AUS_dont_ally_germany = { allowed = { original_tag = AUS has_dlc = "Gotterdammerung" } enable = { AUS_is_historical_ai = yes } abort = { GER = { OR = { NOT = { has_government = fascism } is_in_faction_with = AUS #If they somehow end up in the same faction, like the Central Powers, then STAY THERE and don't cause weirdness } } } ai_strategy = { type = alliance id = "GER" value = -1000 } } AUS_dont_ally_japan = { allowed = { original_tag = AUS has_dlc = "Gotterdammerung" } enable = { AUS_is_historical_ai = yes } abort = { JAP = { is_in_faction_with = AUS #If they somehow end up in the same faction then STAY THERE and don't cause weirdness } } ai_strategy = { type = alliance id = "JAP" value = -1000 } } AUS_no_historical_ai_austria_in_the_allies = { #aka don't ruin the German players fun allowed = { original_tag = AUS has_dlc = "Gotterdammerung" } enable = { AUS_is_historical_ai = yes has_government = fascism } abort = { has_government = democratic } ai_strategy = { type = alliance id = "ENG" value = -1000 } } AUS_dont_panic_train_divisions = { allowed = { original_tag = AUS has_dlc = Gotterdammerung } enable = { AUS_is_historical_ai = yes has_completed_focus = AUS_disregard_the_treaties NOT = { has_country_flag = AUS_AI_RANDOM_ANTI_ANSCLUSS_STRESS has_game_rule = { rule = AUS_AI_BEHAVIOR option = AUS_ANTI_ANSCLUSS_STRESS } } } abort = { has_country_flag = { flag = AUS_dont_build_too_many_divs_flag days > 720 } } ai_strategy = { type = build_army id = mountaineers value = 3 } ai_strategy = { type = build_army id = infantry value = 7 } } AUS_panic_train_divisions = { allowed = { original_tag = AUS has_dlc = Gotterdammerung } enable = { OR = { has_country_flag = AUS_AI_RANDOM_ANTI_ANSCLUSS_STRESS has_game_rule = { rule = AUS_AI_BEHAVIOR option = AUS_ANTI_ANSCLUSS_STRESS } } } abort = { always = no } ai_strategy = { type = build_army id = mountaineers value = 12 } ai_strategy = { type = build_army id = infantry value = 24 } } AUS_panic_befriend_guarantors_ITA = { allowed = { original_tag = AUS has_dlc = Gotterdammerung } enable = { OR = { has_country_flag = AUS_AI_RANDOM_ANTI_ANSCLUSS_STRESS has_game_rule = { rule = AUS_AI_BEHAVIOR option = AUS_ANTI_ANSCLUSS_STRESS } } } abort = { OR = { has_war_with = ITA is_guaranteed_by = ITA has_completed_focus = AUS_reach_out_to_italy } } ai_strategy = { type = befriend id = ITA value = 500 } } AUS_panic_befriend_guarantors_ENG = { allowed = { original_tag = AUS has_dlc = Gotterdammerung } enable = { OR = { has_country_flag = AUS_AI_RANDOM_ANTI_ANSCLUSS_STRESS has_game_rule = { rule = AUS_AI_BEHAVIOR option = AUS_ANTI_ANSCLUSS_STRESS } } } abort = { has_war_with = ENG is_guaranteed_by = ENG has_completed_focus = AUS_approach_democratic_guarantors } ai_strategy = { type = befriend id = ENG value = 250 } } AUS_panic_befriend_guarantors_FRA = { allowed = { original_tag = AUS has_dlc = Gotterdammerung } enable = { OR = { has_country_flag = AUS_AI_RANDOM_ANTI_ANSCLUSS_STRESS has_game_rule = { rule = AUS_AI_BEHAVIOR option = AUS_ANTI_ANSCLUSS_STRESS } } } abort = { has_war_with = FRA is_guaranteed_by = FRA has_completed_focus = AUS_approach_democratic_guarantors } ai_strategy = { type = befriend id = FRA value = 250 } } AUS_panic_befriend_guarantors_USA = { allowed = { original_tag = AUS has_dlc = Gotterdammerung } enable = { OR = { has_country_flag = AUS_AI_RANDOM_ANTI_ANSCLUSS_STRESS has_game_rule = { rule = AUS_AI_BEHAVIOR option = AUS_ANTI_ANSCLUSS_STRESS } } } abort = { has_war_with = USA is_guaranteed_by = USA has_completed_focus = AUS_approach_democratic_guarantors } ai_strategy = { type = befriend id = USA value = 150 } }