armor_generic = { blocked_for = { GER JAP ENG USA ITA SOV HUN SIA } role = armor upgrade_prio = { base = 2 modifier = { factor = 3 OR = { has_tech = basic_medium_tank has_tech = basic_medium_tank_chassis } } modifier = { factor = 2 OR = { has_tech = main_battle_tank has_tech = main_battle_tank_chassis } } } light_armor_early = { upgrade_prio = { base = 1 modifier = { factor = 2 } } can_upgrade_in_field = { has_equipment = { light_tank_chassis < 500 } } target_template = { support = { engineer = 1 mot_recon = 1 artillery = 1 } regimental_support = { anti_tank_battery = 1 } regiments = { light_armor = 3 motorized = 6 } } replace_at_match = 1.5 # value higher than 1.0 means it will only upgrade/replace when upgrade_prio takes over replace_with = medium_armor_early target_min_match = 0.5 } # TODO reintroduce a fortress buster role maybe? # heavy_armor_default = { # upgrade_prio = { # base = 2 # # modifier = { # factor = 1 # } # } # # target_width = 18.0 # width_weight = 3.0 # column_swap_factor = 0.1 # # stat_weights = { # 0.00 #-- default_morale # 1.10 #-- defense # 1.10 #-- breakthrough # 0.60 #-- hardness # 2.00 #-- soft_attack # 0.00 #-- hard_attack # 0.10 #-- recon # 0.01 #-- entrenchment # 0.10 #-- initiative # 0.01 #-- casualty_trickleback # -0.05 #-- supply_consumption_factor # -0.01 #-- supply_consumption # 0.00 #-- suppression # 0.00 #-- suppression_factor # 0.01 #-- experience_loss_factor # 0.00 #-- equipment_capture_factor # 0.00 #-- fuel_capacity # #-- Air Values # 0.02 #-- air_attack # #-- Common Values # 10.00 #-- max_organisation # 0.80 #-- max_strength # 0.0 #-- maximum_speed # 0.20 #-- armor_value # 0.05 #-- ap_attack # 0.10 #-- reliability # 0.10 #-- reliability_factor # 0.00 #-- weight # 0.00 #-- fuel_consumption # 0.00 #-- fuel_consumption_factor # 0.00 #-- strat_attack # 0.00 #-- carrier_size # 0.00 #-- acc_hot_gain # 0.00 #-- acc_cold_gain # 0.00 #-- build_cost_ic # } # # target_template = { # weight = 1.0 # match_value = 1000.0 # # support = { # engineer = 1 # recon = 1 # logistics_company = 1 # maintenance_company = 1 # } # # regiments = { # heavy_armor = 6 # infantry = 3 # } # } # # replace_at_match = 0.4 # replace_with = modern_armor_default # target_min_match = 0.5 # } medium_armor_early = { upgrade_prio = { base = 1 modifier = { factor = 3 OR = { has_tech = basic_medium_tank has_tech = basic_medium_tank_chassis } } } target_template = { support = { engineer = 1 mot_recon = 1 artillery = 1 maintenance_company = 1 logistics_company = 1 } regimental_support = { anti_air_battery = 1 anti_tank_battery = 1 } regiments = { medium_armor = 2 light_armor = 1 motorized = 6 } } replace_at_match = 1.5 # value higher than 1.0 means it will only upgrade/replace when upgrade_prio takes over replace_with = medium_armor_mid target_min_match = 0.5 } medium_armor_mid = { upgrade_prio = { base = 1 modifier = { factor = 4 OR = { has_tech = improved_medium_tank has_tech = improved_medium_tank_chassis } } modifier = { factor = 0 NOT = { has_tech = armored_car1 } } } target_template = { support = { engineer = 1 mot_recon = 1 artillery = 1 maintenance_company = 1 logistics_company = 1 } regimental_support = { anti_air_battery = 1 anti_tank_battery = 1 } regiments = { medium_armor = 3 motorized = 7 } } replace_at_match = 1.5 # value higher than 1.0 means it will only upgrade/replace when upgrade_prio takes over replace_with = modern_armor_default target_min_match = 0.5 } modern_armor_default = { upgrade_prio = { base = 1 modifier = { factor = 5 OR = { has_tech = main_battle_tank has_tech = main_battle_tank_chassis } } } target_template = { support = { engineer = 1 mot_recon = 1 maintenance_company = 1 logistics_company = 1 signal_company = 1 } regimental_support = { anti_air_battery = 1 anti_tank_battery = 1 } regiments = { modern_armor = 3 mechanized = 7 modern_sp_artillery_brigade = 1 } } } } garrison_generic = { blocked_for = { GER JAP ENG USA ITA SOV HUN SIA } role = garrison upgrade_prio = { base = 0.5 modifier = { factor = 20 NOT = { ai_has_role_template = garrison } } } garrison_generic = { reinforce_prio = 0 custom_icon = 7 upgrade_prio = { base = 2 modifier = { factor = 1 } } target_template = { support = { engineer = 1 } regiments = { infantry = 4 } } } } suppression_generic = { role = suppression blocked_for = { SIA } upgrade_prio = { base = 0.5 modifier = { factor = 10 has_war = yes } modifier = { factor = 50 tag = GER OR = { AND = { has_completed_focus = GER_anschluss NOT = { ai_has_role_template = garrison } } AND = { any_country = { is_justifying_wargoal_against = ROOT } NOT = { ai_has_role_template = garrison } } } } } suppression_generic = { reinforce_prio = 0 custom_icon = 13 upgrade_prio = { base = 2 } target_template = { support = { military_police = 1 } regiments = { cavalry = 9 } } } } infantry_generic = { blocked_for = { GER JAP ENG USA ITA SOV HUN CHI PRC GXC YUN SHX XSM SIK MEN MAN SIA IRQ } role = infantry upgrade_prio = { base = 5 } infantry_early = { upgrade_prio = { base = 1 modifier = { factor = 2 } } target_template = { support = { engineer = 1 recon = 1 artillery = 1 } regimental_support = { anti_tank_battery = 1 fire_support = 1 } regiments = { infantry = 9 artillery_brigade = 1 } } replace_at_match = 1.5 # value higher than 1.0 means it will only upgrade/replace when upgrade_prio takes over replace_with = infantry_improved target_min_match = 0.9 } infantry_mid = { upgrade_prio = { base = 1 modifier = { factor = 3 date > 1940.1.1 } } target_template = { support = { engineer = 1 recon = 1 artillery = 1 logistics_company = 1 } regimental_support = { anti_air_battery = 1 anti_tank_battery = 1 fire_support = 1 } regiments = { infantry = 9 artillery_brigade = 2 } } } } mountaineers_generic = { blocked_for = { GER JAP ENG USA ITA SOV SIA } role = mountaineers upgrade_prio = { base = 2 modifier = { factor = 0 NOT = { has_tech = tech_mountaineers } } } mountaineers_default = { upgrade_prio = { base = 1 modifier = { factor = 1 } } target_template = { support = { engineer = 1 artillery = 1 logistics_company = 1 } regimental_support = { anti_air_battery = 1 anti_tank_battery = 1 } regiments = { mountaineers = 9 } } } } marines_generic = { blocked_for = { GER JAP ENG USA ITA SOV } role = marines upgrade_prio = { base = 2 modifier = { factor = 0 NOT = { has_tech = marines } } } marine_default = { upgrade_prio = { base = 1 modifier = { factor = 1 } } target_template = { support = { engineer = 1 logistics_company = 1 artillery = 1 } regimental_support = { anti_air_battery = 1 anti_tank_battery = 1 } regiments = { marine = 9 } } } marine_armored = { upgrade_prio = { base = 3 modifier = { factor = 0 # disable if we are missing either of amph mech inf or amph tank OR = { NOT = { has_tech = amphibious_mechanized_infantry } NOT = { OR = { has_tech = amphibious_tank has_tech = amphibious_tank_chassis } } } } modifier = { is_major = no factor = 0 } } target_template = { support = { recon = 1 engineer = 1 artillery = 1 logistics_company = 1 } regimental_support = { anti_air_battery = 1 anti_tank_battery = 1 } regiments = { amphibious_armor = 3 amphibious_mechanized = 6 } } } } paratrooper_generic = { blocked_for = { GER JAP ENG USA ITA SOV } role = paratroopers upgrade_prio = { base = 2 modifier = { factor = 0 NOT = { has_tech = paratroopers } } } paratrooper_default = { upgrade_prio = { base = 1 modifier = { factor = 1 } } target_template = { support = { engineer = 1 recon = 1 } regimental_support = { field_guns = 2 } regiments = { paratrooper = 9 } } } } rangers_generic = { role = rangers_role upgrade_prio = { base = 2 modifier = { factor = 0 NOT = { has_tech = rangers_tech } } } rangers_default = { upgrade_prio = { base = 1 modifier = { factor = 1 } } target_template = { support = { engineer = 1 rangers_support = 1 logistics_company = 1 artillery = 1 } regimental_support = { anti_air_battery = 1 anti_tank_battery = 1 } regiments = { ranger_battalion = 9 } } } } landcruiser_generic = { role = mega_heavy_breakthrough_role upgrade_prio = { base = 2 modifier = { factor = 0 NOT = { is_special_project_completed = sp:sp_land_land_cruiser } } } landcruiser_default = { upgrade_prio = { base = 1 modifier = { factor = 1 } } target_template = { support = { engineer = 1 land_cruiser = 1 anti_air = 1 } regiments = { medium_armor = 2 heavy_armor = 1 motorized = 6 } } } } super_heavy_generic = { role = super_heavy_breakthrough_role upgrade_prio = { base = 0 modifier = { add = 1 is_major = yes num_of_military_factories > 150 # nly if we have loads of factories date > 1943.6.1 # Lets wait until late war NOT = { has_tech = main_battle_tank_chassis } # Abandon Super heavy projects if we start doing modern tanks instead NOT = { has_government = democratic } # Let the authoritarian regimes spend money on this } modifier = { factor = 0 is_special_project_completed = sp:sp_land_land_cruiser # Lets stop this if and when we have landcruisers } } super_heavy_default = { upgrade_prio = { base = 1 modifier = { factor = 1 } } target_template = { support = { engineer = 1 anti_air = 1 super_heavy_armor = 1 } regiments = { medium_armor = 2 motorized = 6 } } } } hq_generic = { role = hq_role upgrade_prio = { base = 0 } hq_default = { upgrade_prio = { base = 0 } target_template = { support = { hq_support_company = 1 } regiments = { infantry = 4 } } } } # Non-complete list of sub-units # REGIMENTS: # - infantry # - light_armor # - medium_armor # - heavy_armor # - super_heavy_armor # - modern_armor # - cavalry # - motorized # - mechanized # - marine # - mountaineers # - paratrooper # - artillery_brigade # - anti_air_brigade # - anti_tank_brigade # - light_tank_destroyer_brigade # - medium_tank_destroyer_brigade # - heavy_tank_destroyer_brigade # - super_heavy_tank_destroyer_brigade # - modern_tank_destroyer_brigade # - light_sp_anti_air_brigade # - light_sp_artillery_brigade # SUPPORT: # - engineer # - recon # - signal_company # - maintenance_company # - artillery # - field_hospital # - logistics_company # - military_police # - rocket_artillery # SUPPORT (REGIMENTAL): # - anti_air # - anti_tank # - field_guns # - fire_support # - mot_fire_support # - rocket_battery