@landmark_repair_speed_factor = 0.15 buildings = { # show_on_map: # if it is provincial building, then show_on_map = X is amount per each province # if it is state building, then show_on_map = X is amount per state # # province_max: # if province_max is set, then building is provincial # ## Modifiers: ## country_modifiers - accept only country modifiers ## state_modifiers - accept only state modifiers ## enable_for_controllers - Country modifiers will apply only if the controller of province/state is in the list, or if the list is empty ## Example: # # building = { # country_modifiers = { # enable_for_controllers { GER ENG } # Here you can list countries which can accept the country modifiers of this building # modifiers = { # #Here you can add country modifiers # political_power_factor = 2.0 # } # } # # state_modifiers = { # #Here you can add state modifiers # local_building_slots_factor = 2 # } # } # disable_grow_animation = yes # Disables the grow animation for the building, default = no # missing_tech_loc = # See script concept bindable localization # repair_speed_factor = 0.5 # Optional. Factor for how fast the building is repaired (default = 1.0) landmark_big_ben = { dlc_allowed = { has_dlc = Gotterdammerung } show_on_map = 1 base_cost = 20000 damage_factor = 0 # This building can't be damaged by regular strat bombing icon_frame = 22 value = 5 is_buildable = no disable_grow_animation = yes spawn_point = landmark_spawn repair_speed_factor = @landmark_repair_speed_factor only_display_if_exists = yes special_icon = GFX_big_ben_icon_small level_cap = { province_max = 1 } always_shown = yes drawn_at_distance = yes show_modifier = yes country_modifiers = { enable_for_controllers = { ENG } modifiers = { political_power_factor = 0.03 # England has a lot of pp sinks, so this is simply a small helpful bump on the way } } } landmark_colosseum = { dlc_allowed = { has_dlc = Gotterdammerung } show_on_map = 1 base_cost = 20000 damage_factor = 0 # This building can't be damaged by regular strat bombing icon_frame = 22 value = 5 is_buildable = no disable_grow_animation = yes spawn_point = landmark_spawn repair_speed_factor = @landmark_repair_speed_factor only_display_if_exists = yes special_icon = GFX_colosseum_icon_small level_cap = { province_max = 1 } always_shown = yes drawn_at_distance = yes show_modifier = yes country_modifiers = { enable_for_controllers = { ITA } modifiers = { war_support_factor = 0.05 # Represents their proud Roman tradition and psat } } } landmark_cristo_redentor = { dlc_allowed = { has_dlc = Gotterdammerung } show_on_map = 1 base_cost = 20000 damage_factor = 0 # This building can't be damaged by regular strat bombing icon_frame = 22 value = 5 is_buildable = no disable_grow_animation = yes spawn_point = landmark_spawn repair_speed_factor = @landmark_repair_speed_factor only_display_if_exists = yes special_icon = GFX_cristo_redentor_icon_small level_cap = { province_max = 1 } always_shown = yes drawn_at_distance = yes show_modifier = yes country_modifiers = { enable_for_controllers = { BRA } modifiers = { stability_factor = 0.05 } } } landmark_eiffel_tower = { dlc_allowed = { has_dlc = Gotterdammerung } show_on_map = 1 base_cost = 20000 damage_factor = 0 # This building can't be damaged by regular strat bombing icon_frame = 22 value = 5 is_buildable = no disable_grow_animation = yes spawn_point = landmark_spawn repair_speed_factor = @landmark_repair_speed_factor only_display_if_exists = yes special_icon = GFX_eiffel_tower_icon_small level_cap = { province_max = 1 } always_shown = yes drawn_at_distance = yes show_modifier = yes country_modifiers = { enable_for_controllers = { FRA } modifiers = { stability_factor = 0.05 # National Symbol, represents France's scientific progress } } } landmark_statue_of_liberty = { dlc_allowed = { has_dlc = Gotterdammerung } show_on_map = 1 base_cost = 20000 damage_factor = 0 # This building can't be damaged by regular strat bombing icon_frame = 22 value = 5 is_buildable = no disable_grow_animation = yes spawn_point = landmark_spawn repair_speed_factor = @landmark_repair_speed_factor only_display_if_exists = yes special_icon = GFX_statue_of_liberty_icon_small level_cap = { province_max = 1 } always_shown = yes drawn_at_distance = yes show_modifier = yes country_modifiers = { enable_for_controllers = { USA } modifiers = { stability_factor = 0.05 political_power_factor = 0.02 # Makes up a tiny bit for MIOs sinks, and represents its value to the home of the free } } } landmark_kremlin = { dlc_allowed = { has_dlc = Gotterdammerung } show_on_map = 1 base_cost = 20000 damage_factor = 0 # This building can't be damaged by regular strat bombing icon_frame = 22 value = 5 is_buildable = no disable_grow_animation = yes spawn_point = landmark_spawn repair_speed_factor = @landmark_repair_speed_factor only_display_if_exists = yes special_icon = GFX_kremlin_icon_small level_cap = { province_max = 1 } always_shown = yes drawn_at_distance = yes show_modifier = yes country_modifiers = { enable_for_controllers = { SOV } modifiers = { command_power_gain_mult = 0.1 # A lot of their planning and coordination is done from here } } } landmark_hofburg_palace = { dlc_allowed = { has_dlc = Gotterdammerung } show_on_map = 1 base_cost = 20000 damage_factor = 0 # This building can't be damaged by regular strat bombing icon_frame = 22 value = 5 is_buildable = no disable_grow_animation = yes spawn_point = landmark_spawn repair_speed_factor = @landmark_repair_speed_factor only_display_if_exists = yes special_icon = GFX_hofburg_palace_icon_small level_cap = { province_max = 1 } always_shown = yes drawn_at_distance = yes show_modifier = yes country_modifiers = { enable_for_controllers = { AUS } modifiers = { stability_factor = 0.05 } } } landmark_berlin_reichstag = { dlc_allowed = { has_dlc = Gotterdammerung } show_on_map = 1 base_cost = 20000 damage_factor = 0 # This building can't be damaged by regular strat bombing icon_frame = 22 value = 5 is_buildable = no disable_grow_animation = yes only_display_if_exists = yes special_icon = GFX_berlin_reichstag_icon_small spawn_point = landmark_spawn repair_speed_factor = @landmark_repair_speed_factor level_cap = { province_max = 1 } always_shown = yes drawn_at_distance = yes show_modifier = yes country_modifiers = { enable_for_controllers = { GER } modifiers = { stability_factor = 0.05 # A symbol of German democracy and spirit. Valuable even for non-democratic germans } } } landmark_berlin_volkshalle = { dlc_allowed = { has_dlc = Gotterdammerung } show_on_map = 1 base_cost = 20000 damage_factor = 0 # This building can't be damaged by regular strat bombing icon_frame = 22 value = 5 is_buildable = no disable_grow_animation = yes only_display_if_exists = yes special_icon = GFX_volkshalle_small spawn_point = landmark_spawn repair_speed_factor = @landmark_repair_speed_factor level_cap = { province_max = 1 } always_shown = yes drawn_at_distance = yes show_modifier = yes country_modifiers = { enable_for_controllers = { GER } modifiers = { stability_factor = 0.05 # We are the greatest people to ever exist, and this is the pride of our nation war_support_factor = 0.05 } } } landmark_taj_mahal = { dlc_allowed = { has_dlc = "Graveyard of Empires" } show_on_map = 1 base_cost = 20000 damage_factor = 0 # This building can't be damaged by regular strat bombing icon_frame = 22 value = 5 is_buildable = no disable_grow_animation = yes spawn_point = landmark_spawn repair_speed_factor = @landmark_repair_speed_factor only_display_if_exists = yes special_icon = GFX_taj_mahal_icon_small level_cap = { province_max = 1 } always_shown = yes drawn_at_distance = yes show_modifier = yes country_modifiers = { enable_for_controllers = { RAJ } modifiers = { stability_factor = 0.05 } } } landmark_sadabad_complex = { dlc_allowed = { has_dlc = "Graveyard of Empires" } show_on_map = 1 base_cost = 20000 damage_factor = 0 # This building can't be damaged by regular strat bombing icon_frame = 22 value = 5 is_buildable = no disable_grow_animation = yes spawn_point = landmark_spawn repair_speed_factor = @landmark_repair_speed_factor only_display_if_exists = yes special_icon = GFX_sadabad_complex_icon_small level_cap = { province_max = 1 } always_shown = yes drawn_at_distance = yes show_modifier = yes country_modifiers = { enable_for_controllers = { PER } modifiers = { stability_factor = 0.05 } } } landmark_hagia_sophia = { dlc_allowed = { has_dlc = "Graveyard of Empires" } show_on_map = 1 base_cost = 20000 damage_factor = 0 # This building can't be damaged by regular strat bombing icon_frame = 22 value = 5 is_buildable = no disable_grow_animation = yes spawn_point = landmark_spawn repair_speed_factor = @landmark_repair_speed_factor only_display_if_exists = yes special_icon = GFX_haga_sofia_icon_small level_cap = { province_max = 1 } always_shown = yes drawn_at_distance = yes show_modifier = yes country_modifiers = { enable_for_controllers = { TUR } modifiers = { stability_factor = 0.05 } } } landmark_forbidden_city = { dlc_allowed = { has_dlc = "No Compromise, No Surrender" } ###DLC NEEDS TO BE SPECIFIED!! show_on_map = 1 base_cost = 20000 damage_factor = 0 # This building can't be damaged by regular strat bombing icon_frame = 22 value = 5 is_buildable = no disable_grow_animation = yes spawn_point = landmark_spawn repair_speed_factor = @landmark_repair_speed_factor only_display_if_exists = yes special_icon = GFX_forbidden_city_icon_small level_cap = { province_max = 1 } always_shown = yes drawn_at_distance = yes show_modifier = yes country_modifiers = { enable_for_controllers = { CHI PRC } modifiers = { surrender_limit = 0.05 } } } landmark_nanjing_presidential_palace = { dlc_allowed = { has_dlc = "No Compromise, No Surrender" } ###DLC NEEDS TO BE SPECIFIED!! show_on_map = 1 base_cost = 20000 damage_factor = 0 # This building can't be damaged by regular strat bombing icon_frame = 22 value = 5 is_buildable = no disable_grow_animation = yes spawn_point = landmark_spawn repair_speed_factor = @landmark_repair_speed_factor only_display_if_exists = yes special_icon = GFX_nanjing_presidential_palace_icon_small level_cap = { province_max = 1 } always_shown = yes drawn_at_distance = yes show_modifier = yes country_modifiers = { enable_for_controllers = { CHI PRC } modifiers = { political_power_factor = 0.05 } } } landmark_nanjing_presidential_palace_prc = { dlc_allowed = { has_dlc = "No Compromise, No Surrender" } ###DLC NEEDS TO BE SPECIFIED!! show_on_map = 1 base_cost = 20000 damage_factor = 0 # This building can't be damaged by regular strat bombing icon_frame = 22 value = 5 is_buildable = no disable_grow_animation = yes spawn_point = landmark_spawn repair_speed_factor = @landmark_repair_speed_factor only_display_if_exists = yes special_icon = GFX_nanjing_presidential_palace_icon_small level_cap = { province_max = 1 } always_shown = yes drawn_at_distance = yes show_modifier = yes country_modifiers = { enable_for_controllers = { CHI PRC } modifiers = { political_power_factor = 0.05 } } } landmark_nanjing_presidential_palace_gen = { dlc_allowed = { has_dlc = "No Compromise, No Surrender" } ###DLC NEEDS TO BE SPECIFIED!! show_on_map = 1 base_cost = 20000 damage_factor = 0 # This building can't be damaged by regular strat bombing icon_frame = 22 value = 5 is_buildable = no disable_grow_animation = yes spawn_point = landmark_spawn repair_speed_factor = @landmark_repair_speed_factor only_display_if_exists = yes special_icon = GFX_nanjing_presidential_palace_icon_small level_cap = { province_max = 1 } always_shown = yes drawn_at_distance = yes show_modifier = yes country_modifiers = { enable_for_controllers = { CHI PRC } modifiers = { political_power_factor = 0.05 } } } landmark_great_wall_section = { #dlc_allowed = { has_dlc = "No Compromise, No Surrender" } ###DLC NEEDS TO BE SPECIFIED!! show_on_map = 1 base_cost = 20000 damage_factor = 0 # This building can't be damaged by regular strat bombing icon_frame = 22 value = 5 is_buildable = no disable_grow_animation = yes spawn_point = landmark_spawn repair_speed_factor = @landmark_repair_speed_factor only_display_if_exists = yes special_icon = GFX_the_great_wall_icon_small level_cap = { province_max = 1 } always_shown = yes drawn_at_distance = yes show_modifier = yes country_modifiers = { enable_for_controllers = { JAP } #add CHI and PRC? modifiers = { #stability_factor = 0.05 } } } landmark_tokyo_imperial_palace = { dlc_allowed = { has_dlc = "No Compromise, No Surrender" } show_on_map = 1 base_cost = 20000 damage_factor = 0 # This building can't be damaged by regular strat bombing icon_frame = 22 value = 5 is_buildable = no disable_grow_animation = yes only_display_if_exists = yes special_icon = GFX_tokyo_imperial_palace_icon_small spawn_point = landmark_spawn repair_speed_factor = @landmark_repair_speed_factor level_cap = { province_max = 1 } always_shown = yes drawn_at_distance = yes show_modifier = yes country_modifiers = { enable_for_controllers = { JAP } modifiers = { political_power_factor = 0.05 # The seat of power of the Japanese Emperor, revered by almost all } } } landmark_national_diet = { dlc_allowed = { has_dlc = "No Compromise, No Surrender" } show_on_map = 1 base_cost = 20000 damage_factor = 0 # This building can't be damaged by regular strat bombing icon_frame = 22 value = 5 is_buildable = no disable_grow_animation = yes only_display_if_exists = yes special_icon = GFX_national_diet_icon_small spawn_point = landmark_spawn repair_speed_factor = @landmark_repair_speed_factor level_cap = { province_max = 1 } always_shown = yes drawn_at_distance = yes show_modifier = yes country_modifiers = { enable_for_controllers = { JAP } modifiers = { political_power_factor = 0.05 # The seat of power of the Japanese parliament, taking decision and leading Japan towads its future stability_factor = 0.05 } } } landmark_hakko_ichiu = { dlc_allowed = { has_dlc = "No Compromise, No Surrender" } show_on_map = 1 base_cost = 20000 damage_factor = 0 # This building can't be damaged by regular strat bombing icon_frame = 22 value = 5 is_buildable = no disable_grow_animation = yes only_display_if_exists = yes special_icon = GFX_hakko_ichiu_monument_icon_small spawn_point = landmark_spawn repair_speed_factor = @landmark_repair_speed_factor level_cap = { province_max = 1 } always_shown = yes drawn_at_distance = yes show_modifier = yes country_modifiers = { enable_for_controllers = { JAP } modifiers = { war_support_factor = 0.05 justify_war_goal_time = -0.1 } } } landmark_prague_castle = { dlc_allowed = { has_dlc = "Peace For Our Time" } show_on_map = 1 base_cost = 20000 damage_factor = 0 # This building can't be damaged by regular strat bombing icon_frame = 22 value = 5 is_buildable = no disable_grow_animation = yes spawn_point = landmark_spawn repair_speed_factor = @landmark_repair_speed_factor only_display_if_exists = yes special_icon = GFX_prague_castle_icon_small level_cap = { province_max = 1 } always_shown = yes show_modifier = yes country_modifiers = { enable_for_controllers = { CZE RKH } modifiers = { command_power_gain_mult = 0.05 political_power_factor = 0.02 } } } landmark_bojnice_castle = { dlc_allowed = { has_dlc = "Peace For Our Time" } show_on_map = 1 base_cost = 20000 damage_factor = 0 # This building can't be damaged by regular strat bombing icon_frame = 22 value = 5 is_buildable = no disable_grow_animation = yes spawn_point = landmark_spawn repair_speed_factor = @landmark_repair_speed_factor only_display_if_exists = yes special_icon = GFX_bojnice_castle_icon_small level_cap = { province_max = 1 } always_shown = yes show_modifier = yes country_modifiers = { enable_for_controllers = { CZE SLO } modifiers = { stability_factor = 0.05 } } } } spawn_points = { landmark_spawn = { type = province max = 1 disable_auto_nudging = yes } }