RKH_joins_the_team_for_the_big_win_or_the_big_defeat = { #Pfot, RKH AI is nudged to be more supportive of germany allowed = { tag = RKH } enable = { GER = { has_war_with_major = yes #is_ai = yes #You'd get in the way of a player } ROOT = { is_subject_of = GER surrender_progress < 0.01 #Nothing bad is happening at home any_neighbor_country = { NOT = { has_war_with = ROOT } } } } abort_when_not_enabled = yes ai_strategy = { type = support id = GER value = 100 } } RKH_got_enough_stuff_already = { #Pfot, RKH AI is nudged to give more stuff to Germany allowed = { tag = RKH } enable = { GER = { has_war_with_major = yes #is_ai = yes #You'd get in the way of a player } ROOT = { is_subject_of = GER surrender_progress < 0.01 #Nothing bad is happening at home any_neighbor_country = { NOT = { has_war_with = ROOT } } stockpile_ratio = { archetype = infantry_equipment ratio > 1 } stockpile_ratio = { archetype = support_equipment ratio > 1 } } } abort_when_not_enabled = yes ai_strategy = { type = send_lend_lease_desire id = GER value = 100 } } RKH_GER_doesnt_feel_so_good = { #Pfot, RKH nudge to defend Germany when they're losing allowed = { tag = RKH } enable = { GER = { has_war_with_major = yes surrender_progress > 0.05 } ROOT = { is_subject_of = GER surrender_progress < 0.01 #Nothing bad is happening at home } } abort_when_not_enabled = yes ai_strategy = { type = force_defend_ally_borders id = GER value = 100 } }