CZE_historical_strategy_plan = { name = "CZE historical plan" desc = "Let's die to Germany! Yaaaaaaaaaay!" allowed = { original_tag = CZE NOT = { has_dlc = "Peace For Our Time" } } enable = { OR = { AND = { is_historical_focus_on = yes has_game_rule = { rule = CZE_ai_behavior option = DEFAULT } } has_country_flag = CZE_AI_RANDOM_HISTORICAL has_game_rule = { rule = CZE_ai_behavior option = HISTORICAL } } } abort = { OR = { GER = { not = { has_government = fascism } } FRA = { not = { has_government = democratic } } } has_game_rule = { rule = CZE_ai_behavior option = DEFAULT } } ai_national_focuses = { CZE_fortification_studies CZE_sudeten_1 CZE_industrial_legacy CZE_political_direction CZE_sudeten_2 CZE_democratic_bastion CZE_strategy_decisions CZE_trust_in_the_west CZE_sudeten_3 CZE_arms_exports_1 CZE_military_research_institute CZE_inf_and_artillery_advancement CZE_military_aeronautical_institute CZE_air_is_our_sea CZE_fallback_line CZE_internal_redoubts CZE_balanced_1 CZE_balanced_2 CZE_armour_bonus_1 CZE_hungarian_line CZE_polish_line } research = { industry = 20.0 infantry_tech = 5.0 armor = 25.0 artillery = 18.0 support_tech = 0 } ideas = { } ai_strategy = { type = alliance id = "FRA" value = 200 } ai_strategy = { type = equipment_production_factor id = armor value = 5 } ai_strategy = { type = equipment_production_min_factories id = armor value = 2 } ai_strategy = { type = added_military_to_civilian_factory_ratio value = 15 } ai_strategy = { type = role_ratio id = armor value = 5 } traits = { captain_of_industry = 5 war_industrialist = 5 prince_of_terror = 0 backroom_backstabber = 5 } # Keep small, as it is used as a factor for some things (such as research needs) # Recommended around 1.0. Useful for relation between plans weight = { factor = 1.0 modifier = { factor = 1.0 } } focus_factors = { } }