#Category allowed for GXC YUN SHX XSM ### ## ### ## # # ### ## ### ## # # ### ### ## ### ### # # # # # # # ## # # # # # # # # # # # # # # # # # #### ### #### # ## ## # ## # # # ### ### # # ### # # # # # # # # # # # # # # # # # # # # # # # ## # # # # # # # ### ## ### ## ## # # ## # # # political_actions = { YUN_core_state = { icon = GFX_decision_infiltrate_state allowed = { original_tag = YUN } visible = { has_country_flag = YUN_did_burmic_ties_focus_flag } available = { NOT = { has_country_flag = IRQ_coring_state_in_progress } } state_target = any_controlled_state target_trigger = { FROM = { NOT = { is_core_of = ROOT } is_fully_controlled_by = ROOT OR = { is_claimed_by = ROOT has_state_flag = YUN_can_integrate_this_flag } } } on_map_mode = map_only cost = 50 fire_only_once = yes days_remove = 7 complete_effect = { hidden_effect = { set_country_flag = { flag = IRQ_coring_state_in_progress value = 1 days = 31 } } } remove_effect = { hidden_effect = { clr_country_flag = IRQ_coring_state_in_progress } FROM = { add_core_of = ROOT } } cancel_trigger = { FROM = { NOT = { is_fully_controlled_by = ROOT } } } cancel_effect = { hidden_effect = { clr_country_flag = IRQ_coring_state_in_progress } } } } CHI_seek_japanese_support = { CHI_internal_party_support_fascism = { icon = generic_political_discourse available = { is_subject = no } visible = { OR = { has_completed_focus = CHI_seek_japanese_support has_completed_focus = CHI_sea_seek_japanese_support } JAP = { has_government = fascism } } fire_only_once = no days_remove = 90 cost = 35 modifier = { fascism_drift = 0.05 stability_weekly = -0.005 political_power_gain = -0.5 } complete_effect = { } } CHI_aggresive_prosecution_of_opposition_fascism = { icon = generic_civil_support available = { has_equipment = { infantry_equipment > 499 } is_subject = no } visible = { OR = { has_completed_focus = CHI_seek_japanese_support has_completed_focus = CHI_sea_seek_japanese_support } JAP = { has_government = fascism } } fire_only_once = no days_remove = 90 cost = 0 modifier = { fascism_drift = 0.1 stability_weekly = -0.01 } remove_effect = { } complete_effect = { add_equipment_to_stockpile = { type = infantry_equipment amount = -500 } } } CHI_internal_party_support_communism = { icon = generic_political_discourse available = { is_subject = no } visible = { OR = { has_completed_focus = CHI_seek_japanese_support has_completed_focus = CHI_sea_seek_japanese_support } JAP = { has_government = communism } } fire_only_once = no days_remove = 90 cost = 35 modifier = { communism_drift = 0.05 stability_weekly = -0.005 political_power_gain = -0.5 } complete_effect = { } } CHI_aggresive_prosecution_of_opposition_communism = { icon = generic_civil_support available = { has_equipment = { infantry_equipment > 499 } is_subject = no } visible = { OR = { has_completed_focus = CHI_seek_japanese_support has_completed_focus = CHI_sea_seek_japanese_support } JAP = { has_government = communism } } fire_only_once = no days_remove = 90 cost = 0 modifier = { communism_drift = 0.1 stability_weekly = -0.01 } remove_effect = { } complete_effect = { add_equipment_to_stockpile = { type = infantry_equipment amount = -500 } } } CHI_internal_party_support_neutrality = { icon = generic_political_discourse available = { is_subject = no } visible = { OR = { has_completed_focus = CHI_seek_japanese_support has_completed_focus = CHI_sea_seek_japanese_support } JAP = { has_government = neutrality } } fire_only_once = no days_remove = 90 cost = 35 modifier = { neutrality_drift = 0.05 stability_weekly = -0.005 political_power_gain = -0.5 } complete_effect = { } } CHI_aggresive_prosecution_of_opposition_neutrality = { icon = generic_civil_support available = { has_equipment = { infantry_equipment > 499 } is_subject = no } visible = { OR = { has_completed_focus = CHI_seek_japanese_support has_completed_focus = CHI_sea_seek_japanese_support } JAP = { has_government = neutrality } } fire_only_once = no days_remove = 90 cost = 0 modifier = { neutrality_drift = 0.1 stability_weekly = -0.01 } remove_effect = { } complete_effect = { add_equipment_to_stockpile = { type = infantry_equipment amount = -500 } } } CHI_internal_party_support_democratic = { icon = generic_political_discourse available = { is_subject = no } visible = { OR = { has_completed_focus = CHI_seek_japanese_support has_completed_focus = CHI_sea_seek_japanese_support } JAP = { has_government = democratic } } fire_only_once = no days_remove = 90 cost = 35 modifier = { democratic_drift = 0.05 stability_weekly = -0.005 political_power_gain = -0.5 } complete_effect = { } } CHI_approach_japan = { icon = jap_pacific_guardian available = { is_subject = no if = { limit = { JAP = { has_government = fascism } } fascism > 0.4 } if = { limit = { JAP = { has_government = democratic } } democratic > 0.4 } if = { limit = { JAP = { has_government = communism } } communism > 0.4 } if = { limit = { JAP = { has_government = neutrality } } neutrality > 0.4 } } visible = { OR = { has_completed_focus = CHI_seek_japanese_support has_completed_focus = CHI_sea_seek_japanese_support } } fire_only_once = yes complete_effect = { JAP = { country_event = { id = wtt_warlord.1 hours = 1 random_hours = 2 } } effect_tooltip = { JAP = { puppet = ROOT } } add_stability = 0.2 add_political_power = 100 } } } ########## SIK WAR CHI_war_in_sinkiang = { SIK_war_halting = { priority = 100 icon = GFX_decision_generic_ignite_civil_war visible = { original_tag = SIK has_war_with = KHM } available = { hidden_trigger = { always = no } } days_mission_timeout = 365 fire_only_once = yes activation = { always = no } cancel_if_not_visible = yes is_good = no timeout_effect = { custom_effect_tooltip = SIK_stalemate_tt country_event = { id = SEA_warlords.5 hours = 6 } } } KHM_holding_out = { priority = 100 icon = GFX_decision_generic_ignite_civil_war visible = { original_tag = KHM has_war_with = SIK } available = { hidden_trigger = { always = no } } days_mission_timeout = 365 fire_only_once = yes activation = { always = no } cancel_if_not_visible = yes is_good = no timeout_effect = { custom_effect_tooltip = KHM_survival_tt } } } ###Border war tibet SIC_xikang_offensive = { SIC_push_into_xikang = { icon = border_war allowed = { original_tag = SIC } available = { has_completed_focus = SIC_push_back_the_tibetans 601 = { owner = { NOT = { has_war_with = SIC is_in_faction_with = SIC has_non_aggression_pact_with = SIC is_puppet_of = SIC } } } } visible = { has_completed_focus = SIC_push_back_the_tibetans 752 = { is_controlled_by = SIC } } highlight_states = { highlight_state_targets = { state = 752 state = 601 } } fire_only_once = yes cost = 25 ai_will_do = { base = 1 modifier = { factor = 5 has_idea = SIC_push_into_xikang_idea } } complete_effect = { activate_mission = SIC_push_into_xikang_mission custom_effect_tooltip = generic_skip_one_line_tt start_border_war = { change_state_after_war = no #overrides the transfer of state at the end of war combat_width = 180 #combat width for border war minimum_duration_in_days = 40 #minimum duration for combat attacker = { on_win = tsr_sichuan_border_war.1 on_lose = tsr_sichuan_border_war.2 on_cancel = tsr_sichuan_border_war.2 state = 752 # state to start border war num_provinces = 2 #number of provinces we want border war to be #on_win = #effect to call if wins #on_lose = #effect to call if loses leader_score = { # Optional score for selecting a leader base = 1 modifier = { skill > 2 factor = 5 } modifier = { skill > 3 factor = 10 } } dig_in_factor = 0 #dig in modifier factor (default value: 1.0) terrain_factor = 0 #terrain modifier factor(default value: 1.0) } defender = { state = 601 # state to start border war num_provinces = 2 #number of provinces we want border war to be # on_win = #effect to call if wins on_lose = tsr_sichuan_border_war.1 on_win = tsr_sichuan_border_war.2 on_cancel = tsr_sichuan_border_war.2 } } } } SIC_push_into_xikang_mission = { icon = border_war allowed = { always = no } available = { hidden_trigger = { always = no } } highlight_states = { highlight_state_targets = { state = 752 state = 601 } } days_mission_timeout = 240 cancel_trigger = { 601 = { is_fully_controlled_by = ROOT } } cancel_effect = { effect_tooltip = { country_event = { id = tsr_sichuan_border_war.1 } transfer_state = 601 601 = { add_core_of = SIC } } } timeout_effect = { #Fails cancel_border_war = { attacker = 752 defender = 601 } } } } SND_unclear_loyalties_cat = { SND_show_support_for_government = { icon = GFX_decision_hol_exchange_intelligence_data available = { } ai_will_do = { base = 100 } cost = 25 days_remove = 50 visible = { NOT = { has_global_flag = jinan_has_fallen } NOT = { has_country_flag = SND_han_fuju_stays } } complete_effect = { CHI = { add_opinion_modifier = { target = ROOT modifier = large_increase } } } remove_effect = { hidden_effect = { set_country_flag = SND_shown_support } } } SND_expel_japanese = { icon = GFX_decision_generic_break_treaty available = { has_country_flag = SND_shown_support } ai_will_do = { base = 100 } cost = 25 days_remove = 50 visible = { NOT = { has_global_flag = jinan_has_fallen } NOT = { has_country_flag = SND_han_fuju_stays } } complete_effect = { JAP = { add_opinion_modifier = { target = ROOT modifier = large_decrease } } } remove_effect = { hidden_effect = { set_country_flag = SND_expelled_japanese } } } SND_army_integration = { icon = GFX_decision_generic_military available = { has_country_flag = SND_expelled_japanese } ai_will_do = { base = 100 } cost = 25 days_remove = 50 visible = { NOT = { has_global_flag = jinan_has_fallen } NOT = { has_country_flag = SND_han_fuju_stays } } complete_effect = { army_experience = 50 } remove_effect = { hidden_effect = { set_country_flag = SND_army_integration_flag } } } SND_han_fuju_stays = { icon = GFX_decision_generic_protection available = { has_country_flag = SND_army_integration_flag } ai_will_do = { base = 0 } cost = 25 days_remove = 50 visible = { NOT = { has_global_flag = jinan_has_fallen } NOT = { has_country_flag = SND_han_fuju_stays } } complete_effect = { custom_effect_tooltip = han_will_flee_if_not_removed_tt SND_han_fuju = { remove_trait = { trait = SND_unreliable_opportunist ideology = despotism } add_trait = { trait = SND_proven_loyalty ideology = despotism } } } remove_effect = { hidden_effect = { set_country_flag = SND_han_fuju_stays } } } SND_swear_fealty_to_the_emperor = { icon = GFX_decision_JAP_army_faction available = { JAP = { OR = { has_government = neutrality has_government = fascism } } is_subject = no } ai_will_do = { base = 0 } cost = 150 visible = { NOT = { has_global_flag = jinan_has_fallen } NOT = { has_country_flag = SND_han_fuju_stays } } complete_effect = { CHI = { add_opinion_modifier = { target = ROOT modifier = large_decrease } } IF = { limit = { has_war_with = JAP } white_peace = { tag = JAP } } JAP = { set_autonomy = { target=ROOT autonomy_state = autonomy_wtt_imperial_protectorate freedom_level = 0.5 } } SND_han_fuju = { remove_trait = { trait = SND_unreliable_opportunist ideology = despotism } IF = { limit = { JAP = { has_government = fascism } } add_trait = { trait = SND_traitor_warlord ideology = rexism } } ELSE = { add_trait = { trait = SND_traitor_warlord ideology = despotism } } } hidden_effect = { set_country_flag = SND_han_fuju_stays } } } } ###### POWER STRUGGLE CHI_tsr_power_struggle_cat = { CHI_seek_party_support = { priority = 90 icon = GFX_decision_hol_exchange_intelligence_data visible = { NOT = { original_tag = event_target:WTT_current_china_leader } } available = { is_subject = no is_in_faction_with = event_target:WTT_current_china_leader } fire_only_once = no days_remove = 90 cost = ROOT.increase_party_support_decision_cost cancel_if_not_visible = yes complete_effect = { add_faction_influence_ratio = 0.02 add_to_variable = { var = ROOT.increase_party_support_decision_cost value = 25 } add_to_variable = { var = ROOT.warlord_faction_influence_contribution_factor value = 0.02 tooltip = faction_influence_contribution_factor_tt } custom_effect_tooltip = CHI_seek_party_support_tt } } CHI_tsr_seek_warlord_support = { priority = 50 icon = generic_civil_support visible = { has_country_flag = tsr_warlord_support NOT = { original_tag = event_target:WTT_current_china_leader } } available = { is_subject = no is_in_faction_with = event_target:WTT_current_china_leader } target_root_trigger = { has_country_flag = tsr_political_struggle } targets = { GXC YUN SHX XSM SIK GDC XIC SND KHM NXM GSM SIC HBC } targets_dynamic = yes target_trigger = { FROM = { exists = yes NOT = { has_country_flag = tsr_political_struggle has_war_with = ROOT } is_chinese_warlord = yes } } fire_only_once = yes cost = 50 complete_effect = { FROM = { set_country_flag = wtt_negotiating_support_with@ROOT } FROM = { country_event = { id = SEA_warlords.14 } } } } TSR_pay_for_support_from_warlord_PP = { icon = generic_civil_support allowed = { always = no } #Activated from effect visible = { FROM = { NOT = { has_country_flag = wtt_political_struggle } } FROM = { NOT = { has_war_with = ROOT } } NOT = { event_target:WTT_current_china_leader = { tag = ROOT } } } ai_will_do = { base = 100 } fire_only_once = yes cost = 75 fixed_random_seed = no days_mission_timeout = 120 selectable_mission = yes timeout_effect = { clr_country_flag = wtt_negotiating_support_with@ROOT } complete_effect = { custom_effect_tooltip = TSR_warlord_supports_us FROM = { effect_tooltip = { add_political_power = 100 } set_country_flag = warlord_supports_@ROOT clr_country_flag = wtt_negotiating_support_with@ROOT country_event = { id = SEA_warlords.19 } } add_faction_influence_ratio = 0.03 add_to_variable = { var = ROOT.warlord_faction_influence_contribution_factor value = 0.05 tooltip = faction_influence_contribution_factor_tt } } } TSR_pay_for_support_from_warlord_manpower = { icon = generic_civil_support allowed = { always = no } #Activated from effect visible = { FROM = { NOT = { has_country_flag = wtt_political_struggle } } FROM = { NOT = { has_war_with = ROOT } } NOT = { event_target:WTT_current_china_leader = { tag = ROOT } } } available = { has_manpower > 5000 } ai_will_do = { base = 100 } fire_only_once = yes cost = 0 fixed_random_seed = no days_mission_timeout = 120 selectable_mission = yes timeout_effect = { clr_country_flag = wtt_negotiating_support_with@ROOT } complete_effect = { custom_effect_tooltip = TSR_warlord_supports_us add_manpower = -5000 FROM = { effect_tooltip = { add_manpower = 5000 } set_country_flag = warlord_supports_@ROOT clr_country_flag = wtt_negotiating_support_with@ROOT country_event = { id = SEA_warlords.20 } } add_faction_influence_ratio = 0.03 add_to_variable = { var = ROOT.warlord_faction_influence_contribution_factor value = 0.05 tooltip = faction_influence_contribution_factor_tt } } } TSR_pay_for_support_from_warlord_equipment = { icon = generic_civil_support allowed = { always = no } #Activated from effect visible = { FROM = { NOT = { has_country_flag = wtt_political_struggle has_war_with = ROOT } } NOT = { event_target:WTT_current_china_leader = { tag = ROOT } } } available = { has_equipment = { infantry_equipment > 1000 } } ai_will_do = { base = 100 } fire_only_once = yes cost = 0 fixed_random_seed = no days_mission_timeout = 120 selectable_mission = yes timeout_effect = { clr_country_flag = wtt_negotiating_support_with@ROOT } complete_effect = { custom_effect_tooltip = TSR_warlord_supports_us add_equipment_to_stockpile = { type = infantry_equipment amount = -1000 producer = ROOT } FROM = { effect_tooltip = { add_equipment_to_stockpile = { type = infantry_equipment amount = 1000 producer = ROOT } } set_country_flag = warlord_supports_@ROOT clr_country_flag = wtt_negotiating_support_with@ROOT country_event = { id = SEA_warlords.21 } } add_faction_influence_ratio = 0.03 add_to_variable = { var = ROOT.warlord_faction_influence_contribution_factor value = 0.05 tooltip = faction_influence_contribution_factor_tt } } } CHI_warlord_propaganda_army = { priority = 90 icon = GFX_decision_SWE_set_army_budget visible = { has_country_flag = tsr_warlord_propaganda NOT = { original_tag = event_target:WTT_current_china_leader } } available = { is_subject = no is_in_faction_with = event_target:WTT_current_china_leader has_army_manpower = { size > 174999 } } fire_only_once = yes cost = 50 complete_effect = { add_to_variable = { var = ROOT.warlord_faction_influence_war_score_factor value = 0.05 tooltip = faction_influence_war_score_factor_tt } army_experience = 25 } } CHI_warlord_propaganda_air = { priority = 90 icon = GFX_decision_SWE_set_air_budget visible = { has_country_flag = tsr_warlord_propaganda NOT = { original_tag = event_target:WTT_current_china_leader } } available = { is_subject = no is_in_faction_with = event_target:WTT_current_china_leader has_deployed_air_force_size = { size > 99 } } fire_only_once = yes cost = 50 complete_effect = { add_to_variable = { var = ROOT.warlord_faction_influence_war_score_factor value = 0.05 tooltip = faction_influence_war_score_factor_tt } air_experience = 25 } } CHI_warlord_propaganda_navy = { priority = 90 icon = GFX_decision_generic_naval visible = { has_country_flag = tsr_warlord_propaganda NOT = { original_tag = event_target:WTT_current_china_leader } } available = { is_subject = no is_in_faction_with = event_target:WTT_current_china_leader has_navy_size = { size > 9 } } fire_only_once = yes cost = 50 complete_effect = { add_to_variable = { var = ROOT.warlord_faction_influence_war_score_factor value = 0.05 tooltip = faction_influence_war_score_factor_tt } navy_experience = 25 } } CHI_warlord_propaganda_stable = { priority = 90 icon = GFX_decision_eng_propaganda_campaigns visible = { has_country_flag = tsr_warlord_propaganda NOT = { original_tag = event_target:WTT_current_china_leader } } available = { is_subject = no is_in_faction_with = event_target:WTT_current_china_leader has_stability > 0.70 } fire_only_once = yes cost = 50 complete_effect = { add_to_variable = { var = ROOT.warlord_faction_influence_war_score_factor value = 0.05 tooltip = faction_influence_war_score_factor_tt } add_war_support = 0.05 } } CHI_tsr_take_national_leadership = { priority = 100 icon = generic_nationalism available = { is_subject = no event_target:WTT_current_china_leader = { is_subject = no } is_in_faction_with = event_target:WTT_current_china_leader NOT = { original_tag = event_target:WTT_current_china_leader } faction_influence_ratio > 0.35 event_target:WTT_current_china_leader = { faction_influence_ratio < 0.35 } } ai_will_do = { base = 100 } fire_only_once = yes cost = 75 cancel_if_not_visible = yes complete_effect = { if = { limit = { WTT_ROOT_is_not_current_leader_of_china = yes } event_target:WTT_current_china_leader = { WTT_political_struggle_remove_current_country = yes set_global_flag = { flag = wtt_national_leadership_takeover_in_progress value = 1 days = 14 } country_event = wtt_take_national_leadership.1 } custom_effect_tooltip = WTT_national_leadership_accept_tooltip custom_effect_tooltip = WTT_national_leadership_join_wars_effect effect_tooltip = { annex_country = { target = event_target:WTT_current_china_leader transfer_troops = yes } } custom_effect_tooltip = WTT_national_leadership_refuse_tooltip effect_tooltip = { event_target:WTT_current_china_leader = { add_ideas = CHI_illegal_regime declare_war_on = { target = ROOT type = annex_everything } } } } else = { custom_effect_tooltip = WTT_national_leadership_effect_tooltip_leader effect_tooltip = { event_target:WTT_current_china_leader = { add_ideas = CHI_illegal_regime } } } } } } ########## GDC WAR CHI_war_in_liangguang = { CHI_war_in_south_halting = { priority = 100 icon = GFX_decision_generic_ignite_civil_war visible = { original_tag = CHI has_war_with = GDC GDC = { has_cosmetic_tag = liangguang_clique } } available = { hidden_trigger = { always = no } } days_mission_timeout = 184 fire_only_once = yes activation = { always = no } cancel_if_not_visible = yes is_good = no timeout_effect = { custom_effect_tooltip = CHI_stalemate_tt country_event = { id = SEA_warlords.49 hours = 6 } } } GDC_holding_out = { priority = 100 icon = GFX_decision_generic_ignite_civil_war visible = { original_tag = GDC has_war_with = CHI GDC = { has_cosmetic_tag = liangguang_clique } } available = { hidden_trigger = { always = no } } days_mission_timeout = 184 fire_only_once = yes activation = { always = no } cancel_if_not_visible = yes is_good = no timeout_effect = { custom_effect_tooltip = GDC_survival_tt } } } ########## 6th ENCIRCLEMENT CAMPAIGN XIC_war_in_yanan = { XIC_war_halting = { priority = 100 icon = GFX_decision_generic_ignite_civil_war visible = { original_tag = XIC has_war_with = PRC } available = { hidden_trigger = { always = no } } days_mission_timeout = 180 fire_only_once = yes activation = { always = no } cancel_if_not_visible = yes is_good = no timeout_effect = { custom_effect_tooltip = XIC_stalemate_tt country_event = { id = SEA_warlords.55 hours = 6 } } } PRC_holding_out = { priority = 100 icon = GFX_decision_generic_ignite_civil_war visible = { original_tag = XIC has_war_with = PRC } available = { hidden_trigger = { always = no } } days_mission_timeout = 180 fire_only_once = yes activation = { always = no } cancel_if_not_visible = yes is_good = no timeout_effect = { custom_effect_tooltip = PRC_survival_tt } } }