GER_StrikeForce_1 = { allowed = { original_tag = GER } ai_will_do = { factor = 1 } keep_updated = yes mission = { naval_strike } min_composition = { battleship = { amount = 1 } heavy_cruiser = { amount = 1 } } optimal_composition = { battleship = { amount = 4 } battle_cruiser = { amount = 4 } heavy_cruiser = { amount = 4 } light_cruiser = { amount = 4 } destroyer = { amount = 28 } } } GER_StrikeForceCarrier_1 = { allowed = { original_tag = GER } ai_will_do = { factor = 1 } keep_updated = yes mission = { naval_strike } min_composition = { carrier = { amount = 1 } battleship = { amount = 1 } } optimal_composition = { carrier = { amount = 2 } battleship = { amount = 4 } heavy_cruiser = { amount = 4 } light_cruiser = { amount = 4 } destroyer = { amount = 28 } } } GER_PatrolReconForce_1 = { allowed = { original_tag = GER } ai_will_do = { factor = 10 } mission = { naval_patrol } min_composition = { light_cruiser = { amount = 1 } } optimal_composition = { light_cruiser = { amount = 3 } } } GER_PatrolDominanceForce_1 = { allowed = { original_tag = GER } ai_will_do = { factor = 10 } mission = { naval_patrol } min_composition = { destroyer = { amount = 4 } } optimal_composition = { heavy_cruiser = { amount = 3 } destroyer = { amount = 12 } } } GER_ConvoyRaiding_1 = { allowed = { original_tag = GER } ai_will_do = { factor = 1 } keep_updated = yes mission = { convoy_raiding } min_composition = { submarine = { amount = 4 } } optimal_composition = { submarine = { amount = 6 } } } GER_ConvoySurfaceRaiding_1 = { allowed = { original_tag = GER } ai_will_do = { factor = 1 } keep_updated = yes mission = { convoy_raiding} min_composition = { battle_cruiser = { amount = 1 } } optimal_composition = { battle_cruiser = { amount = 2 } } } GER_ConvoyEscort_1 = { allowed = { original_tag = GER } ai_will_do = { factor = 5 } mission = { convoy_escort } min_composition = { destroyer = { amount = 3 } } optimal_composition = { destroyer = { amount = 10 } } } GER_MineLaying_1 = { allowed = { original_tag = GER } ai_will_do = { factor = 1 } mission = { mines_planting } min_composition = { destroyer = { amount = 1 role = 4 } } optimal_composition = { destroyer = { amount = 4 role = 4 } light_cruiser = { amount = 1 role = 4 } } }