characters={ ENG_winston_churchill={ name=ENG_winston_churchill portraits={ civilian={ large=GFX_portrait_ENG_winston_churchill } army={ small="GFX_idea_ENG_winston_churchill" } } advisor={ slot = political_advisor idea_token = ENG_winston_churchill available = { if = { limit = { original_tag = ENG } has_government = neutrality has_completed_focus = ENG_the_kings_party if = { limit = { has_dlc = "Man the Guns" } NOT = { has_autonomy_state = autonomy_supervised_state } } } else_if = { limit = { original_tag = RAJ } OR = { has_government = neutrality has_government = democratic } } } allowed = { OR = { AND = { has_dlc = "Man the Guns" original_tag = ENG } AND = { has_dlc = "Graveyard of Empires" original_tag = RAJ } } } visible = { if = { limit = { original_tag = RAJ } NOT = { has_character_flag = RAJ_churchill_as_country_leader_flag } } } traits = { royalist_bulldog } ai_will_do = { base = 1 } } country_leader={ #This country leader role is copied as Non-Aligned if Churchill is sent to RAJ - Changes here should be applied in event GOE_RAJ_loyalist.11 ideology=conservatism traits = { british_bulldog } expire="1965.1.1.1" id=-1 } } ENG_stanley_baldwin={ name=ENG_stanley_baldwin portraits={ civilian={ large=GFX_portrait_ENG_stanley_baldwin } } country_leader={ ideology=liberalism traits={ conservative_grandee } expire="1938.1.1.1" id=-1 } } ENG_oswald_mosley={ name=ENG_oswald_mosley portraits={ civilian={ large=GFX_portrait_ENG_oswald_mosley } army={ small="GFX_idea_ENG_oswald_mosley" } } advisor={ slot = political_advisor idea_token = ENG_oswald_mosley available = { has_government = neutrality has_completed_focus = ENG_the_kings_party } allowed = { original_tag = ENG has_dlc = "Man the Guns" } traits = { economic_organizer } ai_will_do = { base = 1 } } country_leader={ ideology=fascism_ideology traits={ champion_of_peace_1 economic_reformer } expire="1965.1.1.1" id=-1 } } ENG_harry_pollitt={ name=ENG_harry_pollitt portraits={ civilian={ large=GFX_portrait_ENG_harry_pollitt } army={ small="GFX_idea_harry_pollitt" } } advisor={ slot = political_advisor idea_token = harry_pollitt allowed = { original_tag = ENG } available = { if = { limit = { has_dlc = "Man the Guns" } has_government = communism } if = { limit = { has_dlc = "Man the Guns" } NOT = { has_autonomy_state = autonomy_supervised_state } } } traits = { communist_revolutionary } do_effect = { NOT = { has_government = communism } } ai_will_do = { base = 0 } } country_leader={ ideology=leninism traits={ staunch_stalinist } expire="1965.1.1.1" id=-1 } } ENG_neville_chamberlain={ name=ENG_neville_chamberlain portraits={ civilian={ large=GFX_portrait_ENG_neville_chamberlain } } country_leader={ ideology=liberalism traits = { chamberlain_appeaser rearmer } expire="1965.1.1.1" id=-1 } } ENG_horatio_dundas={ name=ENG_horatio_dundas portraits={ civilian={ large=GFX_portrait_ENG_horatio_dundas } } country_leader={ ideology=centrism traits={ quartermaster_general compassionate_gentleman } expire="1945.1.1.12" id=-1 } } ENG_robert_menzies={ #Through AST focus tree, Australian PM Menzies can become leader in ENG name=AST_robert_menzies portraits={ civilian={ large = GFX_portrait_AST_robert_menzies } } } ENG_alan_brooke={ name=ENG_alan_brooke portraits={ army={ small="GFX_idea_alan_brooke" } army={ large=GFX_portrait_ENG_alan_brooke } } advisor={ slot = army_chief idea_token = alan_brooke allowed = { original_tag = ENG } available = { NOT = { has_completed_focus = ENG_eliminate_the_upper_class } } traits = { army_chief_maneuver_3 } cost = 200 ai_will_do = { base = 0.5 } } field_marshal={ traits={ career_officer trait_cautious defensive_doctrine } skill=5 attack_skill=3 defense_skill=5 planning_skill=5 logistics_skill=3 legacy_id=997 } } ENG_jack_churchill={ name = ENG_jack_churchill portraits = { army = { large = GFX_portrait_RAJ_jack_churchill small = GFX_portrait_ENG_jack_churchill_small } } corps_commander={ traits={ inspirational_bagpiper } skill=1 attack_skill=1 defense_skill=1 planning_skill=1 logistics_skill=1 } } ENG_bernard_montgomery={ name=ENG_bernard_montgomery portraits={ army={ small="GFX_idea_bernard_montgomery" } army={ large=GFX_portrait_ENG_bernard_montgomery } } advisor={ cost = 150 slot = theorist idea_token = bernard_montgomery ledger = army allowed = { original_tag = ENG } available = { NOT = { has_completed_focus = ENG_eliminate_the_upper_class } } traits = { grand_battle_plan_expert } ai_will_do = { base = 2 modifier = { has_idea_with_trait = industrial_concern has_idea_with_trait = silent_workhorse factor = 5 } } } field_marshal={ traits={ inflexible_strategist trait_cautious media_personality organizer logistics_wizard offensive_doctrine } skill=4 attack_skill=2 defense_skill=4 planning_skill=3 logistics_skill=4 legacy_id=996 } } ENG_claude_auchinleck={ name=ENG_claude_auchinleck portraits={ army={ small="GFX_idea_claude_auchinleck" } army={ large=GFX_portrait_ENG_claude_auchinleck } } advisor={ slot = high_command idea_token = claude_auchinleck ledger = army allowed = { original_tag = ENG } traits = { army_logistics_2 } cost = 100 ai_will_do = { base = 2 } } corps_commander={ traits={ inflexible_strategist career_officer } skill=5 attack_skill=3 defense_skill=5 planning_skill=3 logistics_skill=5 legacy_id=0 } } ENG_neil_ritchie={ name=ENG_neil_ritchie portraits={ army={ large=GFX_portrait_ENG_neil_ritchie small=GFX_portrait_ENG_neil_ritchie_small } } corps_commander={ traits={ inflexible_strategist armor_officer politically_connected } skill=4 attack_skill=3 defense_skill=4 planning_skill=3 logistics_skill=3 legacy_id=0 } } ENG_alan_cunningham={ name=ENG_alan_cunningham portraits={ army={ large=GFX_portrait_ENG_alan_cunningham small=GFX_portrait_ENG_alan_cunningham_small } } corps_commander={ skill=4 attack_skill=4 defense_skill=1 planning_skill=4 logistics_skill=4 legacy_id=0 } } ENG_william_slim={ name=ENG_william_slim portraits={ army={ large=GFX_portrait_ENG_william_slim small=GFX_portrait_ENG_william_slim_small } } corps_commander={ traits={ war_hero trickster } skill=5 attack_skill=3 defense_skill=3 planning_skill=5 logistics_skill=5 legacy_id=0 } } ENG_richard_oconnor={ name=ENG_richard_oconnor portraits={ army={ large=GFX_portrait_ENG_richard_oconnor small=GFX_portrait_ENG_richard_oconnor_small } } corps_commander={ skill=4 attack_skill=2 defense_skill=4 planning_skill=4 logistics_skill=3 legacy_id=999 } } ENG_william_platt={ name=ENG_william_platt portraits={ army={ large=GFX_portrait_ENG_william_platt small=GFX_portrait_ENG_william_platt_small } } corps_commander={ skill=3 attack_skill=2 defense_skill=2 planning_skill=3 logistics_skill=3 legacy_id=0 } } ENG_george_giffard={ name=ENG_george_giffard portraits={ army={ large=GFX_portrait_ENG_george_giffard small=GFX_portrait_ENG_george_giffard_small } } corps_commander={ traits={ career_officer } skill=3 attack_skill=2 defense_skill=2 planning_skill=3 logistics_skill=3 legacy_id=0 } } ENG_harold_alexander={ name=ENG_harold_alexander portraits={ army={ small="GFX_idea_harold_alexander" } army={ large=GFX_portrait_ENG_harold_alexander } } advisor={ cost = 100 slot = theorist idea_token = harold_alexander ledger = army allowed = { original_tag = ENG } available = { NOT = { has_completed_focus = ENG_eliminate_the_upper_class } } traits = { military_theorist } ai_will_do = { base = 2 } } corps_commander={ traits={ politically_connected } skill=5 attack_skill=4 defense_skill=4 planning_skill=3 logistics_skill=5 legacy_id=995 } } ENG_jackie_smyth={ name=ENG_jackie_smyth portraits={ army={ large=GFX_portrait_ENG_jackie_smyth small=GFX_portrait_ENG_jackie_smyth_small } } corps_commander={ traits={ old_guard } skill=1 attack_skill=1 defense_skill=1 planning_skill=1 logistics_skill=1 legacy_id=0 } } ENG_thomas_jacomb_hutton={ name=ENG_thomas_jacomb_hutton portraits={ army={ large=GFX_portrait_ENG_thomas_jacomb_hutton small=GFX_portrait_ENG_thomas_jacomb_hutton_small } } corps_commander={ traits={ old_guard } skill=2 attack_skill=2 defense_skill=2 planning_skill=2 logistics_skill=1 legacy_id=0 } } ENG_arthur_percival={ name=ENG_arthur_percival portraits={ army={ large=GFX_portrait_ENG_arthur_percival small=GFX_portrait_ENG_arthur_percival_small } } corps_commander={ traits={ trait_cautious } skill=2 attack_skill=2 defense_skill=2 planning_skill=2 logistics_skill=1 legacy_id=0 } } ENG_merton_beckwithsmith={ name=ENG_merton_beckwithsmith portraits={ army={ large=GFX_portrait_ENG_merton_beckwithsmith small=GFX_portrait_ENG_merton_beckwithsmith_small } } corps_commander={ traits={ commando } skill=1 attack_skill=1 defense_skill=1 planning_skill=1 logistics_skill=1 legacy_id=0 } } ENG_henry_pownall={ name=ENG_henry_pownall portraits={ army={ large=GFX_portrait_ENG_henry_pownall small=GFX_portrait_ENG_henry_pownall_small } } corps_commander={ traits={ trickster } skill=2 attack_skill=1 defense_skill=2 planning_skill=2 logistics_skill=2 legacy_id=0 } } ENG_john_vereker={ name=ENG_john_vereker portraits={ army={ large=GFX_portrait_ENG_john_vereker small="GFX_idea_john_vereker" } } advisor={ slot = army_chief idea_token = john_vereker allowed = { original_tag = ENG } available = { NOT = { has_completed_focus = ENG_eliminate_the_upper_class } } traits = { army_chief_offensive_2 } cost = 100 ai_will_do = { base = 3 modifier = { has_idea_with_trait = industrial_concern has_idea_with_trait = silent_workhorse factor = 10 } } } corps_commander={ traits={ trait_cautious politically_connected } skill=4 attack_skill=3 defense_skill=3 planning_skill=4 logistics_skill=3 legacy_id=994 } } ENG_henry_wilson={ name=ENG_henry_wilson portraits={ army={ large=GFX_portrait_ENG_henry_wilson small=GFX_portrait_ENG_henry_wilson_small } } corps_commander={ traits={ old_guard politically_connected } skill=4 attack_skill=2 defense_skill=4 planning_skill=4 logistics_skill=3 legacy_id=0 } } ENG_william_gott={ name=ENG_william_gott portraits={ army={ large=GFX_portrait_ENG_william_gott small=GFX_portrait_ENG_william_gott_small } } corps_commander={ traits={ inflexible_strategist armor_officer war_hero } skill=3 attack_skill=2 defense_skill=3 planning_skill=2 logistics_skill=3 legacy_id=0 } } ENG_jock_campbell={ name=ENG_jock_campbell portraits={ army={ large=GFX_portrait_ENG_jock_campbell small=GFX_portrait_ENG_jock_campbell_small } } corps_commander={ traits={ armor_officer } skill=4 attack_skill=4 defense_skill=3 planning_skill=2 logistics_skill=4 legacy_id=0 } } ENG_oliver_leese={ name=ENG_oliver_leese portraits={ army={ large=GFX_portrait_ENG_oliver_leese small=GFX_portrait_ENG_oliver_leese_small } } corps_commander={ traits={ harsh_leader armor_officer politically_connected } skill=4 attack_skill=4 defense_skill=2 planning_skill=3 logistics_skill=4 legacy_id=993 } } ENG_miles_dempsey={ name=ENG_miles_dempsey portraits={ army={ large=GFX_portrait_ENG_miles_dempsey small=GFX_portrait_ENG_miles_dempsey_small } } corps_commander={ traits={ brilliant_strategist career_officer infantry_officer } skill=4 attack_skill=3 defense_skill=4 planning_skill=4 logistics_skill=2 legacy_id=0 } } ENG_brian_horrocks={ name=ENG_brian_horrocks portraits={ army={ large=GFX_portrait_ENG_brian_horrocks small=GFX_portrait_ENG_brian_horrocks_small } } corps_commander={ traits={ career_officer armor_officer war_hero } skill=3 attack_skill=1 defense_skill=3 planning_skill=3 logistics_skill=3 legacy_id=0 } } ENG_archibald_wavell={ name=ENG_archibald_wavell portraits={ army={ small="GFX_idea_archibald_wavell" } army={ large=GFX_portrait_ENG_archibald_wavell } } advisor={ slot = high_command idea_token = archibald_wavell ledger = army allowed = { original_tag = ENG } available = { NOT = { has_completed_focus = ENG_eliminate_the_upper_class } } traits = { army_regrouping_2 } cost = 100 ai_will_do = { base = 1 } } corps_commander={ traits={ career_officer } skill=4 attack_skill=4 defense_skill=2 planning_skill=3 logistics_skill=4 legacy_id=998 } } ENG_thomas_moore = { name = ENG_thomas_moore portraits={ army={ large=GFX_portrait_ENG_thomas_moore small=GFX_portrait_ENG_thomas_moore_small } } corps_commander = { traits = { jungle_rat } skill = 1 attack_skill = 1 defense_skill = 1 planning_skill = 2 logistics_skill = 1 } } ENG_james_fownes_somerville={ name=ENG_james_fownes_somerville portraits={ army={ large=GFX_portrait_ENG_james_fownes_somerville small=GFX_portrait_ENG_james_fownes_somerville_small } } navy_leader={ traits={ navy_career_officer aviation_enthusiast superior_tactician } skill=5 attack_skill=4 defense_skill=3 maneuvering_skill=4 coordination_skill=5 legacy_id=983 } } ENG_henry_harwood={ name=ENG_henry_harwood portraits={ navy={ small="GFX_idea_henry_harwood" } army={ large=GFX_portrait_ENG_henry_harwood } } advisor={ slot = high_command idea_token = henry_harwood ledger = navy allowed = { original_tag = ENG } traits = { navy_screen_2 } cost = 100 ai_will_do = { base = 0.7 } } navy_leader={ traits={ old_guard_navy bold } skill=3 attack_skill=3 defense_skill=2 maneuvering_skill=3 coordination_skill=2 legacy_id=984 } } ENG_andrew_cunningham={ name=ENG_andrew_cunningham portraits={ navy={ small="GFX_idea_andrew_cunningham" } army={ large=GFX_portrait_ENG_andrew_cunningham } } advisor={ slot = navy_chief idea_token = andrew_cunningham allowed = { original_tag = ENG } traits = { navy_chief_naval_aviation_2 } cost = 100 ai_will_do = { base = 0.5 modifier = { # Increase weight of navy chief after army chief is hired factor = 2 amount_taken_ideas = { amount > 0 slots = { army_chief } } } } } navy_leader={ traits={ gunnery_expert bold navy_career_officer blockade_runner superior_tactician } skill=5 attack_skill=5 defense_skill=4 maneuvering_skill=3 coordination_skill=4 legacy_id=985 } } ENG_bruce_fraser={ name=ENG_bruce_fraser portraits={ army={ large=GFX_portrait_ENG_bruce_fraser small=GFX_portrait_ENG_bruce_fraser_small } } navy_leader={ traits={ aviation_enthusiast naval_lineage blockade_runner } skill=4 attack_skill=3 defense_skill=2 maneuvering_skill=4 coordination_skill=4 legacy_id=986 } } ENG_john_tovey={ name=ENG_john_tovey portraits={ army={ large=GFX_portrait_ENG_john_tovey small=GFX_portrait_ENG_john_tovey_small } } navy_leader={ traits={ gentlemanly naval_lineage superior_tactician } skill=4 attack_skill=3 defense_skill=3 maneuvering_skill=2 coordination_skill=5 legacy_id=987 } } ENG_bernard_rawlings={ name=ENG_bernard_rawlings portraits={ army={ large=GFX_portrait_ENG_bernard_rawlings small=GFX_portrait_ENG_bernard_rawlings_small } } navy_leader={ traits={ gentlemanly } skill=3 attack_skill=3 defense_skill=2 maneuvering_skill=3 coordination_skill=2 legacy_id=988 } } ENG_john_cunningham={ name=ENG_john_cunningham portraits={ army={ large=GFX_portrait_ENG_john_cunningham small=GFX_portrait_ENG_john_cunningham_small } } navy_leader={ traits={ navy_career_officer green_water_expert } skill=4 attack_skill=2 defense_skill=4 maneuvering_skill=4 coordination_skill=3 legacy_id=989 } } ENG_charles_forbes={ name=ENG_charles_forbes portraits={ army={ large=GFX_portrait_ENG_charles_forbes small=GFX_portrait_ENG_charles_forbes_small } } navy_leader={ traits={ gunnery_expert fly_swatter } skill=3 attack_skill=3 defense_skill=2 maneuvering_skill=2 coordination_skill=3 legacy_id=990 } } ENG_algernon_willis={ name=ENG_algernon_willis portraits={ army={ large=GFX_portrait_ENG_algernon_willis small=GFX_portrait_ENG_algernon_willis_small } } navy_leader={ traits={ battleship_adherent spotter } skill=3 attack_skill=3 defense_skill=2 maneuvering_skill=3 coordination_skill=2 legacy_id=991 } } ENG_arthur_power={ name=ENG_arthur_power portraits={ army={ large=GFX_portrait_ENG_arthur_power small=GFX_portrait_ENG_arthur_power_small } } navy_leader={ traits={ gunnery_expert } skill=2 attack_skill=3 defense_skill=1 maneuvering_skill=1 coordination_skill=2 legacy_id=992 } } ### THEORISTS ### # Montgomery up there # Alexander up there ENG_raymond_briggs={ name=ENG_raymond_briggs portraits={ army={ small="GFX_idea_generic_army_europe_2" } } advisor={ cost = 100 slot = theorist idea_token = ENG_raymond_briggs ledger = army visible = { has_completed_focus = ENG_eliminate_the_upper_class } available = { has_completed_focus = ENG_eliminate_the_upper_class } allowed = { original_tag = ENG } traits = { military_theorist } } } ENG_james_somerville={ name=ENG_james_somerville portraits={ army={ small="GFX_idea_james_somerville" } } advisor={ cost = 150 slot = theorist idea_token = james_somerville ledger = navy allowed = { original_tag = ENG } available = { NOT = { has_completed_focus = ENG_eliminate_the_upper_class } } traits = { grand_fleet_proponent } ai_will_do = { base = 1 } } } ENG_tom_phillips={ name=ENG_tom_phillips portraits={ army={ small="GFX_idea_tom_phillips" } } advisor={ cost = 100 slot = theorist idea_token = tom_phillips ledger = navy allowed = { original_tag = ENG } traits = { naval_theorist } ai_will_do = { base = 0.5 } } } ENG_hugh_dowding={ name=ENG_hugh_dowding portraits={ army={ small="GFX_idea_hugh_dowding" } } advisor={ cost = 100 slot = theorist idea_token = hugh_dowding ledger = air allowed = { original_tag = ENG } traits = { air_warfare_theorist } ai_will_do = { base = 0.5 } } } ENG_arthur_harris={ name=ENG_arthur_harris portraits={ army={ small="GFX_idea_arthur_harris" } } advisor={ cost = 150 slot = theorist idea_token = arthur_harris ledger = air allowed = { original_tag = ENG } traits = { victory_through_airpower } ai_will_do = { base = 0.25 } } } ENG_jfc_fuller={ name=ENG_jfc_fuller portraits={ army={ small="GFX_idea_ENG_jfc_fuller" } } advisor={ cost = 200 slot = theorist idea_token = ENG_jfc_fuller ledger = army available = { has_government = fascism } allowed = { original_tag = ENG has_dlc = "Man the Guns" } traits = { blitzkrieg_theorist } ai_will_do = { base = 1 } } } # Communist ministers, intentionally without loc so they are 'randomized' ENG_random_communist_minister_14={ portraits={ army={ small="GFX_idea_generic_army_europe_5" } } advisor={ cost = 100 slot = theorist idea_token = ENG_random_communist_minister_14 ledger = air visible = { has_country_flag = ENG_trade_unions_demand_minister_appointment_14 } allowed = { original_tag = ENG } research_bonus = { rocketry = 0.050 } traits = { little_rocket_man } } } ENG_random_communist_minister_15={ portraits={ army={ small="GFX_idea_generic_army_europe_6" } } advisor={ cost = 100 slot = theorist idea_token = ENG_random_communist_minister_15 ledger = army visible = { has_country_flag = ENG_trade_unions_demand_minister_appointment_15 } allowed = { original_tag = ENG } research_bonus = { nuclear = 0.2 } traits = { nuclear_enthusiast } } } ### ARMY CHIEFS ### # Brooke up there # Vereker up there ENG_edmund_ironside={ name=ENG_edmund_ironside portraits={ army={ small="GFX_idea_edmund_ironside" } } advisor={ slot = army_chief idea_token = edmund_ironside allowed = { original_tag = ENG } traits = { army_chief_defensive_2 } cost = 100 ai_will_do = { base = 2 } } } ### NAVY CHIEFS ### # Andrew Cunningham up there ENG_ernle_chatfield={ name=ENG_ernle_chatfield portraits={ army={ small="GFX_idea_ernle_chatfield" } } advisor={ slot = navy_chief idea_token = ernle_chatfield allowed = { original_tag = ENG } traits = { navy_chief_maneuver_2 } cost = 100 ai_will_do = { base = 3 modifier = { # Increase weight of navy chief after army chief is hired factor = 2 amount_taken_ideas = { amount > 0 slots = { army_chief } } } } } } ENG_dudley_pound={ name=ENG_dudley_pound portraits={ army={ small="GFX_idea_dudley_pound" } } advisor={ slot = navy_chief idea_token = dudley_pound allowed = { original_tag = ENG } traits = { navy_chief_decisive_battle_1 } cost = 50 ai_will_do = { base = 1 modifier = { # Increase weight of navy chief after army chief is hired factor = 2 amount_taken_ideas = { amount > 0 slots = { army_chief } } } } } } ### AIR CHIEFS ### ENG_cyril_newall={ name=ENG_cyril_newall portraits={ army={ small="GFX_idea_cyril_newall" } } advisor={ slot = air_chief idea_token = cyril_newall allowed = { original_tag = ENG } traits = { air_chief_reform_2 } cost = 100 ai_will_do = { base = 2 modifier = { # Increase weight of air chief after navy chief is hired factor = 3 amount_taken_ideas = { amount > 0 slots = { navy_chief } } } } } } ENG_charles_portal={ name=ENG_charles_portal portraits={ army={ small="GFX_idea_charles_portal" } } advisor={ slot = air_chief idea_token = charles_portal allowed = { original_tag = ENG } traits = { air_chief_night_operations_2 } cost = 100 ai_will_do = { base = 3 modifier = { # Increase weight of air chief after navy chief is hired factor = 3 amount_taken_ideas = { amount > 0 slots = { navy_chief } } } } } } ENG_edward_ellington={ name=ENG_edward_ellington portraits={ army={ small="GFX_idea_edward_ellington" } } advisor={ slot = air_chief idea_token = edward_ellington allowed = { original_tag = ENG } traits = { air_chief_safety_2 } cost = 100 ai_will_do = { base = 1 modifier = { # Increase weight of air chief after navy chief is hired factor = 3 amount_taken_ideas = { amount > 0 slots = { navy_chief } } } } } } ### MILITARY HIGH COMMAND ### # Auchinleck up there # Wavell up there # Harwood up there ENG_kenneth_anderson={ name=ENG_kenneth_anderson portraits={ army={ small="GFX_idea_kenneth_anderson" } } advisor={ slot = high_command idea_token = kenneth_anderson ledger = army allowed = { original_tag = ENG } traits = { army_infantry_2 } cost = 100 ai_will_do = { base = 2 } } } ENG_sholto_douglas={ name=ENG_sholto_douglas portraits={ army={ small="GFX_idea_sholto_douglas" } } advisor={ slot = high_command idea_token = sholto_douglas ledger = air allowed = { original_tag = ENG } traits = { air_air_superiority_2 } cost = 100 ai_will_do = { base = 1 } } } ENG_trafford_leigh_mallory={ name=ENG_trafford_leigh_mallory portraits={ army={ small="GFX_idea_trafford_leigh_mallory" } } advisor={ slot = high_command idea_token = trafford_leigh_mallory ledger = air allowed = { original_tag = ENG } traits = { air_bomber_interception_2 } cost = 100 ai_will_do = { base = 1 } } } ENG_frederick_bowhill={ name=ENG_frederick_bowhill portraits={ army={ small="GFX_idea_frederick_bowhill" } } advisor={ slot = high_command idea_token = frederick_bowhill ledger = navy allowed = { original_tag = ENG } traits = { air_naval_strike_2 } cost = 100 ai_will_do = { base = 1 } } } ENG_louis_mountbatten={ #This guy is duplicated in RAJ name=ENG_louis_mountbatten portraits={ army={ small="GFX_idea_louis_mountbatten" } } advisor={ slot = high_command idea_token = louis_mountbatten ledger = army allowed = { original_tag = ENG } available = { NOT = { has_completed_focus = ENG_eliminate_the_upper_class } } traits = { navy_amphibious_assault_3 } cost = 200 ai_will_do = { base = 1.000 } } } ENG_max_horton={ name=ENG_max_horton portraits={ army={ small="GFX_idea_max_horton" } } advisor={ slot = high_command idea_token = max_horton ledger = navy allowed = { original_tag = ENG } traits = { navy_submarine_2 } cost = 100 ai_will_do = { base = 0.2 } } } ENG_david_stirling={ name=ENG_david_stirling portraits={ army={ small="GFX_idea_ENG_david_stirling" } } advisor={ slot = high_command idea_token = ENG_david_stirling ledger = army available = { has_completed_focus = ENG_special_air_service } allowed = { original_tag = ENG } traits = { army_commando_3 } cost = 200 ai_will_do = { base = 0.2 } } } ### POLITICAL ADVISORS ### # Churchill up there # Mosley up there # Pollit up there ENG_clement_attlee={ name=ENG_clement_attlee portraits={ army={ small="GFX_idea_clement_attlee" } } advisor={ slot = political_advisor idea_token = clement_attlee available = { if = { limit = { has_dlc = "Man the Guns" } NOT = { has_completed_focus = ENG_a_change_in_course } } if = { limit = { has_dlc = "Man the Guns" } NOT = { has_autonomy_state = autonomy_supervised_state } } } allowed = { original_tag = ENG } traits = { democratic_reformer } do_effect = { NOT = { has_government = democratic } } ai_will_do = { base = 0 } } } ENG_john_beckett={ name=ENG_john_beckett portraits={ army={ small="GFX_idea_john_beckett" } } advisor={ slot = political_advisor idea_token = john_beckett allowed = { original_tag = ENG } available = { if = { limit = { has_dlc = "Man the Guns" } has_government = fascism } if = { limit = { has_dlc = "Man the Guns" } NOT = { has_autonomy_state = autonomy_supervised_state } } } traits = { fascist_demagogue } do_effect = { NOT = { has_government = fascism } } ai_will_do = { base = 0 } } } ENG_philip_kerr={ name=ENG_philip_kerr portraits={ army={ small="GFX_idea_ENG_philip_kerr" } } advisor={ slot = political_advisor idea_token = ENG_philip_kerr available = { if = { limit = { has_dlc = "Man the Guns" } NOT = { has_completed_focus = ENG_no_further_appeasement } has_government = democratic } } allowed = { original_tag = ENG } traits = { silent_workhorse } ai_will_do = { base = 2 modifier = { has_country_leader = { character = ENG_stanley_baldwin ruling_only = yes } factor = 10 } } } } ENG_nevile_henderson={ name=ENG_nevile_henderson portraits={ army={ small="GFX_idea_ENG_nevile_henderson" } } advisor={ slot = political_advisor idea_token = ENG_nevile_henderson allowed = { original_tag = ENG } traits = { backroom_backstabber } ai_will_do = { base = 0.5 } } } ENG_maxwell_aitken={ name=ENG_maxwell_aitken portraits={ army={ small="GFX_idea_ENG_maxwell_aitken" } } advisor={ slot = political_advisor idea_token = ENG_maxwell_aitken allowed = { original_tag = ENG } traits = { war_industrialist } ai_will_do = { base = 2 } } } ENG_leslie_hore_belisha={ name=ENG_leslie_hore_belisha portraits={ army={ small="GFX_idea_ENG_leslie_hore_belisha" } } advisor={ slot = political_advisor idea_token = ENG_leslie_hore_belisha allowed = { original_tag = ENG } traits = { armaments_organizer } ai_will_do = { base = 0 } } } ENG_ernest_bevin={ name=ENG_ernest_bevin portraits={ army={ small="GFX_idea_ENG_ernest_bevin" } } advisor={ slot = political_advisor idea_token = ENG_ernest_bevin allowed = { original_tag = ENG } traits = { quartermaster_general } ai_will_do = { base = 1.000 } } } ENG_mary_sophia_allen={ name=ENG_mary_sophia_allen portraits={ army={ small="GFX_idea_ENG_mary_sophia_allen" } } advisor={ slot = political_advisor idea_token = ENG_mary_sophia_allen available = { has_government = fascism } allowed = { original_tag = ENG has_dlc = "Man the Guns" } traits = { princess_of_terror } ai_will_do = { base = 1.5 } } } ENG_george_orwell={ name=ENG_george_orwell portraits={ army={ small="GFX_idea_ENG_george_orwell" } } advisor={ slot = political_advisor idea_token = ENG_george_orwell available = { has_government = communism if = { limit = { has_dlc = "Man the Guns" } NOT = { has_autonomy_state = autonomy_supervised_state } } } allowed = { original_tag = ENG has_dlc = "Man the Guns" } traits = { socialist_novelist } ai_will_do = { base = 1.5 } } } ENG_sylvia_pankhurst={ name=ENG_sylvia_pankhurst portraits={ army={ small="GFX_idea_ENG_sylvia_pankhurst" } } gender = female advisor={ slot = political_advisor idea_token = ENG_sylvia_pankhurst available = { OR = { has_government = communism SWE_refuge_for_revolutionaries_trigger = yes } } allowed = { OR = { AND = { original_tag = ENG has_dlc = "Man the Guns" } AND = { original_tag = ETH has_dlc = "By Blood Alone" } AND = { original_tag = SWE has_aat = yes } } } traits = { red_suffragette } ai_will_do = { base = 1 } on_add = { owner = { IF = { limit = { has_power_balance = { id = ETH_centralization_balance } } hidden_effect = { ETH_BOP_decentralization_large_effect = yes } } } } } } ENG_david_lloyd_george={ name=ENG_david_lloyd_george portraits={ army={ small="GFX_idea_ENG_david_lloyd_george" } } advisor={ slot = political_advisor idea_token = ENG_david_lloyd_george available = { has_government = neutrality has_completed_focus = ENG_the_kings_party } allowed = { original_tag = ENG has_dlc = "Man the Guns" } traits = { old_figurehead } ai_will_do = { base = 1 } } } # Communist ministers, intentionally without loc so they are 'randomized' ENG_random_communist_minister_1={ portraits={ army={ small="GFX_idea_generic_communist_revolutionary_western_european_2d" } } advisor={ slot = political_advisor idea_token = ENG_random_communist_minister_1 visible = { has_country_flag = ENG_trade_unions_demand_minister_appointment_1 } allowed = { original_tag = ENG } traits = { propaganda_bungler } } } ENG_random_communist_minister_2={ portraits={ army={ small="GFX_idea_generic_communist_revolutionary_western_european_2d" } } advisor={ slot = political_advisor idea_token = ENG_random_communist_minister_2 visible = { has_country_flag = ENG_trade_unions_demand_minister_appointment_2 } allowed = { original_tag = ENG } traits = { silent_mule } } } ENG_random_communist_minister_3={ portraits={ army={ small="GFX_idea_generic_communist_revolutionary_western_european_2d" } } advisor={ slot = political_advisor idea_token = ENG_random_communist_minister_3 visible = { has_country_flag = ENG_trade_unions_demand_minister_appointment_3 } allowed = { original_tag = ENG } traits = { baron_of_terror } } } ENG_random_communist_minister_4={ portraits={ army={ small="GFX_idea_generic_communist_revolutionary_western_european_2d" } } advisor={ slot = political_advisor idea_token = ENG_random_communist_minister_4 visible = { has_country_flag = ENG_trade_unions_demand_minister_appointment_4 } allowed = { original_tag = ENG } traits = { compassionate_commoner } } } ENG_random_communist_minister_5={ portraits={ army={ small="GFX_idea_generic_communist_revolutionary_western_european_2d" } } advisor={ slot = political_advisor idea_token = ENG_random_communist_minister_5 visible = { has_country_flag = ENG_trade_unions_demand_minister_appointment_5 } allowed = { original_tag = ENG } traits = { backroom_windbag } } } ENG_random_communist_minister_6={ portraits={ army={ small="GFX_idea_generic_communist_revolutionary_western_european_2d" } } advisor={ slot = political_advisor idea_token = ENG_random_communist_minister_6 visible = { has_country_flag = ENG_trade_unions_demand_minister_appointment_6 } allowed = { original_tag = ENG } traits = { smooth_talking_con_man } } } ENG_random_communist_minister_7={ portraits={ army={ small="GFX_idea_generic_communist_revolutionary_western_european_2d" } } advisor={ slot = political_advisor idea_token = ENG_random_communist_minister_7 visible = { has_country_flag = ENG_trade_unions_demand_minister_appointment_7 } allowed = { original_tag = ENG } traits = { ideological_groupie } } } ENG_random_communist_minister_8={ portraits={ army={ small="GFX_idea_generic_communist_revolutionary_western_european_2d" } } advisor={ slot = political_advisor idea_token = ENG_random_communist_minister_8 visible = { has_country_flag = ENG_trade_unions_demand_minister_appointment_8 } allowed = { original_tag = ENG } traits = { fortification_armchair_general } } } ENG_random_communist_minister_9={ portraits={ army={ small="GFX_idea_generic_communist_revolutionary_western_european_2d" } } advisor={ slot = political_advisor idea_token = ENG_random_communist_minister_9 visible = { has_country_flag = ENG_trade_unions_demand_minister_appointment_9 } allowed = { original_tag = ENG } traits = { war_profiteer } } } ENG_random_communist_minister_10={ portraits={ army={ small="GFX_idea_generic_communist_revolutionary_western_european_2d" } } advisor={ slot = political_advisor idea_token = ENG_random_communist_minister_10 visible = { has_country_flag = ENG_trade_unions_demand_minister_appointment_10 } allowed = { original_tag = ENG } traits = { lieutenant_of_industry } } } ENG_random_communist_minister_11={ portraits={ army={ small="GFX_idea_generic_communist_revolutionary_western_european_2d" } } advisor={ slot = political_advisor idea_token = ENG_random_communist_minister_11 visible = { has_country_flag = ENG_trade_unions_demand_minister_appointment_11 } allowed = { original_tag = ENG } traits = { finance_graduate } } } ENG_random_communist_minister_12={ portraits={ army={ small="GFX_idea_generic_communist_revolutionary_western_european_2d" } } advisor={ slot = political_advisor idea_token = ENG_random_communist_minister_12 visible = { has_country_flag = ENG_trade_unions_demand_minister_appointment_12 } allowed = { original_tag = ENG } traits = { armaments_aficionado } } } ENG_random_communist_minister_13={ portraits={ army={ small="GFX_idea_generic_communist_revolutionary_western_european_2d" } } advisor={ slot = political_advisor idea_token = ENG_random_communist_minister_13 visible = { has_country_flag = ENG_trade_unions_demand_minister_appointment_13 } allowed = { original_tag = ENG } traits = { quartermaster_trainee } } } ENG_corgis_1={ name=ENG_corgis_1 portraits={ army={ small="GFX_idea_ENG_corgis_1" } } advisor={ slot = political_advisor idea_token = ENG_corgis_1 available = { has_government = neutrality has_completed_focus = ENG_the_kings_party has_country_leader = { name = "Elizabeth II" ruling_only = yes } } visible = { has_country_leader = { name = "Elizabeth II" ruling_only = yes } } allowed = { original_tag = ENG has_dlc = "Man the Guns" } traits = { face_licker } ai_will_do = { factor = 1.000 } } } ENG_corgis_2={ name=ENG_corgis_2 portraits={ army={ small="GFX_idea_ENG_corgis_2" } } advisor={ slot = political_advisor idea_token = ENG_corgis_2 available = { has_government = neutrality has_completed_focus = ENG_the_kings_party has_country_leader = { name = "Elizabeth II" ruling_only = yes } } visible = { has_country_leader = { name = "Elizabeth II" ruling_only = yes } } allowed = { original_tag = ENG has_dlc = "Man the Guns" } traits = { heels_nipper } ai_will_do = { factor = 1.000 } } } ENG_corgis_3={ name=ENG_corgis_3 portraits={ army={ small="GFX_idea_ENG_corgis_3" } } advisor={ slot = political_advisor idea_token = ENG_corgis_3 available = { has_government = neutrality has_completed_focus = ENG_the_kings_party has_country_leader = { name = "Elizabeth II" ruling_only = yes } } visible = { has_country_leader = { name = "Elizabeth II" ruling_only = yes } } allowed = { original_tag = ENG has_dlc = "Man the Guns" } traits = { snuggler } ai_will_do = { factor = 1.000 } } } ENG_stewart_menzies={ name=ENG_stewart_menzies portraits={ army={ small="GFX_idea_eng_stewart_menzies" } } advisor={ slot = political_advisor idea_token = eng_stewart_menzies available = { has_intelligence_agency = yes } allowed = { original_tag = ENG has_dlc = "La Resistance" } traits = { head_of_intelligence } ai_will_do = { base = 0.5 } } } ENG_alan_turing={ name=ENG_alan_turing portraits={ army={ small="GFX_idea_eng_alan_turing" } } advisor={ slot = political_advisor idea_token = eng_alan_turing available = { has_intelligence_agency = yes custom_trigger_tooltip = { tooltip = cyptology_tooltip_tt has_done_agency_upgrade = upgrade_form_department } } ai_will_do = { base = 1 modifier = { has_political_power < 200 factor = 0 } } allowed = { original_tag = ENG has_dlc = "La Resistance" } traits = { mastermind_code_cracker } } } ##### # # #### # ###### # # ##### # #### ##### #### # # # # # ## # # # # # # ##### # # ##### # # # # # #### # #### # # # # # # # # # # # # # # # # # # # ## # # # # # # # ##### #### # ###### # # # # #### # #### ENG_james_chadwick = { name = ENG_james_chadwick portraits = { army = { large = GFX_portrait_ENG_james_chadwick small = GFX_idea_james_chadwick } } scientist = { traits = { scientist_trait_nuclear_warfare_expert } skills = { specialization_nuclear = 2 } } #advisor = { # cost = 100 # slot = theorist # idea_token = james_chadwick # ledger = army # allowed = { # original_tag = ENG # } # research_bonus = { # nuclear = 0.150 # } # traits = { # nuclear_scientist # } #} } ENG_frank_whittle = { name = ENG_frank_whittle portraits = { army = { large = GFX_portrait_ENG_frank_whittle small = GFX_idea_frank_whittle } } scientist = { traits = { scientist_trait_jet_expert scientist_trait_bright } skills = { specialization_air = 2 } } #advisor = { # cost = 100 # slot = theorist # idea_token = frank_whittle # ledger = air # allowed = { # original_tag = ENG # } # research_bonus = { # rocketry = 0.150 # } # traits = { # rocket_scientist # } #} } ENG_john_cockcroft = { name = ENG_john_cockcroft portraits = { army = { large = GFX_portrait_ENG_john_cockcroft } } scientist = { traits = { scientist_trait_nuclear_power_expert } skills = { specialization_nuclear = 2 } } } ENG_charles_goodeve = { name = ENG_charles_goodeve portraits = { army = { large = GFX_portrait_ENG_charles_goodeve } } scientist = { traits = { scientist_trait_surface_ship_specialist } skills = { specialization_naval = 2 } } } ENG_nevil_shute = { name = ENG_nevil_shute portraits = { army = { large = GFX_portrait_ENG_nevil_shute } } scientist = { traits = { scientist_trait_aircraft_specialist scientist_trait_gifted_engineer } skills = { specialization_air = 2 } } } ENG_robert_watson_watt = { name = ENG_robert_watson_watt portraits = { army = { large = GFX_portrait_ENG_robert_watson_watt } } scientist = { traits = { scientist_trait_electronics_specialist } skills = { specialization_air = 2 } } } }