political_actions = { SLO_revenge_of_the_radical_wing = { priority = 11 icon = GFX_decision_generic_political_address allowed = { original_tag = SLO has_dlc = "Peace For Our Time" } fire_only_once = yes cost = 25 ai_will_do = { base = 0.1 modifier = { factor = 10 is_historical_focus_on = no date > 1941.1.1 } modifier = { factor = 10 is_historical_focus_on = no date > 1944.1.1 } modifier = { factor = 10 casualties_k > 75 date > 1942.1.1 } modifier = { factor = 25 casualties_k > 99 date > 1944.1.1 } } visible = { has_government = fascism NOT = { has_country_leader = { character = SLO_vojtech_tuka ruling_only = yes } } } available = { fascism > 0.9 has_character = SLO_vojtech_tuka SLO_vojtech_tuka = { is_hired_as_advisor = yes } } complete_effect = { set_country_flag = SLO_revenge_of_the_radical_wing_flag SLO_vojtech_tuka = { promote_character = yes } show_unit_leaders_tooltip = SLO_vojtech_tuka } } } operations = { SLO_HUN_test_SLO_in_71_decision = { #Little War - This odd naming scheme is to clue in on the fact that this local is near the other Slovakia ones priority = 11 icon = GFX_decision_infiltrate_state allowed = { original_tag = HUN has_dlc = "Peace For Our Time" } visible = { has_war = no controls_state = 73 controls_state = 664 SLO = { exists = yes is_subject_of = GER num_of_controlled_states < 3 } NOT = { OR = { has_war_with = SLO has_war_with = GER is_in_faction_with = sLO } } GER = { has_completed_focus = GER_first_vienna_award is_ai = yes #Has some issues in that Germany is a player atm } SLO = { is_ai = yes #Has some issues in when Slovakia is a player atm } } available = { GER = { has_war = no } SLO = { controls_state = 71 is_subject_of = GER exists = yes has_war = no NOT = { is_in_faction_with = ROOT } } controls_state = 73 HUN = { #scope for tooltip has_war = no custom_trigger_tooltip = { tooltip = TRIGGER_HAS_NOT_ANY_BORDER_WAR has_border_war = no NOT = { has_country_flag = HUN_started_border_war } } } } cancel_trigger = { OR = { ROOT = { has_war = yes } SLO = { has_war = yes } } } highlight_states = { highlight_provinces = { 6586 6604 11536 11691 } } war_with_on_remove = SLO cost = 0 fire_only_once = yes days_remove = 15 ai_will_do = { base = 0.1 modifier = { add = 2 is_historical_focus_on = yes GER = { has_completed_focus = GER_fate_of_czechoslovakia has_war_with_major = no } date > 1939.3.3 date < 1939.9.9 } modifier = { factor = 4 OR = { has_government = fascism has_government = neutrality } } } complete_effect = { SLO = { country_event = { id = MUN_slovakia_little_war.3 hours = 2 } #Warning } hidden_effect = { set_country_flag = HUN_started_border_war } } remove_effect = { hidden_effect = { clr_country_flag = HUN_started_border_war SLO = { give_military_access = GER } GER = { set_autonomy = { target = SLO autonomous_state = autonomy_free end_wars = no end_civil_wars = no } add_to_faction = SLO } } start_border_war = { change_state_after_war = no combat_width = 180 minimum_duration_in_days = 40 dig_in_factor = -0.50 attacker = { state = 73 num_provinces = 2 on_win = MUN_slovakia_little_war.1 on_lose = MUN_slovakia_little_war.2 on_cancel = MUN_slovakia_little_war.4 leader_score = { base = 1 modifier = { skill > 1 factor = 5 } modifier = { skill > 2 factor = 10 } } modifier = 0.15 } defender = { state = 71 num_provinces = 2 on_win = MUN_slovakia_little_war.1 on_lose = MUN_slovakia_little_war.2 on_cancel = MUN_slovakia_little_war.4 leader_score = { base = 1 modifier = { has_character_flag = SLO_pull_for_little_war factor = 100 } } modifier = -0.15 } } hidden_effect = { GER = { puppet = SLO } every_country = { limit = { exists = yes OR = { is_neighbor_of = HUN is_neighbor_of = SLO original_tag = HUN original_tag = SLO } if = { limit = { original_tag = GER SLO = { is_subject_of = GER } GER = { has_war_with_major = no } } original_tag = GER } if = { limit = { OR = { original_tag = ROM original_tag = YUG original_tag = POL } } has_war = no #bigger things to worry about } if = { limit = { original_tag = SOV SOV = { has_war_with_major = no #bigger things to worry about } } original_tag = SOV } } news_event = { id = MUN_slovakia.news.1 hours = 2 } } } } } SLO_little_war_warning_mission = { #Shows SLO where and when the Border War will be priority = 11 icon = GFX_decision_infiltrate_state allowed = { original_tag = SLO has_dlc = "Peace For Our Time" } visible = { has_country_flag = SLO_little_war_warning_mission_visible } is_good = no available = { SLO = { controls_state = 71 exists = yes has_war = no NOT = { is_in_faction_with = ROOT } } controls_state = 73 HUN = { #scope for tooltip has_war = no custom_trigger_tooltip = { tooltip = TRIGGER_HAS_NOT_ANY_BORDER_WAR has_border_war = no NOT = { has_country_flag = HUN_started_border_war } } } hidden_trigger = { always = no } } cancel_trigger = { OR = { ROOT = { has_war = yes } HUN = { has_war = yes } } } highlight_states = { highlight_provinces = { 6586 6604 11536 11691 } } fire_only_once = yes days_remove = 15 ai_will_do = { base = 0 } complete_effect = { } remove_effect = { } } }