characters={ TUR_mustafa_kemal_ataturk={ instance = { allowed = { has_dlc = "Battle for the Bosporus" } name=TUR_mustafa_kemal_ataturk portraits={ civilian={ large=GFX_portrait_TUR_mustafa_kemal_ataturk } army={ large = GFX_portrait_TUR_mustafa_kemal_ataturk_military } } country_leader={ ideology=despotism traits={ father_of_the_turks } expire="1965.1.1.1" id=-1 } } instance = { allowed = { NOT = { has_dlc = "Battle for the Bosporus" } } name=TUR_mustafa_kemal_ataturk portraits={ civilian={ large=GFX_portrait_TUR_mustafa_kemal_ataturk } army = { large = GFX_portrait_TUR_mustafa_kemal_ataturk_military } } country_leader={ ideology=despotism expire="1965.1.1.1" id=-1 } } } TUR_sefik_husnu={ instance = { allowed = { has_dlc = "Battle for the Bosporus" } name=TUR_sefik_husnu portraits={ civilian={ large=GFX_portrait_TUR_sefik_husnu } army={ small="GFX_idea_tur_sefik_husnu" } } advisor={ slot = political_advisor idea_token = TUR_sefik_husnu allowed = { original_tag = TUR has_dlc = "Battle for the Bosporus" } available = { custom_trigger_tooltip = { tooltip = TUR_can_only_have_one_prime_minister_tt NOT = { OR = { has_idea = TUR_ismet_inonu has_idea = TUR_fevzi_cakmak_prime_minister has_idea = TUR_sukru_saracoglu_prime_minister has_idea = TUR_celal_bayar has_idea = TUR_fethi_okyar has_idea = TUR_sevket_sureyya_aydemir has_idea = TUR_recep_peker has_idea = TUR_adnan_menderes has_idea = TUR_nuri_demirag_prime_minister has_idea = TUR_said_i_nursi has_idea = TUR_nihal_atsiz } } } } visible = { has_completed_focus = TUR_lift_the_turkiye_komunist_partisis_exile NOT = { has_country_leader = { character = TUR_sefik_husnu ruling_only = yes } } } traits = { prime_minister_husnu } } country_leader={ ideology=stalinism traits={ reluctant_stalinist } expire="1965.1.1.1" id=-1 } } instance = { allowed = { NOT = { has_dlc = "Battle for the Bosporus" } } name=TUR_sefik_husnu portraits={ civilian={ large=GFX_portrait_TUR_sefik_husnu } } country_leader={ ideology=stalinism expire="1965.1.1.1" id=-1 } } } TUR_celal_bayar={ instance = { allowed = { has_dlc = "Battle for the Bosporus" } name=TUR_celal_bayar portraits={ civilian={ small = "GFX_idea_tur_celal_bayar" large="GFX_portrait_tur_celal_bayar" } } country_leader={ ideology=conservatism traits={ liberal_democratic_paragon } expire="1965.1.1.1" id=-1 } advisor={ slot = political_advisor idea_token = TUR_celal_bayar allowed = { original_tag = TUR has_dlc = "Battle for the Bosporus" } available = { custom_trigger_tooltip = { tooltip = TUR_can_only_have_one_prime_minister_tt NOT = { OR = { has_idea = TUR_ismet_inonu has_idea = TUR_fevzi_cakmak_prime_minister has_idea = TUR_sukru_saracoglu_prime_minister has_idea = TUR_fethi_okyar has_idea = TUR_sevket_sureyya_aydemir has_idea = TUR_recep_peker has_idea = TUR_adnan_menderes has_idea = TUR_nuri_demirag_prime_minister has_idea = TUR_sefik_husnu has_idea = TUR_said_i_nursi has_idea = TUR_nihal_atsiz } } } has_completed_focus = TUR_fully_integrate_the_is_bank } visible = { NOT = { has_completed_focus = TUR_continue_the_policy_of_etatism has_country_flag = TUR_menderes_rebellion has_country_leader = { character = TUR_celal_bayar ruling_only = yes } } } traits = { prime_minister_bayar } } } instance = { allowed = { NOT = { has_dlc = "Battle for the Bosporus" } } name=TUR_celal_bayar portraits={ civilian={ small = "GFX_idea_tur_celal_bayar" large="GFX_portrait_tur_celal_bayar" } } country_leader={ ideology=conservatism expire="1965.1.1.1" id=-1 } } } TUR_ismet_inonu = { instance = { allowed = { has_dlc = "Battle for the Bosporus" } name=TUR_ismet_inonu portraits={ army={ small="GFX_idea_tur_ismet_inonu" } civilian={ large=GFX_portrait_TUR_ismet_inonu } } advisor={ slot = political_advisor idea_token = TUR_ismet_inonu allowed = { original_tag = TUR has_dlc = "Battle for the Bosporus" } available = { custom_trigger_tooltip = { tooltip = TUR_can_only_have_one_prime_minister_tt NOT = { OR = { has_idea = TUR_fevzi_cakmak_prime_minister has_idea = TUR_sukru_saracoglu_prime_minister has_idea = TUR_celal_bayar has_idea = TUR_fethi_okyar has_idea = TUR_sevket_sureyya_aydemir has_idea = TUR_recep_peker has_idea = TUR_adnan_menderes has_idea = TUR_nuri_demirag_prime_minister has_idea = TUR_sefik_husnu has_idea = TUR_said_i_nursi has_idea = TUR_nihal_atsiz } } } has_completed_focus = TUR_continue_the_policy_of_etatism } visible = { NOT = { OR = { has_completed_focus = TUR_fully_integrate_the_is_bank has_country_leader = { character = TUR_ismet_inonu ruling_only = yes } } } } traits = { prime_minister_inonu } } country_leader={ ideology=despotism traits={ milli_sef } expire="1965.1.1.1" id=-1 } } instance = { allowed = { NOT = { has_dlc = "Battle for the Bosporus" } } name=TUR_ismet_inonu portraits={ civilian={ large=GFX_portrait_TUR_ismet_inonu } } country_leader={ ideology=despotism traits={ } expire="1965.1.1.1" id=-1 } } } TUR_durrushehvar_i = { name=TUR_durrushehvar_i portraits={ civilian={ large="GFX_portrait_tur_durrusehvar_sultan" #Can become country leader later (Non-Aligned -> Despotism) } } gender = female } TUR_abdulmejid_ii = { name=TUR_abdulmejid_ii portraits={ civilian={ large="GFX_portrait_tur_abdulmejid_ii" #Can become country leader later (Non-Aligned -> Despotism) } } } TUR_izzettin_chalishlar={ name=TUR_izzettin_chalishlar portraits={ army={ large="GFX_portrait_tur_izzettin_calislar" small=GFX_portrait_TUR_izzettin_chalishlar_small } } corps_commander={ traits={ infantry_officer war_hero trait_TUR_kemalist_champion trait_mountaineer } skill=3 attack_skill=4 defense_skill=3 planning_skill=2 logistics_skill=1 legacy_id=905 } } TUR_kazim_karabekir={ name=TUR_kazim_karabekir portraits={ army={ large="GFX_portrait_tur_kazim_karabekir" small="GFX_idea_tur_kazim_karabekir" } } advisor={ cost = 150 slot = theorist idea_token = TUR_kazim_karabekir ledger = army allowed = { original_tag = TUR has_dlc = "Battle for the Bosporus" } available = { NOT = { has_country_leader = { character = TUR_mustafa_kemal_ataturk ruling_only = yes } } } traits = { grand_battle_plan_expert } } corps_commander={ traits={ trait_cautious politically_connected desert_fox } skill=2 attack_skill=1 defense_skill=1 planning_skill=2 logistics_skill=3 legacy_id=-1 } } TUR_mustafa_muglali={ name=TUR_mustafa_muglali portraits={ army={ large="GFX_portrait_tur_mustafa_mugali" small=GFX_portrait_TUR_mustafa_muglali_small } } corps_commander={ traits={ harsh_leader } skill=2 attack_skill=3 defense_skill=2 planning_skill=1 logistics_skill=1 legacy_id=-1 } } TUR_mehmet_salih_omurtak={ instance = { allowed = { has_dlc = "Battle for the Bosporus" } name=TUR_mehmet_salih_omurtak portraits={ army={ small="GFX_idea_tur_salih_omurtak" large="GFX_portrait_tur_salih_omurtak" } } advisor={ slot = army_chief idea_token = TUR_mehmet_salih_omurtak allowed = { original_tag = TUR has_dlc = "Battle for the Bosporus" } available = { NOT = { has_country_flag = TUR_ottoman_officers_invited_back } } visible = { NOT = { has_country_flag = TUR_ottoman_officers_invited_back } } traits = { army_chief_drill_2 } cost = 100 ai_will_do = { factor = 1.000 } } corps_commander={ traits={ harsh_leader infantry_officer politically_connected trait_TUR_kemalist_champion } skill=2 attack_skill=2 defense_skill=1 planning_skill=2 logistics_skill=2 legacy_id=906 } } instance = { allowed = { NOT = { has_dlc = "Battle for the Bosporus" } } name = TUR_mehmet_salih_omurtak portraits={ army={ large=GFX_portrait_TUR_mehmet_salih_omurtak small=GFX_portrait_TUR_mehmet_salih_omurtak_small } } corps_commander={ traits = { hill_fighter } skill = 2 attack_skill = 2 defense_skill = 1 planning_skill = 2 logistics_skill = 2 } } } TUR_hayrullah_fisek={ name=TUR_hayrullah_fisek portraits={ army={ large="GFX_portrait_tur_hayrullah_fisek" small=GFX_portrait_TUR_hayrullah_fisek_small } } corps_commander={ traits={ career_officer trickster } skill=2 attack_skill=2 defense_skill=2 planning_skill=2 logistics_skill=1 legacy_id=-1 } } TUR_mehmet_nuri_yamut={ name=TUR_mehmet_nuri_yamut portraits={ army={ large="GFX_portrait_tur_mehmet_nuri_yamut" small=GFX_portrait_TUR_mehmet_nuri_yamut_small } } corps_commander={ traits={ career_officer trait_reckless } skill=2 attack_skill=3 defense_skill=1 planning_skill=1 logistics_skill=2 legacy_id=-1 } } TUR_fakhri_pasha={ name=TUR_fakhri_pasha portraits={ army={ small=GFX_portrait_TUR_fakhri_pasha_small large = GFX_portrait_TUR_fakhri_pasha } } advisor={ slot = army_chief idea_token = TUR_fakhri_pasha allowed = { original_tag = TUR has_dlc = "Battle for the Bosporus" } visible = { has_country_flag = TUR_ottoman_officers_invited_back } traits = { army_chief_offensive_2 } cost = 100 ai_will_do = { factor = 1.000 } } } TUR_refet_bele={ name=TUR_refet_bele portraits={ army={ small="GFX_idea_tur_refe_bele" } } advisor={ slot = high_command idea_token = TUR_refet_bele ledger = army allowed = { original_tag = TUR has_dlc = "Battle for the Bosporus" } available = { NOT = { has_country_leader = { character = TUR_mustafa_kemal_ataturk ruling_only = yes } } } traits = { army_regrouping_2 } cost = 100 ai_will_do = { factor = 1.000 } } } TUR_mehmet_ali_ulgen={ instance = { allowed = { has_dlc = "Battle for the Bosporus" } name=TUR_mehmet_ali_ulgen portraits={ army={ small="GFX_idea_tur_mehmet_ali_ulgen" large="GFX_portrait_tur_mehmet_ali_ulgen" } } advisor={ slot = navy_chief idea_token = TUR_mehmet_ali_ulgen allowed = { original_tag = TUR has_dlc = "Battle for the Bosporus" } traits = { navy_chief_decisive_battle_2 } cost = 100 ai_will_do = { factor = 1.000 } } navy_leader={ traits={ navy_career_officer gunnery_expert } skill=3 attack_skill=3 defense_skill=2 maneuvering_skill=2 coordination_skill=2 legacy_id=-1 } } instance = { allowed = { NOT = { has_dlc = "Battle for the Bosporus" } } name=TUR_mehmet_ali_ulgen portraits={ army={ small="GFX_idea_generic_navy_europe_3" } } advisor={ slot = navy_chief idea_token = TUR_mehmet_ali_ulgen name = TUR_mehmet_ali_ulgen allowed = { original_tag = TUR NOT = { has_dlc = "Battle for the Bosporus" } } traits = { navy_chief_decisive_battle_1 } cost = 50 ai_will_do = { factor = 1.000 } } } } TUR_sukru_okan={ name=TUR_sukru_okan portraits={ army={ small="GFX_idea_tur_sukru_okan" large="GFX_portrait_tur_sukru_okan" } } advisor={ slot = navy_chief idea_token = TUR_sukru_okan allowed = { original_tag = TUR has_dlc = "Battle for the Bosporus" } available = { NOT = { has_country_flag = TUR_ottoman_officers_invited_back } } visible = { NOT = { has_country_flag = TUR_ottoman_officers_invited_back } } traits = { navy_chief_maneuver_2 } cost = 100 ai_will_do = { factor = 1.000 } } navy_leader={ traits={ navy_media_personality gentlemanly trait_TUR_kemalist_champion } skill=2 attack_skill=2 defense_skill=1 maneuvering_skill=1 coordination_skill=1 legacy_id=907 } } TUR_fevzi_cakmak={ instance = { allowed = { has_dlc = "Battle for the Bosporus" } name=TUR_fevzi_cakmak portraits={ army={ small="GFX_idea_tur_fevzi_cakmak" large="GFX_portrait_tur_fevzi_cakmak" } civilian = { large="GFX_portrait_tur_fevzi_cakmak" #Can become country leader later } } advisor={ slot = army_chief idea_token = TUR_fevzi_cakmak_command allowed = { original_tag = TUR has_dlc = "Battle for the Bosporus" } visible = { NOT = { has_country_leader = { character = TUR_fevzi_cakmak ruling_only = yes } } } available = { not_already_hired_except_as = army_chief } traits = { army_chief_defensive_2 } cost = 100 ai_will_do = { factor = 1.000 } } advisor={ slot = political_advisor idea_token = TUR_fevzi_cakmak_prime_minister allowed = { original_tag = TUR has_dlc = "Battle for the Bosporus" } available = { custom_trigger_tooltip = { tooltip = TUR_can_only_have_one_prime_minister_tt NOT = { OR = { has_idea = TUR_ismet_inonu has_idea = TUR_sukru_saracoglu_prime_minister has_idea = TUR_celal_bayar has_idea = TUR_fethi_okyar has_idea = TUR_sevket_sureyya_aydemir has_idea = TUR_recep_peker has_idea = TUR_adnan_menderes has_idea = TUR_nuri_demirag_prime_minister has_idea = TUR_sefik_husnu has_idea = TUR_said_i_nursi has_idea = TUR_nihal_atsiz } } } not_already_hired_except_as = political_advisor OR = { has_completed_focus = TUR_continue_the_policy_of_etatism has_completed_focus = TUR_holding_our_first_multi_party_election } } visible = { NOT = { OR = { has_completed_focus = TUR_kemalist_socialist_theory has_completed_focus = TUR_readdress_the_montreux_convention has_completed_focus = TUR_anti_bolshevik_mediterranean_bloc and = { has_completed_focus = TUR_democratic_capstone_focus has_country_leader = { character = TUR_celal_bayar ruling_only = yes } } has_country_leader = { character = TUR_fevzi_cakmak ruling_only = yes } } } } traits = { prime_minister_cakmak } } field_marshal={ traits={ old_guard media_personality war_hero desert_fox logistics_wizard defensive_doctrine } skill=3 attack_skill=2 defense_skill=2 planning_skill=3 logistics_skill=3 legacy_id=901 } } instance = { allowed = { NOT = { has_dlc = "Battle for the Bosporus" } } name=TUR_fevzi_cakmak portraits={ army={ small="GFX_idea_TUR_fevzi_cakmak" } civilian={ large="GFX_portrait_tur_fevzi_cakmak" } } advisor={ slot = army_chief idea_token = TUR_fevzi_cakmak_command name = TUR_fevzi_cakmak allowed = { original_tag = TUR NOT = { has_dlc = "Battle for the Bosporus" } } traits = { army_chief_defensive_2 } cost = 100 ai_will_do = { factor = 1.000 } } country_leader={ ideology=fascism_ideology expire="1966.1.1.1" id=-1 } } } TUR_memduh_tagmac={ name=TUR_memduh_tagmac portraits={ army={ small="GFX_idea_generic_air_europe_3" } } advisor={ slot = air_chief idea_token = TUR_memduh_tagmac allowed = { original_tag = TUR NOT = { has_dlc = "Battle for the Bosporus" } } traits = { air_chief_night_operations_2 } cost = 100 ai_will_do = { factor = 1.000 } } } TUR_zeki_dogan={ name=TUR_zeki_dogan portraits={ army={ small="GFX_idea_tur_zeki_dogan" } } advisor={ slot = air_chief idea_token = TUR_zeki_dogan allowed = { original_tag = TUR has_dlc = "Battle for the Bosporus" } traits = { air_chief_ground_support_2 } cost = 100 ai_will_do = { factor = 1.000 } } } TUR_sabiha_gokcen={ instance = { allowed = { has_dlc = "Battle for the Bosporus" } name=TUR_sabiha_gokcen portraits={ army={ small="GFX_idea_sabiha_gocen" } } advisor={ cost = 200 slot = high_command idea_token = TUR_sabiha_gokcen ledger = air name = TUR_sabiha_gokcen allowed = { original_tag = TUR has_dlc = "Battle for the Bosporus" } available = { has_completed_focus = TUR_hava_okulu NOT = { has_country_flag = TUR_ottoman_officers_invited_back } } visible = { NOT = { has_country_flag = TUR_ottoman_officers_invited_back } } traits = { air_tactical_bombing_3 } ai_will_do = { factor = 1.000 } } } instance = { allowed = { NOT = { has_dlc = "Battle for the Bosporus" } } name=TUR_sabiha_gokcen portraits={ army={ small="GFX_idea_sabiha_gocen" } } advisor={ slot = high_command idea_token = TUR_sabiha_gokcen ledger = air allowed = { original_tag = TUR NOT = { has_dlc = "Battle for the Bosporus" } } traits = { air_strategic_bombing_3 } cost = 200 ai_will_do = { factor = 1.000 } } } } TUR_mehmet_gunaltay={ name=TUR_mehmet_gunaltay portraits={ army={ small="GFX_idea_generic_army_europe_2" } } advisor={ cost = 100 slot = theorist idea_token = TUR_mehmet_gunaltay ledger = army allowed = { original_tag = TUR NOT = { has_dlc = "Battle for the Bosporus" } } traits = { military_theorist } } } TUR_cemil_cahit_toydemir={ instance = { allowed = { has_dlc = "Battle for the Bosporus" } name=TUR_cemil_cahit_toydemir portraits={ army={ small="GFX_idea_tur_cemil_cahit_toydemir" large="GFX_portrait_tur_cemil_cahit_toydemir" } } advisor={ slot = army_chief idea_token = TUR_cemil_cahit_toydemir allowed = { original_tag = TUR has_dlc = "Battle for the Bosporus" } available = { NOT = { has_country_flag = TUR_ottoman_officers_invited_back } } visible = { NOT = { has_country_flag = TUR_ottoman_officers_invited_back } } traits = { army_chief_reform_2 } cost = 100 ai_will_do = { factor = 1.000 } } corps_commander={ traits={ career_officer infantry_officer trait_TUR_kemalist_champion hill_fighter } skill=3 attack_skill=3 defense_skill=2 planning_skill=3 logistics_skill=2 legacy_id=904 } } instance = { allowed = { NOT = { has_dlc = "Battle for the Bosporus" } } name = TUR_cemil_cahit_toydemir portraits={ army={ large=GFX_portrait_TUR_cemil_cahit_toydemir small=GFX_portrait_TUR_cemil_cahit_toydemir_small } } corps_commander={ traits = { desert_fox } skill = 3 attack_skill = 3 defense_skill = 2 planning_skill = 3 logistics_skill = 2 legacy_id=904 } } } TUR_hazi_aslanov = { name=TUR_hazi_aslanov portraits={ army={ large="GFX_portrait_sov_hazi_aslanov" #Can become unit leader later small = GFX_portrait_TUR_hazi_aslanov_small } } } ### OTTOMAN SULTANATE GENERALS ### TUR_ahmet_fevzi_pasha = { name=TUR_ahmet_fevzi_pasha portraits={ army={ large="GFX_portrait_tur_ahmet_fevzi_pasha" small = GFX_portrait_TUR_ahmet_fevzi_pasha_small } } corps_commander = { traits = { war_hero trait_cautious trait_mountaineer } skill = 3 #10 attack_skill = 2 defense_skill = 3 planning_skill = 3 logistics_skill = 2 visible = { has_country_flag = TUR_PROVISIONARY_flag } } } TUR_refet_pasha = { name=TUR_refet_pasha portraits={ army={ large="GFX_portrait_tur_refe_pasha" small = GFX_portrait_TUR_refet_pasha_small } civilian = { large="GFX_portrait_tur_refe_pasha" } } corps_commander = { traits = { harsh_leader war_hero brilliant_strategist trickster } skill = 3 #10 attack_skill = 2 defense_skill = 2 planning_skill = 2 logistics_skill = 1 visible = { has_country_flag = TUR_PROVISIONARY_flag } } } TUR_mehmet_esat_pasha = { name=TUR_mehmet_esat_pasha portraits={ army={ large="GFX_portrait_tur_mehmed_esad_pasha" small=GFX_portrait_TUR_mehmet_esat_pasha_small } civilian = { large="GFX_portrait_tur_mehmed_esad_pasha" } } corps_commander = { traits = { war_hero inflexible_strategist media_personality trickster hill_fighter } skill = 4 #13 attack_skill = 2 defense_skill = 5 planning_skill = 3 logistics_skill = 3 visible = { has_country_flag = TUR_PROVISIONARY_flag } } } TUR_ali_ihsan_sabis={ name=TUR_ali_ihsan_sabis portraits={ army={ small="GFX_idea_tur_ali_ihsan_sabis" } } advisor={ slot = high_command idea_token = TUR_ali_ihsan_sabis ledger = army allowed = { original_tag = TUR has_dlc = "Battle for the Bosporus" } visible = { has_country_flag = TUR_ottoman_officers_invited_back } traits = { army_logistics_2 } cost = 100 ai_will_do = { factor = 1.000 } } } TUR_kazim_orbay={ instance = { allowed = { has_dlc = "Battle for the Bosporus" } name=TUR_kazim_orbay portraits={ army={ small=GFX_portrait_TUR_kazim_orbay_small large = "GFX_portrait_TUR_kazim_orbay" } civilian = { large = "GFX_portrait_TUR_kazim_orbay" } } advisor={ slot = high_command idea_token = TUR_kazim_orbay ledger = army name = TUR_kazim_orbay allowed = { original_tag = TUR has_dlc = "Battle for the Bosporus" } available = { NOT = { has_country_flag = TUR_ottoman_officers_invited_back } } visible = { NOT = { has_country_flag = TUR_ottoman_officers_invited_back } } traits = { army_infantry_2 } cost = 100 ai_will_do = { factor = 1.000 } } corps_commander={ traits={ media_personality war_hero trait_TUR_kemalist_champion infantry_leader } skill=4 attack_skill=2 defense_skill=3 planning_skill=5 logistics_skill=3 legacy_id=903 } } instance = { allowed = { NOT = { has_dlc = "Battle for the Bosporus" } } name=TUR_kazim_orbay portraits={ army={ small=GFX_portrait_TUR_kazim_orbay_small } } advisor={ slot = army_chief idea_token = TUR_kazim_orbay allowed = { original_tag = TUR NOT = { has_dlc = "Battle for the Bosporus" } } traits = { army_chief_offensive_2 } cost = 100 ai_will_do = { factor = 1.000 } } } } TUR_ali_fuat_cebesoy={ instance = { allowed = { has_dlc = "Battle for the Bosporus" } name=TUR_ali_fuat_cebesoy portraits={ army={ small="GFX_idea_tur_ali_fuat_cebesoy" } } advisor={ cost = 100 slot = theorist idea_token = TUR_ali_fuat_cebesoy ledger = army name = TUR_ali_fuat_cebesoy allowed = { original_tag = TUR has_dlc = "Battle for the Bosporus" } traits = { military_theorist } } } instance = { allowed = { NOT = { has_dlc = "Battle for the Bosporus" } } name=TUR_ali_fuat_cebesoy portraits={ army={ small="GFX_idea_generic_navy_europe_1" } } advisor={ slot = high_command idea_token = TUR_ali_fuat_cebesoy ledger = navy allowed = { original_tag = TUR NOT = { has_dlc = "Battle for the Bosporus" } } traits = { navy_screen_2 } cost = 100 ai_will_do = { factor = 1.000 } } } } TUR_refik_saydam={ name=TUR_refik_saydam portraits={ army={ small="GFX_idea_generic_political_advisor_europe_1" } } advisor={ cost = 100 slot = theorist idea_token = TUR_refik_saydam ledger = air allowed = { original_tag = TUR NOT = { has_dlc = "Battle for the Bosporus" } } traits = { air_warfare_theorist } } } TUR_erkan_gataly={ name=TUR_erkan_gataly portraits={ army={ small="GFX_idea_generic_navy_europe_2" } } advisor={ slot = high_command idea_token = TUR_erkan_gataly ledger = navy allowed = { original_tag = TUR NOT = { has_dlc = "Battle for the Bosporus" } } traits = { navy_fleet_logistics_2 } cost = 100 ai_will_do = { factor = 1.000 } } } TUR_rauf_orbay={ instance = { allowed = { has_dlc = "Battle for the Bosporus" } name=TUR_rauf_orbay portraits={ army={ small="GFX_idea_tur_rauf_orbay" } } advisor={ cost = 150 slot = theorist idea_token = TUR_rauf_orbay ledger = navy name = TUR_rauf_orbay allowed = { original_tag = TUR has_dlc = "Battle for the Bosporus" } available = { NOT = { has_country_leader = { character = TUR_mustafa_kemal_ataturk ruling_only = yes } } } traits = { grand_fleet_proponent } } } instance = { allowed = { NOT = { has_dlc = "Battle for the Bosporus" } } name=TUR_rauf_orbay portraits={ army={ large =GFX_portrait_TUR_rauf_orbay small="GFX_idea_generic_navy_europe_3" } } advisor={ slot = navy_chief idea_token = TUR_rauf_orbay allowed = { original_tag = TUR NOT = { has_dlc = "Battle for the Bosporus" } } traits = { navy_chief_old_guard } ai_will_do = { factor = 1.000 } } navy_leader={ traits = { bold } skill = 2 attack_skill = 3 defense_skill = 1 maneuvering_skill = 1 coordination_skill = 2 } } } TUR_izzettin_calislar={ name=TUR_izzettin_calislar portraits={ army={ small="GFX_idea_tur_izzettin_calislar" } } advisor={ slot = high_command idea_token = TUR_izzettin_calislar ledger = army allowed = { original_tag = TUR has_dlc = "Battle for the Bosporus" } available = { NOT = { has_country_flag = TUR_ottoman_officers_invited_back } } visible = { NOT = { has_country_flag = TUR_ottoman_officers_invited_back } } traits = { army_regrouping_2 } cost = 100 ai_will_do = { factor = 1.000 } } } TUR_ahmet_ali_celikten={ name=TUR_ahmet_ali_celikten portraits={ army={ small="GFX_idea_tur_ahmet_ali_celikten" } } advisor={ cost = 150 slot = theorist idea_token = TUR_ahmet_ali_celikten ledger = air allowed = { original_tag = TUR has_dlc = "Battle for the Bosporus" } traits = { naval_aviation_pioneer } } } TUR_abdurrahman_gurman={ instance = { allowed = { has_dlc = "Battle for the Bosporus" } name=TUR_abdurrahman_gurman portraits={ army={ large="GFX_portrait_tur_abdurrahman_nafiz_gurman" small=GFX_portrait_TUR_abdurrahman_gurman_small } } corps_commander={ traits={ infantry_officer infantry_leader } skill=3 attack_skill=3 defense_skill=3 planning_skill=2 logistics_skill=2 legacy_id=-1 } } instance = { allowed = { NOT = { has_dlc = "Battle for the Bosporus" } } name=TUR_abdurrahman_gurman portraits={ army={ small="GFX_idea_generic_army_europe_3" } } advisor={ slot = high_command idea_token = TUR_abdurrahman_gurman ledger = army allowed = { original_tag = TUR NOT = { has_dlc = "Battle for the Bosporus" } } traits = { army_armored_2 } cost = 100 ai_will_do = { factor = 1.000 } } } } TUR_ali_orlungat={ name=TUR_ali_orlungat portraits={ army={ small="GFX_idea_generic_air_europe_1" } } advisor={ slot = air_chief idea_token = TUR_ali_orlungat allowed = { original_tag = TUR NOT = { has_dlc = "Battle for the Bosporus" } } traits = { air_chief_ground_support_2 } cost = 100 ai_will_do = { factor = 1.000 } } } TUR_mehmet_fahri_engin={ name=TUR_mehmet_fahri_engin portraits={ army={ small="GFX_idea_tur_mehmet_fahri_engin" } } advisor={ slot = high_command idea_token = TUR_mehmet_fahri_engin name = TUR_mehmet_fahri_engin ledger = navy allowed = { original_tag = TUR has_dlc = "Battle for the Bosporus" } traits = { navy_fleet_logistics_2 } cost = 100 ai_will_do = { factor = 1.000 } } } TUR_muzaffer_goksenin={ name=TUR_muzaffer_goksenin portraits={ army={ small=GFX_portrait_TUR_muzaffer_goksenin_small } } advisor={ slot = air_chief idea_token = TUR_muzaffer_goksenin allowed = { original_tag = TUR has_dlc = "Battle for the Bosporus" } traits = { air_chief_reform_2 } cost = 100 ai_will_do = { factor = 1.000 } } } TUR_sadik_altincan={ name=TUR_sadik_altincan portraits={ army={ small="GFX_idea_tur_sadik_altincan" large="GFX_portrait_tur_sadik_altincan" } } advisor={ slot = high_command idea_token = TUR_sadik_altincan ledger = navy allowed = { original_tag = TUR has_dlc = "Battle for the Bosporus" } traits = { navy_screen_2 } cost = 100 ai_will_do = { factor = 1.000 } } navy_leader={ traits={ navy_media_personality bold } skill=2 attack_skill=3 defense_skill=1 maneuvering_skill=1 coordination_skill=1 legacy_id=-1 } } TUR_fahrettin_altay={ name=TUR_fahrettin_altay portraits={ army={ small="GFX_idea_tur_fahrettin_altay" large="GFX_portrait_tur_fahrettin_altay" } } advisor={ slot = army_chief idea_token = TUR_fahrettin_altay allowed = { original_tag = TUR has_dlc = "Battle for the Bosporus" } available = { NOT = { has_country_flag = TUR_ottoman_officers_invited_back } } visible = { NOT = { has_country_flag = TUR_ottoman_officers_invited_back } } traits = { army_chief_maneuver_3 } cost = 200 ai_will_do = { factor = 1.000 } } corps_commander={ traits={ brilliant_strategist cavalry_officer war_hero trait_TUR_kemalist_champion hill_fighter } skill=4 attack_skill=4 defense_skill=3 planning_skill=4 logistics_skill=2 legacy_id=902 } } TUR_halil_kut={ name=TUR_halil_kut portraits={ army={ small="GFX_idea_tur_halil_kut" } } advisor={ slot = high_command idea_token = TUR_halil_kut ledger = army allowed = { original_tag = TUR has_dlc = "Battle for the Bosporus" } visible = { has_country_flag = TUR_ottoman_officers_invited_back } traits = { army_logistics_1 } cost = 50 ai_will_do = { factor = 1.000 } } } TUR_nazmi_solok={ name = TUR_nazmi_solok portraits={ army={ large=GFX_portrait_TUR_nazmi_solok small=GFX_portrait_TUR_nazmi_solok_small } } corps_commander={ traits = { trickster } skill = 2 attack_skill = 2 defense_skill = 2 planning_skill = 2 logistics_skill = 1 } } TUR_hassan_saka={ name=TUR_hassan_saka portraits={ army={ small="GFX_idea_generic_political_advisor_europe_2" } } advisor={ slot = political_advisor idea_token = TUR_hassan_saka allowed = { original_tag = TUR NOT = { has_dlc = "Battle for the Bosporus" } } traits = { ideological_crusader } } } TUR_riza_nur={ name=TUR_riza_nur portraits={ army={ small="GFX_idea_tur_riza_nur" } } advisor={ slot = political_advisor idea_token = TUR_riza_nur allowed = { original_tag = TUR has_dlc = "Battle for the Bosporus" } available = { OR = { has_government = fascism has_government = communism has_completed_focus = TUR_pivot_to_the_past has_country_leader = { character = TUR_adnan_menderes ruling_only = yes } } } traits = { irredentist_academic } } } TUR_nejdet_sancar={ name=TUR_nejdet_sancar portraits={ army={ small="GFX_idea_tur_nejdet_sancar" } } advisor={ slot = political_advisor idea_token = TUR_nejdet_sancar allowed = { original_tag = TUR has_dlc = "Battle for the Bosporus" } available = { has_completed_focus = TUR_misak_i_milli } traits = { avid_turanist } } } TUR_sukru_saracoglu_prime_minister={ name=TUR_sukru_saracoglu portraits={ army={ small="GFX_idea_tur_sukru_saracoglu" } } advisor={ slot = political_advisor idea_token = TUR_sukru_saracoglu_prime_minister allowed = { original_tag = TUR has_dlc = "Battle for the Bosporus" } available = { custom_trigger_tooltip = { tooltip = TUR_can_only_have_one_prime_minister_tt NOT = { OR = { has_idea = TUR_ismet_inonu has_idea = TUR_fevzi_cakmak_prime_minister has_idea = TUR_celal_bayar has_idea = TUR_fethi_okyar has_idea = TUR_sevket_sureyya_aydemir has_idea = TUR_recep_peker has_idea = TUR_adnan_menderes has_idea = TUR_nuri_demirag_prime_minister has_idea = TUR_sefik_husnu has_idea = TUR_said_i_nursi has_idea = TUR_nihal_atsiz } } } has_completed_focus = TUR_continue_the_policy_of_etatism } visible = { has_government = neutrality NOT = { OR = { has_completed_focus = TUR_pivot_to_the_past has_completed_focus = TUR_rehabilitate_the_kadro_movement has_completed_focus = TUR_fully_integrate_the_is_bank } } } traits = { prime_minister_saracoglu } } } TUR_adnan_menderes={ name=TUR_adnan_menderes portraits={ army={ small="GFX_idea_tur_adnan_menderes" large="GFX_portrait_tur_adnan_menderes" } civilian = { large = "GFX_portrait_tur_adnan_menderes" } } advisor={ slot = political_advisor idea_token = TUR_adnan_menderes allowed = { original_tag = TUR has_dlc = "Battle for the Bosporus" } available = { custom_trigger_tooltip = { tooltip = TUR_can_only_have_one_prime_minister_tt NOT = { OR = { has_idea = TUR_ismet_inonu has_idea = TUR_fevzi_cakmak_prime_minister has_idea = TUR_sukru_saracoglu_prime_minister has_idea = TUR_celal_bayar has_idea = TUR_fethi_okyar has_idea = TUR_sevket_sureyya_aydemir has_idea = TUR_recep_peker has_idea = TUR_nuri_demirag_prime_minister has_idea = TUR_sefik_husnu has_idea = TUR_said_i_nursi has_idea = TUR_nihal_atsiz } } } } visible = { and = { has_completed_focus = TUR_democratic_capstone_focus NOT = { has_country_leader = { character = TUR_adnan_menderes ruling_only = yes } } } } traits = { prime_minister_menderes } } } TUR_nuri_demirag_prime_minister={ name=TUR_nuri_demirag portraits={ army={ small="GFX_idea_tur_nuri_demirag" } } advisor={ slot = political_advisor idea_token = TUR_nuri_demirag_prime_minister allowed = { original_tag = TUR has_dlc = "Battle for the Bosporus" } available = { custom_trigger_tooltip = { tooltip = TUR_can_only_have_one_prime_minister_tt NOT = { OR = { has_idea = TUR_ismet_inonu has_idea = TUR_fevzi_cakmak_prime_minister has_idea = TUR_sukru_saracoglu_prime_minister has_idea = TUR_celal_bayar has_idea = TUR_fethi_okyar has_idea = TUR_sevket_sureyya_aydemir has_idea = TUR_recep_peker has_idea = TUR_adnan_menderes has_idea = TUR_sefik_husnu has_idea = TUR_said_i_nursi has_idea = TUR_nihal_atsiz } } } } visible = { OR = { has_country_leader = { character = TUR_adnan_menderes ruling_only = yes } has_country_leader = { character = TUR_celal_bayar ruling_only = yes } has_country_leader = { character = TUR_fevzi_cakmak ruling_only = yes } } } traits = { prime_minister_demirag } } } TUR_hasan_saka={ name=TUR_hasan_saka portraits={ army={ small="GFX_idea_tur_hasan_saka" } } advisor={ slot = political_advisor idea_token = TUR_hasan_saka allowed = { original_tag = TUR has_dlc = "Battle for the Bosporus" } available = { has_government = neutrality } traits = { ideological_crusader } } } TUR_kamil_tolon = { name = TUR_kamil_tolon portraits = { civilian = { small = GFX_idea_tur_kamil_tolon } } advisor = { slot = political_advisor idea_token = TUR_kamil_tolon cost = 75 allowed = { original_tag = TUR has_dlc = "Battle for the Bosporus" } available = { TUR_debt_council_has_no_sway = yes } traits = { inventive_genius } on_add = { hidden_effect = { ROOT = { add_ideas = { TUR_inventive_genius_hidden_idea } } } } on_remove = { hidden_effect = { ROOT = { remove_ideas = { TUR_inventive_genius_hidden_idea } } } } } } TUR_hilmi_uran={ name=TUR_hilmi_uran portraits={ army={ small="GFX_idea_tur_hilmi_uran" } } advisor={ slot = political_advisor idea_token = TUR_hilmi_uran allowed = { original_tag = TUR has_dlc = "Battle for the Bosporus" } traits = { silent_workhorse } } } TUR_fethi_okyar={ name=TUR_fethi_okyar portraits={ civilian={ small="GFX_idea_tur_ali_fethi_okyar" } army={ small="GFX_idea_tur_ali_fethi_okyar" } } advisor={ slot = political_advisor idea_token = TUR_fethi_okyar allowed = { original_tag = TUR has_dlc = "Battle for the Bosporus" } available = { custom_trigger_tooltip = { tooltip = TUR_can_only_have_one_prime_minister_tt NOT = { OR = { has_idea = TUR_ismet_inonu has_idea = TUR_fevzi_cakmak_prime_minister has_idea = TUR_sukru_saracoglu_prime_minister has_idea = TUR_celal_bayar has_idea = TUR_sevket_sureyya_aydemir has_idea = TUR_recep_peker has_idea = TUR_adnan_menderes has_idea = TUR_nuri_demirag_prime_minister has_idea = TUR_sefik_husnu has_idea = TUR_said_i_nursi has_idea = TUR_nihal_atsiz } } } } visible = { has_completed_focus = TUR_fully_integrate_the_is_bank NOT = { has_completed_focus = TUR_pivot_to_the_past } } traits = { prime_minister_okyar } } } TUR_elyesa_bazna={ name=TUR_elyesa_bazna portraits={ army={ small="GFX_idea_tur_elyesa_bazna" } } advisor={ slot = political_advisor idea_token = TUR_elyesa_bazna allowed = { original_tag = TUR and = { has_dlc = "La Resistance" has_dlc = "Battle for the Bosporus" } } available = { has_intelligence_agency = yes } traits = { head_of_intelligence } } } TUR_sukru_saracoglu={ #MM: This guy is duplicated (TUR_sukru_saracoglu_prime_minister). Need to figure out if we want to treat him as a single char and make him show only once in the advisor list. name=TUR_sukru_saracoglu portraits={ army={ small="GFX_idea_tur_sukru_saracoglu" } } advisor={ slot = political_advisor idea_token = TUR_sukru_saracoglu allowed = { original_tag = TUR has_dlc = "Battle for the Bosporus" } visible = { NOT = { has_idea = TUR_sukru_saracoglu_prime_minister } } traits = { financial_expert } } } TUR_halide_edib_adivar={ name=TUR_halide_edib_adivar portraits={ army={ small="GFX_idea_tur_halide_edib_adivar" } } advisor={ slot = political_advisor idea_token = TUR_halide_edib_adivar allowed = { original_tag = TUR has_dlc = "Battle for the Bosporus" } available = { has_completed_focus = TUR_the_sun_language_theory } traits = { feminist_ultranationalist } } } TUR_kazim_ozalp={ instance = { allowed = { has_dlc = "Battle for the Bosporus" } name=TUR_kazim_ozalp portraits={ army={ small="GFX_idea_tur_kazim_ozalp" } } advisor={ slot = political_advisor idea_token = TUR_kazim_ozalp name = TUR_kazim_ozalp allowed = { original_tag = TUR has_dlc = "Battle for the Bosporus" } available = { NOT = { OR = { has_completed_focus = TUR_revive_turkish_revolutionism has_completed_focus = TUR_pivot_to_the_past } } } traits = { fortification_engineer } } } instance = { allowed = { NOT = { has_dlc = "Battle for the Bosporus" } } name=TUR_kazim_ozalp portraits={ army={ small="GFX_idea_generic_political_advisor_europe_3" } } advisor={ slot = political_advisor idea_token = TUR_kazim_ozalp allowed = { original_tag = TUR NOT = { has_dlc = "Battle for the Bosporus" } } traits = { war_industrialist } } } } TUR_sevket_sureyya_aydemir={ name=TUR_sevket_sureyya_aydemir portraits={ civilian={ small="GFX_idea_tur_sevket_sureyya_aydemir" large="GFX_portrait_tur_sevket_sureyya_aydemir" } army={ small="GFX_idea_tur_sevket_sureyya_aydemir" large="GFX_portrait_tur_sevket_sureyya_aydemir" } } advisor={ slot = political_advisor idea_token = TUR_sevket_sureyya_aydemir allowed = { OR = { original_tag = TUR original_tag = SWE } has_dlc = "Battle for the Bosporus" } available = { OR = { AND = { has_completed_focus = TUR_kemalist_socialist_theory custom_trigger_tooltip = { tooltip = TUR_can_only_have_one_prime_minister_tt NOT = { OR = { has_idea = TUR_ismet_inonu has_idea = TUR_fevzi_cakmak_prime_minister has_idea = TUR_sukru_saracoglu_prime_minister has_idea = TUR_celal_bayar has_idea = TUR_fethi_okyar has_idea = TUR_recep_peker has_idea = TUR_adnan_menderes has_idea = TUR_nuri_demirag_prime_minister has_idea = TUR_sefik_husnu has_idea = TUR_said_i_nursi has_idea = TUR_nihal_atsiz } } } } SWE_refuge_for_revolutionaries_trigger = yes CHL_hub_of_the_revolution_trigger = yes } } visible = { has_completed_focus = TUR_revive_turkish_revolutionism NOT = { has_completed_focus = TUR_kemalism_and_the_modern_movement has_country_leader = { character = TUR_sevket_sureyya_aydemir ruling_only = yes } } } traits = { prime_minister_aydemir } } } TUR_mehmet_emin_yurdakul={ name=TUR_mehmet_emin_yurdakul portraits={ army={ small="GFX_idea_tur_mehmet_emin_yurdakul" } } advisor={ slot = political_advisor idea_token = TUR_mehmet_emin_yurdakul allowed = { original_tag = TUR has_dlc = "Battle for the Bosporus" } available = { OR = { has_completed_focus = TUR_revive_turkish_revolutionism has_completed_focus = TUR_reinvigorate_turkish_nationalism } } traits = { vatan_ideologue } } } TUR_nuri_demirag={ name=TUR_nuri_demirag portraits={ army={ small="GFX_idea_tur_nuri_demirag" } } advisor={ slot = political_advisor idea_token = TUR_nuri_demirag allowed = { original_tag = TUR has_dlc = "Battle for the Bosporus" } traits = { quartermaster_general } } } TUR_nuri_killigil={ name=TUR_nuri_killigil portraits={ army={ small="GFX_idea_tur_nuri_killigil" } } advisor={ slot = political_advisor idea_token = TUR_nuri_killigil allowed = { original_tag = TUR has_dlc = "Battle for the Bosporus" } available = { OR = { is_in_faction_with = GER has_government = fascism has_completed_focus = TUR_pivot_to_the_past has_country_flag = TUR_sponsored_killigil_armaments_flag } } traits = { war_industrialist } } } TUR_said_i_nursi={ name=TUR_said_i_nursi portraits={ army={ small="GFX_idea_tur_said_i_nursi" } } advisor={ slot = political_advisor idea_token = TUR_said_i_nursi allowed = { original_tag = TUR has_dlc = "Battle for the Bosporus" } available = { custom_trigger_tooltip = { tooltip = TUR_can_only_have_one_prime_minister_tt NOT = { OR = { has_idea = TUR_ismet_inonu has_idea = TUR_fevzi_cakmak_prime_minister has_idea = TUR_sukru_saracoglu_prime_minister has_idea = TUR_celal_bayar has_idea = TUR_fethi_okyar has_idea = TUR_sevket_sureyya_aydemir has_idea = TUR_recep_peker has_idea = TUR_adnan_menderes has_idea = TUR_nuri_demirag_prime_minister has_idea = TUR_sefik_husnu has_idea = TUR_nihal_atsiz } } } } visible = { has_completed_focus = TUR_pivot_to_the_past } traits = { grand_vizier_nursi } } } TUR_mehmet_recep_peker={ name=TUR_mehmet_recep_peker portraits={ army={ small=GFX_portrait_TUR_mehmet_recep_peker_small } civilian={ large="GFX_portrait_tur_recep_peker" } } advisor={ slot = political_advisor idea_token = TUR_recep_peker allowed = { original_tag = TUR has_dlc = "Battle for the Bosporus" } available = { has_completed_focus = TUR_integrate_the_fascist_council custom_trigger_tooltip = { tooltip = TUR_can_only_have_one_prime_minister_tt NOT = { OR = { has_idea = TUR_ismet_inonu has_idea = TUR_fevzi_cakmak_prime_minister has_idea = TUR_sukru_saracoglu_prime_minister has_idea = TUR_celal_bayar has_idea = TUR_fethi_okyar has_idea = TUR_sevket_sureyya_aydemir has_idea = TUR_adnan_menderes has_idea = TUR_nuri_demirag_prime_minister has_idea = TUR_sefik_husnu has_idea = TUR_said_i_nursi has_idea = TUR_nihal_atsiz } } } } visible = { has_completed_focus = TUR_revive_turkish_revolutionism NOT = { has_country_leader = { character = TUR_mehmet_recep_peker ruling_only = yes } } } traits = { prime_minister_peker } } country_leader={ ideology=fascism_ideology traits={ the_statist } expire="1965.1.1.1" id=-1 } } TUR_mumtaz_okmen={ instance = { allowed = { has_dlc = "Battle for the Bosporus" } name=TUR_mumtaz_okmen portraits={ army={ small="GFX_idea_tur_mumtaz_okmen" } } advisor={ slot = political_advisor idea_token = TUR_mumtaz_okmen name = TUR_mumtaz_okmen allowed = { original_tag = TUR has_dlc = "Battle for the Bosporus" } traits = { captain_of_industry } } } instance = { allowed = { NOT = { has_dlc = "Battle for the Bosporus" } } name=TUR_mumtaz_okmen portraits={ army={ small="GFX_idea_generic_political_advisor_europe_5" } } advisor={ slot = political_advisor idea_token = TUR_mumtaz_okmen allowed = { original_tag = TUR NOT = { has_dlc = "Battle for the Bosporus" } } traits = { captain_of_industry } } } } TUR_nihal_atsiz = { name = TUR_nihal_atsiz portraits = { civilian = { large = GFX_portrait_tur_nihal_atsiz small = GFX_idea_tur_nihal_atsiz } } advisor={ slot = political_advisor idea_token = TUR_nihal_atsiz allowed = { original_tag = TUR has_dlc = "Battle for the Bosporus" } available = { custom_trigger_tooltip = { tooltip = TUR_can_only_have_one_prime_minister_tt NOT = { OR = { has_idea = TUR_ismet_inonu has_idea = TUR_fevzi_cakmak_prime_minister has_idea = TUR_sukru_saracoglu_prime_minister has_idea = TUR_celal_bayar has_idea = TUR_fethi_okyar has_idea = TUR_sevket_sureyya_aydemir has_idea = TUR_recep_peker has_idea = TUR_adnan_menderes has_idea = TUR_nuri_demirag_prime_minister has_idea = TUR_sefik_husnu has_idea = TUR_said_i_nursi } } } NOT = { has_country_leader = { ruling_only = yes character = TUR_nihal_atsiz } } } visible = { has_completed_focus = TUR_turanist_ambition NOT = { has_country_leader = { ruling_only = yes character = TUR_nihal_atsiz } } } traits = { prime_minister_atsiz } } } TUR_zeki_velidi_togan={ name=TUR_zeki_velidi_togan portraits={ army={ small="GFX_idea_tur_zeki_velidi_togan" } } advisor={ slot = political_advisor idea_token = TUR_zeki_velidi_togan allowed = { original_tag = TUR has_dlc = "Battle for the Bosporus" } available = { OR = { has_completed_focus = TUR_establish_the_committee_of_pan_turkism has_completed_focus = TUR_misak_i_milli } } traits = { pan_turkic_doyen } } } TUR_nazim_hikmet={ name=TUR_nazim_hikmet portraits={ army={ small="GFX_idea_tur_nazim_hikmet" } } advisor={ slot = political_advisor idea_token = TUR_nazim_hikmet allowed = { OR = { original_tag = SWE original_tag = TUR original_tag = CHL } has_dlc = "Battle for the Bosporus" } available = { OR = { has_government = communism SWE_refuge_for_revolutionaries_trigger = yes CHL_hub_of_the_revolution_trigger = yes } } traits = { revolutionary_author } } } TUR_halife_abdulmecid_efendi = { #This guy can become Country Leader via Event (Country Leader role added in the event) name=TUR_halife_abdulmecid_efendi portraits={ civilian={ large="GFX_portrait_tur_abdulmejid_ii" } } } ### FOREIGN UNIT LEADERS ### GER_hans_von_luck = { #Foreign unit leader from Germany name=GER_hans_von_luck portraits={ army={ large="GFX_portrait_GER_hans_von_luck" small=GFX_portrait_GER_hans_von_luck_small } } corps_commander = { traits = { career_officer armor_officer brilliant_strategist trickster } skill = 3 #10 attack_skill = 2 defense_skill = 2 planning_skill = 3 logistics_skill = 3 legacy_id = 75 visible = { has_completed_focus = TUR_invite_german_officers_to_izmir } } } GER_wilhelm_ritter_von_thoma = { #Foreign unit leader from Germany name=GER_wilhelm_ritter_von_thoma portraits={ army={ large="GFX_portrait_GER_wilhelm_ritter_von_thoma" small=GFX_portrait_GER_wilhelm_ritter_von_thoma_small } } corps_commander = { traits = { war_hero brilliant_strategist armor_officer hill_fighter } skill = 4 #13 legacy_id = 76 attack_skill = 5 defense_skill = 2 planning_skill = 4 logistics_skill = 2 visible = { has_completed_focus = TUR_invite_german_officers_to_izmir } } } ITA_ferdinando_umberto_filippo_adalberto = { #Foreign unit leader from Italy name=ITA_ferdinando_umberto_filippo_adalberto portraits={ army={ large="GFX_portrait_ITA_ferdinando_adalberto" small=GFX_portrait_ITA_ferdinando_umberto_filippo_adalberto_small } } navy_leader = { traits = { gentlemanly navy_media_personality navy_career_officer superior_tactician } skill = 4 #13 legacy_id = 77 attack_skill = 3 defense_skill = 3 maneuvering_skill = 4 coordination_skill = 3 visible = { has_completed_focus = TUR_the_italo_turkish_naval_academy } } } ##### # # #### # ###### # # ##### # #### ##### #### # # # # # ## # # # # # # ##### # # ##### # # # # # #### # #### # # # # # # # # # # # # # # # # # # # ## # # # # # # # ##### #### # ###### # # # # #### # #### TUR_vecihi_hurkus = { name = TUR_vecihi_hurkus portraits = { army = { large = GFX_portrait_TUR_vecihi_hurkus small = GFX_idea_tur_vecihi_hurkus } } scientist = { traits = { scientist_trait_aircraft_specialist scientist_trait_resourceful } skills = { specialization_air = 2 } } #advisor={ # cost = 100 # slot = theorist # idea_token = TUR_vecihi_hurkus # ledger = air # allowed = { # original_tag = TUR # has_dlc = "Battle for the Bosporus" # } # # traits = { # air_warfare_theorist # } #} } }