characters = { HUN_miklos_horthy = { instance = { allowed = { has_dlc = "Death or Dishonor" NOT = { has_dlc = "Gotterdammerung" } } name = HUN_miklos_horthy portraits = { navy = { #Can become Navy leader and therefore navy advisor large = "GFX_Portrait_hungary_miklos_horthy_admiral" small = "GFX_idea_HUN_miklos_horthy_admiral" } civilian = { large = "GFX_Portrait_hungary_miklos_horthy" } } country_leader = { ideology = oligarchism traits = { fascist_sympathies anti_communist } expire = "1965.1.1.1" id = 500 } country_leader = { ideology = fascism_ideology traits = { anti_communist } expire = "1965.1.1.1" id = 503 } } instance = { allowed = { NOT = { has_dlc = "Death or Dishonor" } NOT = { has_dlc = "Gotterdammerung" } } name = HUN_miklos_horthy portraits = { civilian = { large = "GFX_Portrait_hungary_miklos_horthy" } } country_leader = { ideology = oligarchism expire = "1965.1.1.1" id = 500 } country_leader = { ideology = fascism_ideology expire = "1965.1.1.1" id = 500 } } instance = { allowed = { has_dlc = "Gotterdammerung" } name = HUN_miklos_horthy portraits = { navy = { #Can become Navy leader and therefore navy advisor large = "GFX_Portrait_hungary_miklos_horthy_admiral" small = "GFX_idea_HUN_miklos_horthy_admiral" } civilian = { large = GFX_portrait_HUN_miklos_horthy small = GFX_portrait_HUN_miklos_horthy_small } } country_leader = { ideology = oligarchism traits = { fascist_sympathies anti_communist HUN_the_regent } expire = "1965.1.1.1" id = 500 } #field_marshal = { # traits = { politically_connected inflexible_strategist media_personality } # skill = 2 # attack_skill = 1 # defense_skill = 1 # planning_skill = 2 # logistics_skill = 2 # legacy_id = -1 # visible = { # #has_country_leader = { # # ruling_only = yes # # character = HUN_miklos_horthy # #} # has_completed_focus = wuw_HUN_pass_statute_xix # } #} navy_leader = { traits = { gunnery_expert navy_media_personality superior_tactician } skill = 3 legacy_id = 556 #Navy Miklos attack_skill = 2 defense_skill = 2 maneuvering_skill = 2 coordination_skill = 4 visible = { OR = { has_completed_focus = wuw_HUN_strengthen_horthys_reign has_completed_focus = wuw_HUN_end_the_regency } } } advisor = { slot = navy_chief idea_token = HUN_miklos_horthy allowed = { original_tag = HUN } available = { has_completed_focus = wuw_HUN_reinstate_the_navy NOT = { OR = { has_government = communism has_government = fascism } } } traits = { navy_chief_reform_2 } cost = 100 ai_will_do = { factor = 2 } } } } HUN_otto_von_habsburg = { instance = { allowed = { NOT = { has_dlc = "Gotterdammerung" } } name = HUN_otto_von_habsburg portraits = { civilian={ large = "GFX_Portrait_hungary_otto_von_hapsburg" } } country_leader = { ideology = despotism traits = { HUN_the_habsburg_prince } expire = "1965.1.1.1" id = -1 } } instance = { allowed = { has_dlc = "Gotterdammerung" } name = HUN_otto_von_habsburg portraits = { civilian = { large = "GFX_Portrait_hungary_otto_von_hapsburg" small = GFX_portrait_HUN_otto_von_habsburg_small } army = { large = GFX_portrait_HUN_otto_von_habsburg_military small = GFX_portrait_HUN_otto_von_habsburg_military_small } } country_leader = { ideology = despotism traits = { HUN_the_habsburg_prince } expire = "1965.1.1.1" id = -1 } # Basically only available if country leader field_marshal = { traits = { politically_connected } skill = 2 attack_skill = 2 defense_skill = 1 planning_skill = 3 logistics_skill = 2 legacy_id = -1 visible = { OR = { AND = { original_tag = HUN has_country_leader = { ruling_only = yes character = HUN_otto_von_habsburg } } AND = { original_tag = AUS has_country_flag = AUS_otto_on_the_battlefield_flag } } } } } } HUN_joseph_august_von_habsburg = { name = HUN_joseph_august_von_habsburg portraits = { civilian = { large = GFX_portrait_HUN_joseph_august_von_habsburg small = GFX_portrait_HUN_joseph_august_von_habsburg_small } } #country_leader = { # ideology = despotism # traits = { HUN_the_old_warden } # expire = "1965.1.1.1" # id = -1 #} field_marshal = { traits = { inflexible_strategist politically_connected old_guard } skill = 3 attack_skill = 2 defense_skill = 3 planning_skill = 3 logistics_skill = 1 legacy_id = -1 visible = { OR = { has_completed_focus = wuw_HUN_invite_otto_to_the_throne has_completed_focus = wuw_HUN_the_old_habsburg_king } } } } HUN_istvan_horthy = { name = HUN_istvan_horthy portraits = { civilian = { large = GFX_portrait_HUN_istvan_horthy small = GFX_portrait_HUN_istvan_horthy_small } } #country_leader = { # ideology = despotism # traits = { dislikes_germany HUN_popular_aviator } # expire = "1965.1.1.1" # id = -1 #} advisor = { slot = political_advisor idea_token = HUN_istvan_horthy allowed = { original_tag = HUN } visible = { NOT = { OR = { has_completed_focus = wuw_HUN_end_the_regency has_completed_focus = wuw_HUN_end_the_white_terror has_completed_focus = wuw_HUN_undermine_the_admiral } } } available = { AND = { has_completed_focus = wuw_HUN_act_of_defense has_country_leader = { ruling_only = yes character = HUN_miklos_horthy } } } traits = { war_industrialist } ai_will_do = { base = 1 } } } HUN_ferenc_szalasi = { name = HUN_ferenc_szalasi portraits = { civilian = { large = GFX_portrait_HUN_ferenc_szalasi } army = { small = GFX_portrait_HUN_ferenc_szalasi_small } } country_leader = { ideology = nazism traits = { HUN_national_socialist_irredentist } expire = "1965.1.1.1" id = -1 } # Basically only available if country leader field_marshal = { traits = { infantry_officer politically_connected } skill = 2 attack_skill = 2 defense_skill = 1 planning_skill = 2 logistics_skill = 2 legacy_id = -1 visible = { has_country_leader = { ruling_only = yes character = HUN_ferenc_szalasi } } } } HUN_matyas_rakosi = { instance = { allowed = { NOT = { has_dlc = "Gotterdammerung" } } name = HUN_matyas_rakosi portraits = { civilian = { large = "GFX_Portrait_hungary_matyas_rakosi" } } country_leader = { ideology = stalinism traits = { } expire = "1965.1.1.1" id = -1 } } instance = { allowed = { has_dlc = "Gotterdammerung" } name = HUN_matyas_rakosi portraits = { civilian = { large = GFX_portrait_HUN_matyas_rakosi small = GFX_portrait_HUN_matyas_rakosi_civilian_small } army = { small = GFX_portrait_HUN_matyas_rakosi_military_small } } country_leader = { ideology = stalinism traits = { HUN_ardent_stalinist } expire = "1965.1.1.1" id = -1 } } } HUN_bela_kun = { name = HUN_bela_kun portraits = { civilian = { large = "GFX_Portrait_hungary_bela_kun" } } #country_leader = { # ideology = marxism # traits = { HUN_the_hungarian_lenin } # expire = "1965.1.1.1" # id = -1 #} } HUN_arpad_szakasits = { instance = { allowed = { NOT = { has_dlc = "Gotterdammerung" } } name = HUN_arpad_szakasits portraits = { civilian = { large = "GFX_portrait_HUN_arpad_szakasits" small = "GFX_portrait_HUN_arpad_szakasits_small" } } country_leader = { ideology = socialism expire = "1965.1.1.1" id = -1 } } instance = { allowed = { has_dlc = "Gotterdammerung" } name = HUN_arpad_szakasits portraits = { civilian = { large = GFX_portrait_HUN_arpad_szakasits small = GFX_portrait_HUN_arpad_szakasits_small } } country_leader = { ideology = socialism traits = { HUN_socialist_bulwark } expire = "1965.1.1.1" id = -1 } } } HUN_mihaly_karolyi = { name = HUN_mihaly_karolyi portraits = { civilian = { large = GFX_portrait_HUN_mihaly_karolyi } } #country_leader = { # ideology = conservatism # traits = { HUN_veteran_president } # expire = "1965.1.1.1" # id = -1 #} } HUN_janos_zichy = { name = HUN_janos_zichy portraits = { civilian = { large = GFX_portrait_HUN_janos_zichy } } #country_leader = { # ideology = liberalism # traits = { HUN_christian_academic } # expire = "1965.1.1.1" # id = -1 #} } HUN_carl_wilhelm = { name = HUN_carl_wilhelm portraits = { civilian = { large = GFX_portrait_HUN_carl_wilhelm small = GFX_portrait_HUN_carl_wilhelm_civilian_small } army = { small = GFX_portrait_HUN_carl_wilhelm_military_small } } #country_leader = { # ideology = liberalism # traits = { HUN_duke_of_sormland_king_of_hungarians } # expire = "1965.1.1.1" # id = -1 #} } HUN_franz_friedrich = { #Can be given country leader roles later instance = { allowed = { NOT = { has_dlc = "Gotterdammerung" } } name = HUN_franz_friedrich portraits = { #army = { # large = "GFX_Portrait_hungary_friedrich_franz" #} civilian = { large = "GFX_Portrait_hungary_friedrich_franz" } } } instance = { allowed = { has_dlc = "Gotterdammerung" } name = HUN_franz_friedrich portraits = { #army = { # large = "GFX_Portrait_hungary_friedrich_franz" #} civilian = { large = GFX_portrait_HUN_franz_friedrich small = GFX_portrait_HUN_franz_friedrich_small } } #country_leader = { # ideology = despotism # traits = { HUN_duke_and_king_of_mecklenburg } # expire = "1965.1.1" #} } } # Should not exist if you have wuw! HUN_istvan_szechenyi = { name = HUN_istvan_szechenyi portraits = { civilian = { large = "GFX_Portrait_hungary_istvan_szechenyi" } } country_leader = { ideology = falangism expire = "1948.1.1.12" id = -1 } } HUN_geza_lakatos = { instance = { allowed = { NOT = { has_dlc = "Gotterdammerung" } } name = HUN_geza_lakatos portraits = { army = { large = "GFX_Portrait_hungary_geza_lakatos" small = "GFX_idea_HUN_geza_lakatos" } } corps_commander = { skill = 3 attack_skill = 3 defense_skill = 2 planning_skill = 3 logistics_skill = 2 legacy_id = -1 } } instance = { allowed = { has_dlc = "Gotterdammerung" } name = HUN_geza_lakatos portraits = { army = { large = "GFX_Portrait_hungary_geza_lakatos" small = "GFX_idea_HUN_geza_lakatos" } } # Will be upgradeable through various focuses corps_commander = { traits = { trait_HUN_vitez infantry_officer } skill = 2 attack_skill = 2 defense_skill = 1 planning_skill = 2 logistics_skill = 2 legacy_id = -1 visible = { NOT = { has_government = fascism } } } } } HUN_ivan_hindy = { instance = { allowed = { NOT = { has_dlc = "Gotterdammerung" } } name = HUN_ivan_hindy portraits = { army = { large = "GFX_Portrait_hungary_ivan_hindy" small = "GFX_idea_HUN_ivan_hindy" } } corps_commander = { traits = { trickster } skill = 4 attack_skill = 3 defense_skill = 4 planning_skill = 2 logistics_skill = 4 legacy_id = -1 } } instance = { allowed = { has_dlc = "Gotterdammerung" } name = HUN_ivan_hindy portraits = { army = { large = "GFX_Portrait_hungary_ivan_hindy" small = "GFX_idea_HUN_ivan_hindy" } } # Will be upgradeable thorugh the focus tree corps_commander = { traits = { trickster } skill = 2 attack_skill = 2 defense_skill = 1 planning_skill = 2 logistics_skill = 2 legacy_id = -1 } advisor = { slot = high_command idea_token = HUN_ivan_hindy allowed = { original_tag = HUN } available = { has_completed_focus = wuw_HUN_award_military_promotions } traits = { army_logistics_2 } cost = 50 ai_will_do = { base = 1 } } } } HUN_karoly_beregfy = { instance = { allowed = { NOT = { has_dlc = "Gotterdammerung" } } name = HUN_karoly_beregfy portraits = { army = { large = "GFX_Portrait_hungary_karoly_beregfy" small = "GFX_idea_HUN_karoly_beregfy" } } corps_commander = { skill = 1 attack_skill = 1 defense_skill = 1 planning_skill = 1 logistics_skill = 1 legacy_id = -1 } } instance = { allowed = { has_dlc = "Gotterdammerung" } name = HUN_karoly_beregfy portraits = { army = { large = "GFX_Portrait_hungary_karoly_beregfy" small = "GFX_idea_HUN_karoly_beregfy" } } corps_commander = { traits = { trait_HUN_fascist_sympathies } skill = 1 attack_skill = 1 defense_skill = 1 planning_skill = 1 logistics_skill = 1 legacy_id = -1 visible = { NOT = { OR = { has_government = communism has_government = democratic } } } } advisor = { slot = army_chief idea_token = HUN_karoly_beregfy allowed = { original_tag = HUN } available = { has_completed_focus = wuw_HUN_invest_in_ludovica_academy NOT = { OR = { has_government = communism has_government = democratic } } } traits = { army_chief_drill_2 } cost = 100 ai_will_do = { base = 1 } } } } HUN_lajos_veress = { instance = { allowed = { NOT = { has_dlc = "Gotterdammerung" } } name = HUN_lajos_veress portraits = { army = { large = "GFX_Portrait_hungary_lajos_veress" small = "GFX_idea_HUN_lajos_veress" } } corps_commander = { traits = { armor_officer } skill = 2 attack_skill = 2 defense_skill = 1 planning_skill = 2 logistics_skill = 2 legacy_id = -1 } } instance = { allowed = { has_dlc = "Gotterdammerung" } name = HUN_lajos_veress portraits = { army = { large = "GFX_Portrait_hungary_lajos_veress" small = "GFX_idea_HUN_lajos_veress" } } corps_commander = { traits = { armor_officer cavalry_leader } skill = 2 attack_skill = 2 defense_skill = 1 planning_skill = 2 logistics_skill = 2 legacy_id = -1 visible = { NOT = { has_government = fascism } } } } } HUN_ferenc_feketehalmyczeydner = { instance = { allowed = { NOT = { has_dlc = "Gotterdammerung" } } name = HUN_ferenc_feketehalmyczeydner portraits = { army = { large = "GFX_Portrait_hungary_ferenc_feketehalmy_czeydner" small = "GFX_idea_HUN_ferenc_feketehalmy_czeydner" } } field_marshal = { skill = 2 attack_skill = 2 defense_skill = 1 planning_skill = 2 logistics_skill = 2 legacy_id = -1 } } instance = { allowed = { has_dlc = "Gotterdammerung" } name = HUN_ferenc_feketehalmyczeydner portraits = { army = { large = "GFX_Portrait_hungary_ferenc_feketehalmy_czeydner" small = "GFX_idea_HUN_ferenc_feketehalmy_czeydner" } } # Can become a field marshal through the military promotions focus corps_commander = { traits = { trait_HUN_vitez trait_HUN_fascist_sympathies } skill = 2 attack_skill = 2 defense_skill = 1 planning_skill = 2 logistics_skill = 2 legacy_id = -1 visible = { NOT = { OR = { has_government = communism has_government = democratic } } } } advisor = { slot = air_chief idea_token = HUN_ferenc_feketehalmyczeydner allowed = { original_tag = HUN } available = { has_completed_focus = wuw_HUN_make_the_magyar_legiero_known } traits = { air_chief_ground_support_2 } cost = 100 ai_will_do = { base = 1 } } } } HUN_vilmos_nagy = { name = HUN_vilmos_nagy portraits = { army = { large = GFX_portrait_HUN_vilmos_nagy small = GFX_portrait_HUN_vilmos_nagy_small } } corps_commander = { traits = { armor_officer cavalry_leader } skill = 2 attack_skill = 2 defense_skill = 2 planning_skill = 1 logistics_skill = 2 legacy_id = -1 #visible = { #} } advisor = { slot = high_command idea_token = HUN_vilmos_nagy allowed = { original_tag = HUN } available = { has_completed_focus = wuw_HUN_form_the_gyorshadtest } traits = { army_cavalry_2 } cost = 100 ai_will_do = { base = 1 } } } HUN_jozsef_bajnoczy = { name = HUN_jozsef_bajnoczy portraits = { army = { large = GFX_portrait_HUN_jozsef_bajnoczy small = GFX_portrait_HUN_jozsef_bajnoczy_small } } corps_commander = { traits = { organizer trait_HUN_vitez } skill = 2 attack_skill = 1 defense_skill = 1 planning_skill = 3 logistics_skill = 2 legacy_id = -1 #visible = { #} } } HUN_karoly_bartha = { name = HUN_karoly_bartha portraits = { army = { large = GFX_portrait_HUN_karoly_bartha small = GFX_portrait_HUN_karoly_bartha_small } } # Should be upgraded to field marshal through the focus wuw_HUN_award_military_promotions corps_commander = { traits = { inflexible_strategist trait_HUN_vitez } skill = 1 attack_skill = 1 defense_skill = 1 planning_skill = 1 logistics_skill = 1 legacy_id = -1 #visible = { #} } } HUN_dome_sztojay = { name = HUN_dome_sztojay portraits = { army = { large = GFX_portrait_HUN_dome_sztojay small = GFX_portrait_HUN_dome_sztojay_small } } corps_commander = { traits = { trait_HUN_fascist_sympathies } skill = 1 attack_skill = 1 defense_skill = 1 planning_skill = 1 logistics_skill = 1 legacy_id = -1 visible = { NOT = { OR = { has_government = communism has_government = democratic } } } } } HUN_jeno_oszkar_ruszkay = { name = HUN_jeno_oszkar_ruszkay portraits = { army = { large = GFX_portrait_HUN_jeno_oszkar_ruszkay small = GFX_portrait_HUN_jeno_oszkar_ruszkay_small } } corps_commander = { traits = { old_guard trait_HUN_fascist_sympathies trait_HUN_vitez } skill = 2 attack_skill = 1 defense_skill = 2 planning_skill = 2 logistics_skill = 2 legacy_id = -1 visible = { NOT = { OR = { has_government = communism has_government = democratic } } } } } HUN_janos_voros = { name = HUN_janos_voros portraits = { army = { large = GFX_portrait_HUN_janos_voros small = GFX_portrait_HUN_janos_voros_small } } corps_commander = { traits = { trickster } skill = 2 attack_skill = 2 defense_skill = 1 planning_skill = 2 logistics_skill = 2 legacy_id = -1 visible = { } } } HUN_lajos_csatay = { name = HUN_lajos_csatay portraits = { army = { large = GFX_portrait_HUN_lajos_csatay small = GFX_portrait_HUN_lajos_csatay_small } } corps_commander = { traits = { skilled_staffer trait_HUN_vitez } skill = 2 attack_skill = 1 defense_skill = 2 planning_skill = 2 logistics_skill = 2 legacy_id = -1 visible = { } } } HUN_sandor_gyorffy_bengyel = { name = HUN_sandor_gyorffy_bengyel portraits = { army = { large = GFX_portrait_HUN_sandor_gyorffy_bengyel small = GFX_portrait_HUN_sandor_gyorffy_bengyel_small } } corps_commander = { traits = { infantry_officer inflexible_strategist } skill = 1 attack_skill = 1 defense_skill = 1 planning_skill = 1 logistics_skill = 1 legacy_id = -1 visible = { } } } HUN_zoltan_decleva = { name = HUN_zoltan_decleva portraits = { army = { large = GFX_portrait_HUN_zoltan_decleva small = GFX_portrait_HUN_zoltan_decleva_small } } # Should prob be promoteable etc by Joseph August as he was close to him through marriage corps_commander = { traits = { trait_mountaineer trait_HUN_vitez } skill = 1 attack_skill = 1 defense_skill = 1 planning_skill = 1 logistics_skill = 1 legacy_id = -1 visible = { } } } HUN_elemer_gorondy_novak = { name = HUN_elemer_gorondy_novak portraits = { army = { large = GFX_portrait_HUN_elemer_gorondy_novak small = GFX_portrait_HUN_elemer_gorondy_novak_small } } corps_commander = { traits = { cavalry_leader } skill = 1 attack_skill = 1 defense_skill = 1 planning_skill = 1 logistics_skill = 1 legacy_id = -1 visible = { } } } HUN_bela_miklos = { name = HUN_bela_miklos portraits = { army = { large = GFX_portrait_HUN_bela_miklos small = GFX_portrait_HUN_bela_miklos_small } } corps_commander = { traits = { cavalry_leader trickster trait_HUN_vitez } skill = 2 attack_skill = 2 defense_skill = 1 planning_skill = 2 logistics_skill = 2 legacy_id = -1 visible = { } } } HUN_kocsard_janky = { name = HUN_kocsard_janky portraits = { army = { large = GFX_portrait_HUN_kocsard_janky small = GFX_portrait_HUN_kocsard_janky_small } } corps_commander = { traits = { trait_HUN_vitez cavalry_leader old_guard inflexible_strategist } skill = 4 attack_skill = 4 defense_skill = 3 planning_skill = 3 logistics_skill = 3 legacy_id = -1 visible = { has_country_flag = HUN_recalled_kocsard_janky_flag } } } HUN_antal_freiherr = { name = HUN_antal_freiherr portraits = { army = { large = GFX_portrait_HUN_antal_freiherr small = GFX_portrait_HUN_antal_freiherr_small } } corps_commander = { traits = { cavalry_leader trait_mountaineer old_guard } skill = 4 attack_skill = 4 defense_skill = 2 planning_skill = 3 logistics_skill = 4 legacy_id = -1 visible = { OR = { has_completed_focus = wuw_HUN_invite_otto_to_the_throne has_completed_focus = wuw_HUN_the_old_habsburg_king } } } } HUN_vasyl_vyshyvanyi = { name = HUN_vasyl_vyshyvanyi portraits = { army = { large = GFX_portrait_UKR_vasyl_vyshyvany small = GFX_portrait_UKR_vasyl_vyshyvany_small } civilian = { large = GFX_portrait_UKR_vasyl_vyshyvany } } field_marshal = { traits = { infantry_leader organizer inspirational_leader aggressive_assaulter } skill = 4 attack_skill = 3 defense_skill = 2 planning_skill = 4 logistics_skill = 4 legacy_id = -1 visible = { OR = { has_completed_focus = wuw_HUN_reenlist_the_sich_riflemen has_completed_focus = wuw_HUN_revenge_for_the_brusilov_offensive } } } } HUN_pal_pronay = { name = HUN_pal_pronay portraits = { army = { large = GFX_portrait_HUN_pal_pronay small = GFX_portrait_HUN_pal_pronay_small } } corps_commander = { traits = { trickster militias_officer } skill = 1 attack_skill = 2 defense_skill = 1 planning_skill = 1 logistics_skill = 1 legacy_id = -1 visible = { OR = { has_completed_focus = wuw_HUN_reestablish_the_rongyos_garda has_completed_focus = wuw_HUN_stage_an_uprising_in_leitha } } } } HUN_imre_kemeri_nagy = { name = HUN_imre_kemeri_nagy portraits = { army = { large = GFX_portrait_HUN_imre_kemeri_nagy small = GFX_portrait_HUN_imre_kemeri_nagy_small } } corps_commander = { traits = { winter_specialist militias_officer } skill = 2 attack_skill = 2 defense_skill = 2 planning_skill = 1 logistics_skill = 2 legacy_id = -1 visible = { OR = { has_completed_focus = wuw_HUN_reestablish_the_rongyos_garda has_completed_focus = wuw_HUN_stage_an_uprising_in_leitha } } } } ### THEORISTS ### HUN_shvoy_kalman = { instance = { allowed = { NOT = { has_dlc = "Gotterdammerung" } } name = HUN_shvoy_kalman portraits = { army = { small = "GFX_idea_HUN_shvoy_kalman" } } advisor = { cost = 100 slot = theorist idea_token = HUN_shvoy_kalman ledger = army allowed = { original_tag = HUN } traits = { military_theorist } } } instance = { allowed = { has_dlc = "Gotterdammerung" } name = HUN_shvoy_kalman portraits = { army = { small = "GFX_idea_HUN_shvoy_kalman" } } advisor = { cost = 100 slot = theorist idea_token = HUN_shvoy_kalman ledger = army allowed = { original_tag = HUN } available = { OR = { has_completed_focus = wuw_HUN_hold_war_games wuw_HUN_does_not_have_trianon = yes } } traits = { military_theorist } ai_will_do = { base = 3 } } } } HUN_gyorgy_jendrassik = { name = HUN_gyorgy_jendrassik portraits = { army = { large = GFX_portrait_HUN_gyorgy_jendrassik small = GFX_idea_HUN_gyorgy_jendrassik } } scientist = { traits = { scientist_trait_jet_expert } skills = { specialization_air = 2 } } advisor = { cost = 100 slot = theorist idea_token = HUN_gyorgy_jendrassik ledger = air allowed = { original_tag = HUN } available = { if = { limit = { has_dlc = "Gotterdammerung" } OR = { has_completed_focus = wuw_HUN_undercover_air_maneuvers wuw_HUN_does_not_have_trianon = yes } } } traits = { air_warfare_theorist } ai_will_do = { base = 1 } } } ### ARMY CHIEFS ### HUN_ferenc_szombathelyi = { instance = { allowed = { NOT = { has_dlc = "Gotterdammerung" } } name = HUN_ferenc_szombathelyi portraits = { army = { small = "GFX_idea_HUN_ferenc_szombathelyi" } } advisor = { slot = army_chief idea_token = HUN_ferenc_szombathelyi allowed = { original_tag = HUN } traits = { army_chief_defensive_2 } cost = 100 ai_will_do = { factor = 1.000 } } } instance = { allowed = { has_dlc = "Gotterdammerung" } name = HUN_ferenc_szombathelyi portraits = { army = { large = GFX_portrait_HUN_ferenc_szombathelyi small = GFX_portrait_HUN_ferenc_szombathelyi_small } } # Can become a general through the military promotions focus corps_commander = { traits = { hill_fighter } skill = 3 attack_skill = 2 defense_skill = 3 planning_skill = 2 logistics_skill = 3 legacy_id = -1 visible = { has_completed_focus = wuw_HUN_award_military_promotions } } advisor = { slot = army_chief idea_token = HUN_ferenc_szombathelyi allowed = { original_tag = HUN } available = { has_completed_focus = wuw_HUN_invest_in_ludovica_academy } traits = { army_chief_defensive_2 } cost = 100 ai_will_do = { base = 1 } } } } HUN_hugo_sonyi = { instance = { allowed = { NOT = { has_dlc = "Gotterdammerung" } } name = HUN_hugo_sonyi portraits = { army = { small = "GFX_idea_HUN_hugo_sonyi" } } advisor = { slot = army_chief idea_token = HUN_hugo_sonyi allowed = { original_tag = HUN } traits = { army_chief_offensive_2 } cost = 100 ai_will_do = { factor = 1.000 } } } instance = { allowed = { has_dlc = "Gotterdammerung" } name = HUN_hugo_sonyi portraits = { army = { large = GFX_portrait_HUN_hugo_sonyi small = GFX_portrait_HUN_hugo_sonyi_small } } corps_commander = { traits = { trait_HUN_vitez trait_engineer } skill = 2 attack_skill = 2 defense_skill = 2 planning_skill = 2 logistics_skill = 1 legacy_id = -1 #visible = { #} } advisor = { slot = army_chief idea_token = HUN_hugo_sonyi allowed = { original_tag = HUN } available = { wuw_HUN_does_not_have_trianon = yes } traits = { army_chief_offensive_2 } cost = 100 ai_will_do = { base = 3 } } } } ### NAVY CHIEFS ### HUN_kalman_hardy = { name = HUN_kalman_hardy portraits = { army = { small = "GFX_portrait_HUN_kalman_hardy_small" } } advisor = { slot = navy_chief idea_token = HUN_kalman_hardy allowed = { original_tag = HUN } available = { has_completed_focus = wuw_HUN_sailing_the_danube } traits = { navy_chief_commerce_raiding_2 } cost = 100 ai_will_do = { base = 1 } } } # Should not be recruited with the dlc wuw HUN_francois_deak = { name = HUN_francois_deak portraits = { army = { small = "GFX_idea_generic_navy_europe_1" } } advisor = { slot = navy_chief idea_token = HUN_francois_deak allowed = { original_tag = HUN } traits = { navy_chief_reform_2 } cost = 100 ai_will_do = { factor = 1.000 } } } # Should not be recruited with the dlc wuw HUN_reszo_kastner = { name = HUN_reszo_kastner portraits = { army = { small = "GFX_idea_generic_navy_europe_2" } } advisor = { slot = navy_chief idea_token = HUN_reszo_kastner allowed = { original_tag = HUN } traits = { navy_chief_maneuver_2 } cost = 100 ai_will_do = { factor = 1.000 } } } ### AIR CHIEFS ### # Should not be recruited with the dlc wuw HUN_bela_rakosi = { name = HUN_bela_rakosi portraits = { army = { small = "GFX_idea_HUN_bela_rakosi" } } advisor = { slot = air_chief idea_token = HUN_bela_rakosi allowed = { original_tag = HUN } traits = { air_chief_ground_support_2 } cost = 100 ai_will_do = { factor = 1.000 } } } HUN_laszlo_hary = { name = HUN_laszlo_hary portraits = { army = { small = "GFX_portrait_HUN_laszlo_hary_small" } } advisor = { slot = air_chief idea_token = HUN_laszlo_hary allowed = { original_tag = HUN } available = { has_completed_focus = wuw_HUN_make_the_magyar_legiero_known } traits = { air_chief_reform_2 } cost = 100 ai_will_do = { base = 2 } } } ### MILITARY HIGH COMMAND ### HUN_sandor_magyarossy = { instance = { allowed = { NOT = { has_dlc = "Gotterdammerung" } } name = HUN_sandor_magyarossy portraits = { army = { small = "GFX_idea_HUN_sandor_magyarossy" } } advisor = { slot = high_command idea_token = HUN_sandor_magyarossy allowed = { original_tag = HUN } traits = { air_air_combat_training_1 } cost = 50 ai_will_do = { base = 1 } } } instance = { allowed = { has_dlc = "Gotterdammerung" } name = HUN_sandor_magyarossy portraits = { army = { small = "GFX_idea_HUN_sandor_magyarossy" } } advisor = { slot = high_command idea_token = HUN_sandor_magyarossy allowed = { original_tag = HUN } available = { OR = { has_completed_focus = wuw_HUN_undercover_air_maneuvers wuw_HUN_does_not_have_trianon = yes } } traits = { air_air_combat_training_2 } cost = 100 ai_will_do = { base = 1 } } } } HUN_gusztav_jany = { instance = { allowed = { NOT = { has_dlc = "Gotterdammerung" } } name = HUN_gusztav_jany portraits = { army = { small = "GFX_idea_HUN_gusztav_jany" } } advisor = { slot = high_command idea_token = HUN_gusztav_jany ledger = army allowed = { original_tag = HUN } traits = { army_armored_1 } cost = 50 ai_will_do = { factor = 1.000 } } } instance = { allowed = { has_dlc = "Gotterdammerung" } name = HUN_gusztav_jany portraits = { army = { large = GFX_portrait_HUN_gusztav_jany small = GFX_portrait_HUN_gusztav_jany_small } } corps_commander = { traits = { trait_HUN_vitez infantry_leader armor_officer } skill = 2 attack_skill = 3 defense_skill = 1 planning_skill = 2 logistics_skill = 1 legacy_id = -1 #visible = { #} } advisor = { slot = high_command idea_token = HUN_gusztav_jany ledger = army allowed = { original_tag = HUN } available = { has_completed_focus = wuw_HUN_form_the_gyorshadtest } traits = { army_armored_1 } cost = 50 ai_will_do = { base = 2 } } } } HUN_dezso_laszlo = { instance = { allowed = { NOT = { has_dlc = "Gotterdammerung" } } name = HUN_dezso_laszlo portraits = { army = { small = "GFX_idea_HUN_dezso_laszlo" } } advisor = { slot = high_command idea_token = HUN_dezso_laszlo ledger = army allowed = { original_tag = HUN } traits = { army_regrouping_2 } cost = 100 ai_will_do = { factor = 1.000 } } } instance = { allowed = { has_dlc = "Gotterdammerung" } name = HUN_dezso_laszlo portraits = { army = { large = GFX_portrait_HUN_dezso_laszlo small = GFX_portrait_HUN_dezso_laszlo_small } } corps_commander = { traits = { trait_HUN_vitez trait_HUN_fascist_sympathies organizer } skill = 1 attack_skill = 1 defense_skill = 1 planning_skill = 1 logistics_skill = 1 legacy_id = -1 #visible = { #} } advisor = { slot = high_command idea_token = HUN_dezso_laszlo ledger = army allowed = { original_tag = HUN } available = { has_completed_focus = wuw_HUN_award_military_promotions } traits = { army_regrouping_2 } cost = 100 ai_will_do = { base = 1 } } } } HUN_jeno_ratz = { instance = { allowed = { NOT = { has_dlc = "Gotterdammerung" } } name = HUN_jeno_ratz portraits = { army = { small = "GFX_idea_HUN_jeno_ratz" } } advisor = { slot = high_command idea_token = HUN_jeno_ratz ledger = air allowed = { original_tag = HUN } traits = { air_air_combat_training_2 } cost = 100 ai_will_do = { factor = 1.000 } } } instance = { allowed = { has_dlc = "Gotterdammerung" } name = HUN_jeno_ratz portraits = { army = { large = GFX_portrait_HUN_jeno_ratz small = GFX_portrait_HUN_jeno_ratz_small } } corps_commander = { traits = { trait_HUN_vitez infantry_leader } skill = 1 attack_skill = 1 defense_skill = 1 planning_skill = 1 logistics_skill = 1 legacy_id = -1 #visible = { #} } advisor = { slot = high_command idea_token = HUN_jeno_ratz ledger = army allowed = { original_tag = HUN } available = { has_completed_focus = wuw_HUN_light_infantry_divisions_doctrine } traits = { army_infantry_1 } cost = 50 ai_will_do = { base = 2 } } } } HUN_henrik_werth = { instance = { allowed = { NOT = { has_dlc = "Gotterdammerung" } } name = HUN_henrik_werth portraits = { army = { small = "GFX_idea_HUN_henrik_werth" } } advisor = { slot = high_command idea_token = HUN_henrik_werth ledger = army allowed = { original_tag = HUN } traits = { army_cavalry_2 } cost = 100 ai_will_do = { factor = 1.000 } } } instance = { allowed = { has_dlc = "Gotterdammerung" } name = HUN_henrik_werth portraits = { army = { large = GFX_portrait_HUN_henrik_werth small = GFX_portrait_HUN_henrik_werth_small } } field_marshal = { traits = { trait_HUN_fascist_sympathies } skill = 3 attack_skill = 3 defense_skill = 2 planning_skill = 3 logistics_skill = 2 legacy_id = -1 visible = { OR = { has_completed_focus = wuw_HUN_integrate_the_volksbund has_completed_focus = wuw_HUN_invite_german_investors has_completed_focus = wuw_HUN_volksbund_der_deutschen_in_ungarn } } } advisor = { slot = high_command idea_token = HUN_henrik_werth ledger = army allowed = { original_tag = HUN } available = { has_completed_focus = wuw_HUN_doctrinal_studies } traits = { army_entrenchment_2 } cost = 100 ai_will_do = { base = 1 } } } } HUN_franz_anton_bach = { instance = { allowed = { NOT = { has_dlc = "Gotterdammerung" } } name = HUN_franz_anton_bach portraits = { army = { large = GFX_portrait_HUN_franz_anton_bach small = GFX_portrait_HUN_franz_anton_bach_small } } #country_leader = { # ideology = nazism # traits = { nazi_sympathizer volksgruppenfurher_der_volksbund } # expire = "1965.1.1.1" # id = -1 #} } instance = { allowed = { has_dlc = "Gotterdammerung" } name = HUN_franz_anton_bach portraits = { army = { large = GFX_portrait_HUN_franz_anton_bach small = GFX_portrait_HUN_franz_anton_bach_small } } #country_leader = { # ideology = nazism # traits = { nazi_sympathizer volksgruppenfurher_der_volksbund } # expire = "1965.1.1.1" # id = -1 #} corps_commander = { traits = { trait_HUN_fascist_sympathies militias_officer } skill = 2 attack_skill = 3 defense_skill = 1 planning_skill = 2 logistics_skill = 1 legacy_id = -1 visible = { OR = { has_country_leader = { ruling_only = yes character = HUN_franz_anton_bach } has_completed_focus = wuw_HUN_volksbund_der_deutschen_in_ungarn } } } } } ### POLITICAL ADVISORS ### HUN_kalman_kanya = { instance = { allowed = { NOT = { has_dlc = "Gotterdammerung" } } name = HUN_kalman_kanya portraits = { army = { small = "GFX_idea_HUN_kalman_kanya" } } advisor = { slot = political_advisor idea_token = HUN_kalman_kanya allowed = { original_tag = HUN } traits = { compassionate_gentleman } } } instance = { allowed = { has_dlc = "Gotterdammerung" } name = HUN_kalman_kanya portraits = { army = { small = "GFX_idea_HUN_kalman_kanya" } } advisor = { slot = political_advisor idea_token = HUN_kalman_kanya allowed = { original_tag = HUN } available = { NOT = { OR = { has_government = communism has_government = democratic } } } traits = { HUN_irredentist_foreign_minister } ai_will_do = { base = 1 } } } } HUN_lajos_remenyi_schneller = { instance = { allowed = { NOT = { has_dlc = "Gotterdammerung" } } name = HUN_lajos_remenyi_schneller portraits = { army = { small = "GFX_idea_HUN_lajos_remenyi_schneller" } } advisor = { slot = political_advisor idea_token = HUN_lajos_remenyi_schneller allowed = { original_tag = HUN } traits = { captain_of_industry } } } instance = { allowed = { has_dlc = "Gotterdammerung" } name = HUN_lajos_remenyi_schneller portraits = { army = { small = "GFX_idea_HUN_lajos_remenyi_schneller" } } advisor = { slot = political_advisor idea_token = HUN_lajos_remenyi_schneller allowed = { original_tag = HUN } available = { NOT = { has_government = communism } } traits = { financial_expert } ai_will_do = { base = 2 } } } } HUN_vilmos_roder = { instance = { allowed = { NOT = { has_dlc = "Gotterdammerung" } } name = HUN_vilmos_roder portraits = { army = { small = "GFX_idea_HUN_vilmos_roder" } } advisor = { slot = political_advisor idea_token = HUN_vilmos_roder allowed = { original_tag = HUN } traits = { war_industrialist } } } instance = { allowed = { has_dlc = "Gotterdammerung" } name = HUN_vilmos_roder portraits = { army = { large = GFX_portrait_HUN_vilmos_roder small = GFX_portrait_HUN_vilmos_roder_small } } corps_commander = { traits = { infantry_officer } skill = 1 attack_skill = 1 defense_skill = 1 planning_skill = 1 logistics_skill = 1 legacy_id = -1 } advisor = { slot = army_chief idea_token = HUN_vilmos_roder allowed = { original_tag = HUN } available = { has_completed_focus = wuw_HUN_invest_in_ludovica_academy } traits = { army_chief_organizational_2 } cost = 100 ai_will_do = { base = 2 } } } } HUN_gusztav_gratz = { name = HUN_gusztav_gratz portraits = { army = { small = "GFX_idea_HUN_gusztav_gratz" } } advisor = { slot = political_advisor idea_token = HUN_gusztav_gratz allowed = { original_tag = HUN has_dlc = "Death or Dishonor" } visible = { NOT = { OR = { has_completed_focus = wuw_HUN_continue_the_regency has_completed_focus = wuw_HUN_end_the_white_terror } } NOT = { has_cosmetic_tag = vojvodina } } available = { IF = { limit = { has_dlc = "Man the Guns" } NOT = { has_autonomy_state = autonomy_supervised_state } } IF = { limit = { has_dlc = "Gotterdammerung" } has_completed_focus = wuw_HUN_end_the_regency } } traits = { staunch_monarchist } ai_will_do = { base = 1 } } } HUN_kalman_daranyi = { instance = { allowed = { NOT = { has_dlc = "Gotterdammerung" } } name = HUN_kalman_daranyi portraits = { army = { small = "GFX_idea_HUN_kalman_daranyi" } } advisor = { slot = political_advisor idea_token = HUN_kalman_daranyi allowed = { original_tag = HUN } traits = { smooth_talking_charmer } ai_will_do = { base = 1 } } } instance = { allowed = { has_dlc = "Gotterdammerung" } name = HUN_kalman_daranyi portraits = { army = { small = "GFX_idea_HUN_kalman_daranyi" } } advisor = { slot = political_advisor idea_token = HUN_kalman_daranyi allowed = { original_tag = HUN } visible = { NOT = { OR = { has_completed_focus = wuw_HUN_end_the_regency has_completed_focus = wuw_HUN_end_the_white_terror has_completed_focus = wuw_HUN_undermine_the_admiral } } } available = { NOT = { OR = { has_government = communism has_government = democratic } } has_completed_focus = wuw_HUN_strengthen_horthys_reign } traits = { HUN_moderate_authoritarian } ai_will_do = { base = 1 } } } } HUN_zoltan_tildy = { name = HUN_zoltan_tildy portraits = { army = { small="GFX_idea_HUN_zoltan_tildy" } } advisor = { slot = political_advisor idea_token = HUN_zoltan_tildy allowed = { original_tag = HUN } visible = { NOT = { OR = { has_completed_focus = wuw_HUN_elect_a_fascist_king has_completed_focus = wuw_HUN_continue_the_regency has_completed_focus = wuw_HUN_reinstate_the_pragmatic_sanction } } } available = { IF = { limit = { has_dlc = "Man the Guns" } NOT = { has_autonomy_state = autonomy_supervised_state } } if = { limit = { has_dlc = "Gotterdammerung" } OR = { has_completed_focus = wuw_HUN_elect_a_democratic_king has_completed_focus = wuw_HUN_elections_in_the_revolutionary_council } } else = { has_completed_focus = HUN_elect_a_democratic_king } } traits = { democratic_reformer } ai_will_do = { base = 0 } } } HUN_laszlo_rajk = { instance = { allowed = { NOT = { has_dlc = "Gotterdammerung" } } name = HUN_laszlo_rajk portraits = { army = { small = "GFX_idea_HUN_laszlo_rajk" } } advisor = { slot = political_advisor idea_token = HUN_laszlo_rajk allowed = { original_tag = HUN } available = { IF = { limit = { has_dlc = "Man the Guns" } NOT = { has_autonomy_state = autonomy_supervised_state } } } traits = { communist_revolutionary } ai_will_do = { base = 0 modifier = { add = 100 OR = { has_country_flag = HUN_AI_RANDOM_COMMUNIST has_game_rule = { rule = HUN_ai_behavior option = COMMUNIST } } } } } } instance = { allowed = { has_dlc = "Gotterdammerung" } name = HUN_laszlo_rajk portraits = { army = { small = "GFX_idea_HUN_laszlo_rajk" } } advisor = { slot = political_advisor idea_token = HUN_laszlo_rajk allowed = { original_tag = HUN } visible = { NOT = { OR = { has_completed_focus = wuw_HUN_end_the_regency has_completed_focus = wuw_HUN_continue_the_regency } } } available = { IF = { limit = { has_dlc = "Man the Guns" } NOT = { has_autonomy_state = autonomy_supervised_state } } has_completed_focus = wuw_HUN_elections_in_the_revolutionary_council } traits = { marxist_philosopher } ai_will_do = { base = 0 modifier = { add = 100 OR = { has_country_flag = HUN_AI_RANDOM_COMMUNIST has_game_rule = { rule = HUN_ai_behavior option = COMMUNIST } } } } } } } HUN_jozsef_szell = { name = HUN_jozsef_szell portraits = { army = { small = "GFX_idea_HUN_jozsef_szell" } } advisor = { slot = political_advisor idea_token = HUN_jozsef_szell allowed = { original_tag = HUN } visible = { } available = { } traits = { silent_workhorse } ai_will_do = { base = 3 } } } HUN_bela_imredy = { name = HUN_bela_imredy portraits = { civilian = { small = "GFX_portrait_HUN_bela_imredy_small" } } advisor = { slot = political_advisor idea_token = HUN_bela_imredy allowed = { original_tag = HUN } available = { NOT = { OR = { has_government = communism has_government = democratic } } has_completed_focus = wuw_HUN_devalue_the_pengo } traits = { HUN_magyar_nemzeti_bank_president } ai_will_do = { base = 2 } } } HUN_pal_teleki = { name = HUN_pal_teleki portraits = { civilian = { small = "GFX_portrait_HUN_pal_teleki_small" } } advisor = { slot = political_advisor idea_token = HUN_pal_teleki allowed = { original_tag = HUN } available = { NOT = { has_government = communism } # This is replaced by an on_action #has_war = no NOT = { has_global_flag = HUN_entered_an_offensive_war_flag } } visible = { NOT = { has_global_flag = HUN_entered_an_offensive_war_flag } } traits = { HUN_scholary_politician } ai_will_do = { base = 3 } } } HUN_ferenc_fischer = { name = HUN_ferenc_fischer portraits = { civilian = { small = "GFX_portrait_HUN_ferenc_fischer_small" } } advisor = { slot = political_advisor idea_token = HUN_ferenc_fischer allowed = { original_tag = HUN } visible = { NOT = { has_completed_focus = wuw_HUN_undermine_the_admiral } } available = { NOT = { has_government = fascism } } traits = { HUN_moderate_lawyer } ai_will_do = { base = 1 } } } HUN_erno_gero = { name = HUN_erno_gero portraits = { civilian = { small = "GFX_portrait_HUN_erno_gero_small" } } advisor = { slot = political_advisor idea_token = HUN_erno_gero allowed = { original_tag = HUN has_dlc = "La Resistance" } visible = { NOT = { OR = { has_completed_focus = wuw_HUN_restore_the_socialist_federative_republic has_completed_focus = wuw_HUN_establish_the_second_republic has_completed_focus = wuw_HUN_continue_the_regency has_completed_focus = wuw_HUN_end_the_regency } } } available = { has_government = communism has_completed_focus = wuw_HUN_join_the_comintern } traits = { HUN_stalinist_agent } ai_will_do = { base = 1 } } } HUN_fidel_palffy = { name = HUN_fidel_palffy portraits = { civilian = { small = "GFX_portrait_HUN_fidel_palffy_small" } } advisor = { slot = political_advisor idea_token = HUN_fidel_palffy allowed = { original_tag = HUN } visible = { NOT = { OR = { has_completed_focus = wuw_HUN_restore_the_socialist_federative_republic has_completed_focus = wuw_HUN_join_the_comintern } } } available = { NOT = { OR = { has_government = communism has_government = democratic } } } # He should get a better trait through the focus wuw_HUN_sway_the_count traits = { nazi_sympathizer } ai_will_do = { base = 1 } } } HUN_istvan_friedrich = { name = HUN_istvan_friedrich portraits = { civilian = { small = "GFX_portrait_HUN_istvan_friedrich_small" } } advisor = { slot = political_advisor idea_token = HUN_istvan_friedrich allowed = { original_tag = HUN } available = { NOT = { has_government = communism } } traits = { captain_of_industry } ai_will_do = { base = 1 } } } HUN_magdolna_purgly = { name = HUN_magdolna_purgly portraits = { civilian = { small = "GFX_portrait_HUN_magdolna_purgly_small" } } advisor = { slot = political_advisor idea_token = HUN_magdolna_purgly allowed = { original_tag = HUN } visible = { NOT = { OR = { has_completed_focus = wuw_HUN_end_the_regency has_completed_focus = wuw_HUN_end_the_white_terror has_completed_focus = wuw_HUN_undermine_the_admiral } } } available = { NOT = { has_government = communism } has_completed_focus = wuw_HUN_pass_statute_xix } traits = { HUN_her_serene_highness } ai_will_do = { base = 1 } } } HUN_hermann_pokorny = { name = HUN_hermann_pokorny portraits = { civilian = { small = "GFX_portrait_HUN_hermann_pokorny_small" } } advisor = { slot = political_advisor idea_token = HUN_hermann_pokorny allowed = { original_tag = HUN has_dlc = "La Resistance" } available = { has_intelligence_agency = yes custom_trigger_tooltip = { tooltip = cyptology_tooltip_tt has_done_agency_upgrade = upgrade_form_department } } traits = { expert_code_cracker } ai_will_do = { base = 1 } } } HUN_dezso_magos = { name = HUN_dezso_magos portraits = { civilian = { small = "GFX_portrait_HUN_dezso_magos_small" } } advisor = { slot = political_advisor idea_token = HUN_dezso_magos allowed = { original_tag = HUN } available = { has_completed_focus = wuw_HUN_construct_the_arpad_line } traits = { fortress_architecht } ai_will_do = { base = 3 } } } HUN_sandor_garbai = { name = HUN_sandor_garbai portraits = { civilian = { small = "GFX_portrait_HUN_sandor_garbai_small" } } advisor = { slot = political_advisor idea_token = HUN_sandor_garbai allowed = { original_tag = HUN } visible = { NOT = { OR = { has_completed_focus = wuw_HUN_continue_the_regency has_completed_focus = wuw_HUN_end_the_regency } } } available = { has_government = communism } traits = { socialist_economist } ai_will_do = { base = 3 } } } HUN_jozsef_kelen = { name = HUN_jozsef_kelen portraits = { civilian = { small = "GFX_portrait_HUN_jozsef_kelen_small" } } advisor = { slot = political_advisor idea_token = HUN_jozsef_kelen allowed = { original_tag = HUN } visible = { NOT = { OR = { has_completed_focus = wuw_HUN_continue_the_regency has_completed_focus = wuw_HUN_end_the_regency } } } available = { OR = { has_government = communism has_government = democratic } } traits = { peoples_commisar_of_heavy_industries } ai_will_do = { base = 2 } } } HUN_istvan_bethlen = { name = HUN_istvan_bethlen portraits = { civilian = { small = "GFX_portrait_HUN_istvan_bethlen_small" } } advisor = { slot = political_advisor idea_token = HUN_istvan_bethlen allowed = { original_tag = HUN } available = { NOT = { OR = { has_government = communism has_government = fascism } } } traits = { HUN_popular_liberal } ai_will_do = { base = 1 } } } HUN_gyula_kadar = { name = HUN_gyula_kadar portraits = { civilian = { small = "GFX_portrait_HUN_gyula_kadar_small" } } advisor = { slot = political_advisor idea_token = HUN_gyula_kadar allowed = { original_tag = HUN has_dlc = "La Resistance" } visible = { NOT = { OR = { has_completed_focus = wuw_HUN_restore_the_socialist_federative_republic has_completed_focus = wuw_HUN_join_the_comintern } } } available = { has_intelligence_agency = yes NOT = { has_government = communism } } traits = { HUN_military_intelligence_officer } ai_will_do = { base = 1 } } } HUN_imre_nagy = { name = HUN_imre_nagy portraits = { civilian = { small = "GFX_portrait_HUN_imre_nagy_small" } } advisor = { slot = political_advisor idea_token = HUN_imre_nagy allowed = { original_tag = HUN } visible = { NOT = { OR = { has_completed_focus = wuw_HUN_continue_the_regency has_completed_focus = wuw_HUN_end_the_regency } } } available = { NOT = { OR = { has_government = neutrality has_government = fascism } } } traits = { HUN_internationalist_marxist } ai_will_do = { base = 1 } } } HUN_miklos_horthy_jr = { name = HUN_miklos_horthy_jr portraits = { civilian = { small = "GFX_portrait_HUN_miklos_horthy_jr_small" } } advisor = { slot = political_advisor idea_token = HUN_miklos_horthy_jr allowed = { original_tag = HUN } available = { NOT = { OR = { has_government = communism has_government = fascism } } } traits = { modernizer_and_diplomat } ai_will_do = { base = 1 } } } HUN_pal_kiraly = { name = HUN_pal_kiraly portraits = { civilian = { small = "GFX_portrait_HUN_pal_kiraly_small" } } advisor = { slot = political_advisor idea_token = HUN_pal_kiraly allowed = { original_tag = HUN } available = { has_completed_focus = wuw_HUN_danuvia_submachine_guns } traits = { HUN_innovative_weapons_designer } ai_will_do = { base = 1 } } } HUN_janos_kadar = { name = HUN_janos_kadar portraits = { civilian = { small = "GFX_portrait_HUN_janos_kadar_small" } } advisor = { slot = political_advisor idea_token = HUN_janos_kadar allowed = { original_tag = HUN } visible = { NOT = { OR = { has_completed_focus = wuw_HUN_establish_the_second_republic has_completed_focus = wuw_HUN_continue_the_regency has_completed_focus = wuw_HUN_end_the_regency } } } available = { OR = { has_completed_focus = wuw_HUN_goulash_communism has_completed_focus = wuw_HUN_restore_the_socialist_federative_republic } has_government = communism } traits = { HUN_goulash_communist } ai_will_do = { base = 5 } } } HUN_jusztinian_seredi = { name = HUN_jusztinian_seredi portraits = { civilian = { small = "GFX_portrait_HUN_jusztinian_seredi_small" } } advisor = { slot = political_advisor idea_token = HUN_jusztinian_seredi allowed = { original_tag = HUN } visible = { NOT = { has_completed_focus = wuw_HUN_end_the_white_terror } } available = { OR = { has_completed_focus = wuw_HUN_end_the_regency has_completed_focus = wuw_HUN_continue_the_regency } } traits = { HUN_archbishop_of_esztergom } ai_will_do = { base = 1 } } } HUN_lennart_bernadotte = { name = HUN_lennart_bernadotte portraits = { civilian = { small = "GFX_portrait_HUN_lennart_bernadotte_small" } } advisor = { slot = political_advisor idea_token = HUN_lennart_bernadotte allowed = { original_tag = HUN } visible = { NOT = { OR = { has_completed_focus = wuw_HUN_reinstate_the_pragmatic_sanction has_completed_focus = wuw_HUN_end_the_white_terror has_completed_focus = wuw_HUN_continue_the_regency } } } available = { has_completed_focus = wuw_HUN_a_responsible_government OR = { has_government = democratic has_government = neutrality } } traits = { HUN_filmmaker } ai_will_do = { base = 5 } } } HUN_gyula_gombos_de_jakfa = { instance = { allowed = { NOT = { has_dlc = "Gotterdammerung" } } name = HUN_gyula_gombos_de_jakfa_no_dlc_name portraits = { army = { small = "GFX_idea_HUN_gyula_gombos_de_jakfa" } } advisor = { slot = political_advisor idea_token = HUN_gyula_gombos_de_jakfa allowed = { original_tag = HUN } available = { IF = { limit = { has_dlc = "Man the Guns" } NOT = { has_autonomy_state = autonomy_supervised_state } } } traits = { fascist_demagogue } ai_will_do = { base = 1 } } } instance = { allowed = { has_dlc = "Gotterdammerung" } # Usually dies by event at the end of 1936 name = HUN_gyula_gombos_de_jakfa portraits = { army = { large = GFX_portrait_HUN_gyula_gombos_de_jakfa small = GFX_portrait_HUN_gyula_gombos_de_jakfa_small } } # Can become leader after the focus wuw_HUN_the_march_on_budapest #country_leader = { # ideology = despotism # traits = { HUN_popular_among_paramilitaries } # expire = "1965.1.1.1" # id = -1 #} # Should start as a locked advisor advisor = { slot = political_advisor can_be_fired = no idea_token = HUN_gyula_gombos_de_jakfa available = { NOT = { has_country_leader = { ruling_only = yes character = HUN_gyula_gombos_de_jakfa } } } visible = { NOT = { has_country_leader = { ruling_only = yes character = HUN_gyula_gombos_de_jakfa } has_country_leader = { ruling_only = yes character = HUN_ferenc_szalasi } } } allowed = { original_tag = HUN } traits = { HUN_fascist_prime_minister } ai_will_do = { base = 1 } } } } HUN_hermann_goring = { name = HUN_hermann_goring portraits = { civilian = { large = GFX_portrait_GER_hermann_goring small = GFX_portrait_GER_hermann_goring_civilian_small } } advisor = { slot = political_advisor idea_token = GER_hermann_goring_king_of_hun allowed = { original_tag = HUN } visible = { has_government = fascism has_country_flag = HUN_has_goering_as_king_flag } available = { has_government = fascism } can_be_fired = no traits = { HUN_apostolic_king_of_hungary_fascist_trait } } } # Illusive Gentleman auto-generated if no wuw ##### # # #### # ###### # # ##### # #### ##### #### # # # # # ## # # # # # # ##### # # ##### # # # # # #### # #### # # # # # # # # # # # # # # # # # # # ## # # # # # # # ##### #### # ###### # # # # #### # #### #HUN_gyorgy_jendrassik up there (Theorist) HUN_nicholas_straussler = { name = HUN_nicholas_straussler portraits = { army = { large = GFX_portrait_HUN_nicholas_straussler } } scientist = { traits = { scientist_trait_armored_specialist } skills = { specialization_land = 2 } } } HUN_asboth_oszkar = { name = HUN_asboth_oszkar portraits = { army = { large = GFX_portrait_HUN_asboth_oszkar } } scientist = { traits = { scientist_trait_helicopter_expert } skills = { specialization_air = 1 } } } HUN_leo_szilard = { name = HUN_leo_szilard portraits = { army = { large = GFX_portrait_HUN_leo_szilard } } scientist = { traits = { scientist_trait_nuclear_power_expert } skills = { specialization_nuclear = 2 } visible = { owner = { OR = { has_completed_focus = wuw_HUN_guarantee_religious_liberties has_completed_focus = wuw_HUN_reverse_the_brain_drain } } } } } HUN_john_von_neumann = { name = HUN_john_von_neumann portraits = { army = { large = GFX_portrait_HUN_john_von_neumann } } scientist = { traits = { scientist_trait_nuclear_specialist } skills = { specialization_nuclear = 2 } visible = { owner = { OR = { has_completed_focus = wuw_HUN_guarantee_religious_liberties has_completed_focus = wuw_HUN_reverse_the_brain_drain } } } } } HUN_edward_teller = { name = HUN_edward_teller portraits = { army = { large = GFX_portrait_HUN_edward_teller } } scientist = { traits = { scientist_trait_nuclear_warfare_expert } skills = { specialization_nuclear = 2 } visible = { owner = { OR = { has_completed_focus = wuw_HUN_guarantee_religious_liberties has_completed_focus = wuw_HUN_reverse_the_brain_drain } } } } } HUN_laszlo_varga = { name = HUN_laszlo_varga portraits = { army = { large = GFX_portrait_generic_europe_male_04 } } scientist = { traits = { scientist_trait_aircraft_specialist } skills = { specialization_air = 2 } visible = { owner = { has_completed_focus = wuw_HUN_develop_laszlo_vargas_design } } } } }