characters={ USA_franklin_delano_roosevelt={ name=USA_franklin_delano_roosevelt portraits={ civilian={ large=GFX_portrait_USA_franklin_delano_roosevelt } } country_leader={ ideology=liberalism traits={ dislikes_germany } expire="1947.1.1.1" id=-1 } } USA_william_dudley_pelley={ name=USA_william_dudley_pelley portraits={ civilian={ large=GFX_portrait_USA_william_dudley_pelley } } country_leader={ ideology=fascism_ideology expire="1965.1.1.1" id=-1 } } # NATIVE AMERICAN COUNCIL USA_native_american_council = { name = USA_native_american_council portraits = { civilian = { large = GFX_portrait_native_american_usa_council #small = GFX_portrait_AFA_mohamed_yayyo_small } } } USA_carnot_wheeler={ name=USA_carnot_wheeler portraits={ civilian={ large=GFX_portrait_USA_carnot_wheeler } } country_leader={ ideology=oligarchism traits={ financial_expert } expire="1953.1.1.12" id=-1 } } USA_earl_browder={ name=USA_earl_browder portraits={ civilian={ large=GFX_portrait_USA_earl_browder } army={ small=GFX_portrait_USA_earl_browder_small } } advisor={ slot = political_advisor idea_token = earl_browder allowed = { original_tag = USA } available = { if = { limit = { has_dlc = "Man the Guns" } has_completed_focus = USA_suspend_the_presecution NOT = { focus_progress = { focus = USA_neutrality_act progress > 0.000 } } NOT = { focus_progress = { focus = USA_limited_intervention progress > 0.000 } } NOT = { has_autonomy_state = autonomy_supervised_state } NOT = { has_country_leader = { ruling_only = yes character = USA_earl_browder } } } } traits = { communist_revolutionary } do_effect = { NOT = { has_government = communism } } ai_will_do = { factor = 10.000 modifier = { is_historical_focus_on = yes has_game_rule = { rule = USA_ai_behavior option = default } factor = 0.000 } modifier = { is_historical_focus_on = yes NOT = { has_dlc = "Man the Guns" } factor = 0.000 } modifier = { NOT = { has_dlc = "Man the Guns" } has_idea_with_trait = fascist_demagogue factor = 0.000 } } } country_leader={ ideology=marxism expire="1965.1.1.1" id=-1 } } USA_george_s_patton={ name=USA_george_s_patton portraits={ army={ large=GFX_portrait_USA_george_s_patton } army={ small="GFX_idea_george_patton" } } advisor={ cost = 150 slot = theorist idea_token = george_patton ledger = army allowed = { original_tag = USA } traits = { mobile_warfare_expert } } corps_commander={ traits={ trait_reckless armor_officer war_hero trickster panzer_leader } skill=4 attack_skill=6 defense_skill=2 planning_skill=2 logistics_skill=3 legacy_id=0 } } USA_omar_bradley={ name=USA_omar_bradley portraits={ army={ small="GFX_idea_omar_bradley" } army={ large=GFX_portrait_USA_omar_bradley } } advisor={ cost = 150 slot = theorist idea_token = omar_bradley ledger = army allowed = { original_tag = USA } traits = { superior_firepower_expert } } corps_commander={ traits={ brilliant_strategist trait_cautious harsh_leader trait_engineer } skill=4 attack_skill=2 defense_skill=4 planning_skill=4 logistics_skill=3 legacy_id=0 } } USA_dwight_d_eisenhower={ name=USA_dwight_d_eisenhower portraits={ army={ large=GFX_portrait_USA_dwight_d_eisenhower } army={ small="GFX_idea_dwight_eisenhower" } } advisor = { slot = army_chief idea_token = dwight_eisenhower allowed = { OR = { original_tag = USA is_literally_china = yes } } available = { USA = { NOT = { has_country_flag = dwight_d_eisenhower_sent_to_china } } } traits = { army_chief_offensive_2 } cost = 100 ai_will_do = { factor = 1.000 } } corps_commander={ traits={ trait_cautious armor_officer politically_connected organizer } skill=3 attack_skill=2 defense_skill=1 planning_skill=4 logistics_skill=3 legacy_id=602 } } USA_geoffrey_keyes={ name=USA_geoffrey_keyes portraits={ army={ large=GFX_portrait_USA_geoffrey_keyes small=GFX_portrait_USA_geoffrey_keyes_small } } corps_commander={ traits={ career_officer armor_officer } skill=2 attack_skill=2 defense_skill=2 planning_skill=2 logistics_skill=1 legacy_id=0 } } USA_lucian_truscott={ name=USA_lucian_truscott portraits={ army={ large=GFX_portrait_USA_lucian_truscott small=GFX_portrait_USA_lucian_truscott_small } } corps_commander={ traits={ cavalry_officer trait_engineer commando } skill=2 attack_skill=3 defense_skill=2 planning_skill=1 logistics_skill=1 legacy_id=0 } } USA_mark_clark={ name=USA_mark_clark portraits={ army={ small="GFX_idea_mark_clark" } army={ large=GFX_portrait_USA_mark_clark } } advisor={ slot = high_command idea_token = mark_clark ledger = army allowed = { original_tag = USA } traits = { army_infantry_2 } cost = 100 ai_will_do = { factor = 1.000 } } corps_commander={ traits={ trait_reckless infantry_officer } skill=3 attack_skill=4 defense_skill=3 planning_skill=1 logistics_skill=2 legacy_id=0 } } USA_douglas_macarthur={ #SEA version instance = { allowed = { has_dlc = "No Compromise, No Surrender" } name=USA_douglas_macarthur portraits={ army={ small="GFX_idea_douglas_macarthur" } army={ large=GFX_portrait_USA_douglas_macarthur } } advisor={ slot = army_chief idea_token = douglas_macarthur allowed = { OR = { is_literally_china = yes original_tag = USA } } available = { USA = { NOT = { OR = { has_country_flag = douglas_macarthur_sent_to_china has_country_leader = { ruling_only = yes character = USA_douglas_macarthur } } } } } traits = { army_chief_morale_2 } cost = 100 ai_will_do = { factor = 1.000 } } field_marshal={ traits={ brilliant_strategist career_officer media_personality politically_connected offensive_doctrine } skill=4 attack_skill=4 defense_skill=3 planning_skill=4 logistics_skill=2 legacy_id=57 } } instance = { #Non-SEA allowed = { NOT = { has_dlc = "No Compromise, No Surrender" } } name=USA_douglas_macarthur portraits={ army={ small="GFX_idea_douglas_macarthur" } army={ large=GFX_portrait_USA_douglas_macarthur } } advisor={ slot = army_chief idea_token = douglas_macarthur allowed = { OR = { is_literally_china = yes original_tag = USA } } available = { NOT = { OR = { has_country_flag = douglas_macarthur_sent_to_china has_country_leader = { ruling_only = yes character = USA_douglas_macarthur } } } } traits = { army_chief_morale_2 } cost = 100 ai_will_do = { factor = 1.000 } } field_marshal={ traits={ brilliant_strategist career_officer media_personality politically_connected offensive_doctrine } skill=4 attack_skill=4 defense_skill=3 planning_skill=4 logistics_skill=2 legacy_id=57 } } } USA_walter_krueger={ name=USA_walter_krueger portraits={ army={ small="GFX_idea_USA_walter_krueger" } army={ large=GFX_portrait_USA_walter_krueger } } advisor={ slot = army_chief idea_token = walter_krueger allowed = { original_tag = USA } available = { has_completed_focus = USA_war_plans_division } traits = { army_chief_planning_2 } cost = 100 ai_will_do = { factor = 1.000 } } corps_commander={ traits={ brilliant_strategist career_officer armor_officer } skill=3 attack_skill=2 defense_skill=3 planning_skill=2 logistics_skill=3 legacy_id=0 } } USA_lloyd_fredendall={ name=USA_lloyd_fredendall portraits={ army={ large=GFX_portrait_USA_lloyd_fredendall small=GFX_portrait_USA_lloyd_fredendall_small } } corps_commander={ traits={ old_guard inflexible_strategist infantry_officer } skill=1 attack_skill=1 defense_skill=1 planning_skill=1 logistics_skill=1 legacy_id=0 } } USA_leslie_mcnair={ name=USA_leslie_mcnair portraits={ army={ large=GFX_portrait_USA_leslie_mcnair small=GFX_portrait_USA_leslie_mcnair_small } } corps_commander={ traits={ old_guard career_officer armor_officer } skill=2 attack_skill=1 defense_skill=1 planning_skill=3 logistics_skill=2 legacy_id=0 } } USA_jonathan_wainwright={ name=USA_jonathan_wainwright portraits={ army={ large=GFX_portrait_USA_jonathan_wainwright small=GFX_portrait_USA_jonathan_wainwright_small } } corps_commander={ visible = { if = { limit = { has_dlc = "No Compromise, No Surrender" } has_completed_focus = PHI_subordinate_philippine_department } } skill=1 attack_skill=1 defense_skill=1 planning_skill=1 logistics_skill=1 legacy_id=0 } } USA_russell_hartle={ name=USA_russell_hartle portraits={ army={ large=GFX_portrait_USA_russell_hartle small=GFX_portrait_USA_russell_hartle_small } } corps_commander={ traits={ infantry_officer } skill=1 attack_skill=1 defense_skill=1 planning_skill=1 logistics_skill=1 legacy_id=0 } } USA_leonard_gerow={ name=USA_leonard_gerow portraits={ army={ large=GFX_portrait_USA_leonard_gerow small=GFX_portrait_USA_leonard_gerow_small } } corps_commander={ traits={ infantry_officer } skill=2 attack_skill=2 defense_skill=2 planning_skill=1 logistics_skill=2 legacy_id=0 } } USA_edward_brooks={ name=USA_edward_brooks portraits={ army={ large=GFX_portrait_USA_edward_brooks small=GFX_portrait_USA_edward_brooks_small } } corps_commander={ traits={ trait_reckless armor_officer } skill=2 attack_skill=2 defense_skill=1 planning_skill=2 logistics_skill=2 legacy_id=0 } } USA_clarence_huebner={ name=USA_clarence_huebner portraits={ army={ large=GFX_portrait_USA_clarence_huebner small=GFX_portrait_USA_clarence_huebner_small } } corps_commander={ traits={ old_guard harsh_leader } skill=1 attack_skill=1 defense_skill=1 planning_skill=1 logistics_skill=1 legacy_id=0 } } USA_alexander_patch={ name=USA_alexander_patch portraits={ army={ large=GFX_portrait_USA_alexander_patch small=GFX_portrait_USA_alexander_patch_small } } corps_commander={ traits={ infantry_officer commando } skill=2 attack_skill=2 defense_skill=2 planning_skill=1 logistics_skill=2 legacy_id=0 } } USA_william_simpson={ name=USA_william_simpson portraits={ army={ large=GFX_portrait_USA_william_simpson small=GFX_portrait_USA_william_simpson_small } } corps_commander={ traits={ infantry_officer } skill=2 attack_skill=1 defense_skill=3 planning_skill=1 logistics_skill=2 legacy_id=0 } } USA_j_lawton_collins={ name=USA_j_lawton_collins portraits={ army={ large=GFX_portrait_USA_j_lawton_collins small=GFX_portrait_USA_j_lawton_collins_small } } corps_commander={ traits={ career_officer trickster } skill=3 attack_skill=3 defense_skill=2 planning_skill=3 logistics_skill=2 legacy_id=0 } } USA_courtney_hodges={ name=USA_courtney_hodges portraits={ army={ small="GFX_idea_courtney_hodges" } army={ large=GFX_portrait_USA_courtney_hodges } } advisor={ slot = high_command idea_token = courtney_hodges ledger = army allowed = { original_tag = USA } traits = { army_commando_2 } cost = 100 ai_will_do = { factor = 1.000 } } corps_commander={ traits={ career_officer infantry_officer panzer_leader } skill=3 attack_skill=3 defense_skill=3 planning_skill=2 logistics_skill=2 legacy_id=0 } } USA_joseph_stilwell={ name=USA_joseph_stilwell portraits={ army={ small="GFX_idea_joseph_stilwell" } army={ large=GFX_portrait_USA_joseph_stilwell } } advisor={ slot = high_command idea_token = joseph_stilwell ledger = army allowed = { OR = { is_literally_china = yes original_tag = USA } } available = { NOT = { has_country_flag = joseph_stilwell_sent_to_china } } traits = { army_logistics_2 } cost = 100 ai_will_do = { factor = 1.000 } } corps_commander={ traits={ career_officer harsh_leader infantry_officer politically_connected } skill=1 attack_skill=1 defense_skill=1 planning_skill=1 logistics_skill=1 legacy_id=601 } } USA_oscar_griswold={ name=USA_oscar_griswold portraits={ army={ large=GFX_portrait_USA_oscar_griswold small=GFX_portrait_USA_oscar_griswold_small } } corps_commander={ traits={ infantry_officer } skill=2 attack_skill=2 defense_skill=1 planning_skill=2 logistics_skill=2 legacy_id=0 } } USA_maurice_rose={ name=USA_maurice_rose portraits={ army={ large=GFX_portrait_USA_maurice_rose small=GFX_portrait_USA_maurice_rose_small } } corps_commander={ traits={ brilliant_strategist trait_reckless armor_officer } skill=2 attack_skill=3 defense_skill=1 planning_skill=2 logistics_skill=1 legacy_id=0 } } USA_alexander_vandegrift={ name = USA_alexander_vandegrift portraits={ army={ large="GFX_portrait_USA_alexander_vandegrift" small="GFX_portrait_USA_alexander_vandegrift_small" } } corps_commander = { traits = { naval_invader } skill = 3 attack_skill = 3 defense_skill = 1 planning_skill = 3 logistics_skill = 3 visible = { has_completed_focus = USA_intervention_in_asia } } } USA_ernest_king={ name=USA_ernest_king portraits={ navy={ small="GFX_idea_ernest_king" } army={ large=GFX_portrait_USA_ernest_king } } advisor={ slot = navy_chief idea_token = ernest_king allowed = { original_tag = USA } traits = { navy_chief_reform_2 } cost = 100 ai_will_do = { factor = 1.000 } } navy_leader={ traits={ navy_career_officer aviation_enthusiast caustic_personality blockade_runner superior_tactician } skill=4 attack_skill=3 defense_skill=2 maneuvering_skill=3 coordination_skill=5 legacy_id=0 } } USA_chester_w_nimitz={ name=USA_chester_w_nimitz portraits={ army={ large=GFX_portrait_USA_chester_w_nimitz } army={ small="GFX_idea_chester_nimitz" } } advisor={ slot = navy_chief idea_token = chester_nimitz allowed = { original_tag = USA } traits = { navy_chief_commerce_raiding_2 } cost = 100 ai_will_do = { factor = 1.000 } } navy_leader={ traits={ gentlemanly naval_lineage superior_tactician spotter blue_water_expert } skill=4 attack_skill=2 defense_skill=2 maneuvering_skill=4 coordination_skill=5 legacy_id=0 } } USA_william_halsey_jr={ name=USA_william_halsey_jr portraits={ navy={ large=GFX_portrait_USA_william_halsey_jr small=GFX_portrait_USA_william_halsey_jr_small } army={ large=GFX_portrait_USA_william_halsey_jr small=GFX_portrait_USA_william_halsey_jr_small } } navy_leader={ traits={ bold aviation_enthusiast superior_tactician spotter } skill=3 attack_skill=4 defense_skill=2 maneuvering_skill=2 coordination_skill=2 legacy_id=0 } advisor={ slot = navy_chief idea_token = william_halsey allowed = { original_tag = USA } traits = { navy_chief_naval_aviation_2 } cost = 100 ai_will_do = { factor = 1.000 } } } USA_frank_jack_fletcher={ name=USA_frank_jack_fletcher portraits={ navy={ small="GFX_idea_frank_jack_fletcher" } army={ large=GFX_portrait_USA_frank_jack_fletcher } } advisor={ slot = high_command idea_token = frank_jack_fletcher ledger = air allowed = { original_tag = USA } traits = { navy_carrier_2 } cost = 100 ai_will_do = { factor = 1.000 } } navy_leader={ traits={ gunnery_expert superior_tactician spotter } skill=2 attack_skill=2 defense_skill=1 maneuvering_skill=2 coordination_skill=2 legacy_id=0 } } USA_raymond_a_spruance={ name=USA_raymond_a_spruance portraits={ army={ large=GFX_portrait_USA_raymond_a_spruance small=GFX_portrait_USA_raymond_a_spruance_small } } advisor={ slot = high_command idea_token = raymond_spruance ledger = navy allowed = { original_tag = USA } traits = { navy_naval_air_defense_2 } cost = 100 ai_will_do = { factor = 1.000 } } navy_leader={ traits={ gentlemanly navy_career_officer superior_tactician } skill=3 attack_skill=3 defense_skill=2 maneuvering_skill=2 coordination_skill=3 legacy_id=0 } } USA_harold_rainsford_stark={ name=USA_harold_rainsford_stark portraits={ army={ large=GFX_portrait_USA_harold_rainsford_stark small=GFX_portrait_USA_harold_rainsford_stark_small } } navy_leader={ traits={ cuts_corners blockade_runner spotter } skill=1 attack_skill=1 defense_skill=1 maneuvering_skill=1 coordination_skill=1 legacy_id=0 } } USA_arleigh_burke={ name=USA_arleigh_burke portraits={ army={ large=GFX_portrait_USA_arleigh_burke small=GFX_portrait_USA_arleigh_burke_small } } navy_leader={ traits={ old_guard_navy bold fleet_protector superior_tactician } skill=3 attack_skill=2 defense_skill=2 maneuvering_skill=2 coordination_skill=4 legacy_id=0 } } USA_charles_m_cooke_jr={ name=USA_charles_m_cooke_jr portraits={ army={ large=GFX_portrait_USA_charles_m_cooke_jr small=GFX_portrait_USA_charles_m_cooke_jr_small } } navy_leader={ traits={ navy_career_officer } skill=1 attack_skill=1 defense_skill=1 maneuvering_skill=1 coordination_skill=1 legacy_id=0 } } ### THEORISTS ### # Patton up there # Bradley up there USA_dewitt_clinton_ramsey={ name=USA_dewitt_clinton_ramsey portraits={ army={ small="GFX_idea_dewitt_clinton_ramsey" } } advisor={ cost = 100 slot = theorist idea_token = dewitt_clinton_ramsey ledger = navy allowed = { original_tag = USA } traits = { naval_theorist } } } USA_marc_mitscher={ name=USA_marc_mitscher portraits={ army={ small="GFX_idea_marc_mitscher" } } advisor={ cost = 150 slot = theorist idea_token = marc_mitscher ledger = navy allowed = { original_tag = USA } traits = { naval_aviation_pioneer } } } USA_curtis_lemay={ name=USA_curtis_lemay portraits={ army={ small="GFX_idea_curtis_lemay" } } advisor={ cost = 150 slot = theorist idea_token = curtis_lemay ledger = air allowed = { original_tag = USA } traits = { victory_through_airpower } } } USA_harold_mcclelland={ name=USA_harold_mcclelland portraits={ army={ small="GFX_idea_harold_mcclelland" } } advisor={ cost = 100 slot = theorist idea_token = harold_mcclelland ledger = air allowed = { original_tag = USA } traits = { air_warfare_theorist } } } ### ARMY CHIEFS ### # Eisenhower up there # MacArthur up there # Krueger up there USA_george_marshall={ name=USA_george_marshall portraits={ army={ small="GFX_idea_george_marshall" } } advisor={ slot = army_chief idea_token = george_marshall allowed = { original_tag = USA } traits = { army_chief_drill_2 } cost = 100 ai_will_do = { base = 1 modifier = { factor = 10 # I don't care that it's earlier than historical, the US needs army XP earlier... date > 1938.6.1 } } } } ### NAVY CHIEFS ### # King up there # Nimitz up there ### AIR CHIEFS USA_henry_arnold={ name=USA_henry_arnold portraits={ army={ small="GFX_idea_henry_arnold" } } advisor={ slot = air_chief idea_token = henry_arnold allowed = { original_tag = USA } traits = { air_chief_reform_3 } cost = 200 ai_will_do = { factor = 1.000 } } } USA_carl_spaatz={ name=USA_carl_spaatz portraits={ army={ small="GFX_idea_carl_spaatz" } } advisor={ slot = air_chief idea_token = carl_spaatz allowed = { original_tag = USA } traits = { air_chief_night_operations_2 } cost = 100 ai_will_do = { factor = 1.000 } } } USA_george_kenney={ name=USA_george_kenney portraits={ army={ small="GFX_idea_george_kenney" } } advisor={ slot = air_chief idea_token = george_kenney allowed = { original_tag = USA } traits = { air_chief_safety_2 } cost = 100 ai_will_do = { factor = 1.000 } } } USA_charles_lindbergh={ name=USA_charles_lindbergh portraits={ army={ small=GFX_portrait_USA_charles_lindbergh_small } civilian={ large = GFX_portrait_USA_charles_lindbergh } } advisor={ slot = high_command idea_token = USA_charles_lindbergh allowed = { original_tag = USA } available = { has_completed_focus = USA_send_lindbergh_to_germany } visible = { has_dlc = "Man the Guns" } cost = 100.000 # TODO [AB] add support for equipment bonuses #equipment_bonus = { # fighter_equipment = { # instant = yes # fuel_consumption = -0.100 # } # heavy_fighter_equipment = { # instant = yes # fuel_consumption = -0.100 # } #} traits = { air_pilot_training_3 } cost = 200 ai_will_do = { factor = 1.000 } } } ### MILITARY HIGH COMMAND ### # Clark up there # Hodges up there # Stilwell up there # Fletcher up there USA_jimmy_doolittle={ name=USA_jimmy_doolittle portraits={ army={ small="GFX_idea_jimmy_doolittle" } } advisor={ slot = high_command idea_token = jimmy_doolittle ledger = air allowed = { original_tag = USA } traits = { air_strategic_bombing_2 } cost = 100 ai_will_do = { factor = 1.000 } } } USA_john_cannon={ name=USA_john_cannon portraits={ army={ small="GFX_idea_john_cannon" } } advisor={ slot = high_command idea_token = john_cannon ledger = air allowed = { original_tag = USA } traits = { air_close_air_support_2 } cost = 100 ai_will_do = { factor = 1.000 } } } USA_claire_lee_chennault={ name=USA_claire_lee_chennault portraits={ army={ small="GFX_idea_claire_lee_chennault" } } advisor={ slot = high_command idea_token = claire_lee_chennault ledger = air allowed = { original_tag = USA } traits = { air_tactical_bombing_2 } cost = 100 ai_will_do = { factor = 1.000 } } } USA_thomas_kinkaid={ name=USA_thomas_kinkaid portraits={ army={ small="GFX_idea_thomas_kinkaid" } } advisor={ slot = high_command idea_token = thomas_kinkaid ledger = army allowed = { original_tag = USA } traits = { navy_amphibious_assault_2 } cost = 100 ai_will_do = { factor = 1.000 } } } ### POLITICAL ADVISORS ### #Earl Bowder up there USA_harry_white={ name=USA_harry_white portraits={ army={ small="GFX_idea_USA_harry_white" } } advisor={ slot = political_advisor idea_token = harry_white allowed = { original_tag = USA } available = { if = { limit = { has_dlc = "Man the Guns" } has_completed_focus = USA_reach_out_to_the_ware_group } NOT = { has_idea = USA_henry_morgenthau } } visible = { has_dlc = "Man the Guns" } traits = { financial_expert } cost = 0.000 do_effect = { } ai_will_do = { factor = 0.000 } } allowed_civil_war = { has_government = communism } } USA_victor_perlo={ name=USA_victor_perlo portraits={ army={ small=GFX_portrait_USA_victor_perlo_small } } advisor={ slot = political_advisor idea_token = victor_perlo allowed = { OR = { original_tag = USA original_tag = SWE } } available = { OR = { if = { limit = { has_dlc = "Man the Guns" } has_completed_focus = USA_reach_out_to_the_ware_group } AND = { SWE_refuge_for_revolutionaries_trigger = yes USA = { has_completed_focus = USA_america_first } } } } visible = { has_dlc = "Man the Guns" } traits = { economist } cost = 0.000 do_effect = { } ai_will_do = { factor = 0.000 } } allowed_civil_war = { has_government = communism } } USA_whittaker_chambers={ name=USA_whittaker_chambers portraits={ army={ small="GFX_idea_USA_whittaker_chambers" } } advisor={ slot = political_advisor idea_token = whittaker_chambers allowed = { OR = { original_tag = USA original_tag = SWE } } available = { OR = { if = { limit = { has_dlc = "Man the Guns" } has_completed_focus = USA_reach_out_to_the_ware_group } AND = { SWE_refuge_for_revolutionaries_trigger = yes USA = { has_completed_focus = USA_america_first } } } } visible = { has_dlc = "Man the Guns" } traits = { editor } cost = 0.000 do_effect = { } ai_will_do = { factor = 0.000 } } allowed_civil_war = { has_government = communism } } USA_joseph_patterson={ name=USA_joseph_patterson portraits={ army={ small="GFX_idea_generic_political_advisor_europe_4" } } advisor={ slot = political_advisor idea_token = USA_joseph_patterson allowed = { original_tag = USA } available = { if = { limit = { has_dlc = "Man the Guns" } has_completed_focus = USA_america_first } } visible = { has_dlc = "Man the Guns" } traits = { editor } cost = 50.000 do_effect = { } ai_will_do = { factor = 1.000 } } allowed_civil_war = { NOT = { has_government = communism } } } USA_william_regnery={ name=USA_william_regnery portraits={ army={ small=GFX_portrait_USA_william_regnery_small } } advisor={ slot = political_advisor idea_token = USA_william_regnery allowed = { original_tag = USA } available = { if = { limit = { has_dlc = "Man the Guns" } has_completed_focus = USA_america_first } } visible = { has_dlc = "Man the Guns" } traits = { captain_of_industry } cost = 50.000 do_effect = { } ai_will_do = { factor = 1.000 } } allowed_civil_war = { NOT = { has_government = communism } } } USA_harold_ickes={ name=USA_harold_ickes portraits={ army={ small="GFX_idea_harold_ickes" } } advisor={ slot = political_advisor idea_token = harold_ickes allowed = { original_tag = USA } available = { if = { limit = { has_dlc = "Man the Guns" } NOT = { has_autonomy_state = autonomy_supervised_state } } } traits = { democratic_reformer } do_effect = { NOT = { has_government = democratic } } ai_will_do = { factor = 0.000 } } } USA_charles_coughlin={ name=USA_charles_coughlin portraits={ army={ small="GFX_idea_charles_coughlin" } } advisor={ slot = political_advisor idea_token = charles_coughlin allowed = { original_tag = USA } available = { if = { limit = { has_dlc = "Man the Guns" } has_completed_focus = USA_america_first NOT = { focus_progress = { focus = USA_neutrality_act progress > 0.000 } } NOT = { focus_progress = { focus = USA_limited_intervention progress > 0.000 } } } if = { limit = { has_dlc = "Man the Guns" } NOT = { has_autonomy_state = autonomy_supervised_state } } } traits = { fascist_demagogue } do_effect = { NOT = { has_government = fascism } } ai_will_do = { factor = 10.000 modifier = { is_historical_focus_on = yes has_game_rule = { rule = USA_ai_behavior option = default } factor = 0.000 } modifier = { is_historical_focus_on = yes NOT = { has_dlc = "Man the Guns" } factor = 0.000 } modifier = { NOT = { has_dlc = "Man the Guns" } has_idea_with_trait = communist_revolutionary factor = 0.000 } } } } USA_robert_taft={ name=USA_robert_taft portraits={ army={ small="GFX_idea_generic_political_advisor_europe_1" } } advisor={ slot = political_advisor idea_token = USA_robert_taft allowed = { original_tag = USA } traits = { silent_workhorse } } } USA_joseph_mccarthy={ name=USA_joseph_mccarthy portraits={ army={ small="GFX_idea_USA_joseph_mccarthy" } } advisor={ slot = political_advisor idea_token = USA_joseph_mccarthy allowed = { original_tag = USA } available = { has_completed_focus = USA_empower_the_huac } traits = { anti_communist_crusader } } } USA_john_winant={ name=USA_john_winant portraits={ army={ small="GFX_idea_generic_political_advisor_europe_5" } } advisor={ slot = political_advisor idea_token = USA_john_winant allowed = { original_tag = USA } traits = { compassionate_gentleman } } } USA_cordell_hull={ name=USA_cordell_hull portraits={ army={ small="GFX_idea_generic_political_advisor_europe_6" } } advisor={ slot = political_advisor idea_token = USA_cordell_hull allowed = { original_tag = USA } traits = { smooth_talking_charmer } } } USA_henry_morgenthau={ name=USA_henry_morgenthau portraits={ army={ small=GFX_portrait_USA_henry_morgenthau_small } } advisor={ slot = political_advisor idea_token = USA_henry_morgenthau allowed = { original_tag = USA } available = { NOT = { has_idea = harry_white } } traits = { financial_expert } } } USA_henry_stimson={ name=USA_henry_stimson portraits={ army={ small=GFX_portrait_USA_henry_stimson_small } } advisor={ slot = political_advisor idea_token = USA_henry_stimson allowed = { original_tag = USA } traits = { war_industrialist } } } USA_donald_nelson={ name=USA_donald_nelson portraits={ army={ small="GFX_idea_generic_political_advisor_europe_3" } } advisor={ slot = political_advisor idea_token = USA_donald_nelson allowed = { original_tag = USA } traits = { armaments_organizer } } } USA_william_donovan={ name=USA_william_donovan portraits={ army={ small="GFX_idea_usa_william_donovan" } } advisor={ slot = political_advisor idea_token = usa_william_donovan available = { has_intelligence_agency = yes threat > 0.500 } allowed = { original_tag = USA has_dlc = "La Resistance" } traits = { head_of_intelligence } } } ##### # # #### # ###### # # ##### # #### ##### #### # # # # # ## # # # # # # ##### # # ##### # # # # # #### # #### # # # # # # # # # # # # # # # # # # # ## # # # # # # # ##### #### # ###### # # # # #### # #### USA_robert_oppenheimer = { name = USA_robert_oppenheimer portraits = { army = { large = GFX_portrait_USA_robert_oppenheimer small = GFX_idea_robert_oppenheimer } } scientist = { traits = { scientist_trait_nuclear_specialist scientist_trait_brilliant_theorist } skills = { specialization_nuclear = 2 } } #advisor={ # cost = 100 # slot = theorist # idea_token = robert_oppenheimer # ledger = army # allowed = { # original_tag = USA # } # research_bonus = { # nuclear = 0.150 # } # traits = { # nuclear_scientist # } #} } USA_robert_goddard = { name = USA_robert_goddard portraits = { army = { large = GFX_portrait_USA_robert_goddard small = GFX_idea_robert_goddard } } scientist = { traits = { scientist_trait_rocketry_specialist scientist_trait_bright } skills = { specialization_air = 3 } } #advisor={ # cost = 100 # slot = theorist # idea_token = robert_goddard # ledger = air # allowed = { # original_tag = USA # } # research_bonus = { # rocketry = 0.150 # } # traits = { # rocket_scientist # } #} } USA_leslie_skinner = { name = USA_leslie_skinner portraits = { army = { large = GFX_portrait_USA_leslie_skinner } } scientist = { traits = { scientist_trait_rocketry_specialist scientist_trait_gifted_engineer } skills = { specialization_air = 2 } } } USA_edward_curtis_wells = { name = USA_edward_curtis_wells portraits = { army = { large = GFX_portrait_USA_edward_curtis_wells } } scientist = { traits = { scientist_trait_aircraft_specialist } skills = { specialization_air = 2 } } } USA_william_francis_gibbs = { name = USA_william_francis_gibbs portraits = { army = { large = GFX_portrait_USA_william_francis_gibbs } } scientist = { traits = { scientist_trait_surface_ship_specialist } skills = { specialization_naval = 2 } } } USA_andrew_mckee = { name = USA_andrew_mckee portraits = { army = { large = GFX_portrait_USA_andrew_mckee } } scientist = { traits = { scientist_trait_submarine_specialist } skills = { specialization_naval = 2 } } } USA_john_walter_christie = { name = USA_john_walter_christie portraits = { army = { large = GFX_portrait_USA_john_walter_christie } } scientist = { traits = { scientist_trait_armored_specialist scientist_trait_gifted_engineer } skills = { specialization_land = 2 } } } USA_vannevar_bush = { name = USA_vannevar_bush portraits = { army = { large = GFX_portrait_USA_vannevar_bush } } scientist = { traits = { scientist_trait_electronics_specialist } skills = { specialization_air = 2 } } } }