characters={ ################# #### Leaders #### ################# AST_joseph_lyons={ name=AST_joseph_lyons portraits={ civilian={ large = GFX_portrait_AST_joseph_lyons } } country_leader={ traits = { conservative_grandee } ideology=socialism expire="1989.1.1.1" id=-1 } } AST_john_curtin={ instance = { allowed = { has_dlc = "Thunder at Our Gates" } name=AST_john_curtin portraits={ civilian={ large=GFX_portrait_AST_john_curtin } } #country_leader = { # ideology = socialism # expire = "1989.1.1.1" # id = -1 #} } instance = { allowed = { NOT = { has_dlc = "Thunder at Our Gates" } } name=AST_john_curtin portraits={ civilian={ large=GFX_portrait_AST_john_curtin } } country_leader={ ideology=socialism expire="1965.1.1.1" id=-1 } } } AST_robert_menzies={ instance = { allowed = { has_dlc = "Thunder at Our Gates" } name=AST_robert_menzies portraits={ civilian={ large = GFX_portrait_AST_robert_menzies } } #country_leader = { # ideology = socialism # expire = "1989.1.1.1" # id = -1 #} } instance = { allowed = { NOT = { has_dlc = "Thunder at Our Gates" } } name=AST_robert_menzies portraits={ army={ small="GFX_idea_AST_robert_g_menzies" #small="GFX_idea_generic_political_advisor_europe_2" #namechange to robert_menzies } } advisor={ slot = political_advisor idea_token = AST_robert_menzies allowed = { original_tag = AST } traits = { backroom_backstabber } } } } AST_billy_hughes={ name=AST_billy_hughes portraits={ civilian={ large = GFX_portrait_AST_billy_hughes small = GFX_portrait_AST_billy_hughes_small } } #country_leader = { # ideology = socialism # expire = "1989.1.1.1" # id = -1 #} advisor = { slot = political_advisor idea_token = AST_billy_hughes allowed = { original_tag = AST } traits = { AST_wartime_soothsayer } always_show_on_actions_tooltip = yes on_add = { add_to_variable = { var = AST_uap_votes_daily_var value = 0.01 } AST_votes_change_effect = yes } on_remove = { add_to_variable = { var = AST_uap_votes_daily_var value = -0.01 } AST_votes_change_effect = yes owner = { IF = { limit = { has_completed_focus = AST_war_is_coming has_country_leader = { ruling_only = yes character = AST_joseph_lyons } } AST = { add_political_power = 35 } } ELSE_IF = { limit = { has_completed_focus = AST_war_is_coming } add_political_power = 50 } } } available = { is_country_leader = no OR = { AND = { has_completed_focus = AST_war_is_coming custom_trigger_tooltip = { tooltip = AST_uap_advisor_tt check_variable = { var = AST_ruling_party value = 0 compare = equals } } } has_completed_focus = AST_absorb_the_uap } } } } AST_ben_chifley={ instance = { allowed = { has_dlc = "Thunder at Our Gates" } name=AST_ben_chifley portraits={ civilian={ large = GFX_portrait_AST_ben_chifley small = GFX_portrait_AST_ben_chifley_small } } #country_leader = { # ideology = socialism # expire = "1989.1.1.1" # id = -1 #} advisor={ slot = political_advisor idea_token = AST_ben_chifley allowed = { original_tag = AST } traits = { AST_war_funder } available = { is_country_leader = no custom_trigger_tooltip = { tooltip = AST_alp_advisor_tt check_variable = { var = AST_ruling_party value = 1 compare = equals } } } on_remove = { owner = { IF = { limit = { has_completed_focus = AST_war_is_coming has_country_leader = { ruling_only = yes character = AST_joseph_lyons } } AST = { add_political_power = 35 } } ELSE_IF = { limit = { has_completed_focus = AST_war_is_coming } add_political_power = 50 } } } } } instance = { allowed = { NOT = { has_dlc = "Thunder at Our Gates" } } name=AST_ben_chifley portraits={ army={ small="GFX_idea_AST_ben_chifley" #small="GFX_idea_generic_political_advisor_europe_3" } } advisor={ slot = political_advisor idea_token = AST_ben_chifley allowed = { original_tag = AST has_dlc = "Together for Victory" } cost = 100.000 traits = { smooth_talking_charmer } available = { has_completed_focus = AST_never_another_gallipoli } } } } AST_jack_miles={ name=AST_jack_miles portraits={ civilian={ large = GFX_portrait_AST_jack_miles } } country_leader={ traits = { AST_dated_communist_leader } ideology=stalinism expire="1989.1.1.1" id=-1 } } AST_fred_paterson={ name=AST_fred_paterson portraits={ civilian={ large = GFX_portrait_AST_fred_paterson } } #country_leader={ # ideology=stalinism # traits = { # AST_voice_of_workers # } # expire="1989.1.1.1" # id=-1 #} } AST_percy_stephensen={ name=AST_percy_stephensen portraits={ civilian={ large = GFX_portrait_AST_percy_stephensen small = GFX_portrait_AST_percy_stephensen_small } } #country_leader={ # ideology=fascism_ideology # traits = { # AST_motherland_advocate_leader # } # expire="1989.1.1.1" # id=-1 #} advisor={ slot = political_advisor idea_token = AST_percy_stephensen allowed = { original_tag = AST } traits = { AST_motherland_advocate_pa } available = { is_country_leader = no has_completed_focus = AST_in_from_the_cold } } } AST_adela_walsh={ name=AST_adela_walsh portraits={ civilian={ large = GFX_portrait_AST_adela_walsh small = GFX_portrait_AST_adela_walsh_small } } #country_leader={ # ideology=fascism_ideology # traits = { # AST_the_matriarch_leader # } # expire="1989.1.1.1" # id=-1 #} advisor={ slot = political_advisor idea_token = AST_adela_walsh allowed = { original_tag = AST } traits = { AST_the_matriarch_pa } available = { is_country_leader = no has_completed_focus = AST_in_from_the_cold } } } AST_alexander_hore_ruthven={ instance = { allowed = { has_dlc = "Thunder at Our Gates" } name=AST_alexander_hore_ruthven portraits={ civilian={ large = GFX_portrait_AST_alexander_hore_ruthven small = GFX_portrait_AST_alexander_hore_ruthven_small } } country_leader={ ideology=centrism expire="1989.1.1.1" id=-1 } advisor={ slot = political_advisor idea_token = AST_alexander_hore_ruthven allowed = { original_tag = AST } traits = { AST_governor_general } available = { is_country_leader = no is_subject_of = ENG } } } instance = { allowed = { NOT = { has_dlc = "Thunder at Our Gates" } } name=AST_alexander_hore_ruthven portraits={ army={ small="GFX_idea_AST_alexander_hore_ruthven" #small="GFX_idea_generic_political_advisor_europe_1" } } advisor={ slot = political_advisor idea_token = AST_alexander_hore_ruthven allowed = { original_tag = AST } traits = { quartermaster_general } } } } AST_eric_campbell={ #BASEGAME ONLY name=AST_eric_campbell portraits={ civilian={ large="GFX_AST_eric_campbell" } } country_leader={ ideology=fascism_ideology expire="1965.1.1.1" id=-1 } } AST_earle_page={ #BASEGAME ONLY name=AST_earle_page portraits={ civilian={ large="GFX_AST_earle_page" } } country_leader={ ideology=centrism expire="1965.1.1.1" id=-1 } } AST_rod_hull={ #BASEGAME ONLY name=AST_rod_hull portraits={ civilian={ large=GFX_portrait_AST_rod_hull } } country_leader={ ideology=despotism expire="1965.1.1.1" id=-1 } } ################## #### Generals #### ################## AST_leslie_morshead={ instance = { allowed = { has_dlc = "Thunder at Our Gates" } name=AST_leslie_morshead portraits={ army={ large = GFX_portrait_AST_leslie_morshead small = GFX_portrait_AST_leslie_morshead_small } } corps_commander={ traits = { inflexible_strategist infantry_leader } skill=4 attack_skill=3 defense_skill=4 planning_skill=3 logistics_skill=3 legacy_id=-1 } } instance = { allowed = { NOT = { has_dlc = "Thunder at Our Gates" } } name=AST_leslie_morshead portraits={ army={ large="GFX_AST_leslie_morshead" small=GFX_portrait_AST_leslie_morshead_small } } corps_commander={ skill=4 attack_skill=4 defense_skill=2 planning_skill=5 logistics_skill=2 legacy_id=-1 } } } AST_thomas_blamey={ instance = { allowed = { has_dlc = "Thunder at Our Gates" } name=AST_thomas_blamey portraits={ army={ large=GFX_portrait_AST_thomas_blamey small=GFX_portrait_AST_thomas_blamey_small } } field_marshal={ visible = { NOT = { has_character_flag = AST_army_chief_dead } } traits = { organizer defensive_doctrine } skill=3 attack_skill=1 defense_skill=3 planning_skill=2 logistics_skill=4 legacy_id=-1 } advisor = { slot = army_chief cost = 100 idea_token = AST_thomas_blamey allowed = { original_tag = AST } traits = { army_chief_defensive_2 } ai_will_do = { factor = 1 } } } instance = { allowed = { NOT = { has_dlc = "Thunder at Our Gates" } } name=AST_thomas_blamey portraits={ army={ large="GFX_AST_thomas_blamey" small=GFX_portrait_AST_thomas_blamey_small } } corps_commander={ skill=4 attack_skill=4 defense_skill=3 planning_skill=3 logistics_skill=3 legacy_id=-1 } } } AST_gordon_bennett={ name=AST_gordon_bennett portraits={ army={ large = GFX_portrait_AST_gordon_bennett small = GFX_portrait_AST_gordon_bennett_small } } corps_commander={ traits = { offensive_doctrine trait_reckless } skill=3 attack_skill=4 defense_skill=1 planning_skill=2 logistics_skill=3 legacy_id=-1 } } AST_arthur_allen={ instance = { allowed = { has_dlc = "Thunder at Our Gates" } name=AST_arthur_allen portraits={ army={ large=GFX_portrait_AST_arthur_allen small=GFX_portrait_AST_arthur_allen_small } } corps_commander={ traits = { infantry_leader } skill=2 attack_skill=2 defense_skill=3 planning_skill=1 logistics_skill=1 legacy_id=-1 } advisor={ slot = high_command idea_token = AST_arthur_allen ledger = army allowed = { original_tag = AST } traits = { army_infantry_1 } cost = 50 ai_will_do = { factor = 1 } } } instance = { allowed = { NOT = { has_dlc = "Thunder at Our Gates" } } name=AST_arthur_allen portraits={ army={ small="GFX_idea_AST_arthur_allen" #small="GFX_idea_generic_army_europe_2" } } advisor={ slot = high_command idea_token = AST_arthur_allen ledger = army allowed = { original_tag = AST } traits = { army_infantry_3 } cost = 200 ai_will_do = { factor = 1.000 } } } } AST_alan_vasey={ #George A. Vasey instance = { allowed = { has_dlc = "Thunder at Our Gates" } name=AST_alan_vasey portraits={ army={ large = GFX_portrait_AST_alan_vasey small = GFX_portrait_AST_alan_vasey_small } } corps_commander={ visible = { has_completed_focus = AST_second_australian_imperial_force } traits={ infantry_leader adaptable expeditionary_leader_trait } skill=3 attack_skill=3 defense_skill=2 planning_skill=3 logistics_skill=2 legacy_id=-1 } } instance = { allowed = { NOT = { has_dlc = "Thunder at Our Gates" } } name=AST_alan_vasey portraits={ army={ large="GFX_AST_alan_vasey" small=GFX_portrait_AST_alan_vasey_small } } corps_commander={ traits={ hill_fighter } skill=3 attack_skill=2 defense_skill=4 planning_skill=3 logistics_skill=1 legacy_id=-1 } } } AST_horace_robertson={ instance = { allowed = { has_dlc = "Thunder at Our Gates" } name=AST_horace_robertson portraits={ army={ large = GFX_portrait_AST_horace_robertson small = GFX_portrait_AST_horace_robertson_small } } corps_commander={ #Added in focus AST_overseas_loyalties visible = { has_completed_focus = AST_overseas_loyalties } traits={ panzer_leader expeditionary_leader_trait } skill=2 attack_skill=2 defense_skill=2 planning_skill=2 logistics_skill=1 legacy_id=-1 } } instance = { allowed = { NOT = { has_dlc = "Thunder at Our Gates" } } name=AST_horace_robertson portraits={ army={ large="GFX_AST_horace_robertson" small=GFX_portrait_AST_horace_robertson_small } } corps_commander={ traits={ desert_fox } skill=3 attack_skill=3 defense_skill=1 planning_skill=3 logistics_skill=3 legacy_id=-1 } } } AST_john_northcott={ instance = { allowed = { has_dlc = "Thunder at Our Gates" } name=AST_john_northcott portraits={ army={ large=GFX_portrait_AST_john_northcott small=GFX_portrait_AST_john_northcott_small } } corps_commander={ visible = { NOT = { has_character_flag = AST_army_chief_dead } } traits={ organizer } skill=3 attack_skill=2 defense_skill=2 planning_skill=3 logistics_skill=3 legacy_id=-1 } advisor = { slot = high_command cost = 50 idea_token = AST_john_northcott ledger = army allowed = { original_tag = AST } traits = { army_armored_1 } ai_will_do = { factor = 1 } } } instance = { allowed = { NOT = { has_dlc = "Thunder at Our Gates" } } name=AST_john_northcott portraits={ army={ large="GFX_AST_john_northcott" small=GFX_portrait_AST_john_northcott_small } } corps_commander={ traits={ armor_officer } skill=1 attack_skill=1 defense_skill=1 planning_skill=1 logistics_skill=1 legacy_id=-1 } } } AST_edward_milford={ name=AST_edward_milford portraits={ army={ large = GFX_portrait_AST_edward_milford small = GFX_portrait_AST_edward_milford_small } } corps_commander={ traits = { jungle_rat } skill=2 attack_skill=2 defense_skill=2 planning_skill=2 logistics_skill=1 legacy_id=-1 } advisor = { slot = high_command cost = 100 idea_token = AST_edward_milford ledger = army allowed = { original_tag = AST } traits = { army_artillery_2 } ai_will_do = { factor = 1 } } } AST_herbert_lloyd={ name=AST_herbert_lloyd portraits={ army={ large = GFX_portrait_AST_herbert_lloyd small = GFX_portrait_AST_herbert_lloyd_small } } corps_commander={ traits = { organizer } skill=2 attack_skill=2 defense_skill=3 planning_skill=1 logistics_skill=1 legacy_id=-1 } } AST_stanley_savige={ name=AST_stanley_savige portraits={ army={ large = GFX_portrait_AST_stanley_savige small = GFX_portrait_AST_stanley_savige_small } } corps_commander={ #Added in focus AST_solidarity_by_the_empire visible = { has_completed_focus = AST_solidarity_by_the_empire } traits = { brave expeditionary_leader_trait } skill=2 attack_skill=2 defense_skill=1 planning_skill=3 logistics_skill=1 legacy_id=-1 } } AST_iven_mackay = { instance = { allowed = { has_dlc = "Thunder at Our Gates" } name=AST_iven_mackay portraits={ army={ large = GFX_portrait_AST_iven_mackay small = GFX_portrait_AST_iven_mackay_small } } corps_commander={ traits={ infantry_officer expeditionary_leader_trait } skill=3 attack_skill=3 defense_skill=3 planning_skill=2 logistics_skill=2 legacy_id=-1 } } instance = { #Empty character that can become unit leader later allowed = { NOT = { has_dlc = "Thunder at Our Gates" } } name=AST_iven_mackay portraits={ army={ large="GFX_AST_iven_mackay" small=GFX_portrait_AST_iven_mackay_small } } } } AST_kenneth_eather={ name=AST_kenneth_eather portraits={ army={ large=GFX_portrait_AST_kenneth_eather small=GFX_portrait_AST_kenneth_eather_small } } corps_commander={ traits = { jungle_rat harsh_leader } skill=3 attack_skill=3 defense_skill=3 planning_skill=2 logistics_skill=2 legacy_id=-1 } } AST_edmund_herring={ instance = { allowed = { has_dlc = "Thunder at Our Gates" } name=AST_edmund_herring portraits={ army={ large = GFX_portrait_AST_edmund_herring small = GFX_portrait_AST_edmund_herring_small } } corps_commander={ traits = { } skill=2 attack_skill=2 defense_skill=2 planning_skill=1 logistics_skill=2 legacy_id=-1 } advisor={ slot = high_command idea_token = AST_edmund_herring ledger = army allowed = { original_tag = AST } traits = { army_artillery_1 } cost = 50 ai_will_do = { factor = 1 } } } instance = { allowed = { NOT = { has_dlc = "Thunder at Our Gates" } } name=AST_edmund_herring portraits={ army={ small="GFX_idea_AST_edmund_herring" #small="GFX_idea_generic_army_europe_1" } } advisor={ slot = high_command idea_token = AST_edmund_herring ledger = army allowed = { original_tag = AST } traits = { army_artillery_2 } cost = 100 ai_will_do = { factor = 1.000 } } } } AST_ivan_dougherty={ name=AST_ivan_dougherty portraits={ army={ large=GFX_portrait_AST_ivan_dougherty small=GFX_portrait_AST_ivan_dougherty_small } } corps_commander={ traits = { } skill=2 attack_skill=2 defense_skill=2 planning_skill=2 logistics_skill=1 legacy_id=-1 } } AST_frank_berryman={ name=AST_frank_berryman portraits={ army={ large = GFX_portrait_AST_frank_berryman small = GFX_portrait_AST_frank_berryman_small } } corps_commander={ traits = { organizer } skill=2 attack_skill=1 defense_skill=1 planning_skill=3 logistics_skill=2 legacy_id=-1 } } AST_george_wootten={ name=AST_george_wootten portraits={ army={ large=GFX_portrait_AST_george_wootten small=GFX_portrait_AST_george_wootten_small } } corps_commander={ visible = { has_completed_focus = AST_second_australian_imperial_force } traits = { infantry_expert expeditionary_leader_trait } skill=3 attack_skill=3 defense_skill=3 planning_skill=2 logistics_skill=2 legacy_id=-1 } } AST_gwynydd_meredith={ name=AST_gwynydd_meredith portraits={ army={ large=GFX_portrait_AST_gwynydd_meredith small=GFX_portrait_AST_gwynydd_meredith_small } } corps_commander={ skill=1 attack_skill=1 defense_skill=1 planning_skill=1 logistics_skill=1 legacy_id=-1 } } AST_reginald_saunders={ name=AST_reginald_saunders portraits={ army={ large = GFX_portrait_AST_reginald_saunders small = GFX_portrait_AST_reginald_saunders_small } } corps_commander={ # traits = { career_officer infantry_leader } #unlock through focus skill=1 attack_skill=1 defense_skill=1 planning_skill=1 logistics_skill=1 legacy_id=-1 } } ######################### #### Navy Commanders #### ######################### AST_john_collins={ instance = { allowed = { has_dlc = "Thunder at Our Gates" } name=AST_john_collins portraits={ army={ large=GFX_portrait_AST_john_collins small=GFX_portrait_AST_john_collins_small #OLD ONE: small="GFX_idea_AST_john_collins" } } navy_leader={ traits = { gunnery_expert } skill=3 attack_skill=2 defense_skill=2 coordination_skill=5 maneuvering_skill=1 legacy_id=-1 } advisor={ slot = high_command idea_token = AST_john_collins ledger = navy allowed = { original_tag = AST } traits = { navy_fleet_logistics_2 } cost = 100 ai_will_do = { factor = 1 } } } instance = { allowed = { NOT = { has_dlc = "Thunder at Our Gates" } } name=AST_john_collins portraits={ army={ small=GFX_portrait_AST_john_collins_small #OLD ONE: small="GFX_idea_AST_john_collins" } } advisor={ slot = high_command idea_token = AST_john_collins ledger = navy allowed = { original_tag = AST } traits = { navy_fleet_logistics_2 } cost = 100 ai_will_do = { factor = 1.000 } } } } AST_harold_farncomb={ name=AST_harold_farncomb portraits={ army={ large="GFX_AST_harold_farncomb" small=GFX_portrait_AST_harold_farncomb_small } } navy_leader={ traits={ gunnery_expert navy_career_officer } skill=3 attack_skill=3 defense_skill=2 coordination_skill=2 maneuvering_skill=3 legacy_id=-1 } } AST_joseph_burnett={ name=AST_joseph_burnett portraits={ army={ large=GFX_portrait_AST_joseph_burnett small=GFX_portrait_AST_joseph_burnett_small } } navy_leader={ skill=3 attack_skill=2 defense_skill=3 coordination_skill=4 maneuvering_skill=1 legacy_id=-1 } } AST_eric_feldt={ name=AST_eric_feldt portraits={ army={ large = GFX_portrait_AST_eric_feldt small = GFX_portrait_AST_eric_feldt_small } } navy_leader={ traits={ spotter } skill=2 attack_skill=1 defense_skill=2 coordination_skill=3 maneuvering_skill=1 legacy_id=-1 } } AST_james_mcmanus={ name=AST_james_mcmanus portraits={ army={ large=GFX_portrait_AST_james_mcmanus small=GFX_portrait_AST_james_mcmanus_small } } navy_leader={ traits={ spotter } skill=2 attack_skill=1 defense_skill=2 coordination_skill=3 maneuvering_skill=1 legacy_id=-1 } } AST_john_crace={ instance = { allowed = { has_dlc = "Thunder at Our Gates" } name=AST_john_crace portraits={ army={ large = GFX_portrait_AST_john_crace small = GFX_portrait_AST_john_crace_small } } # navy_leader={ #Added in focus AST_british_pacific_fleet # traits={ lancer } # skill=4 # attack_skill=2 # defense_skill=3 # coordination_skill=6 # maneuvering_skill=2 # legacy_id=-1 # } } instance = { allowed = { NOT = { has_dlc = "Thunder at Our Gates" } } name=AST_john_crace portraits={ army={ small="GFX_idea_AST_jack_crace" #small="GFX_idea_generic_navy_europe_1" #namechange to john from jack } } advisor={ slot = navy_chief idea_token = AST_john_crace allowed = { original_tag = AST } traits = { navy_chief_decisive_battle_2 } cost = 100 ai_will_do = { factor = 1.000 } } } } AST_victor_crutchley={ instance = { allowed = { has_dlc = "Thunder at Our Gates" } name=AST_victor_crutchley portraits={ army={ large = GFX_portrait_AST_victor_crutchley small = GFX_portrait_AST_victor_crutchley_small } } # navy_leader={ #Added in focus AST_australian_command # traits={ crisis_magician mine_craft } # skill=3 # attack_skill=3 # defense_skill=2 # coordination_skill=1 # maneuvering_skill=4 # legacy_id=-1 # } } instance = { allowed = { NOT = { has_dlc = "Thunder at Our Gates" } } name=AST_victor_crutchley portraits={ army={ large="GFX_AST_victor_crutchley" small=GFX_portrait_AST_victor_crutchley_small } } navy_leader={ traits={ bold } skill=3 attack_skill=3 defense_skill=2 coordination_skill=2 maneuvering_skill=3 legacy_id=-1 } } } ################# ### THEORISTS ### ################# AST_leighton_bracegirdle={ name=AST_leighton_bracegirdle portraits={ army={ small=GFX_portrait_AST_leighton_bracegirdle_small } } advisor={ cost = 100 slot = theorist idea_token = AST_leighton_bracegirdle ledger = navy allowed = { original_tag = AST } traits = { naval_theorist } ai_will_do = { factor = 1 } } } AST_henry_wynter={ instance = { allowed = { has_dlc = "Thunder at Our Gates" } name=AST_henry_wynter portraits={ army={ small=GFX_portrait_AST_henry_wynter_small } } advisor={ cost = 100 slot = theorist idea_token = AST_henry_winter ledger = army allowed = { original_tag = AST } traits = { military_theorist } ai_will_do = { factor = 1 } } } instance = { allowed = { NOT = { has_dlc = "Thunder at Our Gates" } } name=AST_henry_wynter portraits={ army={ large="GFX_AST_henry_wynter" small=GFX_portrait_AST_henry_wynter_small } } corps_commander={ skill=4 attack_skill=3 defense_skill=4 planning_skill=3 logistics_skill=3 legacy_id=-1 } } } AST_james_fairbairn={ name=AST_james_fairbairn portraits={ army={ small=GFX_portrait_AST_james_fairbairn_small #OLD ONE: small="GFX_idea_AST_james_fairbairn" } } advisor={ cost = 100 slot = theorist idea_token = AST_james_fairbairn ledger = air allowed = { original_tag = AST } traits = { air_warfare_theorist } ai_will_do = { factor = 1 } } } AST_norman_makin={ #BASEGAME ONLY name=AST_norman_makin portraits={ army={ small="GFX_idea_AST_norman_makin" #small="GFX_idea_generic_political_advisor_europe_3" } } advisor={ cost = 100 slot = theorist idea_token = AST_norman_makin ledger = navy allowed = { original_tag = AST } traits = { naval_theorist } } } ####################### #### CHIEF OF ARMY #### ####################### AST_brudenell_white={ name=AST_brudenell_white portraits={ army={ small=GFX_portrait_AST_brudenell_white_small } } advisor = { slot = army_chief cost = 100 idea_token = AST_brudenell_white allowed = { original_tag = AST } available = { NOT = { has_country_flag = AST_canberra_air_disaster_flag } } traits = { army_chief_organizational_1 } can_be_fired = no ai_will_do = { factor = 1 } } } AST_john_lavarack={ name=AST_john_lavarack portraits={ army={ small=GFX_portrait_AST_john_lavarack_small #OLD ONE: small="GFX_idea_AST_john_lavarack" } } advisor={ slot = army_chief idea_token = AST_john_lavarack allowed = { original_tag = AST } traits = { army_chief_planning_2 } cost = 100 ai_will_do = { factor = 1 } } } AST_sydney_rowell={ name=AST_sydney_rowell portraits={ army={ small=GFX_portrait_AST_sydney_rowell_small #OLD ONE: small="GFX_idea_AST_sydney_rowell" } } advisor={ slot = army_chief idea_token = AST_sydney_rowell allowed = { original_tag = AST } traits = { army_chief_planning_1 } cost = 50 ai_will_do = { factor = 1 } } } AST_vernon_sturdee={ name=AST_vernon_sturdee portraits={ army={ small=GFX_portrait_AST_vernon_sturdee_small #OLD ONE: small="GFX_idea_AST_vernon_sturdee" } } advisor={ slot = army_chief idea_token = AST_vernon_sturdee allowed = { original_tag = AST } traits = { army_chief_defensive_1 } cost = 50 ai_will_do = { factor = 1 } } } ####################### #### CHIEF OF NAVY #### ####################### AST_percival_mcneil={ name=AST_percival_mcneil portraits={ army={ small=GFX_portrait_AST_percival_mcneil_small } } advisor={ slot = navy_chief idea_token = AST_percival_mcneil allowed = { original_tag = AST } traits = { AST_naval_engineer } cost = 100 ai_will_do = { factor = 2 } } } AST_guy_royle={ name=AST_guy_royle portraits={ army={ small=GFX_portrait_AST_guy_royle_small } } advisor={ slot = navy_chief idea_token = AST_guy_royle allowed = { original_tag = AST } available = { has_completed_focus = AST_australian_command } traits = { navy_chief_naval_aviation_2 } cost = 100 ai_will_do = { factor = 1 } } } AST_ragnar_colvin={ name=AST_ragnar_colvin portraits={ army={ small=GFX_portrait_AST_ragnar_colvin_small #OLD ONE: small="GFX_idea_AST_ragnar_colvin" } } advisor={ slot = navy_chief idea_token = AST_ragnar_colvin allowed = { original_tag = AST } traits = { navy_chief_reform_2 } cost = 100 ai_will_do = { factor = 1 } } } ###################### #### CHIEF OF AIR #### ###################### AST_george_jones={ name=AST_george_jones portraits={ army={ small=GFX_portrait_AST_george_jones_small } } advisor={ slot = air_chief idea_token = AST_george_jones allowed = { original_tag = AST } traits = { air_chief_safety_2 } cost = 100 ai_will_do = { factor = 2 } } } AST_stanley_goble={ name=AST_stanley_goble portraits={ army={ small=GFX_portrait_AST_stanley_goble_small } } advisor={ slot = high_command idea_token = AST_stanley_goble ledger = air allowed = { original_tag = AST } traits = { air_naval_strike_2 } cost = 100 ai_will_do = { factor = 1 } } } AST_george_mackinolty={ name=AST_george_mackinolty portraits={ army={ small=GFX_portrait_AST_george_mackinolty_small } } advisor={ slot = air_chief idea_token = AST_george_mackinolty allowed = { original_tag = AST } traits = { air_chief_safety_1 } cost = 50 ai_will_do = { factor = 1.5 } } } AST_richard_williams={ name=AST_richard_williams portraits={ army={ small=GFX_portrait_AST_richard_williams_small #OLD ONE: small="GFX_idea_AST_richard_williams" } } advisor={ slot = air_chief idea_token = AST_richard_williams allowed = { original_tag = AST } traits = { air_chief_reform_3 } cost = 200 ai_will_do = { factor = 2 } } } AST_charles_burnett={ instance = { allowed = { has_dlc = "Thunder at Our Gates" } name=AST_charles_burnett portraits={ army={ small="GFX_idea_AST_charles_burnett" } } advisor={ slot = high_command idea_token = AST_charles_burnett ledger = air allowed = { original_tag = AST } available = { has_completed_focus = AST_australian_command } traits = { air_air_superiority_2 } cost = 100 ai_will_do = { factor = 1 } } } instance = { allowed = { NOT = { has_dlc = "Thunder at Our Gates" } } name=AST_charles_burnett portraits={ army={ small="GFX_idea_AST_charles_burnett" #small="GFX_idea_generic_air_europe_3" } } advisor={ slot = air_chief idea_token = AST_charles_burnett allowed = { original_tag = AST } traits = { air_air_combat_training_2 } cost = 100 ai_will_do = { factor = 1.000 } } } } ############################### #### MILITARY HIGH COMMAND #### ############################### AST_james_cannan={ name=AST_james_cannan portraits={ army={ small=GFX_portrait_AST_james_cannan_small } } advisor={ slot = high_command idea_token = AST_james_cannan ledger = army allowed = { original_tag = AST } traits = { army_logistics_2 } cost = 100 ai_will_do = { factor = 1 } } } AST_peter_jeffrey={ name=AST_peter_jeffrey portraits={ army={ small=GFX_portrait_AST_peter_jeffrey_small } } advisor={ slot = high_command idea_token = AST_peter_jeffrey ledger = air allowed = { original_tag = AST } traits = { air_pilot_training_2 } cost = 100 ai_will_do = { factor = 1 } } } AST_clive_caldwell={ #BASEGAME ONLY name=AST_clive_caldwell portraits={ army={ small="GFX_idea_generic_air_europe_1" } } advisor={ slot = high_command idea_token = AST_clive_caldwell ledger = air allowed = { original_tag = AST } traits = { air_air_superiority_3 } cost = 200 ai_will_do = { factor = 1.000 } } } AST_arthur_drakeford={ #BASEGAME ONLY name=AST_arthur_drakeford portraits={ army={ small="GFX_idea_AST_arthur_drakeford" #small="GFX_idea_generic_army_europe_4" } } advisor={ slot = high_command idea_token = AST_arthur_drakeford ledger = air allowed = { original_tag = AST has_dlc = "Together for Victory" } traits = { air_air_combat_training_2 } cost = 100 } } AST_cederic_hicks={ #BASEGAME ONLY name=AST_cederic_hicks portraits={ army={ small="GFX_idea_AST_cederic_hicks" #small="GFX_idea_generic_army_europe_4" } } advisor={ slot = high_command idea_token = AST_cederic_hicks ledger = army allowed = { original_tag = AST has_dlc = "Together for Victory" } cost = 150.000 available = { has_completed_focus = AST_australian_army_catering_corps } traits = { army_logistics_2 } cost = 100 ai_will_do = { factor = 1.000 } } } ############################ #### POLITICAL ADVISORS #### ############################ AST_essington_lewis={ name=AST_essington_lewis portraits={ civilian={ small=GFX_portrait_AST_essington_lewis_small } } advisor = { slot = political_advisor idea_token = AST_essington_lewis allowed = { original_tag = AST } traits = { AST_steelworks_businessman } available = { has_completed_focus = AST_broken_hill_propietary_company } ai_will_do = { factor = 1 } } } AST_jacob_vouza={ name=AST_jacob_vouza portraits={ civilian={ small=GFX_portrait_AST_jacob_vouza_small } } advisor = { slot = political_advisor idea_token = AST_jacob_vouza allowed = { original_tag = AST } traits = { AST_indomitable_scout } available = { has_completed_focus = AST_coast_watchers } ai_will_do = { factor = 1 } } } AST_geoffrey_street={ name=AST_geoffrey_street portraits={ civilian={ small=GFX_portrait_AST_geoffrey_street_small } } advisor = { slot = political_advisor idea_token = AST_geoffrey_street allowed = { original_tag = AST } traits = { AST_military_expansionist } ai_will_do = { factor = 1 } } } AST_florence_v._mckenzie={ name=AST_florence_v._mckenzie portraits={ civilian={ small=GFX_portrait_AST_florence_v_mckenzie_small } } advisor = { slot = political_advisor idea_token = AST_florence_v._mckenzie allowed = { original_tag = AST } traits = { AST_electrical_engineer } on_add = { hidden_effect = { ROOT = { add_ideas = { AST_electrical_engineer_hidden_idea } } } } on_remove = { hidden_effect = { ROOT = { remove_ideas = { AST_electrical_engineer_hidden_idea } } } } ai_will_do = { factor = 1 } } } AST_eric_l._lloyd={ name=AST_eric_l._lloyd portraits={ civilian={ small=GFX_portrait_AST_eric_l_lloyd_small } } advisor = { slot = political_advisor idea_token = AST_eric_l._lloyd allowed = { original_tag = AST } available = { has_intelligence_agency = yes } traits = { AST_intelligence_director } ai_will_do = { factor = 1 } } } AST_jack_lang={ name=AST_jack_lang portraits={ civilian={ small=GFX_portrait_AST_jack_lang_small } } advisor = { slot = political_advisor idea_token = AST_jack_lang allowed = { original_tag = AST } traits = { AST_industrial_populist } available = { has_completed_focus = AST_lang_plan } ai_will_do = { factor = 1 modifier = { is_historical_focus_on = yes factor = 0 } } } } AST_dorothy_tangney={ name=AST_dorothy_tangney portraits={ civilian={ small=GFX_portrait_AST_dorothy_tangney_small } } advisor = { slot = political_advisor idea_token = AST_dorothy_tangney allowed = { original_tag = AST } traits = { AST_academic_proponent } ai_will_do = { factor = 1 } } } AST_arthur_fadden={ name=AST_arthur_fadden portraits={ civilian={ small=GFX_portrait_AST_arthur_fadden_small } } advisor = { slot = political_advisor idea_token = AST_arthur_fadden allowed = { original_tag = AST } traits = { AST_political_stalwart } available = { OR = { AND = { has_completed_focus = AST_british_war_cabinet custom_trigger_tooltip = { tooltip = AST_uap_advisor_tt check_variable = { var = AST_ruling_party value = 0 compare = equals } } } has_completed_focus = AST_absorb_the_uap } } on_remove = { owner = { IF = { limit = { has_completed_focus = AST_war_is_coming has_country_leader = { ruling_only = yes character = AST_joseph_lyons } } AST = { add_political_power = 35 } } ELSE_IF = { limit = { has_completed_focus = AST_war_is_coming } add_political_power = 50 } } } ai_will_do = { factor = 1 modifier = { is_historical_focus_on = yes factor = 5 } } } } AST_james_scullin={ name=AST_james_scullin portraits={ civilian={ small=GFX_portrait_AST_james_scullin_small } } advisor = { slot = political_advisor idea_token = AST_james_scullin allowed = { original_tag = AST } available = { custom_trigger_tooltip = { tooltip = AST_alp_advisor_tt check_variable = { var = AST_ruling_party value = 1 compare = equals } } } traits = { AST_tax_reformer } always_show_on_actions_tooltip = yes on_add = { add_to_variable = { var = AST_alp_votes_daily_var value = 0.01 } AST_votes_change_effect = yes } on_remove = { add_to_variable = { var = AST_alp_votes_daily_var value = -0.01 } AST_votes_change_effect = yes owner = { IF = { limit = { has_completed_focus = AST_war_is_coming has_country_leader = { ruling_only = yes character = AST_joseph_lyons } } AST = { add_political_power = 35 } } ELSE_IF = { limit = { has_completed_focus = AST_war_is_coming } add_political_power = 50 } } } cost = 100 ai_will_do = { factor = 1 } } } AST_maurice_blackburn={ name=AST_maurice_blackburn portraits={ civilian={ small=GFX_portrait_AST_maurice_blackburn_small } } advisor = { slot = political_advisor idea_token = AST_maurice_blackburn allowed = { original_tag = AST } cost = 75 on_add = { IF = { limit = { ROOT = { has_completed_focus = AST_war_is_coming has_government = democratic } check_variable = { var = AST_ruling_party value = 0 #UAP compare = equals } } add_to_variable = { var = AST_uap_votes_daily_var value = -0.01 } AST_votes_change_effect = yes ELSE_IF = { limit = { ROOT = { has_completed_focus = AST_war_is_coming has_government = democratic } check_variable = { var = AST_ruling_party value = 1 #ALP compare = equals } } add_to_variable = { var = AST_alp_votes_daily_var value = -0.01 } AST_votes_change_effect = yes } } } on_remove = { IF = { limit = { ROOT = { has_completed_focus = AST_war_is_coming has_government = democratic } check_variable = { var = AST_ruling_party value = 0 #UAP compare = equals } } add_to_variable = { var = AST_uap_votes_daily_var value = 0.01 } AST_votes_change_effect = yes ELSE_IF = { limit = { ROOT = { has_completed_focus = AST_war_is_coming has_government = democratic } check_variable = { var = AST_ruling_party value = 1 #ALP compare = equals } } add_to_variable = { var = AST_alp_votes_daily_var value = 0.01 } AST_votes_change_effect = yes } } } traits = { AST_irrepressible_freethinker } available = { OR = { has_completed_focus = AST_a_controversial_recruitment has_completed_focus = AST_a_democratic_bulwark } } ai_will_do = { factor = 1 modifier = { NOT = { has_completed_focus = AST_against_war_and_fascism } factor = 0 } } } } AST_alexander_rud_mills={ name=AST_alexander_rud_mills portraits={ civilian={ small=GFX_portrait_AST_alexander_rud_mills_small } } advisor = { slot = political_advisor idea_token = AST_alexander_rud_mills allowed = { original_tag = AST } traits = { AST_soldier_rights_promoter } available = { has_completed_focus = AST_in_from_the_cold } ai_will_do = { factor = 1 modifier = { is_historical_focus_on = yes factor = 0 } } } } AST_rex_ingamells={ name=AST_rex_ingamells portraits={ civilian={ small=GFX_portrait_AST_rex_ingamells_small } } advisor = { slot = political_advisor idea_token = AST_rex_ingamells allowed = { original_tag = AST } traits = { AST_cultural_visionary } available = { has_completed_focus = AST_in_from_the_cold } ai_will_do = { factor = 1 modifier = { is_historical_focus_on = yes factor = 0 } } } } AST_clare_stevenson={ name=AST_clare_stevenson portraits={ civilian={ small=GFX_portrait_AST_clare_stevenson_small } } advisor = { slot = political_advisor idea_token = AST_clare_stevenson allowed = { original_tag = AST } traits = { AST_womens_services_director } available = { has_completed_focus = AST_womens_armed_services } ai_will_do = { factor = 1 } } } AST_richard_dixon={ instance = { allowed = { has_dlc = "Thunder at Our Gates" } name=AST_richard_dixon portraits={ civilian={ small=GFX_portrait_AST_richard_dixon_small } } advisor = { slot = political_advisor idea_token = AST_richard_dixon allowed = { original_tag = AST } available = { NOT = { has_completed_focus = AST_australia_first } } traits = { AST_revolutionary_equalist } ai_will_do = { factor = 1 modifier = { NOT = { has_completed_focus = AST_against_war_and_fascism } factor = 0 } } } } instance = { allowed = { NOT = { has_dlc = "Thunder at Our Gates" } } name=AST_richard_dixon portraits={ civilian={ large="GFX_AST_richard_dixon" } } country_leader={ ideology=stalinism expire="1965.1.1.1" id=-1 } } } AST_herbert_v_evatt={ instance = { allowed = { has_dlc = "Thunder at Our Gates" } name=AST_herbert_v_evatt portraits={ civilian={ small=GFX_portrait_AST_herbert_v_evatt_small } } advisor={ slot = political_advisor idea_token = AST_herbert_v_evatt allowed = { original_tag = AST } traits = { AST_equitable_diplomat } ai_will_do = { factor = 1 } } } instance = { allowed = { NOT = { has_dlc = "Thunder at Our Gates" } } name=AST_herbert_v_evatt portraits={ army={ small="GFX_idea_AST_herbert_v_evatt" #small="GFX_idea_generic_political_advisor_europe_2" } } advisor={ slot = political_advisor idea_token = AST_herbert_v_evatt allowed = { original_tag = AST } cost = 100.000 traits = { silent_workhorse } available = { if = { limit = { has_dlc = "Together for Victory" } has_completed_focus = AST_support_the_policy_of_appeasement } } } } } AST_jack_beasley={ instance = { allowed = { has_dlc = "Thunder at Our Gates" } name=AST_jack_beasley portraits={ civilian={ small="GFX_idea_AST_jack_beasley" } } advisor={ slot = political_advisor idea_token = AST_jack_beasley allowed = { original_tag = AST } traits = { AST_supply_minister } ai_will_do = { factor = 1 } } } instance = { allowed = { NOT = { has_dlc = "Thunder at Our Gates" } } name=AST_jack_beasley portraits={ army={ small="GFX_idea_AST_jack_beasley" #small="GFX_idea_generic_political_advisor_europe_3" } } advisor={ slot = political_advisor idea_token = AST_jack_beasley allowed = { original_tag = AST has_dlc = "Together for Victory" } traits = { war_industrialist } } } } AST_frank_forde={ instance = { allowed = { has_dlc = "Thunder at Our Gates" } name=AST_frank_forde portraits={ civilian={ small=GFX_portrait_AST_frank_forde_small } } advisor={ slot = political_advisor idea_token = AST_frank_forde allowed = { original_tag = AST } traits = { AST_paranoid_patriot } ai_will_do = { factor = 1 } } } instance = { allowed = { NOT = { has_dlc = "Thunder at Our Gates" } } name=AST_frank_forde portraits={ army={ small=GFX_portrait_AST_frank_forde_small } } advisor={ slot = political_advisor idea_token = AST_frank_forde allowed = { original_tag = AST has_dlc = "Together for Victory" } traits = { compassionate_gentleman } } } } AST_lance_sharkey={ instance = { allowed = { has_dlc = "Thunder at Our Gates" } name=AST_lance_sharkey portraits={ civilian={ small=GFX_portrait_AST_lance_sharkey_small } } advisor={ slot = political_advisor idea_token = AST_lance_sharkey allowed = { original_tag = AST } available = { has_completed_focus = AST_against_war_and_fascism } traits = { AST_orthodox_stalinist } ai_will_do = { factor = 1 modifier = { NOT = { has_completed_focus = AST_against_war_and_fascism } factor = 0 } } } } instance = { allowed = { NOT = { has_dlc = "Thunder at Our Gates" } } name=AST_lance_sharkey portraits={ army={ small="GFX_idea_AST_lance_sharkey" #small="GFX_idea_generic_communist_revolutionary_western_european_2d" } } advisor={ slot = political_advisor idea_token = AST_lance_sharkey allowed = { original_tag = AST } available = { if = { limit = { has_dlc = "Together for Victory" } has_completed_focus = AST_empower_the_workers } if = { limit = { has_dlc = "Man the Guns" } NOT = { has_autonomy_state = autonomy_supervised_state } } } traits = { communist_revolutionary } do_effect = { NOT = { has_government = communism } } ai_will_do = { factor = 0.000 } } } } AST_generic_fascist_demagogue={ #BASEGAME ONLY name=AST_generic_fascist_demagogue portraits={ army={ small="GFX_idea_generic_political_advisor_europe_4" } } advisor={ slot = political_advisor idea_token = AST_generic_fascist_demagogue allowed = { original_tag = AST } available = { if = { limit = { has_dlc = "Together for Victory" } has_completed_focus = AST_support_the_centre_party } if = { limit = { has_dlc = "Man the Guns" } NOT = { has_autonomy_state = autonomy_supervised_state } } } traits = { fascist_demagogue } do_effect = { NOT = { has_government = fascism } } ai_will_do = { factor = 0.000 } } } AST_arthur_calwell={ #BASEGAME ONLY name=AST_arthur_calwell portraits={ army={ small="GFX_idea_AST_arthur_calwell" #small="GFX_idea_generic_democratic_reformer_western_european_2d" } } advisor={ slot = political_advisor idea_token = AST_arthur_calwell allowed = { original_tag = AST } available = { if = { limit = { has_dlc = "Together for Victory" } or = { has_completed_focus = AST_protect_the_homeland has_completed_focus = AST_support_the_policy_of_appeasement } } if = { limit = { has_dlc = "Man the Guns" } NOT = { has_autonomy_state = autonomy_supervised_state } } } traits = { democratic_reformer } do_effect = { NOT = { has_government = democratic } } ai_will_do = { factor = 0.000 } } } #################### #### SCIENTISTS #### #################### AST_mark_oliphant = { name = AST_mark_oliphant portraits = { army = { large=GFX_portrait_AST_mark_oliphant } } scientist = { traits = { scientist_trait_nuclear_specialist } skills = { specialization_nuclear = 2 } } } AST_jack_piddington = { instance = { allowed = { has_dlc = "Thunder at Our Gates" } name = AST_jack_piddington portraits = { army = { large=GFX_portrait_AST_jack_piddington } } scientist = { traits = { scientist_trait_electronics_specialist } skills = { specialization_air = 1 } visible = { owner = { has_completed_focus = AST_council_for_scientific_and_industrial_research } } } } instance = { #Moved from Industrial Concern to PA for basegame allowed = { NOT = { has_dlc = "Thunder at Our Gates" } } name=AST_jack_piddington portraits={ civilian={ small=GFX_portrait_AST_jack_piddington_small } } advisor={ slot = political_advisor idea_token = AST_jack_piddington allowed = { original_tag = AST } traits = { AST_electrical_engineer } on_add = { hidden_effect = { ROOT = { add_ideas = { AST_electrical_engineer_hidden_idea } } } } on_remove = { hidden_effect = { ROOT = { remove_ideas = { AST_electrical_engineer_hidden_idea } } } } } } } AST_lawrence_wackett = { name = AST_lawrence_wackett portraits = { army = { large = GFX_portrait_AST_lawrence_wackett } } scientist = { traits = { scientist_trait_aircraft_specialist } skills = { specialization_air = 2 } } } }