characters={ MEX_salvador_abascal={ name=MEX_salvador_abascal portraits={ civilian={ large="GFX_portrait_MEX_Salvador_Abascal" } } country_leader={ ideology=falangism traits={ fascist_militia_leader } expire="1965.1.1.1" id=-1 } } MEX_adolfo_de_la_huerta={ name=MEX_adolfo_de_la_huerta portraits={ army={ large="GFX_Portrait_MEX_Adolfo_de_la_Huerta" #Can become a unit leader later } civilian={ large="GFX_Portrait_MEX_Adolfo_de_la_Huerta" #Can become country leader later (Democratic -> Conservatism) } } } MEX_dionisio_encina={ name=MEX_dionisio_encina portraits={ civilian={ large="GFX_Portrait_MEX_Dionisio_Encina" #Can become country leader later (Communism -> Stalinism) } } } MEX_jesus_degollado_guizar={ name=MEX_jesus_degollado_guizar portraits={ civilian={ large="GFX_portrait_MEX_jesus_degollado_guizar" #Can become country leader later (Fascism -> Falangism) } army={ large="GFX_portrait_MEX_jesus_degollado_guizar" #Can become unit leader later (General or Field Marshal) small = GFX_portrait_MEX_jesus_degollado_guizar_small } } } # María Josepha Sophia de Iturbide MEX_maria_de_iturbide = { name = MEX_maria_de_iturbide portraits = { civilian = { large = GFX_portrait_MEX_maria_de_iturbide small = GFX_portrait_MEX_maria_de_iturbide_small } } } # INDIGENOUS MEXICAN COUNCIL MEX_indigenous_council = { name = MEX_indigenous_council portraits = { civilian = { large = GFX_portrait_indigenous_mexico_council } } } MEX_hernan_laborde={ name=MEX_hernan_laborde portraits={ civilian={ large="GFX_portrait_MEX_hernan_laborde" } } country_leader={ ideology=leninism traits={ devoted_trotskyist } expire="1965.1.1.1" id=-1 } } MEX_valentin_campa={ name=MEX_valentin_campa portraits={ civilian={ large=GFX_portrait_MEX_valentin_campa #Can become country leader later (Communism -> Leninism) } } } MEX_francisco_mugica = { name=MEX_francisco_mugica portraits={ civilian={ large="GFX_portrait_MEX_francisco_mugica" #Can become country leader (Non-aligned -> Moderatism) (Democratic -> Socialism) (Communism -> Marxism) } } } MEX_luis_maria_martinez = { name=MEX_luis_maria_martinez portraits={ civilian={ large="GFX_portrait_MEX_Luis_Maria_Martinez" #Can become country leader (Democratic -> Socialism) } } } MEX_lazaro_cardenas={ name=MEX_lazaro_cardenas portraits={ army={ large=GFX_portrait_MEX_lazaro_cardenas small=GFX_portrait_MEX_lazaro_cardenas_small } civilian={ large=GFX_portrait_MEX_lazaro_cardenas } } field_marshal={ traits={ politically_connected } skill=3 attack_skill=3 defense_skill=3 planning_skill=3 logistics_skill=3 legacy_id=712 } country_leader={ ideology=moderatism expire="1965.1.1.1" id=-1 } } MEX_plutarco_calles = { #Note this guy is also a National Spirit name=MEX_plutarco_calles portraits={ army={ large="GFX_portrait_MEX_calles_military" #Can become unit leader (field marshal) small="GFX_idea_MEX_plutarco_calles" } civilian={ large="GFX_portrait_MEX_calles_civil" #Can become country leader (Non-Aligned -> Despotism) (Fascism -> Fascism) } } } MEX_juan_andreu = { name=MEX_juan_andreu portraits={ civilian={ large="GFX_portrait_MEX_juan_andreu" #Can become country leader (Fascism -> Fascism) } } } MEX_heliodoro_charis={ name=MEX_heliodoro_charis portraits={ army={ large="GFX_portrait_MEX_heliodoro_charis" #This is really a generic portrait small="GFX_portrait_MEX_heliodoro_charis_small" #This is really a generic portrait } } corps_commander={ traits={ infantry_officer } skill=3 attack_skill=4 defense_skill=2 planning_skill=2 logistics_skill=2 legacy_id=700 } } MEX_gildardo_magana={ name=MEX_gildardo_magana portraits={ army={ large="GFX_portrait_MEX_gildardo_magana" small=GFX_portrait_MEX_gildardo_magana_small } } corps_commander={ traits={ media_personality } skill=3 attack_skill=2 defense_skill=2 planning_skill=3 logistics_skill=3 legacy_id=702 } } MEX_manuel_perez_trevino={ name=MEX_manuel_perez_trevino portraits={ army={ large="GFX_portrait_MEX_manuel_perez_trevino" small=GFX_portrait_MEX_manuel_perez_trevino_small } } advisor={ cost = 150 slot = theorist idea_token = MEX_manuel_perez_trevino ledger = army allowed = { original_tag = MEX } available = { if = { limit = { has_dlc = "Man the Guns" } has_completed_focus = MEX_focus_heroic_military_college } } traits = { superior_firepower_expert } } corps_commander={ traits={ career_officer } skill=3 attack_skill=2 defense_skill=3 planning_skill=2 logistics_skill=3 legacy_id=703 } } MEX_abelardo_rodriguez={ name=MEX_abelardo_rodriguez portraits={ civilian={ large="GFX_portrait_MEX_abelardo_rodriguez" } army={ large="GFX_portrait_MEX_abelardo_rodriguez" small="GFX_portrait_MEX_abelardo_rodriguez_small" } } advisor={ slot = high_command idea_token = MEX_abelardo_rodriguez ledger = army allowed = { original_tag = MEX } traits = { army_infantry_2 } cost = 100 ai_will_do = { factor = 1.000 } } corps_commander={ traits={ politically_connected } skill=3 attack_skill=3 defense_skill=2 planning_skill=3 logistics_skill=2 legacy_id=704 } } MEX_manuel_avila_camacho={ name=MEX_manuel_avila_camacho portraits={ civilian={ large="GFX_portrait_MEX_avila_civil" #Can become country leader (Non-Aligned -> Oligarchism) (Democratic -> Conservatism) small=GFX_portrait_MEX_manuel_avila_camacho_small # MM: THIS IS A CIVILIAN PORTRAIT FOR HIS POLITICAL ADVISOR ROLE -> Need code support for civilian-small } army={ large="GFX_portrait_MEX_avila_military" #small="gfx/interface/ideas/idea_MEX_avila_military.dds" THIS IS A MILITARY PORTRAIT FOR PROMOTED MILITARY ADVISOR -> Need code support for civilian-small (for the other portrait) small=GFX_portrait_MEX_manuel_avila_camacho_small # MM: THIS IS A CIVILIAN PORTRAIT FOR HIS POLITICAL ADVISOR ROLE -> Need code support for civilian-small } } advisor={ slot = political_advisor idea_token = MEX_manuel_avila cost = 75.000 allowed = { original_tag = MEX } available = { if = { limit = { has_dlc = "Man the Guns" } has_completed_focus = MEX_focus_military_budget_review } } traits = { war_industrialist } modifier = { mobilization_laws_cost_factor = -0.25 } } corps_commander={ traits={ politically_connected } skill=3 attack_skill=2 defense_skill=2 planning_skill=3 logistics_skill=3 legacy_id=705 } } MEX_othon_blanco={ name=MEX_othon_blanco portraits={ civilian={ large="GFX_portrait_MEX_othon_blanco" } army={ large="GFX_portrait_MEX_othon_blanco" small="GFX_idea_MEX_othon_blanco" } } advisor={ slot = navy_chief idea_token = MEX_othon_blanco allowed = { original_tag = MEX } traits = { navy_chief_reform_3 } cost = 200 ai_will_do = { factor = 1.000 } } navy_leader={ traits={ old_guard_navy } skill=2 attack_skill=1 defense_skill=1 maneuvering_skill=2 coordination_skill=3 legacy_id=706 } } MEX_heriberto_corona={ name=MEX_heriberto_corona portraits={ army={ large="GFX_portrait_MEX_heriberto_corona" small="GFX_portrait_MEX_heriberto_corona_small" } } advisor={ slot = navy_chief idea_token = MEX_heriberto_corona allowed = { original_tag = MEX } traits = { navy_chief_decisive_battle_1 } cost = 50 ai_will_do = { factor = 1.000 } } navy_leader={ traits={ navy_media_personality } skill=1 attack_skill=1 defense_skill=1 maneuvering_skill=1 coordination_skill=1 legacy_id=707 } } MEX_manuel_sanchez={ #Empty FICTIOUS leader -> Can become unit leader later name=MEX_manuel_sanchez portraits={ army={ large="GFX_Portrait_South_America_Generic_land_2" small=GFX_portrait_MEX_manuel_sanchez_small } } } MEX_alberto_gorostieta_vega = { #Empty FICTIOUS leader -> Can become unit leader later name=MEX_alberto_gorostieta_vega portraits={ army={ large=GFX_portrait_MEX_alberto_gorostieta_vega small=GFX_portrait_MEX_alberto_gorostieta_vega_small } } } MEX_dionisio_navarro_anguiano = { #Empty FICTIOUS leader -> Can become unit leader later name=MEX_dionisio_navarro_anguiano portraits={ army={ large=GFX_portrait_MEX_dionisio_navarro_anguiano small=GFX_portrait_MEX_dionisio_navarro_anguiano_small } } } ### THEORISTS ### # Treviño up there MEX_enrique_estrada={ name=MEX_enrique_estrada portraits={ army={ small="GFX_idea_generic_political_advisor_south_america_1" } } advisor={ cost = 100 slot = theorist idea_token = MEX_enrique_estrada ledger = army allowed = { original_tag = MEX } traits = { military_theorist } } } MEX_agustin_olachea={ name=MEX_agustin_olachea portraits={ army={ small="GFX_idea_generic_air_europe_3" } } advisor={ cost = 100 slot = theorist idea_token = MEX_agustin_olachea ledger = air allowed = { original_tag = MEX } traits = { air_warfare_theorist } } } ### ARMY CHIEFS ### MEX_saturnino_cedillo={ name=MEX_saturnino_cedillo portraits={ army={ small=GFX_portrait_MEX_saturnino_cedillo_small large="GFX_portrait_MEX_saturnino_cedillo" #Can become unit leader } civilian={ large="GFX_portrait_MEX_saturnino_cedillo" #Can become country leader (Fascism -> Fascism) (Non-Aligned -> Despotism) } } country_leader={ ideology=falangism traits={ fascist_militia_leader } expire="1965.1.1.1" id=-1 } advisor={ slot = army_chief idea_token = MEX_saturnino_cedillo cost = 75.000 allowed = { original_tag = MEX has_dlc = "Man the Guns" } available = { has_completed_focus = MEX_focus_support_general_cedillo NOT = { has_government = communism } } traits = { army_chief_offensive_2 } ai_will_do = { factor = 1.000 } } } MEX_matias_santos_ramos={ name=MEX_matias_santos_ramos portraits={ army={ small=GFX_portrait_MEX_matias_santos_ramos_small } } advisor={ slot = army_chief idea_token = MEX_matias_santos_ramos allowed = { original_tag = MEX } traits = { army_chief_defensive_2 } cost = 100 ai_will_do = { factor = 1.000 } } } MEX_gilberto_limon={ name=MEX_gilberto_limon portraits={ army={ small=GFX_portrait_MEX_gilberto_limon_small } } advisor={ slot = army_chief idea_token = MEX_gilberto_limon allowed = { original_tag = MEX } traits = { army_chief_drill_2 } cost = 100 ai_will_do = { factor = 1.000 } } } MEX_leon_trotsky={ name=MEX_leon_trotsky portraits={ civilian = { large = GFX_portrait_MEX_leon_trotsky #small="GFX_idea_SOV_lev_trotsky" } army={ small="GFX_idea_MEX_leon_trotsky" } } advisor={ slot = army_chief idea_token = MEX_leon_trotsky cost = 75.000 visible = { has_global_flag = flag_mexico_invited_trotsky_to_government } allowed = { original_tag = MEX } available = { is_trotsky_valid_for_mexico = yes } traits = { red_army_organizer } ai_will_do = { factor = 1.000 } } } ### NAVY CHIEFS ### # Corona up there # Blanco up there ### AIR CHIEFS ### MEX_antonio_cardenas_rodriguez={ name=MEX_antonio_cardenas_rodriguez portraits={ army={ small="GFX_idea_MEX_antonio_cardenas_rodriguez" } } advisor={ slot = air_chief idea_token = MEX_antonio_cardenas_rodriguez allowed = { original_tag = MEX } traits = { air_chief_reform_3 } cost = 200 ai_will_do = { factor = 1.000 } } } MEX_luis_farell={ name=MEX_luis_farell portraits={ army={ small="GFX_portrait_MEX_luis_farell_small" large="GFX_portrait_MEX_luis_farell" } } advisor={ slot = air_chief idea_token = MEX_luis_farell allowed = { original_tag = MEX } traits = { air_chief_ground_support_2 } cost = 100 ai_will_do = { factor = 1.000 } } corps_commander={ traits={ war_hero } skill=3 attack_skill=4 defense_skill=1 planning_skill=2 logistics_skill=3 legacy_id=701 } } ### MILITARY HIGH COMMAND ### # Rodríguez up there MEX_jesus_garza_siller={ name=MEX_jesus_garza_siller portraits={ army={ small="GFX_idea_generic_air_europe_1" } } advisor={ slot = high_command idea_token = MEX_jesus_garza_siller ledger = air allowed = { original_tag = MEX } traits = { air_strategic_bombing_2 } cost = 100 ai_will_do = { factor = 1.000 } } } MEX_pablo_macias={ name=MEX_pablo_macias portraits={ army={ small=GFX_portrait_MEX_pablo_macias_small } } advisor={ slot = high_command idea_token = MEX_pablo_macias ledger = army allowed = { original_tag = MEX } traits = { army_regrouping_2 } cost = 100 ai_will_do = { factor = 1.000 } } } MEX_jose_gonzalo_escobar={ name=MEX_jose_gonzalo_escobar portraits={ army={ small=GFX_portrait_MEX_jose_gonzalo_escobar_small large = "GFX_portrait_MEX_jose_gonzalo_escobar" #Can become unit leader } } advisor={ slot = high_command idea_token = MEX_jose_gonzalo_escobar ledger = army allowed = { original_tag = MEX has_dlc = "Man the Guns" } available = { has_completed_focus = MEX_focus_purge_the_bureaucracy } traits = { army_cavalry_3 } cost = 200 ai_will_do = { factor = 1.000 } } } MEX_hector_meixueiro={ name=MEX_hector_meixueiro portraits={ army={ small=GFX_portrait_MEX_hector_meixueiro_small } } advisor={ slot = high_command idea_token = MEX_hector_meixueiro ledger = navy allowed = { original_tag = MEX } traits = { navy_naval_air_defense_2 } cost = 100 ai_will_do = { factor = 1.000 } } } ### POLITICAL ADVISORS ### # Ávila Camacho up there MEX_vicente_lombardo={ name=MEX_vicente_lombardo portraits={ army={ large="GFX_portrait_MEX_vicente_lombardo" #Can become unit leader later small=GFX_portrait_MEX_vicente_lombardo_small } civilian = { large="GFX_portrait_MEX_vicente_lombardo" #Can become country leader (Communism -> Marxism) } } advisor={ slot = political_advisor idea_token = MEX_vicente_lombardo allowed = { OR = { original_tag = MEX original_tag = SWE original_tag = CHL } } available = { OR = { AND = { if = { limit = { has_dlc = "Man the Guns" } has_completed_focus = MEX_focus_confederation_of_mexican_workers } if = { limit = { has_dlc = "Man the Guns" } NOT = { has_autonomy_state = autonomy_supervised_state } } } AND = { SWE_refuge_for_revolutionaries_trigger = yes has_completed_focus = MEX_focus_liberalize_the_banking_sector } AND = { CHL_hub_of_the_revolution_trigger = yes MEX = { has_completed_focus = MEX_focus_liberalize_the_banking_sector } } } } traits = { ambitious_union_boss } } } MEX_jose_vasconcelos={ name=MEX_jose_vasconcelos portraits={ army={ small=GFX_portrait_MEX_jose_vasconcelos_small } } advisor={ slot = political_advisor idea_token = MEX_jose_vasconcelos allowed = { original_tag = MEX } available = { if = { limit = { has_dlc = "Man the Guns" } has_completed_focus = MEX_focus_the_gold_shirts } if = { limit = { has_dlc = "Man the Guns" } NOT = { has_autonomy_state = autonomy_supervised_state } } } traits = { syncretic_revanchist } } } MEX_bartolome_garcia_correa={ name=MEX_bartolome_garcia_correa portraits={ army={ small=GFX_portrait_MEX_bartolome_garcia_correa_small } } advisor={ slot = political_advisor idea_token = MEX_bartolome_garcia_correa allowed = { original_tag = MEX } available = { if = { limit = { has_dlc = "Man the Guns" } has_completed_focus = MEX_focus_exile_calles } if = { limit = { has_dlc = "Man the Guns" } NOT = { has_autonomy_state = autonomy_supervised_state } } } traits = { social_reformer } } } MEX_aaron_saenz={ name=MEX_aaron_saenz portraits={ army={ small=GFX_portrait_MEX_aaron_saenz_small } } advisor={ slot = political_advisor idea_token = MEX_aaron_saenz allowed = { original_tag = MEX } available = { if = { limit = { has_dlc = "Man the Guns" } has_completed_focus = MEX_focus_jefe_maximo } if = { limit = { has_dlc = "Man the Guns" } NOT = { has_autonomy_state = autonomy_supervised_state } } } traits = { shadow_of_calles } } } MEX_eduardo_hay={ name=MEX_eduardo_hay portraits={ army={ small="GFX_idea_MEX_eduardo_hay" } } advisor={ slot = political_advisor idea_token = MEX_eduardo_hay allowed = { original_tag = MEX } traits = { smooth_talking_charmer } } } MEX_luis_montes_de_oca={ name=MEX_luis_montes_de_oca portraits={ army={ small=GFX_portrait_MEX_luis_montes_de_oca_small } } advisor={ slot = political_advisor idea_token = MEX_luis_montes_de_oca cost = 75.000 allowed = { original_tag = MEX } available = { if = { limit = { has_dlc = "Man the Guns" } has_completed_focus = MEX_focus_liberalize_the_banking_sector } } traits = { financial_expert } } } MEX_alberto_pani={ name=MEX_alberto_pani portraits={ army={ small=GFX_portrait_MEX_alberto_pani_small } } advisor={ slot = political_advisor idea_token = MEX_alberto_pani cost = 75.000 allowed = { original_tag = MEX } available = { if = { limit = { has_dlc = "Man the Guns" } has_completed_focus = MEX_focus_agricultural_credit_bank } } traits = { captain_of_industry } } } MEX_pablo_gonzalez={ name=MEX_pablo_gonzalez portraits={ army={ small="GFX_idea_MEX_pablo_gonzalez" large = "GFX_portrait_MEX_pablo_gonzalez" #Can become unit leader } } advisor={ slot = political_advisor idea_token = MEX_pablo_gonzalez cost = 50.000 allowed = { original_tag = MEX } available = { if = { limit = { has_dlc = "Man the Guns" } has_completed_focus = MEX_focus_triumph_over_the_cristeros } } traits = { prince_of_terror } } } # Illusive Gentleman auto-generated }