CZE_unit_production = { allowed = { original_tag = CZE } enable = { always = yes } abort = { always = no } ai_strategy = { type = role_ratio id = garrison value = 5 } ai_strategy = { type = role_ratio id = paratroopers value = 0 } ai_strategy = { type = role_ratio id = mountaineers value = 5 } ai_strategy = { type = role_ratio id = marines value = 0 } ai_strategy = { type = role_ratio id = cavalry value = 0 } ai_strategy = { type = role_ratio id = motorized value = 5 #because doctrine this = 2 } ai_strategy = { type = role_ratio id = mechanized value = -5 #because doctrine this = 0 } ai_strategy = { type = role_ratio id = armor value = 20 #because doctrine this = 10 } ai_strategy = { type = role_ratio id = infantry value = 70 #88 to 70 } #Air unit factors ai_strategy = { type = unit_ratio id = fighter value = 50 } ai_strategy = { type = unit_ratio id = cas value = 15 #because doctrine this = 15 } ai_strategy = { type = unit_ratio id = tactical_bomber value = 5 } ai_strategy = { type = unit_ratio id = strategic_bomber value = -10 } ai_strategy = { type = unit_ratio id = naval_bomber value = -25 } ai_strategy = { type = equipment_production_factor id = fighter value = 10 } ai_strategy = { type = equipment_production_factor id = strategic_bomber value = -10 } ai_strategy = { type = equipment_production_factor id = infantry value = 20 #30 to 50 } ai_strategy = { type = equipment_production_factor id = artillery value = 20 #20 to 40 } ai_strategy = { type = equipment_production_factor id = armor value = 20 } ai_strategy = { type = equipment_production_min_factories_archetype id = artillery_equipment value = 1 } #ai_strategy = { # type = equipment_production_min_factories # id = fighter # value = 3 #} ai_strategy = { type = equipment_variant_production_factor id = large_plane_airframe value = -100 } } CZE_armored_production = { allowed = { original_tag = CZE } enable = { ai_wants_divisions > 24 #Decreasing the amount of tanks the AI wants } abort = { ai_wants_divisions < 25 #Decreasing the amount of tanks the AI wants } ai_strategy = { type = role_ratio id = armor value = 5 } } CZE_shift_production = { allowed = { original_tag = CZE } enable = { has_equipment = { infantry_equipment > 5000 } } abort = { has_equipment = { infantry_equipment < 5000 } } ai_strategy = { type = equipment_production_factor id = infantry value = -25 } } CZE_halt_light_armor_production_in_transitioning = { allowed = { original_tag = CZE } enable = { has_template_majority_unit = medium_armor OR = { has_equipment = { light_tank_chassis > 600 } date > 1939.1.1 } } abort = { always = no # once we start we never go back to light armor } ai_strategy = { type = equipment_variant_production_factor id = light_tank_chassis value = -100 } } CZE_highered_armored_production = { allowed = { original_tag = CZE } enable = { num_of_military_factories > 19 } abort = { num_of_military_factories < 20 } ai_strategy = { type = role_ratio id = armor value = 10 } } CZE_dont_waste_xp_until_medium_armor = { allowed = { original_tag = CZE } enable = { always = yes } abort = { has_template_majority_unit = medium_armor } ai_strategy = { type = template_prio id = paratrooper value = -100 } ai_strategy = { type = template_prio id = mountaineers value = -100 } } CZE_super_boost_light_for_med_armor = { allowed = { original_tag = CZE } enable = { OR = { has_tech = basic_medium_tank has_tech = basic_medium_tank_chassis } NOT = { has_template_ai_majority_unit = medium_armor } } abort = { has_template_ai_majority_unit = medium_armor } # lets do changes more often during this period too ai_strategy = { type = land_xp_spend_priority id = division_template value = 100 } # this is gateway ai_strategy = { type = template_prio id = light_armor value = 100 } ai_strategy = { type = template_prio id = medium_armor value = 150 } # Germany is set up to change their SS division into medium armor. ai_strategy = { type = template_prio id = motorized value = 200 } } CZE_super_boost_light_for_modern_armor = { allowed = { original_tag = CZE } enable = { OR = { has_tech = main_battle_tank has_tech = main_battle_tank_chassis } NOT = { has_template_ai_majority_unit = modern_armor } } abort = { has_template_ai_majority_unit = modern_armor } # lets do changes more often during this period too ai_strategy = { type = land_xp_spend_priority id = division_template value = 100 } # this is gateway ai_strategy = { type = template_prio id = medium_armor value = 100 } ai_strategy = { type = template_prio id = modern_armor value = 150 } } CZE_template_design = { allowed = { original_tag = CZE } enable = { date < 1940.1.1 } abort = { date > 1940.1.1 } ai_strategy = { type = template_prio id = motorized value = -50 } ai_strategy = { type = template_prio id = cavalry value = -100 } ai_strategy = { type = template_prio id = light_armor value = 30 } ai_strategy = { type = template_prio id = medium_armor value = 50 } ai_strategy = { type = template_prio id = heavy_armor value = -50 } ai_strategy = { type = template_prio id = paratroopers value = -50 } } CZE_industry = { allowed = { original_tag = CZE } enable = { date < 1940.1.1 date > 1936.1.1 } abort={ date > 1940.1.1 } ai_strategy = { type = added_military_to_civilian_factory_ratio value = 50 } } CZE_tank_export = { #TONKS allowed = { original_tag = CZE } enable = { has_dlc = "Arms Against Tyranny" GER = { has_war = no } has_war = no controls_state = 69 #Sudetenland controls_state = 972 #Southern Sudetenland } abort_when_not_enabled = yes ai_strategy = { type = equipment_production_min_factories id = armor value = 2 } ai_strategy = { type = equipment_variant_production_factor id = light_tank_chassis value = 50 } ai_strategy = { type = equipment_market_for_sale_factor id = armor value = 150 } ai_strategy = { type = equipment_market_for_sale_threshold id = armor value = 10 } } CZE_historical_already_got_our_tanks_mate = { allowed = { original_tag = CZE } abort_when_not_enabled = yes enable = { has_dlc = "Arms Against Tyranny" is_historical_focus_on = yes } ai_strategy = { type = role_ratio id = armor value = -25 #because doctrine this = 10 } } #Pfot strats start here CZE_buy_my_weapons = { allowed = { has_dlc = "Peace For Our Time" has_dlc = "Arms Against Tyranny" NOT = { original_tag = CZE } } enable = { CZE = { #is_ai = no OR = { exists = yes has_capitulated = no is_government_in_exile = no } } # OR = { # exists = yes # has_capitulated = no # is_government_in_exile = no # } capital_scope = { OR = { AND = { CZE = { has_completed_focus = CZE_improve_balkan_trade_relations } is_on_continent = europe } AND = { has_global_flag = CZE_skoda_unlock_asia OR = { is_on_continent = asia is_on_continent = australia } } AND = { has_global_flag = CZE_skoda_unlock_middle_east OR = { is_on_continent = middle_east is_on_continent = africa } } AND = { has_global_flag = CZE_skoda_unlock_north_america is_on_continent = north_america } AND = { has_global_flag = CZE_skoda_unlock_south_america is_on_continent = south_america } } } } abort_when_not_enabled = yes ai_strategy = { type = equipment_market_trade_desire id = CZE value = 60 } } #Pfot ends