characters = { LUX_joseph_bech = { name = LUX_joseph_bech portraits = { civilian = { large = GFX_portrait_luxembourg_joseph_bech } } country_leader = { ideology = conservatism traits = { ambitious_diplomat } expire = "1965.1.1.1" id = -1 } } LUX_charles_marx = { name = LUX_charles_marx portraits = { civilian = { large = GFX_portrait_LUX_charles_marx small = GFX_portrait_LUX_charles_marx_small } } country_leader = { ideology = marxism traits = { marxist_academic } expire = "1951.1.1.12" id = -1 } } LUX_damian_kratzenberg = { name = LUX_damian_kratzenberg portraits = { civilian = { large = GFX_portrait_LUX_damian_kratzenberg small = GFX_portrait_LUX_damian_kratzenberg_small } } country_leader = { ideology = nazism traits = { LUX_vocal_pan_germanist } expire = "1954.1.1.12" id = -1 } } LUX_charlotte = { name = LUX_charlotte portraits = { civilian = { large = GFX_portrait_LUX_charlotte_wilhelmine small = GFX_portrait_LUX_charlotte_wilhelmine_small } } country_leader = { ideology = despotism traits = { LUX_grand_duchess_of_luxembourg } expire = "1964.1.1.12" id = -1 } } LUX_pierre_dupong = { instance = { allowed = { has_dlc = "Gotterdammerung" } advisor = { slot = political_advisor idea_token = LUX_pierre_dupong allowed = { original_tag = LUX } traits = { silent_workhorse } } name = LUX_pierre_dupong portraits = { civilian = { large = GFX_portrait_LUX_pierre_dupong small = GFX_portrait_LUX_pierre_dupong_small } } country_leader = { ideology = conservatism traits = { conservative_grandee } expire = "1965.1.1.1" id = -1 } } instance = { allowed = { NOT = { has_dlc = "Gotterdammerung" } } advisor = { slot = political_advisor idea_token = LUX_pierre_dupong allowed = { original_tag = LUX } traits = { silent_workhorse } } name = LUX_pierre_dupong portraits = { civilian = { large = GFX_portrait_Europe_Generic_2 small = GFX_idea_generic_political_advisor_europe_2 } } country_leader = { ideology = conservatism traits = { conservative_grandee } expire = "1965.1.1.1" id = -1 } } } LUX_damien_roeser={ advisor={ slot = high_command idea_token = LUX_damien_roeser ledger = air allowed = { original_tag = LUX } traits = { air_air_superiority_2 } cost = 100 ai_will_do = { factor = 1.000 } } # TODO[ PORTRAIT LARGE ]: Missing large portrait please check! name="Damien Roeser" portraits={ army={ small="GFX_idea_generic_air_europe_2" } } } LUX_florent_destriveaux={ advisor={ cost = 100 slot = theorist idea_token = LUX_florent_destriveaux ledger = navy allowed = { original_tag = LUX } traits = { naval_theorist } } # TODO[ PORTRAIT LARGE ]: Missing large portrait please check! name="Florent Destriveaux" portraits={ army={ small="GFX_idea_generic_navy_europe_1" } } } #LUX_alexander_von_falkenhausen={ # advisor={ # # # slot = army_chief # idea_token = LUX_alexander_von_falkenhausen # allowed = { # original_tag = LUX # } # traits = { # army_chief_offensive_2 # } # cost = 100 # ai_will_do = { # factor = 1.000 # } # } # # TODO[ PORTRAIT LARGE ]: Missing large portrait please check! # name="LUX_alexander_von_falkenhausen" # portraits={ # army={ # small="GFX_idea_generic_army_europe_2" # } # } #} LUX_pierre_fischbach={ advisor={ slot = high_command idea_token = LUX_pierre_fischbach ledger = navy allowed = { original_tag = LUX } traits = { navy_fleet_logistics_2 } cost = 100 ai_will_do = { factor = 1.000 } } # TODO[ PORTRAIT LARGE ]: Missing large portrait please check! name="Pierre Fischbach" portraits={ army={ small="GFX_idea_generic_navy_europe_1" } } } LUX_guillaume_soisson={ advisor={ slot = air_chief idea_token = LUX_guillaume_soisson allowed = { original_tag = LUX } traits = { air_chief_reform_2 } cost = 100 ai_will_do = { factor = 1.000 } } # TODO[ PORTRAIT LARGE ]: Missing large portrait please check! name="Guillaume Soisson" portraits={ army={ small="GFX_idea_generic_air_europe_3" } } } LUX_alex_federspiel={ advisor={ cost = 100 slot = theorist idea_token = LUX_alex_federspiel ledger = army allowed = { original_tag = LUX } traits = { military_theorist } } # TODO[ PORTRAIT LARGE ]: Missing large portrait please check! name="Alex Federspiel" portraits={ army={ small="GFX_idea_generic_army_europe_1" } } } LUX_henri_ahnen={ advisor={ slot = navy_chief idea_token = LUX_henri_ahnen allowed = { original_tag = LUX } traits = { navy_chief_maneuver_2 } cost = 100 ai_will_do = { factor = 1.000 } } # TODO[ PORTRAIT LARGE ]: Missing large portrait please check! name="Henri Ahnen" portraits={ army={ small="GFX_idea_generic_navy_europe_1" } } } LUX_emile_speller = { instance = { allowed = { has_dlc = "Gotterdammerung" } name = LUX_emile_speller portraits = { army = { large = GFX_portrait_LUX_emile_speller small = GFX_portrait_LUX_emile_speller_small } } advisor = { slot = army_chief idea_token = LUX_emile_speller allowed = { original_tag = LUX } traits = { army_chief_defensive_2 } cost = 100 ai_will_do = { factor = 1.000 } } corps_commander = { traits = { infantry_officer } skill = 2 attack_skill = 1 defense_skill = 2 planning_skill = 2 logistics_skill = 2 visible = { } } } instance = { allowed = { NOT = { has_dlc = "Gotterdammerung" } } name = LUX_emile_speller portraits = { army = { large = GFX_Portrait_Europe_Generic_land_4 small = GFX_idea_generic_army_europe_1 } } advisor = { slot = army_chief idea_token = LUX_emile_speller allowed = { original_tag = LUX } traits = { army_chief_defensive_2 } cost = 100 ai_will_do = { factor = 1.000 } } corps_commander = { traits = { infantry_officer } skill = 2 attack_skill = 1 defense_skill = 2 planning_skill = 2 logistics_skill = 2 visible = { } } } } LUX_guillaume_konsbruck = { instance = { allowed = { has_dlc = "Gotterdammerung" } name = LUX_guillaume_konsbruck portraits = { army = { large = GFX_portrait_LUX_guillaume_konsbruck small = GFX_portrait_LUX_guillaume_konsbruck_small } } advisor = { slot = army_chief idea_token = LUX_guillaume_konsbruck allowed = { original_tag = LUX } traits = { army_chief_offensive_2 } cost = 100 ai_will_do = { factor = 1.000 } } corps_commander = { traits = { cavalry_officer } skill = 2 attack_skill = 2 defense_skill = 1 planning_skill = 2 logistics_skill = 2 visible = { } } } instance = { allowed = { NOT = { has_dlc = "Gotterdammerung" } } name = LUX_guillaume_konsbruck portraits = { army = { large = GFX_Portrait_Europe_Generic_land_3 small = GFX_idea_generic_army_europe_2 } } advisor = { slot = army_chief idea_token = LUX_guillaume_konsbruck allowed = { original_tag = LUX } traits = { army_chief_offensive_2 } cost = 100 ai_will_do = { factor = 1.000 } } corps_commander = { traits = { cavalry_officer } skill = 2 attack_skill = 2 defense_skill = 1 planning_skill = 2 logistics_skill = 2 visible = { } } } } LUX_felix_of_luxembourg = { name = LUX_felix_of_luxembourg portraits = { army = { large = GFX_portrait_LUX_felix_bourbon_parma small = GFX_portrait_LUX_felix_bourbon_parma_small } } field_marshal = { traits = { organizer } skill = 2 attack_skill = 1 defense_skill = 1 planning_skill = 3 logistics_skill = 2 visible = { has_government = neutrality } } } LUX_francois_schammel={ advisor={ slot = high_command idea_token = LUX_francois_schammel ledger = army allowed = { original_tag = LUX } traits = { army_infantry_2 } cost = 100 ai_will_do = { factor = 1.000 } } # TODO[ PORTRAIT LARGE ]: Missing large portrait please check! name="Francois Schammel" portraits={ army={ small="GFX_idea_generic_army_europe_1" } } } LUX_aloyse_glodt={ advisor={ slot = high_command idea_token = LUX_aloyse_glodt ledger = army allowed = { original_tag = LUX } traits = { army_armored_2 } cost = 100 ai_will_do = { factor = 1.000 } } # TODO[ PORTRAIT LARGE ]: Missing large portrait please check! name="Aloyse Glodt" portraits={ army={ small="GFX_idea_generic_army_europe_3" } } } LUX_nicolas_de_dixmude={ advisor={ cost = 100 slot = theorist idea_token = LUX_nicolas_de_dixmude ledger = air allowed = { original_tag = LUX } traits = { air_warfare_theorist } } # TODO[ PORTRAIT LARGE ]: Missing large portrait please check! name="Nicolas de Dixmude" portraits={ army={ small="GFX_idea_generic_air_europe_1" } } } LUX_paul_medinger={ advisor={ slot = navy_chief idea_token = LUX_paul_medinger allowed = { original_tag = LUX } traits = { navy_chief_decisive_battle_2 } cost = 100 ai_will_do = { factor = 1.000 } } # TODO[ PORTRAIT LARGE ]: Missing large portrait please check! name="Paul Medinger" portraits={ army={ small="GFX_idea_generic_navy_europe_3" } } } LUX_nicholas_diedrich={ advisor={ slot = air_chief idea_token = LUX_nicholas_diedrich allowed = { original_tag = LUX } traits = { air_chief_ground_support_2 } cost = 100 ai_will_do = { factor = 1.000 } } # TODO[ PORTRAIT LARGE ]: Missing large portrait please check! name="Nicholas Diedrich" portraits={ army={ small="GFX_idea_generic_air_europe_1" } } } LUX_pierre_krier={ advisor={ slot = political_advisor idea_token = LUX_pierre_krier allowed = { original_tag = LUX } traits = { captain_of_industry } } # TODO[ PORTRAIT LARGE ]: Missing large portrait please check! name="Pierre Krier" portraits={ army={ small="GFX_idea_generic_political_advisor_europe_3" } } } LUX_martin_karp={ advisor={ slot = political_advisor idea_token = LUX_martin_karp allowed = { original_tag = LUX } traits = { war_industrialist } } # TODO[ PORTRAIT LARGE ]: Missing large portrait please check! name="Martin Karp" portraits={ army={ small="GFX_idea_generic_political_advisor_europe_2" } } } }