CZE_bop_army_readiness = { initial_value = 0.25 #WARNING, If you change the initial vaule into a different range you NEED to change what level of BoP idea is given out in MUN_czech_bop.1 event immediate effect to the one of that range! left_side = CZE_bop_army_readiness_left_side right_side = CZE_bop_army_readiness_right_side decision_category = CZE_bop_army_readiness_category ### Inbetween range = { id = CZE_bop_army_readiness_middle min = -0.10 max = 0.10 modifier = { } on_activate = { if = { limit = { has_idea = CZE_army_readiness_1 } swap_ideas = { remove_idea = CZE_army_readiness_1 add_idea = CZE_army_readiness_3 } } else_if = { limit = { has_idea = CZE_army_readiness_2 } swap_ideas = { remove_idea = CZE_army_readiness_2 add_idea = CZE_army_readiness_3 } } else_if = { limit = { has_idea = CZE_army_readiness_4 } swap_ideas = { remove_idea = CZE_army_readiness_4 add_idea = CZE_army_readiness_3 } } else_if = { limit = { has_idea = CZE_army_readiness_5 } swap_ideas = { remove_idea = CZE_army_readiness_5 add_idea = CZE_army_readiness_3 } } else = { effect_tooltip = { add_ideas = CZE_army_readiness_3 } } } on_deactivate = { } } ###Army Readiness Right Side side = { id = CZE_bop_army_readiness_right_side icon = GFX_bop_CZE_army_readiness_good_side range = { id = CZE_bop_army_high_confidence min = 0.10 max = 0.75 modifier = { war_stability_factor = 0.05 party_popularity_stability_factor = 0.05 foreign_subversive_activites = -0.05 fuel_gain_factor = -0.05 production_lack_of_resource_penalty_factor = 0.05 industrial_concern_cost_factor = 0.05 } on_activate = { if = { limit = { has_idea = CZE_army_readiness_1 } swap_ideas = { remove_idea = CZE_army_readiness_1 add_idea = CZE_army_readiness_4 } } else_if = { limit = { has_idea = CZE_army_readiness_2 } swap_ideas = { remove_idea = CZE_army_readiness_2 add_idea = CZE_army_readiness_4 } } else_if = { limit = { has_idea = CZE_army_readiness_3 } swap_ideas = { remove_idea = CZE_army_readiness_3 add_idea = CZE_army_readiness_4 } } else_if = { limit = { has_idea = CZE_army_readiness_5 } swap_ideas = { remove_idea = CZE_army_readiness_5 add_idea = CZE_army_readiness_4 } } else = { effect_tooltip = { add_ideas = CZE_army_readiness_4 } } } on_deactivate = { } } range = { id = CZE_bop_army_very_high_confidence min = 0.75 max = 1 modifier = { war_stability_factor = 0.15 party_popularity_stability_factor = 0.15 foreign_subversive_activites = -0.15 fuel_gain_factor = -0.15 production_lack_of_resource_penalty_factor = 0.15 industrial_concern_cost_factor = 0.15 } on_activate = { set_power_balance_gfx = { id = CZE_bop_army_readiness side = CZE_bop_army_readiness_right_side gfx = "GFX_bop_CZE_army_readiness_good_improved_side" } set_power_balance_gfx = { id = CZE_bop_army_readiness side = CZE_bop_army_readiness_left_side gfx = "GFX_bop_CZE_army_readiness_bad_side" } if = { limit = { has_idea = CZE_army_readiness_1 } swap_ideas = { remove_idea = CZE_army_readiness_1 add_idea = CZE_army_readiness_5 } } else_if = { limit = { has_idea = CZE_army_readiness_2 } swap_ideas = { remove_idea = CZE_army_readiness_2 add_idea = CZE_army_readiness_5 } } else_if = { limit = { has_idea = CZE_army_readiness_3 } swap_ideas = { remove_idea = CZE_army_readiness_3 add_idea = CZE_army_readiness_5 } } else_if = { limit = { has_idea = CZE_army_readiness_4 } swap_ideas = { remove_idea = CZE_army_readiness_4 add_idea = CZE_army_readiness_5 } } else = { effect_tooltip = { add_ideas = CZE_army_readiness_5 } } } on_deactivate = { } } } ###Low Army Confidence Left Side side = { id = CZE_bop_army_readiness_left_side icon = GFX_bop_CZE_army_readiness_bad_side range = { id = CZE_bop_army_low_confidence min = -0.75 max = -0.10 modifier = { war_stability_factor = -0.05 war_support_factor = -0.05 foreign_subversive_activites = 0.05 line_change_production_efficiency_factor = 0.05 #The army isn't using it fuel_gain_factor = 0.05 #The army isn't using it production_factory_efficiency_gain_factor = 0.05 #The army isn't using it production_lack_of_resource_penalty_factor = -0.05 #The army isn't using it } on_activate = { if = { limit = { has_idea = CZE_army_readiness_1 } swap_ideas = { remove_idea = CZE_army_readiness_1 add_idea = CZE_army_readiness_2 } } else_if = { limit = { has_idea = CZE_army_readiness_3 } swap_ideas = { remove_idea = CZE_army_readiness_3 add_idea = CZE_army_readiness_2 } } else_if = { limit = { has_idea = CZE_army_readiness_4 } swap_ideas = { remove_idea = CZE_army_readiness_4 add_idea = CZE_army_readiness_2 } } else_if = { limit = { has_idea = CZE_army_readiness_5 } swap_ideas = { remove_idea = CZE_army_readiness_5 add_idea = CZE_army_readiness_2 } } else = { effect_tooltip = { add_ideas = CZE_army_readiness_2 } } } on_deactivate = { } } range = { id = CZE_bop_army_very_low_confidence min = -1 max = -0.75 modifier = { war_stability_factor = -0.15 war_support_factor = -0.15 foreign_subversive_activites = 0.15 line_change_production_efficiency_factor = 0.15 #The army isn't using it fuel_gain_factor = 0.15 #The army isn't using it production_factory_efficiency_gain_factor = 0.15 #The army isn't using it production_lack_of_resource_penalty_factor = -0.15 #The army isn't using it } on_activate = { set_power_balance_gfx = { id = CZE_bop_army_readiness side = CZE_bop_army_readiness_right_side gfx = "GFX_bop_CZE_army_readiness_good_side" } set_power_balance_gfx = { id = CZE_bop_army_readiness side = CZE_bop_army_readiness_left_side gfx = "GFX_bop_CZE_army_readiness_bad_improved_side" } if = { limit = { has_idea = CZE_army_readiness_2 } swap_ideas = { remove_idea = CZE_army_readiness_2 add_idea = CZE_army_readiness_1 } } else_if = { limit = { has_idea = CZE_army_readiness_3 } swap_ideas = { remove_idea = CZE_army_readiness_3 add_idea = CZE_army_readiness_1 } } else_if = { limit = { has_idea = CZE_army_readiness_4 } swap_ideas = { remove_idea = CZE_army_readiness_4 add_idea = CZE_army_readiness_1 } } else_if = { limit = { has_idea = CZE_army_readiness_5 } swap_ideas = { remove_idea = CZE_army_readiness_5 add_idea = CZE_army_readiness_1 } } else = { effect_tooltip = { add_ideas = CZE_army_readiness_1 } } } on_deactivate = { } } } }