continuous_focus_palette = { id = generic_focus country = { factor = 1 } default = yes reset_on_civilwar = no position = { x = 50 y = 1000 } focus = { id = DEN_undermine_overlord_continuous_focus icon = GFX_focus_DEN_undermine_overlord_continuous_focus available = { is_subject = yes hidden_trigger = { has_dlc = "Arms Against Tyranny" original_tag = DEN } } enable = { has_power_balance = { id = DEN_occupation_balance } } modifier = { power_balance_weekly = 0.01 } ai_will_do = { base = 10 modifier = { factor = 10 has_completed_focus = DEN_escalate_the_sabotages has_completed_focus = DEN_expand_the_resistance } modifier = { factor = 10 power_balance_value = { id = DEN_occupation_balance value < 0.9 } } modifier = { factor = 0 has_completed_focus = DEN_declare_independence power_balance_value = { id = DEN_occupation_balance value > 0.9 } } } supports_ai_strategy = ai_focus_defense daily_cost = 1 available_if_capitulated = yes select_effect = { } cancel_effect = { } } focus = { id = ETH_strengthen_the_black_lions icon = GFX_focus_ETH_continuous_strengthen_the_black_lions available = { hidden_trigger = { has_dlc = "By Blood Alone" original_tag = ETH } has_completed_focus = ETH_anti-italian_propaganda OR = { is_government_in_exile = yes has_country_leader_with_trait = imperator_absentis } } enable = { any_owned_state = { NOT = { is_controlled_by = ROOT } } } modifier = { compliance_growth_on_our_occupied_states = -0.1 } ai_will_do = { factor = 1 modifier = { factor = 0 all_owned_state = { is_controlled_by = ROOT } } } supports_ai_strategy = ai_focus_military_advancements daily_cost = 1 available_if_capitulated = yes } focus = { id = ETH_supporting_the_arbegnoch icon = GFX_focus_ETH_continuous_supporting_the_arbegnoch available = { hidden_trigger = { has_dlc = "By Blood Alone" original_tag = ETH } has_completed_focus = ETH_the_patriots OR = { is_government_in_exile = yes has_country_leader_with_trait = imperator_absentis } } enable = { any_owned_state = { NOT = { is_controlled_by = ROOT } } } modifier = { resistance_growth_on_our_occupied_states = 0.1 } ai_will_do = { factor = 1 modifier = { factor = 0 all_owned_state = { is_controlled_by = ROOT } } } supports_ai_strategy = ai_focus_military_advancements daily_cost = 1 available_if_capitulated = yes } focus = { id = SWI_build_up_military_readiness icon = GFX_focus_SWI_continuous_build_up_military_readiness available = { hidden_trigger = { has_dlc = "By Blood Alone" original_tag = SWI } } enable = { has_completed_focus = SWI_armed_neutrality } modifier = { } ai_will_do = { factor = 1 modifier = { factor = 0 all_owned_state = { is_controlled_by = ROOT } } } supports_ai_strategy = ai_focus_military_advancements daily_cost = 1 available_if_capitulated = yes select_effect = { activate_mission = SWI_building_up_military_readiness_mission set_country_flag = SWI_building_up_mr_cont_focus_active } cancel_effect = { clr_country_flag = SWI_building_up_mr_cont_focus_active } } focus = { id = SWI_support_active_militias_continuous_focus icon = GFX_focus_SWI_continuous_support_active_militias available = { hidden_trigger = { has_dlc = "By Blood Alone" original_tag = SWI } } enable = { has_dynamic_modifier = { modifier = SWI_active_citizen_militia } } modifier = { modifier_army_sub_unit_militia_attack_factor = 0.3 modifier_army_sub_unit_militia_defence_factor = 0.3 modifier_army_sub_unit_militia_speed_factor = 0.3 modifier_army_sub_unit_militia_max_org_factor = 0.15 } ai_will_do = { factor = 1 modifier = { factor = 0 all_owned_state = { is_controlled_by = ROOT } } } supports_ai_strategy = ai_focus_military_advancements daily_cost = 1 available_if_capitulated = yes select_effect = { } cancel_effect = { } } focus = { id = continuous_naval_production icon = GFX_goal_continuous_naval_production available = { } idea = continuous_naval_production ai_will_do = { factor = 1 modifier = { factor = 0.25 is_government_in_exile = yes original_tag = ETH } } supports_ai_strategy = ai_focus_naval daily_cost = 1 available_if_capitulated = yes } focus = { id = continuous_air_production icon = GFX_goal_continuous_air_production available = { } idea = continuous_air_production ai_will_do = { factor = 1 modifier = { factor = 0.25 is_government_in_exile = yes original_tag = ETH } } supports_ai_strategy = ai_focus_aviation daily_cost = 1 available_if_capitulated = yes } focus = { id = continuous_non_factory_construct icon = GFX_goal_continuous_non_factory_construct available = { } modifier = { production_speed_infrastructure_factor = 0.1 production_speed_rail_way_factor = 0.1 production_speed_supply_node_factor = 0.1 production_speed_air_base_factor = 0.1 production_speed_naval_base_factor = 0.1 #production_speed_synthetic_refinery_factor = 0.1 production_speed_fuel_silo_factor = 0.1 production_speed_rocket_site_factor = 0.1 production_speed_nuclear_reactor_factor = 0.1 production_speed_bunker_factor = 0.2 production_speed_coastal_bunker_factor = 0.2 production_speed_anti_air_building_factor = 0.2 production_speed_radar_station_factor = 0.2 } ai_will_do = { factor = 1 modifier = { factor = 0.25 is_government_in_exile = yes original_tag = ETH } } supports_ai_strategy = ai_focus_defense daily_cost = 1 available_if_capitulated = yes } focus = { id = continuous_reduce_training_time icon = GFX_goal_continuous_reduce_training_time available = { } modifier = { training_time_army_factor = -0.25 } ai_will_do = { factor = 1 modifier = { factor = 0.25 is_government_in_exile = yes original_tag = ETH } } supports_ai_strategy = ai_focus_defense daily_cost = 1 available_if_capitulated = yes } focus = { id = continuous_suppression icon = GFX_goal_continuous_suppression available = { } modifier = { resistance_target = -0.05 } ai_will_do = { factor = 1 modifier = { factor = 0 num_occupied_states < 1 } } supports_ai_strategy = ai_focus_military_advancements daily_cost = 1 available_if_capitulated = yes } focus = { id = continuous_repair icon = GFX_goal_continuous_repairments available = { } modifier = { industry_repair_factor = 0.5 } ai_will_do = { factor = 1 modifier = { factor = 0 has_damaged_buildings = no } } supports_ai_strategy = ai_focus_military_advancements daily_cost = 1 available_if_capitulated = yes } focus = { id = continuous_tech_share icon = GFX_goal_continuous_research available = { hidden_trigger = { has_dlc = "Together for Victory" } } enable = { is_in_faction = yes num_faction_members > 1 custom_trigger_tooltip = { tooltip = NO_OTHER_SHARING_GROUPS OR = { AND = { is_in_tech_sharing_group = continuous_tech_share num_tech_sharing_groups < 2 } num_tech_sharing_groups < 1 } } } select_effect = { add_to_tech_sharing_group = continuous_tech_share } cancel_effect = { remove_from_tech_sharing_group = continuous_tech_share } ai_will_do = { factor = 0 } supports_ai_strategy = ai_focus_military_advancements daily_cost = 1 available_if_capitulated = yes } focus = { id = continuous_boost_freedom icon = GFX_goal_continuous_boost_freedom available = { hidden_trigger = { has_dlc = "Together for Victory" } is_subject = yes } modifier = { autonomy_gain = 0.5 } ai_will_do = { factor = 0 } supports_ai_strategy = ai_focus_military_advancements daily_cost = 1 available_if_capitulated = yes } focus = { id = continuous_restrict_freedom icon = GFX_goal_continuous_restrict_freedom available = { hidden_trigger = { has_dlc = "Together for Victory" } } enable = { num_subjects > 0 } modifier = { custom_modifier_tooltip = subject_autonomy_mod_tt hidden_modifier = { subjects_autonomy_gain = -0.5 } } ai_will_do = { factor = 0 } supports_ai_strategy = ai_focus_military_advancements daily_cost = 1 available_if_capitulated = yes } }