nato_decisions = { NATO_brussels_treaty = { icon = generic_formable_nations available = { has_war = no is_in_faction = yes country_exists = SOV NOT = { is_in_faction_with = SOV } } visible = { OR = { tag = ENG tag = FRA } date > 1944.1.1 NOT = { custom_trigger_tooltip = { tooltip = brussels_to_has_already_happened has_global_flag = brussels_to_fired } } } ai_will_do = { base = 100 modifier = { factor = 0 OR = { ENG = { is_ai = no } FRA = { is_ai = no } } } } cost = 25 fire_only_once = yes complete_effect = { set_global_flag = brussels_to_fired set_country_flag = TO_joined_brussels_treaty every_other_country = { limit = { is_subject = no is_in_faction_with = ROOT NOT = { tag = USA } } hidden_effect = { country_event = treaty_org.1 } custom_effect_tooltip = TO_will_be_invited_to_join_or_leave } hidden_effect = { news_event = { id = treaty_org.2 days = 1 } } } } NATO_suggest_nato = { icon = generic_formable_nations available = { has_war = no } visible = { is_in_faction = yes OR = { has_country_flag = TO_joined_brussels_treaty tag = USA } has_global_flag = brussels_to_fired NOT = { has_global_flag = nato_suggested } is_subject = no } fire_only_once = yes days_remove = 90 ai_will_do = { base = 100 modifier = { factor = 0 AND = { any_allied_country = { is_ai = no } date < 1946.6.1 #Let the player push the button } } modifier = { factor = 0 OR = { NOT = { tag = ENG } NOT = { tag = USA } NOT = { tag = FRA } } } } cost = 25 fire_only_once = yes remove_effect = { if = { limit = { OR = { is_in_faction_with = USA tag = USA } } news_event = treaty_org.3 } else = { news_event = treaty_org.4 } every_country = { limit = { is_in_faction_with = ROOT OR = { is_subject = no has_autonomy_state = autonomy_dominion } } add_ideas = TO_nato_ratified } if = { limit = { is_in_faction = yes } set_faction_name = north_atlantic_treaty_org } } complete_effect = { set_global_flag = nato_suggested } } #NATO_have_warsaw_pact = { #TODO # icon = generic_formable_nations # # available = { # tag = SOV # is_subject = no # ideology = communism # is_faction_leader = yes # } # # visible = { # any_neighbor_country = { # has_ideas = TO_chose_neutrality # } # } # # fire_only_once = yes # # ai_will_do = { # base = 100 # modifier = { # factor = 0 # date < 1950.1.1 # } # } # # cost = 25 # # fire_only_once = yes # # complete_effect = { # set_faction_name = warsaw_pact # } #} }