characters={ KEN_acas={ advisor={ slot = high_command idea_token = KEN_acas ledger = air allowed = { original_tag = KEN } traits = { air_close_air_support_2 } ai_will_do = { factor = 1.000 } } # TODO[ PORTRAIT LARGE ]: Missing large portrait please check! portraits={ army={ small="GFX_idea_generic_air_african_2" } } } KEN_communist_guy={ advisor={ slot = political_advisor idea_token = KEN_communist_guy allowed = { original_tag = KEN } traits = { communist_revolutionary } do_effect = { not = { has_government = communism } } ai_will_do = { factor = 0.000 } } # TODO[ PORTRAIT LARGE ]: Missing large portrait please check! portraits={ army={ small="GFX_idea_generic_political_advisor_african_3" } } } KEN_ncs={ advisor={ slot = high_command idea_token = KEN_ncs ledger = navy allowed = { original_tag = KEN } traits = { navy_capital_ship_2 } ai_will_do = { factor = 1.000 } } # TODO[ PORTRAIT LARGE ]: Missing large portrait please check! portraits={ army={ small="GFX_idea_generic_navy_african_2" } } } KEN_awt={ advisor={ slot = theorist idea_token = KEN_awt ledger = air allowed = { original_tag = KEN } traits = { air_warfare_theorist } } # TODO[ PORTRAIT LARGE ]: Missing large portrait please check! portraits={ army={ small="GFX_idea_generic_air_african_2" } } } KEN_pot={ advisor={ slot = political_advisor idea_token = KEN_pot allowed = { original_tag = KEN } traits = { prince_of_terror } } # TODO[ PORTRAIT LARGE ]: Missing large portrait please check! portraits={ army={ small="GFX_idea_generic_political_advisor_african_2" } } } KEN_fascist_guy={ advisor={ slot = political_advisor idea_token = KEN_fascist_guy allowed = { original_tag = KEN } traits = { fascist_demagogue } do_effect = { not = { has_government = fascism } } ai_will_do = { factor = 0.000 } } # TODO[ PORTRAIT LARGE ]: Missing large portrait please check! portraits={ army={ small="GFX_idea_generic_political_advisor_african_2" } } } KEN_ai2={ advisor={ slot = high_command idea_token = KEN_ai2 ledger = army allowed = { original_tag = KEN } traits = { army_infantry_2 } ai_will_do = { factor = 1.000 } } # TODO[ PORTRAIT LARGE ]: Missing large portrait please check! portraits={ army={ small="GFX_idea_generic_army_african_3" } } } KEN_nt={ advisor={ slot = theorist idea_token = KEN_nt ledger = navy allowed = { original_tag = KEN } traits = { naval_theorist } } # TODO[ PORTRAIT LARGE ]: Missing large portrait please check! portraits={ army={ small="GFX_idea_generic_navy_african_3" } } } KEN_aco2={ advisor={ slot = army_chief idea_token = KEN_aco2 allowed = { original_tag = KEN } traits = { army_chief_organizational_2 } ai_will_do = { factor = 1.000 } } # TODO[ PORTRAIT LARGE ]: Missing large portrait please check! portraits={ army={ small="GFX_idea_generic_army_african_4" } } } KEN_ar={ advisor={ slot = high_command idea_token = KEN_ar ledger = army allowed = { original_tag = KEN } traits = { army_regrouping_2 } ai_will_do = { factor = 1.000 } } # TODO[ PORTRAIT LARGE ]: Missing large portrait please check! portraits={ army={ small="GFX_idea_generic_army_african_1" } } } KEN_acr={ advisor={ slot = air_chief idea_token = KEN_acr allowed = { original_tag = KEN } traits = { air_chief_reform_2 } ai_will_do = { factor = 1.000 } } # TODO[ PORTRAIT LARGE ]: Missing large portrait please check! portraits={ army={ small="GFX_idea_generic_air_african_3" } } } KEN_mt={ advisor={ slot = theorist idea_token = KEN_mt ledger = army allowed = { original_tag = KEN } traits = { military_theorist } } # TODO[ PORTRAIT LARGE ]: Missing large portrait please check! portraits={ army={ small="GFX_idea_generic_army_african_2" } } } KEN_stc={ advisor={ slot = political_advisor idea_token = KEN_stc allowed = { original_tag = KEN } traits = { smooth_talking_charmer } } # TODO[ PORTRAIT LARGE ]: Missing large portrait please check! portraits={ army={ small="GFX_idea_generic_political_advisor_african_3" } } } KEN_aa2={ advisor={ slot = high_command idea_token = KEN_aa2 ledger = army allowed = { original_tag = KEN } traits = { army_armored_2 } ai_will_do = { factor = 1.000 } } # TODO[ PORTRAIT LARGE ]: Missing large portrait please check! portraits={ army={ small="GFX_idea_generic_army_african_2" } } } KEN_acgs={ advisor={ slot = air_chief idea_token = KEN_acgs allowed = { original_tag = KEN } traits = { air_chief_ground_support_2 } ai_will_do = { factor = 1.000 } } # TODO[ PORTRAIT LARGE ]: Missing large portrait please check! portraits={ army={ small="GFX_idea_generic_air_african_3" } } } KEN_ncm={ advisor={ slot = navy_chief idea_token = KEN_ncm allowed = { original_tag = KEN } traits = { navy_chief_maneuver_2 } ai_will_do = { factor = 1.000 } } # TODO[ PORTRAIT LARGE ]: Missing large portrait please check! portraits={ army={ small="GFX_idea_generic_navy_african_3" } } } KEN_nccr={ advisor={ slot = navy_chief idea_token = KEN_nccr allowed = { original_tag = KEN } traits = { navy_chief_commerce_raiding_2 } ai_will_do = { factor = 1.000 } } # TODO[ PORTRAIT LARGE ]: Missing large portrait please check! portraits={ army={ small="GFX_idea_generic_navy_african_2" } } } KEN_coi={ advisor={ slot = political_advisor idea_token = KEN_coi allowed = { original_tag = KEN } traits = { captain_of_industry } } # TODO[ PORTRAIT LARGE ]: Missing large portrait please check! portraits={ army={ small="GFX_idea_generic_political_advisor_african_1" } } } KEN_democratic_guy={ advisor={ slot = political_advisor idea_token = KEN_democratic_guy allowed = { original_tag = KEN } traits = { democratic_reformer } do_effect = { not = { has_government = democratic } } ai_will_do = { factor = 0.000 } } # TODO[ PORTRAIT LARGE ]: Missing large portrait please check! portraits={ army={ small="GFX_idea_generic_political_advisor_african_1" } } } KEN_acd2={ advisor={ slot = army_chief idea_token = KEN_acd2 allowed = { original_tag = KEN } traits = { army_chief_defensive_2 } ai_will_do = { factor = 1.000 } } # TODO[ PORTRAIT LARGE ]: Missing large portrait please check! portraits={ army={ small="GFX_idea_generic_army_african_5" } } } }