characters={ BAN_a_k_fazlul_huq = { name = BAN_a_k_fazlul_huq portraits = { army = { large = GFX_portrait_BAN_a_k_fazlul_huq small = GFX_portrait_BAN_a_k_fazlul_huq_small } } country_leader = { ideology = socialism expire = "1965.1.1.1" id = -1 traits = { resolute_social_democrat } } } BAN_pot={ advisor={ slot = political_advisor idea_token = BAN_pot allowed = { original_tag = BAN } traits = { prince_of_terror } } # TODO[ PORTRAIT LARGE ]: Missing large portrait please check! portraits={ army={ small="GFX_idea_generic_political_advisor_asia_2" } } } BAN_aco2={ advisor={ slot = army_chief idea_token = BAN_aco2 allowed = { original_tag = BAN } traits = { army_chief_organizational_2 } ai_will_do = { factor = 1.000 } } # TODO[ PORTRAIT LARGE ]: Missing large portrait please check! portraits={ army={ small="GFX_idea_generic_army_asia_4" } } } BAN_mt={ advisor={ slot = theorist idea_token = BAN_mt ledger = army allowed = { original_tag = BAN } traits = { military_theorist } } # TODO[ PORTRAIT LARGE ]: Missing large portrait please check! portraits={ army={ small="GFX_idea_generic_army_asia_6" } } } BAN_ar={ advisor={ slot = high_command idea_token = BAN_ar ledger = army allowed = { original_tag = BAN } traits = { army_regrouping_2 } ai_will_do = { factor = 1.000 } } # TODO[ PORTRAIT LARGE ]: Missing large portrait please check! portraits={ army={ small="GFX_idea_generic_army_asia_5" } } } BAN_fascist_guy={ advisor={ slot = political_advisor idea_token = BAN_fascist_guy allowed = { original_tag = BAN } traits = { fascist_demagogue } do_effect = { not = { has_government = fascism } } ai_will_do = { factor = 0.000 } } # TODO[ PORTRAIT LARGE ]: Missing large portrait please check! portraits={ army={ small="GFX_idea_generic_political_advisor_asia_2" } } } BAN_acd2={ advisor={ slot = army_chief idea_token = BAN_acd2 allowed = { original_tag = BAN } traits = { army_chief_defensive_2 } ai_will_do = { factor = 1.000 } } # TODO[ PORTRAIT LARGE ]: Missing large portrait please check! portraits={ army={ small="GFX_idea_generic_army_asia_1" } } } BAN_ncm={ advisor={ slot = navy_chief idea_token = BAN_ncm allowed = { original_tag = BAN } traits = { navy_chief_maneuver_2 } ai_will_do = { factor = 1.000 } } # TODO[ PORTRAIT LARGE ]: Missing large portrait please check! portraits={ army={ small="GFX_idea_generic_navy_asia_3" } } } BAN_ai2={ advisor={ slot = high_command idea_token = BAN_ai2 ledger = army allowed = { original_tag = BAN } traits = { army_infantry_2 } ai_will_do = { factor = 1.000 } } # TODO[ PORTRAIT LARGE ]: Missing large portrait please check! portraits={ army={ small="GFX_idea_generic_army_asia_3" } } } BAN_acas={ advisor={ slot = high_command idea_token = BAN_acas ledger = air allowed = { original_tag = BAN } traits = { air_close_air_support_2 } ai_will_do = { factor = 1.000 } } # TODO[ PORTRAIT LARGE ]: Missing large portrait please check! portraits={ army={ small="GFX_idea_generic_air_asia_2" } } } BAN_democratic_guy={ advisor={ slot = political_advisor idea_token = BAN_democratic_guy allowed = { original_tag = BAN } traits = { democratic_reformer } do_effect = { not = { has_government = democratic } } ai_will_do = { factor = 0.000 } } # TODO[ PORTRAIT LARGE ]: Missing large portrait please check! portraits={ army={ small="GFX_idea_generic_political_advisor_asia_1" } } } BAN_aa2={ advisor={ slot = high_command idea_token = BAN_aa2 ledger = army allowed = { original_tag = BAN } traits = { army_armored_2 } ai_will_do = { factor = 1.000 } } # TODO[ PORTRAIT LARGE ]: Missing large portrait please check! portraits={ army={ small="GFX_idea_generic_army_asia_2" } } } BAN_awt={ advisor={ slot = theorist idea_token = BAN_awt ledger = air allowed = { original_tag = BAN } traits = { air_warfare_theorist } } # TODO[ PORTRAIT LARGE ]: Missing large portrait please check! portraits={ army={ small="GFX_idea_generic_air_asia_2" } } } BAN_coi={ advisor={ slot = political_advisor idea_token = BAN_coi allowed = { original_tag = BAN } traits = { captain_of_industry } } # TODO[ PORTRAIT LARGE ]: Missing large portrait please check! portraits={ army={ small="GFX_idea_generic_political_advisor_asia_1" } } } BAN_stc={ advisor={ slot = political_advisor idea_token = BAN_stc allowed = { original_tag = BAN } traits = { smooth_talking_charmer } } # TODO[ PORTRAIT LARGE ]: Missing large portrait please check! portraits={ army={ small="GFX_idea_generic_political_advisor_asia_3" } } } BAN_acgs={ advisor={ slot = air_chief idea_token = BAN_acgs allowed = { original_tag = BAN } traits = { air_chief_ground_support_2 } ai_will_do = { factor = 1.000 } } # TODO[ PORTRAIT LARGE ]: Missing large portrait please check! portraits={ army={ small="GFX_idea_generic_air_asia_3" } } } BAN_nccr={ advisor={ slot = navy_chief idea_token = BAN_nccr allowed = { original_tag = BAN } traits = { navy_chief_commerce_raiding_2 } ai_will_do = { factor = 1.000 } } # TODO[ PORTRAIT LARGE ]: Missing large portrait please check! portraits={ army={ small="GFX_idea_generic_navy_asia_2" } } } BAN_ncs={ advisor={ slot = high_command idea_token = BAN_ncs ledger = navy allowed = { original_tag = BAN } traits = { navy_capital_ship_2 } ai_will_do = { factor = 1.000 } } # TODO[ PORTRAIT LARGE ]: Missing large portrait please check! portraits={ army={ small="GFX_idea_generic_navy_asia_2" } } } BAN_nt={ advisor={ slot = theorist idea_token = BAN_nt ledger = navy allowed = { original_tag = BAN } traits = { naval_theorist } } # TODO[ PORTRAIT LARGE ]: Missing large portrait please check! portraits={ army={ small="GFX_idea_generic_navy_asia_3" } } } BAN_communist_guy={ advisor={ slot = political_advisor idea_token = BAN_communist_guy allowed = { original_tag = BAN } traits = { communist_revolutionary } do_effect = { not = { has_government = communism } } ai_will_do = { factor = 0.000 } } # TODO[ PORTRAIT LARGE ]: Missing large portrait please check! portraits={ army={ small="GFX_idea_generic_political_advisor_asia_3" } } } BAN_acr={ advisor={ slot = air_chief idea_token = BAN_acr allowed = { original_tag = BAN } traits = { air_chief_reform_2 } ai_will_do = { factor = 1.000 } } # TODO[ PORTRAIT LARGE ]: Missing large portrait please check! portraits={ army={ small="GFX_idea_generic_air_asia_3" } } } }