characters = { ### COUNTRY LEADERS ### CZE_karl_albrecht = { ### The King of Bohemia ### name=POL_karl_albrecht portraits = { civilian = { large="GFX_portrait_POL_karl_albrecht" } } } CZE_milan_hodza = { name = CZE_milan_hodza portraits={ civilian={ large=GFX_portrait_CZE_milan_hodza small=GFX_portrait_CZE_milan_hodza_small } } country_leader={ ideology=conservatism expire="1965.1.1.1" id=-1 traits = { CZE_disoriented_minister_of_foreign_affairs agrarian_old_guard } } } CZE_edvard_benesh={ instance = { allowed = { NOT = { has_dlc = "Peace For Our Time" } } name = CZE_edvard_benesh portraits={ civilian={ large=GFX_portrait_Edvard_Benes } } country_leader={ ideology=conservatism expire="1965.1.1.1" id=-1 traits = { skillful_diplomat de_facto_leader } } } instance = { allowed = { has_dlc = "Peace For Our Time" } name = CZE_edvard_benesh portraits={ civilian={ large=GFX_portrait_Edvard_Benes small=GFX_idea_CZE_edvard_benes } } country_leader={ ideology=conservatism expire="1965.1.1.1" id=-1 traits = { CZE_2nd_prezident CZE_diplomatic_workhorse de_facto_leader } } advisor={ slot = political_advisor idea_token = CZE_edvard_benesh_idea can_be_fired = no allowed = { original_tag = CZE } available = { has_government = democratic is_country_leader = no NOT = { has_completed_focus = CZE_topple_the_king } } visible = { is_country_leader = no has_government = democratic NOT = { has_completed_focus = CZE_topple_the_king } } traits = { CZE_diplomatic_workhorse CZE_2nd_prezident } } } } CZE_antonin_hampl = { #Democratic faction leader during the Second Republic - party leader flavor only name = CZE_antonin_hampl portraits={ civilian={ large = GFX_Portrait_Europe_Generic_3 } } country_leader={ ideology=conservatism expire="1965.1.1.1" id=-1 traits = { staunch_anti_fascist } } } CZE_jaroslav_krejchi={ name="Jaroslav Krejčí" portraits={ civilian={ large=GFX_portrait_Jaroslav_Krejci } } country_leader={ ideology=nazism expire="1965.1.1.1" id=-1 } } CZE_andrej_hlinka = { #Non-aligned placeholder - party leader flavor only name=CZE_andrej_hlinka portraits = { civilian={ large = GFX_Portrait_Europe_Generic_2 } } country_leader={ ideology=oligarchism expire = "1938.1.16.9" id=-1 } } CZE_robert_rychtrmoc={ #Non-aligned placeholder after Hlinka - party leader flavor only name=CZE_robert_rychtrmoc portraits={ civilian={ large = GFX_Portrait_Europe_Generic_4 } } country_leader={ ideology=oligarchism traits={ eager_collaborator baron_of_terror } expire="1945.1.1.12" id=-1 } } CZE_emil_hacha = { #Second Republic leader name=CZE_emil_hacha portraits = { civilian={ large=GFX_portrait_CZE_emil_hacha small=GFX_portrait_CZE_emil_hacha_small } } country_leader={ ideology=oligarchism expire="1965.1.1.1" id=-1 } } CZE_albrecht_franz = { name = CZE_albrecht_franz portraits = { civilian = { large = GFX_portrait_CZE_albrecht_franz_von_habsburg } } country_leader = { ideology = despotism expire = "1965.1.1.1" id = -1 traits = { duke_of_teschen_king_of_bohemia } } } CZE_karel_schwarzenberg = { name = CZE_karel_schwarzenberg portraits = { civilian = { large = GFX_portrait_CZE_karel_schwarzenberg small = GFX_idea_CZE_karel_schwarzenberg } } country_leader = { ideology = despotism expire = "1965.1.1.1" id = -1 traits = { } } advisor={ slot = political_advisor idea_token = CZE_karel_schwarzenberg allowed = { original_tag = CZE } available = { has_completed_focus = CZE_unify_the_fascist_parties } visible = { NOT = { has_completed_focus = CZE_petition_the_nobles has_completed_focus = CZE_increase_funding_from_moscow } } traits = { fascist_demagogue } ai_will_do = { base = 200 modifier = { factor = 0 has_government = fascism fascism > 0.7 } } } } CZE_klement_gottwald={ name=CZE_klement_gottwald portraits={ army={ small=GFX_portrait_CZE_klement_gottwald_small } civilian={ large=GFX_portrait_CZE_klement_gottwald } } #MU doesn't fit role # advisor={ # slot = navy_chief # idea_token = CZE_klement_gottwald # allowed = { # original_tag = CZE # } # traits = { # navy_chief_reform_2 # } # cost = 100 # ai_will_do = { # factor = 1.000 # } # } country_leader={ ideology=stalinism traits = { staunch_stalinist } expire="1965.1.1.1" id=-1 } } CZE_bohumir_smeral = { name=CZE_bohumir_smeral portraits = { civilian={ large=GFX_portrait_CZE_bohumir_smeral small=GFX_portrait_CZE_bohumir_smeral_small } } country_leader={ ideology=leninism expire="1965.1.1.1" id=-1 traits={ staunch_anti_fascist } } } ### POLITCAL ADVISORS ### ## Advisors Needing High Visibility on Startdate Are Put First ## CZE_josef_rozsevac = { name = CZE_josef_rozsevac portraits={ army={ small=GFX_portrait_CZE_josef_rozsevac_small } } advisor={ slot = political_advisor idea_token = CZE_josef_rozsevac allowed = { OR = { original_tag = CZE tag = RKH } } visible = { #has_completed_focus = CZE_align_nationalist_parties NOT = { OR = { has_completed_focus = CZE_align_slovak_catholics has_completed_focus = CZE_coalition_building } } } available = { has_completed_focus = CZE_align_nationalist_parties if = { limit = { has_dlc = "Man the Guns" } not = { has_autonomy_state = autonomy_supervised_state } } NOT = { has_government = communism } } traits = { militant_minister } ai_will_do = { factor = 200 #pretty good advisor and only unlocks when useful } } } CZE_konrad_henlein={ instance = { allowed = { NOT = { has_dlc = "Peace For Our Time" } } name=CZE_konrad_henlein portraits={ army={ small="GFX_idea_CZE_konrad_henlein" } } advisor={ slot = political_advisor idea_token = CZE_konrad_henlein allowed = { original_tag = CZE } available = { if = { limit = { has_dlc = "Death or Dishonor" } has_completed_focus = CZE_go_right } if = { limit = { has_dlc = "Man the Guns" } NOT = { has_autonomy_state = autonomy_supervised_state } } } traits = { fascist_demagogue } ai_will_do = { base = 0 modifier = { add = 20 OR = { has_country_flag = CZE_AI_RANDOM_FASCIST has_game_rule = { rule = CZE_ai_behavior option = FASCIST } } } } } } instance = { allowed = { has_dlc = "Peace For Our Time" } name=CZE_konrad_henlein portraits={ army={ small="GFX_idea_CZE_konrad_henlein" } } advisor={ slot = political_advisor idea_token = CZE_konrad_henlein allowed = { original_tag = CZE } on_add = { owner = { if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_decrease_effect = yes custom_effect_tooltip = generic_skip_one_line_tt } } } on_remove = { owner = { if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_increase_effect = yes } } } available = { if = { limit = { GER = { has_government = fascism } } NOT = { has_war_with = GER } } if = { limit = { NOT = { has_completed_focus = CZE_contact_henlein } } has_completed_focus = CZE_cooperate_with_the_sdp } else = { has_completed_focus = CZE_contact_henlein } } visible = { NOT = { has_country_flag = CZE_hide_konrade_henlein_for_now } } traits = { national_socialist_paramilitarist } ai_will_do = { base = 1 } } } } CZE_gustav_husak={ name=CZE_gustav_husak portraits={ army={ small="GFX_idea_CZE_gustav_husak" } } advisor={ slot = political_advisor idea_token = CZE_gustav_husak allowed = { original_tag = CZE } available = { if = { limit = { has_dlc = "Death or Dishonor" NOT = { has_dlc = "Peace For Our Time" } } has_completed_focus = CZE_go_left } # else_if = { #replaced by more time-appropriate advisors # limit = { # has_dlc = "Peace For Our Time" # } # has_completed_focus = CZE_increase_funding_from_moscow # } if = { limit = { has_dlc = "Man the Guns" } not = { has_autonomy_state = autonomy_supervised_state } } } traits = { communist_revolutionary } ai_will_do = { base = 0 modifier = { add = 20 OR = { has_country_flag = CZE_AI_RANDOM_COMMUNIST has_game_rule = { rule = CZE_ai_behavior option = COMMUNIST } } } } } } CZE_vojtech_tuka={ instance = { allowed = { NOT = { has_dlc = "Peace For Our Time" } } name=CZE_vojtech_tuka portraits={ army={ small="GFX_idea_CZE_vojtech_tuka" } } advisor={ slot = political_advisor idea_token = CZE_vojtech_tuka allowed = { original_tag = CZE } visible = { #CZE_SLO_is_not_its_own_thing = yes } available = { OR = { CZE_SLO_is_not_its_own_thing = yes SLO = { is_subject_of = ROOT NOT = { has_government = fascism } } } } traits = { prince_of_terror } } } instance = { allowed = { has_dlc = "Peace For Our Time" } name=CZE_vojtech_tuka portraits={ army={ large = "GFX_portrait_SLO_vojtech_tuka" small="GFX_portrait_SLO_vojtech_tuka_imprisoned_small" } } advisor={ slot = political_advisor idea_token = CZE_vojtech_tuka allowed = { original_tag = CZE } visible = { #CZE_SLO_is_not_its_own_thing = yes NOT = { OR = { has_completed_focus = CZE_increase_funding_from_moscow #has_completed_focus = CZE_align_nationalist_parties } } } available = { has_character_flag = CZE_released_from_prison OR = { CZE_SLO_is_not_its_own_thing = yes SLO = { is_subject_of = ROOT SLO_vojtech_tuka = { is_country_leader = no } NOT = { has_government = fascism } } } } traits = { CZE_slovakian_nationalist } } corps_commander={ traits={ old_guard politically_connected harsh_leader militias_officer } skill=1 attack_skill=1 defense_skill=1 planning_skill=1 logistics_skill=1 legacy_id=-1 visible = { CZE_SLO_is_not_its_own_thing = yes has_completed_focus = CZE_align_slovak_catholics has_completed_focus = CZE_catholic_focus } } } } ##Shared Advisors With No Restrictions## CZE_bohumil_lausman = { name=CZE_bohumil_lausman portraits={ army={ small=GFX_idea_CZE_bohumil_lausman } } advisor = { slot = political_advisor idea_token = CZE_bohumil_lausman allowed = { original_tag = CZE } available = { #too important to restrict # OR = { # has_government = democratic # AND = { # has_government = communism # has_completed_focus = CZE_zapotocky_faction # } # } } cost = 150 traits = { captain_of_industry } on_add = { owner = { if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_decrease_effect = yes custom_effect_tooltip = generic_skip_one_line_tt } } } on_remove = { owner = { if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_increase_effect = yes } } } } } CZE_alois_tucny = { name=CZE_alois_tucny portraits={ army={ small=GFX_portrait_CZE_alois_tucny_small } } advisor = { slot = political_advisor idea_token = CZE_alois_tucny allowed = { original_tag = CZE } cost = 150 traits = { CZE_minister_of_posts_and_telegraphs } research_bonus = { electronics = 0.05 } } } CZE_jozef_tiso={ name=CZE_jozef_tiso portraits={ army={ small="GFX_idea_CZE_jozef_tiso" } } advisor={ slot = political_advisor idea_token = CZE_jozef_tiso allowed = { original_tag = CZE } available = { OR = { CZE_SLO_is_not_its_own_thing = yes SLO = { is_subject_of = ROOT SLO_jozef_tiso = { is_country_leader = no } NOT = { has_government = fascism } } } NOT = { has_government = communism } } visible = { #CZE_SLO_is_not_its_own_thing = yes SLO = { OR = { exists = no SLO_jozef_tiso = { is_country_leader = no } } } NOT = { has_government = communism } } traits = { backroom_backstabber } ai_will_do = { factor = 0.000 } } } CZE_rudolf_bechyne = { name=CZE_rudolf_bechyne portraits={ army={ small=GFX_portrait_CZE_rudolf_bechyne_small } } advisor = { slot = political_advisor idea_token = CZE_rudolf_bechyne allowed = { original_tag = CZE } available = { is_subject = no } visible = { is_subject = no } traits = { CZE_minister_of_railways } research_bonus = { train_tech = 0.25 } } } CZE_ferdinand_catlos={ name=CZE_ferdinand_catlos portraits={ army={ small="GFX_idea_CZE_ferdinand_catlos" } } advisor={ slot = political_advisor idea_token = CZE_ferdinand_catlos cost = 150 allowed = { original_tag = CZE } traits = { quartermaster_general } research_bonus = { construction_tech = 0.15 } on_add = { owner = { if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_increase_effect = yes custom_effect_tooltip = generic_skip_one_line_tt } } } on_remove = { owner = { if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_decrease_effect = yes } } } } } ##Advisors Available On Start Date That Have Possible Restrictions## CZE_zdenek_fierlinger = { instance = { allowed = { has_dlc = "Peace For Our Time" } name=CZE_zdenek_fierlinger portraits={ army={ small=GFX_idea_CZE_zdenek_fierlinger } } advisor = { slot = political_advisor idea_token = CZE_zdenek_fierlinger allowed = { original_tag = CZE } available = { NOT = { has_government = fascism has_government = neutrality } } visible = { NOT = { has_government = fascism has_government = neutrality } } traits = { CZE_pro_soviet_diplomat CZE_benes_lackey } cost = 75 on_add = { owner = { if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_decrease_effect = yes custom_effect_tooltip = generic_skip_one_line_tt } } } on_remove = { owner = { if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_increase_effect = yes } } } } } instance = { allowed = { NOT = { has_dlc = "Peace For Our Time" } } name=CZE_zdenek_fierlinger portraits={ army={ small="GFX_idea_generic_political_advisor_europe_4" } } advisor={ slot = political_advisor idea_token = CZE_zdenek_fierlinger_dod allowed = { original_tag = CZE } traits = { compassionate_gentleman } } } } CZE_kamil_krofta = { name=CZE_kamil_krofta portraits={ army={ small=GFX_idea_CZE_kamil_krofta } } advisor = { slot = political_advisor idea_token = CZE_kamil_krofta allowed = { original_tag = CZE } available = { has_government = democratic NOT = { has_completed_focus = CZE_topple_the_king } } visible = { has_government = democratic } cost = 75 traits = { CZE_minister_of_foreign_affairs } } } CZE_milada_horakova = { name = CZE_milada_horakova gender = female portraits={ army={ small=GFX_idea_CZE_milada_horakova } } advisor = { slot = political_advisor idea_token = CZE_milada_horakova allowed = { original_tag = CZE } available = { NOT = { has_government = fascism } } visible = { NOT = { has_government = fascism } } cost = 75 traits = { womens_rights_activist } ai_will_do = { factor = 0.000 } } } CZE_stefan_osusky={ instance = { allowed = { has_dlc = "Peace For Our Time" } name=CZE_stefan_osusky portraits={ army={ small="GFX_idea_CZE_stefan_osusky" } } advisor={ slot = political_advisor idea_token = CZE_stefan_osusky allowed = { original_tag = CZE } available = { has_government = democratic } visible = { has_government = democratic } cost = 75 traits = { democratic_crusader } ai_will_do = { factor = 0.000 } } } instance = { allowed = { NOT = { has_dlc = "Peace For Our Time" } } name=CZE_stefan_osusky portraits={ army={ small="GFX_idea_CZE_stefan_osusky" } } advisor={ slot = political_advisor idea_token = CZE_stefan_osusky allowed = { original_tag = CZE } available = { if = { limit = { has_dlc = "Death or Dishonor" } has_completed_focus = CZE_democratic_bastion } if = { limit = { has_dlc = "Man the Guns" } not = { has_autonomy_state = autonomy_supervised_state } } } traits = { democratic_reformer } ai_will_do = { factor = 0.000 } } } } CZE_frantisek_chvalkovsky = { name=CZE_frantisek_chvalkovsky portraits={ army={ small=GFX_portrait_CZE_frantisek_chvalkovsky_small } } advisor = { slot = political_advisor idea_token = CZE_frantisek_chvalkovsky allowed = { original_tag = CZE } available = { NOT = { has_government = communism } } visible = { NOT = { has_government = communism } } traits = { CZE_overly_pragmatic_diplomat #If you stand for nothing, you'll fall for anything } cost = 75 on_add = { owner = { if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_decrease_effect = yes custom_effect_tooltip = generic_skip_one_line_tt } } } on_remove = { owner = { if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_increase_effect = yes } } } } } CZE_bozena_machacova_dostalova = { name=CZE_bozena_machacova_dostalova gender = female portraits={ army={ small="GFX_portrait_CZE_bozena_machacova_dostalova_small" } } advisor = { slot = political_advisor idea_token = CZE_bozena_machacova_dostalova allowed = { original_tag = CZE } available = { OR = { has_government = communism has_government = democratic } } visible = { OR = { has_government = communism has_government = democratic } } cost = 150 traits = { socialist_firebrand union_women } } } CZE_jaroslav_slechta = { name=CZE_jaroslav_slechta portraits={ army={ small="GFX_idea_CZE_jaroslav_slechta" } } advisor = { slot = political_advisor idea_token = CZE_jaroslav_slechta allowed = { original_tag = CZE } available = { } research_bonus = { air_equipment = 0.10 } cost = 150 on_add = { owner = { if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_increase_effect = yes custom_effect_tooltip = generic_skip_one_line_tt } } } on_remove = { owner = { if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_decrease_effect = yes } } } traits = { CZE_prolific_aviator } } } CZE_hugo_vavrecka = { name=CZE_hugo_vavrecka portraits={ army={ small="GFX_idea_CZE_hugo_vavrecka" } } advisor = { slot = political_advisor idea_token = CZE_hugo_vavrecka allowed = { original_tag = CZE } available = { NOT = { has_government = communism } } visible = { NOT = { has_government = communism } } cost = 75 on_add = { owner = { if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_decrease_effect = yes custom_effect_tooltip = generic_skip_one_line_tt } } } on_remove = { owner = { if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_increase_effect = yes } } } traits = { economist } } } CZE_jan_antonin_bata = { name=CZE_jan_antonin_bata portraits={ army={ small="GFX_idea_CZE_jan_antonin_bata" } } advisor = { slot = political_advisor idea_token = CZE_jan_antonin_bata allowed = { original_tag = CZE } available = { NOT = { has_government = communism } } visible = { NOT = { has_government = communism } } research_bonus = { support_tech = 0.05 #motorized_equipment = 0.10 } cost = 150 on_add = { owner = { if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_decrease_effect = yes custom_effect_tooltip = generic_skip_one_line_tt } } } on_remove = { owner = { if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_increase_effect = yes } } } traits = { CZE_corporate_emperor } } } CZE_dominik_cipera = { name=CZE_dominik_cipera portraits={ army={ small=GFX_idea_CZE_dominik_cipera } } advisor = { slot = political_advisor idea_token = CZE_dominik_cipera allowed = { original_tag = CZE } available = { NOT = { OR = { has_government = communism has_completed_focus = CZE_force_the_industrialists_hand } } } visible = { NOT = { OR = { has_government = communism has_completed_focus = CZE_force_the_industrialists_hand } } } cost = 150 on_add = { owner = { if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_decrease_effect = yes custom_effect_tooltip = generic_skip_one_line_tt } } } on_remove = { owner = { if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_increase_effect = yes } } } traits = { CZE_corporatist_lackey } } } ##Shared Advisors With Startdate Restrictions## CZE_ferdinand_peroutka = { name = CZE_ferdinand_peroutka portraits={ army={ small=GFX_idea_CZE_ferdinand_peroutka } } advisor = { slot = political_advisor idea_token = CZE_ferdinand_peroutka allowed = { original_tag = CZE } available = { has_government = democratic has_completed_focus = CZE_coalition_building } visible = { has_government = democratic NOT = { has_completed_focus = CZE_appeal_to_the_castle } } traits = { liberal_journalist } ai_will_do = { factor = 0.000 } } } CZE_karel_domin = { name = CZE_karel_domin portraits={ army={ small=GFX_idea_CZE_karel_domin } } advisor = { slot = political_advisor idea_token = CZE_karel_domin allowed = { original_tag = CZE } cost = 150 available = { OR = { has_completed_focus = CZE_appeal_to_the_castle has_completed_focus = CZE_expand_prf_science_facilities } NOT = { has_completed_focus = CZE_create_a_secret_police_branch } } visible = { NOT = { has_completed_focus = CZE_create_a_secret_police_branch } } on_add = { owner = { if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_decrease_effect = yes custom_effect_tooltip = generic_skip_one_line_tt } } } on_remove = { owner = { if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_increase_effect = yes } } } traits = { CZE_nationalistic_agitating_academic } } } CZE_josef_kalfus = { name=CZE_josef_kalfus portraits={ army={ small=GFX_portrait_CZE_josef_kalfus_small } } advisor = { slot = political_advisor idea_token = CZE_josef_kalfus allowed = { original_tag = CZE } available = { #too important to restrict #NOT = { # has_government = communism #} has_completed_focus = CZE_devaluate_the_koruna } traits = { CZE_minister_of_finance } on_add = { owner = { if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_decrease_effect = yes custom_effect_tooltip = generic_skip_one_line_tt } } } on_remove = { owner = { if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_increase_effect = yes } } } } } CZE_emil_kolben = { instance = { allowed = { NOT = { has_dlc = "Peace For Our Time" } } name=CZE_emil_kolben portraits={ army={ small="GFX_idea_generic_political_advisor_europe_2" } } advisor={ slot = political_advisor idea_token = CZE_emil_kolben_dod allowed = { original_tag = CZE } available = { has_completed_focus = CZE_favor_czechs_1 } traits = { captain_of_industry } } } instance = { allowed = { has_dlc = "Peace For Our Time" } name=CZE_emil_kolben portraits={ army={ small=GFX_idea_CZE_emil_kolben } } advisor = { slot = political_advisor idea_token = CZE_emil_kolben allowed = { original_tag = CZE } available = { is_subject = no has_completed_focus = CZE_grow_ckd_secondary_facilities } research_bonus = { industry = 0.15 armor = 0.15 } cost = 150 on_add = { owner = { if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_decrease_effect = yes custom_effect_tooltip = generic_skip_one_line_tt } } } on_remove = { owner = { if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_increase_effect = yes } } } traits = { CZE_general_director_of_ckd } } } } CZE_jan_dostalek = { name = CZE_jan_dostalek portraits={ army={ small=GFX_idea_CZE_jan_dostalek } } advisor = { slot = political_advisor idea_token = CZE_jan_dostalek allowed = { original_tag = CZE } available = { has_completed_focus = CZE_the_slovak_arrow } cost = 150 traits = { CZE_minister_of_public_works } research_bonus = { construction_tech = 0.10 } } } CZE_emil_franke = { name = CZE_emil_franke portraits={ army={ small=GFX_idea_CZE_emil_franke } } advisor = { slot = political_advisor idea_token = CZE_emil_franke allowed = { original_tag = CZE } visible = { NOT = { has_completed_focus = CZE_shrink_educational_disparities } } available = { has_completed_focus = CZE_expand_prf_science_facilities } traits = { AUS_minister_of_education } } } CZE_jan_krcmar = { name = CZE_jan_krcmar portraits={ army={ small=GFX_idea_CZE_jan_krcmar } } advisor = { slot = political_advisor idea_token = CZE_jan_krcmar allowed = { original_tag = CZE } visible = { has_completed_focus = CZE_shrink_educational_disparities } available = { has_completed_focus = CZE_shrink_educational_disparities } traits = { IRQ_minister_of_education } } } CZE_jan_sramek = { name=CZE_jan_sramek portraits={ army={ small=GFX_portrait_CZE_jan_sramek_small } } advisor = { slot = political_advisor idea_token = CZE_jan_sramek allowed = { original_tag = CZE } available = { OR = { has_completed_focus = CZE_reorient_the_broad_coalition has_completed_focus = CZE_align_catholic_parties } } visible = { NOT = { OR = { has_completed_focus = CZE_increase_funding_from_moscow has_completed_focus = CZE_unify_the_fascist_parties } } } traits = { CZE_leader_of_the_csl } } } CZE_karel_husarek = { #Karel is here for the sake of advisor position name=CZE_karel_husarek portraits={ army={ large=GFX_portrait_CZE_karel_husarek small=GFX_portrait_CZE_karel_husarek_military_small } civilian = { small=GFX_portrait_CZE_karel_husarek_civilian_small } } advisor = { slot = political_advisor idea_token = CZE_karel_husarek allowed = { original_tag = CZE } available = { has_completed_focus = CZE_the_second_fortification_program } visible = { NOT = { has_completed_focus = CZE_redirect_the_fortification_councils_funds } } traits = { fortification_engineer } research_bonus = { cat_fortification = 0.05 } cost = 150 on_add = { owner = { if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_increase_effect = yes custom_effect_tooltip = generic_skip_one_line_tt } } } on_remove = { owner = { if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_decrease_effect = yes } } } } advisor = { slot = army_chief idea_token = CZE_karel_husarek_chief allowed = { original_tag = CZE } traits = { army_chief_old_guard } on_add = { owner = { if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_increase_effect = yes custom_effect_tooltip = generic_skip_one_line_tt } } } on_remove = { owner = { if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_decrease_effect = yes } } } } corps_commander={ traits={ old_guard trait_engineer career_officer winter_specialist } skill=3 attack_skill=1 defense_skill=4 planning_skill=3 logistics_skill=2 legacy_id=-1 visible = { has_completed_focus = CZE_the_second_fortification_program } } } ##Ideology Focus Locked Advisors## #Shared Demo# CZE_frantisek_machnik = { instance = { allowed = { has_dlc = "Peace For Our Time" } name=CZE_frantisek_machnik portraits={ army={ small=GFX_portrait_CZE_frantisek_machnik_small } } advisor = { slot = political_advisor idea_token = CZE_frantisek_machnik allowed = { original_tag = CZE } available = { has_completed_focus = CZE_placate_benes_faction has_government = democratic } visible = { NOT = { OR = { has_completed_focus = CZE_appeal_to_the_castle has_completed_focus = CZE_increase_funding_from_moscow has_completed_focus = CZE_negotiations_with_the_autonomous_bloc } } } on_add = { owner = { if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_increase_effect = yes custom_effect_tooltip = generic_skip_one_line_tt } } } on_remove = { owner = { if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_decrease_effect = yes } } } traits = { CZE_minister_of_defense CZE_benes_lackey } } } instance = { allowed = { NOT = { has_dlc = "Peace For Our Time" } } name=CZE_frantisek_machnik portraits={ army={ small="GFX_idea_generic_political_advisor_europe_1" } } advisor={ slot = political_advisor idea_token = CZE_frantisek_machnik_dod allowed = { original_tag = CZE } available = { has_completed_focus = CZE_arms_exports_1 } traits = { war_industrialist } } } } CZE_stanislav_bukovsky = { name=CZE_stanislav_bukovsky portraits={ army={ small=GFX_portrait_CZE_stanislav_bukovsky_small } } advisor = { slot = political_advisor idea_token = CZE_stanislav_bukovsky allowed = { original_tag = CZE } available = { has_completed_focus = CZE_leverage_sokol } visible = { NOT = { OR = { has_completed_focus = CZE_appeal_to_the_castle has_completed_focus = CZE_increase_funding_from_moscow } } } traits = { CZE_sokol_administrator } } } CZE_josef_cerny = { name=CZE_josef_cerny portraits={ army={ small=GFX_portrait_CZE_josef_cerny_small } } advisor = { slot = political_advisor idea_token = CZE_josef_cerny allowed = { original_tag = CZE } available = { has_completed_focus = CZE_compromise_with_the_veteran_agrarian } visible = { NOT = { OR = { has_completed_focus = CZE_increase_funding_from_moscow has_completed_focus = CZE_petition_the_nobles } } } traits = { minister_of_the_interior_abate } research_bonus = { excavation_tech = 0.10 } } } CZE_rudolf_mlcoch = { name=CZE_rudolf_mlcoch portraits={ army={ small=GFX_portrait_CZE_rudolf_mlcoch_small } } advisor = { slot = political_advisor idea_token = CZE_rudolf_mlcoch allowed = { original_tag = CZE } available = { has_completed_focus = CZE_deepend_ties_with_the_trademans } visible = { NOT = { OR = { has_completed_focus = CZE_petition_the_nobles has_completed_focus = CZE_increase_funding_from_moscow } } } research_bonus = { industry = 0.05 } traits = { CZE_minister_of_industry_and_trade } } } #Give in to Benes Faction# CZE_ludwig_czech = { name=CZE_ludwig_czech portraits={ army={ small=GFX_portrait_CZE_ludwig_czech_small } } advisor = { slot = political_advisor idea_token = CZE_ludwig_czech allowed = { original_tag = CZE } available = { has_completed_focus = CZE_closer_ties_with_the_moderate_germany_parties NOT = { has_government = fascism } } visible = { NOT = { OR = { has_completed_focus = CZE_appeal_to_the_castle has_completed_focus = CZE_increase_funding_from_moscow has_completed_focus = CZE_negotiations_with_the_autonomous_bloc } } } research_bonus = { hospital_tech = 0.25 } traits = { CZE_minister_of_public_health CZE_benes_lackey } } } CZE_karel_englis = { instance = { allowed = { has_dlc = "Peace For Our Time" } name=CZE_karel_englis portraits={ army={ small=GFX_idea_CZE_karel_englis } } advisor = { slot = political_advisor idea_token = CZE_karel_englis allowed = { original_tag = CZE } available = { has_government = democratic has_completed_focus = CZE_grow_the_anglo_czechoslovak_prague_credit_bank } visible = { NOT = { OR = { has_completed_focus = CZE_appeal_to_the_castle has_completed_focus = CZE_increase_funding_from_moscow has_completed_focus = CZE_negotiations_with_the_autonomous_bloc } } } traits = { financial_expert } } } instance = { allowed = { NOT = { has_dlc = "Peace For Our Time" } } name=CZE_karel_englis portraits={ army={ small="GFX_idea_generic_political_advisor_europe_4" } } advisor = { slot = political_advisor idea_token = CZE_karel_englis allowed = { original_tag = CZE } available = { has_government = democratic has_completed_focus = CZE_trust_in_the_west } traits = { financial_expert } } } } #Negotiations with the Autonomous Bloc# CZE_augustin_voloshyn = { name = RUT_augustin_voloshyn portraits = { civilian = { large = GFX_portrait_RUT_augustin_voloshyn small = GFX_portrait_RUT_augustin_voloshyn_small } } advisor={ slot = political_advisor idea_token = CZE_augustin_voloshyn allowed = { original_tag = CZE } available = { has_completed_focus = CZE_comprise_with_the_carpathians } visible = { CZE_RUT_is_not_its_own_thing = yes NOT = { OR = { has_completed_focus = CZE_appeal_to_the_castle has_completed_focus = CZE_placate_benes_faction has_completed_focus = CZE_increase_funding_from_moscow } } } traits = { CZE_prime_minister_of_carpathian_ukraine } ai_will_do = { factor = 0 } } corps_commander={ #Only for unit leader event. SHOULD NEVER BE VISIBLE traits={ politically_connected } skill=1 attack_skill=1 defense_skill=1 planning_skill=1 logistics_skill=1 legacy_id=-1 visible = { always = no } } } #Petition the Nobles# CZE_jan_ruckl = { name = CZE_jan_ruckl portraits={ army={ small=GFX_portrait_CZE_jan_ruckl_small } } advisor={ slot = political_advisor idea_token = CZE_jan_ruckl allowed = { original_tag = CZE } #cost = 75 available = { has_completed_focus = CZE_align_catholic_parties } visible = { #has_completed_focus = CZE_align_catholic_parties NOT = { OR = { has_completed_focus = CZE_unify_the_fascist_parties has_completed_focus = CZE_coalition_building } } } traits = { right_industrialist economist } ai_will_do = { factor = 0 } } } #Shared Communist# CZE_pavel_reiman = { name = CZE_pavel_reiman portraits={ army={ small=GFX_portrait_CZE_pavel_reiman_small } } advisor = { slot = political_advisor idea_token = CZE_pavel_reiman allowed = { original_tag = CZE } available = { has_completed_focus = CZE_expand_the_communist_press OR = { has_government = democratic has_government = communism } } visible = { NOT = { OR = { has_completed_focus = CZE_appeal_to_the_castle has_completed_focus = CZE_placate_benes_faction has_completed_focus = CZE_negotiations_with_the_autonomous_bloc } } } traits = { socialist_writer } ai_will_do = { factor = 20.000 #only available when needed } } } CZE_vaclav_kopecky = { name=CZE_vaclav_kopecky portraits={ army={ small=GFX_portrait_CZE_vaclav_kopecky_small } } advisor={ slot = political_advisor idea_token = CZE_vaclav_kopecky allowed = { original_tag = CZE } available = { has_government = communism OR = { has_completed_focus = CZE_gottwald_faction has_completed_focus = CZE_kohler_faction } } visible = { NOT = { OR = { has_completed_focus = CZE_appeal_to_the_castle has_completed_focus = CZE_placate_benes_faction has_completed_focus = CZE_negotiations_with_the_autonomous_bloc has_completed_focus = CZE_zapotocky_faction } } } traits = { veteran_communist NOR_stern_communist } ai_will_do = { factor = 0.000 } } } #Zapotocky Faction# CZE_josef_guttman = { name=CZE_josef_guttman portraits={ army={ small=GFX_idea_CZE_josef_guttmann } } advisor = { slot = political_advisor idea_token = CZE_josef_guttman allowed = { original_tag = CZE } available = { has_completed_focus = CZE_zapotocky_faction } visible = { NOT = { OR = { has_completed_focus = CZE_appeal_to_the_castle has_completed_focus = CZE_placate_benes_faction has_completed_focus = CZE_negotiations_with_the_autonomous_bloc has_completed_focus = CZE_gottwald_faction has_completed_focus = CZE_kohler_faction } } } #cost = 75 traits = { devoted_communist } } } #Kohler Faction# AUS_ernst_fischer = { name = AUS_ernst_fischer portraits={ army={ small=GFX_portrait_AUS_ernst_fischer_small } } advisor={ slot = political_advisor idea_token = AUS_ernst_fischer allowed = { original_tag = CZE } available = { has_completed_focus = CZE_recruit_communist_exiles } visible = { has_completed_focus = CZE_increase_funding_from_moscow NOT = { OR = { has_completed_focus = CZE_gottwald_faction has_completed_focus = CZE_zapotocky_faction } } } traits = { socialist_journalist austrian_exile } ai_will_do = { factor = 1 } } } #Other Advisors# CZE_vladimir_mandl = { name = CZE_vladimir_mandl portraits={ army={ small=GFX_portrait_CZE_vladimir_mandl_small } } advisor={ slot = political_advisor idea_token = CZE_vladimir_mandl allowed = { original_tag = CZE } available = { has_completed_focus = CZE_fund_vladimir_mandl_research } visible = { has_completed_focus = CZE_fund_vladimir_mandl_research } traits = { space_lawyer } research_bonus = { rocketry = 0.25 } cost = 75 ai_will_do = { factor = 0 } } } ##Intelligence## CZE_frantisek_moravec = { instance = { allowed = { NOT = { has_dlc = "Peace For Our Time" } } name = CZE_frantisek_moravec portraits={ army={ small=GFX_idea_USA_generic_3 } } advisor={ slot = political_advisor idea_token = CZE_frantisek_moravec_no_mun allowed = { has_dlc = "La Resistance" original_tag = CZE } available = { has_intelligence_agency = yes } traits = { head_of_intelligence } ai_will_do = { factor = 0.5 } } } instance = { allowed = { has_dlc = "Peace For Our Time" has_dlc = "La Resistance" } name = CZE_frantisek_moravec portraits={ army={ small=GFX_portrait_CZE_frantisek_moravec_small } } advisor={ slot = political_advisor idea_token = CZE_frantisek_moravec_mun allowed = { OR = { original_tag = CZE original_tag = ENG } } available = { has_intelligence_agency = yes if = { limit = { original_tag = CZE } has_completed_focus = CZE_department_two_expansion NOT = { has_idea = CZE_simon_drgac } } if = { limit = { NOT = { original_tag = CZE } } ROOT = { NOT = { has_war_with = CZE } } } } visible = { if = { limit = { NOT = { original_tag = CZE } } ROOT = { NOT = { has_war_with = CZE } } } } traits = { bold_intelligence_officer } on_add = { owner = { if = { limit = { original_tag = ENG GER = { NOT = { has_government = CZE } } NOT = { has_country_flag = ENG_CZE_frantisek_moravec_on_add_effect_already_happened } } if = { limit = { 9 = { has_resistance = yes is_controlled_by_ROOT_or_ally = no OR = { is_controlled_by = GER is_controlled_by = RKH } } } 9 = { add_resistance = 5 add_resistance_target = 5 add_compliance = -5 } if = { limit = { NOT = { has_country_flag = ENG_CZE_frantisek_moravec_on_add_effect_already_happened } } set_country_flag = ENG_CZE_frantisek_moravec_on_add_effect_already_happened } } if = { limit = { 75 = { has_resistance = yes is_controlled_by_ROOT_or_ally = no OR = { is_controlled_by = GER is_controlled_by = RKH } } } 75 = { add_resistance = 5 add_resistance_target = 5 add_compliance = -5 } if = { limit = { NOT = { has_country_flag = ENG_CZE_frantisek_moravec_on_add_effect_already_happened } } set_country_flag = ENG_CZE_frantisek_moravec_on_add_effect_already_happened } } if = { limit = { OR = { 9 = { has_resistance = yes is_controlled_by_ROOT_or_ally = no OR = { is_controlled_by = GER is_controlled_by = RKH } } 75 = { has_resistance = yes is_controlled_by_ROOT_or_ally = no OR = { is_controlled_by = GER is_controlled_by = RKH } } } } custom_effect_tooltip = generic_skip_one_line_tt custom_effect_tooltip = generic_can_only_happen_once_tt } } if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_increase_effect = yes custom_effect_tooltip = generic_skip_one_line_tt } } } on_remove = { owner = { if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_decrease_effect = yes } } } ai_will_do = { factor = 0.5 } } } instance = { allowed = { has_dlc = "Peace For Our Time" NOT = { has_dlc = "La Resistance" } } name = CZE_frantisek_moravec portraits={ army={ small=GFX_portrait_CZE_frantisek_moravec_small } } advisor={ slot = political_advisor idea_token = CZE_frantisek_moravec_mun_no_lar allowed = { OR = { original_tag = CZE original_tag = ENG } } available = { if = { limit = { original_tag = CZE } has_completed_focus = CZE_department_two_expansion } if = { limit = { NOT = { original_tag = CZE } } ROOT = { NOT = { has_war_with = CZE } } } } visible = { if = { limit = { NOT = { original_tag = CZE } } ROOT = { NOT = { has_war_with = CZE } } } } traits = { bold_intelligence_officer_no_lar } on_add = { owner = { if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_increase_effect = yes custom_effect_tooltip = generic_skip_one_line_tt } if = { limit = { original_tag = ENG GER = { NOT = { has_government = CZE } } NOT = { has_country_flag = ENG_CZE_frantisek_moravec_on_add_effect_already_happened } } if = { limit = { 9 = { has_resistance = yes is_controlled_by_ROOT_or_ally = no OR = { is_controlled_by = GER is_controlled_by = RKH } } } 9 = { add_resistance = 5 add_resistance_target = 5 add_compliance = -5 } if = { limit = { NOT = { has_country_flag = ENG_CZE_frantisek_moravec_on_add_effect_already_happened } } set_country_flag = ENG_CZE_frantisek_moravec_on_add_effect_already_happened } } if = { limit = { 75 = { has_resistance = yes is_controlled_by_ROOT_or_ally = no OR = { is_controlled_by = GER is_controlled_by = RKH } } } 75 = { add_resistance = 5 add_resistance_target = 5 add_compliance = -5 } if = { limit = { NOT = { has_country_flag = ENG_CZE_frantisek_moravec_on_add_effect_already_happened } } set_country_flag = ENG_CZE_frantisek_moravec_on_add_effect_already_happened } } } } } on_remove = { owner = { if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_decrease_effect = yes } } } ai_will_do = { factor = 0.5 } } } } CZE_simon_drgac = { #Head of Intelligence for the context of having DLC as František Moravec has a custom trait name = CZE_simon_drgac portraits={ army={ small=GFX_portrait_CZE_simon_drgac_small } } advisor={ slot = political_advisor idea_token = CZE_simon_drgac allowed = { has_dlc = "La Resistance" original_tag = CZE } available = { has_intelligence_agency = yes NOT = { has_idea = CZE_frantisek_moravec_mun } } traits = { head_of_intelligence } ai_will_do = { factor = 1 } } } ###GENERALS### CZE_vojtyech_luzha={ name=CZE_vojtyech_luzha portraits={ army={ large="GFX_Portrait_czechoslovakia_vojtech_luza" small=GFX_portrait_CZE_vojtyech_luzha_small } } field_marshal={ traits={ war_hero offensive_doctrine fast_planner } skill=3 attack_skill=4 defense_skill=2 planning_skill=3 logistics_skill=1 legacy_id=-1 } } CZE_josef_shnejdarek={ name=CZE_josef_shnejdarek portraits={ army={ large="GFX_Portrait_czechoslovakia_josef_snejdarek" small=GFX_portrait_CZE_josef_shnejdarek_small } } field_marshal={ traits={ war_hero defensive_doctrine thorough_planner desert_fox } skill=4 attack_skill=4 defense_skill=4 planning_skill=3 logistics_skill=2 legacy_id=-1 visible = { #Was pressured to retire in 1935 if = { limit = { original_tag = CZE } OR = { NOT = { has_dlc = "Peace For Our Time" } has_completed_focus = CZE_contact_the_czech_and_slovak_legion has_completed_focus = CZE_fight_over_silesia } } if = { limit = { original_tag = FRA has_dlc = "Peace For Our Time" CZE = { NOT = { OR = { has_completed_focus = CZE_contact_the_czech_and_slovak_legion has_completed_focus = CZE_fight_over_silesia } } } } NOT = { has_war_with = CZE } } } } } CZE_richard_tesarzhik={ name=CZE_richard_tesarzhik portraits={ army={ large="GFX_Portrait_czechoslovakia_richard_tesarik" small=GFX_portrait_CZE_richard_tesarzhik_small } } corps_commander={ traits={ armor_officer } skill=2 attack_skill=4 defense_skill=1 planning_skill=1 logistics_skill=1 legacy_id=-1 visible = { #marijn211: has zero combat experience in 1936 if = { limit = { original_tag = CZE } OR = { NOT = { has_dlc = "Peace For Our Time" } has_completed_focus = CZE_recruit_ideologically_aligned_generals } } else = { NOT = { has_war_with = CZE } } } } } CZE_sergej_vojcechovsky={ instance = { allowed = { NOT = { has_dlc = "Peace For Our Time" } } name=CZE_sergej_vojcechovsky portraits={ army={ large="GFX_Portrait_czechoslovakia_sergej_vojcechovsky" small=GFX_portrait_CZE_sergej_vojcechovsky_small } } corps_commander={ traits={ war_hero trickster winter_specialist } skill=3 attack_skill=4 defense_skill=3 planning_skill=2 logistics_skill=1 legacy_id=-1 } } instance = { allowed = { has_dlc = "Peace For Our Time" } name=CZE_sergej_vojcechovsky portraits={ army={ large="GFX_Portrait_czechoslovakia_sergej_vojcechovsky" small=GFX_portrait_CZE_sergej_vojcechovsky_small } } field_marshal={ traits={ war_hero trickster winter_specialist } skill=3 attack_skill=4 defense_skill=3 planning_skill=2 logistics_skill=1 legacy_id=-1 } } } CZE_bedrich_homola = { name=CZE_bedrich_homola portraits={ army={ large=GFX_portrait_CZE_bedrich_homola small=GFX_portrait_CZE_bedrich_homola_small } } corps_commander={ traits={ infantry_officer harsh_leader } skill=2 attack_skill=2 defense_skill=2 planning_skill=2 logistics_skill=1 legacy_id=-1 } } CZE_emil_linhart = { name=CZE_emil_linhart portraits={ army={ large=GFX_portrait_CZE_emil_linhart small=GFX_portrait_CZE_emil_linhart_small } } corps_commander={ traits={ career_officer } skill=1 attack_skill=1 defense_skill=1 planning_skill=1 logistics_skill=1 legacy_id=-1 } } CZE_frantisek_hrabcik = { name=CZE_frantisek_hrabcik portraits={ army={ large =GFX_portrait_CZE_frantisek_hrabcik small=GFX_portrait_CZE_frantisek_hrabcik_small } } corps_commander={ traits={ trait_mountaineer engineer_officer guerilla_fighter } skill=3 attack_skill=3 defense_skill=2 planning_skill=1 logistics_skill=4 legacy_id=-1 } advisor={ slot = high_command idea_token = CZE_frantisek_hrabcik allowed = { original_tag = CZE } traits = { army_guerilla_organizer_2 } cost = 100 available = { OR = { GER = { has_completed_focus = GER_demand_sudetenland } has_defensive_war = yes } OR = { has_war_with_major = yes has_country_flag = CZE_lessons_of_war_i_had_war_with_major_flag } is_subject = no } ai_will_do = { factor = 1.000 } on_add = { owner = { if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_increase_effect = yes custom_effect_tooltip = generic_skip_one_line_tt } } } on_remove = { owner = { if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_decrease_effect = yes } } } } } CZE_antonin_hasal = { name=CZE_antonin_hasal_new portraits={ army={ large=GFX_portrait_CZE_antonin_hasal small=GFX_portrait_CZE_antonin_hasal_small } } corps_commander={ traits={ infantry_officer } skill=2 attack_skill=1 defense_skill=2 planning_skill=3 logistics_skill=1 legacy_id=-1 } } CZE_lev_prchala = { name=CZE_lev_prchala portraits={ army={ large=GFX_portrait_CZE_lev_prchala small=GFX_portrait_CZE_lev_prchala_small } } corps_commander={ traits={ infantry_officer trait_reckless politically_connected } skill=2 attack_skill=1 defense_skill=3 planning_skill=1 logistics_skill=2 legacy_id=-1 } } CZE_josef_votruba = { name=CZE_josef_votruba portraits={ army={ large=GFX_portrait_CZE_josef_votruba small=GFX_portrait_CZE_josef_votruba_small } } corps_commander={ traits={ trait_mountaineer inflexible_strategist } skill=3 attack_skill=2 defense_skill=2 planning_skill=3 logistics_skill=3 legacy_id=-1 } } CZE_jan_syrovy = { name=CZE_jan_syrovy portraits={ army={ large=GFX_portrait_CZE_jan_syrovy small=GFX_portrait_CZE_jan_syrovy_small } } field_marshal={ traits={ winter_specialist war_hero media_personality } skill=4 attack_skill=3 defense_skill=3 planning_skill=4 logistics_skill=3 legacy_id=-1 } advisor={ slot = army_chief idea_token = CZE_jan_syrovy allowed = { original_tag = CZE } traits = { army_chief_morale_2 } on_add = { owner = { if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_increase_effect = yes custom_effect_tooltip = generic_skip_one_line_tt } } } on_remove = { owner = { if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_decrease_effect = yes } } } cost = 100 ai_will_do = { factor = 0 } } } CZE_alois_elias = { name=CZE_alois_elias portraits={ army={ large=GFX_portrait_CZE_alois_elias small=GFX_portrait_CZE_alois_elias_small } } corps_commander={ traits={ politically_connected } skill=2 attack_skill=1 defense_skill=2 planning_skill=2 logistics_skill=2 legacy_id=-1 visible = { #has_completed_focus = CZE_form_the_state_defense_guard } } } CZE_josef_vana = { name=CZE_josef_vana portraits={ army={ large=GFX_portrait_CZE_josef_vana small=GFX_portrait_CZE_josef_vana_small } } corps_commander={ traits={ infantry_officer winter_specialist } skill=2 attack_skill=1 defense_skill=2 planning_skill=1 logistics_skill=3 legacy_id=-1 visible = { has_completed_focus = CZE_form_the_state_defense_guard } } } CZE_emanuel_moravec = { name=CZE_emanuel_moravec portraits={ army={ large=GFX_portrait_CZE_emanuel_moravec small=GFX_portrait_CZE_emanuel_moravec_small } } corps_commander={ traits={ career_officer organizer harsh_leader } skill=2 attack_skill=2 defense_skill=1 planning_skill=3 logistics_skill=1 legacy_id=-1 visible = { has_completed_focus = CZE_revert_1926_anti_military_laws #Also collaborationist } } advisor={ cost = 100 slot = theorist idea_token = CZE_emanuel_moravec ledger = army allowed = { original_tag = CZE } available = { has_completed_focus = CZE_promote_moravec_writings } visible = { has_dlc = "Peace For Our Time" } traits = { well_renowned_military_theorist } on_add = { owner = { if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_increase_effect = yes custom_effect_tooltip = generic_skip_one_line_tt } } } on_remove = { owner = { if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_decrease_effect = yes } } } } } CZE_rudolf_viest={ instance = { allowed = { has_dlc = "Peace For Our Time" } name=CZE_rudolf_viest portraits={ army={ large=GFX_portrait_CZE_rudolf_viest small=GFX_portrait_CZE_rudolf_viest_small } } corps_commander={ traits={ career_officer organizer cavalry_leader } #We're assuming he's at his 1938 level/traits due to him being a focus reward deep in the tree. skill=3 attack_skill=4 defense_skill=2 planning_skill=3 logistics_skill=1 legacy_id=-1 visible = { if = { limit = { original_tag = CZE } has_completed_focus = CZE_elevate_slovak_officers } SLO = { OR = { exists = no is_subject_of = ROOT has_government = fascism } } if = { limit = { original_tag = FRA } CZE = { NOT = { has_completed_focus = CZE_elevate_slovak_officers } } ROOT = { NOT = { has_war_with = CZE } } } } } advisor={ slot = army_chief idea_token = CZE_rudolf_viest allowed = { original_tag = CZE } available = { SLO = { OR = { exists = no is_subject_of = ROOT has_government = fascism } } } visible = { NOT = { original_tag = FRA } } traits = { army_chief_offensive_2 } cost = 100 ai_will_do = { factor = 0.500 } on_add = { owner = { if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_increase_effect = yes custom_effect_tooltip = generic_skip_one_line_tt } } } on_remove = { owner = { if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_decrease_effect = yes } } } } } instance = { allowed = { NOT = { has_dlc = "Peace For Our Time" } } name=CZE_rudolf_viest portraits={ army={ small="GFX_idea_CZE_rudolf_viest" } } advisor={ slot = army_chief idea_token = CZE_rudolf_viest allowed = { original_tag = CZE } traits = { army_chief_offensive_2 } cost = 100 ai_will_do = { factor = 0.500 } } } } CZE_stefan_jurech = { name=CZE_stefan_jurech portraits={ army={ large = GFX_portrait_SLO_stefan_jurech small = GFX_portrait_SLO_stefan_jurech_small } } corps_commander={ traits={ career_officer infantry_officer } skill=2 attack_skill=1 defense_skill=1 planning_skill=3 logistics_skill=2 legacy_id=-1 visible = { has_completed_focus = CZE_elevate_slovak_officers SLO = { OR = { exists = no is_subject_of = CZE } } } } } ### THEORISTS ### CZE_karel_vaclav_petrik={ name="Karel Václav Petrík" portraits={ army={ small="GFX_idea_CZE_karel_vaclav_petrik" } } advisor={ cost = 100 slot = theorist idea_token = CZE_karel_vaclav_petrik ledger = army allowed = { original_tag = CZE } traits = { military_theorist } on_add = { owner = { if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_increase_effect = yes custom_effect_tooltip = generic_skip_one_line_tt } } } on_remove = { owner = { if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_decrease_effect = yes } } } } } CZE_alois_vicherek={ name=CZE_alois_vicherek portraits={ army={ small="GFX_idea_CZE_alois_vicherek" } } advisor={ cost = 100 slot = theorist idea_token = CZE_alois_vicherek ledger = air allowed = { original_tag = CZE } available = { NOT = { has_idea = CZE_alois_vicherek_advisor_idea_reform } } traits = { air_warfare_theorist } on_add = { owner = { if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_increase_effect = yes custom_effect_tooltip = generic_skip_one_line_tt } } } on_remove = { owner = { if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_decrease_effect = yes } } } } advisor = { slot = air_chief idea_token = CZE_alois_vicherek_advisor_idea_reform allowed = { original_tag = CZE } available = { NOT = { has_idea = CZE_alois_vicherek } if = { limit = { has_dlc = "Peace For Our Time" } has_completed_focus = CZE_trust_in_old_guard } if = { limit = { NOT = { has_dlc = "Peace For Our Time" } } has_completed_focus = CZE_air_is_our_sea } } traits = { air_chief_reform_3 } cost = 200 ai_will_do = { factor = 0.350 } on_add = { owner = { if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_increase_effect = yes custom_effect_tooltip = generic_skip_one_line_tt } } } on_remove = { owner = { if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_decrease_effect = yes } } } } } ### ARMY CHIEFS ### CZE_ludvik_krejci={ instance = { allowed = { has_dlc = "Peace For Our Time" } name=CZE_ludvik_krejci portraits={ army={ small="GFX_idea_CZE_ludvik_krejci" } } advisor={ slot = high_command idea_token = CZE_ludvik_krejci ledger = army allowed = { original_tag = CZE } traits = { army_infantry_3 } cost = 200 on_add = { owner = { if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_increase_effect = yes custom_effect_tooltip = generic_skip_one_line_tt } } } on_remove = { owner = { if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_decrease_effect = yes } } } ai_will_do = { factor = 1.000 } } } instance = { allowed = { NOT = { has_dlc = "Peace For Our Time" } } name=CZE_ludvik_krejci portraits={ army={ small="GFX_idea_CZE_ludvik_krejci" } } advisor={ slot = army_chief idea_token = CZE_ludvik_krejci allowed = { original_tag = CZE } traits = { army_chief_defensive_2 } cost = 100 ai_will_do = { factor = 1.000 } } } } CZE_ludvik_svoboda={ name=CZE_ludvik_svoboda portraits={ army={ small="GFX_idea_CZE_ludvik_svoboda" } } advisor={ slot = army_chief idea_token = CZE_ludvik_svoboda allowed = { original_tag = CZE } traits = { army_chief_morale_3 } cost = 200 ai_will_do = { factor = 1.000 } } } CZE_louis_eugene_faucher={ name=CZE_louis_eugene_faucher portraits={ army={ small="GFX_portrait_FRA_louis_eugene_faucher_small" } } advisor={ slot = army_chief idea_token = CZE_louis_eugene_faucher allowed = { original_tag = CZE } available = { has_completed_focus = CZE_continue_armed_force_reform has_government = democratic is_subject = no NOT = { has_war_with = FRA } } visible = { original_tag = CZE } traits = { army_chief_reform_2 } cost = 100 ai_will_do = { factor = 1.000 } on_add = { owner = { if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_increase_effect = yes custom_effect_tooltip = generic_skip_one_line_tt } } } on_remove = { owner = { if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_decrease_effect = yes } } } } advisor={ slot = high_command idea_token = CZE_louis_eugene_faucher_high_command allowed = { original_tag = FRA } traits = { army_guerilla_organizer_1 } cost = 50 available = { is_subject = no } visible = { is_subject = no } ai_will_do = { factor = 1.000 } } } CZE_melichar_frantisek={ name=CZE_melichar_frantisek portraits={ army={ large=GFX_portrait_CZE_melichar_frantisek small=GFX_portrait_CZE_melichar_frantisek_small } } corps_commander={ traits={ career_officer } skill=1 attack_skill=1 defense_skill=1 planning_skill=1 logistics_skill=1 legacy_id=-1 visible = { has_completed_focus = CZE_continue_armed_force_reform } } advisor={ slot = army_chief idea_token = CZE_melichar_frantisek allowed = { original_tag = CZE } available = { has_completed_focus = CZE_continue_armed_force_reform } traits = { army_chief_drill_2 } cost = 100 ai_will_do = { factor = 1.000 } on_add = { owner = { if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_increase_effect = yes custom_effect_tooltip = generic_skip_one_line_tt } } } on_remove = { owner = { if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_decrease_effect = yes } } } } } CZE_mikulas_dolezal = { name=CZE_mikulas_dolezal portraits={ army={ small=GFX_idea_CZE_mikulas_dolezal } } advisor={ slot = army_chief idea_token = CZE_mikulas_dolezal allowed = { original_tag = CZE } traits = { army_chief_defensive_2 } cost = 100 on_add = { owner = { if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_increase_effect = yes custom_effect_tooltip = generic_skip_one_line_tt } } } on_remove = { owner = { if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_decrease_effect = yes } } } ai_will_do = { factor = 1.000 } } } ### NAVY CHIEFS ### CZE_karel_pavala={ instance = { allowed = { NOT = { has_dlc = "Peace For Our Time" } } name=CZE_karel_pavala portraits={ army={ large="GFX_Portrait_Europe_Generic_navy_3" small="GFX_idea_generic_navy_europe_1" } } advisor={ slot = navy_chief idea_token = CZE_karel_pavala allowed = { original_tag = CZE } traits = { navy_chief_maneuver_2 } cost = 100 ai_will_do = { factor = 1.000 } } navy_leader = { traits = { navy_career_officer inshore_fighter } skill = 1 attack_skill = 1 defense_skill = 1 maneuvering_skill = 1 coordination_skill = 1 legacy_id = -1 } } instance = { allowed = { has_dlc = "Peace For Our Time" } name=CZE_karel_pavala portraits={ army={ large=GFX_portrait_CZE_karel_pavala small=GFX_portrait_CZE_karel_pavala_small } } advisor={ slot = navy_chief idea_token = CZE_karel_pavala allowed = { original_tag = CZE } traits = { navy_chief_maneuver_2 } cost = 100 ai_will_do = { factor = 1.000 } on_add = { owner = { if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_increase_effect = yes custom_effect_tooltip = generic_skip_one_line_tt } } } on_remove = { owner = { if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_decrease_effect = yes } } } } navy_leader = { traits = { navy_career_officer inshore_fighter } skill = 1 attack_skill = 1 defense_skill = 1 maneuvering_skill = 1 coordination_skill = 1 legacy_id = -1 } } } CZE_karel_pavala_army={ instance = { allowed = { has_dlc = "Peace For Our Time" } name=CZE_karel_pavala portraits={ army={ large=GFX_portrait_CZE_karel_pavala small=GFX_portrait_CZE_karel_pavala_small } } corps_commander={ #This needs to go last traits={ career_officer naval_liason } skill=1 attack_skill=1 defense_skill=1 planning_skill=1 logistics_skill=1 legacy_id=-1 visible = { has_completed_focus = CZE_expand_the_river_monitor_fleet } } } } CZE_frantisek_placak={ name=CZE_frantisek_placak portraits={ army={ small="GFX_portrait_CZE_frantisek_placak_small" } } advisor={ slot = navy_chief idea_token = CZE_frantisek_placak allowed = { original_tag = CZE } available = { has_completed_focus = CZE_restart_naval_gun_production } traits = { navy_chief_naval_gunnery_designer_2 } cost = 100 ai_will_do = { factor = 1.000 } on_add = { owner = { if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_decrease_effect = yes custom_effect_tooltip = generic_skip_one_line_tt } } } on_remove = { owner = { if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_increase_effect = yes } } } } } CZE_zdenko_hudecek={ instance = { allowed = { has_dlc = "Peace For Our Time" } name=CZE_zdenko_hudecek portraits={ army={ large=GFX_portrait_CZE_zdenko_hudecek small=GFX_portrait_CZE_zdenko_hudecek_small } } advisor = { cost = 100 slot = theorist idea_token = CZE_zdenko_hudecek_theorist_mun ledger = navy allowed = { original_tag = CZE } available = { has_country_flag = CZE_unlock_zdenko_hudecek_flag NOT = { OR = { has_idea = CZE_zdenko_hudecek_high_command_mun has_idea = CZE_zdenko_hudecek_navy_chief_mun } } } traits = { submarine_specialist } on_add = { owner = { if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_increase_effect = yes custom_effect_tooltip = generic_skip_one_line_tt } } } on_remove = { owner = { if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_decrease_effect = yes } } } } advisor={ slot = navy_chief idea_token = CZE_zdenko_hudecek_navy_chief_mun allowed = { original_tag = CZE } available = { has_country_flag = CZE_unlock_zdenko_hudecek_flag NOT = { OR = { has_idea = CZE_zdenko_hudecek_high_command_mun has_idea = CZE_zdenko_hudecek_theorist_mun } } } traits = { navy_chief_commerce_raiding_2 } cost = 100 ai_will_do = { factor = 1.000 } on_add = { owner = { if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_increase_effect = yes custom_effect_tooltip = generic_skip_one_line_tt } } } on_remove = { owner = { if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_decrease_effect = yes } } } } advisor = { slot = high_command idea_token = CZE_zdenko_hudecek_high_command_mun ledger = navy allowed = { original_tag = CZE } available = { has_country_flag = CZE_unlock_zdenko_hudecek_flag NOT = { OR = { has_idea = CZE_zdenko_hudecek_theorist_mun has_idea = CZE_zdenko_hudecek_navy_chief_mun } } } traits = { navy_submarine_2 } cost = 100 ai_will_do = { factor = 1.000 } on_add = { owner = { if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_increase_effect = yes custom_effect_tooltip = generic_skip_one_line_tt } } } on_remove = { owner = { if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_decrease_effect = yes } } } } navy_leader = { traits = { bold seawolf silent_hunter } skill = 4 attack_skill = 6 defense_skill = 1 maneuvering_skill = 3 coordination_skill = 2 legacy_id = -1 visible = { has_country_flag = CZE_unlock_zdenko_hudecek_flag } } } instance = { allowed = { NOT = { has_dlc = "Peace For Our Time" } } name=CZE_zdenko_hudecek portraits={ army={ small="GFX_idea_generic_navy_europe_2" } } advisor={ slot = navy_chief idea_token = CZE_zdenko_hudecek_navy_chief allowed = { original_tag = CZE } available = { has_country_flag = CZE_unlock_zdenko_hudecek_flag NOT = { has_idea = CZE_zdenko_hudecek_high_command } } traits = { navy_chief_commerce_raiding_2 } cost = 100 ai_will_do = { factor = 1.000 } } advisor = { slot = high_command idea_token = CZE_zdenko_hudecek_high_command ledger = navy allowed = { original_tag = CZE } available = { has_country_flag = CZE_unlock_zdenko_hudecek_flag NOT = { has_idea = CZE_zdenko_hudecek_navy_chief } } traits = { navy_submarine_2 } cost = 100 ai_will_do = { factor = 1.000 } } } } ### AIR CHIEFS ### CZE_karel_janousek={ name=CZE_karel_janousek portraits={ army={ small="GFX_idea_CZE_karel_janousek" } } advisor={ slot = air_chief idea_token = CZE_karel_janousek allowed = { original_tag = CZE } traits = { air_chief_safety_2 } cost = 100 ai_will_do = { factor = 1.000 } on_add = { owner = { if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_increase_effect = yes custom_effect_tooltip = generic_skip_one_line_tt } } } on_remove = { owner = { if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_decrease_effect = yes } } } } } CZE_jaroslav_fajfr={ name=CZE_jaroslav_fajfr portraits={ army={ small="GFX_idea_CZE_jaroslav_fajfr" } } advisor={ slot = air_chief idea_token = CZE_jaroslav_fajfr allowed = { original_tag = CZE } traits = { air_chief_ground_support_2 } cost = 100 ai_will_do = { factor = 1.000 } on_add = { owner = { if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_increase_effect = yes custom_effect_tooltip = generic_skip_one_line_tt } } } on_remove = { owner = { if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_decrease_effect = yes } } } } } CZE_jaroslav_kejla = { name = CZE_jaroslav_kejla portraits = { army = { small="GFX_portrait_CZE_jaroslav_kejla_small" } } advisor = { slot = air_chief idea_token = CZE_jaroslav_kejla_idea allowed = { original_tag = CZE } available = { has_completed_focus = CZE_expand_the_aero_clubs } traits = { air_chief_all_weather_2 } cost = 100 ai_will_do = { factor = 0.250 } on_add = { owner = { if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_increase_effect = yes custom_effect_tooltip = generic_skip_one_line_tt } } } on_remove = { owner = { if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_decrease_effect = yes } } } } } ### MILITARY HIGH COMMAND ### CZE_jan_golian={ name=CZE_jan_golian portraits={ army={ small="GFX_idea_CZE_jan_golian" } } advisor={ slot = high_command idea_token = CZE_jan_golian ledger = army allowed = { original_tag = CZE } traits = { army_regrouping_2 } cost = 100 ai_will_do = { factor = 1.000 } on_add = { owner = { if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_increase_effect = yes custom_effect_tooltip = generic_skip_one_line_tt } } } on_remove = { owner = { if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_decrease_effect = yes } } } } } CZE_josef_frantisek={ name=CZE_josef_frantisek portraits={ army={ small="GFX_idea_CZE_josef_frantisek" } } advisor={ slot = high_command idea_token = CZE_josef_frantisek ledger = air allowed = { original_tag = CZE } traits = { air_air_superiority_2 } cost = 100 on_add = { owner = { if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_increase_effect = yes custom_effect_tooltip = generic_skip_one_line_tt } } } on_remove = { owner = { if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_decrease_effect = yes } } } ai_will_do = { factor = 1.000 } } } CZE_karel_kuttelwascher={ name=CZE_karel_kuttelwascher portraits={ army={ small="GFX_idea_CZE_karel_kuttelwascher" } } advisor={ slot = high_command idea_token = CZE_karel_kuttelwascher ledger = air allowed = { original_tag = CZE } traits = { air_air_combat_training_2 } cost = 100 ai_will_do = { factor = 1.000 } on_add = { owner = { if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_increase_effect = yes custom_effect_tooltip = generic_skip_one_line_tt } } } on_remove = { owner = { if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_decrease_effect = yes } } } } } CZE_karel_prochazka = { name=CZE_karel_prochazka portraits={ army={ small=GFX_portrait_CZE_karel_prochazka_small } } advisor={ slot = high_command idea_token = CZE_karel_prochazka ledger = air allowed = { original_tag = CZE } traits = { air_air_combat_training_2 } cost = 100 ai_will_do = { factor = 1.000 } on_add = { owner = { if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_increase_effect = yes custom_effect_tooltip = generic_skip_one_line_tt } } } on_remove = { owner = { if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_decrease_effect = yes } } } } } CZE_frantisek_havel={ name=CZE_frantisek_havel portraits={ army={ small="GFX_idea_CZE_frantisek_havel" } } advisor={ slot = high_command idea_token = CZE_frantisek_havel ledger = army allowed = { original_tag = CZE } traits = { army_logistics_2 } cost = 100 on_add = { owner = { if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_increase_effect = yes custom_effect_tooltip = generic_skip_one_line_tt } } } on_remove = { owner = { if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_decrease_effect = yes } } } ai_will_do = { factor = 1.000 } } } CZE_antonin_pavlik = { name=CZE_antonin_pavlik portraits={ army={ small=GFX_portrait_CZE_antonin_pavlik_small } } advisor={ slot = high_command idea_token = CZE_antonin_pavlik ledger = army allowed = { original_tag = CZE } traits = { army_armored_2 } cost = 100 ai_will_do = { factor = 1.000 } on_add = { owner = { if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_increase_effect = yes custom_effect_tooltip = generic_skip_one_line_tt } } } on_remove = { owner = { if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_decrease_effect = yes } } } } } CZE_vladimir_prikryl = { name=CZE_vladimir_prikryl portraits={ army={ small=GFX_portrait_CZE_vladimir_prikryl_small } } advisor={ slot = high_command idea_token = CZE_vladimir_prikryl ledger = army allowed = { OR = { original_tag = CZE original_tag = SOV } } traits = { army_artillery_2 } cost = 100 ai_will_do = { factor = 1.000 } available = { if = { limit = { NOT = { original_tag = CZE } } NOT = { has_war_with = CZE } } } visible = { if = { limit = { NOT = { original_tag = CZE } } NOT = { has_war_with = CZE } } } on_add = { owner = { if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_increase_effect = yes custom_effect_tooltip = generic_skip_one_line_tt } } } on_remove = { owner = { if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_decrease_effect = yes } } } } } CZE_sergej_ingr = { name=CZE_sergej_ingr portraits={ army={ small="GFX_portrait_CZE_sergej_ingr_small" } } advisor={ slot = high_command idea_token = CZE_sergej_ingr ledger = army allowed = { OR = { original_tag = CZE original_tag = ENG } } available = { if = { limit = { original_tag = CZE } has_government = democratic } if = { limit = { NOT = { original_tag = CZE } } ROOT = { NOT = { has_war_with = CZE } } } } visible = { if = { limit = { NOT = { original_tag = CZE } } ROOT = { NOT = { has_war_with = CZE } } } } traits = { army_concealment_1 } cost = 50 ai_will_do = { factor = 0 } on_add = { owner = { if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_increase_effect = yes custom_effect_tooltip = generic_skip_one_line_tt } } } on_remove = { owner = { if = { limit = { has_power_balance = { id = CZE_bop_army_readiness } } CZE_bop_very_low_decrease_effect = yes } } } } } CZE_radola_gajda = { name=CZE_radola_gajda portraits={ army={ large=GFX_portrait_CZE_radola_gajda small=GFX_portrait_CZE_radola_gajda_military_small } civilian = { small=GFX_portrait_CZE_radola_gajda_civilian_small } } country_leader={ ideology=fascism_ideology expire="1965.1.1.1" id=-1 traits = { anti_communist JAP_militarist } } } ### SCIENTISTS ### CZE_alexej_surin = { name = CZE_alexej_surin portraits = { army = { large = GFX_portrait_CZE_alexej_surin } } scientist = { traits = { scientist_trait_armored_specialist scientist_trait_gifted_engineer } skills = { specialization_land = 3 } } } CZE_antonin_husnik = { name = CZE_antonin_husnik portraits = { army = { large = GFX_portrait_CZE_antonin_husnik } } scientist = { traits = { scientist_trait_aircraft_specialist } skills = { specialization_air = 2 } } } CZE_georg_placzek = { name = CZE_georg_placzek portraits = { army = { large = GFX_portrait_CZE_georg_placzek } } scientist = { traits = { scientist_trait_nuclear_warfare_expert scientist_trait_fast_learner } skills = { specialization_nuclear = 2 } } } }