INS_focus_on_the_revolution = { allowed = { tag = INS } enable = { has_country_flag = INS_revolution_has_started is_subject = no NOT = { has_war_with = HOL } } abort_when_not_enabled = yes ai_strategy = { type = area_priority id = east_indies value = 100 } ai_strategy = { type = antagonize id = HOL value = 100 } } INS_focus_on_the_revolution_flipped = { allowed = { original_tag = INS } enable = { original_tag = INS is_subject_of = HOL } enable_reverse = { INS = { has_country_flag = INS_revolution_has_started NOT = { has_war_with = HOL } } } reversed = yes abort_when_not_enabled = yes ai_strategy = { type = prepare_for_war id = INS value = 100 } ai_strategy = { type = antagonize id = INS value = 100 } } INS_focus_on_the_war = { allowed = { tag = INS } enable = { has_country_flag = INS_revolution_has_started is_subject = no has_war_with = HOL } abort_when_not_enabled = yes ai_strategy = { type = area_priority id = east_indies value = 100 } } INS_build_militias = { allowed = { tag = INS } enable = { has_country_flag = INS_revolution_has_started is_subject = no } abort_when_not_enabled = yes ai_strategy = { type = build_army id = militias value = 50 #it wont build this many but just keep building more until its no longer possible } } INS_pay_back_kris = { allowed = { tag = INS } enable = { has_active_mission = INS_militias_kris_repayment } abort_when_not_enabled = yes ai_strategy = { type = build_building id = arms_factory target = 673 value = 50 } ai_strategy = { type = build_building id = arms_factory target = 673 value = 50 } ai_strategy = { type = build_building id = industrial_complex target = 673 value = 50 } ai_strategy = { type = build_building id = infrastructure target = 673 value = 50 } ai_strategy = { type = build_building id = infrastructure target = 673 value = 50 } ai_strategy = { type = build_building id = infrastructure target = 673 value = 50 } ai_strategy = { type = build_building id = infrastructure target = 1056 value = 50 } ai_strategy = { type = build_building id = infrastructure target = 1056 value = 50 } ai_strategy = { type = build_building id = industrial_complex target = 1056 value = 50 } ai_strategy = { type = build_building id = arms_factory target = 1056 value = 50 } } INS_pay_back_jakarta_pemuda = { allowed = { tag = INS } enable = { has_active_mission = INS_militias_jakarta_pemuda_mission } abort_when_not_enabled = yes # this is a lot but as soon as it finishes any of the three below itll stop doing all of them ai_strategy = { type = research_weight_factor id = construction1 value = 50 } ai_strategy = { type = research_weight_factor id = construction2 value = 75 } ai_strategy = { type = research_weight_factor id = construction3 value = 100 } ai_strategy = { type = research_weight_factor id = construction4 value = 300 } ai_strategy = { type = research_weight_factor id = improved_computing_machine value = 200 } ai_strategy = { type = research_weight_factor id = atomic_research value = 200 } }