GUAY_dont_join_war_with_bra_if_war_with_arg = { allowed = { OR = { original_tag = PAR original_tag = URG } has_dlc = "Trial of Allegiance" } enable = { has_war_with = ARG has_wargoal_against = BRA } abort_when_not_enabled = yes ai_strategy = { type = conquer id = BRA value = -3000 } } GUAY_dont_join_war_with_arg_if_war_with_bra = { allowed = { OR = { original_tag = PAR original_tag = URG } has_dlc = "Trial of Allegiance" } enable = { has_war_with = BRA has_wargoal_against = ARG } abort_when_not_enabled = yes ai_strategy = { type = conquer id = ARG value = -3000 } } GUAY_please_be_my_friend_i_am_so_lonely = { allowed = { OR = { original_tag = PAR original_tag = URG } has_dlc = "Trial of Allegiance" } enable = { focus_progress = { focus = GUAY_river_trade progress > 0 # use < or > } NOT = { has_completed_focus = GUAY_river_trade } } abort_when_not_enabled = yes ai_strategy = { type = diplo_action_desire id = BOL target = improve_relation value = 200 } ai_strategy = { type = diplo_action_desire id = ARG target = improve_relation value = 200 } ai_strategy = { type = diplo_action_desire id = BRA target = improve_relation value = 200 } }