characters={ ################################# ################################# #### #### #### Country Leaders #### #### #### ################################# ################################# NOR_johan_nygaardsvold={ #Default Democratic Leader name=NOR_johan_nygaardsvold portraits={ civilian={ large=GFX_portrait_Johan_Nygaardsvold } } allowed_civil_war = { NOR_char_cw_democratic = yes } country_leader={ ideology=socialism traits = { NOR_popular_reformer } expire="1965.1.1.1" id=-1 } } NOR_martin_tranmael={ # Secondary Labour Leader name=NOR_martin_tranmael portraits={ civilian={ large=GFX_portrait_NOR_martin_tranmael small=GFX_portrait_NOR_martin_tranmael_small } } allowed_civil_war = { NOR_char_cw_democratic = yes } country_leader={ ideology=socialism traits = { NOR_democratic_powerhouse } expire="1965.1.1.1" id=-1 } advisor={ slot = political_advisor idea_token = NOR_martin_tranmael allowed = { NOR_AAT = yes } traits = { NOR_democratic_powerhouse } ai_will_do = { factor = 1 modifier = { add = 20 NOR_is_historical_ai = yes } } } } NOR_johan_h_andresen={ # Conservative Leader name=NOR_johan_h_andresen portraits={ civilian={ large=GFX_portrait_NOR_johan_h_andresen small=GFX_portrait_NOR_johan_h_andresen_small } } allowed_civil_war = { NOR_char_cw_democratic = yes } country_leader={ ideology=conservatism traits = { NOR_tobacco_industrialist_leader } expire="1965.1.1.1" id=-1 } advisor={ slot = political_advisor idea_token = NOR_johan_h_andresen allowed = { NOR_AAT = yes } available = { is_country_leader = no } traits = { NOR_tobacco_industrialist } } } NOR_adam_egede_nissen={ # Stalinist Communist name=NOR_adam_egede_nissen allowed_civil_war = { NOR_char_cw_stalinist = yes } portraits={ civilian={ large=GFX_portrait_NOR_adam_egede_nissen small=GFX_portrait_NOR_adam_egede_nissen_small } } country_leader={ ideology=stalinism expire="1965.1.1.1" traits = { NOR_temperate_miners_unionist } id=-1 } } NOR_olav_scheflo={ name=NOR_olav_scheflo portraits={ civilian={ large=GFX_portrait_NOR_olav_scheflo small=GFX_portrait_NOR_olav_scheflo_small } } allowed_civil_war = { OR = { NOR_char_cw_labor_only = yes NOR_char_cw_trotskyist = yes } } country_leader={ ideology=marxism expire="1965.1.1.1" traits = { NOR_conciliatory_socialist } id=-1 } advisor={ slot = political_advisor idea_token = NOR_olav_scheflo allowed = { NOR_AAT = yes } available = { has_government = democratic } traits = { NOR_conciliatory_socialist } } } NOR_eivind_heiberg = { name = NOR_eivind_heiberg portraits = { civilian = { small = GFX_portrait_NOR_eivind_heiberg_small } } allowed_civil_war = { OR = { NOR_char_cw_labor_only = yes NOR_char_cw_trotskyist = yes NOR_char_cw_stalinist = yes } } advisor = { slot = political_advisor idea_token = NOR_eivind_heiberg allowed = { NOR_AAT = yes } available = { OR = { has_government = democratic has_government = communism } } traits = { NOR_unionist_railway_director } } } NOR_christopher_hornsrud = { name = NOR_christopher_hornsrud portraits = { civilian = { small = GFX_portrait_NOR_christopher_hornsrud_small } } allowed_civil_war = { OR = { NOR_char_cw_labor_only = yes NOR_char_cw_trotskyist = yes NOR_char_cw_stalinist = yes } } advisor = { slot = political_advisor idea_token = NOR_christopher_hornsrud allowed = { NOR_AAT = yes } available = { OR = { has_government = democratic has_government = communism } } traits = { NOR_supplies_commisioner } } } NOR_kirsten_hansteen = { name = NOR_kirsten_hansteen portraits = { civilian = { small = GFX_portrait_NOR_kirsten_hansteen_small } } allowed_civil_war = { OR = { NOR_char_cw_labor_only = yes NOR_char_cw_stalinist = yes } } advisor = { slot = political_advisor idea_token = NOR_kirsten_hansteen allowed = { NOR_AAT = yes } available = { OR = { has_government = democratic has_government = communism } OR = { has_completed_focus = NOR_compromise_with_the_nkp has_completed_focus = NOR_social_incrementalism } } traits = { NOR_the_womens_front } } } NOR_peder_anker_wedel_jarlsberg = { # Monarchist Leader name = NOR_peder_anker_wedel_jarlsberg portraits = { civilian = { large = GFX_portrait_NOR_peder_anker_wedel_jarlsberg small = GFX_portrait_NOR_peder_anker_wedel_jarlsberg_small } } allowed_civil_war = { NOR_char_cw_loyalist = yes } country_leader = { ideology = despotism expire = "1965.1.1.1" traits = { NOR_shrewd_regent } id = -1 } advisor = { slot = political_advisor idea_token = NOR_peder_anker_wedel_jarlsberg allowed = { NOR_AAT = yes } traits = { NOR_royal_chamberlain } available = { NOT = { has_completed_focus = NOR_send_the_king_back_to_denmark } } ai_will_do = { base = 0 modifier = { add = 200 NOR_is_monarchist_ai = yes } } } } NOR_queen_mathilde_i={ # The Queen portraits={ civilian={ large=GFX_portrait_NOR_queen_mathilde_i } } allowed_civil_war = { NOR_char_cw_loyalist = yes } country_leader={ ideology=despotism expire="1965.1.1.1" traits = { NOR_queen_of_norway } id=-1 } } NOR_king_haakon_vii = { # King name = NOR_king_haakon_vii portraits = { civilian = { large = GFX_portrait_NOR_king_haakon_vii } army = { small = GFX_portrait_NOR_king_haakon_military_small } } allowed_civil_war = { NOR_char_cw_loyalist = yes } country_leader = { ideology = despotism expire = "1965.1.1.1" id = -1 } navy_leader = { traits = { navy_media_personality gentlemanly naval_lineage fleet_protector } skill = 5 attack_skill = 2 defense_skill = 6 maneuvering_skill = 4 coordination_skill = 4 legacy_id = -1 visible = { OR = { has_completed_focus = NOR_the_kingdom_of_norway has_completed_focus = NOR_preparing_the_return_to_norway } NOT = { has_global_flag = NOR_the_norwegian_king_is_dead } } } } NOR_prince_olav = { # Prince name = NOR_prince_olav portraits = { civilian = { large = GFX_portrait_NOR_prince_olav } army = { large = GFX_portrait_NOR_prince_olav small = GFX_portrait_NOR_prince_olaf_military_small } } allowed_civil_war = { NOR_char_cw_loyalist = yes } country_leader = { ideology = despotism expire = "1965.1.1.1" id = -1 } # Leaving the roles here for reference, but it seems the game can't handle both roles in a single character. # corps_commander = { # visible = { # has_completed_focus = NOR_appoint_prince_olav_to_army_staff # } # traits = { trait_mountaineer winter_specialist media_personality } # skill = 5 # attack_skill = 5 # defense_skill = 3 # planning_skill = 4 # logistics_skill = 4 # legacy_id = -1 # # } # navy_leader={ # visible = { # OR = { # has_completed_focus = NOR_prince_olavs_inspiration # has_completed_focus = NOR_prince_olav_to_navy_staff # } # } # traits={ navy_media_personality bold blockade_runner } # skill=5 # attack_skill=6 # defense_skill=3 # maneuvering_skill=3 # coordination_skill=5 # legacy_id=-1 # # } } NOR_vidkun_quisling={ # Fascist name=NOR_vidkun_quisling portraits={ civilian={ large=GFX_portrait_NOR_vidkun_quisling_1 small=GFX_portrait_NOR_vidkun_quisling_small } } allowed_civil_war = { NOR_char_cw_fascist = yes } country_leader={ ideology=fascism_ideology expire="1965.1.1.1" traits = { NOR_fascist_lackey } id=-1 } advisor={ slot = political_advisor idea_token = NOR_vidkun_quisling allowed = { NOR_AAT = yes } available = { NOT = { has_completed_focus = NOR_get_rid_of_quisling #has_completed_focus = NOR_arrest_quisling } is_country_leader = no } traits = { NOR_fascist_lackey } ai_will_do = { base = 0 modifier = { add = 200 NOR_is_fascist_ai = yes } } } advisor={ slot = army_chief idea_token = NOR_vidkun_quisling allowed = { NOR_AAT = yes } available = { has_government = fascism NOT = { has_completed_focus = NOR_jonas_lie_coup } } traits = { army_chief_reform_1 } cost = 50 ai_will_do = { factor = 1.000 } } advisor={ slot = high_command idea_token = NOR_vidkun_quisling ledger = army allowed = { NOR_AAT = yes } traits = { army_entrenchment_1 } cost = 100 ai_will_do = { factor = 1.000 } } } NOR_josef_terboven={ # Fascist German Administrator name=NOR_josef_terboven portraits={ civilian={ large=GFX_portrait_NOR_josef_terboven } } allowed_civil_war = { NOR_char_cw_fascist = yes } country_leader={ ideology=nazism expire="1965.1.1.1" traits = { NOR_ruthless_administrator } id=-1 } } NOR_jonas_lie={ # Optional Fascist name=NOR_jonas_lie portraits={ civilian={ large=GFX_portrait_NOR_jonas_lie small=GFX_portrait_NOR_jonas_lie_small } army={ large=GFX_portrait_NOR_jonas_lie small=GFX_portrait_NOR_jonas_lie_small } } allowed_civil_war = { NOR_char_cw_fascist = yes } country_leader={ ideology=gen_nazism expire="1965.1.1.1" traits = { NOR_germanophile_officer } id=-1 } advisor={ slot = political_advisor idea_token = NOR_jonas_lie allowed = { NOR_AAT = yes } available = { OR = { has_completed_focus = NOR_squash_dissent has_government = fascism } } traits = { NOR_ruthless_police_captain } } advisor={ slot = army_chief idea_token = NOR_jonas_lie allowed = { original_tag = NOR } available = { has_government = fascism NOT = { has_completed_focus = NOR_bring_back_quisling } } traits = { army_chief_drill_2 } cost = 100 ai_will_do = { factor = 1.000 } } } ################################# ################################# #### #### #### Political Advisors #### #### #### ################################# ################################# NOR_axel_aubert={ # Monarchist Leader name=NOR_axel_aubert portraits={ civilian={ small=GFX_portrait_NOR_axel_aubert_small } } allowed_civil_war = { NOR_char_cw_loyalist = yes } advisor={ slot = political_advisor idea_token = NOR_axel_aubert allowed = { NOR_aat = yes } visible = { NOT = { OR = { has_government = fascism has_government = communism } } } available = { has_government = neutrality } traits = { NOR_aristocratic_industrialist } } } NOR_johan_ludwig_mowinckel={ name=NOR_johan_ludwig_mowinckel portraits={ civilian={ small=GFX_portrait_NOR_johan_ludwig_mowinckel_small } } allowed_civil_war = { NOR_char_cw_loyalist = yes } advisor={ slot = political_advisor idea_token = NOR_johan_ludwig_mowinckel allowed = { NOR_AAT = yes } available = { has_government = democratic OR = { has_completed_focus = NOR_vote_of_no_confidence has_completed_focus = NOR_continue_nygaardsvold_government } } traits = { NOR_shipping_capitalist } on_add = { mio:NOR_akers_mekaniske_verksted_organization = { unlock_mio_trait_tooltip = { trait = NOR_mio_trait_convoy_production show_modifiers = yes } } } ai_will_do = { base = 0 modifier = { add = 50 NOR_is_stalinist_ai = yes } } } } NOR_peder_furubotn={ name=NOR_peder_furubotn portraits={ civilian={ small=GFX_portrait_NOR_peder_furubotn_small } } allowed_civil_war = { NOR_char_cw_stalinist = yes } advisor={ slot = political_advisor idea_token = NOR_peder_furubotn allowed = { NOR_AAT = yes } traits = { NOR_communist_agitator } } } NOR_jeanette_olsen={ name=NOR_jeanette_olsen portraits={ civilian={ small=GFX_portrait_NOR_jeanette_olsen_small } } allowed_civil_war = { NOR_char_cw_trotskyist = yes } advisor={ slot = political_advisor idea_token = NOR_jeanette_olsen allowed = { NOR_AAT = yes } available = { has_completed_focus = NOR_prosecute_the_nkp } traits = { NOR_radical_trade_unionist } } } NOR_lev_trotsky={ name=NOR_lev_trotsky portraits={ civilian={ large=GFX_portrait_SOV_lev_trotsky small="GFX_idea_SOV_lev_trotsky" } army={ large=GFX_portrait_NOR_lev_trotskij small="GFX_idea_SOV_lev_trotsky" } } allowed_civil_war = { NOR_char_cw_trotskyist = yes } advisor={ slot = political_advisor idea_token = NOR_lev_trotsky allowed = { NOR_AAT = yes } ai_will_do = { factor = 1 modifier = { add = 100 NOR_is_trotskyist_ai = yes } } available = { has_country_flag = NOR_trotsky_embraced NOT = { has_completed_focus = NOR_compromise_with_the_nkp } NOT = { has_government = fascism } NOT = { has_government = neutrality } NOR_trotsky_not_in_sov = yes NOR_trotsky_not_in_mex = yes #Yes, I know this is bullshit but it's all for the tooltip } traits = { NOR_permanent_revolutionary } } corps_commander={ visible = { has_completed_focus = NOR_a_resurgent_labor_movement has_country_flag = NOR_trotsky_embraced NOT = { has_completed_focus = NOR_compromise_with_the_nkp } } traits={ } skill=3 attack_skill=4 defense_skill=2 planning_skill=3 logistics_skill=1 legacy_id=-1 } } NOR_sverre_riisnaes={ name=NOR_sverre_riisnaes portraits={ civilian={ small=GFX_portrait_NOR_sverre_riisnaes_small } } allowed_civil_war = { NOR_char_cw_fascist = yes } advisor={ slot = political_advisor idea_token = NOR_sverre_riisnaes allowed = { NOR_AAT = yes } available = { has_government = fascism } traits = { NOR_fascist_judiciary } } } NOR_birger_meidell={ name=NOR_birger_meidell portraits={ civilian={ small = GFX_portrait_NOR_birger_oivind_meidell_small } } allowed_civil_war = { NOR_char_cw_fascist = yes } advisor={ slot = political_advisor idea_token = NOR_birger_meidell allowed = { NOR_AAT = yes } available = { OR = { has_government = fascism has_completed_focus = NOR_nasjonal_samling } } traits = { NOR_commisary_minister } } } NOR_ragnar_skancke={ name=NOR_ragnar_skancke portraits={ civilian={ small=GFX_portrait_NOR_ragnar_skancke_small } } allowed_civil_war = { NOR_char_cw_fascist = yes } advisor={ slot = political_advisor idea_token = NOR_ragnar_skancke allowed = { NOR_AAT = yes } available = { has_government = fascism } traits = { NOR_callous_engineer } } } NOR_rolf_fuglesang = { name = NOR_rolf_fuglesang portraits = { civilian = { small = GFX_portrait_NOR_rolf_fuglesang_small } } allowed_civil_war = { NOR_char_cw_fascist = yes } advisor = { slot = political_advisor idea_token = NOR_rolf_fuglesang allowed = { NOR_AAT = yes } available = { has_government = fascism has_completed_focus = NOR_crackdown_on_civilian_life } traits = { NOR_pan_germanist_minister } } } NOR_eivind_blehr = { name = NOR_eivind_blehr portraits = { civilian = { small = GFX_portrait_NOR_eivind_blehr_small } } allowed_civil_war = { NOR_char_cw_fascist = yes } advisor = { slot = political_advisor idea_token = NOR_eivind_blehr allowed = { NOR_AAT = yes } available = { has_government = fascism } traits = { NOR_fascist_minister_of_supplies } } } NOR_joakim_lehmkuhl={ name=NOR_joakim_lehmkuhl portraits={ civilian={ small=GFX_portrait_NOR_joakim_lehmkuhl_small } } allowed_civil_war = { OR = { NOR_char_cw_fascist = yes NOR_char_cw_conservative = yes } } advisor={ slot = political_advisor idea_token = NOR_joakim_lehmkuhl allowed = { NOR_AAT = yes } available = { has_completed_focus = NOR_approach_the_fatherland_league } traits = { NOR_conservative_businessman } } } NOR_hans_ystgaard = { name=NOR_hans_ystgaard portraits={ civilian={ small=GFX_portrait_generic_nordic_political_1_small } } allowed_civil_war = { NOR_char_cw_labor_only = yes } advisor = { slot = political_advisor idea_token = NOR_hans_ystgaard allowed = { NOR_AAT = yes } visible = { OR = { has_government = democratic has_completed_focus = NOR_prosecute_the_nkp } } available = { OR = { has_government = democratic has_completed_focus = NOR_prosecute_the_nkp } } traits = { NOR_minister_of_agriculture } } } ################################# ################################# #### #### #### UNIT LEADERS #### #### #### ################################# ################################# NOR_carl_gustav_fleischer={ name=NOR_carl_gustav_fleischer portraits={ army={ large=GFX_portrait_NOR_carl_gustav_fleischer small=GFX_portrait_NOR_carl_gustav_fleischer_small } } allowed_civil_war = { NOR_char_cw_loyalist = yes } corps_commander={ visible = { NOT = { OR = { has_government = fascism has_government = communism } } } traits={ trait_reckless trickster winter_specialist } skill=4 attack_skill=4 defense_skill=4 planning_skill=2 logistics_skill=3 legacy_id=-1 } advisor={ slot = army_chief idea_token = NOR_carl_gustav_fleischer allowed = { original_tag = NOR } visible = { NOT = { OR = { has_government = fascism has_government = communism } } } available = { NOT = { has_government = fascism } NOT = { has_government = communism } } traits = { army_chief_offensive_3 } cost = 150 ai_will_do = { factor = 1.000 } } } NOR_jacob_ager_laurantzon={ name=NOR_jacob_ager_laurantzon portraits={ army={ large=GFX_portrait_NOR_jacob_ager_laurantzon small=GFX_portrait_NOR_jacob_ager_laurantzon_small } } allowed_civil_war = { NOR_char_cw_fascist = yes } corps_commander={ traits={ trait_reckless } skill=1 attack_skill=1 defense_skill=1 planning_skill=1 logistics_skill=1 legacy_id=-1 } } NOR_elias_corneliussen={ name="Elias Corneliussen" portraits={ army={ large=GFX_portrait_NOR_elias_corneliussen small=GFX_portrait_NOR_elias_corneliussen_small } } navy_leader={ traits={ navy_career_officer inshore_fighter } skill=2 attack_skill=1 defense_skill=2 maneuvering_skill=2 coordination_skill=2 legacy_id=-1 } } NOR_jacob_von_der_lippe={ name=NOR_jacob_von_der_lippe portraits={ army={ large=GFX_portrait_jacob_von_der_lippe small=GFX_portrait_jacob_von_der_lippe_small } } navy_leader={ traits={ inshore_fighter big_guns_expert } skill=2 attack_skill=2 defense_skill=1 maneuvering_skill=1 coordination_skill=3 legacy_id=-1 } advisor={ slot = navy_chief idea_token = NOR_jacob_von_der_lippe ledger = navy allowed = { original_tag = NOR } traits = { navy_chief_naval_aviation_1 } cost = 50 ai_will_do = { factor = 1.000 } } } NOR_edgar_otto={ name="Edgar Otto" portraits={ army={ large=GFX_portrait_edgar_otto small=GFX_portrait_edgar_otto_small } } navy_leader={ traits={ inshore_fighter } skill=1 attack_skill=1 defense_skill=1 maneuvering_skill=1 coordination_skill=1 legacy_id=-1 } advisor={ slot = navy_chief idea_token = NOR_edgar_otto allowed = { original_tag = NOR } traits = { navy_chief_reform_1 } cost = 50 ai_will_do = { factor = 1.000 } } } NOR_carsten_tank_nielsen={ name="Carsten Tank-Nielsen" portraits={ army={ large=GFX_portrait_carsten_tank_nielsen small=GFX_portrait_carsten_tank_nielsen_small } } allowed_civil_war = { NOR_char_cw_loyalist = yes } navy_leader={ traits={ inshore_fighter seawolf } skill=2 attack_skill=3 defense_skill=1 maneuvering_skill=2 coordination_skill=1 legacy_id=-1 } } NOR_wilhelm_von_tangen_hansteen={ name=NOR_wilhelm_von_tangen_hansteen allowed_civil_war = { NOR_char_cw_loyalist = yes } advisor={ slot = army_chief idea_token = NOR_wilhelm_von_tangen_hansteen allowed = { original_tag = NOR } traits = { army_chief_organizational_1 } cost = 50 ai_will_do = { factor = 1.000 } } corps_commander={ traits={ politically_connected } skill=3 attack_skill=3 defense_skill=2 planning_skill=3 logistics_skill=2 legacy_id=-1 } portraits={ army={ large="GFX_portrait_NOR_wilhelm_von_tangen_hansteen" small="GFX_portrait_NOR_wilhelm_von_tangen_hansteen_small" } } } NOR_jacob_hivden_haug={ name=NOR_jacob_hivden_haug corps_commander={ traits={ career_officer } skill=2 attack_skill=1 defense_skill=2 planning_skill=2 logistics_skill=2 legacy_id=-1 } portraits={ army={ large="GFX_portrait_NOR_jacob_hvinden_haug" small="GFX_portrait_NOR_jacob_hvinden_haug_small" } } } NOR_skule_storheil={ name=NOR_skule_storheil allowed_civil_war = { NOR_char_cw_loyalist = yes } advisor={ cost = 100 slot = theorist idea_token = NOR_skule_storheil ledger = navy allowed = { original_tag = NOR } traits = { naval_theorist } } name="Skule Storheil" portraits={ army={ small="GFX_idea_generic_navy_europe_3" } } } NOR_ole_reistad={ advisor={ slot = air_chief idea_token = NOR_ole_reistad allowed = { original_tag = NOR } traits = { air_chief_reform_2 } cost = 100 ai_will_do = { factor = 1.000 } } name="Ole Reistad" portraits={ army={ small="GFX_idea_generic_air_europe_3" } } } NOR_tryggve_gran={ name=NOR_tryggve_gran allowed_civil_war = { NOR_char_cw_fascist = yes } advisor={ cost = 100 slot = theorist idea_token = NOR_tryggve_gran ledger = air allowed = { original_tag = NOR } traits = { air_warfare_theorist } } portraits={ army={ small="GFX_portrait_NOR_tryggve_gran_small" } } } NOR_birger_ljungberg={ instance = { # AAT version (Theorist) allowed = { has_aat = yes } name=NOR_birger_ljungberg advisor={ slot = theorist idea_token = NOR_birger_ljungberg ledger = army allowed = { original_tag = NOR } available = { has_government = democratic has_war = no } traits = { NOR_clueless_defense_minister } cost = 100 ai_will_do = { factor = 1.000 } removal_cost = 150 can_be_fired = no } portraits={ army={ small="GFX_portrait_NOR_birger_ljungberg_small" } } } instance = { allowed = { has_aat = no } name=NOR_birger_ljungberg advisor={ slot = high_command idea_token = NOR_birger_ljungberg ledger = army allowed = { original_tag = NOR } traits = { army_commando_2 } cost = 100 ai_will_do = { factor = 1.000 } } portraits={ army={ small="GFX_idea_generic_army_europe_1" } } } } NOR_henry_diesen={ advisor={ slot = navy_chief idea_token = NOR_henry_diesen allowed = { original_tag = NOR } traits = { navy_chief_decisive_battle_2 } cost = 100 ai_will_do = { factor = 1.000 } } advisor={ slot = high_command idea_token = NOR_henry_diesen ledger = navy allowed = { original_tag = NOR } traits = { navy_screen_2 } cost = 100 ai_will_do = { factor = 1.000 } } name="Henry Diesen" portraits={ army={ large=GFX_portrait_NOR_henry_diesen small=GFX_portrait_NOR_henry_diesen_small } } navy_leader={ traits={ navy_career_officer inshore_fighter mine_craft } skill=3 attack_skill=1 defense_skill=2 maneuvering_skill=3 coordination_skill=4 legacy_id=-1 } } NOR_edvard_christian_danielsen = { advisor = { slot = high_command idea_token = NOR_edvard_christian_danielsen ledger = navy allowed = { original_tag = NOR } traits = { navy_submarine_2 } cost = 100 ai_will_do = { factor = 1.000 } } name = NOR_edvard_christian_danielsen portraits = { army = { large = GFX_portrait_NOR_edvard_christian_danielsen small = GFX_portrait_NOR_edvard_christian_danielsen_small } } navy_leader = { traits = { seawolf inshore_fighter } skill = 3 attack_skill = 3 defense_skill = 1 maneuvering_skill = 3 coordination_skill = 3 legacy_id = -1 } } ################################# ################################# #### #### #### ARMY ADVISORS #### #### #### ################################# ################################# NOR_birger_eriksen={ name=NOR_birger_eriksen allowed_civil_war = { NOR_char_cw_loyalist = yes } advisor={ cost = 100 slot = high_command idea_token = NOR_birger_eriksen available = { NOT = { has_government = fascism } } ledger = army allowed = { NOR_AAT = yes } traits = { NOR_vigilant_fort_commander } } portraits={ army={ small="GFX_portrait_NOR_birger_eriksen_small" large="GFX_portrait_NOR_birger_eriksen" } } } NOR_alfred_roscher_lund={ instance = { # AAT version allowed = { has_aat = yes } name=NOR_alfred_roscher_lund allowed_civil_war = { NOR_char_cw_labor_only = yes } advisor={ slot = high_command idea_token = NOR_alfred_roscher_lund ledger = army allowed = { original_tag = NOR } traits = { army_radio_intelligence_3 } cost = 200 ai_will_do = { factor = 1.000 } } portraits={ army={ small="GFX_portrait_NOR_alfred_roscher_lund_small" } } } instance = { # Vanilla allowed = { has_aat = no } name=NOR_alfred_roscher_lund advisor={ slot = high_command idea_token = NOR_alfred_roscher_lund ledger = army allowed = { original_tag = NOR } traits = { army_concealment_3 } cost = 200 ai_will_do = { factor = 1.000 } } name="Alfred Roscher-Lund" portraits={ army={ small="GFX_idea_generic_army_europe_2" } } } } NOR_konrad_sundlo={ instance = { # No AAT allowed = { has_aat = no } name=NOR_konrad_sundlo advisor={ cost = 100 slot = theorist idea_token = NOR_konrad_sundlo ledger = army allowed = { original_tag = NOR } traits = { military_theorist } } name="Konrad Sundlo" portraits={ army={ small="GFX_idea_generic_army_europe_2" } } } instance = { #AAT allowed = { has_aat = yes } name=NOR_konrad_sundlo allowed_civil_war = { NOR_char_cw_labor_only = yes } advisor={ cost = 100 slot = theorist idea_token = NOR_konrad_sundlo available = { has_government = fascism } ledger = army allowed = { original_tag = NOR } traits = { NOR_oppportunistic_officer } } name="Konrad Sundlo" portraits={ army={ small="GFX_portrait_NOR_konrad_sundlo_small" } } } } NOR_oscar_torp={ name=NOR_oscar_torp advisor={ cost = 100 slot = theorist idea_token = NOR_oscar_torp available = { NOT = { has_government = fascism } } ledger = army allowed = { original_tag = NOR } traits = { NOR_pragmatic_defense_minister } } portraits={ army={ small="GFX_portrait_NOR_oscar_torp_small" } } } NOR_otto_ruge={ name=NOR_otto_ruge allowed_civil_war = { NOR_char_cw_loyalist = yes } advisor={ slot = army_chief idea_token = NOR_otto_ruge allowed = { original_tag = NOR } traits = { army_chief_drill_2 } cost = 100 ai_will_do = { factor = 1.000 } } corps_commander={ traits={ organizer } skill=2 attack_skill=1 defense_skill=2 planning_skill=2 logistics_skill=2 legacy_id=-1 } portraits={ army={ large="GFX_portrait_NOR_otto_ruge" small="GFX_portrait_NOR_otto_ruge_small" } } } NOR_rasmus_hatledal={ name=NOR_rasmus_hatledal allowed_civil_war = { NOR_char_cw_loyalist = yes } advisor={ slot = high_command idea_token = NOR_rasmus_hatledal allowed = { original_tag = NOR } traits = { army_regrouping_2 } cost = 100 ai_will_do = { factor = 1.000 } } portraits={ army={ large="GFX_portrait_NOR_rasmus_hatledal" small="GFX_portrait_NOR_rasmus_hatledal_small" } } } NOR_bjorn_christophersen = { name=NOR_bjorn_christophersen allowed_civil_war = { NOR_char_cw_loyalist = yes } advisor = { slot = high_command idea_token = NOR_bjorn_christophersen allowed = { original_tag = NOR } traits = { army_entrenchment_1 } cost = 100 ai_will_do = { factor = 1.000 } } portraits={ army={ large="GFX_portrait_NOR_bjorn_christophersen" small="GFX_portrait_NOR_bjorn_christophersen_small" } } } NOR_kristian_laake={ instance = { # AAT Version allowed = { has_aat = yes } name=NOR_kristian_laake allowed_civil_war = { NOR_char_cw_loyalist = yes } advisor={ slot = army_chief idea_token = NOR_kristian_laake allowed = { original_tag = NOR } traits = { NOR_defeatist_commander_in_chief } cost = 50 ai_will_do = { factor = 1.000 } can_be_fired = no } name=NOR_kristian_laake portraits={ army={ large="GFX_portrait_NOR_kristian_laake" small="GFX_portrait_NOR_kristian_laake_small" } } } instance = { # Non-AAT allowed = { has_aat = no } name=NOR_kristian_laake advisor={ slot = army_chief idea_token = NOR_kristian_laake allowed = { original_tag = NOR } traits = { army_chief_drill_1 } cost = 50 ai_will_do = { factor = 1.000 } } portraits={ army={ large="GFX_portrait_NOR_kristian_laake" small="GFX_portrait_NOR_kristian_laake_small" } } } } NOR_hjalmar_riiser_larsen={ advisor={ slot = air_chief idea_token = NOR_hjalmar_riiser_larsen allowed = { original_tag = NOR } traits = { air_chief_all_weather_2 } cost = 100 ai_will_do = { factor = 1.000 } } name="Hjalmar Riiser-Larsen" allowed_civil_war = { NOR_char_cw_conservative = yes } portraits={ army={ small="GFX_idea_generic_air_europe_3" } } } NOR_bjarne_oen={ advisor={ slot = air_chief idea_token = NOR_bjarne_oen allowed = { original_tag = NOR } traits = { air_chief_safety_2 } cost = 100 ai_will_do = { factor = 1.000 } } name="Bjarne Øen" portraits={ army={ small="GFX_idea_generic_air_europe_1" } } } NOR_adolf_indrebo={ advisor={ slot = political_advisor idea_token = NOR_adolf_indrebo allowed = { original_tag = NOR has_aat = no } traits = { captain_of_industry } } name="Adolf Indrebø" allowed_civil_war = { NOR_char_cw_democratic = yes } portraits={ army={ small="GFX_idea_generic_political_advisor_europe_2" } } } NOR_halvdan_koht={ instance = { #AAT allowed = { has_aat = yes } name=NOR_halvdan_koht allowed_civil_war = { NOR_char_cw_labor_only = yes } advisor = { slot = political_advisor idea_token = NOR_halvdan_koht allowed = { original_tag = NOR } visible = { has_government = democratic } available = { has_government = democratic OR = { has_completed_focus = NOR_vote_of_no_confidence has_completed_focus = NOR_continue_nygaardsvold_government } } traits = { NOR_pacifist_diplomat } } portraits={ civilian={ small="GFX_portrait_NOR_halvdan_koht_small" } } } instance = { # No AAT allowed = { has_aat = no } name=NOR_halvdan_koht advisor={ slot = political_advisor idea_token = NOR_halvdan_koht allowed = { original_tag = NOR } traits = { smooth_talking_charmer } } portraits={ civilian={ small="GFX_idea_generic_political_advisor_europe_1" } } } } NOR_trygve_halvdan_lie={ instance = { #AAT allowed = { has_aat = yes } name=NOR_trygve_halvdan_lie allowed_civil_war = { NOR_char_cw_labor_only = yes } advisor={ slot = political_advisor idea_token = NOR_trygve_halvdan_lie allowed = { original_tag = NOR } traits = { NOR_compliant_politician } } portraits={ civilian={ small=GFX_portrait_NOR_trygve_halvdan_lie_small } } } instance = { # No AAT allowed = { has_aat = no } name=NOR_trygve_halvdan_lie advisor={ slot = political_advisor idea_token = NOR_trygve_halvdan_lie allowed = { original_tag = NOR } traits = { popular_figurehead } } portraits={ civilian={ small=GFX_idea_generic_political_advisor_europe_3 } } } } }