StrikeForce_1 = { allowed = { NOT = { original_tag = JAP original_tag = ENG original_tag = SOV original_tag = USA original_tag = ITA original_tag = GER original_tag = FRA } } ai_will_do = { factor = 1 } keep_updated = yes mission = { naval_strike } min_composition = { light_cruiser = { amount = 2 } } optimal_composition = { carrier = { amount = 2 } battleship = { amount = 3 } battle_cruiser = { amount = 3 } heavy_cruiser = { amount = 3 } light_cruiser = { amount = 4 } destroyer = { amount = 12 } } } PatrolReconForce_1 = { allowed = { NOT = { original_tag = JAP original_tag = ENG original_tag = SOV original_tag = USA original_tag = ITA original_tag = GER original_tag = FRA } } ai_will_do = { factor = 5 } mission = { naval_patrol } min_composition = { light_cruiser = { amount = 1 } } optimal_composition = { heavy_cruiser = { amount = 1 } light_cruiser = { amount = 3 } destroyer = { amount = 4 } } } PatrolDominanceForce_CA_1 = { allowed = { NOT = { original_tag = JAP original_tag = ENG original_tag = SOV original_tag = USA original_tag = ITA original_tag = GER original_tag = FRA } } ai_will_do = { factor = 5 } mission = { naval_patrol } min_composition = { destroyer = { amount = 4 } } optimal_composition = { heavy_cruiser = { amount = 2 } destroyer = { amount = 8 } } } PatrolDominanceForce_BC_1 = { allowed = { NOT = { original_tag = JAP original_tag = ENG original_tag = SOV original_tag = USA original_tag = ITA original_tag = GER original_tag = FRA } } ai_will_do = { factor = 5 } mission = { naval_patrol } min_composition = { destroyer = { amount = 4 } } optimal_composition = { battle_cruiser = { amount = 3 } destroyer = { amount = 12 } } } ConvoyRaiding_1 = { allowed = { NOT = { original_tag = JAP original_tag = ENG original_tag = SOV original_tag = USA original_tag = ITA original_tag = GER original_tag = FRA } } ai_will_do = { factor = 1 } keep_updated = yes mission = { convoy_raiding } min_composition = { submarine = { amount = 4 } } optimal_composition = { submarine = { amount = 8 } } } ConvoySurfaceRaiding_1 = { allowed = { NOT = { original_tag = JAP original_tag = ENG original_tag = SOV original_tag = USA original_tag = ITA original_tag = GER original_tag = FRA } } ai_will_do = { factor = 1 } keep_updated = yes mission = { convoy_raiding } min_composition = { battle_cruiser = { amount = 1 } } optimal_composition = { battle_cruiser = { amount = 2 } } } ConvoyEscort_1 = { allowed = { NOT = { original_tag = JAP original_tag = ENG original_tag = SOV original_tag = USA original_tag = ITA original_tag = GER original_tag = FRA } } ai_will_do = { factor = 5 } mission = { convoy_escort } min_composition = { destroyer = { amount = 4 } } optimal_composition = { destroyer = { amount = 8 } } } MineLaying_1 = { allowed = { NOT = { original_tag = JAP original_tag = ENG original_tag = SOV original_tag = USA original_tag = ITA original_tag = GER original_tag = FRA } } ai_will_do = { factor = 1 } mission = { mines_planting } min_composition = { destroyer = { amount = 1 role = 4 } } optimal_composition = { destroyer = { amount = 4 role = 4 } light_cruiser = { amount = 2 role = 4 } } } #NavalInvasionSupport_1 = { #Commented out for now as it throws the error, for some reason # allowed = { # NOT = { # original_tag = JAP # original_tag = ENG # original_tag = SOV # original_tag = USA # original_tag = ITA # original_tag = GER # original_tag = FRA # } # } # ai_will_do = { # factor = 1 # } # mission = { naval_invasion_support } # min_composition = { # heavy_cruiser = { # amount = 2 # } # battleship = { # amount = 2 # } # } # optimal_composition = { # carrier = { # amount = 2 # } # battleship = { # amount = 2 # } # heavy_cruiser = { # amount = 5 # } # destroyer = { # amount = 12 # } # battle_cruiser = { # amount = 4 # } # light_cruiser = { # amount = 4 # } # } #}