characters = { CRO_ante_pavelic = { name = CRO_ante_pavelic portraits = { civilian = { large = GFX_portrait_Ante_Pavelic } army = { small = GFX_idea_CRO_ante_pavelic } } country_leader = { ideology = fascism_ideology traits = { CRO_poglavnik_trait } expire = "1965.1.1.1" id = -1 } # Basically only available if country leader field_marshal = { traits = { harsh_leader politically_connected thorough_planner } skill = 2 attack_skill = 2 defense_skill = 1 planning_skill = 2 logistics_skill = 2 legacy_id = -1 visible = { has_country_leader = { ruling_only = yes character = CRO_ante_pavelic } } } } CRO_vladko_macek = { name = CRO_vladko_macek portraits = { civilian = { large = GFX_portrait_Vladko_Macek small = GFX_idea_CRO_vladko_macek } } country_leader = { ideology = centrism traits = { } expire = "1965.1.1.1" id = -1 } country_leader = { ideology = socialism traits = { } expire = "1965.1.1.1" id = -1 } } CRO_nikola_mandic = { name = CRO_nikola_mandic portraits = { civilian = { large = GFX_portrait_CRO_nikola_mandic small = GFX_portrait_CRO_nikola_mandic_small } } country_leader = { ideology = fascism_ideology traits = { } expire = "1965.1.1.1" id = -1 } } CRO_joseph_francis = { name = CRO_joseph_francis portraits = { civilian = { large = GFX_portrait_CRO_joseph_francis } } #country_leader = { # ideology = despotism # traits = { ban_of_croatia_slavonia } # expire = "1965.1.1.1" # id = -1 #} } # Will be able to be moved to Hungary through certain focuses CRO_duro_jakcin = { name = CRO_duro_jakcin portraits = { navy = { large = GFX_portrait_CRO_duro_jakcin small = GFX_portrait_CRO_duro_jakcin_small } } navy_leader = { traits = { blockade_runner spotter } skill = 2 attack_skill = 2 defense_skill = 1 maneuvering_skill = 2 coordination_skill = 2 legacy_id = -1 } advisor = { slot = navy_chief idea_token = CRO_duro_jakcin allowed = { OR = { original_tag = HUN original_tag = CRO } } available = { } traits = { navy_chief_maneuver_2 } cost = 100 ai_will_do = { factor = 1.000 } } } CRO_slavko_kvaternik = { name = CRO_slavko_kvaternik portraits = { army = { large = GFX_portrait_CRO_slavko_kvaternik small = GFX_portrait_CRO_slavko_kvaternik_small } } field_marshal = { traits = { organizer aggressive_assaulter harsh_leader } skill = 3 attack_skill = 3 defense_skill = 2 planning_skill = 2 logistics_skill = 3 legacy_id = -1 #visible = { #} } advisor = { slot = high_command idea_token = CRO_slavko_kvaternik ledger = army allowed = { original_tag = CRO } traits = { army_regrouping_2 } cost = 100 ai_will_do = { factor = 1.000 } } } CRO_miroslav_navratil = { name = CRO_miroslav_navratil portraits = { army = { large = GFX_portrait_CRO_miroslav_navratil small = GFX_portrait_CRO_miroslav_navratil_small } } corps_commander = { traits = { war_hero organizer infantry_leader } skill = 2 attack_skill = 1 defense_skill = 2 planning_skill = 2 logistics_skill = 2 legacy_id = -1 #visible = { #} } } }