RAJ_population_decisions = { RAJ_industrialize_state = { icon = generic_construction state_target = any_owned_state visible = { ROOT = { has_completed_focus = RAJ_administrative_oversight check_variable = { RAJ_agrarian_society_value < 0 } } FROM = { NOT = { has_state_flag = RAJ_industrialized_this_state } } } available = { FROM = { infrastructure > 4 NOT = { has_state_flag = RAJ_industrialized_this_state } } } target_trigger = { FROM = { is_core_of = ROOT is_controlled_by = ROOT NOT = { state = 439 state = 430 state = 431 state = 441 state = 787 state = 427 state = 434 } } } cost = 75 fire_only_once = no days_remove = 90 ai_will_do = { base = 0 modifier = { add = 25 FROM = { OR = { state = 438 state = 435 } } } } complete_effect = { ROOT = { add_stability = -0.03 } } remove_effect = { custom_effect_tooltip = RAJ_reduce_agrarian_society_value_tooltip ROOT = { add_to_variable = { RAJ_agrarian_society_value = RAJ_agrarian_society_increment } } FROM = { set_state_flag = RAJ_industrialized_this_state if = { limit = { ROOT = { has_completed_focus = RAJ_workforce_integration } } add_dynamic_modifier = { modifier = RAJ_industrialized_personnel } } if = { limit = { ROOT = { has_completed_focus = RAJ_land_clearance } } add_extra_state_shared_building_slots = 1 } } } } RAJ_industrialize_state_goe = { icon = generic_construction allowed = { has_dlc = "Graveyard of Empires" } visible = { FROM = { NOT = { has_state_flag = RAJ_industrialized_this_state } } } available = { FROM = { infrastructure > 4 NOT = { has_state_flag = RAJ_industrialized_this_state } } } target_ROOT_trigger = { has_completed_focus = RAJ_rural_development_plan check_variable = { RAJ_agrarian_society_conscription_factor < 0 } } state_target = yes target_array = ROOT.owned_states_at_game_start target_trigger = { FROM = { is_fully_controlled_by = ROOT NOT = { state = 439 state = 430 state = 431 state = 441 state = 787 state = 427 state = 434 } } } on_map_mode = map_only cost = 75 fire_only_once = no days_remove = 90 ai_will_do = { base = 0 modifier = { add = 1 has_political_power > 160 } modifier = { add = 25 FROM = { OR = { state = 438 state = 435 } } } } complete_effect = { ROOT = { add_stability = -0.03 } } remove_effect = { FROM = { set_state_flag = RAJ_industrialized_this_state add_dynamic_modifier = { modifier = RAJ_industrialized_personnel } if = { limit = { ROOT = { has_completed_focus = RAJ_territorial_development_scheme } } add_extra_state_shared_building_slots = 1 } } } } }