characters = { ##### NON-ALIGNED ##### IRQ_yasin_al_hashimi = { #This guy dies very early, event? instance = { allowed = { has_dlc = "Graveyard of Empires" } name = IRQ_yasin_al_hashimi portraits = { civilian = { large = GFX_portrait_IRQ_yasin_al_hashimi small = GFX_portrait_IRQ_yasin_al_hashimi_small } } country_leader = { ideology = despotism expire = "1965.1.1.1" traits = { IRQ_bismarck_of_the_arabs } id = -1 } } instance = { allowed = { NOT = { has_dlc = "Graveyard of Empires" } } name = IRQ_yasin_al_hashimi portraits = { civilian={ large = GFX_Portrait_Arabia_Generic_3 } } country_leader = { ideology = despotism expire = "1965.1.1.1" id = -1 } } } IRQ_ghazi_i = { #Died in 1939, event? instance = { allowed = { has_dlc = "Graveyard of Empires" } name = IRQ_ghazi_i portraits = { civilian = { large = GFX_portrait_iraq_ghazi small = GFX_portrait_IRQ_ghazi_i_small } } country_leader = { ideology = despotism expire = "1965.1.1.1" id = -1 } advisor = { slot = political_advisor idea_token = IRQ_ghazi_i can_be_fired = no allowed = { original_tag = IRQ } visible = { # Ghazi has to have NOT died NOT = { has_government = fascism has_country_flag = IRQ_ghazi_died_flag } IRQ_faisal_ii = { is_hired_as_advisor = no } IRQ_abd_al_ilah = { is_hired_as_advisor = no } } available = { # Ghazi has to have NOT died, should prob be locked in from the start } traits = { IRQ_king_of_iraq_ghazi } } } instance = { allowed = { NOT = { has_dlc = "Graveyard of Empires" } } name = IRQ_ghazi_i portraits = { civilian = { large = GFX_portrait_iraq_ghazi } } country_leader = { ideology = despotism expire = "1965.1.1.1" id = -1 } } } IRQ_faisal_ii = { instance = { allowed = { has_dlc = "Graveyard of Empires" } name = IRQ_faisal_ii portraits = { civilian = { large = GFX_portrait_Faisal_II small = GFX_portrait_IRQ_faisal_ii_small } } country_leader = { ideology = despotism expire = "1949.1.1.12" id = -1 } advisor = { slot = political_advisor idea_token = IRQ_faisal_ii can_be_fired = no allowed = { original_tag = IRQ } visible = { # Ghazi has to have died IRQ_ghazi_i = { is_hired_as_advisor = no } IRQ_abd_al_ilah = { is_hired_as_advisor = no } } available = { # Ghazi has to have died NOT = { has_government = fascism } } traits = { # Underaged monarch, maybe some stab but other malueses? Should be a locked advisor if you are pro-hashemite monarchy once Ghazi dies underage_monarch } } } instance = { allowed = { NOT = { has_dlc = "Graveyard of Empires" } } name = IRQ_faisal_ii portraits = { civilian = { large = GFX_portrait_Faisal_II } } country_leader = { ideology = despotism expire = "1949.1.1.12" id = -1 } } } IRQ_abd_al_ilah = { name = IRQ_abd_al_ilah portraits = { civilian = { large = GFX_portrait_IRQ_abd_al_ilah small = GFX_portrait_IRQ_abd_al_ilah_small } } #country_leader = { # ideology = despotism # expire = "1965.1.1.1" # id = -1 #} advisor = { slot = political_advisor idea_token = IRQ_abd_al_ilah_regent can_be_fired = no allowed = { original_tag = IRQ } visible = { # Ghazi has to have died has_country_flag = IRQ_has_abd_al_illah_regent_flag } available = { # Ghazi has to have died NOT = { has_government = fascism has_government = communism } is_country_leader = no } traits = { IRQ_hashemite_regent } } field_marshal = { traits = { politically_connected organizer } skill = 3 attack_skill = 3 defense_skill = 3 planning_skill = 2 logistics_skill = 2 legacy_id = -1 visible = { has_completed_focus = IRQ_commander_of_the_faithful } } } IRQ_ahmed_barzani = { name = IRQ_ahmed_barzani portraits = { civilian = { large = GFX_portrait_IRQ_ahmed_barzani small = GFX_portrait_IRQ_ahmed_barzani_small } } #country_leader = { # ideology = despotism # expire = "1965.1.1.1" # id = -1 #} field_marshal = { traits = { hill_fighter organizer } skill = 3 attack_skill = 3 defense_skill = 2 planning_skill = 2 logistics_skill = 3 legacy_id = -1 visible = { OR = { has_completed_focus = IRQ_reapproachment_with_the_tribes has_completed_focus = IRQ_kurdish_revolt } } } } IRQ_mustafa_barzani = { name = IRQ_mustafa_barzani portraits = { civilian = { large = GFX_portrait_IRQ_mustafa_barzani small = GFX_portrait_IRQ_mustafa_barzani_small } } corps_commander = { traits = { hill_fighter desert_fox } skill = 3 attack_skill = 2 defense_skill = 2 planning_skill = 3 logistics_skill = 3 legacy_id = -1 visible = { OR = { has_completed_focus = IRQ_reapproachment_with_the_tribes has_completed_focus = IRQ_kurdish_revolt } } } } ##### FASCISM ##### IRQ_rashid_ali_algaylani = { instance = { allowed = { has_dlc = "Graveyard of Empires" } name = IRQ_rashid_ali_algaylani portraits = { civilian = { large = GFX_portrait_iraq_rashid_al_gaylani } } country_leader = { ideology = fascism_ideology traits = { IRQ_arab_fascist_politician } expire = "1965.1.1.1" id = -1 } } instance = { allowed = { NOT = { has_dlc = "Graveyard of Empires" } } name = IRQ_rashid_ali_algaylani portraits = { civilian = { large = GFX_portrait_iraq_rashid_al_gaylani } } country_leader = { ideology = fascism_ideology expire = "1965.1.1.1" id = -1 } } } IRQ_hikmat_suleiman = { #Installed in the Golden Square coup name = IRQ_hikmat_suleiman portraits = { civilian = { large = GFX_portrait_IRQ_hikmat_suleiman small = GFX_portrait_IRQ_hikmat_suleiman_small } } #country_leader={ # ideology = fascism_ideology # expire = "1965.1.1.1" # id = -1 #} advisor = { slot = political_advisor idea_token = IRQ_hikmat_suleiman allowed = { original_tag = IRQ } traits = { IRQ_minister_of_the_interior } } } #### COMMUNISM #### IRQ_yusuf_salman_yusuf = { #Only came to power in 41, if anyone can find a picture of Abdullah Mas'ud we could have him instead instance = { allowed = { has_dlc = "Graveyard of Empires" } name = IRQ_yusuf_salman_yusuf portraits = { civilian = { large = GFX_portrait_IRQ_yusuf_salman_yusuf small = GFX_portrait_IRQ_yusuf_salman_yusuf_small } } country_leader = { ideology = leninism expire = "1965.1.1.1" id = -1 traits = { IRQ_comrade_fahd } } advisor = { slot = political_advisor idea_token = IRQ_yusuf_salman_yusuf allowed = { original_tag = IRQ } traits = { ARG_communist_insurrectionist } } } instance = { allowed = { NOT = { has_dlc = "Graveyard of Empires" } } name = IRQ_yusuf_salman_yusuf portraits = { civilian = { large = GFX_portrait_Yusuf_Salman_Yusuf } } country_leader = { ideology = leninism expire = "1965.1.1.1" id = -1 } } } IRQ_tawfiq_al_suawaidi = { #Less obvious communist, potentially more of a social democrat, likely not stalin aligned name = IRQ_tawfiq_al_suawaidi portraits = { civilian = { large = GFX_Portrait_Arabia_Generic_1 small = GFX_portrait_IRQ_tawfiq_al_suawaidi_small } } country_leader = { ideology = marxism expire = "1965.1.1.1" id = -1 } advisor = { slot = political_advisor idea_token = IRQ_tawfiq_al_suawaidi allowed = { original_tag = IRQ } traits = { #trait to slightly boost communism and democracy, was also a foreing minister IRQ_weternized_foreign_minister } } } ##### DEMOCRACY ##### IRQ_nuri_as_said = { instance = { allowed = { has_dlc = "Graveyard of Empires" } name = IRQ_nuri_as_said portraits = { civilian = { large = GFX_portrait_IRQ_nuri_as_said small = GFX_portrait_IRQ_nuri_as_said_small } } country_leader = { ideology = conservatism traits = { IRQ_pro_western_iraqi_nationalist } expire = "1949.1.1.12" id = -1 } } instance = { allowed = { NOT = { has_dlc = "Graveyard of Empires" } } name = IRQ_nuri_as_said portraits = { civilian = { large = GFX_Portrait_Arabia_Generic_2 small = GFX_idea_generic_political_advisor_arab_1 } } country_leader = { ideology = conservatism expire = "1949.1.1.12" id = -1 } advisor = { #We might want to reconsider this? slot = political_advisor idea_token = IRQ_nuri_as_said traits = { armaments_organizer } available = { NOT = { has_country_leader = { ruling_only = yes character = IRQ_nuri_as_said } } } } } } IRQ_hamdi_al_pachachi={ #Was as-Said's successor, arabian nationalist, but rather diplomatic one at such. A desperate grasp at finding another democratic candidate instance = { allowed = { has_dlc = "Graveyard of Empires" } name = IRQ_hamdi_al_pachachi portraits={ army={ small = GFX_portrait_IRQ_hamdi_al_pachachi_small } } advisor = { slot = political_advisor idea_token = IRQ_hamdi_al_pachachi traits = { IRQ_nationalist_lawyer } cost = 150 ai_will_do = { factor = 1.000 } } } instance = { allowed = { NOT = { has_dlc = "Graveyard of Empires" } } name="IRQ_hamdi_al_pachachi" portraits={ army={ small="GFX_idea_generic_navy_arab_1" } } advisor={ slot = navy_chief idea_token = IRQ_hamdi_al_pachachi traits = { navy_chief_decisive_battle_2 } cost = 100 ai_will_do = { factor = 1.000 } } } } IRQ_abd_almalik_ibn_hisham={ #This guy appears to maybe not be real/alt is from the 700's, likely skip? name=IRQ_abd_almalik_ibn_hisham portraits={ civilian={ large=GFX_portrait_Abd_al-Malik_ibn_Hisham } } country_leader={ ideology=conservatism expire="1949.1.1.12" id=-1 } } ################### #####ADVISORS###### ################### IRQ_taha_al_hashemi = { name = IRQ_taha_al_hashemi portraits = { army = { large = GFX_portrait_IRQ_taha_al_hashemi small = GFX_portrait_IRQ_taha_al_hashem_military_small } civilian = { small = GFX_portrait_IRQ_taha_al_hashem_civilian_small } } advisor = { slot = political_advisor idea_token = IRQ_taha_al_hashemi traits = { IRQ_minister_of_defense } allowed = { has_dlc = "Graveyard of Empires" original_tag = IRQ } available = { NOT = { has_government = fascism } } cost = 150 ai_will_do = { base = 1.000 } } advisor = { slot = high_command idea_token = IRQ_taha_al_hashemi_ahc ledger = army traits = { army_regrouping_2 } cost = 100 ai_will_do = { base = 1.000 } } corps_commander = { traits = { trickster desert_fox } skill = 3 attack_skill = 3 defense_skill = 2 planning_skill = 2 logistics_skill = 3 legacy_id = -1 visible = { NOT = { has_government = fascism } } } } IRQ_muhammad_husayn_kashif_al_ghita = { name = IRQ_muhammad_husayn_kashif_al_ghita portraits = { civilian = { small = GFX_portrait_IRQ_muhammad_husayn_kashif_al_ghita_small } } advisor = { slot = political_advisor idea_token = IRQ_muhammad_husayn_kashif_al_ghita traits = { IRQ_shiite_philosopher } allowed = { has_dlc = "Graveyard of Empires" original_tag = IRQ } available = { #likely unlocked by going reproachment with sunni iraqis #has_completed_focus = IRQ_launch_the_revolt } cost = 150 ai_will_do = { factor = 1.000 } } } PAL_amin_al_husseini = { name = PAL_amin_al_husseini portraits = { civilian = { large = GFX_portrait_PAL_amin_al_husseini small = GFX_portrait_PAL_amin_al_husseini_small } } advisor = { slot = political_advisor idea_token = PAL_amin_al_husseini traits = { IRQ_the_grand_mufti } allowed = { has_dlc = "Graveyard of Empires" OR = { original_tag = IRQ original_tag = PAL } } available = { has_completed_focus = IRQ_refuge_for_the_grand_mufti NOT = { is_in_faction_with = ENG } } cost = 150 ai_will_do = { factor = 1.000 } } } IRQ_muhammad_amin_zaki = { name = IRQ_muhammad_amin_zaki portraits = { civilian = { small = GFX_portrait_IRQ_muhammad_amin_zaki_small } } advisor = { slot = political_advisor idea_token = IRQ_muhammad_amin_zaki traits = { IRQ_kurdish_politician } allowed = { has_dlc = "Graveyard of Empires" OR = { original_tag = IRQ original_tag = KUR } } available = { OR = { has_completed_focus = IRQ_kurdish_outreach has_completed_focus = IRQ_promote_kurdish_culture has_completed_focus = IRQ_encourage_federalism } } cost = 150 ai_will_do = { factor = 1.000 } } } IRQ_ali_mahmud_al_shaykh = { #Advisor instead, foreign affairs or justice instance = { allowed = { has_dlc = "Graveyard of Empires" } name = IRQ_ali_mahmud_al_shaykh portraits = { army = { small = GFX_portrait_IRQ_ali_mahmud_al_shaykh_small } } advisor = { slot = political_advisor idea_token = IRQ_ali_mahmud_al_shaykh traits = { SWE_minister_of_justice } cost = 150 ai_will_do = { factor = 1.000 } allowed = { original_tag = IRQ } } } instance = { allowed = { NOT = { has_dlc = "Graveyard of Empires" } } name=IRQ_ali_mahmud_al_shaykh portraits={ army={ small="GFX_idea_generic_navy_arab_1" } } advisor={ slot = high_command idea_token = IRQ_ali_mahmud_al_shaykh traits = { navy_amphibious_assault_2 } cost = 100 ai_will_do = { factor = 1.000 } allowed = { original_tag = IRQ } } } } IRQ_ali_abn_hussein={ name=IRQ_ali_abn_hussein portraits={ army={ small="GFX_idea_generic_political_advisor_arab_2" } } advisor={ allowed = { NOT = { has_dlc = "Graveyard of Empires" } original_tag = IRQ } slot = political_advisor idea_token = IRQ_ali_abn_hussein traits = { backroom_backstabber } ai_will_do = { factor = 0.000 } } } IRQ_jamil_al_midfai = { #Nationalist militia dude, could potentially be a country leader as well instance = { allowed = { has_dlc = "Graveyard of Empires" } name = IRQ_jamil_al_midfai portraits = { army = { small = GFX_portrait_IRQ_jamil_al_midfai_small } } advisor = { slot = political_advisor cost = 150 idea_token = IRQ_jamil_al_midfai traits = { IRQ_militant_politician } allowed = { original_tag = IRQ } } } instance = { allowed = { NOT = { has_dlc = "Graveyard of Empires" } } name=IRQ_jamil_al_midfai portraits={ army={ small="GFX_idea_generic_navy_arab_2" } } advisor={ slot = navy_chief idea_token = IRQ_jamil_al_midfai traits = { navy_chief_reform_2 } allowed = { original_tag = IRQ } cost = 100 ai_will_do = { factor = 1.000 } } } } IRQ_sharaf_bin_rajeh = { instance = { allowed = { has_dlc = "Graveyard of Empires" } name = IRQ_sharaf_bin_rajeh portraits = { army = { small = GFX_portrait_IRQ_sharaf_bin_rajeh_small } } advisor = { slot = political_advisor idea_token = IRQ_sharaf_bin_rajeh traits = { IRQ_emir_of_taif } available = { #Under Golden Square path has_government = fascism } allowed = { original_tag = IRQ } ai_will_do = { factor = 0.000 } } } instance = { allowed = { NOT = { has_dlc = "Graveyard of Empires" } } name=IRQ_sharaf_bin_rajeh portraits={ army={ small="GFX_idea_generic_political_advisor_arab_2" } } advisor = { slot = political_advisor idea_token = IRQ_sharaf_bin_rajeh traits = { backroom_backstabber } allowed = { original_tag = IRQ } ai_will_do = { factor = 0.000 } } } } IRQ_husain_al_rahhal = { name = IRQ_husain_al_rahhal portraits = { army = { small = GFX_idea_generic_political_advisor_arab_2 } } advisor={ allowed = { has_dlc = "Graveyard of Empires" } slot = political_advisor idea_token = IRQ_husain_al_rahhal traits = { #communism drift, something related to opinions, possibly a small research boost, stability malus, editor of As-Sahifah IRQ_as_sahifah_editor } allowed = { original_tag = IRQ } available = { #Likely not under golden square } ai_will_do = { factor = 0.000 } } } IRQ_maruf_al_rusafi = { name = IRQ_maruf_al_rusafi portraits = { army = { small = GFX_portrait_IRQ_maruf_al_rusafi_small } } advisor={ allowed = { has_dlc = "Graveyard of Empires" } slot = political_advisor idea_token = IRQ_maruf_al_rusafi traits = { IRQ_poet_of_freedom } allowed = { original_tag = IRQ } available = { NOT = { has_government = fascism } } ai_will_do = { factor = 0.000 } } } IRQ_salah_al_din_al_sabbagh = { #This guy could be both a general/CoA and advisor. name = IRQ_salah_al_din_al_sabbagh portraits = { army = { large = GFX_portrait_IRQ_salah_al_din_al_sabbagh small = GFX_portrait_IRQ_salah_al_din_al_sabbagh_military_small } civilian = { small = GFX_portrait_IRQ_salah_al_din_al_sabbagh_civilian_small } } advisor = { allowed = { has_dlc = "Graveyard of Empires" } slot = political_advisor idea_token = IRQ_salah_al_din_al_sabbagh traits = { IRQ_knight_of_arabism } available = { #Golden Square has_government = fascism NOT = { has_completed_focus = IRQ_kurdish_revolt} } visible = { NOT = { has_completed_focus = IRQ_kurdish_revolt} } ai_will_do = { base = 1 } } advisor = { slot = high_command ledger = air idea_token = IRQ_salah_al_din_al_sabbagh_ahc cost = 100 traits = { air_air_superiority_2 } visible = { NOT = { has_completed_focus = IRQ_kurdish_revolt} } available = { NOT = { has_completed_focus = IRQ_kurdish_revolt} } ai_will_do = { base = 1 } } corps_commander = { traits = { infantry_leader IRQ_golden_square_member } skill = 2 attack_skill = 2 defense_skill = 1 planning_skill = 2 logistics_skill = 2 visible = { #likely from start, but might not stick around if going anything but golden square NOT = { has_completed_focus = IRQ_kurdish_revolt} } } } IRQ_jamil_abdul_wahab = { name = IRQ_jamil_abdul_wahab portraits = { army = { small = GFX_portrait_IRQ_jamil_abdul_wahab_small } } advisor = { allowed = { has_dlc = "Graveyard of Empires" } slot = political_advisor idea_token = IRQ_jamil_abdul_wahab traits = { #lawyer, stab? minister of education, research? IRQ_minister_of_education } available = { #to anyone } ai_will_do = { factor = 0.000 } } } IRQ_max_von_oppenheim = { name = IRQ_max_von_oppenheim portraits = { civilian = { small= GFX_portrait_IRQ_max_von_oppenheim_small } } advisor = { allowed = { has_dlc = "Graveyard of Empires" } slot = political_advisor idea_token = IRQ_max_von_oppenheim traits = { IRQ_pan_arabist_german } available = { #Maybe by some focus? } ai_will_do = { factor = 0.000 } } } IRQ_saib_shawkat = { name = IRQ_saib_shawkat portraits = { civilian = { small= GFX_portrait_IRQ_saib_shawkat_small } } advisor = { allowed = { has_dlc = "Graveyard of Empires" } slot = political_advisor idea_token = IRQ_saib_shawkat traits = { # led the Arab nationalist party/group Nadi al-Muthanna IRQ_al_muthanna_leader } available = { # Very fascist so somewhere there has_completed_focus = IRQ_al_muthanna_club } ai_will_do = { factor = 0.000 } } } IRQ_ibrahim_al_ghandanfari = { name = IRQ_ibrahim_al_ghandanfari portraits = { civilian = { small= GFX_portrait_IRQ_ibrahim_al_ghandanfari_small } } advisor = { allowed = { has_dlc = "Graveyard of Empires" } slot = political_advisor idea_token = IRQ_ibrahim_al_ghandanfari traits = { financial_expert } available = { # Iraqi monarchist, not fond of Nuri al-Said } ai_will_do = { factor = 0.000 } } } ARM_calouste_gulbenkian = { name = ARM_calouste_gulbenkian portraits = { civilian = { small= GFX_portrait_ARM_calouste_gulbenkian_small } } advisor = { allowed = { has_dlc = "Graveyard of Empires" } slot = political_advisor idea_token = ARM_calouste_gulbenkian traits = { # Incredibly wealthy bussinessman and the one who started the exploitation of middle-eastern oil IRQ_armenian_oil_magnate } available = { # British-Amerinan, living in Paris at game start. Will need to be invitied through some means to come help out in Iraq has_completed_focus = IRQ_form_opec OR = { has_government = democratic has_government = neutrality } } ai_will_do = { factor = 0.000 } } } IRQ_fritz_grobba = { name = IRQ_fritz_grobba portraits = { army = { small = GFX_portrait_IRQ_fritz_grobba_small } } advisor = { allowed = { has_dlc = "Graveyard of Empires" } slot = political_advisor idea_token = IRQ_fritz_grobba traits = { IRQ_german_ambassador } available = { has_government = fascism } ai_will_do = { factor = 0.000 } } } IRQ_kamil_al_jaderji = { name = IRQ_kamil_al_jaderji portraits = { army = { small = GFX_portrait_IRQ_kamil_al_jaderji_small } } advisor = { allowed = { has_dlc = "Graveyard of Empires" } slot = political_advisor idea_token = IRQ_kamil_al_jaderji traits = { GER_staunch_socialist } available = { OR = { has_government = democratic has_government = communism } } ai_will_do = { factor = 0.000 } } } IRQ_mohamed_hadid = { name = IRQ_mohamed_hadid portraits = { army = { small = GFX_portrait_IRQ_mohamed_hadid_small } } advisor = { allowed = { has_dlc = "Graveyard of Empires" } slot = political_advisor idea_token = IRQ_mohamed_hadid traits = { socialist_economist } available = { NOT = { has_government = fascism } } ai_will_do = { factor = 0.000 } } } IRQ_jafar_al_timman = { name = IRQ_jafar_al_timman portraits = { army = { small = GFX_portrait_IRQ_jafar_al_timman_small } } advisor = { allowed = { has_dlc = "Graveyard of Empires" } slot = political_advisor idea_token = IRQ_jafar_al_timman traits = { IRQ_guardian_of_independence } available = { } ai_will_do = { factor = 0.000 } } } IRQ_mohamed_mahdi_kubba = { name = IRQ_mohamed_mahdi_kubba portraits = { army = { small = GFX_portrait_IRQ_mohamed_mahdi_kubba_small } } advisor = { allowed = { has_dlc = "Graveyard of Empires" } slot = political_advisor idea_token = IRQ_mohamed_mahdi_kubba traits = { IRQ_shiite_representative } available = { has_completed_focus = IRQ_increase_prime_ministers_powers } ai_will_do = { factor = 0.000 } } } IRQ_werner_junck = { name = IRQ_werner_junck portraits = { army = { small = GFX_portrait_IRQ_werner_junck_small } } advisor = { allowed = { has_dlc = "Graveyard of Empires" } visible = { NOT = {has_completed_focus = IRQ_promote_kurdish_culture } } slot = high_command idea_token = IRQ_werner_junck ledger = air traits = { IRQ_fliegerfuhrer } cost = 100 available = { has_government = fascism has_completed_focus = IRQ_fligerfuhrer_irak } ai_will_do = { factor = 0.000 } } } IRQ_harry_george_smart = { name = IRQ_harry_george_smart portraits = { army = { small = GFX_portrait_IRQ_harry_george_smart_small } } advisor = { allowed = { has_dlc = "Graveyard of Empires" } slot = high_command idea_token = IRQ_harry_george_smart ledger = air traits = { IRQ_air_vice_marshal } cost = 100 available = { OR = { has_government = democratic has_completed_focus = IRQ_allied_training } } ai_will_do = { factor = 0.000 } } } IRQ_naji_al_suwaidi = { name = IRQ_naji_al_suwaidi portraits = { army = { small = GFX_portrait_IRQ_naji_al_suwaidi_small } } advisor = { allowed = { has_dlc = "Graveyard of Empires" } slot = political_advisor idea_token = IRQ_naji_al_suwaidi traits = { IRQ_great_iraqi_statesman } available = { } ai_will_do = { factor = 0.000 } } } ###################### ##### THEORISTS ###### ###################### IRQ_iskandar_al-shami={ #Doesn't exist name=IRQ_iskandar_al-shami portraits={ army={ small="GFX_idea_generic_navy_arab_1" } } advisor={ cost = 100 slot = theorist idea_token = IRQ_iskandar_al-shami ledger = navy traits = { naval_theorist } allowed = { NOT = { has_dlc = "Graveyard of Empires" } original_tag = IRQ } } } IRQ_mustafa_al_quidsi={ #Does not appear to be real name=IRQ_mustafa_al_quidsi portraits={ army={ small="GFX_idea_generic_navy_arab_1" } } advisor={ cost = 100 slot = theorist idea_token = IRQ_mustafa_al_quidsi traits = { military_theorist } allowed = { NOT = { has_dlc = "Graveyard of Empires" } original_tag = IRQ } } } IRQ_ali_ben_jawad={ #Non-existent, name similar to an old prophet name=IRQ_ali_ben_jawad portraits={ army={ small="GFX_idea_generic_air_arab_1" } } advisor={ cost = 100 slot = theorist idea_token = IRQ_ali_ben_jawad ledger = air traits = { air_warfare_theorist } allowed = { NOT = { has_dlc = "Graveyard of Empires" } original_tag = IRQ } } } IRQ_mahmud_salman = { name = IRQ_mahmud_salman portraits = { army = { small = GFX_portrait_IRQ_mahmud_salman_small } } advisor = { slot = theorist idea_token = IRQ_mahmud_salman_th ledger = air traits = { air_warfare_theorist } available = { NOT = { has_completed_focus = IRQ_kurdish_revolt} } visible = { NOT = { has_completed_focus = IRQ_kurdish_revolt} } cost = 100 ai_will_do = { factor = 1.000 } allowed = { original_tag = IRQ has_dlc = "Graveyard of Empires" } } advisor = { slot = air_chief idea_token = IRQ_mahmud_salman_ac cost = 100 traits = { air_chief_ground_support_2 } available = { NOT = { has_completed_focus = IRQ_kurdish_revolt} } visible = { NOT = { has_completed_focus = IRQ_kurdish_revolt} } } } IRQ_muhammad_ali_jawad = { name = IRQ_muhammad_ali_jawad portraits = { army = { small = GFX_portrait_IRQ_muhammad_ali_jawad_small } } advisor = { slot = theorist idea_token = IRQ_muhammad_ali_jawad ledger = air traits = { assault_avaition } cost = 100 ai_will_do = { factor = 1.000 } allowed = { original_tag = IRQ has_dlc = "Graveyard of Empires" } } } ###################### ## CHIEFS OF A/N/A ### ###################### IRQ_abdullah={ name=IRQ_abdullah portraits={ army={ small="GFX_idea_generic_army_arab_2" } } advisor={ allowed = { NOT = { has_dlc = "Graveyard of Empires" } original_tag = IRQ } slot = army_chief idea_token = IRQ_abdullah traits = { army_chief_defensive_2 } cost = 100 ai_will_do = { factor = 1.000 } } } IRQ_abdullah_al-tell={ #This man is real... and from Jordan... name=IRQ_abdullah_al-tell portraits={ army={ small="GFX_idea_generic_air_arab_3" } } advisor={ slot = air_chief idea_token = IRQ_abdullah_al-tell traits = { air_chief_reform_2 } cost = 100 ai_will_do = { factor = 1.000 } allowed = { NOT = { has_dlc = "Graveyard of Empires" } original_tag = IRQ } } } IRQ_fawsi_al_kaukji = { #Lebanese-born, resigned from the Iraqi army to go fight in Palestine, not with dlc name = IRQ_fawsi_al_kaukji portraits = { army = { small = GFX_portrait_IRQ_fawsi_al_kaukji_small } } advisor = { allowed = { original_tag = IRQ } slot = army_chief idea_token = IRQ_fawsi_al_kaukji traits = { army_chief_offensive_2 } cost = 100 ai_will_do = { factor = 1.000 } available = { has_completed_focus = IRQ_arab_free_legion } } } IRQ_amir_al_illah = { instance = { allowed = { has_dlc = "Graveyard of Empires" } name = IRQ_amir_al_illah portraits = { army = { small = GFX_portrait_IRQ_amir_al_illah_small } } advisor = { slot = air_chief idea_token = IRQ_amir_al_illah cost = 100 traits = { air_chief_all_weather_2 } } } instance = { allowed = { NOT = { has_dlc = "Graveyard of Empires" } } name=IRQ_amir_al_illah portraits={ army={ small="GFX_idea_generic_political_advisor_arab_3" } } advisor={ slot = political_advisor idea_token = IRQ_amir_al_illah traits = { prince_of_terror } } } } IRQ_ahmed_rushdi_muhammad = { name = IRQ_ahmed_rushdi_muhammad portraits = { army = { small = GFX_portrait_IRQ_ahmed_rushdi_muhammad_small } } advisor = { slot = navy_chief idea_token = IRQ_ahmed_rushdi_muhammad cost = 100 traits = { navy_chief_reform_2 } } } IRQ_jamil_ahmad_abullah_al_rawi = { name = IRQ_jamil_ahmad_abullah_al_rawi portraits = { army = { small = GFX_portrait_IRQ_portrait_IRQ_jamil_ahmad_abullah_al_rawi_small } } advisor = { slot = air_chief idea_token = IRQ_jamil_ahmad_abullah_al_rawi cost = 100 traits = { air_chief_reform_2 } } } IRQ_akram_mushtak = { name = IRQ_akram_mushtak portraits = { army = { small = GFX_idea_generic_air_arab_2 } } advisor = { slot = high_command ledger = air idea_token = IRQ_akram_mushtak cost = 100 traits = { air_pilot_training_2 } } } IRQ_khaled_al_dalabeeh={ #Does not exist name=IRQ_khaled_al_dalabeeh portraits={ army={ small="GFX_idea_generic_air_arab_3" } } advisor={ allowed = { NOT = { has_dlc = "Graveyard of Empires" } original_tag = IRQ } slot = air_chief idea_token = IRQ_khaled_al_dalabeeh traits = { air_chief_ground_support_2 } cost = 100 ai_will_do = { factor = 1.000 } } } ###################### #### HIGH COMMAND #### ###################### IRQ_taha_al_ahmani={ #Likely not real from a quick google search, delete? name=IRQ_taha_al_ahmani portraits={ army={ small="GFX_idea_generic_navy_arab_2" } } advisor={ allowed = { NOT = { has_dlc = "Graveyard of Empires" } original_tag = IRQ } slot = high_command idea_token = IRQ_taha_al_ahmani ledger = navy traits = { navy_naval_air_defense_2 } cost = 100 ai_will_do = { factor = 1.000 } } } IRQ_fahmi_said = { instance = { allowed = { has_dlc = "Graveyard of Empires" } name = IRQ_fahmi_said portraits = { army = { large = GFX_portrait_IRQ_fahmi_said small = GFX_portrait_IRQ_fahmi_said_military_small } civilian = { small = GFX_portrait_IRQ_fahmi_said_civilian_small } } advisor = { slot = high_command idea_token = IRQ_fahmi_said ledger = army available = { NOT = { has_completed_focus = IRQ_kurdish_revolt} } visible = { NOT = { has_completed_focus = IRQ_kurdish_revolt} } traits = { army_CombinedArms_2 } cost = 100 ai_will_do = { factor = 1.000 } } corps_commander = { traits = { cavalry_officer desert_fox IRQ_golden_square_member } skill = 2 attack_skill = 2 defense_skill = 2 planning_skill = 1 logistics_skill = 2 legacy_id = -1 visible = { NOT = { has_completed_focus = IRQ_kurdish_revolt} } } } instance = { allowed = { NOT = { has_dlc = "Graveyard of Empires" } } name = IRQ_fahmi_said portraits = { army = { small = GFX_idea_generic_air_arab_3 } } advisor={ slot = high_command idea_token = IRQ_fahmi_said ledger = army traits = { air_close_air_support_2 } cost = 100 ai_will_do = { factor = 1.000 } } } } IRQ_kamil_shabib = { instance = { allowed = { has_dlc = "Graveyard of Empires" } name = IRQ_kamil_shabib portraits = { army = { large = GFX_portrait_IRQ_kamil_shabib small = GFX_portrait_IRQ_kamil_shabib_military_small #"GFX_idea_generic_air_arab_3" } civilian = { small = GFX_portrait_IRQ_kamil_shabib_civilian_small } } advisor = { slot = high_command idea_token = IRQ_kamil_shabib ledger = army available = { NOT = { has_completed_focus = IRQ_kurdish_revolt} } visible = { NOT = { has_completed_focus = IRQ_kurdish_revolt} } traits = { army_infantry_2 } cost = 100 ai_will_do = { factor = 1.000 } } corps_commander = { traits = { infantry_leader hill_fighter IRQ_golden_square_member } skill = 2 attack_skill = 2 defense_skill = 1 planning_skill = 2 logistics_skill = 2 legacy_id = -1 visible = { NOT = { has_completed_focus = IRQ_kurdish_revolt} } } } } ##################### ##### GENERALS ###### ##################### IRQ_bakr_sidqi = { instance = { allowed = { has_dlc = "Graveyard of Empires" } name = IRQ_bakr_sidqi portraits = { army = { large = GFX_portrait_IRQ_bakr_sidqi small = GFX_portrait_IRQ_bakr_sidqi_small } } corps_commander = { traits = { harsh_leader } skill = 2 attack_skill = 2 defense_skill = 2 planning_skill = 2 logistics_skill = 1 legacy_id = -1 } advisor = { slot = political_advisor idea_token = IRQ_bakr_sidqi_pm can_be_fired = no allowed = { original_tag = IRQ } visible = { has_completed_focus = IRQ_bakr_sidqi_coup NOT = { OR = { has_completed_focus = IRQ_assasination_of_sidqi has_completed_focus = IRQ_curtail_arabism } } } available = { } traits = { IRQ_nationalist } } advisor = { slot = theorist idea_token = IRQ_bakr_sidqi_th ledger = army traits = { military_theorist } cost = 100 ai_will_do = { factor = 1.000 } allowed = { original_tag = IRQ has_dlc = "Graveyard of Empires" } } } instance = { allowed = { NOT = { has_dlc = "Graveyard of Empires" } } name = IRQ_bakr_sidqi portraits = { army = { small = GFX_idea_generic_army_arab_1 } } advisor={ slot = high_command idea_token = IRQ_bakr_sidqi traits = { army_entrenchment_2 } cost = 100 ai_will_do = { factor = 1.000 } } } } IRQ_hussein_fawzi = { #This guy could be both a general/CoA name = IRQ_hussein_fawzi portraits = { army = { large = GFX_portrait_IRQ_hussein_fawzi small = GFX_portrait_IRQ_hussein_fawzi_small } } advisor = { allowed = { original_tag = IRQ } slot = army_chief idea_token = IRQ_hussein_fawzi traits = { army_chief_organizational_2 } cost = 100 ai_will_do = { factor = 1.000 } available = { # anti-golden square, monarchist } } corps_commander = { traits = { organizer infantry_leader } skill = 2 attack_skill = 1 defense_skill = 2 planning_skill = 2 logistics_skill = 2 visible = { #likely from start, but might not stick around if going anti-hashemite } } } }