characters={ SER_acd2={ advisor={ slot = army_chief idea_token = SER_acd2 allowed = { original_tag = SER } traits = { army_chief_defensive_2 } ai_will_do = { factor = 1.000 } } # TODO[ PORTRAIT LARGE ]: Missing large portrait please check! portraits={ army={ small="GFX_idea_generic_army_europe_1" } } } SER_communist_guy={ advisor={ slot = political_advisor idea_token = SER_communist_guy allowed = { original_tag = SER } traits = { communist_revolutionary } do_effect = { not = { has_government = communism } } ai_will_do = { factor = 0.000 } } # TODO[ PORTRAIT LARGE ]: Missing large portrait please check! portraits={ army={ small="GFX_idea_generic_political_advisor_europe_3" } } } SER_acr={ advisor={ slot = air_chief idea_token = SER_acr allowed = { original_tag = SER } traits = { air_chief_reform_2 } ai_will_do = { factor = 1.000 } } # TODO[ PORTRAIT LARGE ]: Missing large portrait please check! portraits={ army={ small="GFX_idea_generic_air_europe_3" } } } SER_fascist_guy={ advisor={ slot = political_advisor idea_token = SER_fascist_guy allowed = { original_tag = SER } traits = { fascist_demagogue } do_effect = { not = { has_government = fascism } } ai_will_do = { factor = 0.000 } } # TODO[ PORTRAIT LARGE ]: Missing large portrait please check! portraits={ army={ small="GFX_idea_generic_political_advisor_europe_2" } } } SER_aa2={ advisor={ slot = high_command idea_token = SER_aa2 ledger = army allowed = { original_tag = SER } traits = { army_armored_2 } ai_will_do = { factor = 1.000 } } # TODO[ PORTRAIT LARGE ]: Missing large portrait please check! portraits={ army={ small="GFX_idea_generic_army_europe_2" } } } SER_democratic_guy={ advisor={ slot = political_advisor idea_token = SER_democratic_guy allowed = { original_tag = SER } traits = { democratic_reformer } do_effect = { not = { has_government = democratic } } ai_will_do = { factor = 0.000 } } # TODO[ PORTRAIT LARGE ]: Missing large portrait please check! portraits={ army={ small="GFX_idea_generic_political_advisor_europe_1" } } } SER_ncm={ advisor={ slot = navy_chief idea_token = SER_ncm allowed = { original_tag = SER } traits = { navy_chief_maneuver_2 } ai_will_do = { factor = 1.000 } } # TODO[ PORTRAIT LARGE ]: Missing large portrait please check! portraits={ army={ small="GFX_idea_generic_navy_europe_3" } } } SER_nt={ advisor={ slot = theorist idea_token = SER_nt ledger = navy allowed = { original_tag = SER } traits = { naval_theorist } } # TODO[ PORTRAIT LARGE ]: Missing large portrait please check! portraits={ army={ small="GFX_idea_generic_navy_europe_3" } } } SER_awt={ advisor={ slot = theorist idea_token = SER_awt ledger = air allowed = { original_tag = SER } traits = { air_warfare_theorist } } # TODO[ PORTRAIT LARGE ]: Missing large portrait please check! portraits={ army={ small="GFX_idea_generic_air_europe_2" } } } SER_ar={ advisor={ slot = high_command idea_token = SER_ar ledger = army allowed = { original_tag = SER } traits = { army_regrouping_2 } ai_will_do = { factor = 1.000 } } # TODO[ PORTRAIT LARGE ]: Missing large portrait please check! portraits={ army={ small="GFX_idea_generic_army_europe_5" } } } SER_stc={ advisor={ slot = political_advisor idea_token = SER_stc allowed = { original_tag = SER } traits = { smooth_talking_charmer } } # TODO[ PORTRAIT LARGE ]: Missing large portrait please check! portraits={ army={ small="GFX_idea_generic_political_advisor_europe_3" } } } SER_ai2={ advisor={ slot = high_command idea_token = SER_ai2 ledger = army allowed = { original_tag = SER } traits = { army_infantry_2 } ai_will_do = { factor = 1.000 } } # TODO[ PORTRAIT LARGE ]: Missing large portrait please check! portraits={ army={ small="GFX_idea_generic_army_europe_3" } } } SER_aco2={ advisor={ slot = army_chief idea_token = SER_aco2 allowed = { original_tag = SER } traits = { army_chief_organizational_2 } ai_will_do = { factor = 1.000 } } # TODO[ PORTRAIT LARGE ]: Missing large portrait please check! portraits={ army={ small="GFX_idea_generic_army_europe_4" } } } SER_ncs={ advisor={ slot = high_command idea_token = SER_ncs ledger = navy allowed = { original_tag = SER } traits = { navy_capital_ship_2 } ai_will_do = { factor = 1.000 } } # TODO[ PORTRAIT LARGE ]: Missing large portrait please check! portraits={ army={ small="GFX_idea_generic_navy_europe_2" } } } SER_coi={ advisor={ slot = political_advisor idea_token = SER_coi allowed = { original_tag = SER } traits = { captain_of_industry } } # TODO[ PORTRAIT LARGE ]: Missing large portrait please check! portraits={ army={ small="GFX_idea_generic_political_advisor_europe_1" } } } SER_acgs={ advisor={ slot = air_chief idea_token = SER_acgs allowed = { original_tag = SER } traits = { air_chief_ground_support_2 } ai_will_do = { factor = 1.000 } } # TODO[ PORTRAIT LARGE ]: Missing large portrait please check! portraits={ army={ small="GFX_idea_generic_air_europe_3" } } } SER_acas={ advisor={ slot = high_command idea_token = SER_acas ledger = air allowed = { original_tag = SER } traits = { air_close_air_support_2 } ai_will_do = { factor = 1.000 } } # TODO[ PORTRAIT LARGE ]: Missing large portrait please check! portraits={ army={ small="GFX_idea_generic_air_europe_2" } } } SER_pot={ advisor={ slot = political_advisor idea_token = SER_pot allowed = { original_tag = SER } traits = { prince_of_terror } } # TODO[ PORTRAIT LARGE ]: Missing large portrait please check! portraits={ army={ small="GFX_idea_generic_political_advisor_europe_2" } } } SER_nccr={ advisor={ slot = navy_chief idea_token = SER_nccr allowed = { original_tag = SER } traits = { navy_chief_commerce_raiding_2 } ai_will_do = { factor = 1.000 } } # TODO[ PORTRAIT LARGE ]: Missing large portrait please check! portraits={ army={ small="GFX_idea_generic_navy_europe_2" } } } SER_mt={ advisor={ slot = theorist idea_token = SER_mt ledger = army allowed = { original_tag = SER } traits = { military_theorist } } # TODO[ PORTRAIT LARGE ]: Missing large portrait please check! portraits={ army={ small="GFX_idea_generic_army_europe_6" } } } }