# AI Ship Designs for Generic Nations destroyers = { category = naval blocked_for = { GER USA JAP ENG FRA ITA } available_for = { } roles = { naval_screen } priority = { factor = 2500 modifier = { factor = 2 is_major = no } } destroyer_early = { priority = { factor = 10 modifier = { has_tech = basic_ship_hull_light factor = 0 } } role_icon_index = 2 history = yes target_variant = { match_value = 1000.0 type = ship_hull_light_1 modules = { fixed_ship_battery_slot = ship_light_battery fixed_ship_anti_air_slot = ship_anti_air fixed_ship_fire_control_system_slot = ship_fire_control_system fixed_ship_radar_slot = ship_sonar fixed_ship_engine_slot = light_ship_engine fixed_ship_torpedo_slot = ship_torpedo mid_1_custom_slot = ship_depth_charge rear_1_custom_slot = ship_depth_charge } } allowed_modules = { ship_light_battery ship_anti_air ship_torpedo ship_depth_charge ship_fire_control_system light_ship_engine ship_radar ship_sonar } } destroyer_basic = { priority = { factor = 100 modifier = { has_tech = improved_ship_hull_light factor = 0 } } role_icon_index = 2 history = yes target_variant = { match_value = 2000.0 type = ship_hull_light_2 modules = { fixed_ship_battery_slot = ship_light_battery fixed_ship_anti_air_slot = ship_anti_air fixed_ship_fire_control_system_slot = ship_fire_control_system fixed_ship_radar_slot = ship_sonar fixed_ship_engine_slot = light_ship_engine fixed_ship_torpedo_slot = ship_torpedo mid_1_custom_slot = ship_depth_charge rear_1_custom_slot = empty } } allowed_modules = { ship_light_battery ship_anti_air ship_torpedo ship_depth_charge ship_fire_control_system light_ship_engine ship_radar ship_sonar } } destroyer_improved = { priority = { factor = 200 modifier = { has_tech = advanced_ship_hull_light factor = 0 } } role_icon_index = 2 history = yes target_variant = { match_value = 3000.0 type = ship_hull_light_3 modules = { fixed_ship_battery_slot = ship_light_battery fixed_ship_anti_air_slot = ship_anti_air fixed_ship_fire_control_system_slot = ship_fire_control_system fixed_ship_radar_slot = ship_radar fixed_ship_engine_slot = light_ship_engine fixed_ship_torpedo_slot = ship_torpedo front_1_custom_slot = ship_anti_air mid_1_custom_slot = ship_depth_charge rear_1_custom_slot = empty } } allowed_modules = { ship_light_battery ship_anti_air ship_torpedo ship_depth_charge ship_fire_control_system light_ship_engine ship_radar ship_sonar } } destroyer_advanced = { priority = { factor = 300 } role_icon_index = 2 history = yes target_variant = { match_value = 4000.0 type = ship_hull_light_4 modules = { fixed_ship_battery_slot = ship_light_battery fixed_ship_anti_air_slot = ship_anti_air fixed_ship_fire_control_system_slot = ship_fire_control_system fixed_ship_radar_slot = ship_radar fixed_ship_engine_slot = light_ship_engine fixed_ship_torpedo_slot = ship_torpedo front_1_custom_slot = ship_anti_air mid_1_custom_slot = ship_depth_charge mid_2_custom_slot = ship_depth_charge rear_1_custom_slot = empty } } allowed_modules = { ship_light_battery ship_anti_air ship_torpedo ship_depth_charge ship_fire_control_system light_ship_engine ship_radar ship_sonar } } } generic_escorts = { category = naval blocked_for = { GER USA JAP ENG FRA ITA } available_for = { } roles = { naval_escort } priority = { factor = 1000 modifier = { factor = 5 anti_submarine_strategy_required_trigger = yes } } escort_default = { priority = { factor = 100 modifier = { factor = 20 anti_submarine_strategy_required_trigger = yes } } role_icon_index = 2 history = yes target_variant = { match_value = 1000.0 type = ship_hull_light_1 modules = { fixed_ship_battery_slot = ship_light_battery fixed_ship_anti_air_slot = empty fixed_ship_fire_control_system_slot = empty fixed_ship_radar_slot = ship_sonar fixed_ship_engine_slot = light_ship_engine fixed_ship_torpedo_slot = empty mid_1_custom_slot = empty rear_1_custom_slot = ship_depth_charge } } allowed_modules = { ship_depth_charge ship_anti_air ship_light_battery ship_sonar ship_fire_control_system ship_radar } } escort_upgrade = { priority = { factor = 120 modifier = { factor = 20 anti_submarine_strategy_required_trigger = yes } } enable = { AND = { has_tech = improved_depth_charges has_tech = cavity_magnatron } } role_icon_index = 2 history = yes target_variant = { match_value = 2000.0 type = ship_hull_light_1 modules = { fixed_ship_battery_slot = ship_light_battery fixed_ship_anti_air_slot = ship_anti_air fixed_ship_fire_control_system_slot = ship_radar fixed_ship_radar_slot = ship_sonar fixed_ship_engine_slot = light_ship_engine fixed_ship_torpedo_slot = empty mid_1_custom_slot = ship_depth_charge rear_1_custom_slot = ship_depth_charge } } allowed_modules = { ship_anti_air ship_depth_charge ship_light_battery ship_sonar ship_fire_control_system ship_radar } } } naval_light_cruiser = { category = naval blocked_for = { GER USA JAP ENG FRA ITA } available_for = { } roles = { naval_cruiser_light } priority = { factor = 1000 modifier = { factor = 10 is_major = no } } cruiser_light_early = { priority = { factor = 10 modifier = { has_tech = basic_ship_hull_cruiser factor = 0 } } role_icon_index = 2 history = yes target_variant = { match_value = 1000.0 type = ship_hull_cruiser_1 modules = { fixed_ship_battery_slot = ship_light_medium_battery fixed_ship_anti_air_slot = ship_anti_air fixed_ship_fire_control_system_slot = ship_fire_control_system fixed_ship_radar_slot = empty fixed_ship_engine_slot = cruiser_ship_engine fixed_ship_armor_slot = ship_cruiser_armor fixed_ship_secondaries_slot = ship_secondaries mid_1_custom_slot = ship_light_medium_battery mid_2_custom_slot = ship_anti_air rear_1_custom_slot = ship_light_medium_battery } } allowed_modules = { ship_light_medium_battery ship_anti_air ship_secondaries ship_torpedo ship_fire_control_system cruiser_ship_engine ship_radar ship_sonar ship_airplane_launcher ship_cruiser_armor } } cruiser_light_basic = { priority = { factor = 100 modifier = { has_tech = improved_ship_hull_cruiser factor = 0 } } role_icon_index = 2 history = yes target_variant = { match_value = 2000.0 type = ship_hull_cruiser_2 modules = { fixed_ship_battery_slot = ship_light_medium_battery fixed_ship_anti_air_slot = ship_anti_air fixed_ship_fire_control_system_slot = ship_fire_control_system fixed_ship_radar_slot = ship_radar fixed_ship_engine_slot = cruiser_ship_engine fixed_ship_armor_slot = ship_cruiser_armor fixed_ship_secondaries_slot = ship_secondaries front_1_custom_slot = ship_anti_air mid_1_custom_slot = ship_light_medium_battery mid_2_custom_slot = ship_airplane_launcher rear_1_custom_slot = empty } } allowed_modules = { ship_light_medium_battery ship_anti_air ship_secondaries ship_torpedo ship_fire_control_system cruiser_ship_engine ship_radar ship_sonar ship_airplane_launcher ship_cruiser_armor } } cruiser_light_improved = { priority = { factor = 200 modifier = { has_tech = advanced_ship_hull_cruiser factor = 0 } } role_icon_index = 2 history = yes target_variant = { match_value = 3000.0 type = ship_hull_cruiser_3 modules = { fixed_ship_battery_slot = ship_light_medium_battery fixed_ship_anti_air_slot = ship_anti_air fixed_ship_fire_control_system_slot = ship_fire_control_system fixed_ship_radar_slot = ship_radar fixed_ship_engine_slot = cruiser_ship_engine fixed_ship_armor_slot = ship_cruiser_armor fixed_ship_secondaries_slot = ship_secondaries front_1_custom_slot = ship_anti_air mid_1_custom_slot = ship_light_medium_battery mid_2_custom_slot = ship_airplane_launcher rear_1_custom_slot = ship_light_medium_battery rear_2_custom_slot = empty } } allowed_modules = { ship_light_medium_battery ship_anti_air ship_secondaries ship_torpedo ship_fire_control_system cruiser_ship_engine ship_radar ship_sonar ship_airplane_launcher ship_cruiser_armor } } cruiser_light_advanced = { priority = { factor = 300 } role_icon_index = 2 history = yes target_variant = { match_value = 4000.0 type = ship_hull_cruiser_4 modules = { fixed_ship_battery_slot = ship_light_medium_battery fixed_ship_anti_air_slot = ship_anti_air fixed_ship_fire_control_system_slot = ship_fire_control_system fixed_ship_radar_slot = ship_radar fixed_ship_engine_slot = cruiser_ship_engine fixed_ship_armor_slot = ship_cruiser_armor fixed_ship_secondaries_slot = ship_dp_secondaries front_1_custom_slot = ship_anti_air mid_1_custom_slot = ship_light_medium_battery mid_2_custom_slot = ship_anti_air rear_1_custom_slot = ship_airplane_launcher rear_2_custom_slot = empty } } allowed_modules = { ship_light_medium_battery ship_anti_air ship_secondaries ship_dp_secondaries ship_torpedo ship_fire_control_system cruiser_ship_engine ship_radar ship_sonar ship_airplane_launcher ship_cruiser_armor } } } naval_cruiser_heavy = { category = naval blocked_for = { GER USA JAP ENG FRA ITA } available_for = { } roles = { naval_cruiser_heavy } priority = { factor = 800 modifier = { factor = 0 num_of_naval_factories < 15 } } capital_cruiser_early = { priority = { factor = 10 modifier = { has_tech = basic_ship_hull_cruiser factor = 0 } } role_icon_index = 1 history = yes target_variant = { match_value = 1000.0 type = ship_hull_cruiser_1 modules = { fixed_ship_battery_slot = ship_medium_battery fixed_ship_anti_air_slot = ship_anti_air fixed_ship_fire_control_system_slot = ship_fire_control_system fixed_ship_radar_slot = empty fixed_ship_engine_slot = cruiser_ship_engine fixed_ship_armor_slot = ship_cruiser_armor fixed_ship_secondaries_slot = ship_secondaries mid_1_custom_slot = ship_anti_air mid_2_custom_slot = ship_airplane_launcher rear_1_custom_slot = ship_medium_battery } } allowed_modules = { ship_medium_battery ship_anti_air ship_secondaries ship_torpedo ship_fire_control_system cruiser_ship_engine ship_radar ship_sonar ship_airplane_launcher ship_cruiser_armor } } capital_cruiser_basic = { priority = { factor = 100 modifier = { has_tech = improved_ship_hull_cruiser factor = 0 } } role_icon_index = 1 history = yes target_variant = { match_value = 2000.0 type = ship_hull_cruiser_2 modules = { fixed_ship_battery_slot = ship_medium_battery fixed_ship_anti_air_slot = ship_anti_air fixed_ship_fire_control_system_slot = ship_fire_control_system fixed_ship_radar_slot = ship_radar fixed_ship_engine_slot = cruiser_ship_engine fixed_ship_armor_slot = ship_cruiser_armor fixed_ship_secondaries_slot = ship_secondaries front_1_custom_slot = ship_anti_air mid_1_custom_slot = ship_medium_battery mid_2_custom_slot = ship_airplane_launcher rear_1_custom_slot = empty } } allowed_modules = { ship_medium_battery ship_anti_air ship_secondaries ship_torpedo ship_fire_control_system cruiser_ship_engine ship_radar ship_sonar ship_airplane_launcher ship_cruiser_armor } } capital_cruiser_improved = { priority = { factor = 200 modifier = { has_tech = advanced_ship_hull_cruiser factor = 0 } } role_icon_index = 1 history = yes target_variant = { match_value = 3000.0 type = ship_hull_cruiser_3 modules = { fixed_ship_battery_slot = ship_medium_battery fixed_ship_anti_air_slot = ship_anti_air fixed_ship_fire_control_system_slot = ship_fire_control_system fixed_ship_radar_slot = ship_radar fixed_ship_engine_slot = cruiser_ship_engine fixed_ship_armor_slot = ship_cruiser_armor fixed_ship_secondaries_slot = ship_secondaries front_1_custom_slot = ship_anti_air mid_1_custom_slot = ship_medium_battery mid_2_custom_slot = ship_airplane_launcher rear_1_custom_slot = ship_anti_air rear_2_custom_slot = empty } } allowed_modules = { ship_medium_battery ship_anti_air ship_secondaries ship_torpedo ship_fire_control_system cruiser_ship_engine ship_radar ship_sonar ship_airplane_launcher ship_cruiser_armor } } capital_cruiser_advanced = { priority = { factor = 300 } role_icon_index = 1 history = yes target_variant = { match_value = 4000.0 type = ship_hull_cruiser_4 modules = { fixed_ship_battery_slot = ship_medium_battery fixed_ship_anti_air_slot = ship_anti_air fixed_ship_fire_control_system_slot = ship_fire_control_system fixed_ship_radar_slot = ship_radar fixed_ship_engine_slot = cruiser_ship_engine fixed_ship_armor_slot = ship_cruiser_armor fixed_ship_secondaries_slot = ship_dp_secondaries front_1_custom_slot = ship_anti_air mid_1_custom_slot = ship_medium_battery mid_2_custom_slot = ship_anti_air rear_1_custom_slot = ship_airplane_launcher rear_2_custom_slot = empty } } allowed_modules = { ship_medium_battery ship_anti_air ship_secondaries ship_dp_secondaries ship_torpedo ship_fire_control_system cruiser_ship_engine ship_radar ship_sonar ship_airplane_launcher ship_cruiser_armor } } } naval_capital_battleship = { category = naval blocked_for = { GER USA JAP ENG FRA ITA } available_for = { } roles = { naval_capital_bb } priority = { factor = 500 modifier = { factor = 0 num_of_naval_factories < 35 } } capital_battleship_early = { priority = { factor = 10 modifier = { has_tech = basic_ship_hull_heavy factor = 0 } } role_icon_index = 1 history = yes target_variant = { match_value = 1000.0 type = ship_hull_heavy_1 modules = { fixed_ship_battery_slot = ship_heavy_battery fixed_ship_anti_air_slot = ship_anti_air fixed_ship_fire_control_system_slot = ship_fire_control_system fixed_ship_radar_slot = empty fixed_ship_engine_slot = heavy_ship_engine fixed_ship_armor_slot = ship_heavy_armor fixed_ship_secondaries_slot = ship_secondaries front_1_custom_slot = ship_anti_air mid_1_custom_slot = ship_secondaries mid_2_custom_slot = ship_anti_air rear_1_custom_slot = ship_heavy_battery } } allowed_modules = { ship_heavy_battery ship_anti_air ship_secondaries ship_fire_control_system heavy_ship_engine ship_heavy_armor ship_radar ship_airplane_launcher } } capital_battleship_basic = { priority = { factor = 100 modifier = { has_tech = improved_ship_hull_heavy factor = 0 } } role_icon_index = 1 history = yes target_variant = { match_value = 2000.0 type = ship_hull_heavy_2 modules = { fixed_ship_battery_slot = ship_heavy_battery fixed_ship_anti_air_slot = ship_anti_air fixed_ship_fire_control_system_slot = ship_fire_control_system fixed_ship_radar_slot = ship_radar fixed_ship_engine_slot = heavy_ship_engine fixed_ship_armor_slot = ship_heavy_armor fixed_ship_secondaries_slot = ship_secondaries front_1_custom_slot = ship_anti_air mid_1_custom_slot = ship_secondaries mid_2_custom_slot = ship_anti_air rear_1_custom_slot = empty } } allowed_modules = { ship_heavy_battery ship_anti_air ship_secondaries ship_fire_control_system heavy_ship_engine ship_heavy_armor ship_radar ship_airplane_launcher } } capital_battleship_improved = { priority = { factor = 200 modifier = { has_tech = advanced_ship_hull_heavy factor = 0 } } role_icon_index = 1 history = yes target_variant = { match_value = 3000.0 type = ship_hull_heavy_3 modules = { fixed_ship_battery_slot = ship_heavy_battery fixed_ship_anti_air_slot = ship_anti_air fixed_ship_fire_control_system_slot = ship_fire_control_system fixed_ship_radar_slot = ship_radar fixed_ship_engine_slot = heavy_ship_engine fixed_ship_armor_slot = ship_heavy_armor fixed_ship_secondaries_slot = ship_secondaries front_1_custom_slot = ship_anti_air mid_1_custom_slot = ship_secondaries mid_2_custom_slot = ship_anti_air mid_3_custom_slot = ship_airplane_launcher rear_1_custom_slot = empty } } allowed_modules = { ship_heavy_battery ship_anti_air ship_secondaries ship_fire_control_system heavy_ship_engine ship_heavy_armor ship_radar ship_airplane_launcher } } capital_battleship_advanced = { priority = { factor = 300 modifier = { factor = 0 num_of_naval_factories < 50 } } role_icon_index = 1 history = yes target_variant = { match_value = 4000.0 type = ship_hull_heavy_4 modules = { fixed_ship_battery_slot = ship_heavy_battery fixed_ship_anti_air_slot = ship_anti_air fixed_ship_fire_control_system_slot = ship_fire_control_system fixed_ship_radar_slot = ship_radar fixed_ship_engine_slot = heavy_ship_engine fixed_ship_armor_slot = ship_heavy_armor fixed_ship_secondaries_slot = ship_dp_secondaries front_1_custom_slot = ship_anti_air mid_1_custom_slot = ship_anti_air mid_2_custom_slot = ship_dp_secondaries mid_3_custom_slot = ship_airplane_launcher rear_1_custom_slot = empty } } allowed_modules = { ship_heavy_battery ship_anti_air ship_secondaries ship_dp_secondaries ship_fire_control_system heavy_ship_engine ship_heavy_armor ship_radar ship_airplane_launcher } } } naval_capital_bc = { category = naval blocked_for = { GER USA JAP ENG FRA ITA } available_for = { } roles = { naval_capital_bc } priority = { factor = 1 modifier = { factor = 0 num_of_naval_factories < 25 } } battlecruiser_early = { priority = { factor = 10 modifier = { has_tech = basic_ship_hull_heavy factor = 0 } } role_icon_index = 1 history = yes target_variant = { match_value = 1000.0 type = ship_hull_heavy_1 modules = { fixed_ship_battery_slot = ship_heavy_battery fixed_ship_anti_air_slot = ship_anti_air fixed_ship_fire_control_system_slot = ship_fire_control_system fixed_ship_radar_slot = empty fixed_ship_engine_slot = heavy_ship_engine fixed_ship_armor_slot = ship_armor_bc_1 fixed_ship_secondaries_slot = ship_secondaries front_1_custom_slot = ship_anti_air mid_1_custom_slot = ship_secondaries mid_2_custom_slot = ship_anti_air rear_1_custom_slot = ship_heavy_battery } } allowed_modules = { ship_heavy_battery ship_anti_air ship_secondaries ship_fire_control_system heavy_ship_engine ship_heavy_armor ship_radar ship_airplane_launcher } } battlecruiser_basic = { priority = { factor = 100 modifier = { has_tech = improved_ship_hull_heavy factor = 0 } } role_icon_index = 1 history = yes target_variant = { match_value = 2000.0 type = ship_hull_heavy_2 modules = { fixed_ship_battery_slot = ship_heavy_battery fixed_ship_anti_air_slot = ship_anti_air fixed_ship_fire_control_system_slot = ship_fire_control_system fixed_ship_radar_slot = ship_radar fixed_ship_engine_slot = heavy_ship_engine fixed_ship_armor_slot = ship_armor_bc_2 fixed_ship_secondaries_slot = ship_secondaries front_1_custom_slot = ship_anti_air mid_1_custom_slot = ship_secondaries mid_2_custom_slot = ship_airplane_launcher rear_1_custom_slot = empty } } allowed_modules = { ship_heavy_battery ship_anti_air ship_secondaries ship_fire_control_system heavy_ship_engine ship_heavy_armor ship_radar ship_airplane_launcher } } battlecruiser_improved = { priority = { factor = 200 modifier = { has_tech = advanced_ship_hull_heavy factor = 0 } } role_icon_index = 1 history = yes target_variant = { match_value = 3000.0 type = ship_hull_heavy_3 modules = { fixed_ship_battery_slot = ship_heavy_battery fixed_ship_anti_air_slot = ship_anti_air fixed_ship_fire_control_system_slot = ship_fire_control_system fixed_ship_radar_slot = ship_radar fixed_ship_engine_slot = heavy_ship_engine fixed_ship_armor_slot = ship_armor_bc_3 fixed_ship_secondaries_slot = ship_secondaries front_1_custom_slot = ship_anti_air mid_1_custom_slot = ship_secondaries mid_2_custom_slot = ship_anti_air mid_3_custom_slot = ship_airplane_launcher rear_1_custom_slot = empty } } allowed_modules = { ship_heavy_battery ship_anti_air ship_secondaries ship_fire_control_system heavy_ship_engine ship_heavy_armor ship_radar ship_airplane_launcher } } battlecruiser_advanced = { priority = { factor = 300 modifier = { factor = 0 num_of_naval_factories < 35 } } role_icon_index = 1 history = yes target_variant = { match_value = 4000.0 type = ship_hull_heavy_4 modules = { fixed_ship_battery_slot = ship_heavy_battery fixed_ship_anti_air_slot = ship_anti_air fixed_ship_fire_control_system_slot = ship_fire_control_system fixed_ship_radar_slot = ship_radar fixed_ship_engine_slot = heavy_ship_engine fixed_ship_armor_slot = ship_armor_bc_3 fixed_ship_secondaries_slot = ship_dp_secondaries front_1_custom_slot = ship_anti_air mid_1_custom_slot = ship_anti_air mid_2_custom_slot = ship_dp_secondaries mid_3_custom_slot = ship_airplane_launcher rear_1_custom_slot = empty } } allowed_modules = { ship_heavy_battery ship_anti_air ship_secondaries ship_dp_secondaries ship_fire_control_system heavy_ship_engine ship_heavy_armor ship_radar ship_airplane_launcher } } } naval_carrier = { category = naval blocked_for = { GER USA JAP ENG FRA ITA } available_for = { } roles = { naval_carrier } priority = { factor = 10 modifier = { factor = 0 num_of_naval_factories < 25 } modifier = { factor = 50 is_major = yes } modifier = { num_of_naval_factories > 50 factor = 10 } } carrier_early = { priority = { factor = 10 modifier = { has_tech = basic_ship_hull_carrier factor = 0 } } role_icon_index = 7 history = yes target_variant = { match_value = 1000.0 type = ship_hull_carrier_conversion_bb modules = { fixed_ship_deck_slot_1 = ship_deck_space fixed_ship_deck_slot_2 = ship_deck_space fixed_ship_anti_air_slot = ship_anti_air fixed_ship_radar_slot = empty fixed_ship_engine_slot = heavy_ship_engine fixed_ship_secondaries_slot = ship_secondaries fixed_ship_armor_slot = empty mid_1_custom_slot = ship_deck_space } } allowed_modules = { ship_deck_space ship_anti_air ship_secondaries ship_fire_control_system heavy_ship_engine carrier_ship_engine ship_radar ship_carrier_armor } } carrier_basic = { priority = { factor = 100 modifier = { has_tech = improved_ship_hull_carrier factor = 0 } } role_icon_index = 7 history = yes target_variant = { match_value = 2000.0 type = ship_hull_carrier_1 modules = { fixed_ship_deck_slot_1 = ship_deck_space fixed_ship_deck_slot_2 = ship_deck_space fixed_ship_anti_air_slot = ship_anti_air fixed_ship_radar_slot = ship_radar fixed_ship_engine_slot = carrier_ship_engine fixed_ship_secondaries_slot = ship_secondaries fixed_ship_armor_slot = empty front_1_custom_slot = ship_deck_space mid_1_custom_slot = empty } } allowed_modules = { ship_deck_space ship_anti_air ship_secondaries ship_fire_control_system carrier_ship_engine ship_radar ship_carrier_armor } } carrier_improved = { priority = { factor = 200 modifier = { has_tech = advanced_ship_hull_carrier factor = 0 } } role_icon_index = 7 history = yes target_variant = { match_value = 3000.0 type = ship_hull_carrier_2 modules = { fixed_ship_deck_slot_1 = ship_deck_space fixed_ship_deck_slot_2 = ship_deck_space fixed_ship_anti_air_slot = ship_anti_air fixed_ship_radar_slot = ship_radar fixed_ship_engine_slot = carrier_ship_engine fixed_ship_secondaries_slot = ship_secondaries fixed_ship_armor_slot = ship_carrier_armor front_1_custom_slot = ship_deck_space mid_1_custom_slot = ship_deck_space mid_2_custom_slot = empty } } allowed_modules = { ship_deck_space ship_anti_air ship_secondaries ship_fire_control_system carrier_ship_engine ship_radar ship_carrier_armor } } carrier_advanced = { priority = { factor = 300 modifier = { factor = 0 num_of_naval_factories < 40 } } role_icon_index = 7 history = yes target_variant = { match_value = 4000.0 type = ship_hull_carrier_3 modules = { fixed_ship_deck_slot_1 = ship_deck_space fixed_ship_deck_slot_2 = ship_deck_space fixed_ship_anti_air_slot = ship_anti_air fixed_ship_radar_slot = ship_radar fixed_ship_engine_slot = carrier_ship_engine fixed_ship_secondaries_slot = ship_dp_secondaries fixed_ship_armor_slot = ship_carrier_armor front_1_custom_slot = ship_deck_space mid_1_custom_slot = ship_deck_space mid_2_custom_slot = empty } } allowed_modules = { ship_deck_space ship_anti_air ship_secondaries ship_dp_secondaries ship_fire_control_system carrier_ship_engine ship_radar ship_carrier_armor } } } naval_escort_carrier = { category = naval blocked_for = { GER USA JAP ENG FRA ITA } available_for = { } roles = { naval_carrier_light } priority = { factor = 1 modifier = { factor = 10 is_major = yes } } carrier_escort = { priority = { factor = 10 } role_icon_index = 3 history = yes target_variant = { match_value = 1000.0 type = ship_hull_escort_carrier modules = { fixed_ship_engine_slot = carrier_ship_engine fixed_ship_deck_slot_1 = ship_escort_deck_space fixed_ship_deck_slot_2 = ship_escort_deck_space front_1_custom_slot = empty mid_1_custom_slot = empty fixed_ship_radar_slot = empty fixed_ship_secondaries_slot = empty fixed_ship_armor_slot = empty fixed_ship_anti_air_slot = ship_anti_air } } allowed_modules = { ship_secondaries ship_anti_air carrier_ship_engine ship_radar ship_escort_deck_space ship_carrier_armor } } } naval_submarine = { category = naval blocked_for = { GER USA JAP ENG FRA ITA } available_for = { } roles = { naval_submarine } priority = { factor = 4 modifier = { factor = 10 OR = { has_war_with = ENG has_war_with = USA has_war_with = JAP } } } submarine_early = { priority = { factor = 10 modifier = { has_tech = basic_ship_hull_submarine factor = 0 } } role_icon_index = 6 history = yes target_variant = { match_value = 1000.0 type = ship_hull_submarine_1 modules = { fixed_ship_engine_slot = sub_ship_engine fixed_ship_torpedo_slot = ship_torpedo_sub rear_1_custom_slot = ship_torpedo_sub } } allowed_modules = { ship_torpedo_sub sub_ship_engine ship_mine_layer_sub ship_sub_snorkel ship_radar } } submarine_basic = { priority = { factor = 100 modifier = { has_tech = improved_ship_hull_submarine factor = 0 } } role_icon_index = 6 history = yes target_variant = { match_value = 2000.0 type = ship_hull_submarine_2 modules = { fixed_ship_engine_slot = sub_ship_engine fixed_ship_torpedo_slot = ship_torpedo_sub rear_1_custom_slot = empty } } allowed_modules = { ship_torpedo_sub sub_ship_engine ship_mine_layer_sub ship_sub_snorkel ship_radar } } submarine_improved = { priority = { factor = 200 modifier = { has_tech = advanced_ship_hull_submarine factor = 0 } } role_icon_index = 6 history = yes target_variant = { match_value = 3000.0 type = ship_hull_submarine_3 modules = { fixed_ship_engine_slot = sub_ship_engine fixed_ship_torpedo_slot = ship_torpedo_sub front_1_custom_slot = ship_torpedo_sub mid_1_custom_slot = ship_sub_snorkel rear_1_custom_slot = empty } } allowed_modules = { ship_torpedo_sub sub_ship_engine ship_mine_layer_sub ship_sub_snorkel ship_radar } } submarine_advanced = { priority = { factor = 300 } role_icon_index = 6 history = yes target_variant = { match_value = 4000.0 type = ship_hull_submarine_4 modules = { fixed_ship_engine_slot = sub_ship_engine fixed_ship_torpedo_slot = ship_torpedo_sub front_1_custom_slot = ship_torpedo_sub mid_1_custom_slot = ship_sub_snorkel rear_1_custom_slot = empty } } allowed_modules = { ship_torpedo_sub sub_ship_engine ship_mine_layer_sub ship_sub_snorkel ship_radar } } } naval_mine_sweeper = { category = naval blocked_for = { GER USA JAP ENG FRA ITA } available_for = { } roles = { naval_mine_sweeper } priority = { factor = 200 modifier = { factor = 5 has_war = yes } } mine_sweeper_light_early = { # base variant priority = { factor = 100 modifier = { factor = 10 is_major = no } } enable = { has_tech = basic_naval_mines } role_icon_index = 5 history = yes target_variant = { match_value = 1000.0 type = ship_hull_light_1 modules = { rear_1_custom_slot = ship_mine_sweeper_1 fixed_ship_battery_slot = ship_light_battery fixed_ship_engine_slot = light_ship_engine fixed_ship_torpedo_slot = empty fixed_ship_anti_air_slot = ship_anti_air } } requirements = { module = ship_mine_sweeper_1 } allowed_modules = { ship_mine_warfare ship_light_battery ship_anti_air ship_depth_charge ship_fire_control_system light_ship_engine ship_radar ship_sonar } } mine_sweeper_light_late = { #improved variant for late war priority = { factor = 100 modifier = { factor = 10 is_major = no } } enable = { has_tech = basic_dp_light_battery has_tech = improved_naval_mines } role_icon_index = 5 history = yes target_variant = { match_value = 1000.0 type = ship_hull_light_1 modules = { rear_1_custom_slot = ship_mine_sweeper_1 mid_1_custom_slot = ship_mine_sweeper_1 fixed_ship_battery_slot = { any_of = { dp_light_battery ship_light_battery } upgrade > current } fixed_ship_engine_slot = light_ship_engine fixed_ship_torpedo_slot = empty fixed_ship_anti_air_slot = ship_anti_air } } requirements = { module = ship_mine_sweeper_1 } allowed_modules = { ship_mine_sweeper_1 ship_mine_warfare ship_anti_air ship_light_battery ship_depth_charge ship_fire_control_system light_ship_engine ship_radar ship_sonar } } } naval_mine_layer = { category = naval blocked_for = { GER USA JAP ENG FRA ITA } available_for = { } roles = { naval_mine_layer } priority = { factor = 3 modifier = { factor = 5 has_war = yes } modifier = { is_major = no factor = 5 } } mine_layer_light = { priority = { factor = 10 modifier = { factor = 10 num_of_naval_factories < 25 #not a major naval power } } role_icon_index = 4 history = yes target_variant = { match_value = 1000.0 type = ship_hull_light_1 modules = { rear_1_custom_slot = ship_mine_layer_1 fixed_ship_engine_slot = light_ship_engine fixed_ship_battery_slot = ship_light_battery fixed_ship_torpedo_slot = empty fixed_ship_fire_control_system_slot = ship_fire_control_system fixed_ship_radar_slot = { any_of = { ship_sonar ship_radar } } fixed_ship_anti_air_slot = ship_anti_air } } requirements = { module = ship_mine_layer_1 } allowed_modules = { ship_mine_layer_1 ship_anti_air ship_light_battery ship_fire_control_system light_ship_engine ship_torpedo ship_radar ship_sonar ship_depth_charge } } mine_layer_cruiser = { priority = { factor = 10 modifier = { factor = 10 num_of_naval_factories > 24 } } role_icon_index = 4 history = yes target_variant = { match_value = 2000.0 type = ship_hull_cruiser_2 modules = { rear_1_custom_slot = ship_mine_layer_1 mid_2_custom_slot = ship_mine_layer_1 fixed_ship_engine_slot < cruiser_ship_engine_3 fixed_ship_battery_slot = { any_of = { ship_light_battery } upgrade > current } fixed_ship_secondaries_slot = empty fixed_ship_armor_slot = empty fixed_ship_anti_air_slot = ship_anti_air } } requirements = { module = ship_mine_layer_1 } allowed_modules = { ship_mine_layer_1 ship_light_battery ship_anti_air ship_fire_control_system cruiser_ship_engine ship_radar ship_sonar } } }