@tier1_cp_cap_increase = 10 @tier2_cp_cap_increase = 20 @tier3_cp_cap_increase = 30 @tier1_cp_cost = 0 @tier2_cp_cost = 0 @tier3_cp_cost = 0 @experience_gain_low = 0.03 @experience_gain_medium = 0.06 @experience_gain_high = 0.08 @chief_experience_gain_low = 0.20 @chief_experience_gain_medium = 0.30 @chief_experience_gain_high = 0.40 @army_chief_factor_1 = 0.42 @army_chief_factor_2 = 0.68 @army_chief_factor_3 = 0.84 @navy_chief_factor_1 = 0.31 @navy_chief_factor_2 = 0.57 @navy_chief_factor_3 = 0.73 @air_chief_factor_1 = 0.10 @air_chief_factor_2 = 0.13 @air_chief_factor_3 = 0.16 @army_command_factor_1 = 0.42 @army_command_factor_2 = 0.64 @army_command_factor_3 = 0.86 @navy_command_factor_1 = 0.41 @navy_command_factor_2 = 0.62 @navy_command_factor_3 = 0.83 @air_command_factor_1 = 0.40 @air_command_factor_2 = 0.60 @air_command_factor_3 = 0.80 ###Todo remove commented advisor experience gains leader_traits = { dictator = { random = no political_power_factor = 0.25 weekly_casualties_war_support = 0.001 ai_desired_divisions_factor = 0.20 ai_will_do = { factor = 1 } } dictator2 = { random = no political_power_factor = 0.15 subjects_autonomy_gain = -0.5 opinion_gain_monthly_same_ideology_factor = 0.5 ai_desired_divisions_factor = 0.20 ai_will_do = { factor = 1 } } warrior_code = { random = no political_power_factor = 0.05 ai_call_ally_desire_factor = -40 ai_join_ally_desire_factor = -30 ai_will_do = { factor = 1 } } underage_monarch = { random = no sprite = 13 stability_factor = 0.10 political_advisor_cost_factor = 0.25 trade_laws_cost_factor = 0.25 mobilization_laws_cost_factor = 0.25 economy_cost_factor = 0.25 } legitimate_heir = { random = no stability_factor = 0.10 political_power_factor = 0.1 } collaborator_king = { random = no fascism_drift = 0.1 fascism_acceptance = 75 political_power_factor = 0.1 } imperial_sanction = { random = no targeted_modifier = { tag = CHI generate_wargoal_tension_against = 0.75 } targeted_modifier = { tag = PRC generate_wargoal_tension_against = 0.75 } targeted_modifier = { tag = SHX generate_wargoal_tension_against = 0.75 } targeted_modifier = { tag = GXC generate_wargoal_tension_against = 0.75 } targeted_modifier = { tag = YUN generate_wargoal_tension_against = 0.75 } targeted_modifier = { tag = XSM generate_wargoal_tension_against = 0.75 } targeted_modifier = { tag = SIK generate_wargoal_tension_against = 0.75 } ai_will_do = { factor = 1 } } emperor_showa = { random = no stability_factor = 0.6 #FOR THE EMPERAH ai_will_do = { factor = 1 } } ww_one_trauma = { random = no ai_call_ally_desire_factor = 10 ai_will_do = { factor = 1 } } stout_defender = { # This particular trait will make the AI heavily prioritize defensive warfare, rarely, if ever, attacking out of fortified locations random = no ai_focus_defense_factor = 0.5 ai_will_do = { factor = 1 } } warmonger = { random = no ai_focus_aggressive_factor = 0.5 ai_will_do = { factor = 1 } } inexperienced_imperialist = { random = no political_power_factor = -0.3 stability_factor = 0.05 justify_war_goal_time = -0.25 ai_will_do = { factor = 1 } } inexperienced_socialist = { random = no political_power_factor = -0.15 stability_factor = 0.05 communism_drift = 0.06 ai_will_do = { factor = 1 } } TIB_strongman_of_tibet = { random = no war_support_factor = 0.05 stability_factor = 0.05 fascism_drift = 0.05 ai_will_do = { factor = 1 } } autocratic_imperialist = { random = no war_support_factor = 0.05 stability_factor = 0.05 justify_war_goal_time = -0.25 ai_will_do = { factor = 1 } } cabinet_crisis = { random = no political_power_factor = -0.5 stability_factor = -0.1 ai_will_do = { factor = 1 } } cabinet_crisis_2 = { random = no political_power_factor = -0.05 stability_factor = -0.05 ai_will_do = { factor = 1 } } unpopular_monarch = { random = no political_power_factor = -0.3 stability_factor = -0.2 ai_will_do = { factor = 1 } } socialite_connections = { random = no trade_laws_cost_factor = -0.25 economy_cost_factor = -0.25 industrial_capacity_factory = 0.1 ai_will_do = { factor = 1 } } wallis_fancy_title = { random = no neutrality_drift = 0.05 ai_will_do = { factor = 1 } } inexperienced_monarch = { random = no political_advisor_cost_factor = 0.25 trade_laws_cost_factor = 0.25 mobilization_laws_cost_factor = 0.25 economy_cost_factor = 0.25 high_command_cost_factor = 0.25 air_chief_cost_factor = 0.25 army_chief_cost_factor = 0.25 navy_chief_cost_factor = 0.25 ai_will_do = { factor = 1 } } headstrong = { random = no political_power_factor = 0.15 ai_will_do = { factor = 1 } } popular_queen = { random = no stability_factor = 0.15 industrial_capacity_factory = 0.05 industrial_capacity_dockyard = 0.05 ai_will_do = { factor = 1 } } heels_nipper = { random = no sprite = 10 political_power_factor = -0.1 stability_factor = -0.1 political_advisor_cost_factor = -0.25 trade_laws_cost_factor = -0.25 mobilization_laws_cost_factor = -0.25 economy_cost_factor = -0.25 high_command_cost_factor = -0.25 air_chief_cost_factor = -0.25 army_chief_cost_factor = -0.25 navy_chief_cost_factor = -0.25 ai_will_do = { factor = 1 } } snuggler = { random = no sprite = 10 political_power_factor = -0.1 stability_factor = 0.05 neutrality_drift = 0.05 consumer_goods_factor = -0.15 ai_will_do = { factor = 1 } } face_licker = { random = no sprite = 10 political_power_factor = -0.1 war_support_factor = 0.05 conscription = 0.01 ai_will_do = { factor = 1 } } stammer = { random = no political_power_factor = -0.1 ai_will_do = { factor = 1 } } humble = { random = no neutrality_drift = 0.05 consumer_goods_factor = -0.15 ai_will_do = { factor = 1 } } british_bulldog = { random = no war_support_factor = 0.1 political_power_factor = 0.05 ai_will_do = { factor = 1 } } chamberlain_appeaser = { random = no war_support_factor = -0.05 ai_will_do = { factor = 1 } } rearmer = { random = no industrial_capacity_factory = 0.05 ai_will_do = { factor = 1 } } conservative_grandee = { random = no sprite = 13 #Needed since Uruguay uses this traits in an advisor. political_power_factor = 0.05 political_advisor_cost_factor = -0.1 ai_will_do = { factor = 1 } } famous_aviator = { random = no equipment_bonus = { medium_plane_airframe = { air_range = 0.05 } small_plane_airframe = { air_range = 0.05 } } ai_will_do = { factor = 1 } } spirit_of_genghis = { random = no cavalry_attack_factor = 0.1 equipment_bonus = { small_plane_naval_bomber_airframe = { air_range = 0.1 naval_strike_attack = 0.1 } } ai_will_do = { factor = 1 } } MEN_educated_ulanqb_nobleman = { random = no sprite = 13 research_speed_factor = 0.05 consumer_goods_factor = -0.1 political_power_factor = -0.05 } MEN_borjigin_descendant = { random = no sprite = 13 cavalry_attack_factor = 0.05 war_support_factor = 0.1 justify_war_goal_time = -0.15 } MEN_nationalist_education_enthusiast = { random = no sprite = 13 research_speed_factor = 0.1 war_support_factor = 0.05 } expert_unifier = { random = no sprite = 13 compliance_growth = 0.02 political_power_factor = 0.05 } the_dutch_nobleman = { random = no sprite = 13 stability_factor = -0.05 consumer_goods_factor = -0.1 } defender_of_the_homeland = { random = no sprite = 13 army_core_defence_factor = 0.1 } idealist_revolutionary = { random = no sprite = 13 stability_factor = 0.1 political_power_factor = 0.05 war_support_factor = -0.05 } king_father = { random = no sprite = 13 stability_factor = 0.1 war_support_factor = 0.05 } king_of_luang_prabang = { random = no sprite = 13 stability_factor = 0.05 political_power_factor = 0.05 } emperor_of_the_purple_forbidden_city = { random = no sprite = 13 political_power_factor = 0.15 } the_republican_rebel = { random = no sprite = 13 democratic_drift = 0.06 war_support_factor = 0.1 } champion_of_the_lao_issara = { random = no sprite = 13 democratic_drift = 0.06 war_support_factor = 0.05 stability_factor = 0.05 } khmer_issarak_leader = { random = no sprite = 13 communism_drift = 0.06 justify_war_goal_time = -0.15 political_power_factor = 0.05 } the_vietnamese_third_way = { random = no sprite = 13 fascism_drift = 0.02 justify_war_goal_time = -0.1 political_power_factor = 0.05 } LAO_the_red_prince = { random = no sprite = 13 communism_drift = 0.06 stability_factor = 0.1 } renowned_revolutionary_poet = { random = no sprite = 13 communism_drift = 0.1 stability_factor = 0.1 war_support_factor = 0.1 } inner_mongol_prp_chairman = { random = no sprite = 13 communism_drift = 0.1 conscription_factor = 0.05 war_support_factor = 0.1 } MON_pan_mongolian_stalinist = { random = no sprite = 13 communism_drift = 0.05 conscription_factor = 0.05 war_support_factor = 0.1 justify_war_goal_time = -0.1 } the_dragon_king = { random = no sprite = 13 stability_factor = 0.1 conscription_factor = 0.05 army_core_defence_factor = 0.1 } liberal_economist = { sprite = 10 random = no consumer_goods_factor = -0.05 production_speed_industrial_complex_factor = 0.1 } MAN_foreign_minister = { random = no sprite = 13 improve_relations_maintain_cost_factor = -0.2 justify_war_goal_time = -0.25 political_power_factor = 0.05 } MAN_speaker_of_the_senate = { random = no sprite = 13 political_power_factor = 0.1 stability_factor = 0.1 } JAP_socialist_revolutionary = { random = no sprite = 13 communism_drift = 0.05 political_power_factor = 0.1 war_support_factor = 0.1 ai_will_do = { factor = 1 } } SIK_socialist_revolutionary_in_name = { random = no sprite = 13 neutrality_drift = 0.02 political_power_factor = 0.1 war_support_factor = 0.1 ai_will_do = { factor = 1 } } JAP_modernist_architect = { random = no sprite = 13 research_speed_factor = 0.05 production_speed_buildings_factor = 0.1 ai_will_do = { factor = 1 } } MAN_supreme_commander = { random = no sprite = 13 land_doctrine_cost_factor = -0.1 army_attack_factor = -0.025 war_support_factor = -0.05 ai_will_do = { factor = 1 } } MAN_figurehead_emperor = { random = no sprite = 13 political_power_factor = 0.1 stability_factor = 0.1 neutrality_drift = 0.1 research_speed_factor = 0.05 } SIK_duban = { random = no sprite = 13 conscription_factor = 0.05 } SIK_the_king_of_sinkiang = { random = no sprite = 13 conscription_factor = 0.1 drift_defence_factor = 0.5 army_core_defence_factor = 0.05 justify_war_goal_time = -0.15 } SIK_communist_in_name_only = { random = no sprite = 13 communism_acceptance = -40 war_support_factor = 0.05 } SIK_soviet_consul_general_trait = { random = no sprite = 13 production_speed_buildings_factor = 0.1 communism_drift = 0.05 local_resources_factor = 0.05 } CHI_minister_of_transport_trait = { random = no sprite = 13 production_speed_infrastructure_factor = 0.1 production_speed_rail_way_factor = 0.05 production_speed_supply_node_factor = 0.1 production_speed_naval_base_factor = 0.05 } CHI_minister_of_transport_trait_2 = { random = no sprite = 13 production_speed_infrastructure_factor = 0.1 production_speed_rail_way_factor = 0.05 production_speed_supply_node_factor = 0.1 production_speed_naval_base_factor = 0.05 production_speed_industrial_complex_factor = 0.1 equipment_bonus = { mio_cat_eq_all_small_plane = { build_cost_ic = -0.1 instant = yes } } } CHI_geologist_trait = { random = no sprite = 13 local_resources_factor = 0.1 local_resources_oil_factor = 0.1 } KUM_wild_horse = { random = no sprite = 13 war_support_factor = 0.05 cavalry_attack_factor = 0.1 cavalry_defence_factor = 0.1 } TIB_tulku_trait = { random = no sprite = 13 enemy_justify_war_goal_time = 0.1 party_popularity_stability_factor = 0.1 } CHI_taoist_devotee_trait = { random = no sprite = 13 stability_factor = 0.1 war_support_factor = 0.1 } KHM_governor_of_sinkiang = { random = no sprite = 13 political_power_factor = 0.1 production_speed_buildings_factor = 0.05 } KHM_british_connection = { random = no sprite = 13 political_power_factor = 0.05 army_morale_factor = 0.1 } KHM_daoyin_of_kashgar = { random = no sprite = 13 political_power_factor = 0.05 production_speed_buildings_factor = 0.05 war_support_factor = 0.05 } KHM_civil_governor_for_life = { random = no sprite = 13 stability_factor = 0.15 political_power_factor = 0.05 consumer_goods_factor = -0.05 } KHM_jadidist_emir = { random = no sprite = 13 research_speed_factor = 0.05 consumer_goods_factor = -0.1 } KUM_champion_father_of_the_faithful = { random = no sprite = 13 political_power_factor = 0.1 production_speed_buildings_factor = 0.05 war_support_factor = 0.1 army_attack_factor = 0.1 army_defence_factor = 0.1 } KHM_ghazi_trait = { random = no sprite = 13 army_attack_factor = 0.05 army_defence_factor = 0.05 } CHI_bandit_warlord = { random = no sprite = 13 equipment_capture_factor = 0.02 war_support_factor = 0.05 stability_factor = -0.05 attrition = -0.05 } SIC_governor_of_sichuan = { random = no sprite = 13 communism_acceptance = -40 political_power_factor = 0.1 production_speed_buildings_factor = 0.05 army_attack_factor = 0.025 } GXC_fierce_leader = { random = no sprite = 13 surrender_limit = 0.15 army_core_defence_factor = 0.1 } GDC_king_of_the_southern_skies = { random = no sprite = 13 air_superiority_efficiency = 0.05 air_night_penalty = -0.05 air_cas_efficiency = 0.05 experience_gain_air = 0.1 } YUN_king_of_yunnan = { random = no sprite = 13 production_speed_buildings_factor = 0.1 political_power_gain = 0.1 local_resources_factor = 0.1 } SIC_reckless_commander = { random = no sprite = 13 army_attack_factor = 0.025 org_loss_when_moving = -0.05 army_speed_factor = 0.025 } SHX_model_governor = { random = no sprite = 13 army_core_defence_factor = 0.1 production_speed_buildings_factor = 0.05 army_core_attack_factor = 0.05 } SND_unreliable_opportunist = { random = no sprite = 13 political_power_factor = 0.1 army_speed_factor = 0.025 army_core_defence_factor = -0.05 } SND_proven_loyalty = { random = no sprite = 13 political_power_factor = 0.1 army_speed_factor = 0.025 army_core_defence_factor = 0.05 army_core_attack_factor = 0.05 } SND_traitor_warlord = { random = no sprite = 13 political_power_factor = -0.1 army_speed_factor = 0.05 army_attack_factor = 0.05 army_core_defence_factor = 0.025 } NXM_king_of_ningxia = { random = no sprite = 13 army_core_attack_factor = 0.075 army_core_defence_factor = 0.075 fascism_acceptance = -40 communism_acceptance = -40 } GSM_staunch_anti_communist = { random = no sprite = 13 communism_acceptance = -40 communism_drift = -0.1 army_attack_factor = 0.025 } XSM_devout_leader = { random = no sprite = 13 political_power_factor = 0.05 stability_factor = 0.05 } KHM_padishah = { random = no sprite = 13 communism_acceptance = -40 army_attack_factor = 0.025 } KHM_emir_of_khotan = { random = no sprite = 13 communism_acceptance = -50 army_core_defence_factor = 0.05 war_support_factor = 0.05 } CHI_jade_marshal = { random = no sprite = 13 army_attack_factor = 0.05 army_defence_factor = 0.05 war_support_factor = 0.05 } CHI_border_garrison_commander = { random = no sprite = 13 army_core_defence_factor = 0.05 conscription_factor = 0.05 mobilization_speed = 0.05 } XIC_young_marshall = { random = no sprite = 13 stability_factor = -0.1 defensive_war_stability_factor = 0.3 } XSM_popular_governor = { random = no sprite = 13 stability_factor = 0.05 political_power_factor = 0.1 improve_relations_maintain_cost_factor = -0.1 } XSM_loyal_warlord = { random = no sprite = 13 communism_acceptance = -40 war_support_factor = 0.05 cavalry_attack_factor = 0.05 cavalry_defence_factor = 0.05 } JAP_minseito_leader = { random = no sprite = 13 stability_factor = 0.1 political_power_factor = 0.1 democratic_drift = 0.05 production_speed_industrial_complex_factor = 0.05 } JAP_expert_propaganda_artist = { random = no sprite = 13 fascism_drift = 0.1 stability_factor = 0.1 war_support_factor = 0.1 } JAP_militarist = { random = no sprite = 13 fascism_drift = 0.05 land_doctrine_cost_factor = -0.10 experience_gain_army = 0.04 } JAP_military_prime_minister = { random = no sprite = 13 neutrality_drift = 0.05 land_doctrine_cost_factor = -0.10 experience_gain_army = 0.03 political_power_factor = -0.1 } JAP_noble_prime_minister = { random = no sprite = 13 war_support_factor = 0.05 political_power_factor = 0.1 } JAP_IJA_prime_minister_trait = { random = no sprite = 13 fascism_drift = 0.05 land_doctrine_cost_factor = -0.10 army_core_defence_factor = 0.05 stability_factor = -0.05 } JAP_IJN_prime_minister_trait = { random = no sprite = 13 fascism_drift = 0.05 naval_doctrine_cost_factor = -0.15 new_base_strike_mastery_gain_factor = 0.15 war_support_factor = 0.05 } JAP_diplomatic_prime_minister = { random = no sprite = 13 stability_factor = 0.05 war_support_factor = -0.05 political_power_factor = 0.05 democratic_acceptance = 15 } emperor_showa_2 = { random = no sprite = 13 drift_defence_factor = 0.2 stability_factor = 0.05 war_support_factor = 0.05 political_power_factor = 0.05 } emperor_genka = { random = no sprite = 13 war_support_factor = 0.1 political_power_factor = 0.1 justify_war_goal_time = -0.1 } sessho_trait = { random = no sprite = 13 war_support_factor = 0.05 political_power_factor = 0.05 stability_factor = 0.05 } JAP_father_of_the_economic_miracle = { sprite = 10 random = no consumer_goods_factor = -0.15 production_speed_industrial_complex_factor = 0.15 democratic_drift = 0.1 } JAP_fascist_poet = { random = no sprite = 13 fascism_drift = 0.05 war_support_factor = 0.05 stability_factor = 0.05 } JAP_tohokai_leader = { random = no sprite = 13 fascism_drift = 0.1 war_support_factor = 0.1 conscription_factor = 0.05 } JAP_scholarly_ashigaru = { random = no sprite = 13 fascism_drift = 0.05 research_speed_factor = 0.03 conscription_factor = 0.05 } JAP_democratic_socialist = { random = no sprite = 13 war_support_factor = -0.05 party_popularity_stability_factor = 0.15 political_advisor_cost_factor = -0.2 } JAP_dadaist_nihilist = { random = no sprite = 13 war_support_factor = 0.05 stability_factor = -0.1 conscription_factor = 0.1 communism_drift = 0.05 } JAP_kozo_the_ogre_trait = { random = no sprite = 13 political_power_factor = 0.1 conscription_factor = 0.05 communism_drift = 0.1 } JAP_buddhist_socialist_trait = { random = no sprite = 13 stability_factor = 0.1 war_support_factor = -0.05 political_power_factor = 0.1 } JAP_nichiren_marxist_trait = { random = no sprite = 13 stability_factor = 0.1 war_support_factor = -0.1 political_power_factor = 0.1 justify_war_goal_time = -0.25 } JAP_chairman_of_the_jcp_trait = { random = no sprite = 13 political_power_factor = 0.15 drift_defence_factor = 0.3 } JAP_first_secretary_of_the_jcp_trait = { random = no sprite = 13 political_power_factor = 0.05 communism_drift = 0.04 } JAP_anarcha_feminist = { sprite = 13 random = no conscription = 0.02 communism_drift = 0.06 research_speed_factor = 0.02 } JAP_minister_of_finance = { random = no sprite = 13 consumer_goods_factor = -0.1 economy_cost_factor = -0.1 } JAP_mitsubishi_president = { random = no sprite = 13 political_power_factor = -0.05 production_speed_dockyard_factor = 0.03 production_speed_arms_factory_factor = 0.03 industrial_capacity_factory = 0.03 industrial_capacity_dockyard = 0.03 } JAP_mitsubishi_president_2 = { random = no sprite = 13 political_power_factor = -0.05 production_speed_dockyard_factor = 0.1 production_speed_arms_factory_factor = 0.1 industrial_capacity_factory = 0.1 industrial_capacity_dockyard = 0.1 } JAP_soto_trait = { random = no sprite = 13 political_power_factor = 0.1 experience_gain_army_factor = 0.1 } JAP_meijis_true_successor_trait = { random = no sprite = 13 production_speed_buildings_factor = 0.05 research_speed_factor = 0.02 } JAP_the_heavenly_sovereign_trait = { random = no sprite = 13 justify_war_goal_time = -0.15 stability_factor = 0.05 war_support_factor = 0.05 conscription_factor = 0.05 } JAP_guided_by_amaterasu_trait = { random = no sprite = 13 justify_war_goal_time = -0.15 stability_factor = 0.05 war_support_factor = 0.05 conscription_factor = 0.05 } JAP_embodying_empress_jingu = { random = no sprite = 13 justify_war_goal_time = -0.2 political_power_factor = 0.05 war_support_factor = 0.1 conscription_factor = 0.1 generate_wargoal_tension = -0.5 } JAP_embodying_empress_jingu_and_zheng_yi_sao = { random = no sprite = 13 experience_gain_navy = 0.2 convoy_raiding_efficiency_factor = 0.2 industrial_capacity_dockyard = 0.15 production_speed_dockyard_factor = 0.1 justify_war_goal_time = -0.2 political_power_factor = 0.05 war_support_factor = 0.1 conscription_factor = 0.1 generate_wargoal_tension = -0.5 } JAP_staunch_traditionalist_trait = { random = no sprite = 13 army_attack_factor = 0.05 army_defence_factor = 0.05 naval_doctrine_cost_factor = 0.1 air_doctrine_cost_factor = 0.1 research_speed_factor = -0.02 } JAP_nakajima_president = { random = no sprite = 13 political_power_factor = -0.1 equipment_bonus = { small_plane_airframe = { build_cost_ic = -0.15 instant = yes } medium_plane_airframe = { build_cost_ic = -0.15 instant = yes } large_plane_airframe = { build_cost_ic = -0.15 instant = yes } } } JAP_nakajima_president_2 = { random = no sprite = 13 political_power_factor = -0.05 equipment_bonus = { small_plane_airframe = { build_cost_ic = -0.2 instant = yes } medium_plane_airframe = { build_cost_ic = -0.2 instant = yes } large_plane_airframe = { build_cost_ic = -0.2 instant = yes } } } JAP_nissan_president = { random = no sprite = 13 industrial_capacity_factory = 0.05 equipment_bonus = { motorized_equipment = { build_cost_ic = -0.1 instant = yes } } } JAP_nissan_president_2 = { random = no sprite = 13 industrial_capacity_factory = 0.1 equipment_bonus = { motorized_equipment = { build_cost_ic = -0.15 instant = yes } } } JAP_yasukawa_zaibatsu_president = { random = no sprite = 13 political_power_factor = -0.05 local_resources_coal_factor = 0.15 production_speed_buildings_factor = 0.05 } JAP_state_shinto_advocate = { random = no sprite = 13 army_org_factor = 0.05 army_morale_factor = 0.05 war_support_factor = 0.05 } JAP_godfather_of_the_yamaguchi_gumi = { random = no sprite = 13 political_power_factor = 0.1 resistance_target = -0.05 fascism_drift = 0.05 } JAP_south_manchuria_railway_president = { random = no sprite = 13 production_speed_infrastructure_factor = 0.1 production_speed_rail_way_factor = 0.15 production_speed_supply_node_factor = 0.15 } JAP_head_of_the_shinkansen_project = { random = no sprite = 13 supply_node_range = 0.15 production_speed_rail_way_factor = 0.2 production_speed_supply_node_factor = 0.2 } JAP_JNR_president = { random = no sprite = 13 supply_node_range = 0.05 production_speed_rail_way_factor = 0.15 production_speed_supply_node_factor = 0.2 } JAP_tokko_chief = { random = no sprite = 15 resistance_target = -0.1 drift_defence_factor = 0.15 communism_drift = -0.05 political_power_factor = 0.05 } JAP_showa_no_youkai = { random = no sprite = 13 subjects_autonomy_gain = -0.1 autonomy_manpower_share_from_subjects = 0.15 industrial_factory_donations = 2 } JAP_riken_institute_director = { random = no sprite = 13 research_speed_factor = 0.06 } JAP_yuakai_organizer = { random = no sprite = 13 stability_factor = 0.1 consumer_goods_factor = -0.1 } JAP_asahi_shimbun_editor = { random = no sprite = 13 drift_defence_factor = 0.15 stability_factor = 0.1 weekly_casualties_war_support = 0.004 } JAP_kaiso = { random = no sprite = 13 war_support_factor = 0.05 army_morale_factor = 0.1 } JAP_financial_genius = { random = no sprite = 13 consumer_goods_factor = -0.2 production_speed_industrial_complex_factor = 0.05 industrial_capacity_factory = -0.05 industrial_capacity_dockyard = -0.05 production_speed_dockyard_factor = -0.05 production_speed_arms_factory_factor = -0.05 } JAP_marxist_theoretician = { random = no sprite = 13 political_power_factor = 0.05 research_speed_factor = 0.05 consumer_goods_factor = -0.05 communism_drift = 0.1 } JAP_marxist_writer = { random = no sprite = 13 political_power_factor = 0.05 research_speed_factor = 0.05 communism_drift = 0.1 } JAP_lord_keeper_of_the_privy_seal = { random = no sprite = 13 drift_defence_factor = 0.3 political_power_factor = 0.1 } JAP_minister_for_greater_east_asia = { random = no sprite = 13 subjects_autonomy_gain = -0.1 non_core_manpower = 0.02 local_resources_factor = 0.05 } JAP_radical_nichiren_preacher = { random = no sprite = 13 war_support_factor = 0.1 conscription_factor = 0.05 } JAP_nichiren_abbot = { random = no sprite = 13 stability_factor = 0.1 neutrality_drift = 0.05 } JAP_oomoto_preacher = { random = no sprite = 13 drift_defence_factor = 0.2 stability_factor = 0.1 political_power_factor = 0.05 } JAP_futurist_samurai = { random = no sprite = 13 fascism_drift = 0.1 war_support_factor = 0.1 army_core_attack_factor = 0.05 army_org_factor = 0.05 } JAP_genro = { random = no sprite = 13 stability_factor = 0.05 political_power_factor = 0.1 } JAP_pan_asianist_national_socialist = { random = no sprite = 13 fascism_drift = 0.06 compliance_growth = 0.02 army_core_defence_factor = 0.05 } JAP_protector_of_the_eternal_kingdom = { random = no sprite = 13 army_core_attack_factor = 0.05 army_core_defence_factor = 0.05 army_morale_factor = 0.05 army_org_factor = 0.05 } JAP_pan_asianist_writer = { random = no sprite = 13 fascism_drift = 0.1 compliance_growth = 0.05 political_power_factor = 0.1 } JAP_god_of_constitutional_politics = { random = no sprite = 13 political_power_factor = 0.2 } JAP_shadow_shogun = { random = no sprite = 13 resistance_target = -0.05 stability_factor = 0.1 drift_defence_factor = 0.25 } JAP_pacifist_baron = { random = no sprite = 13 stability_factor = 0.15 democratic_drift = 0.03 war_support_factor = -0.1 } JAP_governor_general_of_korea = { random = no sprite = 13 resistance_target = -0.05 democratic_drift = -0.02 communism_drift = -0.02 stability_factor = -0.1 } JAP_paramilitary_leader = { random = no sprite = 13 training_time_factor = -0.05 fascism_drift = 0.05 conscription_factor = 0.1 } JAP_ambassador_to_germany = { random = no sprite = 13 improve_relations_maintain_cost_factor = -0.2 political_power_factor = 0.05 fascism_drift = 0.05 } MAN_japanese_puppet = { random = no sprite = 13 stability_factor = -0.05 fascism_drift = 0.02 } KOR_highness_yi_of_changdeokgung = { random = no sprite = 13 war_support_factor = 0.1 conscription = 0.02 } KOR_unam = { random = no sprite = 13 resistance_target = -0.1 stability_factor = -0.05 political_power_factor = 0.1 } KOR_mongyang = { random = no sprite = 13 war_support_factor = -0.05 stability_factor = 0.1 political_power_factor = 0.05 } KOR_suryong = { random = no sprite = 13 conscription_factor = 0.1 war_support_factor = 0.05 communism_drift = 0.1 } JAP_moderate_politician_neu = { random = no sprite = 13 democratic_acceptance = 20 drift_defence_factor = -0.15 war_support_factor = -0.05 political_power_factor = 0.1 } JAP_moderate_politician_dem = { random = no sprite = 13 democratic_drift = 0.02 stability_factor = -0.05 war_support_factor = -0.05 political_power_factor = 0.1 } JAP_socialist_politician = { random = no sprite = 13 democratic_drift = 0.03 communism_drift = 0.03 war_support_factor = -0.05 political_power_factor = 0.1 } JAP_shakai_taishuto_leader = { random = no sprite = 13 democratic_drift = 0.05 communism_drift = 0.03 political_power_factor = 0.1 production_factory_efficiency_gain_factor = 0.05 stability_factor = 0.05 } JAP_popular_diplomat = { random = no sprite = 13 democratic_drift = 0.05 war_support_factor = -0.05 stability_factor = 0.05 political_power_factor = 0.1 } JAP_the_tokugawa_heir = { random = no sprite = 13 democratic_drift = 0.05 war_support_factor = -0.05 stability_factor = 0.05 political_power_factor = 0.15 } JAP_rikken_seiyukai_leader = { random = no sprite = 13 democratic_drift = 0.05 war_support_factor = 0.05 political_power_factor = 0.05 production_speed_arms_factory_factor = 0.05 } JAP_ldp_leader = { random = no sprite = 13 democratic_drift = 0.1 war_support_factor = 0.1 political_power_factor = 0.1 production_speed_arms_factory_factor = 0.05 } JAP_moderate_navy_leader = { random = no sprite = 13 democratic_drift = 0.05 war_support_factor = 0.1 experience_gain_navy = 0.05 production_speed_dockyard_factor = 0.1 } JAP_anti_communist_pm = { random = no sprite = 13 fascism_acceptance = 20 war_support_factor = -0.05 political_power_factor = 0.05 stability_factor = 0.05 communism_drift = -0.03 } indomitable_perseverance = { # Ground units get 4 more Morale random = no sprite = 5 army_morale_factor = 0.04 ai_will_do = { factor = 1 } } generallissimo = { random = no defensive_war_stability_factor = 0.4 ai_desired_divisions_factor = 0.05 } blue_shirt_connections_0 = { random = no war_support_factor = 0.05 stability_factor = 0.05 fascism_drift = 0.02 } blue_shirt_connections_1 = { random = no war_support_factor = 0.05 stability_factor = 0.05 fascism_drift = 0.05 } CHI_leader_of_the_chinese_brotherhood_trait = { random = no war_support_factor = 0.05 political_power_factor = 0.05 fascism_drift = 0.05 } great_architect = { random = no production_speed_buildings_factor = 0.01 } #ESPIONAGE IDEAS# head_of_intelligence = { random = no sprite = 15 operative_slot = 1 agency_upgrade_time = -0.15 } mastermind_code_cracker = { random = no sprite = 15 decryption_power = 15 } expert_code_cracker = { random = no sprite = 15 decryption_power = 10 } spymaster = { random = no sprite = 15 operative_slot = 1 agency_upgrade_time = -0.15 intelligence_agency_defense = 1 intel_network_gain_factor = 0.2 } spymaster_no_lar = { random = no sprite = 15 resistance_target = -0.05 army_intel_factor = 0.1 army_intel_to_others = -15 civilian_intel_to_others = -15 airforce_intel_to_others = -15 } #ai_focus_defense_factor #ai_focus_aggressive_factor #ai_focus_production_factor #ai_focus_military_advancements_factor #ai_focus_peaceful_factor #ai_focus_naval_factor #ai_focus_naval_air_factor #ai_focus_aviation_factor dislikes_germany = { random = no ai_strategy = { type = antagonize id = "GER" value = 200 } ai_will_do = { factor = 1 } } dislikes_soviet = { random = no ai_strategy = { type = antagonize id = "SOV" value = 200 } ai_will_do = { factor = 1 } } likes_germany = { random = no ai_strategy = { type = alliance id = "GER" value = 300 } ai_will_do = { factor = 1 } } likes_mexico = { random = no ai_strategy = { type = alliance id = "MEX" value = 300 } ai_will_do = { factor = 1 } } likes_allies = { random = no ai_strategy = { type = alliance id = "ENG" value = 300 } ai_strategy = { type = alliance id = "FRA" value = 300 } ai_strategy = { type = alliance id = "USA" value = 300 } ai_will_do = { factor = 1 } } tenacious_defender = { random = no ai_will_do = { factor = 1 } } exiled = { random = no ai_will_do = { factor = 1 } } political_prisoner = { random = no ai_will_do = { factor = 1 } } assassination_survivor = { random = no ai_will_do = { factor = 1 } } stalins_puppet = { random = no ai_will_do = { factor = 1 } } union_man = { random = no ai_will_do = { factor = 1 } } political_dancer = { random = no political_power_factor = 0.15 ai_will_do = { factor = 1 } } staunch_constitutionalist = { random = no drift_defence_factor = 0.5 ai_will_do = { factor = 1 } } first_lady = { random = no sprite = 12 war_support_factor = 0.05 stability_factor = 0.05 ai_will_do = { factor = 1 } } dealbroker = { random = yes trade_laws_cost_factor = -0.25 mobilization_laws_cost_factor = -0.25 economy_cost_factor = -0.25 ai_will_do = { factor = 1 } } hawk = { random = yes sprite = 13 war_support_factor = 0.1 stability_factor = -0.05 justify_war_goal_time = -0.1 ai_will_do = { factor = 1 } } cornered_fox = { random = no army_defence_factor = 0.15 army_morale_Factor = 0.10 ai_will_do = { factor = 1 } } permanent_revolutionary = { random = no political_power_factor = -0.15 justify_war_goal_time = 0.15 subversive_activites_upkeep = -0.3 max_command_power = 30 ai_will_do = { factor = 1 } } triumphant_revolutionary = { random = no justify_war_goal_time = 0.15 subversive_activites_upkeep = -0.5 max_command_power = 50 drift_defence_factor = 0.15 command_power_gain_mult = 0.15 ai_will_do = { factor = 1 } } exiled_revolutionary = { random = no subversive_activites_upkeep = -0.5 drift_defence_factor = 0.3 ai_will_do = { factor = 1 } } railroad_enthusiast = { #Valentin Campa random = no production_speed_rail_way_factor = 0.25 ai_will_do = { factor = 1 } } strongman_of_san_luis_potosi = { #Saturnino Cedillo random = no army_morale_factor = 0.05 political_power_factor = 0.10 ai_will_do = { factor = 1 } } revolutionary_general = { #Francisco José Mugica random = no resistance_growth_on_our_occupied_states = 0.25 mobilization_laws_cost_factor = -0.25 economy_cost_factor = -0.25 theorist_cost_factor = -0.25 ai_will_do = { factor = 1 } } fascist_militia_leader = { #Nicolás Rodríguez Carrasco, probably others too could be used for random fascist leaders random = no war_support_factor = 0.05 ai_will_do = { factor = 1 } } cristero_general = { #Jesús Degollado Guízar random = no conscription = 0.01 ai_will_do = { factor = 1 } } primate_of_mexico = { # Luis María Martínez random = no stability_factor = 0.05 ai_will_do = { factor = 1 } } el_jefe_maximo = { #Plutarco Calles random = no political_advisor_cost_factor = -0.25 political_power_factor = 0.1 ai_will_do = { factor = 1 } } protector_of_the_campesinos = { #communist Cardenas (land reformer) random = no production_speed_industrial_complex_factor = 0.1 production_speed_infrastructure_factor = 0.1 ai_will_do = { factor = 1 } } refounder_of_mexico = { # democratic Cardenas random = no stability_factor = 0.05 trade_opinion_factor = 0.2 ai_will_do = { factor = 1 } } the_gentleman_president = { #Manuel Avila Camacho random = no stability_factor = 0.05 improve_relations_maintain_cost_factor = -0.5 ai_will_do = { factor = 1 } } conservative_nationalist = { #Antonio de Oliveira Salazar - Vanilla sprite = 13 #Needed since Iceland uses this traits in an advisor. random = no stability_factor = 0.1 production_speed_infrastructure_factor = 0.2 ai_will_do = { factor = 1 } } conservative_nationalist_lar = { #Antonio de Oliveira Salazar - LAR random = no stability_weekly = 0.005 production_speed_infrastructure_factor = 0.2 ai_will_do = { factor = 1 } } the_silver_president = { #Juan Andreu random = no consumer_goods_factor = -0.15 fascism_acceptance = 50 ai_will_do = { factor = 1 } } the_dean_of_mexican_marxism = { #Vicente Lombardo random = no stability_factor = 0.05 industrial_capacity_factory = 0.1 ai_will_do = { factor = 1 } } staunch_stalinist = { #Dionisio Encina random = no sprite = 13 industrial_capacity_factory = 0.1 drift_defence_factor = 0.15 ai_will_do = { factor = 1 } } devoted_trotskyist = { #Hernan Laborde Devoted Trotkyist random = no war_support_factor = 0.05 subversive_activites_upkeep = -0.25 ai_will_do = { factor = 1 } } devoted_trotskyist = { #Hernan Laborde Devoted Trotkyist random = no war_support_factor = 0.05 subversive_activites_upkeep = -0.25 ai_will_do = { factor = 1 } } fascist_sympathies = { random = no fascism_acceptance = 70 ai_will_do = { factor = 1 } } anti_communist = { random = no communism_acceptance = -50 communism_drift = -0.01 ai_will_do = { factor = 1 } } camarilla_leader = { random = no political_advisor_cost_factor = -0.25 trade_laws_cost_factor = -0.25 mobilization_laws_cost_factor = -0.25 economy_cost_factor = -0.25 high_command_cost_factor = -0.25 air_chief_cost_factor = -0.25 army_chief_cost_factor = -0.25 navy_chief_cost_factor = -0.25 ai_will_do = { factor = 1 } } hedonist = { random = no stability_factor = -0.05 ai_will_do = { factor = 1 } } appeaser = { random = yes sprite = 13 war_support_factor = -0.05 stability_factor = 0.1 ai_will_do = { factor = 1 } } tenacious_negotiator = { random = yes political_power_factor = 0.1 trade_opinion_factor = 0.25 } national_integralist = { sprite = 13 random = yes political_power_factor = 0.15 stability_weekly = 0.001 ai_will_do = { factor = 1 } } retired_officer = { random = yes war_support_factor = 0.05 high_command_cost_factor = -0.25 air_chief_cost_factor = -0.25 army_chief_cost_factor = -0.25 navy_chief_cost_factor = -0.25 ai_will_do = { factor = 1 } } eager_collaborator = { random = yes send_volunteer_size = 2 improve_relations_maintain_cost_factor = -1 fascism_acceptance = 75 ai_will_do = { factor = 1 } } constitutional_monarch = { random = no stability_weekly = 0.01 political_power_gain = 0.1 ai_will_do = { factor = 1 } } duke_of_orleans = { random = no neutrality_drift = 0.1 ai_will_do = { factor = 1 } } count_of_paris = { random = no global_building_slots_factor = 0.05 ai_will_do = { factor = 1 } } reluctant_veteran = { random = no war_support_factor = 0.05 conscription_factor = 0.05 } proletariat_internationalist = { random = no war_support_factor = 0.05 non_core_manpower = 0.025 } anti_democrat = { random = no democratic_acceptance = -50 democratic_drift = -0.02 stability_factor = 0.10 ai_will_do = { factor = 1 } } emergency_powers = { random = no political_power_gain = 0.5 ai_will_do = { factor = 1 } } popular_figurehead2 = { sprite = 13 stability_factor = 0.05 ai_will_do = { factor = 1 } } popular_figurehead3 = { sprite = 13 stability_factor = 0.1 ai_will_do = { factor = 1 } } american_caesar = { random = no high_command_cost_factor = -0.25 air_chief_cost_factor = -0.25 army_chief_cost_factor = -0.25 navy_chief_cost_factor = -0.25 army_core_attack_factor = 0.1 army_core_defence_factor = 0.1 } great_war_hero = { war_support_factor = 0.05 stability_factor = 0.05 army_core_attack_factor = 0.1 army_core_defence_factor = 0.1 army_morale_factor = 0.05 } GER_high_admiral = { # Raeder naval_coordination = 0.15 naval_morale_factor = 0.1 experience_gain_navy = 0.08 army_org_factor = -0.05 } GER_burggraf_und_graf_zu_dohna_schlobitten = { army_core_attack_factor = 0.05 army_core_defence_factor = 0.05 army_morale_factor = 0.05 } SIL_prince_of_pless_trait = { army_core_attack_factor = 0.05 army_core_defence_factor = 0.05 stability_factor = 0.1 } GER_sword_of_islam_trait = { war_support_factor = 0.05 weekly_manpower = 100 army_morale_factor = 0.05 } imperial_connections = { random = no political_power_factor = -0.1 opinion_gain_monthly_factor = -0.15 political_advisor_cost_factor = -0.25 trade_laws_cost_factor = -0.25 mobilization_laws_cost_factor = -0.25 economy_cost_factor = -0.25 high_command_cost_factor = -0.25 air_chief_cost_factor = -0.25 army_chief_cost_factor = -0.25 navy_chief_cost_factor = -0.25 ai_will_do = { factor = 1 } } GER_oberster_kriegsherr_trait = { random = no sprite = 13 mobilization_laws_cost_factor = -0.25 high_command_cost_factor = -0.25 air_chief_cost_factor = -0.25 army_chief_cost_factor = -0.25 navy_chief_cost_factor = -0.25 } kaiserin_of_the_people = { stability_weekly = 0.001 stability_factor = 0.05 war_support_factor = 0.05 army_core_defence_factor = 0.1 political_power_factor = 0.15 } victoria_iii = { stability_factor = 0.05 } incognito = { fascism_drift = 0.1 drift_defence_factor = 0.15 } nationalist_symbol = { war_support_factor = 0.05 stability_factor = 0.05 army_core_attack_factor = 0.1 army_core_defence_factor = 0.1 } red_army_organizer = { # Trotsky's trait if invited to join the Mexican government. Combines effects of Genius Army Organizer and Communist Revolutionary sprite = 12 army_org_factor = 0.12 experience_gain_army = @chief_experience_gain_high communism_drift = 0.1 command_cap_increase = @tier3_cp_cap_increase command_power = @tier3_cp_cost ai_will_do = { factor = 2 } } GER_freikorps_commander = { random = no sprite = 5 conscription_factor = 0.03 modifier_army_sub_unit_militia_defence_factor = 0.05 modifier_army_sub_unit_militia_attack_factor = 0.05 modifier_army_sub_unit_militia_max_org_factor = 0.05 drift_defence_factor = 0.15 } champion_of_peace_1 = { random = no war_support_factor = -0.3 generate_wargoal_tension = 1 } champion_of_peace_2 = { random = no war_support_factor = -0.24 generate_wargoal_tension = 0.80 } champion_of_peace_3 = { random = no war_support_factor = -0.18 generate_wargoal_tension = 0.60 } champion_of_peace_4 = { random = no war_support_factor = -0.12 generate_wargoal_tension = 0.40 } champion_of_peace_5 = { random = no war_support_factor = -0.06 generate_wargoal_tension = 0.20 } economic_reformer = { sprite = 13 random = no trade_laws_cost_factor = -0.33 economy_cost_factor = -0.33 consumer_goods_factor = -0.15 } strict_austerity_adherent = { random = no stability_factor = -0.15 economy_cost_factor = 0.5 consumer_goods_factor = -0.30 } defeatist = { random = no war_support_factor = -0.1 surrender_limit = -0.25 } little_churchill = { random = no war_support_factor = 0.05 resistance_growth_on_our_occupied_states = 0.15 } wilhelmina = { random = no stability_factor = 0.15 } disdain_for_politicians_1 = { random = no political_power_factor = 0.05 communism_drift = -0.01 fascism_drift = -0.01 democratic_drift = -0.01 } disdain_for_politicians_2 = { random = no political_power_factor = 0.1 communism_drift = -0.02 fascism_drift = -0.02 democratic_drift = -0.02 } queen_of_the_people = { random = no war_support_factor = 0.1 resistance_target_on_our_occupied_states = 0.25 } leider = { random = no war_support_factor = 0.1 fascism_acceptance = 50 } comintern_workhorse = { random = no opinion_gain_monthly_same_ideology_factor = 1.0 subversive_activites_upkeep = -0.5 } veteran_communist = { sprite = 12 random = no stability_factor = 0.05 industrial_capacity_factory = 0.05 } indecisive = { random = no stability_factor = 0.05 political_power_factor = -0.05 } figurehead_president = { random = no stability_factor = -0.05 political_power_factor = 0.05 } great_survivor = { random = no stability_factor = 0.1 mobilization_speed = 0.15 } the_director = { random = no planning_speed = -0.1 max_planning = 0.1 army_core_attack_factor = 0.15 army_core_defence_factor = 0.15 } sins_of_the_father = { random = no production_speed_arms_factory_factor = 0.1 political_power_gain = -0.1 high_command_cost_factor = -0.34 air_chief_cost_factor = -0.34 army_chief_cost_factor = -0.34 navy_chief_cost_factor = -0.34 } empire_builder = { random = no war_support_factor = 0.05 justify_war_goal_time = -0.25 } jefe = { random = no war_support_factor = 0.05 } caudillo_1 = { random = no resistance_damage_to_garrison = -0.15 high_command_cost_factor = -0.15 } caudillo_2 = { random = no resistance_damage_to_garrison = -0.15 high_command_cost_factor = -0.15 max_command_power = 20 command_power_gain_mult = 0.25 } the_lion_of_the_rif = { random = no war_support_factor = 0.1 army_org_factor = 0.05 } the_sacred_king = { random = no stability_factor = 0.1 } disgraced_monarch = { random = no consumer_goods_factor = -0.15 stability_factor = -0.1 } the_legitimist = { random = no stability_factor = 0.05 war_support_factor = 0.05 } divided_interests = { random = no army_core_attack_factor = 0.05 army_core_defence_factor = -0.05 research_speed_factor = -0.1 } our_right_to_survive = { random = no war_support_factor = 0.1 army_core_defence_factor = 0.1 } anarchist_zeal = { random = no neutrality_drift = 0.05 war_support_factor = 0.1 minimum_training_level = -0.1 } militant_socialist = { random = no war_support_factor = 0.05 targeted_modifier = { tag = SOU attack_bonus_against = 0.1 defense_bonus_against = 0.1 } } constitutional_monarch_minor = { #Dom Duarte Nuno, King of Portugal random = no stability_weekly = 0.005 political_power_gain = 0.1 ai_will_do = { factor = 1 } } #GREECE LEADER TRAITS arkhigos = { random = no communism_drift = -0.02 democratic_drift = -0.02 fascism_acceptance = 35 army_core_defence_factor = 0.05 } divisive_absolute_monarch = { random = no stability_factor = -0.1 political_advisor_cost_factor = -0.15 high_command_cost_factor = -0.15 air_chief_cost_factor = -0.15 army_chief_cost_factor = -0.15 navy_chief_cost_factor = -0.15 ai_will_do = { factor = 1 } } monarchist_puppet = { random = no neutrality_drift = 0.02 stability_weekly = -0.03 } elected_monarchist_puppet = { random = no stability_factor = -0.05 } ethnarch = { random = no stability_factor = 0.1 war_support_factor = 0.15 political_power_gain = 0.15 political_advisor_cost_factor = -0.25 ai_will_do = { factor = 1 } } professional_crisis_solver = { #Sofoulis random = no stability_factor = 0.05 political_power_gain = 0.05 } the_banker = { #Tsouderos sprite = 13 random = no stability_factor = 0.05 economy_cost_factor = -0.33 consumer_goods_factor = -0.10 democratic_acceptance = 50 fascism_acceptance = -25 communism_acceptance = -25 } the_young_magnate = { random = no production_speed_industrial_complex_factor = 0.1 production_speed_rail_way_factor = 0.1 production_speed_synthetic_refinery_factor = 0.1 trade_opinion_factor = 0.25 democratic_acceptance = 25 } polemarch = { random = no war_support_factor = 0.05 justify_war_goal_time = -0.15 } likes_turkey = { random = no ai_strategy = { type = befriend id = "TUR" value = 50 } ai_will_do = { factor = 1 } } archon_basileus = { random = no political_power_gain = 0.15 justify_war_goal_time = -0.25 ai_focus_aggressive_factor = 0.5 ai_get_ally_desire_factor = -90 } autokrator = { random = no political_power_gain = 0.15 war_support_factor = 0.1 justify_war_goal_time = -0.50 ai_focus_aggressive_factor = 0.5 ai_get_ally_desire_factor = -100 } basileus = { random = no political_power_gain = 0.25 war_support_factor = 0.1 mobilization_laws_cost_factor = -0.25 military_leader_cost_factor = -0.2 justify_war_goal_time = -0.50 ai_focus_aggressive_factor = 0.5 ai_get_ally_desire_factor = -100 } #TURKEY LEADER TRAITS father_of_the_turks = { random = no stability_factor = 0.3 political_advisor_cost_factor = -0.3 high_command_cost_factor = -0.3 air_chief_cost_factor = -0.3 army_chief_cost_factor = -0.3 navy_chief_cost_factor = -0.3 mobilization_laws_cost_factor = -0.25 economy_cost_factor = -0.25 } father_of_the_turks_1 = { random = no stability_factor = 0.3 political_advisor_cost_factor = -0.22 high_command_cost_factor = -0.22 air_chief_cost_factor = -0.22 army_chief_cost_factor = -0.22 navy_chief_cost_factor = -0.22 mobilization_laws_cost_factor = -0.18 economy_cost_factor = -0.18 } father_of_the_turks_2 = { random = no stability_factor = 0.3 political_advisor_cost_factor = -0.15 high_command_cost_factor = -0.15 air_chief_cost_factor = -0.15 army_chief_cost_factor = -0.15 navy_chief_cost_factor = -0.15 mobilization_laws_cost_factor = -0.12 economy_cost_factor = -0.12 } father_of_the_turks_3 = { random = no stability_factor = 0.3 political_advisor_cost_factor = -0.075 high_command_cost_factor = -0.075 air_chief_cost_factor = -0.075 army_chief_cost_factor = -0.075 navy_chief_cost_factor = -0.075 mobilization_laws_cost_factor = -0.05 economy_cost_factor = -0.05 } father_of_the_turks_4 = { random = no stability_factor = 0.3 } the_absentee_president = { random = no political_power_factor = -0.3 } infirm = { random = no political_power_factor = -0.25 political_advisor_cost_factor = 0.25 high_command_cost_factor = 0.25 air_chief_cost_factor = 0.25 army_chief_cost_factor = 0.25 navy_chief_cost_factor = 0.25 mobilization_laws_cost_factor = 0.25 economy_cost_factor = 0.25 } gentle_scholar = { #abdulmejid random = no sprite = 13 stability_factor = 0.15 war_support_factor = -0.1 political_advisor_cost_factor = -0.25 high_command_cost_factor = -0.15 air_chief_cost_factor = -0.15 army_chief_cost_factor = -0.15 navy_chief_cost_factor = -0.15 } caliph = { #shared monarch trait random = no war_support_factor = 0.25 weekly_manpower = 1250 mobilization_speed = 0.25 } calipha = { #shared monarch trait random = no war_support_factor = 0.2 weekly_manpower = 2000 mobilization_speed = 0.25 } sultana = { #Dürrüşehvar random = no stability_factor = 0.15 war_support_factor = 0.1 compliance_gain = 0.01 political_advisor_cost_factor = -0.33 high_command_cost_factor = -0.33 air_chief_cost_factor = -0.33 army_chief_cost_factor = -0.33 navy_chief_cost_factor = -0.33 } crown_regent = { #Esad Pasha random = no stability_factor = 0.15 political_power_factor = -0.15 } maresal = { #Cakmak random = no political_power_factor = 0.05 war_support_factor = 0.1 mobilization_speed = 0.1 army_core_attack_factor = 0.05 } milli_sef = { #Inonu random = no stability_factor = 0.1 enemy_justify_war_goal_time = 2.00 drift_defence_factor = 0.25 army_core_defence_factor = 0.05 } man_of_the_nation = { #Menderes random = no stability_factor = 0.1 political_power_gain = 0.05 political_advisor_cost_factor = -0.15 } liberal_democratic_paragon = { #Bayar random = no political_power_gain = 0.05 drift_defence_factor = 0.33 opinion_gain_monthly_factor = 0.25 trade_opinion_factor = 0.25 } the_statist = { #Peker random = no consumer_goods_factor = -0.10 political_power_factor = 0.1 production_speed_arms_factory_factor = 0.05 production_speed_industrial_complex_factor = 0.05 } the_academic = { #Aydemir random = no consumer_goods_factor = -0.10 political_power_factor = 0.1 industrial_capacity_factory = 0.05 production_factory_efficiency_gain_factor = 0.05 } celebrity_junta_leader = { #Orbay random = no stability_factor = 0.15 political_power_factor = -0.15 } reluctant_stalinist = { #Husnu random = no war_support_factor = 0.1 industrial_capacity_factory = 0.1 conversion_cost_civ_to_mil_factor = -0.25 } the_humbled_knyaz = { random = no political_power_factor = -0.3 stability_factor = -0.1 ai_will_do = { factor = 1 } } freedom_fighter = { #Seyid Riza random = no stability_factor = 0.25 war_support_factor = 0.15 army_core_defence_factor = 0.1 } experienced_insurgent = { #Ihsan Nuri random = no war_support_factor = 0.15 max_command_power = 25 command_power_gain_mult = 0.25 defensive_war_stability_factor = 0.4 } ### Canada ### CAN_liberal_corporatist = { random = no sprite = 13 production_speed_infrastructure_factor = 0.1 drift_defence_factor = 0.15 research_speed_factor = 0.02 } CAN_father_of_the_canadian_welfare_state = { random = no sprite = 13 production_speed_industrial_complex_factor = 0.05 stability_factor = 0.1 } CAN_canadian_fuhrer = { random = no sprite = 13 political_power_factor = 0.15 war_support_factor = 0.05 fascism_drift = 0.02 } CAN_social_gospel = { random = no sprite = 13 mobilization_speed = 0.15 stability_factor = 0.05 communism_drift = 0.02 neutrality_drift = 0.02 } #GREECE MINISTERS national_socialist_paramilitarist = { random = no sprite = 13 training_time_factor = -0.05 fascism_drift = 0.1 } devoted_corporatist = { random = no sprite = 13 political_power_factor = 0.1 industrial_capacity_factory = 0.05 } sharp_tongued_lawyer = { random = no sprite = 13 improve_relations_maintain_cost_factor = -0.5 drift_defence_factor = 0.25 } resolute_social_democrat = { random = no sprite = 13 stability_factor = 0.05 political_power_factor = 0.05 democratic_drift = 0.1 } gifted_shipping_magnate = { random = no sprite = 10 production_speed_industrial_complex_factor = 0.1 production_speed_infrastructure_factor = 0.1 production_speed_rail_way_factor = 0.1 production_speed_supply_node_factor = 0.1 production_speed_synthetic_refinery_factor = 0.1 trade_opinion_factor = 0.15 democratic_drift = 0.05 fascism_drift = -0.1 communism_drift = -0.1 } marxist_academic = { random = no sprite = 13 political_power_factor = 0.05 communism_drift = 0.1 } marxist_priest = { random = no sprite = 13 war_support_factor = 0.05 army_core_defence_factor = 0.05 drift_defence_factor = 0.3 } guerilla_warfare_expert = { random = no sprite = 13 required_garrison_factor = -0.25 resistance_damage_to_garrison = -0.15 conscription = 0.002 } guerilla_expert = { random = no sprite = 13 resistance_growth_on_our_occupied_states = 0.15 resistance_damage_to_garrison_on_our_occupied_states = 0.1 resistance_target_on_our_occupied_states = 0.1 } # TURKEY MINISTERS prime_minister_inonu = { random = no sprite = 13 stability_factor = 0.05 production_speed_industrial_complex_factor = 0.05 industrial_capacity_factory = 0.05 drift_defence_factor = 0.25 } prime_minister_cakmak = { random = no sprite = 13 war_support_factor = 0.05 mobilization_speed = 0.15 command_power_gain_mult = 0.1 } prime_minister_bayar = { random = no sprite = 13 political_power_gain = 0.05 opinion_gain_monthly_factor = 0.15 trade_opinion_factor = 0.25 } prime_minister_okyar = { random = no sprite = 13 local_resources_factor = 0.1 subversive_activites_upkeep = -0.15 production_speed_arms_factory_factor = 0.05 democratic_drift = 0.1 } prime_minister_saracoglu = { random = no sprite = 13 consumer_goods_factor = -0.10 political_power_gain = 0.05 opinion_gain_monthly_factor = 0.25 enemy_justify_war_goal_time = 0.25 } prime_minister_peker = { random = no sprite = 13 consumer_goods_factor = -0.10 production_speed_arms_factory_factor = 0.07 production_speed_industrial_complex_factor = 0.07 fascism_drift = 0.1 } prime_minister_aydemir = { random = no sprite = 13 political_power_gain = 0.05 economy_cost_factor = -0.15 production_factory_max_efficiency_factor = 0.07 communism_drift = 0.1 } prime_minister_husnu = { random = no sprite = 13 war_support_factor = 0.05 production_factory_max_efficiency_factor = 0.05 communism_drift = 0.1 } prime_minister_menderes = { random = no sprite = 13 stability_factor = 0.05 political_power_gain = 0.07 political_advisor_cost_factor = -0.1 democratic_drift = 0.05 } prime_minister_demirag = { random = no sprite = 13 political_power_gain = 0.05 production_speed_industrial_complex_factor = 0.1 production_speed_infrastructure_factor = 0.1 production_speed_arms_factory_factor = 0.05 production_speed_air_base_factor = 0.25 democratic_drift = 0.05 } grand_vizier_nursi = { random = no sprite = 13 war_support_factor = 0.1 mobilization_laws_cost_factor = -0.33 justify_war_goal_time = -0.25 non_core_manpower = 0.05 neutrality_drift = 0.1 } prime_minister_atsiz = { random = no sprite = 13 war_support_factor = 0.1 mobilization_laws_cost_factor = -0.25 justify_war_goal_time = -0.33 conscription = 0.005 fascism_drift = 0.1 } grey_wolf_trait = { random = no sprite = 13 war_support_factor = 0.15 mobilization_laws_cost_factor = -0.3 justify_war_goal_time = -0.5 conscription = 0.01 } feminist_ultranationalist = { random = no sprite = 13 stability_factor = -0.1 war_support_factor = 0.05 conscription = 0.02 } pan_turkic_doyen = { random = no sprite = 13 compliance_gain = 0.05 root_out_resistance_effectiveness_factor = 0.1 non_core_manpower = 0.05 } vatan_ideologue = { random = no sprite = 13 stability_factor = 0.1 war_support_factor = 0.1 justify_war_goal_time = -0.1 } irredentist_academic = { random = no sprite = 13 justify_war_goal_time = -0.1 mobilization_speed = 0.15 drift_defence_factor = 0.3 } avid_turanist = { random = no sprite = 13 fascism_drift = 0.1 war_support_factor = 0.1 non_core_manpower = 0.025 } revolutionary_author = { random = no sprite = 13 communism_drift = 0.1 political_power_factor = 0.15 stability_factor = 0.05 war_support_factor = 0.05 ai_will_do = { factor = 1 } } # BULGARIA LEADER TRAITS tsar_unifier = { #Tsar Boris III random = no war_support_factor = -0.1 neutrality_drift = 0.05 drift_defence_factor = 0.25 } old_coup_maker = { #Kimon Georgiev (Zveno) random = no production_speed_industrial_complex_factor = 0.1 research_speed_factor = 0.05 war_support_factor = 0.1 stability_factor = -0.1 } dreams_of_a_new_byzantium = { #Tsar Ferdinand I random = no war_support_factor = 0.1 stability_factor = -0.1 offensive_war_stability_factor = 0.2 justify_war_goal_time = -0.15 generate_wargoal_tension = -0.5 subjects_autonomy_gain = -0.15 custom_modifier_tooltip = BUL_ferdinand_subjects_modifier_tt } the_bloody_professor = { #Aleksandar Tsankov (NSM) random = no master_ideology_drift = 0.1 war_support_factor = 0.05 mobilization_speed = 0.1 fascism_drift = 0.1 foreign_subversive_activites = -0.5 stability_weekly = -0.002 justify_war_goal_time = -0.35 } hardened_officer = { #Kimon Georgiev and Hristo Lukov random = no conscription_factor = 0.05 army_core_defence_factor = 0.05 dig_in_speed_factor = 0.05 max_dig_in = 5 } incompetent_leader = { #Georgi Kyoseivanov random = no political_power_factor = -0.15 } no_designated_regency = { #Georgi Kyoseivanov and Bogdan Filov (only when the Tsar dies before appointing a regency/return of Ferdinand) random = no political_power_factor = -0.05 stability_factor = -0.1 drift_defence_factor = -0.25 political_advisor_cost_factor = 0.15 } the_hero_of_the_leipzig_trials = { #Georgi Dimitirov random = no political_power_factor = 0.15 political_advisor_cost_factor = -0.1 communism_drift = 0.1 enemy_justify_war_goal_time = 0.25 opinion_gain_monthly_factor = 0.15 opinion_gain_monthly_same_ideology_factor = 0.3 } political_manipulator = { #Bogdan Filov random = no political_power_factor = 0.1 join_faction_tension = -0.25 fascism_acceptance = 50 improve_relations_maintain_cost_factor = -0.5 } elected_regency_council = { #Regency Council (independent) random = no political_power_factor = 0.05 stability_factor = 0.1 political_advisor_cost_factor = -0.1 } elected_regency_council_pro_axis = { #Regency Council (pro axis) random = no political_power_factor = 0.05 stability_factor = 0.1 political_advisor_cost_factor = -0.1 fascism_acceptance = 50 } elected_regency_council_pro_allies = { #Regency Council (pro allies) random = no political_power_factor = 0.05 stability_factor = 0.1 political_advisor_cost_factor = -0.1 democratic_acceptance = 50 } the_bloody_professor_regency_council = { #Regency Council (led by Aleksandar Tsankov) random = no master_ideology_drift = 0.1 war_support_factor = 0.05 mobilization_speed = 0.1 fascism_drift = 0.1 foreign_subversive_activites = -0.5 stability_weekly = -0.002 justify_war_goal_time = -0.35 } hardened_officer_regency_council = { #Regency Council (led by Hristo Lukov) random = no conscription_factor = 0.05 army_core_defence_factor = 0.05 dig_in_speed_factor = 0.05 max_dig_in = 5 } political_manipulator_regency_council = { #Regency Council (led by Bogdan Filov) random = no political_power_factor = 0.1 join_faction_tension = -0.25 fascism_acceptance = 50 improve_relations_maintain_cost_factor = -0.5 } appeaser_regency_council = { #Regency Council (led by Nikola Mushanov) random = no war_support_factor = -0.05 stability_factor = 0.1 } # BULGARIA MINISTERS tsars_puppet = { random = no sprite = 13 stability_weekly = 0.003 political_power_gain = 0.05 } leader_of_the_agrarian_union = { random = no sprite = 13 democratic_drift = 0.05 political_power_factor = 0.1 global_building_slots_factor = 0.1 min_export = -0.1 } industry_reformer = { random = no sprite = 10 production_speed_industrial_complex_factor = 0.1 production_speed_infrastructure_factor = 0.05 consumer_goods_factor = -0.10 } womens_rights_activist = { random = no sprite = 13 democratic_drift = 0.05 political_power_gain = 0.05 stability_factor = 0.05 } marxist_philosopher = { random = no sprite = 13 communism_drift = 0.05 political_power_factor = 0.1 research_speed_factor = 0.05 } statism_adept = { random = no sprite = 13 fascism_drift = 0.05 political_power_factor = 0.1 consumer_goods_factor = -0.15 } nazi_sympathizer = { random = no sprite = 13 fascism_drift = 0.1 opinion_gain_monthly_same_ideology_factor = 0.75 } LUX_grand_duchess_of_luxembourg = { random = no sprite = 13 neutrality_drift = 0.12 stability_factor = 0.1 war_support_factor = 0.1 } ambitious_negotiator_neutrality = { #This trait will be changed to fascist if Bulgaria becomes fascist or a Fascist Regency Council is formed (on_ruling_party_change) random = no sprite = 13 neutrality_drift = 0.05 political_power_factor = 0.1 opinion_gain_monthly_factor = 0.25 custom_modifier_tooltip = BUL_bogdan_filov_ideology_neutrality_tt } ambitious_negotiator_fascism = { random = no sprite = 13 fascism_drift = 0.05 political_power_factor = 0.1 opinion_gain_monthly_factor = 0.25 custom_modifier_tooltip = BUL_bogdan_filov_ideology_fascism_tt } ############################ ## ETHIOPIA LEADER TRAITS ## ############################ # Haile Selassie - Starting trait king_of_kings = { random = no drift_defence_factor = 0.1 political_power_factor = 0.05 mobilization_speed = 0.05 # TODO_TA create lvl 2, 3a, 3b and 4 } # Haile Selassie - Starting trait + King of Kings king_of_kings_2 = { random = no drift_defence_factor = 0.1 political_power_factor = 0.1 # +0.05 mobilization_speed = 0.05 # king of kings new stability_factor = 0.05 } # Haile Selassie - Starting trait + King of Kings + Lord of Lords king_of_kings_3a = { random = no # From King of Kings drift_defence_factor = 0.1 political_power_factor = 0.1 mobilization_speed = 0.05 stability_factor = 0.1 # +0.05 # Lord of Lords new puppet_cost_factor = -0.1 max_command_power_mult = 0.1 guarantee_tension = -0.2 } # Haile Selassie - Starting trait + King of Kings + Elect of God king_of_kings_3b = { random = no # From King of Kings drift_defence_factor = 0.1 political_power_factor = 0.1 mobilization_speed = 0.05 stability_factor = 0.05 # Elect of God New conscription_factor = 0.05 compliance_gain = 0.1 enemy_justify_war_goal_time = 0.25 } # Haile Selassie - Starting trait + King of Kings + Lord of Lords + Elect of God king_of_kings_4 = { random = no # From King of Kings (modified) drift_defence_factor = 0.1 political_power_factor = 0.1 mobilization_speed = 0.05 stability_factor = 0.1 # From Lord of Lords puppet_cost_factor = -0.1 max_command_power_mult = 0.1 guarantee_tension = -0.2 # From Elect of God conscription_factor = 0.05 compliance_gain = 0.1 enemy_justify_war_goal_time = 0.25 } imperator_absentis = { random = no surrender_limit = -0.2 political_power_factor = 0.05 } god_of_the_rastafari = { random = no compliance_growth = 0.2 compliance_gain = 0.01 stability_factor = 0.1 drift_defence_factor = 0.5 } # Gugsa crowned_adder = { random = no stability_factor = -0.15 opinion_gain_monthly_factor = -0.4 army_core_attack_factor = 0.15 neutrality_acceptance = 30 } crowned_adder_2 = { random = no opinion_gain_monthly_factor = -0.2 army_core_attack_factor = 0.15 neutrality_acceptance = 30 } # Hailu Tekle Haymanot tainted_ras = { random = no production_factory_efficiency_gain_factor = -0.1 consumer_goods_factor = 0.10 equipment_capture_factor = 0.25 neutrality_acceptance = 30 } tainted_ras_2 = { random = no production_factory_efficiency_gain_factor = -0.1 consumer_goods_factor = 0.10 equipment_capture_factor = 0.25 neutrality_acceptance = 30 stability_factor = 0.05 } # Abba Jofir inexperienced_sultan = { random = no stability_factor = -0.1 political_power_cost = 0.3 justify_war_goal_time = -0.3 neutrality_acceptance = 30 } inexperienced_sultan_2 = { random = no stability_factor = 0.05 political_power_cost = 0 justify_war_goal_time = -0.3 neutrality_acceptance = 30 } # Alemework Beyene gallant_doctor = { random = no drift_defence_factor = 0.1 mobilization_speed = 0.05 political_power_factor = 0.1 } # Imru Haile Selassie the_red_ras = { random = no army_core_defence_factor = 0.05 political_power_factor = 0.1 democratic_drift = 0.1 } # Amha Selassie king_of_ethiopia = { random = no stability_factor = 0.1 political_power_factor = -0.05 political_advisor_cost_factor = -0.25 } liberator_of_eth_jofir = { random = no stability_factor = 0.1 political_power_cost = -0.1 justify_war_goal_time = -0.3 neutrality_acceptance = 30 political_power_factor = 0.1 } liberator_of_eth_gugsa = { random = no opinion_gain_monthly_factor = 0 army_core_attack_factor = 0.15 neutrality_acceptance = 30 political_power_factor = 0.1 stability_factor = 0.1 } liberator_of_eth_haymanot = { random = no production_factory_efficiency_gain_factor = 0 consumer_goods_factor = 0.20 equipment_capture_factor = 0.25 neutrality_acceptance = 30 stability_factor = 0.1 political_power_factor = 0.1 } anarcho_communist_council = { random = no surrender_limit = 0.2 army_core_defence_factor = 0.15 stability_factor = -0.05 mobilization_speed = 0.05 } revolutionary_council = { random = no surrender_limit = 0.2 army_core_attack_factor = 0.15 war_support_factor = 0.1 conscription_factor = 0.05 } ############################# ## ETHIOPIA ADVISOR TRAITS ## ############################# modernist_and_reformer = { random = no sprite = 13 research_speed_factor = 0.05 stability_factor = 0.05 democratic_acceptance = 50 communism_acceptance = 10 } staunch_loyalist = { random = no sprite = 13 party_popularity_stability_factor = 0.1 drift_defence_factor = 0.3 political_power_factor = 0.05 war_support_factor = 0.05 } archbishop_of_ethiopian_orthodox_tewahedo_church = { random = no sprite = 13 legitimacy_gain_factor = 0.15 compliance_growth_on_our_occupied_states = -0.1 resistance_growth_on_our_occupied_states = 0.1 defensive_war_stability_factor = 0.25 } international_anarchist = { random = no sprite = 13 legitimacy_gain_factor = 0.15 drift_defence_factor = 0.1 request_lease_tension = -0.3 production_factory_max_efficiency_factor = 0.1 female_random_army_leader_chance = 0.35 } minister_of_the_interior_aregai = { random = no sprite = 13 surrender_limit = 0.05 production_speed_buildings_factor = 0.05 enemy_operative_detection_chance = 0.1 #foreign_subversive_activites = -0.1 improve_relations_maintain_cost_factor = -0.3 } minister_of_the_interior_abate = { random = no sprite = 13 trade_opinion_factor = 0.1 production_lack_of_resource_penalty_factor = -0.2 industry_repair_factor = 0.1 supply_node_range = 0.1 } japanizer = { #Weeb random = no sprite = 13 trade_opinion_factor = 0.15 opinion_gain_monthly_factor = 0.05 research_speed_factor = 0.04 } anti_unionist_pure_anarchist = { random = no sprite = 13 consumer_goods_factor = -0.05 production_speed_buildings_factor = 0.1 industry_free_repair_factor = 0.15 } transnational_anarchist = { random = no sprite = 13 global_building_slots_factor = 0.05 conscription_factor = 0.05 non_core_manpower = 0.05 } black_cross_anarchist = { random = no sprite = 13 war_support_factor = 0.05 stability_factor = -0.1 conscription_factor = 0.1 communism_drift = 0.03 } constitutional_philosopher = { sprite = 13 random = no political_power_factor = 0.10 stability_factor = 0.10 } democratic_firebrand = { sprite = 13 random = no democratic_drift = 0.10 conscription_factor = 0.1 } communist_orator = { sprite = 13 random = no communism_drift = 0.10 war_support_factor = 0.05 } harsh_propagandist = { sprite = 13 random = no fascism_drift = 0.10 neutrality_drift = 0.05 offensive_war_stability_factor = 0.15 } commander_of_the_fetno_derash = { random = no sprite = 15 special_forces_cap = 0.2 special_forces_out_of_supply_factor = -0.1 agency_upgrade_time = -0.1 intel_network_gain_factor = 0.1 resistance_growth_on_our_occupied_states = 0.1 operative_slot = 1 } commander_of_the_fetno_derash_no_lar = { random = no sprite = 15 special_forces_cap = 0.2 special_forces_out_of_supply_factor = -0.15 resistance_growth_on_our_occupied_states = 0.15 } modernizer_and_diplomat = { random = no sprite = 13 enemy_justify_war_goal_time = 0.25 enemy_declare_war_tension = 0.1 research_speed_factor = 0.02 political_power_factor = 0.05 } skillful_diplomat = { random = no sprite = 13 improve_relations_maintain_cost_factor = -0.1 political_power_factor = 0.05 } ambitious_diplomat = { random = no sprite = 13 political_power_factor = 0.05 production_speed_infrastructure_factor = 0.05 } minister_of_finance_deressa = { random = no sprite = 10 consumer_goods_factor = -0.10 min_export = -0.05 industrial_capacity_factory = 0.1 production_lack_of_resource_penalty_factor = -0.05 } minister_of_finance_mariyam = { random = no sprite = 10 research_speed_factor = 0.02 production_lack_of_resource_penalty_factor = -0.1 production_speed_infrastructure_factor = 0.1 } patroness_of_ethiopian_red_cross = { random = no sprite = 9 out_of_supply_factor = -0.1 enemy_army_bonus_air_superiority_factor = -0.1 } collaborationist_arch_bishop = { random = no sprite = 13 fascism_drift = 0.05 conscription_factor = 0.05 required_garrison_factor = -0.1 } arch_bishop_of_gojjam = { random = no sprite = 13 fascism_drift = 0.1 conscription_factor = 0.05 required_garrison_factor = -0.15 surrender_limit = 0.1 } rebellious_educator = { random = no sprite = 13 research_speed_factor = 0.05 defensive_war_stability_factor = 0.2 army_core_defence_factor = 0.05 } imprisoned_emperor = { random = no drift_defence_factor = 0.1 political_power_factor = 0.05 mobilization_speed = 0.05 communism_acceptance = -50 } ############################ ### AFAR LEADER TRAITS ### ############################ rich_sultan = { random = no industrial_capacity_factory = 0.05 consumer_goods_factor = 0.10 political_power_factor = 0.1 } ############################ ### ITALY LEADER TRAITS ### ############################ ### MUSSOLINI ### #IL DUCE il_duce = { #Initial trait random = no political_power_factor = 0.1 max_command_power_mult = -0.1 custom_modifier_tooltip = il_duce_laws_cost_tt hidden_modifier = { mobilization_laws_cost_factor = -0.15 trade_laws_cost_factor = -0.15 economy_cost_factor = -0.15 } } il_duce_providence = { #Focus The Man of Providence random = no political_power_factor = 0.15 max_command_power_mult = -0.1 custom_modifier_tooltip = il_duce_laws_cost_tt hidden_modifier = { mobilization_laws_cost_factor = -0.15 trade_laws_cost_factor = -0.15 economy_cost_factor = -0.15 } stability_factor = 0.05 } il_duce_strengthen = { #Focus Strengthen the Regime random = no political_power_factor = 0.15 max_command_power_mult = -0.1 custom_modifier_tooltip = il_duce_laws_cost_tt hidden_modifier = { mobilization_laws_cost_factor = -0.15 trade_laws_cost_factor = -0.15 economy_cost_factor = -0.15 } drift_defence_factor = 0.1 conscription_factor = 0.1 fascism_drift = 0.1 } il_duce_providence_strengthen = { #Focus The Man of Providence + Strengthen the Regime random = no political_power_factor = 0.15 max_command_power_mult = -0.1 custom_modifier_tooltip = il_duce_laws_cost_tt hidden_modifier = { mobilization_laws_cost_factor = -0.15 trade_laws_cost_factor = -0.15 economy_cost_factor = -0.15 } stability_factor = 0.05 drift_defence_factor = 0.1 conscription_factor = 0.1 fascism_drift = 0.1 } il_duce_devotion = { #Focus Heroes of the Nation random = no political_power_factor = 0.15 max_command_power_mult = -0.1 custom_modifier_tooltip = il_duce_laws_cost_tt hidden_modifier = { mobilization_laws_cost_factor = -0.15 trade_laws_cost_factor = -0.15 economy_cost_factor = -0.15 } stability_factor = 0.1 drift_defence_factor = 0.15 conscription_factor = 0.15 fascism_drift = 0.1 } il_duce_heroes = { #Focus Heroes of the Nation random = no political_power_factor = 0.15 custom_modifier_tooltip = il_duce_laws_cost_tt hidden_modifier = { mobilization_laws_cost_factor = -0.15 trade_laws_cost_factor = -0.15 economy_cost_factor = -0.15 } stability_factor = 0.1 drift_defence_factor = 0.15 conscription_factor = 0.15 fascism_drift = 0.1 } #LION TAMER lion_tamer = { #Focus Culto al Duce random = no party_popularity_stability_factor = 0.1 surrender_limit = 0.05 resistance_damage_to_garrison = -0.15 } lion_tamer_2 = { #Focus To Live as a Lion random = no party_popularity_stability_factor = 0.1 surrender_limit = 0.05 resistance_damage_to_garrison = -0.15 war_support_factor = 0.05 offensive_war_stability_factor = 0.1 } #CAPO SUPREMO capo_supremo = { random = no autonomy_manpower_share = 0.15 subjects_autonomy_gain = -0.15 puppet_cost_factor = -0.1 modifier_army_sub_unit_militia_max_org_factor = 0.1 } #MUSSOLINI TAKING OVER MINISTERIAL POSITIONS mussolini_minister_of_foreign_affairs = { random = no sprite = 13 opinion_gain_monthly_factor = 0.07 resistance_damage_to_garrison = -0.07 } mussolini_minister_of_justice = { random = no sprite = 13 improve_relations_maintain_cost_factor = -0.25 resistance_decay = 0.02 } mussolini_minister_of_education = { random = no sprite = 13 research_speed_factor = 0.01 stability_factor = 0.02 } mussolini_minister_of_corporations = { random = no sprite = 13 industrial_capacity_factory = 0.02 industrial_capacity_dockyard = 0.02 } ### KING VITTORIO EMANUELE III ### #THE SOLDIER KING the_soldier_king = { random = no command_power_gain_mult = 0.05 stability_factor = 0.05 experience_gain_army_factor = 0.05 } king_of_albania = { random = no stability_factor = 0.02 party_popularity_stability_factor = 0.1 compliance_growth = 0.1 non_core_manpower = 0.025 } emperor_of_ethiopia = { random = no stability_factor = 0.02 party_popularity_stability_factor = 0.1 compliance_growth = 0.1 non_core_manpower = 0.025 } ### KING UMBERTO II ### eager_commander = { random = no max_command_power_mult = 0.15 command_power_gain_mult = 0.1 stability_factor = 0.05 experience_gain_army_factor = 0.05 } ### POPES ### supreme_pontiff = { #All Popes random = no opinion_gain_monthly_factor = 0.25 justify_war_goal_time = -0.25 } temperamental = { #Pio XI random = no opinion_gain_monthly_factor = -0.35 justify_war_goal_time = -0.25 command_abilities_cost_factor = -0.15 subjects_autonomy_gain = -0.5 } grand_master_of_the_equestrian_order_of_the_holy_sepulcher_of_jerusalem = { #Pio XII random = no cavalry_attack_factor = 0.1 army_org_factor = 0.03 max_command_power_mult = 0.25 political_power_factor = -0.1 } ### DEMOCRATIC LEADERS ### #ALCIDE DE GASPERI master_of_politics = { random = no party_popularity_stability_factor = 0.15 political_power_factor = 0.1 consumer_goods_factor = -0.05 } #FERRUCIO PARRI resistance_leader = { random = no sprite = 13 political_power_factor = 0.1 resistance_damage_to_garrison_on_our_occupied_states = 0.1 resistance_target_on_our_occupied_states = 0.1 resistance_decay_on_our_occupied_states = -0.1 high_command_cost_factor = -0.25 } #IVANOE BONOMI moderate_reformist = { random = no sprite = 13 political_advisor_cost_factor = -0.25 stability_factor = 0.1 consumer_goods_factor = -0.10 } ### CLN ### anti_fascist_committee = { random = no sprite = 13 political_power_factor = -0.3 industrial_capacity_factory = 0.1 industrial_capacity_dockyard = 0.1 } ### COMMUNIST LEADERS ### #GRAMSCI indisposed_political_scientist = { random = no communism_drift = 0.05 stability_factor = 0.05 political_power_factor = -0.05 custom_modifier_tooltip = indisposed_political_scientist_tt } cultural_hegemony_theorist = { random = no communism_drift = 0.1 stability_factor = 0.1 political_power_factor = 0.1 research_speed_factor = 0.03 compliance_gain = 0.05 surrender_limit = 0.1 } #TOGLIATTI conservative_communist = { random = no political_power_factor = 0.1 democratic_acceptance = 50 stability_factor = 0.1 war_support_factor = -0.05 } #PERTINI staunch_anti_fascist = { random = no opinion_gain_monthly_same_ideology_factor = 0.25 war_support_factor = 0.1 political_power_factor = 0.1 } #THE GRAND COUNCIL the_grand_council = { random = no political_power_factor = -0.01 stability_factor = -0.05 } #ITALO BALBO TRAITS aviation_hero = { random = no custom_modifier_tooltip = ITA_aviation_hero_tt #air_equipment = -0.05 political_power_factor = 0.05 fascism_drift = 0.05 } military_modernizer = { random = no air_doctrine_cost_factor = -0.15 land_doctrine_cost_factor = -0.15 coordination_bonus = 0.02 command_power_gain = 0.1 } #DINO GRANDI TRAITS silver_tongue = { random = no opinion_gain_monthly_factor = 0.2 improve_relations_maintain_cost_factor = -0.2 justify_war_goal_time = -0.15 foreign_subversive_activites = -0.1 } silver_tongue_no_lar = { random = no opinion_gain_monthly_factor = 0.2 improve_relations_maintain_cost_factor = -0.2 justify_war_goal_time = -0.15 } father_of_the_empire = { random = no political_power_factor = 0.05 fascism_drift = 0.05 conscription_factor = 0.1 } political_reformer_1 = { random = no custom_modifier_tooltip = ITA_political_reformer_tt hidden_modifier = { political_advisor_cost_factor = -0.25 air_advisor_cost_factor = -0.25 army_advisor_cost_factor = -0.25 navy_advisor_cost_factor = -0.25 } } political_reformer_2_no_lar = { random = no custom_modifier_tooltip = ITA_political_reformer_tt hidden_modifier = { political_advisor_cost_factor = -0.25 air_advisor_cost_factor = -0.25 army_advisor_cost_factor = -0.25 navy_advisor_cost_factor = -0.25 } drift_defence_factor = 0.05 research_speed_factor = 0.025 } political_reformer_2 = { random = no custom_modifier_tooltip = ITA_political_reformer_tt hidden_modifier = { political_advisor_cost_factor = -0.25 air_advisor_cost_factor = -0.25 army_advisor_cost_factor = -0.25 navy_advisor_cost_factor = -0.25 } drift_defence_factor = 0.05 research_speed_factor = 0.025 operative_slot = 1 } ITA_tomislav_of_croatia = { random = no stability_factor = -0.25 political_power_factor = 0.15 naval_coordination = 0.2 army_breakthrough_against_minor_factor = 0.3 ai_will_do = { factor = 1 } } BBA_ALB_fascist_lawyer = { random = no political_power_gain = 0.25 consumer_goods_factor = -0.10 puppet_cost_factor = -0.4 ai_will_do = { factor = 1 } } ITA_head_of_the_national_committee = { random = no war_support_factor = 0.1 modifier_army_sub_unit_mountaineers_attack_factor = 0.1 modifier_army_sub_unit_mountaineers_speed_factor = 0.1 modifier_army_sub_unit_mountaineers_max_org_factor = 0.15 ai_will_do = { factor = 1 } } ############################ ### ITALY ADVISOR TRAITS ### ############################ hierarch_minister_of_foreign_affairs = { random = no sprite = 13 fascism_drift = 0.05 political_power_factor = 0.05 opinion_gain_monthly_factor = 0.15 resistance_damage_to_garrison = -0.15 custom_modifier_tooltip = ITA_hierarch_bop_tt } hierarch_minister_of_justice = { random = no sprite = 13 fascism_drift = 0.05 political_power_factor = 0.05 improve_relations_maintain_cost_factor = -0.5 resistance_decay = 0.05 custom_modifier_tooltip = ITA_hierarch_bop_tt } hierarch_minister_of_education = { random = no sprite = 13 political_power_factor = 0.05 fascism_drift = 0.05 research_speed_factor = 0.02 stability_factor = 0.05 custom_modifier_tooltip = ITA_hierarch_bop_tt } hierarch_minister_of_corporations = { random = no sprite = 13 political_power_factor = 0.05 fascism_drift = 0.05 industrial_capacity_factory = 0.05 industrial_capacity_dockyard = 0.05 custom_modifier_tooltip = ITA_hierarch_bop_tt } minister_of_peasants = { random = no sprite = 13 research_speed_factor = 0.02 political_power_factor = 0.05 global_building_slots_factor = 0.1 } partisans_organizer = { random = no sprite = 13 resistance_damage_to_garrison_on_our_occupied_states = 0.1 resistance_target_on_our_occupied_states = 0.1 boost_ideology_mission_factor = 0.15 operative_slot = 1 modifier_army_sub_unit_militia_defence_factor = 0.05 } gallo = { random = no sprite = 13 send_volunteer_size = 3 air_volunteer_cap = 1 communism_drift = 0.05 modifier_army_sub_unit_militia_attack_factor = 0.03 } minister_of_posts_and_telegraphs = { random = no sprite = 13 political_power_factor = 0.05 democratic_drift = 0.05 land_reinforce_rate = 0.02 } liberal_professor = { random = no sprite = 13 democratic_drift = 0.05 political_power_factor = 0.1 research_speed_factor = 0.02 } anti_fascist_chaplain = { random = no sprite = 13 army_morale_factor = 0.05 army_org_regain = 0.05 resistance_decay_on_our_occupied_states = -0.1 } ### AOI duke_of_aosta = { random = no political_power_factor = 0.1 war_support_factor = 0.05 command_power_gain = 0.05 } viceroy_of_aoi = { random = no required_garrison_factor = -0.1 compliance_gain = 0.1 } iron_duke = { random = no resistance_growth = -0.15 resistance_damage_to_garrison = -0.1 } scholar_of_ethiopian_and_somali_studies = { random = no compliance_gain = 0.05 non_core_manpower = 0.1 resistance_target = -0.05 } duke_of_castro = { random = no political_power_factor = 0.1 war_support_factor = 0.05 command_power_gain = 0.05 } ########################################################################### ################# SWISS TRAITS ######################## ########################################################################### ################################ #### SWISS ADVISOR TRAITS #### ################################ SWI_commander_in_chief = { random = no sprite = 5 experience_gain_army = @chief_experience_gain_high army_defence_factor = 0.15 command_power_gain = 0.07 command_cap_increase = @tier3_cp_cap_increase command_power = @tier3_cp_cost } SWI_guisan_leader_trait = { random = no sprite = 5 army_defence_factor = 0.15 army_attack_factor = 0.1 war_support_factor = 0.15 stability_factor = 0.1 } ### Pro Cantons ### SWI_radical_democrat = { #Unlocks Democratic Tradition Campaign random = no sprite = 13 #power_balance_daily = 0.003 democratic_drift = 0.07 production_speed_industrial_complex_factor = 0.1 } SWI_democratic_capitalist = { #Unlocks Defense Fund Drive random = no sprite = 10 #power_balance_daily = 0.003 democratic_drift = 0.03 production_speed_buildings_factor = 0.05 } SWI_cantonal_conservative = { #Unlocks Democratic Tradition Campaign random = no sprite = 13 #power_balance_daily = 0.003 party_popularity_stability_factor = 0.1 political_power_gain = 0.1 democratic_drift = 0.05 } SWI_anarchist = { random = no sprite = 13 #power_balance_daily = 0.003 communism_drift = 0.05 } SWI_trade_unionist = { #Unlocks Rally Workers random = no sprite = 10 #power_balance_daily = 0.003 communism_drift = 0.05 production_factory_max_efficiency_factor = 0.05 production_lack_of_resource_penalty_factor = -0.3 } ### Pro Council ### SWI_fascist_appeaser = { #Unlocks appease fascists random = no sprite = 13 #power_balance_daily = -0.003 fascism_drift = 0.03 opinion_gain_monthly_factor = 0.2 surrender_limit = -0.1 } SWI_fascist = { #Unlocks appease fascists random = no sprite = 13 #power_balance_daily = -0.003 fascism_drift = 0.07 stability_factor = -0.1 war_support_factor = 0.1 } SWI_fascist_propagandist = { #Unlocks Spouse Fascism random = no sprite = 13 #power_balance_daily = -0.003 fascism_drift = 0.07 war_support_factor = 0.15 } SWI_fascist_recruiter = { #Unlocks Spouse Fascism random = no sprite = 13 #power_balance_daily = -0.003 fascism_drift = 0.07 stability_factor = -0.1 war_support_factor = 0.1 conscription_factor = 0.1 } SWI_corporatist = { #Unlocks Rally Workers random = no sprite = 13 #power_balance_daily = -0.003 democratic_drift = -0.05 surrender_limit = -0.1 opinion_gain_monthly_factor = -0.1 political_power_gain = 0.3 } SWI_social_democrat = { #Unlocks Focus on Swiss Unity random = no sprite = 13 #power_balance_daily = -0.003 political_power_gain = 0.1 stability_factor = 0.05 communism_drift = 0.03 democratic_drift = 0.05 } SWI_socialist_pacifist = { #Unlocks Focus on Swiss Unity random = no sprite = 13 communism_drift = 0.05 war_support_factor = -0.2 political_power_gain = 0.25 stability_factor = 0.05 } SWI_pragmatic_democrat = { #Unlocks Defense Fund Drive random = no sprite = 13 #power_balance_daily = -0.003 democratic_drift = 0.05 stability_factor = 0.1 } SWI_conservative_democrat = { #Unlocks Isolate Switzerland random = no sprite = 13 #power_balance_daily = -0.003 democratic_drift = 0.05 political_power_factor = -0.1 stability_factor = 0.05 } SWI_militaristic_democrat = { #Unlocks Militarization Drive random = no sprite = 9 #power_balance_daily = -0.003 democratic_drift = 0.03 command_power_gain = 0.07 } SWI_militaristic_nationalist = { #Unlocks Militarization Drive random = no sprite = 9 #power_balance_daily = -0.003 neutrality_drift = 0.05 war_support_factor = 0.1 opinion_gain_monthly_factor = -0.1 surrender_limit = 0.2 } SWI_nationalistic_industrialist = { #Unlocks SWI_defense_fund_drive random = no sprite = 9 #power_balance_daily = -0.003 neutrality_drift = 0.07 production_lack_of_resource_penalty_factor = -0.3 war_support_factor = 0.10 } SWI_soviet_spy = { #Unlocks Anti-Fascist Drive random = no sprite = 15 intel_network_gain_factor = 0.2 communism_drift = 0.05 war_support_factor = 0.10 } ### Neutrals ### SWI_diplomat = { #Unlocks Diplomatic Mission random = no sprite = 13 opinion_gain_monthly_factor = 0.3 trade_opinion_factor = 0.5 drift_defence_factor = 0.2 intel_network_gain_factor = 0.15 } SWI_intelligence_officer = { #Unlocks Expand Covert Operations random = no sprite = 15 agency_upgrade_time = -0.15 decryption_factor = 0.1 army_intel_factor = 0.3 operative_slot = 1 } SWI_humanitarian = { #Unlocks Support Humanitarian Efforts random = no sprite = 13 democratic_drift = 0.05 war_support_factor = -0.15 join_faction_tension = -0.15 civilian_intel_factor = 0.15 political_power_factor = 0.5 } SWI_weapons_designer = { #Unlocks Expand Arms Industry random = no sprite = 10 production_factory_max_efficiency_factor = 0.1 neutrality_drift = 0.03 materiel_manufacturer_cost_factor = -0.75 research_speed_factor = 0.1 } SWI_brandy_the_st_bernard_trait = { random = no sprite = 13 political_power_factor = -0.3 stability_factor = -0.1 war_support_factor = -0.1 } ######################### ###### DENMARK ###### ######################### #LEADER TRAITS DEN_socialdemokrat = { #Thorvald Stauning/Vilhelm Buhl random = no sprite = 13 political_power_factor = 0.05 party_popularity_stability_factor = 0.1 political_advisor_cost_factor = -0.15 mobilization_laws_cost_factor = 0.1 trade_laws_cost_factor = -0.1 } DEN_venstre = { #Knud Kristensen/Erik Scavenius random = no sprite = 13 party_popularity_stability_factor = 0.05 political_advisor_cost_factor = -0.15 consumer_goods_factor = -0.1 economy_cost_factor = 0.15 trade_laws_cost_factor = -0.15 } DEN_kommunist = { #Aksel Larsen random = no sprite = 13 political_power_factor = 0.05 party_popularity_stability_factor = 0.05 trade_laws_cost_factor = -0.1 consumer_goods_factor = -0.2 conscription = 0.015 } DEN_konservativ = { #Christmas Moller random = no sprite = 13 war_support_factor = 0.1 production_speed_arms_factory_factor = 0.05 mobilization_laws_cost_factor = -0.1 conscription = 0.025 custom_modifier_tooltip = DEN_military_advisors_cost_big_tt hidden_modifier = { air_advisor_cost_factor = -0.15 army_advisor_cost_factor = -0.15 navy_advisor_cost_factor = -0.15 } } DEN_rightwing_populist = { #Knud Bach random = no sprite = 13 political_power_factor = 0.05 party_popularity_stability_factor = 0.1 war_support_factor = 0.05 monthly_population = 0.05 mobilization_laws_cost_factor = 0.15 economy_cost_factor = -0.1 trade_laws_cost_factor = -0.1 conscription = 0.015 } DEN_the_king = { #Christian X random = no sprite = 13 party_popularity_stability_factor = 0.05 war_support_factor = 0.05 mobilization_laws_cost_factor = -0.1 economy_cost_factor = -0.1 trade_laws_cost_factor = 0.15 conscription = 0.025 custom_modifier_tooltip = DEN_military_advisors_cost_big_tt hidden_modifier = { air_advisor_cost_factor = -0.15 army_advisor_cost_factor = -0.15 navy_advisor_cost_factor = -0.15 } } DEN_fascist_militarist = { #Cay Lembcke random = no sprite = 13 war_support_factor = 0.1 production_speed_arms_factory_factor = 0.05 mobilization_laws_cost_factor = -0.1 economy_cost_factor = -0.1 trade_laws_cost_factor = 0.15 conscription = 0.015 custom_modifier_tooltip = DEN_military_advisors_cost_small_tt hidden_modifier = { air_advisor_cost_factor = -0.10 army_advisor_cost_factor = -0.10 navy_advisor_cost_factor = -0.10 } } DEN_fascist_populist = { #Fritz Clausen random = no sprite = 13 political_power_factor = 0.05 party_popularity_stability_factor = 0.1 war_support_factor = 0.1 mobilization_laws_cost_factor = -0.1 economy_cost_factor = -0.1 trade_laws_cost_factor = 0.15 conscription = 0.015 } DEN_freedom_council_traits = { random = no sprite = 13 custom_modifier_tooltip = ITA_political_reformer_tt hidden_modifier = { political_advisor_cost_factor = -0.25 air_advisor_cost_factor = -0.25 army_advisor_cost_factor = -0.25 navy_advisor_cost_factor = -0.25 } mobilization_laws_cost_factor = -0.1 economy_cost_factor = -0.1 trade_laws_cost_factor = -0.1 conscription = 0.025 weekly_casualties_war_support = 0.001 weekly_bombing_war_support = 0.001 weekly_convoys_war_support = 0.001 } #BEWARE! All characters with this trait will get promoted or retired through a Danish Event - use with caution DEN_plenipotentiary = { random = no sprite = 13 political_power_factor = -0.05 mobilization_laws_cost_factor = 0.05 economy_cost_factor = 0.05 trade_laws_cost_factor = 0.05 consumer_goods_factor = -0.1 power_balance_weekly = -0.005 master_ideology_drift = 0.01 } #ADVISOR TRAITS udenrigsminister = { #Foreign Minister random = no sprite = 13 improve_relations_maintain_cost_factor = -0.25 opinion_gain_monthly_factor = 0.15 trade_opinion_factor = 0.15 } landbrugsminister = { #Agricultural Minister random = no sprite = 13 neutrality_drift = 0.1 monthly_population = 0.05 consumer_goods_factor = -0.10 economy_cost_factor = -0.1 } forsvarsminister = { #Defense Minister random = no sprite = 5 production_speed_arms_factory_factor = 0.1 production_speed_dockyard_factor = 0.1 production_speed_air_base_factor = 0.1 production_speed_naval_base_factor = 0.1 } undervisningsminister = { #Education minister random = no sprite = 13 research_speed_factor = 0.05 } finansminister = { #Finance Minister random = no sprite = 13 consumer_goods_factor = -0.15 economy_cost_factor = -0.15 stability_factor = 0.05 } welfare_architect = { random = no sprite = 13 stability_factor = 0.1 political_power_factor = 0.05 consumer_goods_factor = -0.15 } disarmament_proponent = { random = no sprite = 13 stability_factor = 0.05 war_support_factor = -0.05 consumer_goods_factor = -0.1 trade_laws_cost_factor = -0.15 } rearmament_proponent = { random = no sprite = 5 war_support_factor = 0.1 conscription = 0.015 mobilization_laws_cost_factor = -0.15 conversion_cost_civ_to_mil_factor = -0.1 } industry_magnate = { random = no sprite = 10 production_speed_industrial_complex_factor = 0.1 industrial_capacity_factory = 0.1 industrial_capacity_dockyard = 0.1 } ######################### ###### FINLAND ###### ######################### ### COUNTRY LEADER TRAITS ### #SVINHUFVUD & PAASIKIVI kokoomus_policies = { random = no consumer_goods_factor = -0.1 } #SVINHUFVUD member_of_the_suojeluskunta = { random = no max_surrender_limit_offset = 0.15 stability_factor = -0.05 drift_defence_factor = 0.15 } member_of_the_suojeluskunta_improved = { random = no max_surrender_limit_offset = 0.3 stability_factor = -0.05 drift_defence_factor = 0.25 justify_war_goal_when_in_major_war_time = -0.35 max_command_power_mult = 0.25 } #PAASIKIVI paasikivi_doctrine = { random = no war_support_factor = -0.05 stability_factor = 0.05 improve_relations_maintain_cost_factor = -0.1 democratic_acceptance = 50 communism_acceptance = 50 } paasikivi_doctrine_improved = { random = no war_support_factor = -0.05 stability_factor = 0.1 improve_relations_maintain_cost_factor = -0.2 democratic_acceptance = 50 communism_acceptance = 50 compliance_gain = 0.1 research_speed_factor = 0.1 } #KALLIO backed_by_political_coalition = { random = no political_power_factor = 0.1 political_advisor_cost_factor = -0.25 trade_laws_cost_factor = -0.25 economy_cost_factor = -0.25 } #RYTI white_liberal_leader = { random = no political_power_factor = 0.05 production_factory_max_efficiency_factor = 0.05 neutrality_drift = 0.05 } white_liberal_leader_improved = { random = no political_power_factor = 0.1 production_factory_max_efficiency_factor = 0.1 neutrality_drift = 0.1 } expansionist_policies = { random = no generate_wargoal_tension = -0.25 justify_war_goal_time = -0.25 custom_modifier_tooltip = FIN_expansionist_policies_take_states_tt } #MANNERHEIM sotamarsalkka = { random = no conscription = 0.01 war_support_factor = 0.05 stability_factor = -0.05 defensive_war_stability_factor = 0.1 } sotamarsalkka_improved = { random = no conscription = 0.02 war_support_factor = 0.1 stability_factor = -0.05 defensive_war_stability_factor = 0.2 } #ANNALA architect_of_finnish_coporatism = { random = no trade_laws_cost_factor = -0.33 economy_cost_factor = -0.33 consumer_goods_factor = -0.15 global_building_slots = 1 production_speed_buildings_factor = 0.15 } #TANNER pragmatic_socialist = { random = no war_support_factor = -0.05 party_popularity_stability_factor = 0.1 political_advisor_cost_factor = -0.2 communism_acceptance = -35 } champion_of_national_cooperation = { random = no party_popularity_stability_factor = 0.2 political_advisor_cost_factor = -0.2 communism_acceptance = -70 mobilization_laws_cost_factor = -0.33 economy_cost_factor = -0.33 conscription = 0.02 } #AALTONEN committed_anti_fascist = { random = no opinion_gain_monthly_same_ideology_factor = 0.25 send_volunteer_size = 2 agency_upgrade_time = -0.15 drift_defence_factor = 0.5 } unbreakable_anti_fascist = { random = no opinion_gain_monthly_same_ideology_factor = 0.25 send_volunteer_size = 4 agency_upgrade_time = -0.3 drift_defence_factor = 0.5 root_out_resistance_effectiveness_factor = 0.2 war_support_factor = 0.1 } committed_anti_fascist_no_lar = { random = no opinion_gain_monthly_same_ideology_factor = 0.25 send_volunteer_size = 2 foreign_subversive_activites = -0.15 drift_defence_factor = 0.5 } unbreakable_anti_fascist_no_lar = { random = no opinion_gain_monthly_same_ideology_factor = 0.25 send_volunteer_size = 4 foreign_subversive_activites = -0.3 drift_defence_factor = 0.5 subversive_activites_upkeep = -0.2 war_support_factor = 0.1 } #LEINO devoted_communist = { random = no sprite = 13 industrial_capacity_factory = 0.1 resistance_activity = -0.1 compliance_gain = 0.05 } #KUUSINEN FIN_stalins_puppet_kuusinen = { random = no production_speed_buildings_factor = 0.1 custom_modifier_tooltip = FIN_stalins_puppet_kuusinen_ns_tt } international_communist = { random = no opinion_gain_monthly_same_ideology_factor = 1 subversive_activites_upkeep = -0.5 conscription = 0.02 war_support_factor = 0.05 } #PRINCE WOLFGANG VON HESSE crown_prince_of_finland = { random = no custom_modifier_tooltip = FIN_crown_prince_of_finland_tt fascism_acceptance = 75 political_power_factor = 0.1 stability_factor = 0.05 neutrality_drift = 0.1 conscription = 0.025 } ### BOP TRAITS COUNTRY LEADER TRAITS ### personal_agenda_svinhufvud = { random = no custom_modifier_tooltip = FIN_personal_agenda_svinhufvud_tt } personal_agenda_kallio = { random = no custom_modifier_tooltip = FIN_personal_agenda_kallio_tt } personal_agenda_ryti = { random = no custom_modifier_tooltip = FIN_personal_agenda_ryti_tt } personal_agenda_mannerheim = { random = no custom_modifier_tooltip = FIN_personal_agenda_mannerheim_tt } personal_agenda_paasikivi = { random = no custom_modifier_tooltip = FIN_personal_agenda_paasikivi_tt } personal_agenda_annala = { random = no custom_modifier_tooltip = FIN_personal_agenda_annala_tt } personal_agenda_tanner = { random = no custom_modifier_tooltip = FIN_personal_agenda_tanner_tt } personal_agenda_aaltonen = { random = no custom_modifier_tooltip = FIN_personal_agenda_aaltonen_tt } personal_agenda_leino = { random = no custom_modifier_tooltip = FIN_personal_agenda_leino_tt } personal_agenda_kuusinen = { random = no custom_modifier_tooltip = FIN_personal_agenda_kuusinen_tt } personal_agenda_von_hesse = { random = no custom_modifier_tooltip = FIN_personal_agenda_von_hesse_tt } ### KARELIAN LEADER TRAITS ### grandpa_vainamoinen = { random = no consumer_goods_factor = -0.15 required_garrison_factor = -0.3 } tribal_warrior = { random = no army_speed_factor = 0.05 org_loss_when_moving = -0.15 initiative_factor = 0.04 } veteran_guerrilla_fighter = { random = no war_support_factor = 0.1 conscription_factor = 0.15 army_core_defence_factor = 0.1 } ### ADVISOR TRAITS ### FIN_communist_revolutionary_leino = { random = no sprite = 13 communism_drift = 0.1 custom_modifier_tooltip = FIN_communist_revolutionary_leino_tt } FIN_technocrat_saarinen = { sprite = 13 random = no production_speed_industrial_complex_factor = 0.05 research_speed_factor = 0.05 custom_modifier_tooltip = FIN_technocrat_saarinen_tt } FIN_patriotic_socialist_kuusinen = { random = no sprite = 13 communism_drift = 0.05 war_support_factor = 0.1 custom_modifier_tooltip = FIN_patriotic_socialist_kuusinen_tt } FIN_democratic_reformer_fagerholm = { random = no sprite = 13 democratic_drift = 0.1 custom_modifier_tooltip = FIN_democratic_reformer_fagerholm_tt } FIN_humble_appeaser_tanner = { random = no sprite = 13 war_support_factor = -0.05 stability_factor = 0.1 custom_modifier_tooltip = FIN_humble_appeaser_tanner_tt } FIN_champion_of_equality_sillanpaa = { random = no sprite = 13 political_power_factor = 0.1 stability_factor = 0.1 democratic_drift = 0.05 custom_modifier_tooltip = FIN_champion_of_equality_sillanpaa_tt } white_liberal = { random = no sprite = 13 neutrality_drift = 0.05 production_factory_max_efficiency_factor = 0.05 political_power_factor = 0.05 } fascist_corporatist = { random = no sprite = 13 fascism_drift = 0.05 industrial_capacity_factory = 0.05 political_power_factor = 0.05 } model_cajander = { random = no sprite = 13 stability_factor = 0.1 war_support_factor = -0.05 consumer_goods_factor = -0.15 mobilization_speed = -0.1 mobilization_laws_cost_factor = 0.15 } hurja_hilja = { random = no sprite = 13 stability_factor = -0.05 fascism_drift = 0.05 resistance_growth_on_our_occupied_states = 0.1 political_power_factor = 0.1 } nationalist_lutheran_priest = { random = no sprite = 13 weekly_manpower = 200 fascism_drift = 0.05 political_power_factor = 0.05 } maan_turva_headman = { random = no sprite = 13 intelligence_agency_defense = 0.05 civilian_intel_to_others = -10 resistance_damage_to_garrison = 0.1 drift_defence_factor = 0.2 } white_chaplain = { random = no sprite = 13 war_support_factor = 0.05 army_morale_factor = 0.05 army_core_defence_factor = 0.05 drift_defence_factor = 0.1 } karelian_irredentist_writer = { random = no sprite = 13 stability_factor = 0.05 political_power_factor = 0.05 justify_war_goal_time = -0.1 communism_drift = -0.1 } georgian_irredentist_writer = { random = no sprite = 13 stability_factor = 0.05 political_power_factor = 0.05 justify_war_goal_time = -0.1 communism_drift = -0.1 } agrarian_nationalist = { random = no sprite = 13 political_power_factor = 0.05 global_building_slots_factor = 0.1 consumer_goods_factor = -0.10 } champion_of_equality = { random = no sprite = 13 political_power_factor = 0.1 stability_factor = 0.1 democratic_drift = 0.05 } kautskyian_socialist = { random = no sprite = 13 defensive_war_stability_factor = 0.15 offensive_war_stability_factor = -0.1 political_power_factor = 0.1 communism_drift = 0.05 } socialist_journalist = { random = no sprite = 13 communism_drift = 0.05 political_power_factor = 0.05 compliance_gain = 0.02 } veteran_trade_unionist = { random = no sprite = 13 industrial_capacity_factory = 0.05 production_speed_buildings_factor = 0.05 stability_factor = 0.05 political_power_factor = -0.1 } former_leader_of_red_finland = { random = no sprite = 13 production_speed_industrial_complex_factor = 0.1 production_speed_dockyard_factor = 0.1 war_support_factor = 0.05 } anti_soviet_socialist = { random = no sprite = 13 political_power_factor = 0.05 war_support_factor = 0.05 democratic_acceptance = 40 drift_defence_factor = 0.1 } master_armorer = { random = no sprite = 13 equipment_conversion_speed = 0.15 equipment_upgrade_xp_cost = -0.1 industrial_capacity_factory = 0.05 production_lack_of_resource_penalty_factor = -0.1 } islamic_scholar = { random = no sprite = 13 neutrality_drift = 0.05 } ################################ ## Sweden TRAITS ## ################################ SWE_committee_against_the_finnish_white_terror_idea = { random = no army_breakthrough_against_minor_factor = 0.06 } SWE_support_party_in_power = { random = no political_advisor_cost_factor = 0.25 economy_cost_factor = 0.25 trade_laws_cost_factor = 0.25 mobilization_laws_cost_factor = 0.25 } SWE_minor_opposition_party_in_power = { random = no stability_factor = -0.05 } SWE_rearnament_proponent = { equipment_bonus = { infantry_equipment = { build_cost_ic = -0.05 instant = yes } } war_support_factor = 0.05 } SWE_rearnament_proponent_upgraded = { equipment_bonus = { infantry_equipment = { build_cost_ic = -0.1 instant = yes } } war_support_factor = 0.1 } SWE_fallen_riksdag_trait = { political_power_factor = -0.25 } SWE_solidified_mandate = { political_power_factor = 0.05 trade_laws_cost_factor = -0.1 economy_cost_factor = -0.15 stability_factor = 0.025 } SWE_solidified_mandate_upgraded = { political_power_factor = 0.1 trade_laws_cost_factor = -0.2 economy_cost_factor = -0.3 stability_factor = 0.05 } SWE_admiral_of_industry = { sprite = 10 random = no production_speed_industrial_complex_factor = 0.17 production_speed_infrastructure_factor = 0.17 production_speed_rail_way_factor = 0.17 production_speed_synthetic_refinery_factor = 0.17 } SWE_close_ties_to_the_military = { sprite = 10 random = no max_command_power = 30 training_time_factor = -0.1 } SWE_landsfader = { sprite = 10 random = no army_core_defence_factor = 0.06 army_core_attack_factor = 0.06 supply_combat_penalties_on_core_factor = -0.08 } SWE_respectful_occupier = { sprite = 10 random = no resistance_target = -0.1 resistance_growth = -0.15 resistance_activity = -0.2 } SWE_education_for_all = { sprite = 10 random = no research_speed_factor = 0.06 } SWE_every_barrel_counts = { random = no supply_consumption_factor = -0.05 air_fuel_consumption_factor = -0.05 navy_fuel_consumption_factor = -0.05 } SWE_reluctant_towards_rearmament = { mobilization_laws_cost_factor = 0.15 war_support_factor = -0.05 } SWE_minister_of_trade = { random = no sprite = 13 trade_laws_cost_factor = -0.3 trade_opinion_factor = 0.35 } SWE_minister_of_supply = { supply_consumption_factor = -0.1 production_lack_of_resource_penalty_factor = -0.2 } SWE_minister_of_justice = { random = no sprite = 13 resistance_target = -0.05 drift_defence_factor = 0.15 } SWE_minister_of_state = { random = no sprite = 13 political_power_factor = 0.1 } SWE_suffragette = { random = no sprite = 13 stability_factor = -0.05 production_speed_buildings_factor = 0.05 } SWE_suffragette_research = { random = no sprite = 13 research_speed_factor = 0.04 stability_factor = -0.04 } SWE_suffragette_production = { random = no sprite = 13 industrial_capacity_factory = 0.04 industrial_capacity_dockyard = 0.04 stability_factor = -0.04 } SWE_suffragette_clout = { random = no sprite = 13 stability_factor = -0.05 economy_cost_factor = -0.25 mobilization_laws_cost_factor = -0.25 trade_laws_cost_factor = -0.25 political_advisor_cost_factor = -0.15 } SWE_suffragette_rfsu = { random = no sprite = 13 democratic_drift = 0.08 party_popularity_stability_factor = 0.08 opinion_gain_monthly_same_ideology_factor = 0.2 } SWE_committee_against_the_finnish_white_terror = { random = no sprite = 5 communism_acceptance = 50 army_breakthrough_against_minor_factor = 0.06 } SWE_high_defense_budget = { random = no conscription = 0.02 } SWE_foreign_minister = { random = no sprite = 13 enemy_justify_war_goal_time = 0.3 request_lease_tension = -0.5 lend_lease_tension = -0.5 embargo_threshold_factor = -0.5 embargo_cost_factor = -0.5 military_industrial_organization_funds_gain = 0.15 } SWE_foreign_minister_no_bba = { random = no sprite = 13 enemy_justify_war_goal_time = 0.3 request_lease_tension = -0.5 lend_lease_tension = -0.5 military_industrial_organization_funds_gain = 0.25 } SWE_minister_of_agriculture = { random = no sprite = 13 production_speed_infrastructure_factor = 0.2 production_speed_rail_way_factor = 0.1 } SWE_interventionist_firebrand = { random = no sprite = 13 send_volunteers_tension = -0.7 send_volunteer_divisions_required = -0.5 send_volunteer_size = 3 army_attack_against_major_factor = 0.08 army_defence_against_major_factor = 0.08 } SWE_minister_of_defense= { random = no sprite = 13 production_speed_bunker_factor = 0.1 production_speed_synthetic_refinery_factor = 0.1 production_speed_coastal_bunker_factor = 0.1 production_speed_anti_air_building_factor = 0.1 production_speed_arms_factory_factor = 0.1 } SWE_family_oriented_sociologist = { #200,000 units are ready, with a million more well on the way sprite = 13 weekly_manpower = 80 monthly_population = 0.1 fascism_drift = -0.03 war_support_factor = -0.01 } SWE_anti_nazi_interdisciplinary_social_scientist = { sprite = 13 war_stability_factor = 0.1 production_speed_industrial_complex_factor = 0.04 resistance_target_on_our_occupied_states = 0.1 fascism_drift = -0.1 } SWE_partners_in_a_dangerous_time_gunnar = { production_speed_industrial_complex_factor = 0.03 } SWE_partners_in_a_dangerous_time_alva = { stability_factor = 0.02 } SWE_minister_of_transport = { sprite = 10 random = no production_speed_industrial_complex_factor = 0.1 production_speed_infrastructure_factor = 0.1 production_speed_rail_way_factor = 0.1 production_speed_supply_node_factor = 0.1 } SWE_former_autocrat = { random = no political_power_factor = -0.1 fascism_acceptance = 20 neutrality_acceptance = 20 neutrality_drift = 0.01 command_power_gain_mult = 0.15 } SWE_former_autocrat_upgraded = { random = no fascism_acceptance = 20 neutrality_acceptance = 20 neutrality_drift = 0.01 command_power_gain_mult = 0.15 } SWE_exiled_revolutionaries = { sprite = 3 command_cap_increase = @tier2_cp_cap_increase command_power = @tier2_cp_cost army_attack_factor = 0.16 stability_factor = -0.08 army_org_factor = -0.06 } SWE_ardent_conservative = { sprite = 13 political_power_factor = -0.1 grant_medal_cost_factor = -0.15 dig_in_speed_factor = 0.20 max_dig_in_factor = 0.1 conscription = 0.02 } SWE_the_great = { max_training = 0.15 experience_gain_army_unit_factor = 0.15 experience_loss_factor = -0.25 conscription = 0.02 non_core_manpower = 0.02 } SWE_the_eternal = { max_training = 0.15 experience_gain_army_unit_factor = 0.15 experience_loss_factor = -0.25 conscription = 0.03 non_core_manpower = 0.02 resistance_target = -0.05 resistance_damage_to_garrison = -0.1 } the_spider = { land_night_attack = 0.1 air_night_penalty = -0.1 naval_night_attack = 0.1 } untethered = { army_speed_factor = 0.1 org_loss_when_moving = -0.1 } mild_mannered_no_lar = { trade_opinion_factor = 0.2 improve_relations_maintain_cost_factor = -0.25 subversive_activites_upkeep = -0.25 } mild_mannered = { trade_opinion_factor = 0.2 improve_relations_maintain_cost_factor = -0.25 own_operative_detection_chance_factor = -0.05 } unbreakable = { dont_lose_dig_in_on_attack = 1.0 army_attack_factor = -0.05 army_defence_factor = 0.15 } hyena = { equipment_capture_factor = 0.1 } lucky = { land_reinforce_rate = 0.02 naval_critical_score_chance_factor = 0.1 critical_receive_chance = -0.1 } amnesiac = { #You dont always remember everything, but seeing rockets explode will forever be a wonder as a result rocket_attack_factor = 0.15 political_power_factor = -0.1 planning_speed = -0.2 coordination_bonus = -0.2 } trusty_no_lar = { trade_opinion_factor = 0.2 opinion_gain_monthly = 0.25 foreign_subversive_activites = 0.3 } trusty = { trade_opinion_factor = 0.2 opinion_gain_monthly = 0.25 operation_coup_government_outcome = 0.25 operation_infiltrate_outcome = 0.25 operation_boost_resistance_outcome = 0.35 operation_targeted_sabotage_industry_outcome = 0.35 operation_targeted_sabotage_resources_outcome = 0.35 operation_targeted_sabotage_infrastructure_outcome = 0.35 } ############## ### ICEMAN ### ############## # Country Leader ICE_hot_tempered_reformer = { random = no sprite = 13 stability_factor = -0.05 political_power_factor = 0.1 democratic_drift = 0.01 } ICE_national_romanticist = { random = no sprite = 13 justify_war_goal_time = -0.1 drift_defence_factor = 0.25 } ICE_revolutionary_educator = { random = no sprite = 13 party_popularity_stability_factor = 0.15 research_speed_factor = 0.1 } ICE_the_strict_regent = { random = no sprite = 13 political_power_factor = -0.15 stability_factor = 0.1 industrial_capacity_factory = 0.05 } ICE_independence_advocate = { random = no sprite = 13 autonomy_gain = 0.1 autonomy_gain_global_factor = 0.2 party_popularity_stability_factor = 0.15 } ICE_the_navy_king = { random = no naval_doctrine_cost_factor = -0.1 experience_gain_navy_factor = 0.2 } ICE_transportation_enthusiast = { equipment_bonus = { train_equipment = { instant = yes build_cost_ic = -0.15 } } equipment_bonus = { motorized_equipment = { instant = yes build_cost_ic = -0.15 } } } # Advisor traits ICE_minister_of_healthcare_and_finance = { random = no sprite = 13 stability_factor = 0.1 production_speed_industrial_complex_factor = 0.1 } ICE_internationalist_guardian = { random = no sprite = 13 join_faction_tension = -0.05 send_volunteers_tension = -0.15 send_volunteer_divisions_required = -0.75 } ICE_minister_of_finance_moller = { random = no sprite = 10 consumer_goods_factor = -0.05 industrial_capacity_factory = 0.1 production_lack_of_resource_penalty_factor = -0.05 } ICE_judge_and_editor = { random = no sprite = 13 political_power_factor = 0.05 non_core_manpower = 0.2 stability_factor = 0.05 } ICE_travel_enthusiast = { random = no sprite = 13 custom_modifier_tooltip = ICE_travel_enthusiast_tt send_volunteers_tension = -0.05 send_volunteer_divisions_required = -0.05 } ICE_progressive_doctor = { random = no sprite = 13 drift_defence_factor = 0.20 weekly_manpower = 100 conscription_factor = 0.1 } ICE_trade_unionist = { #Unlocks Rally Workers random = no sprite = 10 #power_balance_daily = 0.003 communism_drift = 0.02 production_factory_max_efficiency_factor = 0.1 production_lack_of_resource_penalty_factor = -0.3 } ICE_german_consul = { random = no sprite = 13 fascism_acceptance = 50 opinion_gain_monthly_same_ideology_factor = 0.15 research_speed_factor = 0.05 weekly_manpower = 50 } # Company traits ICE_shipping_concern = { random = no ai_will_do = { factor = 1 } } # End Iceland anti_stalinist_marxist = { random = no sprite = 13 communism_acceptance = -20 trade_opinion_factor = 0.10 justify_war_goal_time = -0.1 } national_socialist_sympathizer = { random = no sprite = 13 fascism_drift = 0.02 fascism_acceptance = 40 } minister_of_ecclesiastical_affairs = { #Education random = no sprite = 13 research_speed_factor = 0.06 } special_envoy = { random = no sprite = 15 operative_slot = 1 agency_upgrade_time = -0.2 civilian_intel_factor = 0.2 stability_factor = 0.05 } minister_of_ecclesiastical_affairs_upgraded = { #Education random = no sprite = 13 research_speed_factor = 0.1 political_power_factor = 0.05 } national_socialist_veterinarian = { random = no sprite = 13 stability_factor = -0.1 justify_war_goal_time = -0.1 conscription = 0.02 } munckska_karens_member = { random = no sprite = 13 resistance_activity = -0.1 drift_defence_factor = 0.25 communism_acceptance = -50 } socialist_writer = { random = no sprite = 13 communism_drift = 0.1 conscription_factor = 0.1 ai_will_do = { factor = 1 } } protector_of_cultural_heritage = { random = no sprite = 13 stability_factor = 0.1 democratic_acceptance = 60 communism_acceptance = 60 ai_will_do = { factor = 1 } } humanist = { random = no sprite = 13 war_support_factor = -0.05 civilian_intel_factor = 0.15 political_power_factor = 0.15 } minister_of_the_interior_aregai_no_lar = { random = no sprite = 13 surrender_limit = 0.05 production_speed_buildings_factor = 0.05 improve_relations_maintain_cost_factor = -0.5 foreign_subversive_activites = -0.1 } #### AFG ### AFG_popular_figurehead = { random = no stability_factor = 0.1 neutrality_drift = 0.02 political_power_factor = 0.05 } AFG_director_of_public_health = { random = no sprite = 13 stability_factor = 0.05 political_power_factor = 0.05 conscription_factor = 0.05 } AFG_cautious_modernizer = { random = no sprite = 13 stability_factor = 0.1 production_speed_infrastructure_factor = 0.1 fascism_acceptance = 50 democratic_acceptance = -50 } pashtun_nationalist = { random = no sprite = 13 stability_factor = 0.05 army_core_defence_factor = 0.05 war_support_factor = 0.1 } AFG_reformist_aristocrat = { random = no sprite = 13 stability_factor = -0.05 production_factory_efficiency_gain_factor = 0.1 production_factory_max_efficiency_factor = 0.1 research_speed_factor = 0.03 } AFG_red_prince = { random = no sprite = 13 communism_drift = 0.01 democratic_drift = 0.02 communism_acceptance = 50 war_support_factor = 0.1 } AFG_safe_hands = { random = no sprite = 13 neutrality_drift = 0.02 stability_factor = 0.1 political_power_factor = -0.2 } AFG_continuity_pm = { random = no sprite = 13 stability_factor = 0.1 production_speed_infrastructure_factor = 0.05 production_speed_buildings_factor = 0.05 } AFG_reactionary_pm = { random = no sprite = 13 stability_factor = -0.1 army_core_defence_factor = 0.1 conscription_factor = 0.05 } AFG_authoritarian_modifier = { random = no sprite = 13 justify_war_goal_time = -0.25 production_factory_max_efficiency_factor = 0.05 defensive_war_stability_factor = 0.1 } AFG_liberator_of_persia = { random = no sprite = 13 political_power_factor = 0.2 conscription_factor = 0.1 resistance_damage_to_garrison = -0.1 } AFG_lord_of_baghdad = { random = no sprite = 13 research_speed_factor = 0.05 resistance_decay = 0.1 } AFG_savior_of_the_holy_lands_trait = { random = no sprite = 13 stability_factor = 0.2 war_stability_factor = 0.3 army_core_defence_factor = 0.1 } AFG_ascendancy_sovreign = { random = no sprite = 13 political_power_factor = 0.2 resistance_damage_to_garrison = -0.1 justify_war_goal_time = -0.5 stability_factor = 0.2 } AFG_faith_in_god = { random = no sprite = 13 political_power_factor = 0.2 stability_factor = 0.05 neutrality_drift = 0.03 } AFG_follower_of_islam_trait = { random = no sprite = 13 army_core_defence_factor = 0.1 army_core_attack_factor = 0.1 stability_factor = 0.05 } AFG_uzbek_scholar = { random = no sprite = 13 stability_factor = 0.05 research_speed_factor = 0.05 } AFG_bukharan_jadidist = { random = no sprite = 13 democratic_drift = 0.08 political_power_factor = 0.1 production_speed_buildings_factor = 0.05 } AFG_turkmen_khan = { random = no sprite = 13 cavalry_attack_factor = 0.15 cavalry_defence_factor = 0.15 war_support_factor = 0.1 } AFG_kokandi_insurrecionist = { random = no sprite = 13 conscription_factor = 0.05 war_support_factor = 0.1 enemy_army_bonus_air_superiority_factor = -0.05 } AFG_red_shirt_trait = { random = no sprite = 13 communism_drift = 0.06 political_power_factor = 0.05 conscription_factor = 0.05 } AFG_royal_figurehead_trait = { random = no sprite = 13 stability_factor = 0.15 } AFG_influential_spiritual_leader_trait = { random = no sprite = 13 political_power_factor = 0.1 stability_factor = 0.05 war_support_factor = 0.05 } AFG_father_of_kunduz_trait = { random = no sprite = 13 production_speed_buildings_factor = 0.1 } AFG_last_of_the_bukharans = { random = no sprite = 13 army_core_defence_factor = 0.05 army_core_attack_factor = 0.05 political_power_factor = -0.05 conscription_factor = 0.05 } AFG_caliph_trait = { random = no sprite = 13 army_core_defence_factor = 0.05 army_core_attack_factor = 0.05 political_power_factor = 0.1 weekly_manpower = 500 } AFG_legacy_of_the_durrani_trait = { random = no sprite = 13 army_attack_factor = 0.05 army_defence_factor = 0.05 conscription = 0.015 resistance_target = -0.05 } PER_diminished_authority = { random = no sprite = 13 political_power_factor = -0.2 stability_factor = 0.05 research_speed_factor = -0.03 } PER_iranian_revanchist = { random = no sprite = 13 war_support_factor = 0.1 war_stability_factor = 0.1 justify_war_goal_time = -0.25 generate_wargoal_tension = -0.25 ai_will_do = { factor = 0 } } PER_fascist_dynasty = { random = no sprite = 13 war_support_factor = 0.1 political_power_factor = 0.05 fascism_drift = 0.03 ai_will_do = { factor = 0 } } PER_head_of_transport = { sprite = 13 random = no production_speed_infrastructure_factor = 0.1 production_speed_rail_way_factor = 0.1 production_speed_supply_node_factor = 0.1 ai_will_do = { factor = 1 } } PER_head_of_military_police = { sprite = 13 random = no intel_network_gain_factor = 0.2 agency_upgrade_time = -0.2 operative_slot = 1 ai_will_do = { factor = 1 } } AFG_provisional_government_trait = { random = no sprite = 13 political_power_factor = -0.1 war_stability_factor = 0.1 political_advisor_cost_factor = 0.5 } AFG_general_secretary = { random = no sprite = 13 communism_drift = 0.03 research_speed_factor = 0.02 army_core_defence_factor = 0.1 army_core_attack_factor = 0.05 } AFG_the_golden_emir = { random = no sprite = 13 neutrality_drift = 0.03 fascism_drift = 0.03 research_speed_factor = -0.02 army_core_defence_factor = 0.05 army_core_attack_factor = 0.05 conscription_factor = 0.05 } ######################## ###### IRAQ TRAITS ##### ######################## IRQ_nationalist_lawyer = { random = no sprite = 13 drift_defence_factor = 0.1 fascism_drift = 0.02 neutrality_drift = 0.01 stability_factor = 0.05 } IRQ_guardian_of_independence = { random = no sprite = 13 army_core_defence_factor = 0.1 democratic_drift = 0.05 stability_factor = 0.05 war_support_factor = 0.05 } IRQ_militant_politician = { random = no sprite = 18 modifier_army_sub_unit_militia_attack_factor = 0.05 modifier_army_sub_unit_militia_defence_factor = 0.1 army_core_defence_factor = 0.1 political_power_factor = 0.05 } IRQ_comrade_fahd = { random = no sprite = 13 communism_drift = 0.05 army_core_defence_factor = 0.1 } IRQ_weternized_foreign_minister = { random = no sprite = 13 communism_drift = 0.05 democratic_drift = 0.05 political_power_factor = 0.15 } IRQ_as_sahifah_editor = { random = no sprite = 13 communism_drift = 0.05 research_speed_factor = 0.03 improve_relations_maintain_cost_factor = -0.2 stability_factor = -0.05 } IRQ_minister_of_education = { random = no sprite = 13 research_speed_factor = 0.05 stability_factor = 0.05 } IRQ_bismarck_of_the_arabs = { random = no sprite = 13 political_power_factor = 0.1 stability_factor = 0.05 drift_defence_factor = 0.15 } IRQ_king_of_iraq_ghazi = { random = no sprite = 13 stability_factor = 0.1 democratic_acceptance = -30 communism_acceptance = -30 } IRQ_pan_arab_nationalist = { random = no sprite = 13 fascism_drift = 0.05 justify_war_goal_time = -0.2 war_support_factor = 0.05 } IRQ_minister_of_defense = { random = no sprite = 13 army_core_defence_factor = 0.05 war_support_factor = 0.1 conscription = 0.015 fascism_acceptance = -20 } IRQ_shiite_philosopher = { random = no sprite = 13 research_speed_factor = 0.03 stability_factor = 0.1 } IRQ_shiite_representative = { random = no sprite = 13 political_power_factor = 0.1 stability_factor = 0.1 drift_defence_factor = 0.15 } IRQ_the_grand_mufti = { random = no sprite = 13 war_support_factor = 0.1 fascism_acceptance = 30 targeted_modifier = { # TODO: why doesn't this seem to work? tag = ENG attack_bonus_against = 0.1 } } IRQ_kurdish_politician = { random = no sprite = 13 local_resources_factor = 0.05 political_power_factor = 0.05 stability_factor = 0.1 } IRQ_emir_of_taif = { random = no sprite = 13 fascism_drift = 0.06 stability_factor = 0.1 } KUW_the_military_sheikh = { random = no sprite = 13 army_core_defence_factor = 0.15 cavalry_attack_factor = 0.1 cavalry_defence_factor = 0.1 conscription = 0.02 } JOR_emir_of_transjordan = { random = no sprite = 13 stability_factor = 0.1 political_power_factor = 0.05 } PAL_experienced_high_commissioner = { random = no sprite = 13 production_speed_infrastructure_factor = 0.1 political_power_factor = 0.05 } IRQ_knight_of_arabism = { random = no sprite = 13 fascism_drift = 0.08 political_power_factor = 0.05 conscription_factor = 0.1 } IRQ_al_muthanna_leader = { random = no sprite = 13 fascism_drift = 0.05 conscription_factor = 0.05 research_speed_factor = 0.03 } IRQ_pan_arabist_german = { random = no sprite = 13 local_resources_factor = 0.05 justify_war_goal_time = -0.15 war_support_factor = 0.05 improve_relations_maintain_cost_factor = -0.2 } IRQ_armenian_oil_magnate = { random = no sprite = 13 local_resources_factor = 0.1 consumer_goods_factor = -0.1 improve_relations_maintain_cost_factor = -0.1 } IRQ_german_ambassador = { random = no sprite = 13 fascism_drift = 0.05 weekly_manpower = 50 research_speed_factor = 0.02 } IRQ_arab_fascist_politician = { random = no sprite = 13 political_power_factor = 0.1 war_support_factor = 0.05 } IRQ_great_iraqi_statesman = { random = no sprite = 13 political_power_factor = 0.1 consumer_goods_factor = -0.1 stability_factor = -0.05 } LEB_great_statesman = { random = no sprite = 13 political_power_factor = 0.1 enemy_justify_war_goal_time = 0.15 stability_factor = -0.05 } IRQ_pro_western_iraqi_nationalist = { random = no sprite = 13 democratic_drift = 0.05 stability_factor = 0.1 war_support_factor = 0.05 } IRQ_hashemite_caliph = { random = no sprite = 13 neutrality_drift = 0.02 communism_acceptance = -50 political_power_factor = 0.1 stability_factor = 0.2 war_support_factor = 0.2 justify_war_goal_time = -0.5 army_core_defence_factor = 0.1 army_core_attack_factor = 0.1 } IRQ_nationalist = { random = no sprite = 13 war_support_factor = 0.05 political_power_factor = 0.1 stability_factor = -0.05 army_core_attack_factor = 0.05 army_core_defence_factor = 0.05 } IRQ_minister_of_the_interior = { random = no sprite = 13 resistance_growth = -0.1 political_power_factor = 0.1 } IRQ_social_reformer_pm = { random = no sprite = 13 stability_factor = 0.05 neutrality_drift = 0.02 research_speed_factor = 0.05 democratic_acceptance = -30 } IRQ_british_lackey = { random = no sprite = 13 political_power_factor = -0.1 democratic_acceptance = 50 improve_relations_maintain_cost_factor = -1 enemy_justify_war_goal_time = 0.5 } IRQ_hashemite_regent = { random = no sprite = 13 stability_factor = 0.05 political_advisor_cost_factor = -0.5 political_power_factor = 0.1 } IRQ_hashemite_supporter = { random = no sprite = 13 stability_factor = -0.05 improve_relations_maintain_cost_factor = -1 political_advisor_cost_factor = -0.5 political_power_factor = 0.1 } IRQ_poet_of_freedom = { random = no sprite = 13 fascism_drift = -0.02 democratic_acceptance = 50 war_support_factor = 0.1 autonomy_gain = 1 } YEM_supreme_imam_trait = { random = no sprite = 13 drift_defence_factor = 0.5 political_power_factor = 0.05 conscription_factor = 0.05 war_support_factor = 0.1 } OMA_unifier_of_muscat_and_oman = { random = no sprite = 13 production_speed_buildings_factor = 0.05 political_power_factor = 0.05 } RAJ_khudai_khidmatgar_leader = { random = no sprite = 13 war_support_factor = -0.1 stability_factor = 0.05 political_power_factor = 0.1 } ######################## ### ARGENTINA TRAITS ### ######################## ARG_fraudulent_industrialist = { random = no sprite = 13 political_power_factor = 0.05 production_speed_buildings_factor = 0.15 stability_factor = -0.05 ai_will_do = { factor = 1 } } ARG_radical_antipersonnel = { random = no sprite = 13 political_power_factor = 0.05 democratic_drift = 0.03 neutrality_drift = 0.01 ai_will_do = { factor = 1 } } ARG_conservative_traditionalist = { random = no sprite = 13 political_power_factor = 0.05 neutrality_drift = 0.03 ai_will_do = { factor = 1 } } ARG_moderate_dictator = { random = no sprite = 13 fascism_drift = 0.03 war_support_factor = 0.1 fascism_acceptance = 30 ai_will_do = { factor = 1 } } ARG_brigadier_general = { random = no sprite = 13 mobilization_speed = 0.05 conscription_factor = 0.1 ai_will_do = { factor = 1 } } ARG_argentine_nationalist = { random = no sprite = 13 justify_war_goal_time = -0.1 war_support_factor = 0.1 conscription_factor = 0.1 ai_will_do = { factor = 1 } } ARG_harsh_democrat = { random = no sprite = 13 stability_factor = 0.1 democratic_drift = 0.1 democratic_acceptance = 40 ai_will_do = { factor = 1 } } ARG_feminist_revolutionary = { random = no sprite = 13 conscription = 0.01 communism_drift = 0.1 ai_will_do = { factor = 1 } } ARG_communist_insurrectionist = { random = no sprite = 13 war_support_factor = 0.1 communism_drift = 0.1 justify_war_goal_time = -0.1 ai_will_do = { factor = 1 } } ARG_anarchosyndicalist = { random = no sprite = 13 communism_drift = 0.1 war_support_factor = 0.1 minimum_training_level = -0.1 ai_will_do = { factor = 1 } } ARG_socialist_feminist = { random = no sprite = 13 communism_drift = 0.05 political_power_gain = 0.05 stability_weekly = 0.005 } ARG_university_rector = { sprite = 10 random = yes research_speed_factor = 0.1 ai_will_do = { factor = 2 } } ARG_nobel_peace_prize_winner = { sprite = 13 random = no justify_war_goal_time = 0.3 enemy_justify_war_goal_time = 0.3 send_volunteers_tension = -0.2 ai_will_do = { factor = 1 } } ARG_bolivar_agent = { sprite = 13 random = no subversive_activites_upkeep = -0.35 war_support_factor = 0.1 stability_factor = -0.1 decryption_factor = 0.1 ai_will_do = { factor = 1 } } ARG_prominent_centrist = { sprite = 13 random = no stability_factor = 0.2 democratic_drift = 0.02 ai_will_do = { factor = 1 } } ARG_father_of_argentine_democracy = { sprite = 13 random = no stability_factor = 0.2 democratic_drift = 0.05 party_popularity_stability_factor = 0.05 enemy_justify_war_goal_time = 0.1 research_speed_factor = 0.1 ai_will_do = { factor = 1 } } ARG_peronism_trait = { sprite = 13 random = no army_core_defence_factor = 0.05 political_power_factor = 0.1 stability_factor = 0.05 production_factory_max_efficiency_factor = 0.05 ai_will_do = { factor = 1 } } ARG_womans_peronist = { sprite = 13 random = no conscription_factor = 0.05 stability_factor = 0.1 ai_will_do = { factor = 1 } } ARG_argentine_fascist = { sprite = 13 random = no fascism_drift = 0.1 ai_will_do = { factor = 1 } } ######################## BRA_father_of_the_poor = { random = no stability_factor = 0.05 conscription_factor = 0.02 ai_will_do = { factor = 1 } } BRA_sugar_king = { random = no stability_factor = -0.05 consumer_goods_factor = -0.05 ai_will_do = { factor = 1 } } BRA_reluctant_integralist = { random = no political_power_factor = -0.1 fascism_drift = 0.03 war_support_factor = 0.1 defensive_war_stability_factor = 0.1 ai_will_do = { factor = 1 } } BRA_authoritarian_populist = { random = no political_power_factor = 0.1 neutrality_drift = 0.01 #stability_factor = 0.05 party_popularity_stability_factor = 0.05 ai_will_do = { factor = 1 } } BRA_supreme_court_justice = { random = no sprite = 13 political_power_factor = -0.05 democratic_drift = 0.02 stability_factor = 0.05 ai_will_do = { factor = 1 } } BRA_political_fox = { random = no sprite = 13 political_power_factor = 0.1 drift_defence_factor = 0.15 political_advisor_cost_factor = -0.2 ai_will_do = { factor = 1 } } BRA_modernist_architect = { random = no sprite = 13 research_speed_factor = 0.02 production_speed_buildings_factor = 0.05 ai_will_do = { factor = 1 } } BRA_distinguished_diplomat = { random = no sprite = 13 neutrality_acceptance = 50 democratic_acceptance = 50 trade_opinion_factor = 0.5 political_power_factor = 0.07 ai_will_do = { factor = 1 } } BRA_minister_of_transport = { sprite = 13 random = no production_speed_infrastructure_factor = 0.1 production_speed_rail_way_factor = 0.1 production_speed_supply_node_factor = 0.1 ai_will_do = { factor = 1 } } BRA_right_wing_ideologue = { sprite = 13 random = no fascism_drift = 0.03 fascism_acceptance = 50 opinion_gain_monthly_same_ideology_factor = 0.15 supply_combat_penalties_on_core_factor = 0.1 ai_will_do = { factor = 1 } } BRA_head_of_political_police = { sprite = 13 random = no intel_network_gain_factor = 0.2 agency_upgrade_time = -0.2 operative_slot = 1 ai_will_do = { factor = 1 } } BRA_nobel_peace_prize_nominee = { sprite = 13 random = no justify_war_goal_time = 0.2 enemy_justify_war_goal_time = 0.2 send_volunteers_tension = -0.75 send_volunteer_divisions_required = 0.3 send_volunteer_size = 3 ai_will_do = { factor = 1 } } BRA_deposed_former_president = { sprite = 13 random = no stability_factor = -0.1 political_power_factor = -0.1 neutrality_drift = 0.02 drift_defence_factor = 0.05 ai_will_do = { factor = 1 } } BRA_renowned_ambassador = { sprite = 13 random = no democratic_drift = 0.02 democratic_acceptance = 50 fascism_acceptance = -50 trade_opinion_factor = 0.3 ai_will_do = { factor = 1 } } BRA_anti_authoritarian = { sprite = 13 random = no political_power_factor = 0.15 defensive_war_stability_factor = 0.2 political_advisor_cost_factor = -0.2 ai_will_do = { factor = 1 } } BRA_academic_writer = { sprite = 13 random = no research_speed_factor = 0.05 democratic_drift = 0.02 neutrality_acceptance = 40 ai_will_do = { factor = 1 } } BRA_controversial_academic = { sprite = 13 random = no research_speed_factor = 0.03 neutrality_drift = 0.05 mobilization_laws_cost_factor = -0.1 ai_will_do = { factor = 1 } } BRA_education_pioneer = { sprite = 13 random = no research_speed_factor = 0.05 fascism_drift = -0.03 war_support_factor = -0.05 stability_factor = 0.03 } BRA_democratic_engineer = { sprite = 13 random = no research_speed_factor = 0.05 democratic_drift = 0.02 production_speed_rail_way_factor = 0.05 production_speed_supply_node_factor = 0.05 } BRA_minister_of_defense = { random = no sprite = 13 army_core_defence_factor = 0.05 war_support_factor = 0.1 conscription = 0.02 democratic_acceptance = -25 ai_will_do = { factor = 0 } } BRA_politically_educated = { random = no sprite = 13 neutrality_drift = 0.02 economy_cost_factor = -0.1 trade_laws_cost_factor = -0.1 ai_will_do = { factor = 1 } } BRA_the_white_dove = { random = no sprite = 13 neutrality_drift = 0.02 air_accidents_factor = 0.05 army_speed_factor = 0.02 stability_factor = 0.05 ai_will_do = { factor = 1 } } BRA_militant_communist = { random = no sprite = 13 war_support_factor = 0.1 conscription_factor = 0.02 send_volunteers_tension = -0.2 communism_drift = 0.02 ai_will_do = { factor = 1 } } BRA_soviet_spy = { #Unlocks Anti-Fascist Drive random = no sprite = 15 intel_network_gain_factor = 0.2 communism_drift = 0.05 war_support_factor = 0.10 operative_slot = 1 } BRA_emperor_trait = { random = no stability_factor = 0.1 war_support_factor = 0.1 political_power_factor = 0.1 army_core_defence_factor = 0.1 army_core_attack_factor = 0.1 } BRA_head_of_house_orleans_braganza_trait = { random = no neutrality_drift = 0.05 political_power_factor = 0.1 justify_war_goal_time = -0.1 } BRA_coffee_king = { random = no sprite = 10 production_speed_rail_way_factor = 0.05 production_speed_buildings_factor = 0.1 industrial_capacity_factory = 0.1 research_speed_factor = -0.05 } BRA_vengeful_industrialist = { sprite = 10 random = yes production_speed_industrial_complex_factor = 0.1 production_speed_infrastructure_factor = 0.1 production_speed_arms_factory_factor = 0.1 fascism_drift = 0.01 war_support_factor = 0.05 ai_will_do = { factor = 1 modifier = { factor = 1.8 date < 1939.1.1 } } } ################################ ## URUGUAY TRAITS ## ################################ JUNO_uruguyan_revisionist = { sprite = 10 random = no weekly_manpower = 75 fascism_drift = 0.1 justify_war_goal_time = -0.35 } ################################ ## SOVIET UNION LEADER TRAITS ## ################################ ### STALIN ### stalin_political_paranoia = { random = no drift_defence_factor = 0.1 custom_modifier_tooltip = SOV_paranoia_modifier_increase_effect_tt } stalin_political_paranoia_advanced = { random = no drift_defence_factor = 0.1 custom_modifier_tooltip = SOV_paranoia_advance_modifier_increase_effect_tt } stalin_heart_of_steel = { random = no stability_factor = -0.1 war_support_factor = 0.05 political_power_factor = 0.05 opinion_gain_monthly_factor = -0.05 subjects_autonomy_gain = -0.1 } stalin_heart_of_steel_opposition = { random = no stability_factor = -0.1 war_support_factor = 0.05 opinion_gain_monthly_factor = -0.05 subjects_autonomy_gain = -0.1 } stalin_inheritor_of_lenin = { random = no political_power_factor = 0.1 justify_war_goal_time = -0.25 } stalin_inheritor_of_lenin_genius = { random = no political_power_factor = 0.1 justify_war_goal_time = -0.25 research_speed_factor = 0.05 } stalin_inheritor_of_lenin_leader = { random = no political_power_factor = 0.1 justify_war_goal_time = -0.25 party_popularity_stability_factor = 0.15 defensive_war_stability_factor = 0.4 political_advisor_cost_factor = -0.25 } stalin_inheritor_of_lenin_final = { random = no political_power_factor = 0.1 justify_war_goal_time = -0.25 research_speed_factor = 0.05 party_popularity_stability_factor = 0.15 defensive_war_stability_factor = 0.4 political_advisor_cost_factor = -0.25 } stalin_servant_of_lenin = { random = no drift_defence_factor = 0.15 guarantee_cost = -0.25 } stalin_servant_of_lenin_worship = { random = no drift_defence_factor = 0.15 guarantee_cost = -0.25 stability_factor = 0.15 } stalin_servant_of_lenin_leader = { random = no drift_defence_factor = 0.15 guarantee_cost = -0.25 party_popularity_stability_factor = 0.15 defensive_war_stability_factor = 0.4 political_advisor_cost_factor = -0.25 } stalin_servant_of_lenin_final = { random = no drift_defence_factor = 0.15 guarantee_cost = -0.25 stability_factor = 0.15 party_popularity_stability_factor = 0.15 defensive_war_stability_factor = 0.4 political_advisor_cost_factor = -0.25 } stalin_great_commander = { random = no war_support_factor = 0.1 army_morale_factor = 0.05 annex_cost_factor = -0.1 } stalin_architect_of_communism = { random = no communism_drift = 0.1 master_ideology_drift = 0.1 puppet_cost_factor = -0.2 } stalin_father_of_nations = { random = no stability_weekly = 0.001 compliance_gain = 0.05 justify_war_goal_when_in_major_war_time = -0.5 conscription = 0.02 } stalin_authority_undermined = { random = no drift_defence_factor = 0.05 political_power_factor = 0.1 custom_modifier_tooltip = SOV_paranoia_modifier_increase_2_effect_tt } #BERIYA unscrupulous_orchestrator = { random = no intel_network_gain_factor = 0.15 own_operative_detection_chance_factor = -0.1 intelligence_agency_defense = 0.1 stability_factor = -0.1 } #BERIYA -> No LaR unscrupulous_orchestrator_no_lar = { random = no subversive_activites_upkeep = -0.35 war_support_factor = 0.1 stability_factor = -0.1 } #SMIRNOV the_siberian_lenin = { random = no resistance_activity = -0.1 resistance_damage_to_garrison = -0.1 operative_slot = 1 resistance_decay = 0.1 stability_factor = -0.05 } #THE SUPREME SOVIET strong_party_discipline = { random = no drift_defence_factor = 0.15 compliance_gain = 0.05 resistance_decay = 0.1 stability_factor = 0.1 surrender_limit = 0.1 } #BUKHARIN defender_of_the_peasantry = { random = no political_power_factor = 0.1 stability_factor = 0.05 research_speed_factor = 0.02 democratic_acceptance = 50 civilian_intel_to_others = 15 industrial_capacity_factory = -0.05 } #BUKHARIN -> Improved hero_of_the_peasantry = { random = no political_power_factor = 0.15 stability_factor = 0.1 research_speed_factor = 0.05 democratic_acceptance = 50 civilian_intel_to_others = 15 industrial_capacity_factory = -0.02 } #RYKOV labor_defense_organizer = { random = no sprite = 13 consumer_goods_factor = -0.15 army_core_defence_factor = 0.05 experience_gain_army_factor = 0.05 research_speed_factor = -0.03 } #ZINOVYEV born_agitator = { random = no political_power_factor = 0.1 conscription_factor = 0.15 army_morale_factor = 0.05 stability_factor = -0.05 compliance_growth = -0.05 } #KAMENEV the_faded_star = { random = no research_speed_factor = 0.03 stability_factor = 0.1 compliance_gain = 0.05 political_power_factor = -0.1 drift_defence_factor = -0.1 } defier_of_the_sun_god = { random = no army_morale_factor = 0.05 compliance_growth = 0.05 targeted_modifier = { tag = JAP attack_bonus_against = 0.1 defense_bonus_against = 0.1 } } supreme_representative_of_god_on_earth = { random = no stability_factor = 0.1 war_support_factor = 0.1 drift_defence_factor = 1 } fascist_orchestrator = { random = no political_advisor_cost_factor = -0.33 high_command_cost_factor = -0.33 air_chief_cost_factor = -0.33 army_chief_cost_factor = -0.33 navy_chief_cost_factor = -0.33 subjects_autonomy_gain = -0.3 production_speed_arms_factory_factor = 0.05 production_speed_dockyard_factor = 0.05 } emperor_and_autocrat_of_all_the_russias = { random = no resistance_growth_on_our_occupied_states = 0.1 required_garrison_factor = -0.15 war_support_factor = 0.05 } emigre_connections = { random = no weekly_manpower = 2000 consumer_goods_factor = -0.10 } desperate_gambit = { random = no army_core_attack_factor = 0.1 army_core_defence_factor = 0.1 resistance_growth_on_our_occupied_states = 0.25 } dysfunctional_assembly = { random = no stability_weekly = -0.002 political_power_gain = -0.5 } ################################# ## SOVIET UNION ADVISOR TRAITS ## ################################# head_of_the_nkvd_yagoda_initial = { random = no sprite = 13 stability_factor = -0.05 enemy_operative_detection_chance = 0.1 enemy_operative_capture_chance_factor = 0.05 civilian_intel_to_others = -5 custom_modifier_tooltip = SOV_head_of_the_nkvd_locked_tt } head_of_the_nkvd_yagoda = { random = no sprite = 13 stability_factor = -0.05 enemy_operative_detection_chance = 0.1 enemy_operative_capture_chance_factor = 0.05 civilian_intel_to_others = -5 custom_modifier_tooltip = SOV_head_of_the_nkvd_yagoda_tt custom_modifier_tooltip = SOV_head_of_the_nkvd_locked_tt } head_of_the_nkvd_yagoda_no_paranoia = { random = no sprite = 13 stability_factor = -0.05 enemy_operative_detection_chance = 0.1 enemy_operative_capture_chance_factor = 0.05 civilian_intel_to_others = -5 } head_of_the_nkvd_yezhov_initial = { random = no sprite = 13 stability_factor = -0.1 enemy_operative_detection_chance = 0.1 enemy_operative_capture_chance_factor = 0.1 civilian_intel_to_others = -10 agency_upgrade_time = -0.1 custom_modifier_tooltip = SOV_head_of_the_nkvd_locked_tt } head_of_the_nkvd_yezhov = { random = no sprite = 13 stability_factor = -0.1 enemy_operative_detection_chance = 0.1 enemy_operative_capture_chance_factor = 0.1 civilian_intel_to_others = -10 agency_upgrade_time = -0.1 custom_modifier_tooltip = SOV_head_of_the_nkvd_yezhov_tt custom_modifier_tooltip = SOV_head_of_the_nkvd_locked_tt } head_of_the_nkvd_yezhov_no_paranoia = { random = no sprite = 13 stability_factor = -0.1 enemy_operative_detection_chance = 0.1 enemy_operative_capture_chance_factor = 0.1 civilian_intel_to_others = -10 agency_upgrade_time = -0.1 } head_of_the_nkvd_beriya_initial = { random = no sprite = 13 stability_factor = -0.05 enemy_operative_detection_chance = 0.1 enemy_operative_capture_chance_factor = 0.15 civilian_intel_to_others = -10 intel_network_gain_factor = 0.1 custom_modifier_tooltip = SOV_head_of_the_nkvd_locked_tt } head_of_the_nkvd_beriya = { random = no sprite = 13 stability_factor = -0.05 enemy_operative_detection_chance = 0.1 enemy_operative_capture_chance_factor = 0.15 civilian_intel_to_others = -10 intel_network_gain_factor = 0.1 custom_modifier_tooltip = SOV_head_of_the_nkvd_beriya_tt custom_modifier_tooltip = SOV_head_of_the_nkvd_locked_tt } head_of_the_nkvd_beriya_no_paranoia = { random = no sprite = 13 stability_factor = -0.05 enemy_operative_detection_chance = 0.2 enemy_operative_capture_chance_factor = 0.15 civilian_intel_to_others = -10 intel_network_gain_factor = 0.1 } #Kaganovich iron_lazar = { random = no sprite = 13 equipment_bonus = { train_equipment = { build_cost_ic = 0.05 armor_value = 0.1 } } production_speed_rail_way_factor = 0.05 production_speed_supply_node_factor = 0.05 fuel_gain_factor = 0.05 } #Khrsuhchyov political_commissar = { random = no sprite = 13 communism_drift = 0.1 political_power_factor = 0.05 max_command_power = 30 } #Molotov pc_for_foreign_affairs_molotov = { random = no sprite = 13 trade_opinion_factor = 0.10 justify_war_goal_time = -0.1 fascism_acceptance = 40 } #Litvinov pc_for_foreign_affairs_litvinov = { random = no sprite = 13 opinion_gain_monthly_factor = 0.15 enemy_justify_war_goal_time = 0.15 request_lease_tension = -0.2 democratic_acceptance = 40 } #Patriarch Sergy patriarch_of_moscow_and_all_russia = { random = no sprite = 13 stability_factor = 0.1 army_morale_factor = 0.1 compliance_growth_on_our_occupied_states = -0.15 } #Smirnov head_directorate_of_new_buildings = { random = no sprite = 13 production_speed_buildings_factor = 0.1 industrial_capacity_factory = 0.05 industrial_capacity_dockyard = 0.05 } #Smilga soviet_economist = { random = no sprite = 13 consumer_goods_factor = -0.10 war_support_factor = 0.05 production_speed_synthetic_refinery_factor = 0.15 subversive_activites_upkeep = -0.05 } #Radek international_revolutionary = { random = no sprite = 13 subversive_activites_upkeep = -0.1 intel_network_gain_factor = 0.1 boost_ideology_mission_factor = 0.1 diplomatic_pressure_mission_factor = 0.1 } #Preobrazhensky ecomonist_publicist = { random = no sprite = 13 production_factory_max_efficiency_factor = 0.05 political_power_factor = 0.05 party_popularity_stability_factor = 0.1 } #Shlyapnikov left_trade_unionist = { random = no sprite = 13 political_power_factor = -0.1 drift_defence_factor = 0.1 research_speed_factor = 0.1 min_export = -0.1 } #Trotsky pc_military_naval_affairs = { random = no sprite = 13 resistance_growth = -0.1 army_org_factor = 0.1 experience_gain_army_factor = 0.1 experience_gain_navy_factor = 0.1 party_popularity_stability_factor = -0.1 } #Bukharin economy_reformer = { random = no sprite = 13 research_speed_factor = 0.05 stability_factor = 0.05 political_power_factor = 0.05 } #Tomsky Default right_trade_unionist = { random = no sprite = 13 industrial_capacity_factory = 0.1 production_factory_max_efficiency_factor = 0.1 line_change_production_efficiency_factor = 0.1 production_factory_efficiency_gain_factor = -0.05 } #Tomsky Improved chair_of_the_unions = { random = no sprite = 13 industrial_capacity_factory = 0.1 production_factory_max_efficiency_factor = 0.15 line_change_production_efficiency_factor = 0.1 } #Rykov peoples_commissar_for_posts_and_telegraphs = { random = no sprite = 13 political_power_factor = 0.05 land_reinforce_rate = 0.02 } #Zinovyev communist_theorist = { random = no sprite = 13 drift_defence_factor = 0.1 political_power_factor = 0.15 } #Kamenev appeasing_technocrat = { random = no sprite = 13 drift_defence_factor = -0.1 political_power_factor = 0.15 stability_factor = 0.1 compliance_gain = 0.02 } #Ryutin anti_stalinist_propagandist = { random = no sprite = 13 subversive_activites_upkeep = -0.15 boost_resistance_factor = 0.1 resistance_decay_on_our_occupied_states = -0.1 intel_from_operatives_factor = 0.1 } #Sokolnikov peoples_commissar_of_finance = { random = no sprite = 13 industrial_capacity_factory = 0.15 industrial_capacity_dockyard = 0.15 production_speed_buildings_factor = -0.05 industry_repair_factor = -0.05 } #Semyonov ataman_transbaikal_host = { random = no sprite = 13 army_attack_against_major_factor = 0.15 stability_factor = -0.05 political_power_factor = -0.05 army_attack_speed_factor = 0.1 unit_cavalry_design_cost_factor = -0.25 } internal_rivalry = { random = no sprite = 13 political_power_factor = -0.05 encryption_factor = -0.15 join_faction_tension = 0.5 opinion_gain_monthly_factor = -0.25 } political_chameleon = { random = no sprite = 13 stability_factor = 0.1 } mladorossi_theorist = { random = no sprite = 13 stability_weekly = -0.001 political_power_factor = 0.10 communism_drift = 0.03 neutrality_drift = 0.15 } the_foreign_connection = { random = no sprite = 13 fascism_drift = 0.1 consumer_goods_factor = -0.10 opinion_gain_monthly_same_ideology_factor = 0.15 } theocratic_diplomat = { random = no sprite = 13 opinion_gain_monthly_factor = 0.15 drift_defence_factor = 0.15 political_power_factor = 0.05 } orthodox_rabblerouser = { random = no sprite = 13 conscription = 0.01 non_core_manpower = 0.025 } driver_of_the_faithful = { random = no sprite = 13 consumer_goods_factor = -0.10 industrial_capacity_factory = 0.05 } the_masses_opium = { random = no sprite = 13 required_garrison_factor = -0.2 resistance_garrison_penetration_chance = -0.25 weekly_manpower = 1000 } ### IDEA TRAITS ### # drift is a percent applied weekly communist_revolutionary = { random = no # Boosts Communism sprite = 13 communism_drift = 0.1 ai_will_do = { factor = 1 modifier = { not = { has_completed_focus = USA_suspend_the_presecution } factor = 0 } } } democratic_reformer = { random = no # Boosts Democracy sprite = 13 democratic_drift = 0.1 ai_will_do = { factor = 0 } } fascist_demagogue = { random = no # Boosts Fascism sprite = 13 fascism_drift = 0.1 ai_will_do = { factor = 1 modifier = { tag = USA NOT = { has_completed_focus = USA_america_first } factor = 0 } } } staunch_monarchist = { random = no # Boosts Unaligned sprite = 13 neutrality_drift = 0.1 ai_will_do = { factor = 1 modifier = { tag = HUN NOT = { has_completed_focus = HUN_invite_the_habsburg_prince } factor = 0 } } } shadow_of_calles = { random = no sprite = 13 neutrality_drift = 0.1 political_power_factor = 0.15 ai_will_do = { factor = 1 } } social_reformer = { random = no sprite = 13 democratic_drift = 0.1 stability_factor = 0.15 ai_will_do = { factor = 1 } } syncretic_revanchist = { random = no sprite = 13 fascism_drift = 0.1 generate_wargoal_tension = -0.5 justify_war_goal_time = -0.25 ai_will_do = { factor = 1 } } ambitious_union_boss = { random = no sprite = 13 communism_drift = 0.1 consumer_goods_factor = -0.15 ai_will_do = { factor = 1 } } popular_figurehead = { sprite = 13 stability_factor = 0.15 ai_will_do = { factor = 1 } } anti_communist_crusader = { sprite = 13 stability_factor = 0.05 communism_drift = -0.1 ai_will_do = { factor = 1 } } propaganda_expert = { sprite = 13 war_support_factor = 0.10 ai_will_do = { factor = 1 } } technocrat = { sprite = 13 production_speed_industrial_complex_factor = 0.05 research_speed_factor = 0.05 ai_will_do = { factor = 1 } } silent_workhorse = { random = yes sprite = 13 political_power_factor = 0.15 ai_will_do = { factor = 1 } } prince_of_terror = { sprite = 13 resistance_damage_to_garrison = -0.25 foreign_subversive_activites = -0.3 non_core_manpower = 0.02 ai_will_do = { factor = 1 } } ROM_conductor = { random = no sprite = 13 resistance_damage_to_garrison = -0.25 foreign_subversive_activites = -0.35 non_core_manpower = 0.02 army_core_attack_factor = 0.05 ai_will_do = { factor = 1 } } SLO_vodca_trait = { random = no sprite = 13 political_power_factor = 0.05 army_core_attack_factor = 0.05 army_core_defence_factor = 0.05 ai_will_do = { factor = 1 } } compassionate_gentleman = { random = yes sprite = 13 opinion_gain_monthly_factor = 0.25 compliance_growth = 0.02 resistance_target = -0.05 stability_factor = 0.05 ai_will_do = { factor = 1 } } backroom_backstabber = { sprite = 13 subversive_activites_upkeep = -0.25 drift_defence_factor = 0.25 justify_war_goal_time = -0.1 ai_will_do = { factor = 0.25 } } smooth_talking_charmer = { random = yes sprite = 13 improve_relations_maintain_cost_factor = -0.5 trade_opinion_factor = 0.10 political_power_factor = 0.05 ai_will_do = { factor = 1 } } ideological_crusader = { random = yes sprite = 13 opinion_gain_monthly_same_ideology_factor = 1.0 party_popularity_stability_factor = 0.1 ai_will_do = { factor = 0.2 } } fortification_engineer = { sprite = 10 random = yes production_speed_bunker_factor = 0.2 production_speed_coastal_bunker_factor = 0.2 production_speed_anti_air_building_factor = 0.2 ai_will_do = { factor = 1 } } war_industrialist = { sprite = 10 random = yes production_speed_arms_factory_factor = 0.1 production_speed_dockyard_factor = 0.1 production_speed_fuel_silo_factor = 0.1 ai_will_do = { factor = 2 } } naval_architect = { sprite = 10 random = no production_speed_dockyard_factor = 0.15 production_speed_fuel_silo_factor = 0.1 production_speed_naval_base_factor = 0.1 production_speed_naval_headquarters_factor = 0.1 production_speed_naval_supply_hub_factor = 0.1 ai_will_do = { factor = 2 } } captain_of_industry = { sprite = 10 random = yes production_speed_industrial_complex_factor = 0.1 production_speed_infrastructure_factor = 0.1 production_speed_rail_way_factor = 0.1 production_speed_synthetic_refinery_factor = 0.1 ai_will_do = { factor = 1 modifier = { factor = 1.8 date < 1939.1.1 } } } financial_expert = { sprite = 10 random = yes consumer_goods_factor = -0.15 ai_will_do = { factor = 2 } } economist = { sprite = 10 random = yes production_factory_max_efficiency_factor = 0.05 consumer_goods_factor = -0.05 ai_will_do = { factor = 2 } } editor = { sprite = 10 random = yes political_power_factor = 0.05 stability_factor = 0.05 ai_will_do = { factor = 2 } } armaments_organizer = { sprite = 10 random = yes conversion_cost_civ_to_mil_factor = -0.2 production_speed_supply_node_factor = 0.1 # civ_to_mil_industry_conversion_rate = -1 ai_will_do = { factor = 1 } } reluctant_interventionist = { random = yes stability_factor = 0.05 lend_lease_tension = -0.2 request_lease_tension = -0.2 ai_will_do = { factor = 2 } } quartermaster_general = { sprite = 10 random = yes production_speed_air_base_factor = 0.15 production_speed_naval_base_factor = 0.15 production_speed_rocket_site_factor = 0.15 production_speed_radar_station_factor = 0.15 production_speed_nuclear_reactor_factor = 0.15 ai_will_do = { factor = 0.2 } } rocket_scientist = { random = no sprite = 14 ai_will_do = { factor = 1 } } nuclear_scientist = { random = no sprite = 14 ai_will_do = { factor = 1 } } ### BRITISH TRADE UNION MINISTER TRAITS ### propaganda_bungler = { random = no sprite = 13 war_support_factor = 0.05 ai_will_do = { factor = 1 } } silent_mule = { random = no sprite = 13 political_power_factor = 0.05 ai_will_do = { factor = 1 } } baron_of_terror = { sprite = 13 resistance_damage_to_garrison = -0.15 foreign_subversive_activites = -0.15 non_core_manpower = 0.01 ai_will_do = { factor = 1 } } compassionate_commoner = { random = no sprite = 13 opinion_gain_monthly_factor = 0.05 ai_will_do = { factor = 1 } } backroom_windbag = { sprite = 13 random = no political_power_factor = 0.02 drift_defence_factor = 0.05 ai_will_do = { factor = 1 } } smooth_talking_con_man = { random = no sprite = 13 trade_opinion_factor = 0.05 ai_will_do = { factor = 1 } } ideological_groupie = { random = no sprite = 13 opinion_gain_monthly_same_ideology_factor = 0.05 ai_will_do = { factor = 0.2 } } fortification_armchair_general = { sprite = 10 random = no production_speed_bunker_factor = 0.1 production_speed_coastal_bunker_factor = 0.1 production_speed_anti_air_building_factor = 0.1 ai_will_do = { factor = 1 } } war_profiteer = { sprite = 10 random = no production_speed_arms_factory_factor = 0.05 production_speed_dockyard_factor = 0.05 ai_will_do = { factor = 2 } } lieutenant_of_industry = { sprite = 10 random = no production_speed_industrial_complex_factor = 0.05 production_speed_infrastructure_factor = 0.05 production_speed_rail_way_factor = 0.05 production_speed_synthetic_refinery_factor = 0.05 ai_will_do = { factor = 1 } } finance_graduate = { sprite = 10 random = no consumer_goods_factor = -0.10 ai_will_do = { factor = 2 } } armaments_aficionado = { sprite = 10 random = no conversion_cost_civ_to_mil_factor= -0.1 # civ_to_mil_industry_conversion_rate = -1 ai_will_do = { factor = 1 } } quartermaster_trainee = { sprite = 10 random = no production_speed_air_base_factor = 0.05 production_speed_naval_base_factor = 0.05 production_speed_rocket_site_factor = 0.05 production_speed_radar_station_factor = 0.05 production_speed_nuclear_reactor_factor = 0.05 ai_will_do = { factor = 0.2 } } little_rocket_man = { random = no sprite = 14 ai_will_do = { factor = 1 } } nuclear_enthusiast = { random = no sprite = 14 specialization_nuclear_speed_factor = 0.1 ai_will_do = { factor = 1 } } ### END BRITISH TRADE UNION MINISTER TRAITS ### # HOL Netherlands Prince Bernhard trait adventurous_daredevil = { random = no sprite = 13 war_support_factor = 0.05 political_power_factor = 0.05 army_morale_factor = 0.1 experience_gain_air_factor = 0.03 ai_will_do = { factor = 1 } } princess_of_terror = { random = no sprite = 13 resistance_damage_to_garrison = -0.25 foreign_subversive_activites = -0.3 non_core_manpower = 0.02 ai_will_do = { factor = 1 } } socialist_novelist = { random = no sprite = 13 war_support_factor = 0.1 communism_drift = 0.1 ai_will_do = { factor = 1 } } red_suffragette = { random = no sprite = 13 stability_factor = -0.1 conscription = 0.02 ai_will_do = { factor = 1 } } royalist_bulldog = { random = no sprite = 13 war_support_factor = 0.1 neutrality_drift = 0.1 weekly_bombing_war_support = 0.001 ai_will_do = { factor = 1 } } economic_organizer = { random = no sprite = 10 stability_factor = 0.05 consumer_goods_factor = -0.15 ai_will_do = { factor = 1 } } old_figurehead = { random = no sprite = 13 political_power_factor = 0.15 ai_will_do = { factor = 1 } } council_communist = { random = no sprite = 13 political_power_factor = -0.3 industrial_capacity_factory = 0.1 industrial_capacity_dockyard = 0.1 ai_will_do = { factor = 1 } } resistance_banker = { random = no sprite = 10 consumer_goods_factor = -0.30 resistance_growth_on_our_occupied_states = 0.1 ai_will_do = { factor = 1 } } colonial_communist = { random = no sprite = 13 non_core_manpower = 0.02 weekly_manpower = 250 communism_drift = 0.05 ai_will_do = { factor = 1 } } anti_colonialist = { random = no sprite = 13 stability_factor = 0.1 political_power_factor = 0.05 democratic_drift = 0.05 ai_will_do = { factor = 1 } } konbuang_dynasty_descendant = { random = no sprite = 13 justify_war_goal_time = -0.15 neutrality_drift = 0.05 political_power_factor = 0.1 ai_will_do = { factor = 1 } } mon_dynasty_descendant = { random = no sprite = 13 war_support_factor = 0.1 fascism_drift = 0.05 ai_will_do = { factor = 1 } } burmese_way_to_socialism_trait = { random = no sprite = 13 war_support_factor = 0.05 conscription_factor = 0.1 communism_drift = 0.05 ai_will_do = { factor = 1 } } genial_anti_revolutionary = { random = no sprite = 13 political_power_factor = 0.1 stability_factor = 0.05 ai_will_do = { factor = 1 } } liberal_journalist = { sprite = 13 random = no democratic_drift = 0.05 political_power_factor = 0.1 ai_will_do = { factor = 2 } } anti_fascist_agent = { sprite = 13 random = no fascism_drift = -0.05 stability_factor = 0.1 ai_will_do = { factor = 2 } } monarchist_media_mogul = { sprite = 13 random = no neutrality_drift = 0.1 war_stability_factor = 0.1 ai_will_do = { factor = 2 } } connected_citizen = { sprite = 13 random = no political_power_factor = 0.05 stability_factor = 0.05 drift_defence_factor = 0.15 ai_will_do = { factor = 2 } } ### Spanish LAR traits ### education_reformer = { sprite = 13 research_speed_factor = 0.05 ai_will_do = { factor = 1 } } voice_of_restraint = { random = no sprite = 13 democratic_drift = 0.05 stability_factor = 0.1 ai_will_do = { factor = 1 } } gran_carabinero = { # Hundred Thousand Sons of Negrín! random = no sprite = 13 consumer_goods_factor = -0.10 stability_factor = 0.05 conscription = 0.005 ai_will_do = { factor = 1 } } la_pasionaria = { random = no sprite = 13 communism_drift = 0.05 war_support_factor = 0.1 stability_factor = 0.1 ai_will_do = { factor = 1 } } social_revolutionary = { random = no sprite = 13 neutrality_drift = 0.05 political_power_factor = 0.1 war_support_factor = 0.1 ai_will_do = { factor = 1 } } revolutionary_culture_minister = { random = no sprite = 13 communism_drift = 0.1 political_power_factor = 0.15 ai_will_do = { factor = 1 } } collectivization_specialist = { random = no sprite = 10 industrial_capacity_factory = 0.05 ai_will_do = { factor = 1 } } nkvd_rezident = { random = no sprite = 13 resistance_damage_to_garrison = -0.10 foreign_subversive_activites = -0.20 drift_defence_factor = 0.20 stability_factor = -0.05 ai_will_do = { factor = 1 } } traditionalist_theorist = { random = no sprite = 13 neutrality_drift = 0.05 political_power_factor = 0.15 ai_will_do = { factor = 1 } } lifelong_carlist = { random = no sprite = 13 neutrality_drift = 0.1 stability_factor = 0.1 } falangist_industrialist = { random = no sprite = 13 fascism_drift = 0.05 production_speed_industrial_complex_factor = 0.1 production_speed_infrastructure_factor = 0.1 production_speed_rail_way_factor = 0.1 production_speed_synthetic_refinery_factor = 0.1 } falangist_syndicalist = { random = no sprite = 13 fascism_drift = 0.1 consumer_goods_factor = -0.15 } FRA_national_syndicalist = { random = no sprite = 13 fascism_drift = 0.05 consumer_goods_factor = -0.1 war_support_factor = 0.05 } FRA_neo_jacobin = { random = no sprite = 13 fascism_drift = 0.05 justify_war_goal_time = -0.1 war_support_factor = 0.1 } leftist_freemason = { random = no sprite = 13 opinion_gain_monthly_same_ideology_factor = 0.25 civilian_intel_factor = 0.1 army_intel_factor = 0.1 navy_intel_factor = 0.1 airforce_intel_factor = 0.1 } loyal_falangist = { random = no sprite = 13 fascism_drift = 0.1 political_power_factor = 0.05 } falangist_figurehead = { random = no sprite = 13 fascism_drift = 0.1 political_power_factor = 0.1 } carlist_intellectual = { random = no sprite = 13 political_power_factor = 0.1 compliance_gain = 0.05 opinion_gain_monthly_factor = 0.15 } regional_traditionalist_leader = { random = no sprite = 13 war_support_factor = 0.1 drift_defence_factor = 0.15 } ### Baltic States ### priestly_prime_minister = { random = no sprite = 13 political_power_factor = 0.15 stability_factor = 0.1 } militant_minister = { random = no sprite = 13 political_power_factor = 0.1 fascism_drift = 0.1 neutrality_drift = 0.05 fascism_acceptance = 40 } democratic_crusader = { random = no sprite = 13 fascism_drift = -0.05 communism_drift = -0.05 democratic_drift = 0.05 democratic_acceptance = 40 } agricultural_nationalist = { random = no sprite = 13 trade_laws_cost_factor = -0.25 economy_cost_factor = -0.25 neutrality_drift = -0.05 fascism_drift = -0.05 } agricultural_capitalist = { random = no sprite = 13 consumer_goods_factor = -0.15 neutrality_drift = 0.05 } anti_german_personality = { random = no sprite = 13 fascism_drift = -0.05 fascism_acceptance = -40 targeted_modifier = { tag = GER attack_bonus_against = 0.1 defense_bonus_against = 0.1 } } subservient_democrat = { random = no sprite = 13 political_power_factor = 0.15 political_advisor_cost_factor = -0.1 neutrality_drift = 0.1 democratic_drift = 0.05 } subservient_democrat_democratic = { random = no sprite = 13 political_power_factor = 0.15 political_advisor_cost_factor = -0.1 democratic_drift = 0.05 } hardline_latvian_nationalist = { random = no sprite = 13 fascism_drift = 0.15 army_core_attack_factor = 0.075 army_core_defence_factor = 0.075 } married_to_latvia = { random = no sprite = 13 neutrality_drift = 0.1 stability_factor = 0.1 war_support_factor = 0.1 } veteran_minister = { random = no sprite = 13 experience_gain_army_factor = 0.1 high_command_cost_factor = -0.15 max_command_power = 20 command_power_gain_mult = 0.1 } vapsid_economist = { random = no sprite = 13 fascism_drift = 0.05 consumer_goods_factor = -0.15 } subservient_ultranationalist = { random = no sprite = 13 fascism_drift = 0.05 political_power_factor = 0.15 fascism_acceptance = 85 } veteran_anti_bolshevik = { random = no sprite = 13 communism_drift = -0.05 non_core_manpower = -0.005 conscription_factor = 0.1 } revolutionary_poet = { random = no sprite = 13 communism_drift = 0.05 political_power_factor = 0.15 } socialist_justice = { random = no sprite = 13 communism_drift = 0.05 resistance_target = -0.05 } marxist_fundamentalist = { random = no sprite = 13 communism_drift = 0.1 stability_factor = 0.15 } patriotic_socialist = { random = no sprite = 13 communism_drift = 0.05 war_support_factor = 0.1 } LAT_military_dictator = { random = no sprite = 13 neutrality_drift = -0.2 mobilization_laws_cost_factor = -0.1 } latvian_militant = { random = no sprite = 13 neutrality_drift = 0.05 war_support_factor = 0.1 command_power_gain_mult = 0.1 mobilization_laws_cost_factor = -0.1 } ### Poland ### the_king_of_the_castle = { random = no sprite = 13 neutrality_drift = 0.1 political_power_factor = 0.1 } left_sanationist_minister = { random = no sprite = 13 stability_factor = 0.1 democratic_acceptance = 85 } leftist_legionary = { random = no sprite = 13 democratic_drift = 0.1 special_forces_attack_factor = 0.15 special_forces_defence_factor = 0.15 } noble_beurocrat = { random = no sprite = 13 stability_factor = 0.05 political_power_factor = 0.15 } national_determinist = { random = no sprite = 13 resistance_damage_to_garrison = -0.25 foreign_subversive_activites = -0.3 non_core_manpower = -0.02 conscription_factor = 0.05 } leftist_intellectual = { random = no sprite = 13 communism_drift = 0.05 communism_acceptance = 25 research_speed_factor = 0.05 } right_industrialist = { random = no sprite = 13 neutrality_drift = 0.05 production_speed_industrial_complex_factor = 0.1 production_speed_infrastructure_factor = 0.1 production_speed_rail_way_factor = 0.1 production_speed_synthetic_refinery_factor = 0.1 } sanation_militarist = { random = no sprite = 13 neutrality_drift = 0.05 land_doctrine_cost_factor = -0.10 experience_gain_army = 0.04 } sanation_militarist_falangist = { random = no sprite = 13 fascism_drift = 0.05 experience_gain_army = 0.04 } falangist_militarist = { random = no sprite = 13 fascism_drift = 0.05 resistance_damage_to_garrison = -0.25 foreign_subversive_activites = -0.3 non_core_manpower = 0.02 } patriotic_guerilla = { random = no sprite = 13 exiled_government_weekly_manpower = 700 legitimacy_daily = 0.1 army_attack_factor = 0.1 army_defence_factor = 0.1 } polish_legionary = { random = no sprite = 13 exiled_government_weekly_manpower = 700 army_core_attack_factor = 0.15 army_core_defence_factor = 0.15 } democratic_restorationist = { random = no sprite = 13 exiled_government_weekly_manpower = 700 legitimacy_daily = 0.1 democratic_drift = 0.1 } exile_king = { random = no sprite = 13 exiled_government_weekly_manpower = 700 legitimacy_daily = 0.1 army_core_attack_factor = 0.05 army_core_defence_factor = 0.05 } anti_bolshevik_leftist = { random = no sprite = 13 communism_drift = 0.05 conscription_factor = 0.15 } devoted_marxist = { random = no sprite = 13 communism_drift = 0.05 opinion_gain_monthly_same_ideology_factor = 1.0 stability_factor = 0.1 } baltic_revolutionary = { random = no sprite = 13 communism_drift = 0.05 army_core_attack_factor = 0.1 army_core_defence_factor = 0.1 } leftist_independent = { random = no sprite = 13 army_morale_Factor = 0.10 army_core_attack_factor = 0.05 army_core_defence_factor = 0.05 } royal_dictator = { random = no sprite = 13 political_power_factor = 0.15 neutrality_drift = 0.05 } autocratic_archbishop = { random = no sprite = 13 stability_factor = 0.15 neutrality_drift = 0.05 } staunch_aristocrat = { random = no sprite = 13 consumer_goods_factor = -0.20 drift_defence_factor = 0.15 } soviet_thaw = { random = no sprite = 13 drift_defence_factor = 0.15 autonomy_gain = 0.5 } socialist_autocrat = { random = no sprite = 13 communism_drift = 0.05 political_power_factor = 0.2 } the_last_romanov_maybe = { random = no sprite = 13 stability_factor = -0.2 } the_last_romanov_probably = { random = no sprite = 13 stability_factor = -0.05 } the_last_romanov_definitely = { random = no sprite = 13 stability_factor = 0.2 war_support_factor = 0.1 political_power_factor = 0.1 } resistance_artist = { random = no sprite = 13 stability_factor = 0.1 exiled_government_weekly_manpower = 700 legitimacy_gain_factor = 0.25 } polish_peasant_champion = { random = no sprite = 13 stability_factor = 0.1 conscription_factor = 0.05 } morges_champion = { random = no sprite = 13 war_support_factor = 0.1 training_time_factor = -0.1 mobilization_laws_cost_factor = -0.1 } he_who_bears_the_throne = { random = no sprite = 13 stability_factor = 0.2 war_support_factor = 0.2 drift_defence_factor = 0.5 } personal_union_trait = { random = no sprite = 13 stability_factor = 0.1 autonomy_gain_global_factor = -0.5 } socdem_reformist = { random = no sprite = 13 political_power_factor = 0.15 democratic_drift = 0.05 } national_propagandist = { random = no sprite = 13 political_power_factor = 0.15 fascism_drift = 0.05 } nationalist_journalist = { random = no sprite = 13 stability_factor = 0.1 fascism_drift = 0.05 } father_of_polish_nationalism = { random = no sprite = 13 political_power_factor = 0.1 stability_factor = 0.1 fascism_drift = 0.1 } unruly_falangist = { random = no sprite = 13 generate_wargoal_tension = -0.5 justify_war_goal_time = -0.25 war_support_factor = 0.05 } unruly_falangist_marionette = { random = no sprite = 13 political_power_factor = 0.1 resistance_growth = -0.1 war_support_factor = -0.1 } POL_cossack_king = { random = no sprite = 13 justify_war_goal_time = -0.25 cavalry_attack_factor = 0.15 cavalry_defence_factor = 0.15 } cossack_ataman = { random = no sprite = 13 justify_war_goal_time = -0.25 generate_wargoal_tension = -0.5 cavalry_attack_factor = 0.15 cavalry_defence_factor = 0.15 } royal_legitimist = { random = no sprite = 13 political_power_factor = 0.1 compliance_gain = 0.05 stability_factor = 0.05 } patriot_king = { random = no sprite = 13 stability_factor = 0.05 war_support_factor = 0.1 } king_of_galicia_and_lodomeria = { random = no sprite = 13 political_power_factor = 0.1 } POL_soldier_king = { random = no sprite = 13 army_morale_factor = 0.1 } LIT_king_of_lithuania = { random = no sprite = 13 stability_factor = 0.1 war_support_factor = 0.05 } ### ALBANIA ### skanderbeg_ii = { random = no sprite = 13 stability_factor = 0.05 war_support_factor = 0.1 army_core_defence_factor = 0.1 conscription = 0.015 } ### GEORGIA ### reformist_menshevik = { random = no sprite = 13 research_speed_factor = 0.05 stability_factor = 0.05 production_speed_buildings_factor = 0.05 democratic_acceptance = 30 } ### CONGO ### pro_allied_governor_general = { random = no sprite = 13 democratic_acceptance = 30 political_power_factor = 0.05 war_support_factor = 0.05 compliance_gain = -0.02 ai_will_do = { factor = 0 } } pro_allied_governor_general_2 = { random = no sprite = 13 democratic_acceptance = 50 political_power_factor = 0.08 war_support_factor = 0.05 compliance_gain = -0.01 ai_will_do = { factor = 0 } } trait_mwami = { random = no sprite = 13 neutrality_drift = 0.1 army_core_defence_factor = 0.1 stability_factor = 0.05 ai_will_do = { factor = 0 } } the_rwandan_collaborstionist_king = { random = no sprite = 13 neutrality_drift = 0.05 fascism_drift = 0.05 army_core_defence_factor = 0.1 war_support_factor = 0.05 ai_will_do = { factor = 0 } } trait_ummwami = { random = no sprite = 13 neutrality_drift = 0.1 army_core_defence_factor = 0.1 war_support_factor = 0.05 ai_will_do = { factor = 0 } } litunga_of_the_barotse = { random = no sprite = 13 neutrality_drift = 0.1 army_core_defence_factor = 0.1 stability_factor = 0.05 war_support_factor = 0.05 ai_will_do = { factor = 0 } } sultan_of_sokoto = { random = no sprite = 13 neutrality_drift = 0.1 justify_war_goal_time = -0.25 war_support_factor = 0.1 ai_will_do = { factor = 0 } } SAU_unifier_of_central_arabia = { random = no sprite = 13 justify_war_goal_time = -0.25 war_support_factor = 0.1 ai_will_do = { factor = 0 } } pan_africanist_socialist = { random = no sprite = 13 drift_defence_factor = 0.1 army_core_defence_factor = 0.1 army_core_attack_factor = 0.05 resistance_target = -0.05 ai_will_do = { factor = 0 } } apostolic_vicar_of_leopoldville = { random = no sprite = 13 political_power_factor = 0.1 stability_factor = 0.1 research_speed_factor = -0.02 ai_will_do = { factor = 0 } } new_religious_independence_activist = { random = no sprite = 13 autonomy_gain = 0.15 war_support_factor = 0.05 stability_factor = -0.05 compliance_growth = 0.05 ai_will_do = { factor = 0 } } pan_africanist_socialist = { random = no sprite = 13 drift_defence_factor = 0.1 army_core_defence_factor = 0.1 army_core_attack_factor = 0.05 resistance_target = -0.05 ai_will_do = { factor = 0 } } district_commisioner_of_leopoldville = { random = no sprite = 13 political_power_factor = 0.05 stability_factor = 0.05 custom_modifier_tooltip = can_be_upgraded_in_pierre_ryckmans_focus ai_will_do = { factor = 0 } } provincial_commisioner_of_leopoldville = { random = no sprite = 13 political_power_factor = 0.15 stability_factor = 0.05 production_speed_buildings_factor = 0.05 ai_will_do = { factor = 0 } } congolese_polymath = { random = no sprite = 13 consumer_goods_factor = -0.05 local_resources_factor = 0.05 non_core_manpower = 0.01 experience_gain_navy = 0.15 ai_will_do = { factor = 0 } } corporate_knight = { random = no sprite = 13 local_resources_factor = 0.05 production_speed_rail_way_factor = 0.15 industrial_capacity_factory = 0.05 army_core_defence_factor = 0.05 ai_will_do = { factor = 0 } } ruanda_urundi_governor = { random = no sprite = 13 compliance_gain = -0.01 resistance_target = -0.1 consumer_goods_factor = -0.05 local_resources_factor = 0.05 custom_modifier_tooltip = unlocks_decisions_to_further_improve_rwanda_and_burundi ai_will_do = { factor = 0 } } head_of_special_committe_for_katanga = { random = no sprite = 13 stability_factor = -0.1 war_support_factor = -0.05 consumer_goods_factor = -0.15 production_speed_buildings_factor = 0.05 local_resources_factor = 0.05 ai_will_do = { factor = 0 } } colonial_lawyer = { random = no sprite = 13 autonomy_gain = -0.1 stability_factor = 0.15 ai_will_do = { factor = 0 } } teacher_and_independence_advocate = { random = no sprite = 13 autonomy_gain = 0.1 research_speed_factor = 0.05 ai_will_do = { factor = 0 } } anti_imperialist_thinker = { random = no sprite = 13 autonomy_gain = 0.1 political_power_factor = 0.05 resistance_target = -0.05 democratic_drift = 0.03 communism_drift = 0.02 ai_will_do = { factor = 0 } } COG_trade_unionist = { random = no sprite = 10 communism_drift = 0.05 production_factory_max_efficiency_factor = 0.1 production_lack_of_resource_penalty_factor = -0.15 } COG_emergency_powers_trait = { random = no sprite = 13 autonomy_gain_global_factor = 0.05 political_power_factor = 0.1 war_support_factor = 0.05 ai_will_do = { factor = 0 } } COG_great_leader_trait = { random = no sprite = 13 political_power_factor = 0.1 drift_defence_factor = 0.5 war_support_factor = 0.05 stability_factor = 0.05 ai_will_do = { factor = 0 } } COG_god_upon_the_earth_trait = { random = no sprite = 13 political_power_factor = 0.15 drift_defence_factor = 0.5 war_support_factor = 0.05 ai_will_do = { factor = 0 } } COG_popular_brooding_diviner_trait = { random = no sprite = 13 political_power_factor = 0.1 stability_factor = 0.05 ai_will_do = { factor = 0 } } COG_embodiment_of_god_trait = { random = no sprite = 13 war_support_factor = 0.1 justify_war_goal_time = -0.3 generate_wargoal_tension = -0.25 ai_will_do = { factor = 0 } } COG_founding_father_of_congo = { random = no sprite = 13 political_power_factor = 0.1 democratic_drift = 0.05 political_advisor_cost_factor = -0.25 trade_laws_cost_factor = -0.15 economy_cost_factor = -0.15 ai_will_do = { factor = 0 } } self_rule_activist = { random = no sprite = 13 democratic_drift = 0.1 conscription_factor = 0.05 autonomy_gain = 0.1 ai_will_do = { factor = 0 } } intellectual_evolue_entrepreneur = { random = no sprite = 13 consumer_goods_factor = -0.05 production_speed_buildings_factor = 0.05 political_power_factor = 0.05 ai_will_do = { factor = 0 } } manikongo_of_kongo = { random = no sprite = 13 neutrality_drift = 0.05 army_core_defence_factor = 0.1 political_power_factor = 0.05 ai_will_do = { factor = 0 } } nyim_of_kuba = { random = no sprite = 13 neutrality_drift = 0.05 army_core_attack_factor = 0.05 resistance_target = -0.1 ai_will_do = { factor = 0 } } ma_loango = { random = no sprite = 13 neutrality_drift = 0.05 stability_factor = 0.1 war_support_factor = 0.05 ai_will_do = { factor = 0 } } exiled_tutsi_king = { random = no sprite = 13 neutrality_drift = 0.05 fascism_drift = 0.05 war_support_factor = 0.1 ai_will_do = { factor = 0 } } ### VARIOUS HABSBURGS ### carlist_habsburg_pretender = { random = no sprite = 13 political_power_factor = 0.05 conscription = 0.015 } HUN_the_habsburg_hetman = { random = no sprite = 13 army_core_defence_factor = 0.15 cavalry_attack_factor = 0.1 conscription = 0.01 } fortress_architecht = { random = no sprite = 13 production_speed_bunker_factor = 0.15 production_speed_coastal_bunker_factor = 0.15 production_speed_arms_factory_factor = 0.05 industrial_capacity_factory = 0.05 } duke_of_teschen_king_of_bohemia = { random = no sprite = 13 army_core_defence_factor = 0.15 mobilization_speed = 0.1 conscription = 0.01 } head_of_the_imperial_house_of_mexico_trait = { random = no sprite = 13 stability_factor = 0.15 conscription = 0.015 } ### HUNGARY ### HUN_the_regent = { random = no sprite = 13 stability_factor = 0.05 war_support_factor = 0.05 political_power_factor = -0.15 } HUN_the_regent_2 = { random = no sprite = 13 stability_factor = 0.05 war_support_factor = 0.05 political_power_factor = -0.05 neutrality_drift = 0.01 } HUN_the_regent_3 = { random = no sprite = 13 stability_factor = 0.05 war_support_factor = 0.1 neutrality_drift = 0.02 justify_war_goal_time = -0.1 } HUN_the_regent_undermined = { random = no sprite = 13 stability_factor = -0.05 war_support_factor = -0.05 political_power_factor = -0.1 drift_defence_factor = -0.25 } HUN_the_apostolic_king = { random = no sprite = 13 war_support_factor = 0.05 army_core_defence_factor = 0.1 neutrality_drift = 0.05 } HUN_the_habsburg_prince = { random = no sprite = 13 conscription = 0.005 political_power_factor = 0.1 } HUN_ardent_stalinist = { random = no sprite = 13 drift_defence_factor = 0.5 army_core_defence_factor = 0.1 communism_drift = 0.02 } HUN_revolutionary_internationalist_trait = { random = no sprite = 13 non_core_manpower = 0.02 justify_war_goal_time = -0.15 compliance_gain = 0.01 } GEO_vengeful_stalinist = { random = no sprite = 13 army_attack_factor = 0.1 army_defence_factor = 0.05 communism_drift = 0.15 political_power_factor = 0.05 } HUN_socialist_bulwark = { random = no sprite = 13 political_power_factor = 0.05 army_core_defence_factor = 0.15 communism_drift = 0.02 democratic_drift = 0.02 } HUN_archbishop_of_esztergom = { random = no sprite = 13 research_speed_factor = -0.02 political_power_factor = 0.15 stability_factor = 0.05 } HUN_arpads_successor_trait = { random = no sprite = 13 army_attack_against_major_factor = 0.05 army_defence_against_major_factor = 0.1 } HUN_arpads_mathhias_and_andrews_successor_trait = { random = no sprite = 13 army_attack_against_major_factor = 0.1 army_defence_against_major_factor = 0.1 war_support_factor = 0.1 } HUN_irredentist_foreign_minister = { random = no sprite = 13 trade_opinion_factor = 0.2 join_faction_tension = -0.3 justify_war_goal_time = -0.25 } HUN_moderate_authoritarian = { random = no sprite = 13 political_power_factor = 0.1 stability_factor = 0.05 neutrality_drift = 0.03 } HUN_fascist_prime_minister = { random = no sprite = 13 political_power_factor = -0.05 war_support_factor = 0.05 neutrality_drift = 0.02 fascism_drift = 0.03 } CRO_poglavnik_trait = { random = no sprite = 13 political_power_factor = -0.05 stability_factor = -0.05 war_support_factor = 0.1 conscription_factor = 0.05 } HUN_popular_among_paramilitaries = { random = no sprite = 13 fascism_drift = 0.02 conscription_factor = 0.1 army_core_defence_factor = 0.15 } volksgruppenfurher_der_volksbund = { random = no sprite = 13 fascism_drift = 0.1 conscription_factor = 0.05 modifier_army_sub_unit_militia_attack_factor = 0.05 } HUN_the_hungarian_lenin = { random = no sprite = 13 conscription_factor = 0.05 consumer_goods_factor = -0.05 communism_drift = 0.03 } HUN_duke_and_king_of_mecklenburg = { random = no sprite = 13 fascism_acceptance = 75 resistance_growth = -0.1 political_power_factor = 0.15 } HUN_the_old_warden = { random = no sprite = 13 conscription = 0.005 army_core_defence_factor = 0.1 } HUN_popular_aviator = { random = no sprite = 13 stability_factor = 0.05 experience_gain_air_factor = 0.1 air_doctrine_cost_factor = -0.15 } HUN_national_socialist_irredentist = { random = no sprite = 13 fascism_drift = 0.05 war_support_factor = 0.1 justify_war_goal_time = -0.15 } HUN_veteran_president = { random = no sprite = 13 political_power_factor = 0.15 stability_factor = 0.1 } HUN_christian_academic = { random = no sprite = 13 research_speed_factor = 0.05 stability_factor = 0.1 } HUN_duke_of_sormland_king_of_hungarians = { random = no sprite = 13 democratic_drift = 0.03 neutrality_drift = 0.05 stability_factor = 0.1 war_support_factor = 0.1 } ban_of_croatia_slavonia = { random = no sprite = 13 stability_factor = -0.1 war_support_factor = 0.1 army_core_defence_factor = 0.05 } archduke_of_austria_este = { random = no sprite = 13 stability_factor = -0.05 war_support_factor = 0.05 army_core_defence_factor = 0.1 } blessed_monarch_trait = { random = no sprite = 13 stability_factor = 0.15 conscription_factor = 0.05 } HUN_magyar_nemzeti_bank_president = { random = no sprite = 13 production_speed_buildings_factor = 0.05 consumer_goods_factor = -0.1 } HUN_scholary_politician = { random = no sprite = 13 research_speed_factor = 0.1 drift_defence_factor = 0.15 custom_modifier_tooltip = will_be_removed_upon_offensive_war_tt } HUN_moderate_lawyer = { random = no sprite = 13 drift_defence_factor = 0.2 political_power_factor = 0.1 stability_factor = 0.05 } HUN_stalinist_agent = { random = no sprite = 15 intelligence_agency_defense = 0.1 operative_slot = 2 } HUN_her_serene_highness = { random = no sprite = 13 stability_factor = 0.15 } socialist_economist = { sprite = 10 random = no consumer_goods_factor = -0.1 production_factory_max_efficiency_factor = 0.05 } socialist_economist_upgraded = { sprite = 10 random = no consumer_goods_factor = -0.15 production_factory_max_efficiency_factor = 0.05 industrial_capacity_factory = 0.05 } HUN_popular_liberal = { random = no sprite = 13 stability_factor = 0.1 political_power_factor = 0.1 democratic_drift = 0.05 } HUN_nemzetvezeto_trait = { random = no sprite = 13 political_power_factor = 0.1 weekly_casualties_war_support = 0.001 ai_desired_divisions_factor = 0.15 stability_factor = 0.05 } HUN_the_national_socialist_count = { random = no sprite = 13 fascism_drift = 0.1 opinion_gain_monthly_same_ideology_factor = 0.75 political_power_factor = 0.1 } HUN_military_intelligence_officer = { random = no sprite = 15 operative_slot = 1 army_intel_to_others = -10.0 army_intel_factor = 0.15 } HUN_internationalist_marxist = { random = no sprite = 13 communism_drift = 0.05 send_volunteer_divisions_required = -0.25 send_volunteer_size = 5 send_volunteers_tension = -0.5 } HUN_apostolic_king_of_hungary_fascist_trait = { random = no sprite = 13 fascism_drift = 0.05 war_support_factor = 0.05 experience_gain_air = 0.1 political_power_factor = -0.15 } HUN_innovative_weapons_designer = { random = no sprite = 13 equipment_bonus = { infantry_equipment = { build_cost_ic = -0.15 } } } HUN_goulash_communist = { random = no sprite = 13 consumer_goods_factor = -0.05 stability_weekly = 0.002 } HUN_filmmaker = { random = no sprite = 13 war_support_factor = 0.05 stability_factor = 0.1 } peoples_commisar_of_heavy_industries = { random = no sprite = 10 production_speed_buildings_factor = 0.05 industrial_capacity_factory = 0.1 communism_drift = 0.03 } #Hess amateur_aviator_hess = { sprite = 1 political_power_factor = 0.15 equipment_bonus = { medium_plane_fighter_airframe = { build_cost_ic = -0.025 } } } ### council_of_theorists = { sprite = 14 experience_gain_army = 0.03 experience_gain_air = 0.03 experience_gain_navy = 0.03 land_doctrine_cost_factor = -0.05 air_doctrine_cost_factor = -0.05 naval_doctrine_cost_factor = -0.05 ai_will_do = { factor = 3 } } military_theorist = { sprite = 14 land_doctrine_cost_factor = -0.1 ai_will_do = { factor = 1 } } mobile_warfare_expert = { sprite = 14 new_mobile_warfare_mastery_gain_factor = 0.15 ai_will_do = { factor = 1 } } superior_firepower_expert = { sprite = 14 superior_firepower_mastery_gain_factor = 0.15 ai_will_do = { factor = 1 } } grand_battle_plan_expert = { sprite = 14 grand_battleplan_mastery_gain_factor = 0.15 ai_will_do = { factor = 1 } } mass_assault_expert = { sprite = 14 mass_assault_mastery_gain_factor = 0.15 ai_will_do = { factor = 1 } } air_warfare_theorist = { sprite = 14 air_doctrine_cost_factor = -0.1 ai_will_do = { factor = 1 } } dive_bomber = { sprite = 14 equipment_bonus = { small_plane_cas_airframe = { instant = yes air_ground_attack = 0.1 } } air_doctrine_cost_factor = -0.10 ai_will_do = { factor = 1 } } victory_through_airpower = { sprite = 14 new_strategic_destruction_mastery_gain_factor = 0.15 ai_will_do = { factor = 1 } } close_air_support_proponent = { sprite = 14 new_battlefield_support_mastery_gain_factor = 0.15 ai_will_do = { factor = 1 } } assault_avaition = { sprite = 14 new_operational_integrity_mastery_gain_factor = 0.15 ai_will_do = { factor = 1 } } naval_theorist = { sprite = 14 naval_doctrine_cost_factor = -0.1 ai_will_do = { factor = 1 } } naval_aviation_pioneer = { sprite = 14 new_base_strike_mastery_gain_factor = 0.15 ai_will_do = { factor = 1 } } grand_fleet_proponent = { sprite = 14 new_fleet_in_being_mastery_gain_factor = 0.15 ai_will_do = { factor = 1 } } submarine_specialist = { sprite = 14 new_convoy_raiding_mastery_gain_factor = 0.15 ai_will_do = { factor = 1 } } blitzkrieg_theorist = { sprite = 14 equipment_bonus = { armor = { instant = yes maximum_speed = 0.10 } } new_mobile_warfare_mastery_gain_factor = 0.15 ai_will_do = { factor = 5 } } aircraft_manufacturer = { random = no ai_will_do = { factor = 1 } } light_aircraft_manufacturer = { random = no equipment_bonus = { small_plane_airframe = { air_agility = 0.1 maximum_speed = 0.1 } cv_small_plane_airframe = { air_agility = 0.1 maximum_speed = 0.1 } } ai_will_do = { factor = 1 } } light_aircraft_manufacturer_2 = { random = no equipment_bonus = { small_plane_airframe = { air_agility = 0.2 maximum_speed = 0.1 } cv_small_plane_airframe = { air_agility = 0.2 maximum_speed = 0.1 } } ai_will_do = { factor = 2 } } light_aircraft_manufacturer_3 = { random = no equipment_bonus = { small_plane_airframe = { air_agility = 0.2 maximum_speed = 0.1 reliability = 0.05 } cv_small_plane_airframe = { air_agility = 0.2 maximum_speed = 0.1 reliability = 0.05 } } ai_will_do = { factor = 2 } } CAS_manufacturer = { random = no equipment_bonus = { small_plane_cas_airframe = { air_ground_attack = 0.1 reliability = 0.1 } cv_small_plane_cas_airframe = { air_ground_attack = 0.1 reliability = 0.1 } } ai_will_do = { factor = 1 } } medium_aircraft_manufacturer = { random = no equipment_bonus = { medium_plane_fighter_airframe = { reliability = 0.2 } medium_plane_airframe = { reliability = 0.2 } medium_plane_scout_plane_airframe = { reliability = 0.2 } } ai_will_do = { factor = 1 } } fuel_efficient_aircraft_manufacturer = { random = no equipment_bonus = { small_plane_airframe = { air_range = 0.1 } medium_plane_fighter_airframe = { air_range = 0.1 reliability = 0.2 } medium_plane_airframe = { reliability = 0.2 } } ai_will_do = { factor = 1 } } heavy_aircraft_manufacturer = { random = no equipment_bonus = { large_plane_airframe = { air_bombing = 0.1 } } ai_will_do = { factor = 1 } } naval_aircraft_manufacturer = { random = no equipment_bonus = { small_plane_naval_bomber_airframe = { air_range = 0.1 naval_strike_attack = 0.1 } cv_small_plane_naval_bomber_airframe = { air_range = 0.1 naval_strike_attack = 0.1 } cv_small_plane_airframe = { air_range = 0.1 air_agility = 0.1 } cv_small_plane_cas_airframe = { air_range = 0.1 naval_strike_attack = 0.1 } } ai_will_do = { factor = 1 } } multi_role_aircraft_manufacturer = { random = no equipment_bonus = { small_plane_naval_bomber_airframe = { reliability = 0.1 } medium_plane_airframe = { reliability = 0.1 } small_plane_cas_airframe = { reliability = 0.1 } medium_plane_scout_plane_airframe = { reliability = 0.1 } } ai_will_do = { factor = 1 } } aircraft_production_plant = { random = no ai_will_do = { factor = 1 } equipment_bonus = { large_plane_airframe = { build_cost_ic = -0.1 instant = yes } small_plane_airframe = { build_cost_ic = -0.1 instant = yes } medium_plane_airframe = { build_cost_ic = -0.1 instant = yes } } } tank_refurbishment_plant = { #NSB random = no #generic equipment_bonus = { armor = { reliability = 0.05 } } ai_will_do = { factor = 1 } } fast_tank_manufacturer = { random = no equipment_bonus = { armor = { maximum_speed = 0.05 reliability = 0.1 } } ai_will_do = { factor = 1 } } fast_tank_manufacturer_2 = { random = no equipment_bonus = { armor = { maximum_speed = 0.10 soft_attack = 0.05 reliability = 0.15 } } ai_will_do = { factor = 1 } } armored_car_manufacturer = { random = no equipment_bonus = { armored_car_equipment = { maximum_speed = 0.05 soft_attack = 0.05 hard_attack = 0.05 } } ai_will_do = { factor = 1 } } infantry_tank_manufacturer = { random = no equipment_bonus = { armor = { soft_attack = 0.05 armor_value = 0.05 } } ai_will_do = { factor = 1 } } infantry_tank_manufacturer_2 = { random = no equipment_bonus = { armor = { soft_attack = 0.10 armor_value = 0.10 } } ai_will_do = { factor = 1 } } assault_gun_manufacturer = { random = no equipment_bonus = { light_tank_artillery_chassis = { soft_attack = 0.05 armor_value = 0.05 reliability = 0.05 } medium_tank_artillery_chassis = { soft_attack = 0.05 armor_value = 0.05 reliability = 0.05 } heavy_tank_artillery_chassis = { soft_attack = 0.05 armor_value = 0.05 reliability = 0.05 } } ai_will_do = { factor = 1 } } tank_destroyer_manufacturer = { random = no equipment_bonus = { light_tank_destroyer_chassis = { hard_attack = 0.05 ap_attack = 0.05 armor_value = 0.05 reliability = 0.05 } medium_tank_destroyer_chassis = { hard_attack = 0.05 ap_attack = 0.05 armor_value = 0.05 reliability = 0.05 } heavy_tank_destroyer_chassis = { hard_attack = 0.05 ap_attack = 0.05 armor_value = 0.05 reliability = 0.05 } } ai_will_do = { factor = 1 } } medium_tank_manufacturer = { random = no equipment_bonus = { armor = { reliability = 0.05 soft_attack = 0.05 } } ai_will_do = { factor = 1 } } heavy_tank_manufacturer = { random = no equipment_bonus = { armor = { armor_value = 0.05 hard_attack = 0.05 } } ai_will_do = { factor = 1 } } tank_manufacturer = { random = no #generic equipment_bonus = { armor = { reliability = 0.05 } } ai_will_do = { factor = 1 } } repair_and_refurbishment_plant = { #NSB - Repairs & Refit random = no equipment_bonus = { screen_ship = { build_cost_ic = -0.05 } submarine = { build_cost_ic = -0.05 } capital_ship = { build_cost_ic = -0.05 } carrier = { build_cost_ic = -0.05 } } ai_will_do = { factor = 1 } } black_sea_naval_manufacturer = { #NSB - Screen Ships and Submarines random = no equipment_bonus = { screen_ship = { build_cost_ic = -0.15 sub_detection = 0.1 naval_range = -0.25 } submarine = { build_cost_ic = -0.15 sub_visibility = -0.1 naval_range = -0.25 } carrier = { build_cost_ic = 0.15 naval_range = -0.25 } } ai_will_do = { factor = 1 } } submarine_manufacturer = { random = no equipment_bonus = { carrier = { build_cost_ic = 0.1 } capital_ship = { build_cost_ic = 0.1 } screen_ship = { build_cost_ic = 0.1 } submarine = { build_cost_ic = -0.1 sub_visibility = -0.1 surface_visibility = -0.1 naval_speed = 0.1 naval_range = 0.1 } } ai_will_do = { factor = 1 } } submarine_manufacturer_2 = { #Improved version used for Italy (done in trait in order to keep a nice tooltip) random = no equipment_bonus = { carrier = { build_cost_ic = 0.1 } capital_ship = { build_cost_ic = 0.1 } screen_ship = { build_cost_ic = 0.1 } submarine = { build_cost_ic = -0.15 sub_visibility = -0.1 surface_visibility = -0.1 naval_speed = 0.15 naval_range = 0.1 } } ai_will_do = { factor = 1 } } pacific_fleet_naval_manufacturer = { #longer ranged, CVs favor larger hangers over armor random = no equipment_bonus = { carrier = { carrier_size = 1 armor_value = -0.15 naval_range = 0.25 } capital_ship = { naval_range = 0.25 } screen_ship = { naval_range = 0.25 } submarine = { naval_range = 0.25 } } ai_will_do = { factor = 1 } } atlantic_fleet_naval_manufacturer = { #armored carriers, slightly buffed cap ships random = no equipment_bonus = { carrier = { armor_value = 0.5 max_strength = 0.1 } capital_ship = { armor_value = 0.1 hg_attack = 0.1 } #screen_ship = { # #} #submarine = { # #} } ai_will_do = { factor = 1 } } battlefleet_designer = { #armored carriers, slightly buffed cap ships random = no equipment_bonus = { capital_ship = { armor_value = 0.15 hg_attack = 0.15 } screen_ship = { torpedo_attack = 0.25 sub_detection = -0.25 } } ai_will_do = { factor = 1 } } raiding_fleet_naval_manufacturer = { random = no equipment_bonus = { carrier = { surface_visibility = -0.1 naval_speed = 0.1 #carrier_size = -0.1 } capital_ship = { surface_visibility = -0.1 naval_speed = 0.1 hg_attack = -0.1 } screen_ship = { surface_visibility = -0.1 naval_speed = 0.1 } submarine = { sub_visibility = -0.1 surface_visibility = -0.1 naval_speed = 0.1 } } ai_will_do = { factor = 1 } } convoy_escort_naval_manufacturer = { random = no equipment_bonus = { screen_ship = { naval_range = 0.3 sub_detection = 0.1 naval_speed = 0.1 build_cost_ic = 0.1 } } ai_will_do = { factor = 1 } } mediterranean_naval_manufacturer = { random = no equipment_bonus = { capital_ship = { naval_range = -0.25 naval_speed = 0.1 } screen_ship = { naval_range = -0.25 naval_speed = 0.1 } } ai_will_do = { factor = 1 } } coastal_defence_naval_manufacturer = { random = no equipment_bonus = { carrier = { build_cost_ic = -0.25 #carrier_size = -0.2 naval_range = -0.5 } capital_ship = { build_cost_ic = -0.25 armor_value = -0.2 hg_attack = -0.2 naval_range = -0.5 } screen_ship = { build_cost_ic = -0.25 naval_range = -0.5 } submarine = { build_cost_ic = -0.25 naval_range = -0.5 } } ai_will_do = { factor = 1 } } naval_manufacturer = { random = no #generic ai_will_do = { factor = 1 } } artillery_manufacturer = { random = no ai_will_do = { factor = 1 } } infantry_equipment_manufacturer = { random = no ai_will_do = { factor = 1 } } automatic_weapons_manufacturer = { random = no ai_will_do = { factor = 1 } } support_equipment_manufacturer = { random = no ai_will_do = { factor = 1 } } motorized_equipment_manufacturer = { random = no ai_will_do = { factor = 1 } } train_equipment_manufacturer = { random = no ai_will_do = { factor = 1 } } helicopter_equipment_manufacturer = { #Needs to be tied to a GOT owned check on concern random = no sp_tag_helicopter_speed_factor = 0.25 equipment_bonus = { helicopter_equipment = { build_cost_ic = -0.10 reliability = 0.10 defense = 0.1 maximum_speed = 0.1 instant = yes } } ai_will_do = { factor = 1 } } industrial_concern = { random = no country_resource_coal = 6 local_resources_coal_factor = 0.05 ai_will_do = { factor = 1 } } railway_company = { random = no production_speed_rail_way_factor = 0.15 production_speed_supply_node_factor = 0.15 equipment_bonus = { train_equipment = { instant = yes build_cost_ic = -0.25 armor_value = 0.15 } } ai_will_do = { factor = 1 } } transport_company = { random = no production_speed_rail_way_factor = 0.15 production_speed_supply_node_factor = 0.15 production_speed_naval_base_factor = 0.15 equipment_bonus = { train_equipment = { instant = yes build_cost_ic = -0.15 } } ai_will_do = { factor = 1 } } civilian_airway_company = { random = no supply_combat_penalties_on_core_factor = -0.15 air_range_factor = 0.05 supply_node_range = 0.05 equipment_bonus = { transport_plane_equipment = { instant = yes build_cost_ic = -0.15 } } ai_will_do = { factor = 1 } } desert_motor_transport_company = { random = no supply_combat_penalties_on_core_factor = -0.15 supply_node_range = 0.15 supply_consumption_factor = -0.05 equipment_bonus = { } ai_will_do = { factor = 1 } } improved_railway_company = { random = no production_speed_rail_way_factor = 0.25 production_speed_supply_node_factor = 0.3 equipment_bonus = { train_equipment = { instant = yes build_cost_ic = -0.25 reliability = 0.15 } } ai_will_do = { factor = 1 } } construction_company = { random = no production_speed_infrastructure_factor = 0.1 production_speed_rail_way_factor = 0.1 ai_will_do = { factor = 1 } } resource_development_company = { random = no global_building_slots_factor = 0.05 local_resources_factor = 0.1 production_lack_of_resource_penalty_factor = -0.1 ai_will_do = { factor = 1 } } resource_development_company_2 = { random = no global_building_slots_factor = 0.05 local_resources_factor = 0.2 production_lack_of_resource_penalty_factor = -0.1 ai_will_do = { factor = 1 } } diamond_extraction_company = { random = no consumer_goods_factor = -0.2 ai_will_do = { factor = 1 } } forestry_company = { random = no global_building_slots_factor = 0.3 ai_will_do = { factor = 1 } } refining_concern = { random = no ai_will_do = { factor = 1 } } merchant_marine_manufacturer = { random = no equipment_bonus = { convoy = { reliability = 0.1 build_cost_ic = -0.25 } } ai_will_do = { factor = 1 } } refinery_concern = { random = no ai_will_do = { factor = 1 } } central_bank = { random = no ai_will_do = { factor = 1 } } infrastructure_group = { random = no ai_will_do = { factor = 1 } } brewery = { random = no ai_will_do = { factor = 1 } } food_distributor = { random = no ai_will_do = { factor = 1 } } zaibatsu_bank = { random = no ai_will_do = { factor = 1 } } monopolistic_bank = { random = no consumer_goods_factor = -0.1 ai_will_do = { factor = 1 } } colonial_investments_company = { random = no ai_will_do = { factor = 1 } } south_seas_development_company = { random = no ai_will_do = { factor = 1 } } electronics_concern = { random = no factory_energy_consumption = -0.1 ai_will_do = { factor = 1 } } electricity_focused_state_bank = { random = no factory_energy_consumption = -0.1 consumer_goods_factor = -0.1 ai_will_do = { factor = 1 } } industrial_investment_bank = { random = no production_speed_industrial_complex_factor = 0.05 consumer_goods_factor = -0.1 ai_will_do = { factor = 1 } } telephone_company = { random = no land_reinforce_rate = 0.02 coordination_bonus = 0.04 ai_will_do = { factor = 1 } } national_news_agency = { random = no war_stability_factor = 0.1 weekly_casualties_war_support = 0.006 weekly_convoys_war_support = 0.004 weekly_bombing_war_support = 0.002 ai_will_do = { factor = 1 } } propaganda_agency = { random = no war_stability_factor = 0.05 weekly_casualties_war_support = 0.006 weekly_convoys_war_support = 0.004 weekly_bombing_war_support = 0.002 ai_will_do = { factor = 1 } } industrial_conglomerate = { random = no political_power_factor = -0.1 production_speed_buildings_factor = 0.05 ai_will_do = { factor = 1 } } armament_zaibatsu = { random = no political_power_factor = -0.1 production_speed_dockyard_factor = 0.05 production_speed_arms_factory_factor = 0.05 industrial_capacity_factory = 0.05 industrial_capacity_dockyard = 0.05 ai_will_do = { factor = 1 } } mining_company = { random = no local_resources_factor = 0.1 production_lack_of_resource_penalty_factor = -0.15 ai_will_do = { factor = 1 } } mining_zaibatsu = { random = no political_power_factor = -0.1 local_resources_factor = 0.1 production_factory_max_efficiency_factor = 0.05 production_factory_start_efficiency_factor = 0.1 ai_will_do = { factor = 1 } } energy_supply_company = { random = no consumer_goods_factor = -0.075 ai_will_do = { factor = 1 } } energy_supply_company_zse = { random = no consumer_goods_factor = -0.05 production_speed_energy_infrastructure_factor = 0.10 production_speed_industrial_infrastructure_factor = 0.10 out_of_power_impact_factor = 0.25 ai_will_do = { factor = 1 } } electronics_developer = { random = no ai_will_do = { factor = 1 } } british_industrial_benefactor = { random = no production_speed_infrastructure_factor = 0.05 industrial_capacity_dockyard = 0.05 ai_will_do = { factor = 1 } } german_technological_patron = { random = no industrial_capacity_factory = 0.1 ai_will_do = { factor = 1 } } the_council_on_the_management_of_turkish_debt = { random = no min_export = 0.3 opinion_gain_monthly_factor = -0.05 consumer_goods_factor = 0.10 political_power_gain = -0.15 ai_will_do = { factor = 1 } } turkish_public_debt_administration = { random = no min_export = 0.15 political_power_gain = -0.05 ai_will_do = { factor = 1 } } linchpin_of_infrastructure = { random = no production_speed_infrastructure_factor = 0.15 production_speed_rail_way_factor = 0.15 industry_repair_factor = 0.2 ai_will_do = { factor = 1 } } industrial_monopoly = { random = no min_export = 0.15 political_power_gain = -0.05 production_speed_buildings_factor = 0.05 production_factory_max_efficiency_factor = 0.15 ai_will_do = { factor = 1 } } inventive_genius = { random = no sprite = 10 custom_modifier_tooltip = TUR_inventive_genius_electronics_modifier_tt political_power_gain = 0.05 opinion_gain_monthly_factor = 0.05 ai_will_do = { factor = 1 } } conglomerate = { random = no consumer_goods_factor = 0.05 #yes, this is actually a penalty local_resources_factor = 0.05 production_lack_of_resource_penalty_factor = -0.05 equipment_bonus = { infantry_equipment = { build_cost_ic = -0.025 instant = yes } artillery = { build_cost_ic = -0.025 instant = yes } } ai_will_do = { factor = 1 } } consumer_goods_conglomerate = { random = no equipment_bonus = { infantry_equipment = { build_cost_ic = -0.05 instant = yes } support_equipment = { build_cost_ic = -0.05 instant = yes } } ai_will_do = { factor = 1 } } industrial_focused_central_bank = { random = no ai_will_do = { factor = 1 } } construction_company_shell = { #Blank ver. of construction_company random = no ai_will_do = { factor = 1 } } engine_manufacturing_concern = { random = no equipment_conversion_speed = 0.25 equipment_bonus = { small_plane_airframe = { instant = yes build_cost_ic = -0.05 } } equipment_bonus = { motorized_equipment = { instant = yes build_cost_ic = -0.05 } } ai_will_do = { factor = 1 } } commercial_bank = { random = no ai_will_do = { factor = 1 } consumer_goods_factor = -0.15 trade_opinion_factor = 0.15 } ################################ ## NORWAY TRAITS ## ################################ NOR_royal_chamberlain = { # For Peder Anker Wedel-Jarlsberg as Advisor random = no sprite = 13 neutrality_drift = 0.1 stability_factor = 0.1 war_support_factor = 0.05 ai_will_do = { factor = 1 } } NOR_shrewd_regent = { # For Peder Anker Wedel Jarlsberg as a country leader random = no stability_factor = 0.15 political_power_cost = 0.15 } NOR_queen_of_norway = { random = no stability_factor = 0.2 political_power_cost = -0.05 consumer_goods_factor = 0.1 } NOR_aristocratic_industrialist = { # For Axel Aubert random = no sprite = 10 neutrality_drift = 0.03 production_speed_buildings_factor = 0.1 production_speed_bunker_factor = 0.2 production_speed_coastal_bunker_factor = 0.2 } NOR_democratic_powerhouse = { #For Martin Tranmael random = no sprite = 13 democratic_drift = 0.08 stability_factor = 0.15 war_support_factor = -0.15 } NOR_pacifist_diplomat = { #For Halvdan Koht random = no sprite = 13 war_support_factor = -0.1 political_power_gain = 0.15 opinion_gain_monthly_factor = 0.25 } NOR_shipping_capitalist = { #For Johan Ludwig Mowinckel random = no sprite = 10 production_speed_dockyard_factor = 0.15 } NOR_stern_communist = { random = no sprite = 13 communism_drift = 0.09 surrender_limit = 0.2 political_power_factor = -0.05 } NOR_conciliatory_socialist = { random = no sprite = 13 stability_factor = 0.1 communism_drift = 0.01 } NOR_communist_agitator = { random = no sprite = 13 communism_drift = 0.1 resistance_growth_on_our_occupied_states = 0.15 } NOR_radical_trade_unionist = { random = no sprite = 10 communism_drift = 0.05 production_speed_buildings_factor = 0.1 } NOR_permanent_revolutionary = { random = no sprite = 13 communism_drift = 0.08 war_stability_factor = -0.1 non_core_manpower = 0.05 } NOR_fascist_lackey = { # For Quisling (Advisor) random = no sprite = 13 fascism_drift = 0.08 stability_factor = -0.1 war_stability_factor = 0.15 war_support_factor = 0.1 } NOR_fascist_dilettante = { # for Quisling (Country Leader) random = no sprite = 13 fascism_drift = 0.01 stability_factor = -0.15 war_support_factor = -0.1 resistance_decay = -0.15 } NOR_fascist_landssviker = { # for Quisling (Country Leader) random = no sprite = 13 fascism_drift = 0.012 stability_factor = -0.15 war_support_factor = -0.1 resistance_decay = -0.18 } NOR_ruthless_administrator = { random = no sprite = 13 fascism_drift = 0.12 stability_factor = 0.15 resistance_decay = 0.1 } NOR_fascist_judiciary = { random = no sprite = 13 compliance_growth = 0.05 resistance_growth = -0.1 } NOR_fascist_advocate = { random = no sprite = 13 stability_factor = 0.15 fascism_drift = 0.03 } NOR_callous_engineer = { random = no sprite = 14 research_speed_factor = 0.05 consumer_goods_factor = -0.1 } NOR_tobacco_industrialist = { random = no sprite = 10 war_support_factor = -0.1 production_speed_infrastructure_factor = 0.2 production_speed_industrial_complex_factor = 0.15 } NOR_tobacco_industrialist_leader = { random = no sprite = 10 consumer_goods_factor = -0.1 production_speed_infrastructure_factor = 0.1 production_speed_industrial_complex_factor = 0.05 } NOR_compliant_politician = { random = no sprite = 13 stability_factor = 0.05 political_power_factor = 0.1 } NOR_popular_reformer = { random = no sprite = 13 stability_factor = 0.05 war_support_factor = -0.03 political_power_factor = 0.05 } NOR_temperate_miners_unionist = { random = no sprite = 13 stability_factor = 0.05 local_resources_factor = 0.1 } NOR_conservative_businessman = { random = no sprite = 10 production_speed_buildings_factor = 0.08 stability_factor = 0.05 fascism_drift = 0.03 } NOR_germanophile_officer = { # For Jonas Lie random = no sprite = 13 fascism_drift = 0.03 war_support_factor = 0.2 experience_gain_army = 0.1 resistance_decay = -0.25 stability_factor = -0.2 } NOR_ruthless_police_captain = { # Prince of Terror equivalent, also for Jonas Lie random = no sprite = 13 resistance_damage_to_garrison = -0.15 foreign_subversive_activites = -0.2 non_core_manpower = 0.04 stability_factor = 0.1 war_support_factor = 0.1 fascism_drift = 0.02 ai_will_do = { factor = 1 } } NOR_pan_germanist_minister = { sprite = 13 random = no non_core_manpower = 0.02 war_support_factor = 0.05 army_core_attack_factor = 0.05 army_core_defence_factor = 0.1 ai_will_do = { factor = 1 } } NOR_commisary_minister = { sprite = 13 random = no conscription_factor = 0.1 consumer_goods_factor = -0.05 ai_will_do = { factor = 1 } } NOR_fascist_minister_of_supplies = { sprite = 13 random = no winter_attrition_factor = -0.1 supply_node_range = 0.15 supply_combat_penalties_on_core_factor = -0.1 trade_laws_cost_factor = -0.25 ai_will_do = { factor = 1 } } NOR_unionist_railway_director = { sprite = 13 random = no production_speed_rail_way_factor = 0.15 production_speed_supply_node_factor = 0.2 supply_node_range = 0.05 drift_defence_factor = 0.1 ai_will_do = { factor = 1 } } NOR_supplies_commisioner = { sprite = 13 random = no consumer_goods_factor = -0.1 winter_attrition_factor = -0.1 trade_laws_cost_factor = -0.2 ai_will_do = { factor = 1 } } NOR_the_womens_front = { sprite = 13 random = no conscription = 0.02 communism_drift = 0.06 research_speed_factor = 0.03 ai_will_do = { factor = 1 } } NOR_clueless_defense_minister = { # For Ljundberg random = no sprite = 14 land_doctrine_cost_factor = -0.1 mobilization_laws_cost_factor = 0.75 } NOR_minister_of_agriculture = { random = no sprite = 14 weekly_manpower = 300 war_support_factor = -0.05 } ###### OFFICER CORPS TRAITS ###### NOR_defeatist_commander_in_chief = { sprite = 5 random = no experience_gain_army = @chief_experience_gain_low command_cap_increase = @tier1_cp_cap_increase command_power = @tier1_cp_cost max_dig_in_factor = 0.1 dig_in_speed_factor = 0.2 surrender_limit = -0.2 ai_will_do = { factor = 1 modifier = { factor = 0 command_power < @tier1_cp_cost } } } NOR_hydroelectric_company_trait = { country_resource_aluminium = 10 production_speed_industrial_complex_factor = 0.1 factory_energy_consumption = -0.1 ai_will_do = { factor = 1 } } NOR_nationalized_hydroelectric_company_trait = { country_resource_aluminium = 20 production_speed_industrial_complex_factor = 0.15 production_speed_infrastructure_factor = 0.1 factory_energy_consumption = -0.1 ai_will_do = { factor = 1 } } NOR_oppportunistic_officer = { # For Sundlo random = no sprite = 14 land_doctrine_cost_factor = -0.1 experience_gain_army_factor = 0.08 ai_will_do = { factor = 1 } } NOR_pragmatic_defense_minister = { # For Torp random = no sprite = 14 land_doctrine_cost_factor = -0.1 production_speed_industrial_complex_factor = 0.1 ai_will_do = { factor = 1 } } NOR_vigilant_fort_commander = { # For Birger Eriksen (Military High Command) random = no sprite = 5 coastal_bunker_effectiveness_factor = 0.05 land_bunker_effectiveness_factor = 0.1 initiative_factor = 0.02 #experience_gain_army = @experience_gain_low command_cap_increase = @tier1_cp_cap_increase command_power = @tier1_cp_cost ai_will_do = { factor = 2 modifier = { factor = 0 command_power < @tier1_cp_cost } } } JAN_polarizing_leader = { random = no naval_invasion_prep_speed = 0.15 naval_critical_score_chance_factor = 0.15 weekly_manpower = 500 justify_war_goal_time = -0.5 base_fuel_gain_factor = 1 production_speed_buildings_factor = 0.2 research_speed_factor = 0.1 production_factory_max_efficiency_factor = 0.1 production_factory_efficiency_gain_factor = 0.3 production_lack_of_resource_penalty_factor = -0.5 } JUNO_emergency_powers = { random = no consumer_goods_factor = -0.1 production_speed_arms_factory_factor = 0.05 production_speed_dockyard_factor = 0.05 } ############ inventive_genius = { random = no sprite = 10 custom_modifier_tooltip = TUR_inventive_genius_electronics_modifier_tt political_power_gain = 0.05 opinion_gain_monthly_factor = 0.05 ai_will_do = { factor = 1 } } industrial_steel_mills_trait = { country_resource_steel = 10 ai_will_do = { factor = 1 } } oil_extraction_company_trait = { country_resource_oil = 20 ai_will_do = { factor = 1 } } ###################### #######AUSTRIA######## ###################### #country leader traits AUS_under_german_pressure = { random = no #Schuschnigg's starting trait fascism_acceptance = 50 fascism_drift = 0.03 stability_factor = -0.1 surrender_limit = -0.15 } AUS_embraced_fascism = { random = no #Schuschnigg's fascist trait fascism_acceptance = 50 fascism_drift = 0.03 war_support_factor = 0.05 surrender_limit = 0.1 } AUS_abolished_austrofascism = { random = no #Schuschnigg's democratic trait neutrality_drift = 0.03 democratic_drift = 0.05 stability_factor = 0.05 surrender_limit = 0.1 } AUS_protector_of_austrian_independence = { random = no #trait to give the democratically elected leader of austria. for Vinzenz Schumy and Karl Renner, this is addad, they still keep their old traits, for Schuschnigg this replaces his old trait as they would be opposites democratic_drift = 0.02 stability_factor = 0.05 surrender_limit = 0.25 war_stability_factor = 0.25 army_core_defence_factor = 0.02 } AUS_right_wing_democrat = { random = no #this is vinzenz schumy's leader trait democratic_drift = 0.05 fascism_drift = 0.03 stability_factor = 0.05 drift_defence_factor = 0.25 } AUS_king_of_austria = { random = no #given to either Otto or Ernst Rüdiger Starhemberg in AUS_bring_back_the_habsburg_rule political_power_factor = 0.1 neutrality_drift = 0.03 stability_factor = 0.05 war_support_factor = 0.05 conscription = 0.005 } AUS_king_of_liechtenstein = { random = no #given to Alois of Liechtenstein if he becomes king political_power_factor = 0.1 neutrality_drift = 0.03 stability_factor = 0.05 war_support_factor = 0.05 conscription = 0.005 } AUS_elizabeth = { random = no #this is Johann Hiedler targeted_modifier = { tag = ENG compliance_growth = 0.01 } } AUS_fascist_propaganda_artist = { fascism_drift = 0.05 drift_defence_factor = 0.15 } AUS_fascist_prince_of_starhemberg = { random = no #this is only for Ernst Rudiger Starhemberg neutrality_drift = 0.03 fascism_drift = 0.05 war_support_factor = 0.1 modifier_army_sub_unit_militia_attack_factor = 0.05 conscription = 0.005 } #advisor traits AUS_putschminister = { random = no #only for Franz Winkler sprite = 18 modifier_army_sub_unit_militia_attack_factor = 0.1 modifier_army_sub_unit_militia_defence_factor = 0.1 army_core_defence_factor = 0.05 war_support_factor = 0.1 } AUS_prince_of_starhemberg = { random = no #this is only for Ernst Rudiger Starhemberg sprite = 13 neutrality_drift = 0.03 fascism_drift = 0.02 war_support_factor = 0.05 } AUS_fascist_writer = { random = no sprite = 13 fascism_drift = 0.03 war_support_factor = 0.05 stability_factor = 0.05 } AUS_minister_of_education = { random = no sprite = 14 research_speed_factor = 0.06 } AUS_younger_prince_of_liechtenstein = { random = no #this is johannes of liechtenstein sprite = 13 neutrality_drift = 0.03 war_support_factor = 0.05 weekly_manpower = 20 industrial_capacity_dockyard = 0.1 } AUS_older_prince_of_liechtenstein = { random = no #this is alois of liechtenstein sprite = 13 neutrality_drift = 0.03 research_speed_factor = 0.05 stability_factor = 0.03 consumer_goods_factor = 0.15 } AUS_secretive_priest = { random = no #this is heinrich maier sprite = 15 operative_slot = 1 agency_upgrade_time = -0.2 civilian_intel_factor = 0.2 democratic_drift = 0.02 communism_drift = 0.02 } AUS_financier_of_fascism = { random = no #viktor kienbock's trait sprite = 13 economy_cost_factor = -0.25 trade_laws_cost_factor = -0.1 consumer_goods_factor = -0.1 fascism_drift = 0.02 } AUS_ruthless_university_rector = { random = no #karl polheim sprite = 14 research_speed_factor = 0.05 fascism_drift = 0.02 } AUS_meticulous_lawyer = { random = no sprite = 13 drift_defence_factor = 0.1 democratic_drift = 0.02 communism_drift = 0.01 stability_factor = 0.05 } AUS_fascist_cardinal = { random = no #this is innitzer sprite = 13 fascism_drift = 0.05 stability_factor = -0.05 war_support_factor = 0.03 } AUS_no_longer_fascist_cardinal = { random = no #this is innitzer after he switches sides sprite = 13 fascism_drift = -0.02 stability_factor = 0.05 war_support_factor = -0.03 } AUS_resourceful_princess = { random = no #this is elizabeth von gutmann sprite = 10 local_resources_factor = 0.15 production_speed_industrial_complex_factor = 0.1 production_speed_infrastructure_factor = 0.1 production_speed_arms_factory_factor = 0.05 } AUS_the_red_helper = { random = no #malke schorr's trait sprite = 12 weekly_manpower = 30 communism_drift = 0.03 } AUS_communist_lawyer = { random = no sprite = 13 trade_laws_cost_factor = -0.1 mobilization_laws_cost_factor = -0.1 economy_cost_factor = -0.1 communism_drift = 0.03 } AUS_communist_revolutionary = { random = no sprite = 12 communism_drift = 0.05 war_support_factor = 0.05 modifier_army_sub_unit_militia_attack_factor = 0.1 } AUS_reknowned_architecht = { random = no sprite = 13 production_speed_industrial_complex_factor = 0.1 production_speed_infrastructure_factor = 0.1 production_speed_synthetic_refinery_factor = 0.1 production_speed_arms_factory_factor = 0.1 industrial_capacity_factory = 0.15 } AUS_the_father_of_austromarxism = { random = no sprite = 13 communism_drift = 0.03 democratic_drift = 0.02 stability_factor = 0.1 industrial_capacity_factory = 0.1 } AUS_vocal_german_unionist = { random = no sprite = 13 neutrality_drift = 0.05 stability_factor = -0.1 political_power_factor = -0.15 conscription_factor = 0.1 #to make it less bad to have him, the ratio is lowered, but you can train more troops, not to keep up, but to maybe stall industrial_capacity_factory = 0.05 } AUS_vocal_german_unionist_fascism = { random = no sprite = 13 fascism_drift = 0.05 stability_factor = -0.1 political_power_factor = -0.15 conscription_factor = 0.1 #to make it less bad to have him, the ratio is lowered, but you can train more troops, not to keep up, but to maybe stall industrial_capacity_factory = 0.05 } LUX_vocal_pan_germanist = { random = no sprite = 13 fascism_drift = 0.1 stability_factor = -0.1 war_support_factor = 0.05 conscription_factor = 0.1 } AUS_treasurer_of_the_monarchy = { sprite = 10 random = no consumer_goods_factor = -0.15 neutrality_drift = 0.03 ai_will_do = { factor = 2 } } AUS_veteran_head_of_agency = { random = no sprite = 15 army_intel_decryption_bonus = 5 #I know this looks weird, but this amounts to 5%. The wiki says otherwise, but it is a filthy LIAR civilian_intel_decryption_bonus = 5 } AUS_overseer_of_rearmament = { sprite = 13 random = no war_support_factor = -0.1 democratic_drift = 0.05 ai_will_do = { factor = 2 } } habsburg_eu_delegate = { random = no sprite = 13 faction_trade_opinion_factor = 0.25 opinion_gain_monthly_factor = 0.15 consumer_goods_factor = -0.1 stability_factor = 0.05 political_power_factor = 0.05 } ###################### #######BELGIUM######## ###################### ### Industrial Traits steelworks_and_machining_trait = { random = no country_resource_steel = 12 production_speed_rail_way_factor = 0.10 equipment_bonus = { train_equipment = { instant = yes build_cost_ic = -0.20 } } ai_will_do = { factor = 1 } } energy_company_trait = { country_resource_oil = 10 ai_will_do = { factor = 1 } } banking_magnate_trait = { random = no ai_will_do = { factor = 1 } } ### BELGIAN CHARACTERS ### ### Belgian Country Leaders ### #Pierlot BEL_determined_prime_minister = { sprite = 10 random = no surrender_limit = 0.1 war_support_factor = 0.1 democratic_drift = 0.05 } #Van Zeeland BEL_corrupt_old_guard = { sprite = 10 random = no stability_factor = 0.05 consumer_goods_factor = 0.1 drift_defence_factor = 0.25 } #Janson BEL_royal_appointee = { sprite = 10 random = no stability_factor = 0.05 } #Spaak - PM BEL_diplomatic_titan = { sprite = 10 random = no resource_trade_cost_bonus_per_factory = 2 communism_drift = 0.01 } #Vandervelde BEL_le_patron = { sprite = 10 random = no communism_drift = 0.01 fascism_drift = -0.01 join_faction_tension = -0.2 guarantee_tension = -0.2 } #Degrelle - Prime Minister BEL_belgian_inquisitor = { sprite = 10 random = no fascism_drift = 0.03 war_support_factor = 0.05 } #Degrelle - Regent BEL_belgian_fuhrer = { sprite = 10 random = no fascism_drift = 0.05 war_support_factor = 0.10 } #de Man BEL_man_with_a_plan_leader = { sprite = 10 random = no communism_drift = 0.03 production_factory_efficiency_gain_factor = 0.1 production_factory_max_efficiency_factor = 0.1 } #Leopold - King of the Belgians Trait BEL_leopold_king_of_the_belgians = { sprite = 10 random = no stability_factor = 0.10 conscription_factor = 0.15 neutrality_drift = 0.01 army_core_defence_factor = 0.1 } #Leopold - Prisoner-King post surrender BEL_leopold_prisoner_king = { sprite = 10 random = no stability_factor = 0.10 neutrality_drift = 0.03 } #Leopold - Unknown Sympathies BEL_leopold_unknown_sympathies = { sprite = 10 random = no stability_factor = -0.10 war_support_factor = -0.10 political_power_gain = 0.2 neutrality_drift = 0.01 } #Charles - Regent BEL_royal_regent = { sprite = 10 random = no stability_factor = 0.1 political_power_gain = 0.1 } #Charles - Quiet Royal BEL_quiet_royal = { sprite = 13 random = no stability_factor = 0.05 political_power_gain = 0.1 } BEL_charles_king_of_belgians = { #Charles Count of Flanders king trait sprite = 10 random = no stability_factor = 0.15 political_power_gain = 0.15 party_popularity_stability_factor = 0.25 opinion_gain_monthly_factor = 0.25 } BEL_democratic_homecoming_trait = { sprite = 10 random = no stability_factor = 0.15 democratic_drift = 0.03 party_popularity_stability_factor = 0.25 political_power_factor = 0.15 drift_defence_factor = 0.25 } ### Belgian Advisors ### #Spaak - Advisor BEL_canny_diplomat = { sprite = 13 random = no resource_trade_cost_bonus_per_factory = 1 communism_drift = 0.01 trade_opinion_factor = 0.1 opinion_gain_monthly_factor = 0.05 opinion_gain_monthly_same_ideology_factor = 0.1 } #de Man - Advisor BEL_man_with_a_plan = { sprite = 10 random = no communism_drift = 0.01 production_factory_efficiency_gain_factor = 0.05 production_factory_max_efficiency_factor = 0.05 } #Degrelle BEL_fascist_firebrand = { sprite = 10 random = no fascism_drift = 0.10 war_support_factor = 0.05 } #Dewe BEL_illusive_mastermind = { sprite = 15 random = no operative_slot = 2 agency_upgrade_time = -0.2 civilian_intel_factor = 0.05 army_intel_factor = 0.05 navy_intel_factor = 0.05 airforce_intel_factor = 0.05 } #Sengier BEL_uranium_magnate = { sprite = 10 random = no sp_tag_nuclear_warfare_speed_factor = 0.1 sp_tag_nuclear_power_speed_factor = 0.15 local_resources_factor = 0.1 production_speed_nuclear_reactor_factor = 0.1 } #Marchienne BEL_ambassador_to_london = { sprite = 13 random = no democratic_drift = 0.08 war_support_factor = 0.05 } #Vleeschauwer BEL_minister_of_colonies = { sprite = 13 random = no political_power_factor = -0.05 war_support_factor = 0.05 autonomy_gain_trade_factor = -0.25 autonomy_gain_warscore_factor = -0.15 } #Burgen BEL_mobilization_proponent = { sprite = 5 random = no mobilization_speed = 0.20 conscription_factor = 0.05 } #Deveze BEL_minister_of_national_defence_deveze = { sprite = 9 random = no army_core_attack_factor = 0.1 army_org_factor = 0.05 } #Nuyten BEL_minister_of_national_defence_nuyten = { sprite = 9 random = no army_core_defence_factor = 0.1 dig_in_speed_factor = 0.1 special_forces_cap_flat = 6 civilian_intel_to_others = 0.1 army_intel_to_others = 0.1 } #Saive BEL_arms_designer = { sprite = 10 random = no industrial_capacity_factory = 0.05 research_speed_factor = 0.05 military_industrial_organization_funds_gain = 0.1 } BEL_arms_designer_no_aat = { sprite = 10 random = no industrial_capacity_factory = 0.05 research_speed_factor = 0.05 materiel_manufacturer_cost_factor = -0.1 } ################################# ################################# #### GERMANY GÖTTERDÄMMERUNG #### ################################# ################################# #COMPANIES GER_organization_todt_trait = { random = no production_speed_infrastructure_factor = 0.1 production_speed_rail_way_factor = 0.1 production_speed_arms_factory_factor = 0.05 production_speed_bunker_factor = 0.1 production_speed_coastal_bunker_factor = 0.05 } GER_organization_todt_improved_trait = { random = no production_speed_infrastructure_factor = 0.1 production_speed_rail_way_factor = 0.1 production_speed_arms_factory_factor = 0.1 production_speed_bunker_factor = 0.1 production_speed_coastal_bunker_factor = 0.05 global_building_slots = 1 } GER_philipp_holzmann_trait = { random = no production_speed_infrastructure_factor = 0.1 production_speed_rail_way_factor = 0.1 production_speed_industrial_complex_factor = 0.05 production_speed_bunker_factor = 0.05 production_speed_coastal_bunker_factor = 0.1 } GER_philipp_holzmann_trait_improved = { random = no production_speed_infrastructure_factor = 0.1 production_speed_rail_way_factor = 0.1 production_speed_industrial_complex_factor = 0.05 production_speed_bunker_factor = 0.05 production_speed_coastal_bunker_factor = 0.1 military_industrial_organization_policy_cost = -0.75 military_industrial_organization_design_team_assign_cost = -0.5 military_industrial_organization_industrial_manufacturer_assign_cost = -0.5 } GER_philipp_holzmann_trait_improved_no_aat = { random = no production_speed_infrastructure_factor = 0.1 production_speed_rail_way_factor = 0.1 production_speed_industrial_complex_factor = 0.05 production_speed_bunker_factor = 0.05 production_speed_coastal_bunker_factor = 0.1 tank_manufacturer_cost_factor = -0.35 materiel_manufacturer_cost_factor = -0.35 aircraft_manufacturer_cost_factor = -0.35 naval_manufacturer_cost_factor = -0.35 } GER_reichswerke_conglomerate = { random = no consumer_goods_factor = 0.05 #yes, this is actually a penalty local_resources_factor = 0.1 production_lack_of_resource_penalty_factor = -0.15 equipment_bonus = { infantry_equipment = { build_cost_ic = -0.05 instant = yes } artillery = { build_cost_ic = -0.05 instant = yes } } ai_will_do = { factor = 1 } } #ADVISORS GER_mefo_bills_architect = { #Schacht sprite = 10 random = no production_speed_arms_factory_factor = 0.1 production_speed_dockyard_factor = 0.1 consumer_goods_factor = -0.1 } GER_reich_minister_of_economy = { #Funk sprite = 10 random = no consumer_goods_factor = -0.1 production_speed_supply_node_factor = 0.15 production_lack_of_resource_penalty_factor = -0.05 industry_free_repair_factor = 0.15 } GER_director_reich_security = { #Himmler - Gestapo sprite = 13 random = no resistance_damage_to_garrison = -0.25 foreign_subversive_activites = -0.3 non_core_manpower = 0.02 subversive_activites_upkeep = -0.25 } GER_reichsfuhrer_ss = { #Himmler sprite = 13 random = no resistance_damage_to_garrison = -0.25 foreign_subversive_activites = -0.3 non_core_manpower = 0.05 resistance_growth = -0.1 } GER_reich_minister_of_propaganda = { #Goebbels sprite = 13 random = no war_support_factor = 0.05 fascism_drift = 0.1 } GER_reich_minister_of_propaganda_improved = { #Goebbels sprite = 13 random = no war_support_factor = 0.05 fascism_drift = 0.1 surrender_limit = 0.1 offensive_war_stability_factor = 0.1 defensive_war_stability_factor = 0.1 } GER_first_among_equals = { #Hess sprite = 13 random = no opinion_gain_monthly_same_ideology_factor = 1 political_power_factor = 0.1 } GER_party_chancellor = { #Hess sprite = 13 random = no opinion_gain_monthly_same_ideology_factor = 1 political_power_factor = 0.1 } GER_secretary_to_the_fuhrer = { #Bormann sprite = 13 random = no political_advisor_cost_factor = -0.1 political_power_factor = 0.1 } GER_brown_eminence = { #Bormann sprite = 13 random = no political_advisor_cost_factor = -0.15 political_power_factor = 0.1 consumer_goods_factor = -0.05 } GER_reich_architect = { #Speer sprite = 10 random = no production_speed_buildings_factor = 0.05 fascism_drift = 0.01 #global_building_slots = 1 #Cost reduction to industrial concerns? } GER_reich_minister_of_armaments_speer = { #Speer sprite = 10 random = no production_speed_buildings_factor = 0.05 fascism_drift = 0.01 #global_building_slots = 1 industrial_capacity_factory = 0.1 industrial_capacity_dockyard = 0.1 #MIO research boost or something with AAT? } GER_reich_engineer = { #Todt sprite = 10 random = no #production_speed_bunker_factor = 0.1 #production_speed_coastal_bunker_factor = 0.1 production_speed_industrial_complex_factor = 0.1 production_speed_infrastructure_factor = 0.1 production_speed_rail_way_factor = 0.1 } GER_reich_minister_of_armaments_todt = { #Todt sprite = 10 random = no #production_speed_bunker_factor = 0.1 #production_speed_coastal_bunker_factor = 0.1 production_speed_industrial_complex_factor = 0.1 production_speed_infrastructure_factor = 0.1 production_speed_rail_way_factor = 0.1 production_speed_arms_factory_factor = 0.1 production_speed_dockyard_factor = 0.1 } GER_overseer_four_year_plan = { #Göring sprite = 10 random = no local_resources_factor = 0.05 political_power_factor = 0.05 #production_lack_of_resource_penalty_factor = -0.05? #industry_free_repair_factor = 0.15? } GER_four_year_plan_plenipotentiary = { #Göring sprite = 10 random = no local_resources_factor = 0.05 political_power_factor = 0.05 #production_lack_of_resource_penalty_factor = -0.05? #industry_free_repair_factor = 0.15? production_factory_max_efficiency_factor = 0.05 production_factory_efficiency_gain_factor = 0.05 production_factory_start_efficiency_factor = 0.05 line_change_production_efficiency_factor = 0.05 } GER_reich_marshal = { #Göring - as Chief of Air random = no sprite = 2 #air_chief_ground_support_1 army_bonus_air_superiority_factor = 0.05 experience_gain_air = @chief_experience_gain_low command_cap_increase = @tier1_cp_cap_increase command_power = @tier1_cp_cost equipment_bonus = { medium_plane_airframe = { build_cost_ic = -0.025 instant = yes } large_plane_airframe = { build_cost_ic = -0.025 instant = yes } small_plane_airframe = { build_cost_ic = -0.025 instant = yes } } ai_will_do = { factor = 1 modifier = { factor = 0 command_power < @tier1_cp_cost } } } GER_reich_minister_foreign_affairs_neurath = { #von Neurath random = no sprite = 13 improve_relations_maintain_cost_factor = -0.5 trade_opinion_factor = 0.10 subjects_autonomy_gain = -0.1 compliance_growth = 0.01 foreign_subversive_activites = -0.25 ai_will_do = { factor = 1 } } GER_reich_minister_foreign_affairs_ribbentrop = { #Ribbentrop random = no sprite = 13 subversive_activites_upkeep = -0.25 drift_defence_factor = 0.25 justify_war_goal_time = -0.15 faction_trade_opinion_factor = 0.1 opinion_gain_monthly_same_ideology = 5 ai_will_do = { factor = 1 } } GER_adaptive_engineer = { #Becker sprite = 10 random = no command_cap_increase = @tier2_cp_cap_increase command_power = @tier2_cp_cost equipment_conversion_speed = 0.1 equipment_capture_factor = 0.05 conversion_cost_civ_to_mil_factor = -0.15 } GER_head_of_the_missile_department = { #Dornberger (MHC) --> WARNING - Changes here require updating the tooltip GER_wunderwaffe_dornberger_trait_tt sprite = 2 random = no command_cap_increase = @tier2_cp_cap_increase command_power = @tier2_cp_cost specialization_air_speed_factor = 0.1 specialization_land_speed_factor = 0.1 } GER_head_of_experimental_weapons = { #Dornberger (MHC) --> WARNING - Changes here require updating the tooltip GER_wunderwaffe_dornberger_trait_tt sprite = 2 random = no command_cap_increase = @tier2_cp_cap_increase command_power = @tier2_cp_cost specialization_land_speed_factor = 0.1 specialization_air_speed_factor = 0.1 specialization_naval_speed_factor = 0.1 specialization_nuclear_speed_factor = 0.1 special_project_facility_supply_consumption_factor = -0.1 } GER_minister_of_the_colonies = { #Adolf Freidrich of Mecklenburg random = no sprite = 13 political_power_factor = 0.05 non_core_manpower = 0.02 resistance_garrison_penetration_chance = -0.1 } GER_minister_of_the_colonies_2 = { #Adolf Freidrich of Mecklenburg Upgrade random = no sprite = 13 political_power_factor = 0.08 non_core_manpower = 0.03 resistance_garrison_penetration_chance = -0.1 resistance_growth = -0.05 modifier_army_sub_unit_militia_max_org_factor = 0.1 } GER_monarchist_jurist = { #Wilhelm von Gayl random = no sprite = 13 political_power_factor = 0.05 stability_factor = 0.05 weekly_casualties_war_support = 0.001 offensive_war_stability_factor = 0.05 defensive_war_stability_factor = 0.05 } GER_minister_of_agriculture = { #Andreas Hermes random = no sprite = 13 out_of_supply_factor = -0.1 monthly_population = 0.1 industrial_capacity_factory = 0.05 industrial_capacity_dockyard = 0.05 } GER_influential_pastor = { #Dietrich Bonhoeffer random = no sprite = 13 political_power_factor = 0.05 party_popularity_stability_factor = 0.1 resistance_growth = -0.03 fascism_drift = -0.05 communism_drift = -0.03 communism_acceptance = -25 fascism_acceptance = -50 } GER_price_commissioner = { #Goerdeler random = no sprite = 10 production_lack_of_resource_penalty_factor = -0.05 local_resources_factor = 0.05 trade_opinion_factor = 0.15 consumer_goods_factor = -0.05 } GER_staunch_socialist = { #Schumacher random = no sprite = 13 production_factory_efficiency_gain_factor = 0.05 political_power_factor = 0.05 democratic_drift = 0.1 communism_acceptance = -25 fascism_acceptance = -25 } GER_former_reichsbank_president = { #Luther random = no sprite = 10 production_speed_infrastructure_factor = 0.1 production_speed_industrial_complex_factor = 0.1 consumer_goods_factor = -0.1 } GER_seasoned_socialist_resistance_fighter = { #Bernhard Bästlein random = no sprite = 13 army_core_defence_factor = 0.05 conscription_factor = 0.05 } GER_revolutionary_nationalist = { #Otto Strasser random = no sprite = 13 democratic_drift = -0.05 neutrality_drift = -0.05 fascism_acceptance = -20 consumer_goods_factor = -0.1 war_support_factor = 0.05 } GER_revolutionary_nationalist_advisor = { #Otto Strasser random = no sprite = 13 fascism_drift = 0.12 war_support_factor = 0.05 } GER_inflexible_communist_organizer = { #Ulbricht random = no sprite = 13 communism_drift = 0.05 political_power_factor = 0.1 } GER_staunch_stalinist = { #Ulbricht upgrade random = no sprite = 13 communism_drift = 0.05 political_power_factor = 0.1 surrender_limit = 0.1 production_speed_buildings_factor = 0.05 #Ulbricht pushed for and built the Berlin Wall production_factory_efficiency_gain_factor = -0.05 } GER_proletarian_leader = { #Thälmann random = no sprite = 13 communism_drift = 0.1 political_power_factor = 0.05 } GER_militant_communist = { #Thälmann upgrade random = no sprite = 13 communism_drift = 0.1 political_power_factor = 0.05 war_support_factor = 0.05 modifier_army_sub_unit_militia_defence_factor = 0.05 modifier_army_sub_unit_militia_attack_factor = 0.05 modifier_army_sub_unit_militia_max_org_factor = 0.05 } GER_workers_educator = { #Duncker random = no sprite = 13 compliance_gain = 0.05 production_factory_efficiency_gain_factor = 0.05 line_change_production_efficiency_factor = 0.05 } GER_stakhonovite_collectivist1 = { #Thalheimer random = no sprite = 13 industrial_capacity_factory = 0.05 local_resources_factor = 0.05 production_lack_of_resource_penalty_factor = -0.05 } GER_stakhonovite_collectivist2 = { #Thalheimer Upgrade random = no sprite = 13 industrial_capacity_factory = 0.05 local_resources_factor = 0.05 production_lack_of_resource_penalty_factor = -0.05 production_speed_infrastructure_factor = 0.2 production_speed_industrial_complex_factor = 0.15 } GER_intelligence_coordinator = { #Zaisser random = no sprite = 15 operative_slot = 1 agency_upgrade_time = -0.2 } GER_secretary_of_state_security = { #Zaisser Upgrade random = no sprite = 15 operative_slot = 1 agency_upgrade_time = -0.2 resistance_damage_to_garrison = -0.2 foreign_subversive_activites = -0.3 subversive_activites_upkeep = -0.3 } GER_reich_security_main_office_director_lar = { #Heydrich sprite = 15 random = no resistance_growth = -0.05 civilian_intel_to_others = -0.2 army_intel_to_others = -0.2 operative_slot = 1 } GER_reich_security_main_office_director_no_lar = { #Heydrich sprite = 15 random = no resistance_growth = -0.05 army_core_defence_factor = 0.02 foreign_subversive_activites = -0.25 } head_of_the_abwehr = { # Canaris random = no sprite = 15 operative_slot = 1 agency_upgrade_time = -0.2 } head_of_the_abwehr_improved = { # Canaris random = no sprite = 15 operative_slot = 2 agency_upgrade_time = -0.2 resistance_damage_to_garrison = -0.2 foreign_subversive_activites = -0.2 subversive_activites_upkeep = -0.2 } intelligence_service_deputy = { # Oster Upgrade random = no sprite = 15 operative_slot = 1 intelligence_agency_defense = 0.2 intel_network_gain_factor = 0.2 } GER_film_director = { #Riefenstahl sprite = 13 random = no weekly_casualties_war_support = 0.001 offensive_war_stability_factor = 0.05 defensive_war_stability_factor = 0.05 drift_defence_factor = 0.15 } GER_reich_minister_for_labor = { #Seldte sprite = 13 random = no stability_factor = -0.05 compliance_growth = -0.01 resistance_growth = 0.03 industrial_capacity_factory = 0.025 industrial_capacity_dockyard = 0.025 production_factory_efficiency_gain_factor = 0.025 production_factory_start_efficiency_factor = 0.025 } GER_reich_minister_of_church_affairs = { #Kerrl sprite = 13 random = no political_power_factor = 0.05 party_popularity_stability_factor = 0.1 resistance_growth = -0.025 research_speed_factor = -0.025 weekly_bombing_war_support = 0.002 } #REICHSKOMMISSARIAT LEADER TRAITS GER_reichskommissar_trait = { random = no political_power_factor = -0.1 army_core_defence_factor = -0.05 conscription_factor = 0.1 non_core_manpower = 0.03 drift_defence_factor = 0.5 resistance_target = -0.1 } GER_reichsprotektor_trait = { random = no political_power_factor = -0.05 army_core_defence_factor = -0.05 non_core_manpower = 0.03 drift_defence_factor = 0.25 resistance_target = -0.05 } GER_governor_general_trait = { random = no stability_factor = -0.1 army_core_defence_factor = -0.1 conscription_factor = 0.15 non_core_manpower = 0.03 } #GERMAN LEADER TRAITS ############## ### HITLER ### ############## GER_der_fuhrer = { #Literally a copy of Dictator, but with lower PP bonus (increases later) random = no #Modifiers from Dictator (which this trait replaces) weekly_casualties_war_support = 0.001 ai_desired_divisions_factor = 0.20 political_power_factor = 0.1 compliance_growth = -0.02 resistance_target = 0.05 } GER_der_fuhrer_wehrmacht = { random = no weekly_casualties_war_support = 0.001 ai_desired_divisions_factor = 0.20 political_power_factor = 0.1 compliance_growth = -0.02 resistance_target = 0.05 # Improved stuff #unit_leader_as_advisor_cp_cost_factor = -0.25 custom_modifier_tooltip = DEN_military_advisors_cost_big_tt hidden_modifier = { air_advisor_cost_factor = -0.15 army_advisor_cost_factor = -0.15 navy_advisor_cost_factor = -0.15 } supply_node_range = -0.1 command_power_gain_mult = 0.1 } GER_der_fuhrer_neurath = { random = no weekly_casualties_war_support = 0.001 ai_desired_divisions_factor = 0.20 political_power_factor = 0.1 compliance_growth = -0.02 resistance_target = 0.05 # Improved stuff justify_war_goal_time = 0.15 experience_gain_army_factor = 0.1 experience_gain_air_factor = 0.1 experience_gain_navy_factor = 0.1 } GER_der_fuhrer_fuhrerprinzip = { random = no political_power_factor = 0.25 weekly_casualties_war_support = 0.001 ai_desired_divisions_factor = 0.20 party_popularity_stability_factor = 0.1 compliance_growth = -0.02 resistance_target = 0.05 } GER_der_fuhrer_fuhrerprinzip_wehrmacht = { random = no weekly_casualties_war_support = 0.001 ai_desired_divisions_factor = 0.20 political_power_factor = 0.25 party_popularity_stability_factor = 0.1 compliance_growth = -0.02 resistance_target = 0.05 # From Wehrmacht #unit_leader_as_advisor_cp_cost_factor = -0.25 custom_modifier_tooltip = DEN_military_advisors_cost_big_tt hidden_modifier = { air_advisor_cost_factor = -0.15 army_advisor_cost_factor = -0.15 navy_advisor_cost_factor = -0.15 } supply_node_range = -0.1 command_power_gain_mult = 0.1 } GER_der_fuhrer_fuhrerprinzip_neurath = { random = no weekly_casualties_war_support = 0.001 ai_desired_divisions_factor = 0.20 political_power_factor = 0.25 party_popularity_stability_factor = 0.1 compliance_growth = -0.02 resistance_target = 0.05 # From von Neurath justify_war_goal_time = 0.15 experience_gain_army_factor = 0.1 experience_gain_air_factor = 0.1 experience_gain_navy_factor = 0.1 } GER_loyal_inner_circle = { # Any fascist Fuhrer random = no special_project_speed_factor = 0.05 production_factory_max_efficiency_factor = 0.1 max_command_power_mult = 0.25 production_speed_buildings_factor = 0.05 } GER_todt_fuhrer = { # Todt Fuhrer - Shoud match idea GER_todt_reich_minister_of_armaments random = no political_power_gain = 0.25 #Common for all fuhrers (inlcuding Hitler after Fuhrerprinzip) production_speed_industrial_complex_factor = 0.1 production_speed_infrastructure_factor = 0.1 production_speed_rail_way_factor = 0.1 production_speed_arms_factory_factor = 0.1 production_speed_dockyard_factor = 0.1 } GER_speer_fuhrer = { # Speer Fuhrer - Shoud match idea GER_speer_reich_minister_of_armaments random = no political_power_gain = 0.25 #Common for all fuhrers (inlcuding Hitler after Fuhrerprinzip) production_speed_buildings_factor = 0.05 fascism_drift = 0.01 industrial_capacity_factory = 0.1 industrial_capacity_dockyard = 0.1 } GER_goring_fuhrer = { # Göring Fuhrer - Shoud match idea GER_goring_four_year_plan_plenipotentiary random = no political_power_gain = 0.25 #Common for all fuhrers (inlcuding Hitler after Fuhrerprinzip) local_resources_factor = 0.05 production_factory_max_efficiency_factor = 0.05 production_factory_efficiency_gain_factor = 0.05 production_factory_start_efficiency_factor = 0.05 line_change_production_efficiency_factor = 0.05 } GER_himmler_fuhrer_abwehr = { # Himmler Fuhrer - Shoud match idea GER_himmler_director_reich_security random = no political_power_gain = 0.25 #Common for all fuhrers (inlcuding Hitler after Fuhrerprinzip) resistance_damage_to_garrison = -0.25 foreign_subversive_activites = -0.3 non_core_manpower = 0.02 subversive_activites_upkeep = -0.25 operative_slot = 1 intelligence_agency_defense = 0.2 intel_from_combat_factor = 0.25 } GER_himmler_fuhrer_ss = { # Himmler Fuhrer - Shoud match idea GER_himmler_reichsfuhrer_ss random = no political_power_gain = 0.25 #Common for all fuhrers (inlcuding Hitler after Fuhrerprinzip) resistance_damage_to_garrison = -0.25 foreign_subversive_activites = -0.3 non_core_manpower = 0.04 subversive_activites_upkeep = -0.25 operative_slot = 1 intelligence_agency_defense = 0.2 intel_from_combat_factor = 0.25 resistance_growth = -0.15 compliance_growth = -0.1 special_forces_cap = 0.05 } GER_goebbels_fuhrer = { # Goebbels Fuhrer - Shoud match idea GER_goebbels_reich_minister_of_propaganda_master random = no political_power_gain = 0.25 #Common for all fuhrers (inlcuding Hitler after Fuhrerprinzip) war_support_factor = 0.1 fascism_drift = 0.2 party_popularity_stability_factor= 0.1 surrender_limit = 0.1 offensive_war_stability_factor = 0.1 defensive_war_stability_factor = 0.1 operative_slot = 2 boost_ideology_mission_factor = 0.15 boost_resistance_factor = 0.15 } GER_goebbels_fuhrer_no_lar = { # Goebbels Fuhrer - Shoud match idea GER_goebbels_reich_minister_of_propaganda_master_no_lar random = no political_power_gain = 0.25 #Common for all fuhrers (inlcuding Hitler after Fuhrerprinzip) war_support_factor = 0.1 fascism_drift = 0.2 party_popularity_stability_factor= 0.1 surrender_limit = 0.1 offensive_war_stability_factor = 0.1 defensive_war_stability_factor = 0.1 subversive_activites_upkeep = -0.5 } GER_hess_fuhrer = { # Hess Fuhrer - Shoud match idea GER_hess_first_among_equals random = no political_power_gain = 0.25 #Common for all fuhrers (inlcuding Hitler after Fuhrerprinzip) opinion_gain_monthly_same_ideology_factor = 1 military_industrial_organization_funds_gain = 0.15 military_industrial_organization_research_bonus = 0.15 conscription_factor = 0.05 political_power_factor = 0.15 mobilization_laws_cost_factor = -0.25 trade_laws_cost_factor = -0.25 economy_cost_factor = -0.25 research_speed_factor = 0.05 } GER_hess_fuhrer_no_aat = { # Hess Fuhrer - Shoud match idea GER_hess_first_among_equals_no_aat random = no political_power_gain = 0.25 #Common for all fuhrers (inlcuding Hitler after Fuhrerprinzip) opinion_gain_monthly_same_ideology_factor = 1 tank_manufacturer_cost_factor = -0.35 materiel_manufacturer_cost_factor = -0.35 aircraft_manufacturer_cost_factor = -0.35 naval_manufacturer_cost_factor = -0.35 conscription_factor = 0.05 political_power_factor = 0.15 mobilization_laws_cost_factor = -0.25 trade_laws_cost_factor = -0.25 economy_cost_factor = -0.25 research_speed_factor = 0.05 } GER_bormann_fuhrer = { # Bormann Fuhrer - Shoud match idea GER_bormann_brown_eminence random = no political_power_gain = 0.25 #Common for all fuhrers (inlcuding Hitler after Fuhrerprinzip) political_advisor_cost_factor = -0.5 theorist_cost_factor = -0.25 army_chief_cost_factor = -0.25 navy_chief_cost_factor = -0.25 air_chief_cost_factor = -0.25 high_command_cost_factor = -0.25 conscription_factor = 0.05 political_power_factor = 0.15 mobilization_laws_cost_factor = -0.25 trade_laws_cost_factor = -0.25 economy_cost_factor = -0.25 research_speed_factor = 0.05 } GER_loyalty_of_wehrmacht = { war_support_factor = 0.05 stability_factor = 0.05 } GER_supreme_commander_armed_forces = { war_support_factor = 0.05 stability_factor = 0.05 army_morale_factor = 0.05 resistance_growth = -0.02 } GER_supreme_leader = { war_support_factor = 0.05 stability_factor = 0.05 army_morale_factor = 0.1 non_core_manpower = 0.01 resistance_growth = -0.05 army_attack_factor = 0.05 army_defence_factor = 0.05 subjects_autonomy_gain = -0.1 } GER_iron_maiden = { #Braun sprite = 13 random = no war_support_factor = 0.15 justify_war_goal_time = -0.1 drift_defence_factor = 0.5 army_attack_factor = 0.05 army_defence_factor = 0.05 army_morale_factor = 0.05 } GER_oberste_heeresleitung_trait = { #Military Dictatorship random = no sprite = 13 political_power_factor = -0.15 stability_factor = -0.1 max_planning_factor = 0.1 experience_gain_army_factor = 0.1 experience_gain_navy_factor = 0.1 experience_gain_air_factor = 0.1 high_command_cost_factor = -0.25 air_chief_cost_factor = -0.25 army_chief_cost_factor = -0.25 navy_chief_cost_factor = -0.25 } GER_stern_communist = { #Thälmann leader trait upgrade random = no sprite = 13 communism_drift = 0.1 surrender_limit = 0.1 political_power_factor = 0.05 party_popularity_stability_factor = 0.1 war_support_factor = 0.1 modifier_army_sub_unit_militia_defence_factor = 0.05 modifier_army_sub_unit_militia_attack_factor = 0.05 modifier_army_sub_unit_militia_max_org_factor = 0.05 } GER_pragmatic_trade_unionist = { #Brandler random = no political_power_factor = -0.1 party_popularity_stability_factor = 0.15 political_advisor_cost_factor = -0.25 production_factory_max_efficiency_factor = 0.05 production_factory_start_efficiency_factor = 0.05 } GER_inflexible_communist_organizer_leader = { #Ulbricht leader trait random = no sprite = 13 communism_drift = 0.05 political_power_factor = 0.1 surrender_limit = 0.1 } GER_staunch_stalinist_leader = { #Ulbricht leader trait Upgrade random = no sprite = 13 communism_drift = 0.05 political_power_factor = 0.1 surrender_limit = 0.2 production_speed_buildings_factor = 0.1 #Ulbricht pushed for and built the Berlin Wall production_factory_efficiency_gain_factor = -0.1 } GER_traditionalist = { #Adenauer random = no sprite = 13 political_power_factor = 0.1 stability_factor = 0.1 communism_acceptance = -50 fascism_acceptance = -50 production_speed_buildings_factor = 0.05 } GER_staunch_social_democrat = { #Vogel random = no sprite = 13 political_power_factor = 0.1 production_factory_efficiency_gain_factor = 0.05 production_factory_start_efficiency_factor = 0.05 offensive_war_stability_factor = -0.1 #yes this is a penalty - don't start no wars :P communism_acceptance = -25 fascism_acceptance = -50 subjects_autonomy_gain = -0.1 } GER_pragmatic_socialist = { #Grotewahl random = no sprite = 13 political_power_factor = 0.1 political_advisor_cost_factor = -0.25 opinion_gain_monthly_factor = 0.1 stability_factor = 0.1 democratic_acceptance = 25 subjects_autonomy_gain = -0.1 } ######################################### ### PEOPLE'S REBUPLIC OF CHINA TRAITS ### ######################################### #### COUNTRY LEADER TRAITS #### PRC_the_general_secretary = { random = no #this is Zhang Wentian's trait opinion_gain_monthly_same_ideology_factor = 0.1 } PRC_our_enemys_enemy = { random = no #this is supposed to be the joint Mao and Guotao trait political_power_gain = 0.05 stability_factor = -0.1 #general stability is lowered war_stability_factor = 0.05 #but while at war these two work decently together so it is somewhat mitigated war_support_factor = 0.1 army_core_attack_factor = 0.15 army_morale_factor = 0.10 political_advisor_cost_factor = 0.25 trade_laws_cost_factor = 0.25 mobilization_laws_cost_factor = 0.25 economy_cost_factor = 0.25 } PRC_head_of_the_personality_cult = { random = no #Mao if Maoism is enforced equipment_capture_factor = 0.15 #unsure how powerful this is political_power_gain = 0.15 stability_factor = 0.1 war_stability_factor = 0.05 army_core_attack_factor = 0.05 army_defence_factor = 0.05 army_morale_factor = 0.1 conscription = 0.01 } PRC_de_facto_leader = { random = no #Mao political_power_gain = 0.1 stability_factor = 0.1 war_stability_factor = 0.05 army_morale_factor = 0.075 } PRC_out_for_revenge = { random = no #This is Guotao's trait stability_factor = -0.1 war_support_factor = 0.1 army_morale_factor = 0.1 experience_gain_army = 0.15 training_time_factor = -0.025 } PRC_supreme_chairman_1 = { random = no #This is Guotao's trait production_speed_arms_factory_factor = 0.025 industrial_capacity_factory = 0.025 } PRC_supreme_chairman_2 = { random = no #This is Guotao's trait production_speed_arms_factory_factor = 0.05 industrial_capacity_factory = 0.025 } PRC_supreme_chairman_3 = { random = no #This is Guotao's trait political_power_factor = 0.05 production_speed_arms_factory_factor = 0.05 industrial_capacity_factory = 0.025 } PRC_supreme_chairman_4 = { random = no #This is Guotao's trait political_power_factor = 0.05 production_speed_arms_factory_factor = 0.1 industrial_capacity_factory = 0.025 } PRC_supreme_chairman_5 = { random = no #This is Guotao's trait political_power_factor = 0.1 production_speed_arms_factory_factor = 0.1 industrial_capacity_factory = 0.05 industrial_capacity_dockyard = 0.05 } PRC_one_of_28 = { random = no opinion_gain_monthly_same_ideology_factor = 0.1 stability_factor = 0.05 war_stability_factor = 0.05 } PRC_maoism_1 = { random = no political_power_factor = 0.05 max_command_power = 5 } PRC_maoism_2 = { random = no political_power_factor = 0.05 command_power_gain = 0.05 max_command_power = 5 } PRC_maoism_3 = { random = no political_power_factor = 0.1 command_power_gain = 0.1 max_command_power = 20 pocket_penalty = -0.05 } PRC_maoism_4 = { random = no political_power_factor = 0.1 command_power_gain = 0.1 max_command_power = 15 pocket_penalty = -0.1 equipment_capture_factor = 0.05 #unsure how powerful this is army_defence_factor = 0.05 } PRC_maoism_5 = { random = no political_power_factor = 0.15 command_power_gain = 0.2 max_command_power = 20 pocket_penalty = -0.15 equipment_capture_factor = 0.1 #unsure how powerful this is army_defence_factor = 0.075 } #### ADVISOR TRAITS #### PRC_agrarian_revolutionary = { random = no #this is Mao's trait for being an advisor sprite = 13 war_support_factor = 0.1 stability_factor = 0.05 power_balance_weekly = -0.015 production_lack_of_resource_penalty_factor = -0.1 } PRC_dubious_loyalty = { random = no #this is Guotao's trait for being an advisor under Mao sprite = 13 stability_factor = -0.1 army_morale_factor = 0.10 war_support_factor = 0.05 experience_gain_army = 0.05 power_balance_weekly = 0.015 } PRC_multi_talented_diplomat_lar = { random = no #Zhou Enlai's LaR trait sprite = 15 civilian_intel_factor = 0.1 intel_network_gain_factor = 0.1 political_power_gain = 0.1 } PRC_multi_talented_diplomat_no_lar = { random = no #Zhou Enlai's no LaR trait sprite = 15 encryption_factor = 0.05 decryption_factor = 0.1 political_power_gain = 0.1 } PRC_first_premier_trait = { random = no #Zhou Enlai sprite = 13 political_power_gain = 0.3 opinion_gain_monthly_factor = 0.15 stability_factor = 0.1 communism_acceptance = 30 } PRC_labor_rights_advocate = { random = no sprite = 13 consumer_goods_factor = -0.15 industrial_capacity_factory = 0.1 } PRC_agricultural_reformist = { random = no sprite = 13 production_speed_infrastructure_factor = 0.15 production_speed_rail_way_factor = 0.15 production_speed_supply_node_factor = 0.15 #global_building_slots_factor = 0.1 #this might be too powerful hence left commented out } PRC_holding_the_line = { #Reference to the Li Lisan line random = no #This is Li Lisan's trait sprite = 13 war_support_factor = 0.1 stability_factor = -0.15 army_core_attack_factor = 0.05 } PRC_charming_revoluionary = { random = no #This is Gao Gang's trait sprite = 13 political_power_gain = 0.1 production_speed_infrastructure_factor = 0.1 stability_factor = -0.05 } PRC_soviet_negotiator = { random = no #This is Ren Bishi sprite = 13 opinion_gain_monthly_same_ideology_factor = 0.05 opinion_gain_monthly = 0.1 } PRC_avid_maoist = { #Maybe this could have an effect on BoP random = no #this is Wang Jiaxiang sprite = 13 political_power_factor = 0.05 stability_factor = 0.05 power_balance_weekly = -0.015 conscription_factor = 0.1 } PRC_head_of_state_bank = { random = no #This is Mao Zemin sprite = 13 consumer_goods_factor = -0.1 trade_laws_cost_factor = -0.15 economy_cost_factor = -0.15 } PRC_multi_talented_diplomat_lar = { random = no #Zhou Enlai's LaR trait sprite = 13 civilian_intel_factor = 0.1 intel_network_gain_factor = 0.1 political_power_gain = 0.1 } PRC_trained_by_the_nkvd = { random = no #This is Kang Sheng sprite = 15 army_intel_factor = 0.1 army_intel_to_others = -10 operative_slot = 1 } PRC_medical_school = { random = no ## He Cheng sprite = 13 army_morale_factor = 0.05 research_speed_factor = 0.01 } PRC_quartermaster = { random = no ## Yang Zhicheng sprite = 13 supply_consumption_factor = -0.1 out_of_supply_factor = -0.15 } PRC_hq_secretary = { random = no ## Chu Qing sprite = 13 political_advisor_cost_factor = -0.05 political_power_factor = 0.1 } PRC_guerilla_fighter = { random = no ## Li Xiannian sprite = 13 no_supply_grace = 48 supply_consumption_factor = -0.05 } PRC_guerilla_warfare_theorist = { random = no #This is Mao sprite = 13 planning_speed = 0.1 supply_consumption_factor = -0.05 out_of_supply_factor = -0.05 guerilla_war_mastery_gain_factor = 0.15 peoples_war_mastery_gain_factor = 0.15 } PRC_28_bolshevik_trait = { random = no sprite = 13 political_power_gain = -0.025 opinion_gain_monthly_same_ideology_factor = 0.05 power_balance_weekly = 0.01 } PRC_28_bolshevik_trait_wang_ming = { random = no sprite = 13 political_power_gain = -0.025 opinion_gain_monthly_same_ideology_factor = 0.05 power_balance_weekly = 0.01 research_speed_factor = 0.01 } PRC_28_bolshevik_trait_bo_gu = { random = no sprite = 13 political_power_gain = -0.025 opinion_gain_monthly_same_ideology_factor = 0.05 power_balance_weekly = 0.01 army_attack_factor = 0.025 } PRC_28_bolshevik_trait_improved = { random = no sprite = 13 political_power_gain = 0.1 stability_factor = 0.05 opinion_gain_monthly_same_ideology_factor = 0.1 power_balance_weekly = 0.015 } PRC_28_bolshevik_trait_improved_wang_ming = { random = no sprite = 13 political_power_gain = 0.1 stability_factor = 0.05 opinion_gain_monthly_same_ideology_factor = 0.1 power_balance_weekly = 0.015 research_speed_factor = 0.02 } PRC_28_bolshevik_trait_improved_bo_gu = { random = no sprite = 13 political_power_gain = 0.1 stability_factor = 0.05 opinion_gain_monthly_same_ideology_factor = 0.1 power_balance_weekly = 0.015 army_attack_factor = 0.025 army_defence_factor = 0.025 } PRC_pavel_mif_mentor_trait = { random = no ## This is Pavel Mif sprite = 13 research_speed_factor = 0.01 } PRC_leadership_comeback = { random = no ## This is Bo Gu sprite = 13 army_org_factor = 0.025 } PRC_faction_diplomat = { random = no ## This is Wang Ming sprite = 13 faction_influence_contribution_factor = 0.025 } PRC_base_builder = { random = no ## This is Xu Xiangqian sprite = 13 production_speed_supply_node_factor = 0.25 production_speed_air_base_factor = 0.1 production_speed_bunker_factor = 0.1 } PRC_rocket_force = { random = no ## This is Chen Geng sprite = 13 rocket_attack_factor = 0.15 production_speed_rocket_site_factor = 0.05 modifier_army_sub_unit_category_rocket_artillery_attack_factor = 0.1 } PRC_second_in_command_to_peng = { random = no ## This is Yang Shangkun sprite = 13 experience_gain_army_factor = 0.05 max_command_power = 15 } PRC_president_female_officers = { random = no ## This is Li Zhen sprite = 13 conscription_factor = 0.04 experience_gain_army_factor = 0.05 } PRC_promising_future = { random = no ## This is Deng Xiaoping sprite = 13 political_power_gain = 0.25 stability_factor = 0.05 opinion_gain_monthly_same_ideology_factor = 0.15 } PRC_minister_of_finance = { random = no ## This is Lin Boqu sprite = 13 consumer_goods_factor = -0.1 economy_cost_factor = -0.1 } PRC_director_of_food_bureau = { random = no ## This is Shao Shiping sprite = 13 out_of_supply_factor = -0.1 monthly_population = 0.1 } PRC_double_agent = { random = no ## This is Bo Yibo sprite = 13 boost_ideology_mission_factor = 0.1 root_out_resistance_effectiveness_factor = 0.05 } PRC_behind_enemy_lines_traits = { random = no ## This is Chen Tanqiu sprite = 13 resistance_target_on_our_occupied_states = 0.15 } PRC_organizier_aat = { random = no ## This is Chen Yun sprite = 13 military_industrial_organization_funds_gain = 0.2 } PRC_professor = { random = no ## This is Wu Yuzhang sprite = 13 research_speed_factor = 0.03 } PRC_minister_interior_affairs = { random = no ## This is Xie Juezai sprite = 13 political_power_factor = 0.15 stability_factor = 0.05 } PRC_secretary_of_womens_committee = { random = no ## This is Deng Yingchao sprite = 13 political_power_factor = 0.1 stability_factor = 0.05 conscription_factor = 0.02 } PRC_spymaster = { sprite = 15 random = no # This is Deng Fa operative_slot = 1 agency_upgrade_time = -0.2 civilian_intel_factor = 0.05 army_intel_factor = 0.05 navy_intel_factor = 0.05 airforce_intel_factor = 0.05 } PRC_member_of_central_committee = { random = no ## This is Cai Chang sprite = 13 political_power_factor = 0.1 stability_factor = 0.05 } PRC_zhang_guotao_in_kmt = { random = no ## This is Zhang Guotao when in KMT sprite = 13 targeted_modifier = { tag = PRC attack_bonus_against = 0.05 } } PRC_rural_survey_trait = { random = no ## This is given from focus, no loc sprite = 13 stability_factor = 0.05 } PRC_socialist_journalist = { random = no #This is Wang Shiwei sprite = 13 communism_drift = 0.05 political_power_factor = 0.05 compliance_gain = 0.02 power_balance_weekly = 0.015 } ## Industrial Concern Traits PRC_magazine = { random = no } PRC_nuclear_company = { random = no } ## NZL Traits ## NZL_minister_of_public_works = { sprite = 10 random = no production_speed_industrial_complex_factor = 0.1 production_speed_infrastructure_factor = 0.1 production_speed_rail_way_factor = 0.1 production_speed_synthetic_refinery_factor = 0.1 ai_will_do = { factor = 1 modifier = { factor = 1.8 date < 1939.1.1 } } } NZL_social_welfare_architect_trait = { sprite = 13 random = no production_speed_industrial_complex_factor = 0.05 stability_factor = 0.05 } NZL_pro_american_nationalist_trait = { sprite = 13 random = no war_support_factor = 0.05 party_popularity_stability_factor = 0.1 } NZL_new_zealand_legionare_trait = { sprite = 13 random = no justify_war_goal_time = -0.15 conscription_factor = 0.1 } NZL_reserve_bank_governor = { sprite = 13 random = no production_speed_buildings_factor = 0.05 consumer_goods_factor = -0.05 } NZL_hydro_electricity_professor = { random = no sprite = 13 production_speed_buildings_factor = 0.05 research_speed_factor = 0.08 } NZL_treasury_secretary = { random = no sprite = 13 consumer_goods_factor = -0.1 production_lack_of_resource_penalty_factor = -0.1 } ### Military Minister Traits # 1 is worst, 3 is best army_chief_defensive_1 = { # +5 Defensive efficiency sprite = 9 army_defence_factor = 0.05 experience_gain_army = @chief_experience_gain_low command_cap_increase = @tier1_cp_cap_increase command_power = @tier1_cp_cost ai_will_do = { factor = @army_chief_factor_1 modifier = { factor = 0 command_power < @tier1_cp_cost } } } army_chief_defensive_2 = { # +10 Defensive efficiency sprite = 9 army_defence_factor = 0.1 experience_gain_army = @chief_experience_gain_medium command_cap_increase = @tier2_cp_cap_increase command_power = @tier2_cp_cost ai_will_do = { factor = @army_chief_factor_2 modifier = { factor = 0 command_power < @tier2_cp_cost } } } army_chief_defensive_3 = { # +15 Defensive efficiency sprite = 9 army_defence_factor = 0.15 experience_gain_army = @chief_experience_gain_high command_cap_increase = @tier3_cp_cap_increase command_power = @tier3_cp_cost ai_will_do = { factor = @army_chief_factor_3 modifier = { factor = 0 command_power < @tier3_cp_cost } } } army_chief_offensive_1 = { # +5 Offensive efficiency sprite = 7 army_attack_factor = 0.05 experience_gain_army = @chief_experience_gain_low command_cap_increase = @tier1_cp_cap_increase command_power = @tier1_cp_cost ai_will_do = { factor = @army_chief_factor_1 modifier = { factor = 0 command_power < @tier1_cp_cost } } } army_chief_offensive_2 = { # +10 Offensive efficiency sprite = 7 army_attack_factor = 0.1 experience_gain_army = @chief_experience_gain_medium command_cap_increase = @tier2_cp_cap_increase command_power = @tier2_cp_cost ai_will_do = { factor = @army_chief_factor_2 modifier = { factor = 0 command_power < @tier2_cp_cost } } } army_chief_offensive_3 = { # +15 Offensive efficiency sprite = 7 army_attack_factor = 0.15 experience_gain_army = @chief_experience_gain_high command_cap_increase = @tier3_cp_cap_increase command_power = @tier3_cp_cost ai_will_do = { factor = @army_chief_factor_3 modifier = { factor = 0 command_power < @tier3_cp_cost } } } army_chief_old_guard = { # Rate at which field experience is gained decreases by 10% sprite = 5 # Should not need sprite, should mostly be secondary experience_gain_army = @chief_experience_gain_low max_command_power = 10 ai_will_do = { factor = 0.5 modifier = { factor = 0 command_power < @tier1_cp_cost } } } army_chief_drill_1 = { # Decreases training time for ground units sprite = 5 training_time_army_factor = -0.05 experience_gain_army = @chief_experience_gain_low command_cap_increase = @tier1_cp_cap_increase command_power = @tier1_cp_cost ai_will_do = { factor = @army_chief_factor_1 modifier = { factor = 0 command_power < @tier1_cp_cost } } } army_chief_drill_2 = { # Decreases training time for ground units sprite = 5 training_time_army_factor = -0.1 experience_gain_army = @chief_experience_gain_medium command_cap_increase = @tier2_cp_cap_increase command_power = @tier2_cp_cost ai_will_do = { factor = @army_chief_factor_2 modifier = { factor = 0 command_power < @tier2_cp_cost } } } army_chief_drill_3 = { # Decreases training time for ground units sprite = 5 training_time_army_factor = -0.15 experience_gain_army = @chief_experience_gain_high command_cap_increase = @tier3_cp_cap_increase command_power = @tier3_cp_cost ai_will_do = { factor = @army_chief_factor_3 modifier = { factor = 0 command_power < @tier3_cp_cost } } } army_chief_reform_1 = { sprite = 5 experience_gain_army = @chief_experience_gain_low experience_gain_army_factor = 0.05 command_cap_increase = @tier1_cp_cap_increase command_power = @tier1_cp_cost ai_will_do = { factor = @army_chief_factor_1 modifier = { factor = 0 command_power < @tier1_cp_cost } } } army_chief_reform_2 = { sprite = 5 experience_gain_army = @chief_experience_gain_medium experience_gain_army_factor = 0.1 command_cap_increase = @tier2_cp_cap_increase command_power = @tier2_cp_cost ai_will_do = { factor = @army_chief_factor_2 modifier = { factor = 0 command_power < @tier2_cp_cost } } } army_chief_reform_3 = { sprite = 5 experience_gain_army = @chief_experience_gain_high experience_gain_army_factor = 0.15 command_cap_increase = @tier3_cp_cap_increase command_power = @tier3_cp_cost ai_will_do = { factor = @army_chief_factor_3 modifier = { factor = 0 command_power < @tier3_cp_cost } } } army_chief_organizational_1 = { # Ground units get 4 more Organization sprite = 5 army_org_factor = 0.04 experience_gain_army = @chief_experience_gain_low command_cap_increase = @tier1_cp_cap_increase command_power = @tier1_cp_cost ai_will_do = { factor = @army_chief_factor_1 modifier = { factor = 0 command_power < @tier1_cp_cost } } } army_chief_organizational_2 = { # Ground units get 8 more Organization sprite = 5 army_org_factor = 0.08 experience_gain_army = @chief_experience_gain_medium command_cap_increase = @tier2_cp_cap_increase command_power = @tier2_cp_cost ai_will_do = { factor = @army_chief_factor_2 modifier = { factor = 0 command_power < @tier2_cp_cost } } } army_chief_organizational_3 = { # Ground units get 12 more Organization sprite = 5 army_org_factor = 0.12 experience_gain_army = @chief_experience_gain_high command_cap_increase = @tier3_cp_cap_increase command_power = @tier3_cp_cost ai_will_do = { factor = @army_chief_factor_3 modifier = { factor = 0 command_power < @tier3_cp_cost } } } army_chief_planning_1 = { # sprite = 5 planning_speed = 0.05 experience_gain_army = @chief_experience_gain_low command_cap_increase = @tier1_cp_cap_increase command_power = @tier1_cp_cost ai_will_do = { factor = @army_chief_factor_1 modifier = { factor = 0 command_power < @tier1_cp_cost } } } army_chief_planning_2 = { # sprite = 5 planning_speed = 0.10 experience_gain_army = @chief_experience_gain_medium command_cap_increase = @tier2_cp_cap_increase command_power = @tier2_cp_cost ai_will_do = { factor = @army_chief_factor_2 modifier = { factor = 0 command_power < @tier2_cp_cost } } } army_chief_planning_3 = { # sprite = 5 planning_speed = 0.15 experience_gain_army = @chief_experience_gain_high command_cap_increase = @tier3_cp_cap_increase command_power = @tier3_cp_cost ai_will_do = { factor = @army_chief_factor_3 modifier = { factor = 0 command_power < @tier3_cp_cost } } } army_chief_morale_1 = { # Ground units get 4 more Morale sprite = 5 out_of_supply_factor = -0.03 experience_gain_army = @chief_experience_gain_low command_cap_increase = @tier1_cp_cap_increase command_power = @tier1_cp_cost ai_will_do = { factor = @army_chief_factor_1 modifier = { factor = 0 command_power < @tier1_cp_cost } } } army_chief_morale_2 = { # Ground units get 8 more Morale sprite = 5 out_of_supply_factor = -0.06 experience_gain_army = @chief_experience_gain_medium command_cap_increase = @tier2_cp_cap_increase command_power = @tier2_cp_cost ai_will_do = { factor = @army_chief_factor_2 modifier = { factor = 0 command_power < @tier2_cp_cost } } } army_chief_morale_3 = { # Ground units get 12 more Morale sprite = 5 out_of_supply_factor = -0.09 experience_gain_army = @chief_experience_gain_high command_cap_increase = @tier3_cp_cap_increase command_power = @tier3_cp_cost ai_will_do = { factor = @army_chief_factor_3 modifier = { factor = 0 command_power < @tier3_cp_cost } } } army_chief_maneuver_1 = { # Ground units move 5% faster sprite = 5 army_speed_factor = 0.05 experience_gain_army = @chief_experience_gain_low command_cap_increase = @tier1_cp_cap_increase command_power = @tier1_cp_cost ai_will_do = { factor = 0.5 modifier = { factor = 0 command_power < @tier1_cp_cost } } } army_chief_maneuver_2 = { # Ground units move 10% faster sprite = 5 army_speed_factor = 0.1 experience_gain_army = @chief_experience_gain_medium command_cap_increase = @tier2_cp_cap_increase command_power = @tier2_cp_cost ai_will_do = { factor = @army_chief_factor_1 modifier = { factor = 0 command_power < @tier2_cp_cost } } } army_chief_maneuver_3 = { # Ground units move 15% faster sprite = 5 army_speed_factor = 0.15 experience_gain_army = @chief_experience_gain_high command_cap_increase = @tier3_cp_cap_increase command_power = @tier3_cp_cost ai_will_do = { factor = @army_chief_factor_1 modifier = { factor = 0 command_power < @tier3_cp_cost } } } army_chief_entrenchment_1 = { sprite = 5 max_dig_in = 3 mobilization_speed = -0.02 experience_gain_army = @chief_experience_gain_low command_cap_increase = @tier1_cp_cap_increase command_power = @tier1_cp_cost ai_will_do = { factor = @army_chief_factor_1 modifier = { factor = 0 command_power < @tier1_cp_cost } } } army_chief_entrenchment_2 = { sprite = 5 max_dig_in = 5 mobilization_speed = -0.04 experience_gain_army = @chief_experience_gain_medium command_cap_increase = @tier2_cp_cap_increase command_power = @tier2_cp_cost ai_will_do = { factor = @army_chief_factor_2 modifier = { factor = 0 command_power < @tier2_cp_cost } } } army_chief_entrenchment_3 = { sprite = 5 max_dig_in = 7 mobilization_speed = -0.06 experience_gain_army = @chief_experience_gain_high command_cap_increase = @tier3_cp_cap_increase command_power = @tier3_cp_cost ai_will_do = { factor = @army_chief_factor_3 modifier = { factor = 0 command_power < @tier3_cp_cost } } } army_entrenchment_1 = { # Ground units entrench n% faster sprite = 9 dig_in_speed_factor = 0.08 #experience_gain_army = @experience_gain_low command_cap_increase = @tier1_cp_cap_increase command_power = @tier1_cp_cost ai_will_do = { factor = @army_command_factor_1 modifier = { factor = 0 command_power < @tier1_cp_cost } } } army_entrenchment_2 = { # Ground units entrench 8% faster sprite = 9 dig_in_speed_factor = 0.16 #experience_gain_army = @experience_gain_medium command_cap_increase = @tier2_cp_cap_increase command_power = @tier2_cp_cost ai_will_do = { factor = @army_command_factor_2 modifier = { factor = 0 command_power < @tier2_cp_cost } } } army_entrenchment_3 = { # Ground units entrench 12% faster sprite = 9 dig_in_speed_factor = 0.24 #experience_gain_army = @experience_gain_high command_cap_increase = @tier3_cp_cap_increase command_power = @tier3_cp_cost ai_will_do = { factor = @army_command_factor_3 modifier = { factor = 0 command_power < @tier3_cp_cost } } } army_armored_1 = { # +4 armor efficiency sprite = 8 army_armor_attack_factor = 0.05 army_armor_defence_factor = 0.05 #experience_gain_army = @experience_gain_low command_cap_increase = @tier1_cp_cap_increase command_power = @tier1_cp_cost ai_will_do = { factor = @army_command_factor_1 modifier = { factor = 0 command_power < @tier1_cp_cost } } } army_armored_2 = { # +8 armor efficiency sprite = 8 army_armor_attack_factor = 0.1 army_armor_defence_factor = 0.1 #experience_gain_army = @experience_gain_medium command_cap_increase = @tier2_cp_cap_increase command_power = @tier2_cp_cost ai_will_do = { factor = @army_command_factor_2 modifier = { factor = 0 command_power < @tier2_cp_cost } } } army_armored_3 = { # +12 armor efficiency sprite = 8 army_armor_attack_factor = 0.15 army_armor_defence_factor = 0.15 #experience_gain_army = @experience_gain_high command_cap_increase = @tier3_cp_cap_increase command_power = @tier3_cp_cost ai_will_do = { factor = @army_command_factor_3 modifier = { factor = 0 command_power < @tier3_cp_cost } } } army_artillery_1 = { # +4 artillery efficiency sprite = 16 army_artillery_attack_factor = 0.1 army_artillery_defence_factor = 0.05 #experience_gain_army = @experience_gain_low command_cap_increase = @tier1_cp_cap_increase command_power = @tier1_cp_cost ai_will_do = { factor = @army_command_factor_1 modifier = { factor = 0 command_power < @tier1_cp_cost } } } army_artillery_2 = { # +8 artillery efficiency sprite = 16 army_artillery_attack_factor = 0.15 army_artillery_defence_factor = 0.1 #experience_gain_army = @experience_gain_medium command_cap_increase = @tier2_cp_cap_increase command_power = @tier2_cp_cost ai_will_do = { factor = @army_command_factor_2 modifier = { factor = 0 command_power < @tier2_cp_cost } } } army_artillery_3 = { # +12 artillery efficiency sprite = 16 army_artillery_attack_factor = 0.2 army_artillery_defence_factor = 0.15 #experience_gain_army = @experience_gain_high command_cap_increase = @tier3_cp_cap_increase command_power = @tier3_cp_cost ai_will_do = { factor = @army_command_factor_3 modifier = { factor = 0 command_power < @tier3_cp_cost } } } army_infantry_1 = { # +4 infantry efficiency sprite = 5 army_infantry_attack_factor = 0.05 army_infantry_defence_factor = 0.1 #experience_gain_army = @experience_gain_low command_cap_increase = @tier1_cp_cap_increase command_power = @tier1_cp_cost ai_will_do = { factor = @army_command_factor_1 modifier = { factor = 0 command_power < @tier1_cp_cost } } } army_infantry_2 = { # +8 infantry efficiency sprite = 5 army_infantry_attack_factor = 0.1 army_infantry_defence_factor = 0.15 #experience_gain_army = @experience_gain_medium command_cap_increase = @tier2_cp_cap_increase command_power = @tier2_cp_cost ai_will_do = { factor = @army_command_factor_3 modifier = { factor = 0 command_power < @tier2_cp_cost } } } army_infantry_3 = { # +12 infantry efficiency sprite = 5 army_infantry_attack_factor = 0.15 army_infantry_defence_factor = 0.2 #experience_gain_army = @experience_gain_high command_cap_increase = @tier3_cp_cap_increase command_power = @tier3_cp_cost ai_will_do = { factor = 4 modifier = { factor = 0 command_power < @tier3_cp_cost } } } army_commando_1 = { # +4 paratrooper/marine/mountain efficiency sprite = 5 special_forces_attack_factor = 0.05 special_forces_cap_flat = 3 #experience_gain_army = @experience_gain_low command_cap_increase = @tier1_cp_cap_increase command_power = @tier1_cp_cost ai_will_do = { factor = @army_command_factor_1 modifier = { factor = 0 command_power < @tier1_cp_cost } } } army_commando_2 = { # +8 paratrooper/marine/mountain efficiency sprite = 5 special_forces_attack_factor = 0.10 special_forces_cap_flat = 6 #experience_gain_army = @experience_gain_medium command_cap_increase = @tier2_cp_cap_increase command_power = @tier2_cp_cost ai_will_do = { factor = @army_command_factor_2 modifier = { factor = 0 command_power < @tier2_cp_cost } } } army_commando_3 = { # +12 paratrooper/marine/mountain efficiency sprite = 5 special_forces_attack_factor = 0.15 special_forces_cap_flat = 10 #experience_gain_army = @experience_gain_high command_cap_increase = @tier3_cp_cap_increase command_power = @tier3_cp_cost ai_will_do = { factor = @army_command_factor_3 modifier = { factor = 0 command_power < @tier3_cp_cost } } } army_cavalry_1 = { # +4 cavalry/motorized efficiency sprite = 17 cavalry_attack_factor = 0.05 cavalry_defence_factor = 0.05 #experience_gain_army = @experience_gain_low command_cap_increase = @tier1_cp_cap_increase command_power = @tier1_cp_cost ai_will_do = { factor = @army_command_factor_1 modifier = { factor = 0 command_power < @tier1_cp_cost } } } army_cavalry_2 = { # +8 cavalry/motorized efficiency sprite = 17 cavalry_attack_factor = 0.1 cavalry_defence_factor = 0.1 #experience_gain_army = @experience_gain_medium command_cap_increase = @tier2_cp_cap_increase command_power = @tier2_cp_cost ai_will_do = { factor = @army_command_factor_2 modifier = { factor = 0 command_power < @tier2_cp_cost } } } army_cavalry_3 = { # +12 cavalry/motorized efficiency sprite = 17 cavalry_attack_factor = 0.15 cavalry_defence_factor = 0.15 #experience_gain_army = @experience_gain_high command_cap_increase = @tier3_cp_cap_increase command_power = @tier3_cp_cost ai_will_do = { factor = @army_command_factor_3 modifier = { factor = 0 command_power < @tier3_cp_cost } } } army_CombinedArms_1 = { # +4 cavalry/motorized efficiency sprite = 8 motorized_attack_factor = 0.05 motorized_defence_factor = 0.05 mechanized_attack_factor = 0.05 mechanized_defence_factor = 0.05 #experience_gain_army = @experience_gain_low command_cap_increase = @tier1_cp_cap_increase command_power = @tier1_cp_cost ai_will_do = { factor = @army_command_factor_2 modifier = { factor = 0 command_power < @tier1_cp_cost } } } army_CombinedArms_2 = { # +8 cavalry/motorized efficiency sprite = 8 motorized_attack_factor = 0.1 motorized_defence_factor = 0.1 mechanized_attack_factor = 0.1 mechanized_defence_factor = 0.1 #experience_gain_army = @experience_gain_medium command_cap_increase = @tier2_cp_cap_increase command_power = @tier2_cp_cost ai_will_do = { factor = @army_command_factor_3 modifier = { factor = 0 command_power < @tier2_cp_cost } } } army_CombinedArms_3 = { # +12 cavalry/motorized efficiency sprite = 8 motorized_attack_factor = 0.15 motorized_defence_factor = 0.15 mechanized_attack_factor = 0.15 mechanized_defence_factor = 0.15 #experience_gain_army = @experience_gain_high command_cap_increase = @tier3_cp_cap_increase command_power = @tier3_cp_cost ai_will_do = { factor = 4 modifier = { factor = 0 command_power < @tier3_cp_cost } } } army_regrouping_1 = { # Org regenerates 4% faster sprite = 5 army_morale_factor = 0.04 #experience_gain_army = @experience_gain_low command_cap_increase = @tier1_cp_cap_increase command_power = @tier1_cp_cost ai_will_do = { factor = @army_command_factor_1 modifier = { factor = 0 command_power < @tier1_cp_cost } } } army_regrouping_2 = { # Org regenerates 8% faster sprite = 5 army_morale_factor = 0.08 #experience_gain_army = @experience_gain_medium command_cap_increase = @tier2_cp_cap_increase command_power = @tier2_cp_cost ai_will_do = { factor = @army_command_factor_2 modifier = { factor = 0 command_power < @tier2_cp_cost } } } army_regrouping_3 = { # Org regenerates 12% faster sprite = 5 army_morale_factor = 0.12 #experience_gain_army = @experience_gain_high command_cap_increase = @tier3_cp_cap_increase command_power = @tier3_cp_cost ai_will_do = { factor = @army_command_factor_3 modifier = { factor = 0 command_power < @tier3_cp_cost } } } army_concealment_1 = { # Ground units take less damage from air attacks sprite = 9 enemy_army_bonus_air_superiority_factor = -0.05 #experience_gain_army = @experience_gain_low command_cap_increase = @tier1_cp_cap_increase command_power = @tier1_cp_cost ai_will_do = { factor = @army_command_factor_1 modifier = { factor = 0 command_power < @tier1_cp_cost } } } army_concealment_2 = { # Ground units take less damage from air attacks sprite = 9 enemy_army_bonus_air_superiority_factor = -0.10 #experience_gain_army = @experience_gain_medium command_cap_increase = @tier2_cp_cap_increase command_power = @tier2_cp_cost ai_will_do = { factor = @army_command_factor_2 modifier = { factor = 0 command_power < @tier2_cp_cost } } } army_concealment_3 = { # Ground units take less damage from air attacks sprite = 9 enemy_army_bonus_air_superiority_factor = -0.15 #experience_gain_army = @experience_gain_high command_cap_increase = @tier3_cp_cap_increase command_power = @tier3_cp_cost ai_will_do = { factor = @army_command_factor_3 modifier = { factor = 0 command_power < @tier3_cp_cost } } } army_logistics_1 = { # Ground units suffer 4% less attrition sprite = 6 attrition = -0.04 #experience_gain_army = @experience_gain_low command_cap_increase = @tier1_cp_cap_increase command_power = @tier1_cp_cost ai_will_do = { factor = @army_command_factor_1 modifier = { factor = 0 command_power < @tier1_cp_cost } } } army_logistics_2 = { # Ground units suffer 8% less attrition sprite = 6 attrition = -0.08 #experience_gain_army = @experience_gain_medium command_cap_increase = @tier2_cp_cap_increase command_power = @tier2_cp_cost ai_will_do = { factor = @army_command_factor_2 modifier = { factor = 0 command_power < @tier2_cp_cost } } } army_logistics_3 = { # Ground units suffer 12% less attrition sprite = 6 attrition = -0.12 #experience_gain_army = @experience_gain_high command_cap_increase = @tier3_cp_cap_increase command_power = @tier3_cp_cost ai_will_do = { factor = @army_command_factor_3 modifier = { factor = 0 command_power < @tier3_cp_cost } } } army_radio_intelligence_1 = { random = no sprite = 15 civilian_intel_factor = 0.03 army_intel_factor = 0.03 navy_intel_factor = 0.03 airforce_intel_factor = 0.03 initiative_factor = 0.02 #experience_gain_army = @experience_gain_low command_cap_increase = @tier1_cp_cap_increase command_power = @tier1_cp_cost ai_will_do = { factor = @army_command_factor_2 modifier = { factor = 0 command_power < @tier1_cp_cost } } } army_radio_intelligence_2 = { random = no sprite = 15 civilian_intel_factor = 0.06 army_intel_factor = 0.06 navy_intel_factor = 0.06 airforce_intel_factor = 0.06 initiative_factor = 0.04 #experience_gain_army = @experience_gain_medium command_cap_increase = @tier2_cp_cap_increase command_power = @tier2_cp_cost ai_will_do = { factor = 4 modifier = { factor = 0 command_power < @tier2_cp_cost } } } army_radio_intelligence_3 = { random = no sprite = 15 civilian_intel_factor = 0.09 army_intel_factor = 0.09 navy_intel_factor = 0.09 airforce_intel_factor = 0.09 initiative_factor = 0.06 #experience_gain_army = @experience_gain_high command_cap_increase = @tier3_cp_cap_increase command_power = @tier3_cp_cost ai_will_do = { factor = 6 modifier = { factor = 0 command_power < @tier3_cp_cost } } } army_german_ground_commander = { #FIN-specific, considered Genius (tier 3) sprite = 5 amphibious_invasion = 0.1 paradrop_organization_factor = 0.1 army_infantry_attack_factor = 0.05 max_command_power = 60 #experience_gain_army = @experience_gain_high command_cap_increase = @tier3_cp_cap_increase command_power = @tier3_cp_cost ai_will_do = { factor = @army_command_factor_3 modifier = { factor = 0 command_power < @tier3_cp_cost } } } air_chief_reform_1 = { # Rate at which air experience is gained increases by 5% sprite = 1 experience_gain_air = @chief_experience_gain_low experience_gain_air_factor = 0.05 command_cap_increase = @tier1_cp_cap_increase command_power = @tier1_cp_cost ai_will_do = { factor = @air_chief_factor_1 modifier = { factor = 0 command_power < @tier1_cp_cost } } } air_chief_reform_2 = { # Rate at which air experience is gained increases by 10% sprite = 1 experience_gain_air = @chief_experience_gain_medium experience_gain_air_factor = 0.10 command_cap_increase = @tier2_cp_cap_increase command_power = @tier2_cp_cost ai_will_do = { factor = @air_chief_factor_2 modifier = { factor = 0 command_power < @tier2_cp_cost } } } air_chief_reform_3 = { # Rate at which air experience is gained increases by 15% sprite = 1 experience_gain_air = @chief_experience_gain_high experience_gain_air_factor = 0.15 command_cap_increase = @tier3_cp_cap_increase command_power = @tier3_cp_cost ai_will_do = { factor = @air_chief_factor_3 modifier = { factor = 0 command_power < @tier3_cp_cost } } } air_chief_safety_1 = { # Rate of air accidents reduced by 5% sprite = 1 air_accidents_factor = -0.05 experience_gain_air = @chief_experience_gain_low command_cap_increase = @tier1_cp_cap_increase command_power = @tier1_cp_cost ai_will_do = { factor = @air_chief_factor_1 modifier = { factor = 0 command_power < @tier1_cp_cost } } } air_chief_safety_2 = { # Rate of air accidents reduced by 10% sprite = 1 air_accidents_factor = -0.1 experience_gain_air = @chief_experience_gain_medium command_cap_increase = @tier2_cp_cap_increase command_power = @tier2_cp_cost ai_will_do = { factor = @air_chief_factor_2 modifier = { factor = 0 command_power < @tier2_cp_cost } } } air_chief_safety_3 = { # Rate of air accidents reduced by 15% sprite = 1 air_accidents_factor = -0.15 experience_gain_air = @chief_experience_gain_high command_cap_increase = @tier3_cp_cap_increase command_power = @tier3_cp_cost ai_will_do = { factor = @air_chief_factor_3 modifier = { factor = 0 command_power < @tier3_cp_cost } } } air_chief_old_guard = { sprite = 1 experience_gain_air = @chief_experience_gain_medium max_command_power = 10 ai_will_do = { factor = 0.25 modifier = { factor = 0 command_power < @tier1_cp_cost } } } air_chief_night_operations_1 = { sprite = 1 air_night_penalty = -0.1 experience_gain_air = @chief_experience_gain_low command_cap_increase = @tier1_cp_cap_increase command_power = @tier1_cp_cost ai_will_do = { factor = @air_chief_factor_1 modifier = { factor = 0 command_power < @tier1_cp_cost } } } air_chief_night_operations_2 = { sprite = 1 air_night_penalty = -0.2 experience_gain_air = @chief_experience_gain_medium command_cap_increase = @tier2_cp_cap_increase command_power = @tier2_cp_cost ai_will_do = { factor = @air_chief_factor_2 modifier = { factor = 0 command_power < @tier2_cp_cost } } } air_chief_night_operations_3 = { sprite = 1 air_night_penalty = -0.3 experience_gain_air = @chief_experience_gain_high command_cap_increase = @tier3_cp_cap_increase command_power = @tier3_cp_cost ai_will_do = { factor = @air_chief_factor_3 modifier = { factor = 0 command_power < @tier3_cp_cost } } } air_chief_ground_support_1 = { # Air superiority impact on land units improved by 5% sprite = 2 army_bonus_air_superiority_factor = 0.05 experience_gain_air = @chief_experience_gain_low command_cap_increase = @tier1_cp_cap_increase command_power = @tier1_cp_cost ai_will_do = { factor = @air_chief_factor_1 modifier = { factor = 0 command_power < @tier1_cp_cost } } } air_chief_ground_support_2 = { # Air superiority impact on land units improved by 10% sprite = 2 army_bonus_air_superiority_factor = 0.1 experience_gain_air = @chief_experience_gain_medium command_cap_increase = @tier2_cp_cap_increase command_power = @tier2_cp_cost ai_will_do = { factor = @air_chief_factor_2 modifier = { factor = 0 command_power < @tier2_cp_cost } } } air_chief_ground_support_3 = { # Air superiority impact on land units improved by 15% sprite = 2 army_bonus_air_superiority_factor = 0.15 experience_gain_air = @chief_experience_gain_high command_cap_increase = @tier3_cp_cap_increase command_power = @tier3_cp_cost ai_will_do = { factor = @air_chief_factor_3 modifier = { factor = 0 command_power < @tier3_cp_cost } } } # using factor in stead of values because it is applied in ALL weathers (means bonus in good weather) air_chief_all_weather_1 = { # +5 bad weather air efficiency sprite = 1 air_weather_penalty = -0.1 experience_gain_air = @chief_experience_gain_low command_cap_increase = @tier1_cp_cap_increase command_power = @tier1_cp_cost ai_will_do = { factor = @air_chief_factor_1 modifier = { factor = 0 command_power < @tier1_cp_cost } } } air_chief_all_weather_2 = { # +10 bad weather air efficiency sprite = 1 air_weather_penalty = -0.2 experience_gain_air = @chief_experience_gain_medium command_cap_increase = @tier2_cp_cap_increase command_power = @tier2_cp_cost ai_will_do = { factor = @air_chief_factor_2 modifier = { factor = 0 command_power < @tier2_cp_cost } } } air_chief_all_weather_3 = { # +15 bad weather air efficiency sprite = 1 air_weather_penalty = -0.3 experience_gain_air = @chief_experience_gain_high command_cap_increase = @tier3_cp_cap_increase command_power = @tier3_cp_cost ai_will_do = { factor = @air_chief_factor_3 modifier = { factor = 0 command_power < @tier3_cp_cost } } } air_air_combat_training_1 = { # Chance of ace generating is increased by 5% sprite = 1 air_ace_generation_chance_factor = 0.05 #experience_gain_air = @experience_gain_low command_cap_increase = @tier1_cp_cap_increase command_power = @tier1_cp_cost ai_will_do = { factor = @army_command_factor_1 modifier = { factor = 0 command_power < @tier1_cp_cost } } } air_air_combat_training_2 = { # Chance of ace generating is increased by 10% sprite = 1 air_ace_generation_chance_factor = 0.1 #experience_gain_air = @experience_gain_medium command_cap_increase = @tier2_cp_cap_increase command_power = @tier2_cp_cost ai_will_do = { factor = @army_command_factor_2 modifier = { factor = 0 command_power < @tier2_cp_cost } } } air_air_combat_training_3 = { # Chance of ace generating is increased by 15% sprite = 1 air_ace_generation_chance_factor = 0.15 #experience_gain_air = @experience_gain_high command_cap_increase = @tier3_cp_cap_increase command_power = @tier3_cp_cost ai_will_do = { factor = @army_command_factor_3 modifier = { factor = 0 command_power < @tier3_cp_cost } } } air_naval_strike_1 = { sprite = 2 naval_strike_attack_factor = 0.02 naval_strike_targetting_factor = 0.02 naval_strike_agility_factor = 0.02 #experience_gain_air = @experience_gain_low command_cap_increase = @tier1_cp_cap_increase command_power = @tier1_cp_cost ai_will_do = { factor = @army_command_factor_1 modifier = { factor = 0 command_power < @tier1_cp_cost } } } air_naval_strike_2 = { sprite = 2 naval_strike_attack_factor = 0.03 naval_strike_targetting_factor = 0.03 naval_strike_agility_factor = 0.03 #experience_gain_air = @experience_gain_medium command_cap_increase = @tier2_cp_cap_increase command_power = @tier2_cp_cost ai_will_do = { factor = @army_command_factor_2 modifier = { factor = 0 command_power < @tier2_cp_cost } } } air_naval_strike_3 = { sprite = 2 naval_strike_attack_factor = 0.05 naval_strike_targetting_factor = 0.05 naval_strike_agility_factor = 0.05 #experience_gain_air = @experience_gain_high command_cap_increase = @tier3_cp_cap_increase command_power = @tier3_cp_cost ai_will_do = { factor = @army_command_factor_3 modifier = { factor = 0 command_power < @tier3_cp_cost } } } air_bomber_interception_1 = { sprite = 1 air_intercept_efficiency = 0.05 #experience_gain_air = @experience_gain_low command_cap_increase = @tier1_cp_cap_increase command_power = @tier1_cp_cost ai_will_do = { factor = @army_command_factor_1 modifier = { factor = 0 command_power < @tier1_cp_cost } } } air_bomber_interception_2 = { sprite = 1 air_intercept_efficiency = 0.10 #experience_gain_air = @experience_gain_medium command_cap_increase = @tier2_cp_cap_increase command_power = @tier2_cp_cost ai_will_do = { factor = @army_command_factor_2 modifier = { factor = 0 command_power < @tier2_cp_cost } } } air_bomber_interception_3 = { sprite = 1 air_intercept_efficiency = 0.15 #experience_gain_air = @experience_gain_high command_cap_increase = @tier3_cp_cap_increase command_power = @tier3_cp_cost ai_will_do = { factor = @army_command_factor_3 modifier = { factor = 0 command_power < @tier3_cp_cost } } } air_air_superiority_1 = { sprite = 1 air_superiority_efficiency = 0.05 #experience_gain_air = @experience_gain_low command_cap_increase = @tier1_cp_cap_increase command_power = @tier1_cp_cost ai_will_do = { factor = @army_command_factor_1 modifier = { factor = 0 command_power < @tier1_cp_cost } } } air_air_superiority_2 = { sprite = 1 air_superiority_efficiency = 0.1 #experience_gain_air = @experience_gain_medium command_cap_increase = @tier2_cp_cap_increase command_power = @tier2_cp_cost ai_will_do = { factor = @army_command_factor_2 modifier = { factor = 0 command_power < @tier2_cp_cost } } } air_air_superiority_3 = { sprite = 1 air_superiority_efficiency = 0.15 #experience_gain_air = @experience_gain_high command_cap_increase = @tier3_cp_cap_increase command_power = @tier3_cp_cost ai_will_do = { factor = @army_command_factor_3 modifier = { factor = 0 command_power < @tier3_cp_cost } } } air_close_air_support_1 = { sprite = 1 air_cas_efficiency = 0.05 ground_attack_factor = 0.03 #experience_gain_air = @experience_gain_low command_cap_increase = @tier1_cp_cap_increase command_power = @tier1_cp_cost ai_will_do = { factor = @army_command_factor_1 modifier = { factor = 0 command_power < @tier1_cp_cost } } } air_close_air_support_2 = { sprite = 1 air_cas_efficiency = 0.1 ground_attack_factor = 0.05 #experience_gain_air = @experience_gain_medium command_cap_increase = @tier2_cp_cap_increase command_power = @tier2_cp_cost ai_will_do = { factor = @army_command_factor_2 modifier = { factor = 0 command_power < @tier2_cp_cost } } } air_close_air_support_3 = { sprite = 1 air_cas_efficiency = 0.15 ground_attack_factor = 0.08 #experience_gain_air = @experience_gain_high command_cap_increase = @tier3_cp_cap_increase command_power = @tier3_cp_cost ai_will_do = { factor = @army_command_factor_3 modifier = { factor = 0 command_power < @tier3_cp_cost } } } air_strategic_bombing_1 = { sprite = 2 air_strategic_bomber_defence_factor = 0.01 air_strategic_bomber_bombing_factor = 0.03 #experience_gain_air = @experience_gain_low command_cap_increase = @tier1_cp_cap_increase command_power = @tier1_cp_cost ai_will_do = { factor = @army_command_factor_1 modifier = { factor = 0 command_power < @tier1_cp_cost } } } air_strategic_bombing_2 = { sprite = 2 air_strategic_bomber_defence_factor = 0.02 air_strategic_bomber_bombing_factor = 0.05 #experience_gain_air = @experience_gain_medium command_cap_increase = @tier2_cp_cap_increase command_power = @tier2_cp_cost ai_will_do = { factor = @army_command_factor_2 modifier = { factor = 0 command_power < @tier2_cp_cost } } } air_strategic_bombing_3 = { sprite = 2 air_strategic_bomber_defence_factor = 0.03 air_strategic_bomber_bombing_factor = 0.09 #experience_gain_air = @experience_gain_high command_cap_increase = @tier3_cp_cap_increase command_power = @tier3_cp_cost ai_will_do = { factor = @army_command_factor_3 modifier = { factor = 0 command_power < @tier3_cp_cost } } } air_tactical_bombing_1 = { sprite = 2 air_cas_present_factor = 0.1 #experience_gain_air = @experience_gain_low command_cap_increase = @tier1_cp_cap_increase command_power = @tier1_cp_cost ai_will_do = { factor = @army_command_factor_1 modifier = { factor = 0 command_power < @tier1_cp_cost } } } air_tactical_bombing_2 = { sprite = 2 air_cas_present_factor = 0.15 #experience_gain_air = @experience_gain_medium command_cap_increase = @tier2_cp_cap_increase command_power = @tier2_cp_cost ai_will_do = { factor = @army_command_factor_2 modifier = { factor = 0 command_power < @tier2_cp_cost } } } air_tactical_bombing_3 = { sprite = 2 air_cas_present_factor = 0.2 #experience_gain_air = @experience_gain_high command_cap_increase = @tier3_cp_cap_increase command_power = @tier3_cp_cost ai_will_do = { factor = @army_command_factor_3 modifier = { factor = 0 command_power < @tier3_cp_cost } } } air_airborne_1 = { sprite = 1 paradrop_organization_factor = 1.20 paratrooper_aa_defense = 0.1 #experience_gain_air = @experience_gain_low command_cap_increase = @tier1_cp_cap_increase command_power = @tier1_cp_cost ai_will_do = { factor = @army_command_factor_1 modifier = { factor = 0 command_power < @tier1_cp_cost } } } air_airborne_2 = { sprite = 1 paradrop_organization_factor = 1.80 paratrooper_aa_defense = 0.15 #experience_gain_air = @experience_gain_medium command_cap_increase = @tier2_cp_cap_increase command_power = @tier2_cp_cost ai_will_do = { factor = @army_command_factor_2 modifier = { factor = 0 command_power < @tier2_cp_cost } } } air_airborne_3 = { sprite = 1 paradrop_organization_factor = 2.40 paratrooper_aa_defense = 0.25 #experience_gain_air = @experience_gain_high command_cap_increase = @tier3_cp_cap_increase command_power = @tier3_cp_cost ai_will_do = { factor = @army_command_factor_3 modifier = { factor = 0 command_power < @tier3_cp_cost } } } air_pilot_training_1 = { sprite = 1 air_training_xp_gain_factor = 0.05 #experience_gain_air = @experience_gain_low command_cap_increase = @tier1_cp_cap_increase command_power = @tier1_cp_cost ai_will_do = { factor = @army_command_factor_1 modifier = { factor = 0 command_power < @tier1_cp_cost } } } air_pilot_training_2 = { sprite = 1 air_training_xp_gain_factor = 0.1 #experience_gain_air = @experience_gain_medium command_cap_increase = @tier2_cp_cap_increase command_power = @tier2_cp_cost ai_will_do = { factor = @army_command_factor_2 modifier = { factor = 0 command_power < @tier2_cp_cost } } } air_pilot_training_3 = { sprite = 1 air_training_xp_gain_factor = 0.15 #experience_gain_air = @experience_gain_high command_cap_increase = @tier3_cp_cap_increase command_power = @tier3_cp_cost ai_will_do = { factor = @army_command_factor_3 modifier = { factor = 0 command_power < @tier3_cp_cost } } } navy_chief_naval_aviation_1 = { sprite = 1 navy_carrier_air_attack_factor = 0.03 navy_carrier_air_targetting_factor = 0.03 navy_carrier_air_agility_factor = 0.04 experience_gain_navy = @chief_experience_gain_low command_cap_increase = @tier1_cp_cap_increase command_power = @tier1_cp_cost ai_will_do = { factor = @navy_chief_factor_1 modifier = { factor = 0 command_power < @tier1_cp_cost } } } navy_chief_naval_aviation_2 = { sprite = 1 navy_carrier_air_attack_factor = 0.06 navy_carrier_air_targetting_factor = 0.07 navy_carrier_air_agility_factor = 0.08 experience_gain_navy = @chief_experience_gain_medium command_cap_increase = @tier2_cp_cap_increase command_power = @tier2_cp_cost ai_will_do = { factor = @navy_chief_factor_2 modifier = { factor = 0 command_power < @tier2_cp_cost } } } navy_chief_naval_aviation_3 = { sprite = 1 navy_carrier_air_attack_factor = 0.1 navy_carrier_air_targetting_factor = 0.12 navy_carrier_air_agility_factor = 0.15 experience_gain_navy = @chief_experience_gain_high command_cap_increase = @tier3_cp_cap_increase command_power = @tier3_cp_cost ai_will_do = { factor = @navy_chief_factor_3 modifier = { factor = 0 command_power < @tier3_cp_cost } } } navy_chief_decisive_battle_1 = { sprite = 3 navy_capital_ship_attack_factor = 0.05 navy_capital_ship_defence_factor = 0.05 navy_screen_attack_factor = 0.05 navy_screen_defence_factor = 0.05 experience_gain_navy = @chief_experience_gain_low command_cap_increase = @tier1_cp_cap_increase command_power = @tier1_cp_cost ai_will_do = { factor = @navy_chief_factor_1 modifier = { factor = 0 command_power < @tier1_cp_cost } } } navy_chief_decisive_battle_2 = { sprite = 3 navy_capital_ship_attack_factor = 0.1 navy_capital_ship_defence_factor = 0.1 navy_screen_attack_factor = 0.1 navy_screen_defence_factor = 0.1 experience_gain_navy = @chief_experience_gain_medium command_cap_increase = @tier2_cp_cap_increase command_power = @tier2_cp_cost ai_will_do = { factor = @navy_chief_factor_2 modifier = { factor = 0 command_power < @tier2_cp_cost } } } navy_chief_decisive_battle_3 = { sprite = 3 navy_capital_ship_attack_factor = 0.15 navy_capital_ship_defence_factor = 0.15 navy_screen_attack_factor = 0.15 navy_screen_defence_factor = 0.15 experience_gain_navy = @chief_experience_gain_high command_cap_increase = @tier3_cp_cap_increase command_power = @tier3_cp_cost ai_will_do = { factor = @navy_chief_factor_3 modifier = { factor = 0 command_power < @tier3_cp_cost } } } navy_chief_commerce_raiding_1 = { sprite = 3 convoy_raiding_efficiency_factor = 0.1 experience_gain_navy = @chief_experience_gain_low command_cap_increase = @tier1_cp_cap_increase command_power = @tier1_cp_cost ai_will_do = { factor = @navy_chief_factor_1 modifier = { factor = 0 command_power < @tier1_cp_cost } } } navy_chief_commerce_raiding_2 = { sprite = 3 convoy_raiding_efficiency_factor = 0.15 experience_gain_navy = @chief_experience_gain_medium command_cap_increase = @tier2_cp_cap_increase command_power = @tier2_cp_cost ai_will_do = { factor = @navy_chief_factor_2 modifier = { factor = 0 command_power < @tier2_cp_cost } } } navy_chief_commerce_raiding_3 = { sprite = 3 convoy_raiding_efficiency_factor = 0.2 experience_gain_navy = @chief_experience_gain_high command_cap_increase = @tier3_cp_cap_increase command_power = @tier3_cp_cost ai_will_do = { factor = @navy_chief_factor_3 modifier = { factor = 0 command_power < @tier3_cp_cost } } } navy_chief_old_guard = { sprite = 3 experience_gain_navy = @chief_experience_gain_medium max_command_power = 10 ai_will_do = { factor = 0.25 modifier = { factor = 0 command_power < @tier3_cp_cost } } } navy_chief_reform_1 = { sprite = 3 experience_gain_navy = @chief_experience_gain_low experience_gain_navy_factor = 0.05 command_cap_increase = @tier1_cp_cap_increase command_power = @tier1_cp_cost ai_will_do = { factor = @navy_chief_factor_1 modifier = { factor = 0 command_power < @tier1_cp_cost } } } navy_chief_reform_2 = { sprite = 3 experience_gain_navy = @chief_experience_gain_medium experience_gain_navy_factor = 0.1 command_cap_increase = @tier2_cp_cap_increase command_power = @tier2_cp_cost ai_will_do = { factor = @navy_chief_factor_2 modifier = { factor = 0 command_power < @tier2_cp_cost } } } navy_chief_reform_3 = { sprite = 3 experience_gain_navy = @chief_experience_gain_high experience_gain_navy_factor = 0.15 command_cap_increase = @tier3_cp_cap_increase command_power = @tier3_cp_cost ai_will_do = { factor = @navy_chief_factor_3 modifier = { factor = 0 command_power < @tier3_cp_cost } } } navy_chief_maneuver_1 = { # Naval units move 5% faster sprite = 3 naval_speed_factor = 0.05 experience_gain_navy = @chief_experience_gain_low command_cap_increase = @tier1_cp_cap_increase command_power = @tier1_cp_cost ai_will_do = { factor = @navy_chief_factor_1 modifier = { factor = 0 command_power < @tier1_cp_cost } } } navy_chief_maneuver_2 = { # Naval units move 10% faster sprite = 3 naval_speed_factor = 0.1 experience_gain_navy = @chief_experience_gain_medium command_cap_increase = @tier2_cp_cap_increase command_power = @tier2_cp_cost ai_will_do = { factor = @navy_chief_factor_2 modifier = { factor = 0 command_power < @tier2_cp_cost } } } navy_chief_maneuver_3 = { # Naval units move 15% faster sprite = 3 naval_speed_factor = 0.15 experience_gain_navy = @chief_experience_gain_high command_cap_increase = @tier3_cp_cap_increase command_power = @tier3_cp_cost ai_will_do = { factor = @navy_chief_factor_3 modifier = { factor = 0 command_power < @tier3_cp_cost } } } navy_anti_submarine_1 = { sprite = 4 navy_submarine_detection_factor = 0.1 #experience_gain_navy = @experience_gain_low command_cap_increase = @tier1_cp_cap_increase command_power = @tier1_cp_cost ai_will_do = { factor = @navy_command_factor_1 modifier = { factor = 0 command_power < @tier1_cp_cost } } } navy_anti_submarine_2 = { sprite = 4 navy_submarine_detection_factor = 0.15 #experience_gain_navy = @experience_gain_medium command_cap_increase = @tier2_cp_cap_increase command_power = @tier2_cp_cost ai_will_do = { factor = @navy_command_factor_2 modifier = { factor = 0 command_power < @tier2_cp_cost } } } navy_anti_submarine_3 = { sprite = 4 navy_submarine_detection_factor = 0.2 #experience_gain_navy = @experience_gain_high command_cap_increase = @tier3_cp_cap_increase command_power = @tier3_cp_cost ai_will_do = { factor = @navy_command_factor_3 modifier = { factor = 0 command_power < @tier3_cp_cost } } } navy_naval_air_defense_1 = { sprite = 3 navy_anti_air_attack_factor = 0.08 #experience_gain_navy = @experience_gain_low command_cap_increase = @tier1_cp_cap_increase command_power = @tier1_cp_cost ai_will_do = { factor = @navy_command_factor_1 modifier = { factor = 0 command_power < @tier1_cp_cost } } } navy_naval_air_defense_2 = { sprite = 3 navy_anti_air_attack_factor = 0.15 #experience_gain_navy = @experience_gain_medium command_cap_increase = @tier2_cp_cap_increase command_power = @tier2_cp_cost ai_will_do = { factor = @navy_command_factor_2 modifier = { factor = 0 command_power < @tier2_cp_cost } } } navy_naval_air_defense_3 = { sprite = 3 navy_anti_air_attack_factor = 0.2 #experience_gain_navy = @experience_gain_high command_cap_increase = @tier3_cp_cap_increase command_power = @tier3_cp_cost ai_will_do = { factor = @navy_command_factor_3 modifier = { factor = 0 command_power < @tier3_cp_cost } } } navy_fleet_logistics_1 = { sprite = 6 navy_max_range_factor = 0.05 #experience_gain_navy = @experience_gain_low command_cap_increase = @tier1_cp_cap_increase command_power = @tier1_cp_cost ai_will_do = { factor = @navy_command_factor_1 modifier = { factor = 0 command_power < @tier1_cp_cost } } } navy_fleet_logistics_2 = { sprite = 6 navy_max_range_factor = 0.10 #experience_gain_navy = @experience_gain_medium command_cap_increase = @tier2_cp_cap_increase command_power = @tier2_cp_cost ai_will_do = { factor = @navy_command_factor_2 modifier = { factor = 0 command_power < @tier2_cp_cost } } } navy_fleet_logistics_3 = { sprite = 6 navy_max_range_factor = 0.15 #experience_gain_navy = @experience_gain_high command_cap_increase = @tier3_cp_cap_increase command_power = @tier3_cp_cost ai_will_do = { factor = @navy_command_factor_3 modifier = { factor = 0 command_power < @tier3_cp_cost } } } navy_amphibious_assault_1 = { sprite = 3 amphibious_invasion = 0.05 #experience_gain_navy = @experience_gain_low command_cap_increase = @tier1_cp_cap_increase command_power = @tier1_cp_cost ai_will_do = { factor = @navy_command_factor_1 modifier = { factor = 0 command_power < @tier1_cp_cost } } } navy_amphibious_assault_2 = { sprite = 3 amphibious_invasion = 0.1 #experience_gain_navy = @experience_gain_medium command_cap_increase = @tier2_cp_cap_increase command_power = @tier2_cp_cost ai_will_do = { factor = @navy_command_factor_2 modifier = { factor = 0 command_power < @tier2_cp_cost } } } navy_amphibious_assault_3 = { sprite = 3 amphibious_invasion = 0.15 #experience_gain_navy = @experience_gain_high command_cap_increase = @tier3_cp_cap_increase command_power = @tier3_cp_cost ai_will_do = { factor = @navy_command_factor_3 modifier = { factor = 0 command_power < @tier3_cp_cost } } } navy_submarine_1 = { sprite = 4 navy_submarine_attack_factor = 0.1 navy_submarine_defence_factor = 0.05 #experience_gain_navy = @experience_gain_low command_cap_increase = @tier1_cp_cap_increase command_power = @tier1_cp_cost ai_will_do = { factor = @navy_command_factor_1 modifier = { factor = 0 command_power < @tier1_cp_cost } } } navy_submarine_2 = { sprite = 4 navy_submarine_attack_factor = 0.15 navy_submarine_defence_factor = 0.1 #experience_gain_navy = @experience_gain_medium command_cap_increase = @tier2_cp_cap_increase command_power = @tier2_cp_cost ai_will_do = { factor = @navy_command_factor_2 modifier = { factor = 0 command_power < @tier2_cp_cost } } } navy_submarine_3 = { sprite = 4 navy_submarine_attack_factor = 0.2 navy_submarine_defence_factor = 0.15 #experience_gain_navy = @experience_gain_high command_cap_increase = @tier3_cp_cap_increase command_power = @tier3_cp_cost ai_will_do = { factor = @navy_command_factor_3 modifier = { factor = 0 command_power < @tier3_cp_cost } } } navy_capital_ship_1 = { sprite = 3 navy_capital_ship_attack_factor = 0.05 navy_capital_ship_defence_factor = 0.05 #experience_gain_navy = @experience_gain_low command_cap_increase = @tier1_cp_cap_increase command_power = @tier1_cp_cost ai_will_do = { factor = @navy_command_factor_1 modifier = { factor = 0 command_power < @tier1_cp_cost } } } navy_capital_ship_2 = { sprite = 3 navy_capital_ship_attack_factor = 0.1 navy_capital_ship_defence_factor = 0.1 #experience_gain_navy = @experience_gain_medium command_cap_increase = @tier2_cp_cap_increase command_power = @tier2_cp_cost ai_will_do = { factor = @navy_command_factor_2 modifier = { factor = 0 command_power < @tier2_cp_cost } } } navy_capital_ship_3 = { sprite = 3 navy_capital_ship_attack_factor = 0.15 navy_capital_ship_defence_factor = 0.15 #experience_gain_navy = @experience_gain_high command_cap_increase = @tier3_cp_cap_increase command_power = @tier3_cp_cost ai_will_do = { factor = @navy_command_factor_3 modifier = { factor = 0 command_power < @tier3_cp_cost } } } navy_screen_1 = { sprite = 3 navy_screen_attack_factor = 0.05 navy_screen_defence_factor = 0.1 #experience_gain_navy = @experience_gain_low command_cap_increase = @tier1_cp_cap_increase command_power = @tier1_cp_cost ai_will_do = { factor = @navy_command_factor_1 modifier = { factor = 0 command_power < @tier1_cp_cost } } } navy_screen_2 = { sprite = 3 navy_screen_attack_factor = 0.1 navy_screen_defence_factor = 0.15 #experience_gain_navy = @experience_gain_medium command_cap_increase = @tier2_cp_cap_increase command_power = @tier2_cp_cost ai_will_do = { factor = @navy_command_factor_2 modifier = { factor = 0 command_power < @tier2_cp_cost } } } navy_screen_3 = { sprite = 3 navy_screen_attack_factor = 0.15 navy_screen_defence_factor = 0.2 #experience_gain_navy = @experience_gain_high command_cap_increase = @tier3_cp_cap_increase command_power = @tier3_cp_cost ai_will_do = { factor = @navy_command_factor_3 modifier = { factor = 0 command_power < @tier3_cp_cost } } } navy_carrier_1 = { sprite = 3 sortie_efficiency = 0.1 #experience_gain_navy = @experience_gain_low command_cap_increase = @tier1_cp_cap_increase command_power = @tier1_cp_cost ai_will_do = { factor = @navy_command_factor_1 modifier = { factor = 0 command_power < @tier1_cp_cost } } } navy_carrier_2 = { sprite = 3 sortie_efficiency = 0.15 #experience_gain_navy = @experience_gain_medium command_cap_increase = @tier2_cp_cap_increase command_power = @tier2_cp_cost ai_will_do = { factor = @navy_command_factor_2 modifier = { factor = 0 command_power < @tier2_cp_cost } } } navy_carrier_3 = { sprite = 3 sortie_efficiency = 0.2 #experience_gain_navy = @experience_gain_high command_cap_increase = @tier3_cp_cap_increase command_power = @tier3_cp_cost ai_will_do = { factor = @navy_command_factor_3 modifier = { factor = 0 has_navy_size = { unit = carrier size < 1 } } modifier = { factor = 0 command_power < @tier3_cp_cost } } } navy_chief_naval_gunnery_designer_1 = { random = no sprite = 7 naval_light_gun_hit_chance_factor = 0.001 naval_heavy_gun_hit_chance_factor = 0.025 navy_capital_ship_attack_factor = 0.05 shore_bombardment_bonus = 0.05 navy_anti_air_attack_factor = 0.02 experience_gain_navy = @chief_experience_gain_low command_cap_increase = @tier1_cp_cap_increase command_power = @tier1_cp_cost ai_will_do = { factor = @navy_command_factor_1 modifier = { factor = 0 command_power < @tier1_cp_cost } } } navy_chief_naval_gunnery_designer_2 = { random = no sprite = 7 naval_light_gun_hit_chance_factor = 0.002 naval_heavy_gun_hit_chance_factor = 0.05 navy_capital_ship_attack_factor = 0.10 navy_anti_air_attack_factor = 0.04 shore_bombardment_bonus = 0.10 experience_gain_navy = @chief_experience_gain_medium command_cap_increase = @tier2_cp_cap_increase command_power = @tier2_cp_cost ai_will_do = { factor = @navy_command_factor_2 modifier = { factor = 0 command_power < @tier2_cp_cost } } } navy_chief_naval_gunnery_designer_3 = { random = no sprite = 7 naval_light_gun_hit_chance_factor = 0.003 naval_heavy_gun_hit_chance_factor = 0.075 navy_capital_ship_attack_factor = 0.15 navy_anti_air_attack_factor = 0.06 shore_bombardment_bonus = 0.15 experience_gain_navy = @chief_experience_gain_high command_cap_increase = @tier3_cp_cap_increase command_power = @tier3_cp_cost ai_will_do = { factor = @navy_command_factor_3 modifier = { factor = 0 command_power < @tier3_cp_cost } } } evans_deakin_trait = { #at end for save compat random = no equipment_bonus = { carrier = { naval_range = 0.25 } capital_ship = { naval_range = 0.25 } screen_ship = { naval_range = 0.25 } submarine = { naval_range = 0.25 build_cost_ic = -0.1 } convoy = { build_cost_ic = -0.1 } } ai_will_do = { factor = 1 } } cockatoo_trait = { #at end for save compat random = no equipment_bonus = { ship_hull_cruiser = { #CLs & CAs naval_range = 0.3 sub_detection = 0.1 naval_speed = 0.1 } ship_hull_light = { #DDs naval_range = 0.3 sub_detection = 0.1 naval_speed = 0.1 } } ai_will_do = { factor = 1 } } cautious_arbiter = { random = no political_power_factor = 0.10 war_support_factor = -0.05 communism_acceptance = 30 ai_will_do = { factor = 1 } } viceroy_emeritus = { random = no generate_wargoal_tension = 0.1 ai_will_do = { factor = 1 } } surveyor = { sprite = 5 army_speed_factor = 0.1 initiative_factor = 0.08 land_reinforce_rate = 0.02 #experience_gain_army = @experience_gain_medium command_cap_increase = @tier2_cp_cap_increase command_power = @tier2_cp_cost ai_will_do = { factor = 2 modifier = { factor = 0 command_power < @tier2_cp_cost } } } army_chief_army_high_command = { # Werner von Fritsch (Oberkommando des Heeres) sprite = 5 army_artillery_attack_factor = 0.15 army_artillery_defence_factor = 0.1 max_planning_factor = 0.1 experience_gain_army = @chief_experience_gain_medium command_cap_increase = @tier2_cp_cap_increase command_power = @tier2_cp_cost ai_will_do = { factor = @army_chief_factor_2 modifier = { factor = 0 command_power < @tier2_cp_cost } } } IRQ_fliegerfuhrer = { sprite = 1 air_cas_efficiency = 0.1 ground_attack_factor = 0.1 air_superiority_efficiency = 0.05 command_cap_increase = @tier2_cp_cap_increase command_power = @tier2_cp_cost ai_will_do = { factor = @army_command_factor_2 modifier = { factor = 0 command_power < @tier2_cp_cost } } } IRQ_air_vice_marshal = { sprite = 1 air_cas_efficiency = 0.05 ground_attack_factor = 0.05 air_superiority_efficiency = 0.15 command_cap_increase = @tier2_cp_cap_increase command_power = @tier2_cp_cost ai_will_do = { factor = @army_command_factor_2 modifier = { factor = 0 command_power < @tier2_cp_cost } } } ##### Philippines SEA DLC ## Character Traits #Quezon PHI_nation_builder = { random = yes sprite = 13 political_power_factor = 0.10 stability_factor = 0.05 opinion_gain_monthly_factor = 0.05 ai_will_do = { factor = 1 } } #Laurel PHI_puppet_president = { random = no sprite = 13 resistance_target = -0.05 stability_factor = 0.05 } #Laurel Advisor PHI_social_reformer = { random = no sprite = 13 drift_defence_factor = 0.1 stability_factor = 0.15 ai_will_do = { factor = 1 } } PHI_social_reformer_improved = { random = no sprite = 13 drift_defence_factor = 0.1 stability_factor = 0.15 industrial_capacity_factory = 0.1 ai_will_do = { factor = 1 } } #Pedro Abed Santos PHI_pioneer_marxist = { random = no sprite = 13 communism_drift = 0.1 conscription_factor = 0.05 ai_will_do = { factor = 1 } } #Jose Abed Santos Advisor PHI_socialist_lawyer = { sprite = 1 random = no communism_drift = 0.05 stability_factor = 0.05 ai_will_do = { factor = 1 } } #Evangelista PHI_radical_leader = { random = no sprite = 13 communism_drift = 0.1 max_surrender_limit_offset = 0.15 resistance_growth_on_our_occupied_states = 0.15 } #Roxas Leader PHI_political_hacendado = { random = no sprite = 13 trade_laws_cost_factor = -0.50 economy_cost_factor = -0.25 consumer_goods_factor = -0.10 } #Roxas Advisor PHI_hacendado = { random = no sprite = 13 consumer_goods_factor = -0.10 } PHI_hacendado_improved = { random = no sprite = 13 political_power_gain = 0.05 consumer_goods_factor = -0.15 } #Aguinaldo Fascist Leader PHI_revolutionary_president = { random = no sprite = 13 conscription_factor = 0.10 political_power_factor = 0.05 stability_factor = 0.05 war_support_factor = 0.05 } #Aguinaldo Advisor PHI_revolutionary_hero = { random = no sprite = 13 conscription_factor = 0.05 political_power_factor = 0.05 stability_factor = 0.05 war_support_factor = 0.05 neutrality_drift = 0.05 } #Ricarte Leader PHI_philippine_nationalist_leader = { random = no sprite = 13 war_support_factor = 0.10 fascism_drift = 0.1 army_core_attack_factor = 0.05 army_core_defence_factor = 0.05 } #Ricarte Advisor PHI_philippine_nationalist = { random = no sprite = 13 fascism_drift = 0.10 stability_factor = -0.05 army_core_attack_factor = 0.05 army_core_defence_factor = 0.05 } #Romulo PHI_resident_commissioner = { random = no sprite = 13 political_power_factor = 0.05 trade_opinion_factor = 0.10 opinion_gain_monthly_same_ideology_factor = 0.10 democratic_drift = 0.05 } #Benigno Ramos PHI_sakdalista_editor = { random = no sprite = 13 political_power_factor = 0.05 stability_factor = 0.025 war_support_factor = 0.025 democratic_drift = -0.10 } #Jose Abed Santos Leader PHI_chief_justice = { random = no sprite = 13 political_power_factor = 0.05 democratic_drift = 0.05 stability_factor = 0.10 } #Josefa Llanes Escoda PHI_filipino_nightingale = { sprite = 1 random = no conscription_factor = 0.05 surrender_limit = 0.1 democratic_drift = 0.03 ai_will_do = { factor = 1 } } #Evangelista PHI_radical_leader = { random = no sprite = 13 communism_drift = 0.1 max_surrender_limit_offset = 0.15 resistance_growth_on_our_occupied_states = 0.15 } #Samulong PHI_mercantalist = { random = no sprite = 13 resource_trade_cost_bonus_per_factory = -2 trade_opinion_factor = -0.10 local_resources_factor = 0.25 consumer_goods_factor = -0.15 } PHI_mercantalist_improved = { random = no sprite = 13 resource_trade_cost_bonus_per_factory = -1 trade_opinion_factor = -0.10 local_resources_factor = 0.25 consumer_goods_factor = -0.2 } #Fertig PHI_resistance_engineer = { random = no sprite = 13 production_speed_buildings_factor = 0.05 production_speed_bunker_factor = 0.10 production_speed_coastal_bunker_factor = 0.10 production_speed_anti_air_building_factor = 0.10 resistance_growth_on_our_occupied_states = 0.05 } #Lava PHI_coconut_scientist = { random = no sprite = 13 army_fuel_consumption_factor = -0.05 air_fuel_consumption_factor = -0.05 navy_fuel_consumption_factor = -0.05 fuel_gain_factor_from_states = 0.50 communism_drift = 0.05 } #Nieves Fernandez PHI_the_silent_killer = { random = no sprite = 13 research_speed_factor = 0.05 resistance_growth_on_our_occupied_states = 0.10 army_core_attack_factor = 0.05 army_core_defence_factor = 0.05 } #Tan Malaka PHI_indonesian_communist_exile = { random = no sprite = 13 operative_slot = 1 communism_drift = 0.05 } #Volckmann PHI_special_forces_proponent = { random = no sprite = 13 land_doctrine_cost_factor = -0.1 special_forces_doctrine_cost_factor = -0.1 } #Courney Whitney PHI_intelligence_bureau_chief = { sprite = 15 random = no operative_slot = 1 agency_upgrade_time = -0.15 resistance_growth_on_our_occupied_states = 0.10 } #Paulino Santos PHI_self_reliance_defense_character = { sprite = 5 army_infantry_attack_factor = 0.05 army_infantry_defence_factor = 0.10 industrial_capacity_factory = 0.05 experience_gain_army = @chief_experience_gain_low command_cap_increase = @tier1_cp_cap_increase command_power = @tier1_cp_cost ai_will_do = { factor = @army_chief_factor_2 modifier = { factor = 0 command_power < @tier2_cp_cost } } } #Richard Sutherland PHI_chief_of_staff = { sprite = 5 experience_gain_army = @chief_experience_gain_medium army_org_factor = 0.08 political_power_gain = 0.05 command_cap_increase = @tier2_cp_cap_increase command_power = @tier2_cp_cost ai_will_do = { factor = @army_chief_factor_2 modifier = { factor = 0 command_power < @tier2_cp_cost } } } #MacArthur PHI Leader PHI_supreme_marshal = { sprite = 5 political_power_factor = 0.15 weekly_casualties_war_support = 0.001 ai_desired_divisions_factor = 0.20 max_planning = 0.1 army_org_factor = 0.1 } #Eisenhower PHI Leader PHI_supreme_commissioner = { sprite = 5 stability_factor = 0.1 weekly_casualties_war_support = 0.001 max_planning = 0.15 } #Back Soon - No Government Leader PHI_back_soon_trait = { sprite = 5 stability_factor = -0.25 political_power_factor = -0.25 stability_weekly = -0.010 } #Bonus trait for communist leaders in resistance branch PHI_resistance_connections = { political_power_factor = 0.1 resistance_damage_to_garrison_on_our_occupied_states = 0.1 resistance_decay_on_our_occupied_states = -0.1 high_command_cost_factor = -0.33 } ## Company traits PHI_san_miguel_trait = { random = no stability_factor = 0.1 ai_will_do = { factor = 1 } } PHI_marsman_and_company_trait = { random = no production_speed_buildings_factor = 0.1 ai_will_do = { factor = 1 } } ## Nationalist China SEA DLC CHI_generallissimo_sea = { random = no defensive_war_stability_factor = 0.4 max_surrender_limit_offset = 0.1 surrender_limit = 0.05 } CHI_all_china_generalisimo = { sprite = 1 random = no defensive_war_stability_factor = 0.4 max_surrender_limit_offset = 0.1 political_power_factor = 0.1 neutrality_drift = 0.1 surrender_limit = 0.05 ai_will_do = { factor = 1 } } CHI_winner_of_resistance = { sprite = 1 random = no stability_factor = 0.1 command_power_gain_mult = 0.1 command_cap_increase = 10 ai_will_do = { factor = 1 } } CHI_shanghai_financier = { sprite = 10 random = no stability_factor = -0.1 consumer_goods_factor = -0.15 ai_will_do = { factor = 1 } } CHI_shanghai_financier_2 = { sprite = 10 random = no stability_factor = -0.05 communism_drift = -0.05 consumer_goods_factor = -0.15 ai_will_do = { factor = 1 } } CHI_former_police_officer = { sprite = 13 random = no foreign_subversive_activites = -0.2 resistance_target = -0.1 ai_will_do = { factor = 1 } } CHI_civilian_unifier = { sprite = 10 random = no subjects_autonomy_gain = -0.02 ai_will_do = { factor = 1 } } CHI_civilian_unifier_upgraded = { sprite = 10 random = no subjects_autonomy_gain = -0.04 political_power_factor = 0.05 annex_subject_cost_factor = -0.15 surrender_limit = 0.05 ai_will_do = { factor = 1 } } CHI_civilian_unifier_upgraded_2 = { sprite = 10 random = no subjects_autonomy_gain = -0.06 political_power_factor = 0.05 annex_subject_cost_factor = -0.25 surrender_limit = 0.05 ai_will_do = { factor = 1 } } CHI_asian_unifier_and_liberator = { sprite = 10 random = no subjects_autonomy_gain = -0.08 political_power_factor = 0.05 annex_subject_cost_factor = -0.25 compliance_gain = 0.01 surrender_limit = 0.1 ai_will_do = { factor = 1 } } CHI_president_of_examination_yuan = { sprite = 13 random = no fascism_drift = 0.05 political_power_gain = 0.05 stability_factor = 0.05 ai_will_do = { factor = 1 } } CHI_judicial_yuan_president = { sprite = 13 random = no fascism_drift = 0.07 political_power_gain = 0.1 ai_will_do = { factor = 1 } } CHI_chairman_of_the_republic_trait = { sprite = 13 random = no stability_factor = 0.15 ai_will_do = { factor = 1 } } CHI_vice_premier_trait = { sprite = 13 random = no political_power_gain = 0.15 ai_will_do = { factor = 1 } } CHI_chinese_orthodox_chruch_bishop_trait = { random = no sprite = 13 compliance_growth_on_our_occupied_states = -0.1 resistance_growth_on_our_occupied_states = 0.1 defensive_war_stability_factor = 0.15 } CHI_the_northern_bastion_trait = { random = no sprite = 13 command_power_gain_mult = 0.05 defensive_war_stability_factor = 0.1 } MAL_governor_of_the_straits_settlements_trait = { random = no sprite = 13 political_power_factor = 0.05 stability_factor = -0.1 production_speed_buildings_factor = 0.05 } bridgebuilder = { sprite = 13 random = no political_power_factor = 0.1 drift_defence_factor = 0.3 production_speed_infrastructure_factor = 0.2 ai_will_do = { factor = 1 } } CHI_kuomintang_liberal = { sprite = 13 random = no stability_factor = 0.15 democratic_drift = 0.05 ai_will_do = { factor = 1 } } CHI_the_third_force_trait = { sprite = 13 random = no political_power_factor = 0.05 research_speed_factor = 0.05 democratic_drift = 0.1 ai_will_do = { factor = 1 } } CHI_the_third_force_leader_trait = { sprite = 13 random = no production_speed_industrial_complex_factor = 0.05 research_speed_factor = 0.05 democratic_drift = 0.1 ai_will_do = { factor = 1 } } CHI_cc_clique_leader_trait = { sprite = 13 random = no justify_war_goal_time = -0.1 fascism_drift = 0.06 consumer_goods_factor = -0.1 ai_will_do = { factor = 1 } } CHI_national_defence_theorist = { sprite = 14 land_doctrine_cost_factor = -0.05 army_defence_factor = 0.05 ai_will_do = { factor = 1 } } CHI_spymaster = { random = no sprite = 15 operative_slot = 1 agency_upgrade_time = -0.2 intelligence_agency_defense = 1 intel_network_gain_factor = 0.2 drift_defence_factor = 0.2 resistance_target = -0.05 } CHI_blueshirt_spymaster = { random = no sprite = 15 fascism_drift = 0.08 war_support_factor = 0.1 army_core_defence_factor = 0.05 army_core_attack_factor = 0.05 } CHI_blueshirt_spymaster_no_lar = { random = no sprite = 15 fascism_drift = 0.08 war_support_factor = 0.1 army_core_defence_factor = 0.05 army_core_attack_factor = 0.05 } CHI_minister_of_education = { random = no sprite = 14 production_speed_industrial_complex_factor = 0.05 research_speed_factor = 0.06 } CHI_tsr_son_of_heaven = { random = no sprite = 14 drift_defence_factor = 0.15 party_popularity_stability_factor = 0.1 } CHI_tsr_son_of_heaven_2 = { random = no sprite = 14 drift_defence_factor = 0.25 party_popularity_stability_factor = 0.1 justify_war_goal_time = -0.25 army_attack_factor = 0.05 army_defence_factor = 0.05 } CHI_tsr_the_celestial_emperor = { random = no sprite = 14 drift_defence_factor = 0.5 party_popularity_stability_factor = 0.15 justify_war_goal_time = -0.25 army_attack_factor = 0.05 army_defence_factor = 0.05 } MAN_continental_ronin = { # Air superiority impact on land units improved by 5% sprite = 2 army_bonus_air_superiority_factor = 0.05 army_org_factor = 0.05 experience_gain_air = @chief_experience_gain_medium command_cap_increase = @tier2_cp_cap_increase command_power = @tier2_cp_cost ai_will_do = { factor = @air_chief_factor_2 modifier = { factor = 0 command_power < @tier2_cp_cost } } } ############Pfot - CZE - SLO - RUT CZE_pro_soviet_diplomat = { random = no sprite = 13 opinion_gain_monthly_factor = 0.3 foreign_subversive_activites = -0.3 resistance_activity = -0.15 drift_defence_factor = -0.15 communism_acceptance = 25 } CZE_2nd_prezident = { random = no sprite = 13 political_power_factor = 0.05 } CZE_3rd_prezident = { random = no sprite = 13 party_popularity_stability_factor = 0.05 political_advisor_cost_factor = -0.05 } CZE_diplomatic_workhorse = { random = no sprite = 13 improve_relations_maintain_cost_factor = -0.1 trade_opinion_factor = 0.1 } CZE_exiled_president = { #Needs to be the same as CZE_edvard_benesh_eng_exile_ns random = no sprite = 13 exile_manpower_factor = 0.25 legitimacy_gain_factor = 0.25 exiled_government_weekly_manpower = 25 } de_facto_leader = { random = no sprite = 13 party_popularity_stability_factor = -0.05 } CZE_disoriented_minister_of_foreign_affairs = { random = no sprite = 13 opinion_gain_monthly_factor = -0.10 trade_opinion_factor = -0.10 } CZE_benes_lackey = { random = no sprite = 13 political_advisor_cost_factor = 0.10 } CZE_slovakian_nationalist = { random = no sprite = 13 fascism_drift = 0.03 conscription_factor = 0.10 weekly_manpower = 100 fascism_acceptance = 25 } CZE_minister_of_foreign_affairs = { #Beneš's Foreign Affairs Minister random = no sprite = 13 trade_opinion_factor = 0.25 political_advisor_cost_factor = 0.10 democratic_acceptance = 25 compliance_growth = 0.15 } CZE_general_director_of_ckd = { random = no sprite = 13 #production_speed_infrastructure_factor = 0.15 tank_manufacturer_cost_factor = -0.15 production_speed_energy_infrastructure_factor = 0.15 production_speed_industrial_infrastructure_factor = 0.15 } CZE_nationalistic_agitating_academic = { random = no sprite = 13 resistance_activity = -0.03 non_core_manpower = 0.03 research_speed_factor = 0.03 neutrality_drift = 0.05 fascism_drift = 0.05 } CZE_minister_of_public_works = { sprite = 13 random = no production_speed_buildings_factor = 0.10 truck_attrition_factor = -0.10 } CZE_minister_of_industry_and_trade = { sprite = 13 random = no trade_opinion_factor = 0.15 production_speed_buildings_factor = 0.05 line_change_production_efficiency_factor = 0.10 min_export = -0.15 } CZE_minister_of_defense = { sprite = 13 random = no mobilization_laws_cost_factor = -0.10 production_speed_arms_factory_factor = 0.10 mobilization_speed = 0.10 supply_combat_penalties_on_core_factor = -0.10 } CZE_minister_of_public_health = { sprite = 13 random = no monthly_population = 0.25 party_popularity_stability_factor = 0.10 experience_loss_factor = -0.10 } CZE_leader_of_the_sdp = { sprite = 13 random = no fascism_acceptance = 25 conscription_factor = 0.05 political_power_factor = 0.10 fascism_drift = 0.05 } CZE_minister_of_finance = { random = no sprite = 10 consumer_goods_factor = -0.10 production_lack_of_resource_penalty_factor = -0.10 economy_cost_factor = -0.10 } CZE_minister_of_posts_and_telegraphs = { random = no sprite = 13 #production_speed_infrastructure_factor = 0.05 coordination_bonus = 0.02 land_reinforce_rate = 0.02 #civilian_intel_to_others = -5 production_speed_industrial_infrastructure_factor = 0.10 production_speed_energy_infrastructure_factor = 0.10 } CZE_minister_of_railways = { sprite = 14 industry_free_repair_factor = 0.25 production_speed_rail_way_factor = 0.25 production_speed_supply_node_factor = 0.25 } CZE_overly_pragmatic_diplomat = { sprite = 13 random = no #resistance_growth = 0.05 civilian_intel_to_others = 5 min_export = -0.10 faction_trade_opinion_factor = 0.1 improve_relations_maintain_cost_factor = -0.25 democratic_acceptance = 25 fascism_acceptance = 25 } CZE_sokol_administrator = { sprite = 13 random = no training_time_factor = -0.10 conscription_factor = 0.10 mobilization_speed = 0.10 } CZE_reluctant_prime_minister = { sprite = 13 random = no political_advisor_cost_factor = 0.10 } CZE_spirit_of_zizka = { sprite = 13 random = no mobilization_speed = 0.25 } CZE_prime_minister_of_carpathian_ukraine = { sprite = 13 random = no democratic_drift = 0.03 conscription = 0.003 war_support_factor = 0.05 political_power_factor = 0.05 } CZE_leader_of_the_csl = { sprite = 13 random = no resistance_growth_on_our_occupied_states = 0.10 defensive_war_stability_factor = 0.10 political_power_factor = 0.10 } CZE_prolific_aviator = { sprite = 1 random = no sp_tag_aircraft_speed_factor = 0.10 aircraft_manufacturer_cost_factor = -0.10 air_training_xp_gain_factor = 0.10 } CZE_corporate_emperor = { sprite = 10 random = no #consumer_goods_factor = 0.02 party_popularity_stability_factor = 0.05 civilian_intel_to_others = 10 industrial_concern_cost_factor = -0.10 materiel_manufacturer_cost_factor = -0.10 production_speed_industrial_complex_factor = 0.10 #production_speed_infrastructure_factor = 0.10 } CZE_corporatist_lackey = { sprite = 10 random = no political_power_factor = -0.03 industrial_capacity_factory = 0.03 #civilian_intel_to_others = 5 production_speed_arms_factory_factor = 0.10 #industrial_concern_cost_factor = -0.05 political_advisor_cost_factor = 0.10 #faction_trade_opinion_factor = 0.10 } army_guerilla_organizer_1 = { sprite = 9 random = no planning_speed = 0.02 dig_in_speed_factor = 0.02 supply_consumption_factor = -0.02 out_of_supply_factor = -0.02 resistance_growth_on_our_occupied_states = 0.05 } army_guerilla_organizer_2 = { sprite = 9 random = no planning_speed = 0.04 dig_in_speed_factor = 0.04 supply_consumption_factor = -0.04 out_of_supply_factor = -0.04 resistance_growth_on_our_occupied_states = 0.10 } army_guerilla_organizer_3 = { sprite = 9 random = no planning_speed = 0.06 dig_in_speed_factor = 0.06 supply_consumption_factor = -0.06 out_of_supply_factor = -0.06 resistance_growth_on_our_occupied_states = 0.15 } SLO_head_of_the_radical_wing = { sprite = 13 random = no fascism_drift = 0.05 conscription_factor = 0.05 resistance_growth = -0.05 non_core_manpower = 0.05 } SLO_nationalist_catholic_priest = { random = no sprite = 13 weekly_manpower = 200 political_power_factor = 0.05 } RUT_independence_minded_priest = { #For Augustin Voloshyn sprite = 13 random = no autonomy_gain_global_factor = 0.10 party_popularity_stability_factor = 0.10 defensive_war_stability_factor = 0.10 } fellow_traveller = { random = no communism_drift = 0.05 ai_will_do = { factor = 1 } } socialist_firebrand = { random = no sprite = 13 communism_drift = 0.03 non_core_manpower = 0.03 resistance_activity = -0.05 resistance_growth = -0.05 ai_will_do = { factor = 1 } } union_women = { random = no sprite = 13 party_popularity_stability_factor = 0.10 production_lack_of_resource_penalty_factor = -0.10 } undermined_support_base = { random = no democratic_drift = -0.05 stability_factor = -0.1 } agrarian_old_guard = { random = no monthly_population = 0.10 trade_laws_cost_factor = 0.10 } space_lawyer = { random = no sprite = 14 rocket_attack_factor = 0.15 political_power_factor = 0.15 production_speed_rocket_site_factor = 0.15 } nationalist_catholic_priest = { random = no sprite = 13 weekly_manpower = 200 fascism_drift = 0.05 political_power_factor = 0.05 } militant_priest = { random = no sprite = 13 conscription = 0.005 subversive_activites_upkeep = -0.25 mobilization_speed = 0.25 neutrality_drift = 0.05 } militant_minister_2 = { #marijn211: the original has swapped support for monarchist/fascist random = no sprite = 13 political_power_factor = 0.1 fascism_drift = 0.05 neutrality_drift = 0.1 fascism_acceptance = 40 } austrian_exile = { random = no sprite = 13 targeted_modifier = { tag = AUS attack_bonus_against = 0.1 defense_bonus_against = 0.1 } } well_renowned_military_theorist = { sprite = 14 random = no land_doctrine_cost_factor = -0.15 operations_track_mastery_gain_factor = 0.15 experience_gain_army = 0.01 ai_will_do = { factor = 1 } } bold_intelligence_officer = { random = no sprite = 15 #new_operative_slot_bonus = 1 operative_slot = 1 intel_network_gain_factor = 0.15 commando_trait_chance_factor = 0.50 operation_boost_resistance_cost = -0.25 boost_resistance_factor = 0.25 operation_make_resistance_contacts_risk = -0.25 resistance_damage_to_garrison_on_our_occupied_states = 0.25 operation_make_resistance_contacts_cost = -0.25 } bold_intelligence_officer_no_lar = { random = no sprite = 15 subversive_activites_upkeep = -0.30 army_intel_factor = 0.25 decryption_factor = 0.25 resistance_growth_on_our_occupied_states = 0.15 resistance_damage_to_garrison_on_our_occupied_states = 0.25 } INS_trusted_leader = { random = no sprite = 14 democratic_drift = 0.01 political_power_gain = 0.25 stability_factor = 0.15 consumer_goods_factor = 0.1 } INS_inefficient_government = { random = no sprite = 14 # the bad political_power_gain = -0.2 economy_cost_factor = 0.25 mobilization_laws_cost_factor = 0.25 # the good democratic_drift = 0.04 war_support_factor = 0.1 surrender_limit = 0.75 } INS_federal_parliament = { random = no sprite = 14 # the bad economy_cost_factor = 0.2 mobilization_laws_cost_factor = 0.2 # the good democratic_drift = 0.04 war_support_factor = 0.1 surrender_limit = 0.75 subjects_autonomy_gain = -0.5 } INS_staunch_imperialist = { sprite = 13 random = no autonomy_gain_ll_to_overlord = -0.3 autonomy_gain = -0.25 cic_to_overlord_factor = 0.15 } INS_staunch_imperialist_upgraded = { sprite = 13 random = no autonomy_gain = -0.1 stability_factor = 0.05 political_power_factor = 0.2 drift_defence_factor = 0.3 } AST_naval_engineer = { sprite = 14 refit_speed = 0.10 repair_speed_factor = 0.10 experience_gain_navy = @chief_experience_gain_low command_cap_increase = @tier1_cp_cap_increase command_power = @tier1_cp_cost ai_will_do = { factor = @navy_chief_factor_1 modifier = { factor = 0 command_power < @tier1_cp_cost } } } ######################## #######Australia######## ######################## ### Industrial Traits AST_denim_factory = { random = no stability_factor = 0.05 equipment_bonus = { infantry_equipment = { build_cost_ic = -0.05 instant = yes } } ai_will_do = { factor = 1 } } AST_denim_factory_upgraded = { random = no stability_factor = 0.05 equipment_bonus = { infantry_equipment = { build_cost_ic = -0.05 instant = yes } support_equipment = { build_cost_ic = -0.05 instant = yes } } ai_will_do = { factor = 1 } } AST_the_big_australian = { random = no local_resources_factor = 0.10 ai_will_do = { factor = 1 } } AST_steelworks_and_shipyard = { random = no country_resource_steel = 10 industrial_capacity_dockyard = 0.05 ai_will_do = { factor = 1 } } AST_the_big_australian_upgraded = { random = no local_resources_factor = 0.20 ai_will_do = { factor = 1 } } AST_steelworks_and_shipyard_upgraded = { random = no country_resource_steel = 20 industrial_capacity_dockyard = 0.10 ai_will_do = { factor = 1 } } AST_mount_isa = { random = no production_lack_of_resource_penalty_factor = -0.20 ai_will_do = { factor = 1 } } AST_mount_isa_upgraded = { random = no production_lack_of_resource_penalty_factor = -0.25 local_resources_factor = 0.05 ai_will_do = { factor = 1 } } # Bali INS_lord_of_the_nine_kingdoms = { war_support_factor = 0.10 army_core_defence_factor = 0.05 stability_factor = -0.10 army_org_regain = 0.15 random = no } # Aceh INS_sultan_in_the_hills = { political_power_gain = 0.10 resistance_growth_on_our_occupied_states = 0.25 army_core_attack_factor = 0.10 army_core_defence_factor = 0.10 army_attack_factor = -0.10 random = no } # Pontianak INS_sultan_of_the_kapuas_mouth = { production_speed_industrial_complex_factor = 0.15 local_resources_factor = 0.10 political_power_gain = 0.05 trade_opinion_factor = 0.05 random = no } # Gowa INS_heir_to_the_rooster_of_the_east = { army_morale_factor = 0.20 war_support_factor = 0.10 random = no } # Ternate INS_kolano_of_the_spice_sea = { stability_factor = 0.10 subjects_autonomy_gain = -0.25 random = no } # Siak INS_the_king_who_gave_his_crown = { political_power_gain = 0.15 political_power_factor = 0.10 opinion_gain_monthly_factor = 0.20 stability_factor = -0.10 random = no } # Bali advisor INS_paramount_of_bali = { war_support_factor = 0.05 army_core_defence_factor = 0.05 army_org_regain = 0.10 random = no sprite = 2 ai_will_do = { factor = 1 } } # Aceh advisor INS_the_veranda_of_mecca = { political_power_gain = 0.05 resistance_growth_on_our_occupied_states = 0.05 intel_network_gain_factor = 0.10 random = no sprite = 2 ai_will_do = { factor = 1 } } # Pontianak advisor INS_the_merchant_sultan_of_pontianak = { production_speed_industrial_complex_factor = 0.10 production_factory_efficiency_gain_factor = 0.05 trade_opinion_factor = 0.05 random = no sprite = 2 ai_will_do = { factor = 1 } } # Gowa advisor INS_sombaya_of_gowa = { non_core_manpower = 0.02 army_morale_factor = 0.05 random = no sprite = 2 ai_will_do = { factor = 1 } } # Ternate advisor INS_the_four_mountains_of_ternate = { subjects_autonomy_gain = 0.10 stability_factor = 0.1 opinion_gain_monthly_same_ideology_factor = 0.25 random = no sprite = 2 ai_will_do = { factor = 1 } } # Siak advisor INS_the_sultan_schoolmaster_of_siak = { research_speed_factor = 0.05 political_power_factor = 0.10 production_factory_efficiency_gain_factor = 0.05 random = no sprite = 2 ai_will_do = { factor = 1 } } INS_the_indonesian_general = { random = no political_power_gain = -0.25 army_org_factor = 0.15 army_core_defence_factor = 0.25 stability_factor = 0.075 war_support_factor = 0.1 } INS_the_steady_hand = { random = no stability_factor = 0.05 political_power_gain = 0.10 foreign_subversive_activites = -0.25 army_morale_factor = 0.03 } INS_longstanding_nationalist = { random = no production_speed_buildings_factor = 0.15 political_power_gain = 0.15 experience_gain_army = 0.03 } bold_intelligence_officer_lesser = { random = no sprite = 15 operative_slot = 1 #commando_trait_chance_factor = 0.25 operation_boost_resistance_cost = -0.25 boost_resistance_factor = 0.25 operation_make_resistance_contacts_risk = -0.25 operation_make_resistance_contacts_cost = -0.25 } bold_intelligence_officer_no_lar_lesser = { random = no sprite = 15 decryption_factor = 0.15 subversive_activites_upkeep = -0.15 resistance_growth_on_our_occupied_states = 0.15 resistance_damage_to_garrison_on_our_occupied_states = 0.25 } steady_statesman = { stability_factor = 0.05 war_support_factor = 0.05 surrender_limit = 0.05 democratic_drift = 0.05 } }