characters = { #### #### # # # # ##### ##### # # # ###### ## ##### ###### ##### #### # # # # # # ## # # # # # # # # # # # # # # # # # # # # # # # # # # # # # ##### # # # # ##### # # #### # # # # # # # # # ##### # # # ###### # # # ##### # # # # # # # # ## # # # # # # # # # # # # # # # #### #### #### # # # # # # ###### ###### # # ##### ###### # # #### ITA_benito_mussolini = { name = ITA_benito_mussolini portraits = { civilian = { large = GFX_portrait_ITA_benito_mussolini } } country_leader = { ideology = fascism_ideology traits = { il_duce } expire = "1965.1.1.1" id = -1 } corps_commander = { traits={} skill=1 attack_skill=1 defense_skill=1 planning_skill=1 logistics_skill=1 legacy_id=0 visible = { has_completed_focus = ITA_capo_supremo } } } ITA_grand_council = { name = ITA_grand_council portraits = { civilian = { large = GFX_portrait_ITA_grand_council } } country_leader = { ideology = fascism_ideology traits = { the_grand_council } expire = "1965.1.1.1" id = -1 } } ITA_comitato_di_liberazione_nazionale = { name = ITA_comitato_di_liberazione_nazionale portraits = { civilian = { large = GFX_portrait_ITA_cln } } #COUNTRY LEADER ROLE IS GIVEN VIA EVENT (Communist or Democratic) } ITA_papa_pio_xi = { name = ITA_papa_pio_xi portraits = { civilian = { large = GFX_portrait_ITA_papa_pio_xi } } #COUNTRY LEADER ROLE IS GIVEN LATER } ITA_papa_pio_xii = { name = ITA_papa_pio_xii portraits = { civilian = { large = GFX_portrait_ITA_papa_pio_xii } } #COUNTRY LEADER ROLE IS GIVEN LATER } ITA_antonio_gramsci = { name = ITA_antonio_gramsci portraits = { civilian = { large = GFX_portrait_ITA_antonio_gramsci } } #COUNTRY LEADER ROLE IS GIVEN LATER } #Balbo and Grandi can start with no country leader trait, then get it via focus/event #Ivanoe Bonomi and Alcide de Gasperi (Democratic leaders) further down to keep order ITA_ferruccio_parri = { name = ITA_ferruccio_parri portraits = { civilian = { large = GFX_portrait_italy_ferruccio_parri } } country_leader = { ideology = socialism traits = { resistance_leader } expire = "1965.1.1.1" id = -1 } } ITA_vittorio_emanuele_iii = { name = ITA_vittorio_emanuele_iii portraits = { civilian = { large = GFX_portrait_ITA_vittorio_emanuele_III small = GFX_portrait_ITA_vittorio_emanuele_III_small #just in case } } country_leader = { ideology = despotism traits = { the_soldier_king } expire = "1965.1.1.1" id = -1 } } # Palmiro Togliatti and Sandro Pertini (communist leaders) are further down to keep order. # # ##### # # # # # ###### ## ##### ###### ##### #### # # # # ## ## # # # # # # # # # # # # # # # # # ## # # # ##### # # # # ##### # # #### ####### ##### # # # # # ###### # # # ##### # # # # # # # # # # # # # # # # # # # # # # # # # # ####### ###### # # ##### ###### # # #### ITA_rodolfo_graziani = { name = ITA_rodolfo_graziani portraits = { army = { small = GFX_idea_rodolfo_graziani large = GFX_portrait_ITA_rodolfo_graziani } } advisor = { cost = 150 slot = theorist idea_token = rodolfo_graziani ledger = army allowed = { ITA_is_italian_tag = yes } available = { has_government = fascism } traits = { grand_battle_plan_expert } ai_will_do = { base = 3.000 } } field_marshal = { traits = { trait_cautious politically_connected offensive_doctrine desert_fox } skill = 2 attack_skill = 2 defense_skill = 2 planning_skill = 2 logistics_skill = 1 legacy_id = 0 visible = { has_government = fascism } } } ITA_pietro_badoglio = { name = ITA_pietro_badoglio portraits = { army = { small = GFX_idea_pietro_badoglio large = GFX_portrait_ITA_pietro_badoglio } } advisor = { slot = army_chief idea_token = pietro_badoglio allowed = { ITA_is_italian_tag = yes } traits = { army_chief_morale_2 } cost = 100 ai_will_do = { base = 1.000 } } field_marshal = { traits = { old_guard inflexible_strategist politically_connected defensive_doctrine organizer } skill = 1 attack_skill = 1 defense_skill = 1 planning_skill = 1 logistics_skill = 1 legacy_id = 0 } } ITA_emilio_de_bono = { name = ITA_emilio_de_bono portraits = { army = { small = GFX_idea_emilio_de_bono large = GFX_portrait_ITA_emilio_de_bono } } advisor = { slot = army_chief idea_token = emilio_de_bono allowed = { ITA_is_italian_tag = yes } traits = { army_chief_defensive_1 } cost = 50 ai_will_do = { base = 1.000 } } field_marshal = { traits = { old_guard trait_cautious politically_connected defensive_doctrine } skill = 1 attack_skill = 1 defense_skill = 1 planning_skill = 1 logistics_skill = 1 legacy_id = 0 } } ITA_italo_balbo = { #Can become Country Leader later name = ITA_italo_balbo portraits = { army = { small = GFX_portrait_ITA_italo_balbo_small large = GFX_portrait_ITA_italo_balbo } civilian = { large = GFX_portrait_ITA_italo_balbo_civilian } } advisor = { slot = air_chief idea_token = italo_balbo allowed = { ITA_is_italian_tag = yes } available = { if = { limit = { has_dlc = "By Blood Alone" } ITA_is_advisor_available = yes } } traits = { air_chief_all_weather_2 } cost = 100 ai_will_do = { base = 1.000 } } field_marshal = { traits = { career_officer politically_connected trait_reckless media_personality } skill = 1 attack_skill = 1 defense_skill = 1 planning_skill = 1 logistics_skill = 1 legacy_id = 0 visible = { ITA_is_advisor_available = yes } } } ITA_giovanni_messe = { name = ITA_giovanni_messe portraits = { army = { small = GFX_idea_giovanni_messe large = GFX_portrait_ITA_giovanni_messe } } advisor = { cost = 150 slot = theorist idea_token = giovanni_messe ledger = army allowed = { ITA_is_italian_tag = yes } available = { if = { limit = { has_dlc = "By Blood Alone" } OR = { NOT = { has_government = communism } has_completed_focus = ITA_common_ground } } } traits = { mobile_warfare_expert } } corps_commander = { traits = { armor_officer war_hero } skill = 4 attack_skill = 4 defense_skill = 3 planning_skill = 2 logistics_skill = 4 legacy_id = 0 } } ITA_ugo_cavallero = { name = ITA_ugo_cavallero portraits = { army = { small = GFX_idea_ugo_cavallero large = GFX_portrait_ITA_ugo_cavallero } } advisor = { slot = army_chief idea_token = ugo_cavallero allowed = { ITA_is_italian_tag = yes } traits = { army_chief_organizational_1 # Was army_chief_maneuver_2 (replaced by Alberto Pariani) } cost = 50 ai_will_do = { base = 1.000 } } corps_commander = { traits = { old_guard career_officer trait_cautious organisational_leader } skill = 2 attack_skill = 1 defense_skill = 1 planning_skill = 2 logistics_skill = 3 legacy_id = 0 } } ITA_sebastiano_visconti_prasca = { name = ITA_sebastiano_visconti_prasca portraits = { army = { large = GFX_portrait_ITA_sebastiano_visconti_prasca small = GFX_portrait_ITA_sebastiano_visconti_prasca_small } } corps_commander = { traits = { inflexible_strategist career_officer } skill = 1 attack_skill = 1 defense_skill = 1 planning_skill = 1 logistics_skill = 1 legacy_id = 0 } } ITA_ubaldo_soddu = { name = ITA_ubaldo_soddu portraits = { army = { large = GFX_portrait_ITA_ubaldo_soddu small = GFX_portrait_ITA_ubaldo_soddu_small } } corps_commander = { traits = { career_officer trait_cautious } skill = 1 attack_skill = 1 defense_skill = 1 planning_skill = 1 logistics_skill = 1 legacy_id = 0 visible = { has_government = fascism } } } ITA_ettore_bastico = { name = ITA_ettore_bastico portraits = { army = { small = GFX_portrait_ITA_ettore_bastico_small large = GFX_portrait_ITA_ettore_bastico } } corps_commander = { traits = { infantry_officer career_officer } skill = 1 attack_skill = 1 defense_skill = 1 planning_skill = 1 logistics_skill = 1 legacy_id = 0 visible = { has_government = fascism } } } ITA_italo_gariboldi = { name = ITA_italo_gariboldi portraits = { army = { small = GFX_portrait_ITA_italo_gariboldi_small large = GFX_portrait_ITA_italo_gariboldi } } corps_commander = { traits = { old_guard career_officer } skill = 1 attack_skill = 1 defense_skill = 1 planning_skill = 1 logistics_skill = 1 legacy_id = 0 } } ITA_vittorio_ambrosio = { name = ITA_vittorio_ambrosio portraits = { army = { small = GFX_idea_vittorio_ambrosio large = GFX_portrait_ITA_vittorio_ambrosio } } advisor = { slot = high_command idea_token = vittorio_ambrosio ledger = army allowed = { ITA_is_italian_tag = yes } traits = { army_cavalry_2 } cost = 100 ai_will_do = { base = 1.000 } } corps_commander = { traits = { cavalry_officer } skill = 1 attack_skill = 1 defense_skill = 1 planning_skill = 1 logistics_skill = 1 legacy_id = 0 } } #Mario Roatta in the political advisor list ITA_alfredo_guzzoni = { name = ITA_alfredo_guzzoni portraits = { army = { small = GFX_portrait_ITA_alfredo_guzzoni_small large = GFX_portrait_ITA_alfredo_guzzoni } } advisor = { slot = high_command idea_token = alfredo_guzzoni ledger = army allowed = { ITA_is_italian_tag = yes } available = { has_government = fascism } traits = { army_infantry_2 } cost = 100 ai_will_do = { base = 2.000 } } corps_commander = { traits = { old_guard } skill = 1 attack_skill = 1 defense_skill = 1 planning_skill = 1 logistics_skill = 1 legacy_id = 0 visible = { has_government = fascism } } } ITA_pietro_pintor = { name = ITA_pietro_pintor portraits = { army = { small = GFX_portrait_ITA_pietro_pintor_small large = GFX_portrait_ITA_pietro_pintor } } corps_commander = { traits = { old_guard inflexible_strategist } skill = 1 attack_skill = 1 defense_skill = 1 planning_skill = 1 logistics_skill = 1 legacy_id = 0 visible = { has_government = fascism } } } ITA_mario_berti = { name = ITA_mario_berti portraits = { army = { small = GFX_portrait_ITA_mario_berti_small large = GFX_portrait_ITA_mario_berti } } corps_commander = { traits = { old_guard trait_reckless war_hero } #Always sick really need to do something about it skill = 1 attack_skill = 1 defense_skill = 1 planning_skill = 1 logistics_skill = 1 legacy_id = 0 } } ITA_carlo_geloso = { name = ITA_carlo_geloso portraits = { army = { small = GFX_portrait_ITA_carlo_geloso_small large = GFX_portrait_ITA_carlo_geloso } } corps_commander = { traits = { old_guard trait_engineer } skill = 1 attack_skill = 1 defense_skill = 1 planning_skill = 1 logistics_skill = 1 legacy_id = 0 } } ITA_giuseppe_tellera = { name = ITA_giuseppe_tellera portraits = { army = { small = GFX_portrait_ITA_giuseppe_tellera_small large = GFX_portrait_ITA_giuseppe_tellera } } corps_commander = { traits = { armor_officer } #Representing how he died skill = 1 attack_skill = 1 defense_skill = 1 planning_skill = 1 logistics_skill = 1 legacy_id = 0 visible = { has_government = fascism } } } ITA_francesco_zingales = { name = ITA_francesco_zingales portraits = { army = { small = GFX_portrait_ITA_francesco_zingales_small large = GFX_portrait_ITA_francesco_zingales } } corps_commander = { traits = { cavalry_leader combined_arms_expert } #Motorized skill = 1 attack_skill = 1 defense_skill = 1 planning_skill = 1 logistics_skill = 1 legacy_id = 0 visible = { has_government = fascism } } } ITA_ezio_rosi = { name = ITA_ezio_rosi portraits = { army = { small = GFX_portrait_ITA_ezio_rosi_small large = GFX_portrait_ITA_ezio_rosi } } corps_commander = { traits = { infantry_officer organizer } #Logistics and Infantry skill = 1 attack_skill = 1 defense_skill = 1 planning_skill = 1 logistics_skill = 1 legacy_id = 0 } } ITA_mario_vercellino = { name = ITA_mario_vercellino portraits = { army = { small = GFX_portrait_ITA_mario_vercellino_small large = GFX_portrait_ITA_mario_vercellino } } corps_commander = { traits = { infantry_officer } skill = 1 attack_skill = 1 defense_skill = 1 planning_skill = 1 logistics_skill = 1 legacy_id = 0 } } ITA_prince_filiberto = { name = ITA_prince_filiberto portraits = { army = { small = GFX_portrait_ITA_prince_filiberto_small large = GFX_portrait_ITA_prince_filiberto } } corps_commander = { traits = { career_officer infantry_officer militias_officer } # Infantry & Mountaineers (Used for Blackshirts since he also commanded them) skill = 2 attack_skill = 2 defense_skill = 2 planning_skill = 1 logistics_skill = 2 legacy_id = 0 visible = { has_completed_focus = ITA_paramilitary_training } } } ITA_prince_adalberto = { name = ITA_prince_adalberto portraits = { army = { small = GFX_portrait_ITA_prince_adalberto_small large = GFX_portrait_ITA_prince_adalberto } } corps_commander = { traits = { career_officer } # Infantry skill = 1 attack_skill = 1 defense_skill = 1 planning_skill = 1 logistics_skill = 1 legacy_id = 0 } } ITA_prince_umberto = { name = ITA_prince_umberto portraits = { army = { small = GFX_portrait_ITA_prince_umberto_small large = GFX_portrait_ITA_prince_umberto } } corps_commander = { traits = { career_officer } skill = 1 attack_skill = 1 defense_skill = 1 planning_skill = 1 logistics_skill = 1 legacy_id = 0 } } ITA_alessandro_pirzio_biroli = { name = ITA_alessandro_pirzio_biroli portraits = { army = { small = GFX_portrait_ITA_alessandro_pirzio_biroli_small large = GFX_portrait_ITA_alessandro_pirzio_biroli } } corps_commander = { traits = { harsh_leader } #Resistance stuff if anything skill = 1 attack_skill = 1 defense_skill = 1 planning_skill = 1 logistics_skill = 1 legacy_id = 0 visible = { has_government = fascism } } } ITA_carlo_vecchiarelli = { name = ITA_carlo_vecchiarelli portraits = { army = { small = GFX_portrait_ITA_carlo_vecchiarelli_small large = GFX_portrait_ITA_carlo_vecchiarelli } } corps_commander = { traits = { trait_mountaineer } # Infantry, Mountaneers, Armor skill = 1 attack_skill = 1 defense_skill = 1 planning_skill = 1 logistics_skill = 1 legacy_id = 0 } } ITA_mario_robotti = { name = ITA_mario_robotti portraits = { army = { small = GFX_portrait_ITA_mario_robotti_small large = GFX_portrait_ITA_mario_robotti } } corps_commander = { traits = { infantry_officer } # Infantry skill = 1 attack_skill = 1 defense_skill = 1 planning_skill = 1 logistics_skill = 1 legacy_id = 0 } } ITA_ettore_baldassarre = { name = ITA_ettore_baldassarre portraits = { army = { small = GFX_portrait_ITA_ettore_baldasarre_small large = GFX_portrait_ITA_ettore_baldasarre } } corps_commander = { traits = { old_guard trait_engineer fortress_buster trait_reckless } # Infantry skill = 2 attack_skill = 2 defense_skill = 1 planning_skill = 2 logistics_skill = 2 legacy_id = 0 visible = { has_government = fascism } } } ITA_amedeo_guillet = { name = ITA_amedeo_guillet portraits = { army = { small = GFX_portrait_ITA_amedeo_guillet_small large = GFX_portrait_ITA_amedeo_guillet } } corps_commander = { traits = { irregulars_officer desert_fox cavalry_leader skirmisher } # Irregulars, Cavalry. Comandante Diavolo trait? skill = 3 attack_skill = 3 defense_skill = 2 planning_skill = 2 logistics_skill = 3 legacy_id = 0 visible = { has_completed_focus = ITA_comandante_diavolo } } } ITA_annibale_bergonzoli = { name = ITA_annibale_bergonzoli portraits = { army = { small = GFX_portrait_ITA_annibale_bergonzoli_small large = GFX_portrait_ITA_annibale_bergonzoli } } corps_commander = { traits = { old_guard infantry_officer commando } skill = 2 attack_skill = 2 defense_skill = 2 planning_skill = 1 logistics_skill = 2 legacy_id = 0 visible = { has_completed_focus = ITA_army_leaders NOT = { has_government = communism } } } } ITA_hamid_idris_awate = { name = ITA_hamid_idris_awate portraits = { army = { small = GFX_portrait_ITA_hamid_idris_awate_small large = GFX_portrait_ITA_hamid_idris_awate } } corps_commander = { traits = { ascari_officer trickster guerilla_fighter trait_reckless desert_fox } # Ascari skill = 2 attack_skill = 2 defense_skill = 2 planning_skill = 1 logistics_skill = 2 legacy_id = 0 visible = { has_completed_focus = ITA_strengthen_ascari_corps } } } ITA_ibrahim_farag_mohammed = { name = ITA_ibrahim_farag_mohammed portraits = { army = { small = GFX_portrait_ITA_ibrahim_farag_mohammed_small large = GFX_portrait_ITA_ibrahim_farag_mohammed } } corps_commander = { traits = { ascari_officer naval_invader desert_fox } # Ascari, Nval Infantry skill = 2 attack_skill = 2 defense_skill = 2 planning_skill = 1 logistics_skill = 2 legacy_id = 0 visible = { has_completed_focus = ITA_strengthen_ascari_corps has_completed_focus = ITA_forza_navale_especiale } } } # # # ## # ## # # # # # ###### ## ##### ###### ##### #### # # # # # # # # # # # # # # # # # # # # # # # # # # # # ##### # # # # ##### # # #### # # # ###### # # # # # ###### # # # ##### # # ## # # # # # # # # # # # # # # # # # # # # ## # ####### ###### # # ##### ###### # # #### ITA_inigo_campioni = { name = ITA_inigo_campioni portraits = { navy = { small = GFX_idea_inigo_campioni large = GFX_portrait_ITA_inigo_campioni } } advisor = { slot = navy_chief idea_token = inigo_campioni allowed = { ITA_is_italian_tag = yes } traits = { navy_chief_decisive_battle_1 } cost = 50 ai_will_do = { base = 1.000 } } navy_leader = { traits = { battleship_adherent superior_tactician spotter } skill = 3 attack_skill = 2 defense_skill = 2 maneuvering_skill = 3 coordination_skill = 3 legacy_id = 0 } } ITA_alberto_da_zara = { name = ITA_alberto_da_zara portraits = { navy = { small = GFX_idea_alberto_da_zara large = GFX_portrait_ITA_alberto_da_zara } } advisor = { slot = high_command idea_token = alberto_da_zara ledger = navy allowed = { ITA_is_italian_tag = yes } traits = { navy_anti_submarine_1 } cost = 50 ai_will_do = { base = 1.000 } } navy_leader = { traits = { gentlemanly superior_tactician } skill = 3 attack_skill = 3 defense_skill = 2 maneuvering_skill = 3 coordination_skill = 2 legacy_id = 0 } } ITA_prince_aimone = { name = ITA_prince_aimone portraits = { civilian = { large = GFX_portrait_ITA_prince_aimone } navy = { small = GFX_idea_prince_aimone large = GFX_portrait_ITA_prince_aimone } } navy_leader = { traits = { gentlemanly inshore_fighter } skill = 2 attack_skill = 2 defense_skill = 2 maneuvering_skill = 2 coordination_skill = 2 legacy_id = 0 } } ITA_giuseppe_fioravanzo = { name = ITA_giuseppe_fioravanzo portraits = { army = { large = GFX_portrait_ITA_giuseppe_fioravanzo small = GFX_portrait_ITA_giuseppe_fioravanzo_small } } advisor = { cost = 150 slot = theorist idea_token = guiseppe_fioravanzo ledger = navy allowed = { ITA_is_italian_tag = yes } traits = { grand_fleet_proponent } } navy_leader = { traits = { aviation_enthusiast blockade_runner } skill = 3 attack_skill = 2 defense_skill = 2 maneuvering_skill = 4 coordination_skill = 2 legacy_id = 0 } } ITA_carlo_bergamini = { name = ITA_carlo_bergamini portraits = { navy = { small = GFX_idea_carlo_bergamini large = GFX_portrait_ITA_carlo_bergamini } } advisor = { slot = high_command idea_token = carlo_bergamini ledger = navy allowed = { ITA_is_italian_tag = yes } traits = { navy_capital_ship_2 } cost = 100 ai_will_do = { base = 1.000 } } navy_leader = { traits = { gunnery_expert battleship_adherent ironside } skill = 2 attack_skill = 3 defense_skill = 1 maneuvering_skill = 2 coordination_skill = 1 legacy_id = 0 } } ITA_angelo_iachino = { name = ITA_angelo_iachino portraits = { navy = { small = GFX_idea_angelo_iachino large = GFX_portrait_ITA_angelo_iachino } } advisor = { cost = 100 slot = theorist idea_token = angelo_iachino ledger = navy allowed = { ITA_is_italian_tag = yes } available = { has_government = fascism } traits = { naval_theorist } } navy_leader = { traits = { bold navy_career_officer superior_tactician spotter } skill = 2 attack_skill = 2 defense_skill = 1 maneuvering_skill = 3 coordination_skill = 1 legacy_id = 0 visible = { has_government = fascism } } } ITA_giuseppe_di_bartolo = { name = ITA_giuseppe_di_bartolo portraits = { navy = { small = GFX_portrait_ITA_giuseppe_di_bartolo_small large = GFX_portrait_ITA_giuseppe_di_bartolo } } navy_leader = { traits = { old_guard_navy bold fleet_protector } skill = 1 attack_skill = 1 defense_skill = 1 maneuvering_skill = 1 coordination_skill = 1 legacy_id = 0 visible = { #has_government = fascism #has_completed_focus = ITA_supermarina #Maybe Escort focus? Or maybe available from start } } } ITA_junio_valerio_borghese = { name = ITA_junio_valerio_borghese portraits = { navy = { small = GFX_portrait_ITA_junio_valerio_borghese_small large = GFX_portrait_ITA_junio_valerio_borghese } } navy_leader = { traits = { cuts_corners seawolf silent_hunter } #Submarines, Human torpedos, Torpedo boats, etc. skill = 3 attack_skill = 4 defense_skill = 1 maneuvering_skill = 3 coordination_skill = 2 legacy_id = 0 visible = { has_completed_focus = ITA_decima_flottiglia_mas } } } ### THEORISTS ### # Messe up there # Graziani up there # Iachino up there #Fioravanzo up there ITA_amedeo_mecozzi = { name = ITA_amedeo_mecozzi portraits = { army = { small = GFX_idea_amedeo_mecozzi } } advisor = { cost = 150 slot = theorist idea_token = amedeo_mecozzi ledger = air allowed = { ITA_is_italian_tag = yes } traits = { assault_avaition } } } ITA_renato_sandalli = { name = ITA_renato_sandalli portraits = { army = { small = GFX_idea_renato_sandalli } } advisor = { cost = 100 slot = theorist idea_token = renato_sandalli ledger = air allowed = { ITA_is_italian_tag = yes } traits = { air_warfare_theorist } } } ITA_romeo_bernotti = { name = ITA_romeo_bernotti portraits = { army = { small = GFX_portrait_ITA_romeo_bernotti_small } } advisor = { cost = 100 slot = theorist idea_token = ITA_romeo_bernotti ledger = navy allowed = { ITA_is_italian_tag = yes } traits = { naval_aviation_pioneer } } } ### ARMY CHIEFS ### # Badoglio up there # Cavallero up there # De Bono up there ITA_alberto_pariani = { name = ITA_alberto_pariani portraits = { army = { small = GFX_portrait_ITA_alberto_pariani_small } } advisor = { slot = army_chief idea_token = ITA_alberto_pariani allowed = { ITA_is_italian_tag = yes } available = { has_completed_focus = ITA_a_bandits_war } traits = { army_chief_maneuver_2 } cost = 100 ai_will_do = { base = 1.000 } } } ### NAVY CHIEFS ### # Campioni up there ITA_domenico_cavagnari = { name = ITA_domenico_cavagnari portraits = { army = { small = GFX_idea_domenico_cavagnari } } advisor = { slot = navy_chief idea_token = domenico_cavagnari allowed = { ITA_is_italian_tag = yes } traits = { navy_chief_commerce_raiding_1 } cost = 50 ai_will_do = { base = 1.000 } } } ITA_arturo_riccardi = { name = ITA_arturo_riccardi portraits = { army = { small = GFX_idea_arturo_riccardi } } advisor = { slot = navy_chief idea_token = arturo_riccardi allowed = { ITA_is_italian_tag = yes } available = { has_government = fascism } traits = { navy_chief_naval_aviation_1 } cost = 50 ai_will_do = { base = 1.000 } } } ITA_raffaele_de_courten = { name = ITA_raffaele_de_courten portraits = { army = { small = GFX_portrait_ITA_raffaele_de_courten_small } } advisor = { slot = navy_chief idea_token = ITA_raffaele_de_courten allowed = { ITA_is_italian_tag = yes } available = { ITA_government_is_somewhat_fascist = yes } traits = { navy_chief_commerce_raiding_2 } cost = 100 ai_will_do = { base = 1.000 } } } ### AIR CHIEFS ### # Balbo up there ITA_rino_corso_fougier = { name = ITA_rino_corso_fougier portraits = { army = { small = GFX_idea_rino_corso_fougier } } advisor = { slot = air_chief idea_token = rino_corso_fougier allowed = { ITA_is_italian_tag = yes } traits = { air_chief_safety_1 } cost = 50 ai_will_do = { base = 1.000 } } } ITA_francesco_pricolo = { name = ITA_francesco_pricolo portraits = { army = { small = GFX_idea_francesco_pricolo } } advisor = { slot = air_chief idea_token = francesco_pricolo allowed = { ITA_is_italian_tag = yes } traits = { air_chief_reform_2 } cost = 100 ai_will_do = { base = 1.000 } } } ITA_aldo_pellegrini = { name = ITA_aldo_pellegrini portraits = { army = { small = GFX_portrait_ITA_aldo_pellegrini_small } } advisor = { slot = air_chief idea_token = ITA_aldo_pellegrini allowed = { ITA_is_italian_tag = yes } traits = { air_chief_ground_support_1 } cost = 50 ai_will_do = { base = 1.000 } } } ### MILITARY HIGH COMMAND ### # Da Zara up there # Bergamini up there # Roatta up there # Vittorio Ambrosio up there # Guzzoni up there # Giovanni Duca up there # Luigi Longo up there # Randolfo Pacciardi up there ITA_ettore_muti = { name = ITA_ettore_muti portraits = { army = { small = GFX_idea_ettore_muti } } advisor = { slot = high_command idea_token = ettore_muti ledger = air allowed = { ITA_is_italian_tag = yes } available = { has_government = fascism } traits = { air_tactical_bombing_2 } cost = 100 ai_will_do = { base = 1.000 } } } ITA_marziale_cerutti = { name = ITA_marziale_cerutti portraits = { army = { small = GFX_idea_marziale_cerutti } } advisor = { slot = high_command idea_token = marziale_cerutti ledger = air allowed = { ITA_is_italian_tag = yes } available = { has_government = fascism } traits = { air_air_combat_training_2 } cost = 100 ai_will_do = { base = 1.000 } } } ITA_silvio_scaroni = { name = ITA_silvio_scaroni portraits = { army = { small = GFX_idea_silvio_scaroni } } advisor = { slot = high_command idea_token = silvio_scaroni ledger = air allowed = { ITA_is_italian_tag = yes } available = { has_government = fascism } traits = { air_bomber_interception_2 } cost = 100 ai_will_do = { base = 1.000 } } } ITA_luigi_mascherpa = { name = ITA_luigi_mascherpa portraits = { army = { small = GFX_idea_luigi_mascherpa } } advisor = { slot = high_command idea_token = luigi_mascherpa ledger = navy allowed = { ITA_is_italian_tag = yes } available = { has_government = fascism } traits = { navy_naval_air_defense_1 } cost = 50 ai_will_do = { base = 1.000 } } } ITA_achille_starace = { name = ITA_achille_starace portraits = { army = { small = GFX_portrait_ITA_achille_starace_small } } advisor = { slot = high_command idea_token = ITA_achille_starace ledger = army allowed = { ITA_is_italian_tag = yes } available = { OR = { has_government = fascism has_government = neutrality } NOT = { has_completed_focus = ITA_disband_the_blackshirts } has_completed_focus = ITA_army_leaders } traits = { army_logistics_1 # Blackshirt related trait instead? } cost = 50 ai_will_do = { base = 1.000 } } } ### POLITICAL ADVISORS ### # Mario Roatta is up there (Military High Command) # Luigi Longo up there (MHC) ITA_gian_galeazzo_ciano = { name = ITA_gian_galeazzo_ciano portraits = { army = { small = GFX_portrait_ITA_gian_galeazzo_ciano_small } } advisor = { slot = political_advisor idea_token = ITA_gian_galeazzo_ciano allowed = { ITA_is_italian_tag = yes } available = { has_completed_focus = ITA_foreign_affairs NOT = { has_country_leader_with_trait = mussolini_minister_of_foreign_affairs } ITA_government_is_somewhat_fascist = yes } cost = 75 traits = { hierarch_minister_of_foreign_affairs } on_add = { owner = { hidden_effect = { ITA_bop_medium_decrease_effect = yes } } } on_remove = { owner = { hidden_effect = { ITA_bop_medium_increase_effect = yes } } } ai_will_do = { base = 0.3 modifier = { factor = 0 OR = { ITA_is_communist_ai = yes ITA_is_socialist_ai = yes } } } } } ITA_dino_grandi = { name = ITA_dino_grandi portraits = { army = { small = GFX_portrait_ITA_dino_grandi_small } civilian = { large = GFX_portrait_ITA_dino_grandi } } advisor = { slot = political_advisor idea_token = ITA_dino_grandi allowed = { ITA_is_italian_tag = yes } available = { has_completed_focus = ITA_believe_obey_fight NOT = { has_country_leader_with_trait = mussolini_minister_of_justice } ITA_government_is_somewhat_fascist = yes if = { limit = { has_dlc = "By Blood Alone" } ITA_is_advisor_available = yes } } cost = 75 traits = { hierarch_minister_of_justice } on_add = { owner = { hidden_effect = { ITA_bop_medium_decrease_effect = yes } } } on_remove = { owner = { hidden_effect = { ITA_bop_medium_increase_effect = yes } } } ai_will_do = { base = 0.3 modifier = { factor = 0 OR = { ITA_is_communist_ai = yes ITA_is_socialist_ai = yes } } } } } ITA_giuseppe_bottai = { name = ITA_giuseppe_bottai portraits = { army = { small = GFX_portrait_ITA_giuseppe_botai_small } } advisor = { slot = political_advisor idea_token = ITA_giuseppe_bottai allowed = { ITA_is_italian_tag = yes } available = { has_completed_focus = ITA_legge_bottai NOT = { has_country_leader_with_trait = mussolini_minister_of_education } } cost = 75 traits = { hierarch_minister_of_education # Hierarch / Minister of Education } on_add = { owner = { hidden_effect = { ITA_bop_medium_decrease_effect = yes } } } on_remove = { owner = { hidden_effect = { ITA_bop_medium_increase_effect = yes } } } ai_will_do = { base = 0.300 modifier = { factor = 0 OR = { ITA_is_communist_ai = yes ITA_is_socialist_ai = yes } } } } } ITA_renato_ricci = { name = ITA_renato_ricci portraits = { army = { small = GFX_portrait_ITA_renato_ricci_small } } advisor = { slot = political_advisor idea_token = ITA_renato_ricci allowed = { ITA_is_italian_tag = yes } available = { has_completed_focus = ITA_security_militias NOT = { has_country_leader_with_trait = mussolini_minister_of_corporations } ITA_government_is_really_fascist = yes } cost = 75 traits = { hierarch_minister_of_corporations # Leader of Blackshirts and Military Police } on_add = { owner = { hidden_effect = { ITA_bop_medium_decrease_effect = yes } } } on_remove = { owner = { hidden_effect = { ITA_bop_medium_increase_effect = yes } } } ai_will_do = { base = 0.300 modifier = { factor = 0 OR = { ITA_is_communist_ai = yes ITA_is_socialist_ai = yes } } } } } ITA_mario_roatta = { name = ITA_mario_roatta portraits = { #MM: In the past we were not able to make this work. I hope that you, people from the future who are seeing this, will be able to use your knowledge and sci-fi technology to make this work. Good luck comrades. #Edit: But don't duplicate this character or my cursed spirit will come to haunt you. civilian = { small = GFX_idea_ita_mario_roatta_political_advisor } army = { small = GFX_idea_mario_roatta large = GFX_portrait_ITA_mario_roatta } } advisor = { slot = high_command idea_token = mario_roatta ledger = army allowed = { ITA_is_italian_tag = yes } available = { ITA_government_is_really_fascist = yes } traits = { army_regrouping_1 } cost = 50 ai_will_do = { base = 1.000 } } advisor = { slot = political_advisor idea_token = mario_roatta_political_advisor allowed = { original_tag = ITA has_dlc = "La Resistance" } available = { has_intelligence_agency = yes ITA_government_is_really_fascist = yes } traits = { head_of_intelligence } ai_will_do = { base = 1.000 modifier = { factor = 0 OR = { ITA_is_communist_ai = yes ITA_is_socialist_ai = yes ITA_is_monarchist_ai = yes ITA_is_christian_democracy_ai = yes } } } } corps_commander = { traits = { politically_connected } skill = 1 attack_skill = 1 defense_skill = 1 planning_skill = 1 logistics_skill = 1 legacy_id = 0 visible = { ITA_government_is_really_fascist = yes } } } ITA_giovanni_marinelli = { name = ITA_giovanni_marinelli portraits = { army = { small = GFX_portrait_ITA_giovanni_marinelli_small } } advisor = { slot = political_advisor idea_token = ITA_giovanni_marinelli allowed = { ITA_is_italian_tag = yes } available = { ITA_government_is_somewhat_fascist = yes } traits = { prince_of_terror } ai_will_do = { base = 1.000 modifier = { factor = 0 OR = { ITA_is_communist_ai = yes ITA_is_socialist_ai = yes } } } } } ITA_giacomo_acerbo = { name = ITA_giacomo_acerbo portraits = { army = { small = GFX_portrait_ITA_giacomo_acerbo_small } } advisor = { slot = political_advisor idea_token = ITA_giacomo_acerbo allowed = { ITA_is_italian_tag = yes } available = { ITA_government_is_really_fascist = yes } traits = { war_industrialist } ai_will_do = { base = 3.000 modifier = { factor = 0 OR = { ITA_is_communist_ai = yes ITA_is_socialist_ai = yes ITA_is_monarchist_ai = yes ITA_is_christian_democracy_ai = yes } } } } } ITA_paolo_thaon_di_revel = { name = ITA_paolo_thaon_di_revel portraits = { army = { small = GFX_portrait_ITA_paolo_thaon_di_revel_small } } advisor = { slot = political_advisor idea_token = ITA_paolo_thaon_di_revel allowed = { ITA_is_italian_tag = yes } available = { ITA_government_is_somewhat_fascist = yes } traits = { quartermaster_general } ai_will_do = { base = 0.300 modifier = { factor = 0 OR = { ITA_is_communist_ai = yes ITA_is_socialist_ai = yes ITA_is_monarchist_ai = yes ITA_is_christian_democracy_ai = yes } } } } } ITA_carlo_favagrossa = { name = ITA_carlo_favagrossa portraits = { army = { small = GFX_portrait_ITA_carlo_favagrossa_small } } advisor = { slot = political_advisor idea_token = ITA_carlo_favagrossa allowed = { ITA_is_italian_tag = yes } available = { ITA_government_is_really_fascist = yes } traits = { armaments_organizer } ai_will_do = { base = 0.300 modifier = { factor = 0 OR = { ITA_is_communist_ai = yes ITA_is_socialist_ai = yes ITA_is_monarchist_ai = yes ITA_is_christian_democracy_ai = yes } } } } } ITA_alberto_beneduce = { name = ITA_alberto_beneduce portraits = { army = { small = GFX_portrait_ITA_alberto_beneduce_small } } advisor = { slot = political_advisor idea_token = ITA_alberto_beneduce allowed = { ITA_is_italian_tag = yes } available = { OR = { has_government = fascism has_government = neutrality if = { limit = { has_dlc = "By Blood Alone" } has_completed_focus = ITA_cooperate_with_moderates } } } traits = { captain_of_industry } ai_will_do = { base = 0.300 modifier = { factor = 0 OR = { ITA_is_communist_ai = yes ITA_is_socialist_ai = yes } } } } } ITA_guido_jung = { name = ITA_guido_jung portraits = { army = { small = GFX_portrait_ITA_guido_jung_small } } advisor = { slot = political_advisor idea_token = ITA_guido_jung allowed = { ITA_is_italian_tag = yes } available = { has_government = fascism NOT = { has_completed_focus = ITA_pact_of_steel } if = { limit = { has_dlc = "By Blood Alone" } NOT = { has_completed_focus = ITA_revoke_the_acerbo_law } } } traits = { financial_expert } ai_will_do = { base = 0.300 modifier = { factor = 0 OR = { ITA_is_historical_ai = yes ITA_is_communist_ai = yes ITA_is_socialist_ai = yes ITA_is_monarchist_ai = yes ITA_is_christian_democracy_ai = yes } } } } } ITA_adelchi_serena = { name = ITA_adelchi_serena portraits = { army = { small = GFX_portrait_ITA_adelchi_serena_small } } advisor = { slot = political_advisor idea_token = ITA_adelchi_serena allowed = { ITA_is_italian_tag = yes } available = { ITA_government_is_somewhat_fascist = yes } traits = { silent_workhorse } ai_will_do = { base = 0.300 modifier = { factor = 0 OR = { ITA_is_communist_ai = yes ITA_is_socialist_ai = yes ITA_is_monarchist_ai = yes ITA_is_christian_democracy_ai = yes } } } } } ITA_curzio_malaparte = { name = ITA_curzio_malaparte portraits = { army = { small = GFX_portrait_ITA_curzio_malaparte_small } } advisor = { slot = political_advisor idea_token = ITA_curzio_malaparte allowed = { ITA_is_italian_tag = yes } available = { if = { limit = { has_dlc = "By Blood Alone" } OR = { has_government = fascism has_completed_focus = ITA_utilize_the_blackshirts has_completed_focus = ITA_cooperate_with_moderates } } else = { has_government = fascism } } traits = { editor } ai_will_do = { base = 0.300 modifier = { factor = 0 OR = { ITA_is_communist_ai = yes ITA_is_socialist_ai = yes ITA_is_monarchist_ai = yes } } } } } ITA_serafino_mazzolini = { name = ITA_serafino_mazzolini portraits = { army = { small = GFX_portrait_ITA_serafino_mazzolini_small } } advisor = { slot = political_advisor idea_token = ITA_serafino_mazzolini allowed = { ITA_is_italian_tag = yes } available = { ITA_government_is_really_fascist = yes } traits = { ideological_crusader } on_add = { } ai_will_do = { base = 0.500 modifier = { factor = 0 OR = { ITA_is_communist_ai = yes ITA_is_socialist_ai = yes ITA_is_christian_democracy_ai = yes } } } } } ITA_roberto_farinacci = { name = ITA_roberto_farinacci portraits = { army = { small = GFX_portrait_ITA_roberto_farinacci_small } } advisor = { slot = political_advisor idea_token = ITA_roberto_farinacci allowed = { ITA_is_italian_tag = yes } available = { ITA_government_is_really_fascist = yes } traits = { backroom_backstabber } ai_will_do = { base = 0.000 modifier = { factor = 0 OR = { ITA_is_communist_ai = yes ITA_is_socialist_ai = yes ITA_is_monarchist_ai = yes ITA_is_christian_democracy_ai = yes } } } } } ITA_carlo_scorza = { name = ITA_carlo_scorza portraits = { army = { small = GFX_idea_carlo_scorza } } advisor = { slot = political_advisor idea_token = carlo_scorza allowed = { ITA_is_italian_tag = yes } available = { ITA_government_is_really_fascist = yes if = { limit = { has_dlc = "Man the Guns" } NOT = { has_autonomy_state = autonomy_supervised_state } } } traits = { fascist_demagogue } do_effect = { NOT = { has_government = fascism } } ai_will_do = { base = 0.000 modifier = { factor = 0 OR = { ITA_is_communist_ai = yes ITA_is_socialist_ai = yes ITA_is_monarchist_ai = yes ITA_is_christian_democracy_ai = yes } } } } } ## ## ####### ## ## ######## ### ###### ###### #### ###### ######## ######## ######## ####### ######## ## ######## ### ## ## ## ### ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## #### ## ## ## #### ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ####### ###### ## ## ###### ## ## ###### ## ######## ###### ## ## ######## ## ###### ## #### ## ## ## #### ## ######### ## ## ## ## ## ## ## ## ## ## ## ## ## ### ## ## ## ### ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ####### ## ## ## ## ## ###### ###### #### ###### ## ## ######## ####### ## ######## ######## ITA_giuseppe_pieche = { name = ITA_giuseppe_pieche portraits = { army = { small = GFX_portrait_ITA_giuseppe_pieche_small large = GFX_portrait_ITA_giuseppe_pieche } } field_marshal = { traits = { infantry_officer expert_delegator } #Regno del Sud, Commander of Royal Carabinieri skill = 2 attack_skill = 1 defense_skill = 2 planning_skill = 2 logistics_skill = 2 legacy_id = 0 visible = { OR = { has_completed_focus = ITA_the_carabinieri has_completed_focus = ITA_empower_the_carabinieri has_completed_focus = ITA_expand_the_royal_guard } } } } ITA_giovanni_duca = { name = ITA_giovanni_duca portraits = { army = { small = GFX_portrait_ITA_giovanni_duca_small large = GFX_portrait_ITA_giovanni_duca } } advisor = { slot = army_chief idea_token = ITA_giovanni_duca allowed = { original_tag = ITA has_dlc = "By Blood Alone" } available = { OR = { AND = { has_government = democratic has_completed_focus = ITA_army_leaders } has_completed_focus = ITA_meritocracy } } traits = { army_chief_drill_2 } cost = 100 ai_will_do = { base = 1.000 } } corps_commander = { traits = { militias_officer infantry_officer hill_fighter } #Regno del Sud skill = 2 attack_skill = 3 defense_skill = 1 planning_skill = 1 logistics_skill = 2 legacy_id = 0 visible = { OR = { AND = { OR = { has_government = democratic has_government = neutrality } has_completed_focus = ITA_army_leaders } has_completed_focus = ITA_meritocracy } } } } ITA_giuseppe_de_stefanis = { name = ITA_giuseppe_de_stefanis portraits = { army = { small = GFX_portrait_ITA_giuseppe_de_stefanis_small large = GFX_portrait_ITA_giuseppe_de_stefanis } } corps_commander = { traits = { infantry_officer armor_officer } skill = 2 attack_skill = 2 defense_skill = 1 planning_skill = 2 logistics_skill = 2 legacy_id = 0 visible = { OR = { has_completed_focus = ITA_italian_socialism has_completed_focus = ITA_monarchia_d_italia } } } } ITA_ugo_luca = { name = ITA_ugo_luca portraits = { army = { small = GFX_portrait_ITA_ugo_luca_small large = GFX_portrait_ITA_ugo_luca } } corps_commander = { traits = { infantry_officer urban_assault_specialist } skill = 1 attack_skill = 1 defense_skill = 1 planning_skill = 1 logistics_skill = 1 legacy_id = 0 visible = { OR = { has_completed_focus = ITA_the_carabinieri has_completed_focus = ITA_empower_the_carabinieri } } } } ITA_vittorio_emanuele_orlando = { name = ITA_vittorio_emanuele_orlando portraits = { army = { small = GFX_portrait_ITA_vittorio_emanuele_orlando_small } } advisor = { slot = political_advisor idea_token = ITA_vittorio_emanuele_orlando allowed = { original_tag = ITA has_dlc = "By Blood Alone" } available = { OR = { has_completed_focus = ITA_meritocracy has_completed_focus = ITA_monarchia_d_italia AND = { has_completed_focus = ITA_common_ground has_government = democratic } } } traits = { old_figurehead } ai_will_do = { base = 0.300 modifier = { factor = 0.5 OR = { ITA_is_communist_ai = yes ITA_is_socialist_ai = yes } } } } } ITA_luigi_einaudi = { name = ITA_luigi_einaudi portraits = { army = { small = GFX_portrait_ITA_luigi_einaudi_small } } advisor = { slot = political_advisor idea_token = ITA_luigi_einaudi allowed = { original_tag = ITA has_dlc = "By Blood Alone" } available = { OR = { has_completed_focus = ITA_revoke_the_acerbo_law has_completed_focus = ITA_common_ground } } traits = { financial_expert } on_add = { } ai_will_do = { base = 3.000 } } } ### MONARCHIST ### ITA_pietro_d_acquarone = { name = ITA_pietro_d_acquarone portraits = { army = { small = GFX_portrait_ITA_pietro_d_acquarone_small } } advisor = { slot = political_advisor idea_token = ITA_pietro_d_acquarone allowed = { original_tag = ITA has_dlc = "By Blood Alone" } available = { has_completed_focus = ITA_convene_the_grand_council } traits = { staunch_monarchist } ai_will_do = { base = 0 modifier = { add = 100 OR = { ITA_is_monarchist_ai = yes ITA_is_christian_democracy_ai = yes } } } } } ITA_alberto_de_stefani = { name = ITA_alberto_de_stefani portraits = { army = { small = GFX_portrait_ITA_alberto_de_stefani_small } } advisor = { slot = political_advisor idea_token = ITA_alberto_de_stefani allowed = { original_tag = ITA has_dlc = "By Blood Alone" } available = { OR = { has_completed_focus = ITA_power_to_the_king has_completed_focus = ITA_cooperate_with_moderates } } traits = { economist } ai_will_do = { base = 0.300 } } } ### DEMOCRATIC ### ITA_ivanoe_bonomi = { name = ITA_ivanoe_bonomi portraits = { army = { small = GFX_idea_ivanoe_bonomi large = GFX_portrait_ITA_ivanoe_bonomi } } advisor = { slot = political_advisor idea_token = ivanoe_bonomi allowed = { ITA_is_italian_tag = yes } available = { if = { limit = { has_dlc = "Man the Guns" } NOT = { has_autonomy_state = autonomy_supervised_state } } ITA_is_going_antifascist_in_bba = yes NOT = { has_country_leader = { character = ITA_ivanoe_bonomi ruling_only = yes } } } traits = { democratic_reformer } do_effect = { NOT = { has_government = democratic } } ai_will_do = { base = 0.000 modifier = { factor = 0 ITA_is_socialist_ai = no } } } country_leader = { ideology = liberalism traits = { moderate_reformist } expire = "1965.1.1.1" id = -1 } } ITA_alcide_de_gasperi = { name = ITA_alcide_de_gasperi portraits = { civilian = { small = GFX_portrait_ITA_alcide_de_gasperi_small large = GFX_portrait_ITA_alcide_de_gasperi } } country_leader = { ideology = conservatism traits = { master_of_politics } expire = "1965.1.1.1" id = -1 } advisor = { slot = political_advisor idea_token = ITA_alcide_de_gasperi allowed = { original_tag = ITA has_dlc = "By Blood Alone" } available = { OR = { has_completed_focus = ITA_revoke_the_acerbo_law has_completed_focus = ITA_disband_the_blackshirts AND = { has_completed_focus = ITA_common_ground has_government = democratic } } NOT = { has_country_leader = { character = ITA_alcide_de_gasperi ruling_only = yes } } } traits = { voice_of_restraint } ai_will_do = { base = 0 modifier = { add = 0.1 ITA_is_socialist_ai = yes } } } } ITA_mario_scelba = { name = ITA_mario_scelba portraits = { army = { small = GFX_portrait_ITA_mario_scelba_small } } advisor = { slot = political_advisor idea_token = ITA_mario_scelba allowed = { original_tag = ITA has_dlc = "By Blood Alone" } available = { OR = { has_completed_focus = ITA_christian_democracy AND = { has_completed_focus = ITA_common_ground has_government = democratic } } } traits = { minister_of_posts_and_telegraphs # Christian Democracy guy } ai_will_do = { base = 0.300 modifier = { factor = 0 ITA_is_communist_ai = yes } } } } ITA_guido_de_ruggiero = { name = ITA_guido_de_ruggiero portraits = { army = { small = GFX_portrait_ITA_guido_de_rugiero_small } } advisor = { slot = political_advisor idea_token = ITA_guido_de_ruggiero allowed = { original_tag = ITA has_dlc = "By Blood Alone" } available = { OR = { has_completed_focus = ITA_cooperate_with_moderates has_completed_focus = ITA_italian_socialism AND = { has_completed_focus = ITA_common_ground has_government = communism } } } traits = { liberal_professor # Liberal Philosophy professor and Minister of Education } ai_will_do = { base = 0.300 modifier = { factor = 0 ITA_is_communist_ai = yes } } } } ITA_alberto_tarchiani = { name = ITA_alberto_tarchiani portraits = { army = { small = GFX_portrait_ITA_alberto_tarchiani_small } } advisor = { slot = political_advisor idea_token = ITA_alberto_tarchiani allowed = { original_tag = ITA has_dlc = "By Blood Alone" } available = { has_completed_focus = ITA_bring_back_exiled_intellectuals } traits = { captain_of_industry # Ministry of Public Works and later Ambassador to USA } ai_will_do = { base = 0.300 } } } ITA_giuseppe_borea = { name = ITA_giuseppe_borea portraits = { army = { small = GFX_portrait_ITA_giuseppe_borea_small } } advisor = { slot = political_advisor idea_token = ITA_giuseppe_borea allowed = { original_tag = ITA has_dlc = "By Blood Alone" } available = { OR = { has_completed_focus = ITA_defy_the_duce ITA_is_in_liberation_war = yes } } traits = { anti_fascist_chaplain } ai_will_do = { base = 0.300 } } } ###### ####### ## ## ## ## ## ## ## ## #### ###### ######## ## ## ## ## ### ### ### ### ## ## ### ## ## ## ## ## ## ## ## #### #### #### #### ## ## #### ## ## ## ## ## ## ## ## ### ## ## ### ## ## ## ## ## ## ## ###### ## ## ## ## ## ## ## ## ## ## ## #### ## ## ## ## ## ## ## ## ## ## ## ## ## ## ### ## ## ## ## ###### ####### ## ## ## ## ####### ## ## #### ###### ## ITA_mario_ricci = { name = ITA_mario_ricci portraits = { army = { small = GFX_portrait_ITA_mario_ricci_small large = GFX_portrait_ITA_mario_ricci } } field_marshal = { traits = { unyielding_defender trait_mountaineer } #Partisan Commander skill = 3 attack_skill = 2 defense_skill = 3 planning_skill = 2 logistics_skill = 2 legacy_id = 0 visible = { OR = { has_completed_focus = ITA_defy_the_duce ITA_is_in_liberation_war = yes } OR = { has_government = communism has_government = democratic } } } } ITA_norma_barbolini = { name = ITA_norma_barbolini portraits = { army = { small = GFX_portrait_ITA_norma_barbolini_small large = GFX_portrait_ITA_norma_barbolini } } corps_commander = { traits = { militias_officer trickster } #Partisan Commander skill = 2 attack_skill = 3 defense_skill = 1 planning_skill = 1 logistics_skill = 2 legacy_id = 0 visible = { OR = { has_completed_focus = ITA_defy_the_duce ITA_is_in_liberation_war = yes } OR = { has_government = communism has_government = democratic } } } } #Longo further down ITA_ada_gobetti = { name = ITA_ada_gobetti portraits = { army = { small = GFX_portrait_ITA_ada_gobetti_small large = GFX_portrait_ITA_ada_gobetti } } corps_commander = { traits = { militias_officer organizer trait_cautious } #Partisan skill = 2 attack_skill = 1 defense_skill = 2 planning_skill = 2 logistics_skill = 2 legacy_id = 0 visible = { has_completed_focus = ITA_gruppi_di_difesa_della_donna } } } ITA_pompeo_colajanni = { name = ITA_pompeo_colajanni portraits = { army = { small = GFX_portrait_ITA_pompeo_colajanni_small large = GFX_portrait_ITA_pompeo_colajanni } } corps_commander = { traits = { trait_reckless cavalry_officer commando } skill = 2 attack_skill = 2 defense_skill = 1 planning_skill = 2 logistics_skill = 2 legacy_id = 0 visible = { OR = { has_completed_focus = ITA_defy_the_duce ITA_is_in_liberation_war = yes } OR = { has_government = communism has_government = democratic } } } } ITA_randolfo_pacciardi = { name = ITA_randolfo_pacciardi portraits = { army = { small = GFX_portrait_ITA_randolfo_pacciardi_small large = GFX_portrait_ITA_randolfo_pacciardi } } advisor = { slot = high_command idea_token = ITA_randolfo_pacciardi ledger = army allowed = { ITA_is_italian_tag = yes } available = { OR = { has_government = communism AND = { has_completed_focus = ITA_common_ground has_government = democratic } } } cost = 50 traits = { army_regrouping_2 } ai_will_do = { base = 0.300 } } corps_commander = { traits = { politically_connected skilled_staffer infantry_officer } #SCW + Partisan Commander skill = 1 attack_skill = 1 defense_skill = 1 planning_skill = 1 logistics_skill = 1 legacy_id = 0 visible = { OR = { has_completed_focus = ITA_defy_the_duce ITA_is_in_liberation_war = yes } OR = { has_government = communism has_government = democratic } } } } ITA_amadeo_bordiga = { name = ITA_amadeo_bordiga portraits = { army = { small = GFX_idea_amadeo_bordiga } } advisor = { slot = political_advisor idea_token = amadeo_bordiga allowed = { ITA_is_italian_tag = yes } available = { ITA_is_going_antifascist_in_bba = yes if = { limit = { has_dlc = "Man the Guns" } NOT = { has_autonomy_state = autonomy_supervised_state } } } traits = { communist_revolutionary } do_effect = { NOT = { has_government = communism } } ai_will_do = { base = 0.000 } } } ITA_luigi_longo = { name = ITA_luigi_longo portraits = { army = { small = GFX_portrait_ITA_luigi_longo_small large = GFX_portrait_ITA_luigi_longo } civilian = { small = GFX_portrait_ITA_luigi_longo_political_small } } advisor = { slot = political_advisor idea_token = ITA_luigi_longo allowed = { original_tag = ITA has_dlc = "By Blood Alone" } available = { OR = { has_completed_focus = ITA_the_popular_front AND = { has_government = democratic has_completed_focus = ITA_common_ground } } } traits = { gallo } ai_will_do = { base = 0.800 modifier = { factor = 0.1 ITA_is_socialist_ai = yes } } } corps_commander = { traits = { militias_officer infantry_officer } #SCW + Partisan Commander skill = 1 attack_skill = 1 defense_skill = 1 planning_skill = 1 logistics_skill = 1 legacy_id = 0 visible = { has_government = communism } } } ITA_palmiro_togliatti = { name = ITA_palmiro_togliatti portraits = { civilian = { large = GFX_portrait_ita_palmiro_togliatti small = GFX_portrait_ITA_palmiro_togliatti_small } } country_leader = { ideology = marxism traits = { conservative_communist } expire = "1965.1.1.1" id = -1 } advisor = { slot = political_advisor idea_token = ITA_palmiro_togliatti allowed = { OR = { original_tag = ITA original_tag = SWE } has_dlc = "By Blood Alone" } available = { OR = { AND = { OR = { has_completed_focus = ITA_unite_the_opposition has_completed_focus = ITA_defy_the_duce } NOT = { has_completed_focus = ITA_culto_del_duce } NOT = { has_completed_focus = ITA_convene_the_grand_council } NOT = { has_country_leader = { character = ITA_palmiro_togliatti ruling_only = yes } } } SWE_refuge_for_revolutionaries_trigger = yes } } traits = { marxist_fundamentalist } ai_will_do = { base = 0.100 modifier = { factor = 10 has_stability < 0.3 } modifier = { factor = 0 ITA_is_socialist_ai = yes } } } } ITA_sandro_pertini = { name = ITA_sandro_pertini portraits = { civilian = { large = GFX_portrait_ITA_sandro_pertini small = GFX_portrait_ITA_sandro_pertini_small } } country_leader = { ideology = stalinism traits = { staunch_anti_fascist } expire = "1965.1.1.1" id = -1 } advisor = { slot = political_advisor idea_token = ITA_sandro_pertini allowed = { original_tag = ITA has_dlc = "By Blood Alone" } available = { OR = { has_completed_focus = ITA_the_abyssinian_fiasco has_completed_focus = ITA_defy_the_duce } NOT = { has_completed_focus = ITA_culto_del_duce } NOT = { has_completed_focus = ITA_convene_the_grand_council } NOT = { has_country_leader = { character = ITA_sandro_pertini ruling_only = yes } } } traits = { marxist_philosopher } ai_will_do = { base = 1.000 modifier = { factor = 0 ITA_is_socialist_ai = yes } } } } ITA_antonio_pesenti = { name = ITA_antonio_pesenti portraits = { army = { small = GFX_portrait_ITA_antonio_pesenti_small } } advisor = { slot = political_advisor idea_token = ITA_antonio_pesenti allowed = { original_tag = ITA has_dlc = "By Blood Alone" } available = { OR = { has_completed_focus = ITA_the_popular_front AND = { has_government = democratic has_completed_focus = ITA_common_ground } } } traits = { economist } ai_will_do = { base = 0.300 } } } ITA_fausto_gullo = { name = ITA_fausto_gullo portraits = { army = { small = GFX_portrait_ITA_fausto_gullo_small } } advisor = { slot = political_advisor idea_token = ITA_fausto_gullo allowed = { OR = { original_tag = ITA original_tag = SWE } has_dlc = "By Blood Alone" } available = { OR = { AND = { OR = { has_completed_focus = ITA_the_popular_front AND = { has_government = democratic has_completed_focus = ITA_common_ground } } } SWE_refuge_for_revolutionaries_trigger = yes } } traits = { minister_of_peasants #"Minister of Peasants" Agrarian Reforms } ai_will_do = { base = 0.300 } } } ITA_giulio_paggio = { name = ITA_giulio_paggio portraits = { army = { small = GFX_portrait_ITA_giulio_paggio_small } } advisor = { slot = political_advisor idea_token = ITA_giulio_paggio allowed = { original_tag = ITA has_dlc = "By Blood Alone" } available = { has_completed_focus = ITA_the_popular_front } traits = { partisans_organizer } ai_will_do = { base = 0.300 } } } ITA_ignazio_silone = { name = ITA_ignazio_silone portraits = { army = { small = GFX_portrait_ITA_ignazio_silone_small } } advisor = { slot = political_advisor idea_token = ITA_ignazio_silone allowed = { OR = { original_tag = ITA original_tag = SWE } has_dlc = "By Blood Alone" } available = { OR = { AND = { OR = { has_completed_focus = ITA_the_path_to_progress has_completed_focus = ITA_bring_back_exiled_intellectuals } } SWE_refuge_for_revolutionaries_trigger = yes } } traits = { revolutionary_poet # Writer intelectual } ai_will_do = { base = 0.300 modifier = { factor = 0 ITA_is_socialist_ai = yes } } } } ##### ETHIOPIAN DOPPLEGANGERS #### -> For unit_leader_events purposes ITA_haile_selassie_gugsa_doppleganger = { name = ETH_haile_selassie_gugsa portraits = { civilian = { large = GFX_portrait_ETH_haile_selassie_gugsa } } corps_commander = { traits = { } skill = 1 attack_skill = 1 defense_skill = 1 planning_skill = 1 logistics_skill = 1 visible = { always = no #Used for unit_leader events } } } ITA_abba_jofir_doppleganger = { name = ETH_abba_jofir portraits = { civilian = { large = GFX_portrait_ETH_abba_jofir } } corps_commander = { traits = { desert_fox } skill = 1 attack_skill = 1 defense_skill = 1 planning_skill = 1 logistics_skill = 2 visible = { always = no #Used for unit_leader events } } } ITA_hailu_tekle_haymanot_doppleganger = { name = ETH_hailu_tekle_haymanot portraits = { civilian = { large = GFX_portrait_ETH_hailu_tekle_haymanot } } corps_commander = { traits = { hill_fighter } skill = 1 attack_skill = 2 defense_skill = 1 planning_skill = 1 logistics_skill = 1 visible = { always = no #Used for unit_leader events } } } ITA_seyoum_mengesha_doppleganger = { name = ETH_seyoum_mengesha portraits = { civilian = { large = GFX_portrait_ETH_seyoum_mengesha } } corps_commander = { traits = { old_guard } skill = 2 attack_skill = 2 defense_skill = 3 planning_skill = 1 logistics_skill = 1 legacy_id = -1 visible = { always = no #Used for unit_leader events } } } ##### # # #### # ###### # # ##### # #### ##### #### # # # # # ## # # # # # # ##### # # ##### # # # # # #### # #### # # # # # # # # # # # # # # # # # # # ## # # # # # # # ##### #### # ###### # # # # #### # #### ITA_enrico_fermi = { name = ITA_enrico_fermi portraits = { army = { large = GFX_portrait_ITA_enrico_fermi small = GFX_portrait_ITA_enrico_fermi_small } } scientist = { traits = { scientist_trait_nuclear_specialist scientist_trait_gifted_engineer } skills = { specialization_nuclear = 3 } visible = { owner = { OR = { has_completed_focus = ITA_meritocracy has_completed_focus = ITA_bring_back_exiled_intellectuals has_completed_focus = ITA_new_forms_of_weaponry } } } } #advisor = { # slot = political_advisor # idea_token = ITA_enrico_fermi # allowed = { # original_tag = ITA # has_dlc = "By Blood Alone" # } # available = { # OR = { # has_completed_focus = ITA_meritocracy # has_completed_focus = ITA_bring_back_exiled_intellectuals # } # } # research_bonus = { # nuclear = 0.15 # } # traits = { # nuclear_scientist # Nuclear guy # } # # ai_will_do = { # base = 0.100 # } #} } ITA_gaetano_crocco = { name = ITA_gaetano_crocco portraits = { army = { large = GFX_portrait_ITA_gaetano_crocco small = GFX_idea_gaetano_crocco } } scientist = { traits = { scientist_trait_rocketry_specialist } skills = { specialization_air = 2 } } #advisor = { # cost = 100 # slot = theorist # idea_token = gaetano_crocco # ledger = air # allowed = { # ITA_is_italian_tag = yes # } # research_bonus = { # rocketry = 0.150 # } # traits = { # rocket_scientist # } #} } ITA_robert_longhi = { name = ITA_robert_longhi portraits = { army = { large = GFX_portrait_ITA_robert_longhi } } scientist = { traits = { scientist_trait_jet_expert scientist_trait_gifted_engineer } skills = { specialization_air = 2 } } } ITA_mario_castoldi = { name = ITA_mario_castoldi portraits = { army = { large = GFX_portrait_ITA_mario_castoldi } } scientist = { traits = { scientist_trait_aircraft_specialist } skills = { specialization_air = 2 } } } ITA_giovanni_giorgi = { name = ITA_giovanni_giorgi portraits = { army = { large = GFX_portrait_ITA_giovanni_giorgi } } scientist = { traits = { scientist_trait_electronics_specialist } skills = { specialization_air = 2 } } } ITA_filippo_bonfiglietti = { name = ITA_filippo_bonfiglietti portraits = { army = { large = GFX_portrait_ITA_filippo_bonfiglietti } } scientist = { traits = { scientist_trait_surface_ship_specialist } skills = { specialization_naval = 2 } } } ITA_curio_bernardis = { name = ITA_curio_bernardis portraits = { army = { large = GFX_portrait_ITA_curio_bernardis } } scientist = { traits = { scientist_trait_submarine_specialist scientist_trait_bright } skills = { specialization_naval = 2 } } } }