armored_ITA = { available_for = { ITA } role = armor upgrade_prio = { base = 3 modifier = { factor = 2 OR = { has_tech = basic_medium_tank has_tech = basic_medium_tank_chassis } } modifier = { factor = 2 OR = { has_tech = main_battle_tank has_tech = main_battle_tank_chassis } } } light_armor_early_ITA = { upgrade_prio = { base = 2 } target_template = { support = { engineer = 1 recon = 1 artillery = 1 } regiments = { light_armor = 2 motorized = 2 cavalry = 2 } } } light_armor_mid_ITA = { upgrade_prio = { base = 1 modifier = { factor = 3 date > 1937.1.1 } } target_template = { support = { engineer = 1 mot_recon = 1 artillery = 1 } regimental_support = { anti_air_battery = 1 mot_fire_support = 1 } regiments = { light_armor = 3 motorized = 4 } } } # heavy_armor_default_ITA = { # # upgrade_prio = { # factor = 2 # # modifier = { # factor = 1 # } # } # # target_width = 20.0 # width_weight = 2.0 # column_swap_factor = 0.5 # # stat_weights = { # 0.00 #-- default_morale # 1.10 #-- defense # 1.10 #-- breakthrough # 0.60 #-- hardness # 2.00 #-- soft_attack # 0.00 #-- hard_attack # 0.10 #-- recon # 0.01 #-- entrenchment # 0.10 #-- initiative # 0.01 #-- casualty_trickleback # -0.05 #-- supply_consumption_factor # -0.01 #-- supply_consumption # 0.00 #-- suppression # 0.00 #-- suppression_factor # 0.01 #-- experience_loss_factor # 0.00 #-- equipment_capture_factor # 0.00 #-- fuel_capacity # #-- Air Values # 0.02 #-- air_attack # #-- Common Values # 10.00 #-- max_organisation # 0.80 #-- max_strength # 0.0 #-- maximum_speed # 0.20 #-- armor_value # 0.05 #-- ap_attack # 0.10 #-- reliability # 0.10 #-- reliability_factor # 0.00 #-- weight # 0.00 #-- fuel_consumption # 0.00 #-- fuel_consumption_factor # 0.00 #-- strat_attack # 0.00 #-- carrier_size # 0.00 #-- acc_hot_gain # 0.00 #-- acc_cold_gain # 0.00 #-- build_cost_ic # } # # target_template = { # weight = 1.0 # match_value = 1000.0 # # support = { # engineer = 1 # recon = 1 # logistics_company = 1 # maintenance_company = 1 # } # # regiments = { # heavy_armor = 4 # infantry = 2 # } # } # # replace_at_match = 0.4 # replace_with = modern_armor_default_ITA # target_min_match = 0.5 # } medium_armor_early_ITA = { upgrade_prio = { base = 1 modifier = { factor = 4 OR = { has_tech = basic_medium_tank has_tech = basic_medium_tank_chassis } } } target_template = { support = { engineer = 1 mot_recon = 1 artillery = 1 } regimental_support = { anti_air_battery = 1 mot_fire_support = 1 } regiments = { medium_armor = 2 light_armor = 1 motorized = 4 mot_artillery_brigade = 1 } } } medium_armor_mid_ITA = { upgrade_prio = { base = 1 modifier = { factor = 5 OR = { has_tech = improved_medium_tank has_tech = improved_medium_tank_chassis } } } target_template = { support = { engineer = 1 mot_recon = 1 maintenance_company = 1 } regimental_support = { anti_air_battery = 1 mot_fire_support = 1 } regiments = { medium_armor = 3 motorized = 4 medium_sp_artillery_brigade = 1 } } } medium_armor_late_ITA = { upgrade_prio = { base = 1 modifier = { factor = 6 OR = { has_tech = improved_medium_tank has_tech = improved_medium_tank_chassis } has_tech = mechanised_infantry } } target_template = { support = { engineer = 1 mot_recon = 1 maintenance_company = 1 logistics_company = 1 signal_company = 1 } regimental_support = { anti_air_battery = 1 mot_fire_support = 1 } regiments = { medium_armor = 3 motorized = 4 mechanized = 1 medium_sp_artillery_brigade = 2 } } } modern_armor_default_ITA = { upgrade_prio = { base = 1 modifier = { factor = 7 OR = { has_tech = main_battle_tank has_tech = main_battle_tank_chassis } has_tech = mechanised_infantry } } target_template = { support = { engineer = 1 armored_car_recon = 1 maintenance_company = 1 signal_company = 1 } regimental_support = { anti_air_battery = 1 mot_fire_support = 1 } regiments = { modern_armor = 3 motorized = 2 mechanized = 3 medium_sp_artillery_brigade = 1 } } } } garrison_ITA = { available_for = { ITA } role = garrison upgrade_prio = { base = 0.5 modifier = { factor = 20 NOT = { ai_has_role_template = garrison } } } garrison_ITA = { reinforce_prio = 0 custom_icon = 7 upgrade_prio = { factor = 2 modifier = { factor = 1 } } target_template = { support = { engineer = 1 } regiments = { infantry = 6 } } } } infantry_ITA = { available_for = { ITA } role = infantry upgrade_prio = { base = 1 modifier = { factor = 8 } } infantry_early_ITA = { upgrade_prio = { base = 1 modifier = { factor = 2 } } target_template = { support = { engineer = 1 artillery = 1 } regimental_support = { fire_support = 1 } regiments = { infantry = 6 } } } infantry_mid_ITA = { upgrade_prio = { base = 1 modifier = { factor = 3 date > 1938.1.1 } } target_template = { support = { engineer = 1 recon = 1 } regimental_support = { anti_tank_battery = 1 fire_support = 1 } regiments = { infantry = 6 artillery_brigade = 1 anti_air_brigade = 1 } } } } mountaineers_ITA = { available_for = { ITA } role = mountaineers upgrade_prio = { base = 2 modifier = { factor = 0 NOT = { has_tech = tech_mountaineers } } } mountaineers_default_ITA = { upgrade_prio = { base = 2 modifier = { factor = 1 } } target_template = { support = { engineer = 1 artillery = 1 logistics_company = 1 recon = 1 } regimental_support = { anti_air_battery = 1 anti_tank_battery = 1 } regiments = { mountaineers = 9 } } } } marines_ITA = { available_for = { ITA } role = marines upgrade_prio = { base = 2 modifier = { factor = 0 NOT = { has_tech = marines } } } marine_default_ITA = { upgrade_prio = { base = 2 modifier = { factor = 1 } } target_template = { support = { engineer = 1 logistics_company = 1 artillery = 1 recon = 1 } regimental_support = { anti_air_battery = 1 anti_tank_battery = 1 } regiments = { marine = 9 } } } } paratroopers_ITA = { available_for = { ITA } role = paratroopers upgrade_prio = { base = 2 modifier = { factor = 0 NOT = { has_tech = paratroopers } } } paratrooper_default_ITA = { upgrade_prio = { base = 2 modifier = { factor = 1 } } target_template = { support = { engineer = 1 } regimental_support = { field_guns = 1 anti_tank_battery = 1 } regiments = { paratrooper = 9 } } } } militia_ITA = { available_for = { ITA } role = militias upgrade_prio = { factor = 2 modifier = { factor = 0 has_completed_focus = ITA_disband_the_blackshirts } } militia_default_ITA = { upgrade_prio = { factor = 1 } target_template = { support = { engineer = 1 #artillery = 1 } regiments = { militia = 12 } } } } # Non-complete list of sub-units # REGIMENTS: # - infantry # - light_armor # - medium_armor # - heavy_armor # - super_heavy_armor # - modern_armor # - cavalry # - motorized # - mechanized # - marine # - mountaineers # - paratrooper # - artillery_brigade # - anti_air_brigade # - anti_tank_brigade # - light_tank_destroyer_brigade # - medium_tank_destroyer_brigade # - heavy_tank_destroyer_brigade # - super_heavy_tank_destroyer_brigade # - modern_tank_destroyer_brigade # - light_sp_anti_air_brigade # - light_sp_artillery_brigade # SUPPORT: # - engineer # - recon # - signal_company # - maintenance_company # - artillery # - field_hospital # - logistics_company # - military_police # - rocket_artillery # SUPPORT (REGIMENTAL): # - anti_air # - anti_tank # - field_guns # - fire_support # - mot_fire_support # - rocket_battery