foreign_mio_decisions_category = { # German MIOs # Tanks invite_GER_henschel_organization = { icon = generic_tank cost = 50 fire_only_once = yes targets = { GER } allowed = { OR = { AND = { tag = BUL has_dlc = "Battle for the Bosporus" } AND = { tag = ETH has_dlc = "By Blood Alone" } } } visible = { GER = { mio_original_country_exists_and_not_at_war_with_ROOT = yes } IF = { limit = { original_tag = BUL } has_completed_focus = BUL_contract_foreign_companies } ELSE_IF = { limit = { original_tag = ETH } has_completed_focus = ETH_invite_foreign_industrialists } ELSE = { always = no } } available = { GER = { mio_original_country_available_with_opinion_subject_and_war_requirements_fulfilled = yes } IF = { limit = { original_tag = BUL } OR = { is_subject = no is_subject_of = GER } #is_in_faction_with = GER NOT = { has_completed_focus = BUL_nationalization } } } complete_effect = { hidden_effect = { set_country_flag = has_invited_henschel_mio_flag } custom_effect_tooltip = available_mio_tt custom_effect_tooltip = GER_henschel_organization ### Bulgaria specific if = { limit = { original_tag = BUL NOT = { has_country_flag = contract_with_german_tank_designer_flag } } random_owned_state = { limit = { is_fully_controlled_by = ROOT free_building_slots = { building = arms_factory size > 0 include_locked = yes } } add_extra_state_shared_building_slots = 1 add_building_construction = { type = arms_factory level = 1 instant_build = yes } } set_country_flag = contract_with_german_tank_designer_flag } } ai_will_do = { base = 10 modifier = { factor = 5 GER = { has_government = ROOT } } modifier = { factor = 5 GER = { is_in_faction_with = ROOT } } } } # planes invite_GER_heinkel_organization = { icon = generic_air cost = 50 fire_only_once = yes targets = { GER } allowed = { OR = { AND = { tag = BUL has_dlc = "Battle for the Bosporus" } } } visible = { GER = { mio_original_country_exists_and_not_at_war_with_ROOT = yes } IF = { limit = { original_tag = BUL } has_completed_focus = BUL_contract_foreign_companies } ELSE = { always = no } } available = { GER = { mio_original_country_available_with_opinion_subject_and_war_requirements_fulfilled = yes } IF = { limit = { original_tag = BUL } OR = { is_subject = no is_subject_of = GER } #is_in_faction_with = GER NOT = { has_completed_focus = BUL_nationalization } } } complete_effect = { hidden_effect = { set_country_flag = has_invited_heinkel_mio_flag } custom_effect_tooltip = available_mio_tt show_mio_tooltip = GER_heinkel_organization ### Bulgaria specific if = { limit = { original_tag = BUL NOT = { has_country_flag = contract_with_german_aircraft_designer_flag } } random_owned_state = { limit = { is_fully_controlled_by = ROOT free_building_slots = { building = arms_factory size > 0 include_locked = yes } } add_extra_state_shared_building_slots = 1 add_building_construction = { type = arms_factory level = 1 instant_build = yes } } set_country_flag = contract_with_german_aircraft_designer_flag } } ai_will_do = { base = 10 modifier = { factor = 5 GER = { has_government = ROOT } } modifier = { factor = 5 GER = { is_in_faction_with = ROOT } } } } invite_GER_junkers_organization = { icon = generic_air cost = 50 fire_only_once = yes targets = { GER } allowed = { OR = { AND = { tag = ETH has_dlc = "By Blood Alone" } } } visible = { GER = { mio_original_country_exists_and_not_at_war_with_ROOT = yes } IF = { limit = { original_tag = ETH } has_completed_focus = ETH_invite_foreign_industrialists } ELSE = { always = no } } available = { GER = { mio_original_country_available_with_opinion_subject_and_war_requirements_fulfilled = yes } } complete_effect = { hidden_effect = { set_country_flag = has_invited_GER_junkers_organization_flag } custom_effect_tooltip = available_mio_tt show_mio_tooltip = GER_junkers_organization } ai_will_do = { base = 10 modifier = { factor = 5 GER = { has_government = ROOT } } modifier = { factor = 5 GER = { is_in_faction_with = ROOT } } } } # materiel invite_GER_opel_organization = { icon = generic_motorized cost = 50 fire_only_once = yes targets = { GER } allowed = { OR = { AND = { tag = BUL has_dlc = "Battle for the Bosporus" } } } visible = { GER = { mio_original_country_exists_and_not_at_war_with_ROOT = yes } IF = { limit = { original_tag = BUL } has_completed_focus = BUL_contract_foreign_companies } ELSE = { always = no } } available = { GER = { mio_original_country_available_with_opinion_subject_and_war_requirements_fulfilled = yes } IF = { limit = { original_tag = BUL } OR = { is_subject = no is_subject_of = GER } #is_in_faction_with = GER NOT = { has_completed_focus = BUL_nationalization } } } complete_effect = { hidden_effect = { set_country_flag = has_invited_opel_mio_flag } custom_effect_tooltip = available_mio_tt show_mio_tooltip = GER_opel_organization ### Bulgaria specific if = { limit = { original_tag = BUL NOT = { has_country_flag = contract_with_german_materiel_designer_flag } } random_owned_state = { limit = { is_fully_controlled_by = ROOT free_building_slots = { building = arms_factory size > 0 include_locked = yes } } add_extra_state_shared_building_slots = 1 add_building_construction = { type = arms_factory level = 1 instant_build = yes } } set_country_flag = contract_with_german_materiel_designer_flag } } ai_will_do = { base = 10 modifier = { factor = 5 GER = { has_government = ROOT } } modifier = { factor = 5 GER = { is_in_faction_with = ROOT } } } } invite_GER_mauser_organization = { icon = generic_prepare_civil_war cost = 50 fire_only_once = yes targets = { GER } allowed = { OR = { AND = { tag = ETH has_dlc = "By Blood Alone" } } } visible = { GER = { mio_original_country_exists_and_not_at_war_with_ROOT = yes } IF = { limit = { original_tag = ETH } has_completed_focus = ETH_invite_foreign_industrialists } ELSE = { always = no } } available = { GER = { mio_original_country_available_with_opinion_subject_and_war_requirements_fulfilled = yes } } complete_effect = { hidden_effect = { set_country_flag = has_invited_GER_mauser_organization_flag } custom_effect_tooltip = available_mio_tt show_mio_tooltip = GER_mauser_organization } ai_will_do = { base = 10 modifier = { factor = 5 GER = { has_government = ROOT } } modifier = { factor = 5 GER = { is_in_faction_with = ROOT } } } } # Soviet MIOs invite_SOV_okmo_organization = { icon = generic_tank cost = 50 fire_only_once = yes targets = { SOV } allowed = { OR = { AND = { tag = BUL has_dlc = "Battle for the Bosporus" } } } visible = { SOV = { mio_original_country_exists_and_not_at_war_with_ROOT = yes } IF = { limit = { original_tag = BUL } has_completed_focus = BUL_contract_foreign_companies } ELSE = { always = no } } available = { SOV = { mio_original_country_available_with_opinion_subject_and_war_requirements_fulfilled = yes } IF = { limit = { original_tag = BUL } OR = { is_subject = no is_subject_of = SOV } #is_in_faction_with = SOV NOT = { has_completed_focus = BUL_nationalization } } } complete_effect = { hidden_effect = { set_country_flag = has_invited_okmo_mio_flag } custom_effect_tooltip = available_mio_tt show_mio_tooltip = SOV_okmo_organization ### Bulgaria specific if = { limit = { original_tag = BUL NOT = { has_country_flag = contract_with_soviet_tank_designer_flag } } random_owned_state = { limit = { is_fully_controlled_by = ROOT free_building_slots = { building = arms_factory size > 0 include_locked = yes } } add_extra_state_shared_building_slots = 1 add_building_construction = { type = arms_factory level = 1 instant_build = yes } } set_country_flag = contract_with_soviet_tank_designer_flag } } ai_will_do = { base = 10 modifier = { factor = 5 SOV = { has_government = ROOT } } modifier = { factor = 5 SOV = { is_in_faction_with = ROOT } } } } # Ships invite_SOV_nevskoye_design_bureau_organization = { icon = generic_naval cost = 50 fire_only_once = yes targets = { SOV } allowed = { OR = { AND = { tag = BUL has_dlc = "Battle for the Bosporus" } } } visible = { SOV = { mio_original_country_exists_and_not_at_war_with_ROOT = yes } IF = { limit = { original_tag = BUL } OR = { has_completed_focus = BUL_contract_foreign_companies has_completed_focus = BUL_a_black_sea_fleet } } ELSE = { always = no } } available = { SOV = { mio_original_country_available_with_opinion_subject_and_war_requirements_fulfilled = yes } IF = { limit = { original_tag = BUL } OR = { is_subject = no is_subject_of = SOV } #is_in_faction_with = SOV has_completed_focus = BUL_a_black_sea_fleet NOT = { has_completed_focus = BUL_nationalization } } } complete_effect = { hidden_effect = { set_country_flag = has_invited_nevskoye_mio_flag } custom_effect_tooltip = available_mio_tt show_mio_tooltip = SOV_nevskoye_design_bureau_organization ### Bulgaria specific if = { limit = { original_tag = BUL NOT = { has_country_flag = contract_with_soviet_naval_designer_flag } } random_owned_state = { limit = { is_coastal = yes is_fully_controlled_by = ROOT free_building_slots = { building = dockyard size > 0 include_locked = yes } } add_extra_state_shared_building_slots = 1 add_building_construction = { type = dockyard level = 1 instant_build = yes } } set_country_flag = contract_with_soviet_naval_designer_flag } } ai_will_do = { base = 10 modifier = { factor = 5 SOV = { has_government = ROOT } } modifier = { factor = 5 SOV = { is_in_faction_with = ROOT } } } } #Planes invite_SOV_ilyushin_design_bureau_organization = { icon = generic_air cost = 50 fire_only_once = yes targets = { SOV } allowed = { OR = { AND = { tag = BUL has_dlc = "Battle for the Bosporus" } } } visible = { SOV = { mio_original_country_exists_and_not_at_war_with_ROOT = yes } IF = { limit = { original_tag = BUL } has_completed_focus = BUL_contract_foreign_companies } ELSE = { always = no } } available = { SOV = { mio_original_country_available_with_opinion_subject_and_war_requirements_fulfilled = yes } IF = { limit = { original_tag = BUL } OR = { is_subject = no is_subject_of = SOV } #is_in_faction_with = SOV NOT = { has_completed_focus = BUL_nationalization } } } complete_effect = { hidden_effect = { set_country_flag = has_invited_ilyushin_mio_flag } custom_effect_tooltip = available_mio_tt show_mio_tooltip = SOV_ilyushin_design_bureau_organization ### Bulgaria specific if = { limit = { original_tag = BUL NOT = { has_country_flag = contract_with_soviet_aircraft_designer_flag } } random_owned_state = { limit = { is_fully_controlled_by = ROOT free_building_slots = { building = arms_factory size > 0 include_locked = yes } } add_extra_state_shared_building_slots = 1 add_building_construction = { type = arms_factory level = 1 instant_build = yes } } set_country_flag = contract_with_soviet_aircraft_designer_flag } } ai_will_do = { base = 10 modifier = { factor = 5 SOV = { has_government = ROOT } } modifier = { factor = 5 SOV = { is_in_faction_with = ROOT } } } } # Materiel invite_SOV_gaz_organization = { icon = generic_motorized cost = 50 fire_only_once = yes targets = { SOV } allowed = { OR = { AND = { tag = BUL has_dlc = "Battle for the Bosporus" } } } visible = { SOV = { mio_original_country_exists_and_not_at_war_with_ROOT = yes } IF = { limit = { original_tag = BUL } has_completed_focus = BUL_contract_foreign_companies } ELSE = { always = no } } available = { SOV = { mio_original_country_available_with_opinion_subject_and_war_requirements_fulfilled = yes } IF = { limit = { original_tag = BUL } OR = { is_subject = no is_subject_of = SOV } #is_in_faction_with = SOV NOT = { has_completed_focus = BUL_nationalization } } } complete_effect = { hidden_effect = { set_country_flag = has_invited_gaz_mio_flag } custom_effect_tooltip = available_mio_tt show_mio_tooltip = SOV_gaz_organization ### Bulgaria specific if = { limit = { original_tag = BUL NOT = { has_country_flag = contract_with_soviet_materiel_designer_flag } } random_owned_state = { limit = { is_fully_controlled_by = ROOT free_building_slots = { building = arms_factory size > 0 include_locked = yes } } add_extra_state_shared_building_slots = 1 add_building_construction = { type = arms_factory level = 1 instant_build = yes } } set_country_flag = contract_with_soviet_materiel_designer_flag } } ai_will_do = { base = 10 modifier = { factor = 5 SOV = { has_government = ROOT } } modifier = { factor = 5 SOV = { is_in_faction_with = ROOT } } } } # British MIOs # Tanks invite_ENG_vickers_armstrong_eng_organization = { icon = generic_tank cost = 50 fire_only_once = yes targets = { ENG } allowed = { OR = { AND = { tag = BUL has_dlc = "Battle for the Bosporus" } AND = { tag = ETH has_dlc = "By Blood Alone" } } } visible = { ENG = { mio_original_country_exists_and_not_at_war_with_ROOT = yes } IF = { limit = { original_tag = BUL } has_completed_focus = BUL_contract_foreign_companies } ELSE_IF = { limit = { original_tag = ETH } has_completed_focus = ETH_invite_foreign_industrialists } ELSE = { always = no } } available = { ENG = { mio_original_country_available_with_opinion_subject_and_war_requirements_fulfilled = yes } IF = { limit = { original_tag = BUL } OR = { is_subject = no is_subject_of = ENG } #is_in_faction_with = ENG NOT = { has_completed_focus = BUL_nationalization } } } complete_effect = { hidden_effect = { set_country_flag = has_invited_vickers_mio_flag } custom_effect_tooltip = available_mio_tt show_mio_tooltip = ENG_vickers_armstrong_eng_organization ### Bulgaria specific if = { limit = { original_tag = BUL NOT = { has_country_flag = contract_with_british_tank_designer_flag } } random_owned_state = { limit = { is_fully_controlled_by = ROOT free_building_slots = { building = arms_factory size > 0 include_locked = yes } } add_extra_state_shared_building_slots = 1 add_building_construction = { type = arms_factory level = 1 instant_build = yes } } set_country_flag = contract_with_british_tank_designer_flag } } ai_will_do = { base = 10 modifier = { factor = 5 ENG = { has_government = ROOT } } modifier = { factor = 5 ENG = { is_in_faction_with = ROOT } } } } # Ships invite_ENG_yarrow_shipbuilders_organization = { icon = generic_naval cost = 50 fire_only_once = yes targets = { ENG } allowed = { OR = { AND = { tag = BUL has_dlc = "Battle for the Bosporus" } } } visible = { ENG = { mio_original_country_exists_and_not_at_war_with_ROOT = yes } IF = { limit = { original_tag = BUL } OR = { has_completed_focus = BUL_contract_foreign_companies has_completed_focus = BUL_a_black_sea_fleet } } ELSE = { always = no } } available = { ENG = { mio_original_country_available_with_opinion_subject_and_war_requirements_fulfilled = yes } IF = { limit = { original_tag = BUL } OR = { is_subject = no is_subject_of = ENG } #is_in_faction_with = ENG has_completed_focus = BUL_a_black_sea_fleet NOT = { has_completed_focus = BUL_nationalization } } } complete_effect = { hidden_effect = { set_country_flag = has_invited_yarrow_mio_flag } custom_effect_tooltip = available_mio_tt show_mio_tooltip = ENG_yarrow_shipbuilders_organization ### Bulgaria specific if = { limit = { original_tag = BUL NOT = { has_country_flag = contract_with_british_naval_designer_flag } } random_owned_state = { limit = { is_coastal = yes is_fully_controlled_by = ROOT free_building_slots = { building = dockyard size > 0 include_locked = yes } } add_extra_state_shared_building_slots = 1 add_building_construction = { type = dockyard level = 1 instant_build = yes } } set_country_flag = contract_with_british_naval_designer_flag } } ai_will_do = { base = 10 modifier = { factor = 5 ENG = { has_government = ROOT } } modifier = { factor = 5 ENG = { is_in_faction_with = ROOT } } } } invite_ENG_john_brown_organization = { icon = generic_naval cost = 50 fire_only_once = yes targets = { ENG } allowed = { OR = { AND = { tag = BUL has_dlc = "Battle for the Bosporus" } AND = { tag = ETH has_dlc = "By Blood Alone" } } } visible = { ENG = { mio_original_country_exists_and_not_at_war_with_ROOT = yes } IF = { limit = { original_tag = BUL } OR = { has_completed_focus = BUL_contract_foreign_companies has_completed_focus = BUL_a_black_sea_fleet } } ELSE_IF = { limit = { original_tag = ETH } has_completed_focus = ETH_invite_foreign_industrialists } ELSE = { always = no } } available = { ENG = { mio_original_country_available_with_opinion_subject_and_war_requirements_fulfilled = yes } IF = { limit = { original_tag = BUL } OR = { is_subject = no is_subject_of = ENG } #is_in_faction_with = ENG has_completed_focus = BUL_a_black_sea_fleet NOT = { has_completed_focus = BUL_nationalization } } } complete_effect = { hidden_effect = { set_country_flag = has_invited_ENG_john_brown_organization_flag } custom_effect_tooltip = available_mio_tt show_mio_tooltip = ENG_john_brown_organization ### Bulgaria specific if = { limit = { original_tag = BUL NOT = { has_country_flag = contract_with_british_naval_designer_flag } } random_owned_state = { limit = { is_coastal = yes is_fully_controlled_by = ROOT free_building_slots = { building = dockyard size > 0 include_locked = yes } } add_extra_state_shared_building_slots = 1 add_building_construction = { type = dockyard level = 1 instant_build = yes } } set_country_flag = contract_with_british_naval_designer_flag } } ai_will_do = { base = 10 modifier = { factor = 5 ENG = { has_government = ROOT } } modifier = { factor = 5 ENG = { is_in_faction_with = ROOT } } } } # Planes invite_ENG_fairey_aviation_organization = { icon = generic_air cost = 50 fire_only_once = yes targets = { ENG } allowed = { OR = { AND = { tag = BUL has_dlc = "Battle for the Bosporus" } AND = { tag = ETH has_dlc = "By Blood Alone" } } } visible = { ENG = { mio_original_country_exists_and_not_at_war_with_ROOT = yes } IF = { limit = { original_tag = BUL } has_completed_focus = BUL_contract_foreign_companies } ELSE_IF = { limit = { original_tag = ETH } has_completed_focus = ETH_invite_foreign_industrialists } ELSE = { always = no } } available = { ENG = { mio_original_country_available_with_opinion_subject_and_war_requirements_fulfilled = yes } IF = { limit = { original_tag = BUL } OR = { is_subject = no is_subject_of = ENG } #is_in_faction_with = ENG NOT = { has_completed_focus = BUL_nationalization } } } complete_effect = { hidden_effect = { set_country_flag = has_invited_fairey_aviation_mio_flag } custom_effect_tooltip = available_mio_tt show_mio_tooltip = ENG_fairey_aviation_organization ### Bulgaria specific if = { limit = { original_tag = BUL NOT = { has_country_flag = contract_with_british_aircraft_designer_flag } } random_owned_state = { limit = { is_fully_controlled_by = ROOT free_building_slots = { building = arms_factory size > 0 include_locked = yes } } add_extra_state_shared_building_slots = 1 add_building_construction = { type = arms_factory level = 1 instant_build = yes } } set_country_flag = contract_with_british_aircraft_designer_flag } } ai_will_do = { base = 10 modifier = { factor = 5 ENG = { has_government = ROOT } } modifier = { factor = 5 ENG = { is_in_faction_with = ROOT } } } } # materiel invite_ENG_vauxhall_organization = { icon = generic_motorized cost = 50 fire_only_once = yes targets = { ENG } allowed = { OR = { AND = { tag = BUL has_dlc = "Battle for the Bosporus" } AND = { tag = ETH has_dlc = "By Blood Alone" } } } visible = { ENG = { mio_original_country_exists_and_not_at_war_with_ROOT = yes } IF = { limit = { original_tag = BUL } has_completed_focus = BUL_contract_foreign_companies } ELSE_IF = { limit = { original_tag = ETH } has_completed_focus = ETH_invite_foreign_industrialists } ELSE = { always = no } } available = { ENG = { mio_original_country_available_with_opinion_subject_and_war_requirements_fulfilled = yes } IF = { limit = { original_tag = BUL } OR = { is_subject = no is_subject_of = ENG } #is_in_faction_with = ENG NOT = { has_completed_focus = BUL_nationalization } } } complete_effect = { #This decision unlocks both Vauxhall MIOs (tanks and motorized) hidden_effect = { set_country_flag = has_invited_vauxhall_mio_flag } custom_effect_tooltip = available_mio_tt show_mio_tooltip = ENG_vauxhall_organization show_mio_tooltip = ENG_vauxhall_automotive_organization ### Bulgaria specific if = { limit = { original_tag = BUL NOT = { has_country_flag = contract_with_british_materiel_designer_flag } } random_owned_state = { limit = { is_fully_controlled_by = ROOT free_building_slots = { building = arms_factory size > 0 include_locked = yes } } add_extra_state_shared_building_slots = 1 add_building_construction = { type = arms_factory level = 1 instant_build = yes } } set_country_flag = contract_with_british_materiel_designer_flag } } ai_will_do = { base = 10 modifier = { factor = 5 ENG = { has_government = ROOT } } modifier = { factor = 5 ENG = { is_in_faction_with = ROOT } } } } # Italian MIOs # Tanks invite_ITA_fiat_organization = { icon = generic_tank cost = 50 fire_only_once = yes targets = { ITA } allowed = { OR = { AND = { tag = BUL has_dlc = "Battle for the Bosporus" } } } visible = { ITA = { mio_original_country_exists_and_not_at_war_with_ROOT = yes } IF = { limit = { original_tag = BUL } has_completed_focus = BUL_contract_foreign_companies } ELSE = { always = no } } available = { ITA = { mio_original_country_available_with_opinion_subject_and_war_requirements_fulfilled = yes } IF = { limit = { original_tag = BUL } OR = { is_subject = no is_subject_of = ITA } #is_in_faction_with = ITA NOT = { has_completed_focus = BUL_nationalization } } } complete_effect = { hidden_effect = { set_country_flag = has_invited_fiat_mio_flag } custom_effect_tooltip = available_mio_tt show_mio_tooltip = ITA_fiat_organization ### Bulgaria specific if = { limit = { original_tag = BUL NOT = { has_country_flag = contract_with_italian_tank_designer_flag } } random_owned_state = { limit = { is_fully_controlled_by = ROOT free_building_slots = { building = arms_factory size > 0 include_locked = yes } } add_extra_state_shared_building_slots = 1 add_building_construction = { type = arms_factory level = 1 instant_build = yes } } set_country_flag = contract_with_italian_tank_designer_flag } } ai_will_do = { base = 10 modifier = { factor = 5 ITA = { has_government = ROOT } } modifier = { factor = 5 ITA = { is_in_faction_with = ROOT } } } } # Ships invite_ITA_crda_organization = { icon = generic_naval cost = 50 fire_only_once = yes targets = { ITA } allowed = { OR = { AND = { tag = BUL has_dlc = "Battle for the Bosporus" } } } visible = { ITA = { mio_original_country_exists_and_not_at_war_with_ROOT = yes } IF = { limit = { original_tag = BUL } OR = { has_completed_focus = BUL_contract_foreign_companies has_completed_focus = BUL_a_black_sea_fleet } } ELSE = { always = no } } available = { ITA = { mio_original_country_available_with_opinion_subject_and_war_requirements_fulfilled = yes } IF = { limit = { original_tag = BUL } OR = { is_subject = no is_subject_of = ITA } #is_in_faction_with = ITA has_completed_focus = BUL_a_black_sea_fleet NOT = { has_completed_focus = BUL_nationalization } } } complete_effect = { hidden_effect = { set_country_flag = has_invited_crda_mio_flag } custom_effect_tooltip = available_mio_tt show_mio_tooltip = ITA_crda_organization ### Bulgaria specific if = { limit = { original_tag = BUL NOT = { has_country_flag = contract_with_italian_naval_designer_flag } } random_owned_state = { limit = { is_fully_controlled_by = ROOT free_building_slots = { building = dockyard size > 0 include_locked = yes } } add_extra_state_shared_building_slots = 1 add_building_construction = { type = dockyard level = 1 instant_build = yes } } set_country_flag = contract_with_italian_naval_designer_flag } } ai_will_do = { base = 10 modifier = { factor = 5 ITA = { has_government = ROOT } } modifier = { factor = 5 ITA = { is_in_faction_with = ROOT } } } } # Materiel invite_ITA_lancia_organization = { icon = generic_motorized cost = 50 fire_only_once = yes targets = { ITA } allowed = { OR = { AND = { tag = BUL has_dlc = "Battle for the Bosporus" } } } visible = { ITA = { mio_original_country_exists_and_not_at_war_with_ROOT = yes } IF = { limit = { original_tag = BUL } has_completed_focus = BUL_contract_foreign_companies } ELSE = { always = no } } available = { ITA = { mio_original_country_available_with_opinion_subject_and_war_requirements_fulfilled = yes } IF = { limit = { original_tag = BUL } OR = { is_subject = no is_subject_of = ITA } #is_in_faction_with = ITA NOT = { has_completed_focus = BUL_nationalization } } } complete_effect = { hidden_effect = { set_country_flag = has_invited_lancia_mio_flag } custom_effect_tooltip = available_mio_tt show_mio_tooltip = ITA_lancia_organization ### Bulgaria specific if = { limit = { original_tag = BUL NOT = { has_country_flag = contract_with_italian_materiel_designer_flag } } random_owned_state = { limit = { is_fully_controlled_by = ROOT free_building_slots = { building = arms_factory size > 0 include_locked = yes } } add_extra_state_shared_building_slots = 1 add_building_construction = { type = arms_factory level = 1 instant_build = yes } } set_country_flag = contract_with_italian_materiel_designer_flag } } ai_will_do = { base = 10 modifier = { factor = 5 ITA = { has_government = ROOT } } modifier = { factor = 5 ITA = { is_in_faction_with = ROOT } } } } ### Czech MIOs # Tanks invite_CZE_ckd_organization = { icon = generic_tank cost = 50 fire_only_once = yes targets = { CZE } allowed = { OR = { AND = { tag = ETH has_dlc = "By Blood Alone" } } } visible = { CZE = { mio_original_country_exists_and_not_at_war_with_ROOT = yes } IF = { limit = { original_tag = ETH } has_completed_focus = ETH_invite_foreign_industrialists } ELSE = { always = no } } available = { CZE = { mio_original_country_available_with_opinion_subject_and_war_requirements_fulfilled = yes } } complete_effect = { hidden_effect = { set_country_flag = has_invited_CZE_ckd_organization_flag } custom_effect_tooltip = available_mio_tt show_mio_tooltip = CZE_ckd_organization } ai_will_do = { base = 10 modifier = { factor = 5 CZE = { has_government = ROOT } } modifier = { factor = 5 CZE = { is_in_faction_with = ROOT } } } } invite_CZE_skoda_armor_organization = { icon = generic_tank cost = 50 fire_only_once = yes targets = { CZE } allowed = { OR = { AND = { tag = ETH has_dlc = "By Blood Alone" } } } visible = { CZE = { mio_original_country_exists_and_not_at_war_with_ROOT = yes } IF = { limit = { original_tag = ETH } has_completed_focus = ETH_invite_foreign_industrialists } ELSE = { always = no } } available = { CZE = { mio_original_country_available_with_opinion_subject_and_war_requirements_fulfilled = yes } } complete_effect = { hidden_effect = { set_country_flag = has_invited_CZE_skoda_armor_organization_flag } custom_effect_tooltip = available_mio_tt show_mio_tooltip = CZE_skoda_armor_organization } ai_will_do = { base = 10 modifier = { factor = 5 CZE = { has_government = ROOT } } modifier = { factor = 5 CZE = { is_in_faction_with = ROOT } } } } # Planes invite_CZE_avia_organization = { icon = generic_air cost = 50 fire_only_once = yes targets = { CZE } allowed = { OR = { AND = { tag = ETH has_dlc = "By Blood Alone" } } } visible = { CZE = { mio_original_country_exists_and_not_at_war_with_ROOT = yes } IF = { limit = { original_tag = ETH } has_completed_focus = ETH_invite_foreign_industrialists } ELSE = { always = no } } available = { CZE = { mio_original_country_available_with_opinion_subject_and_war_requirements_fulfilled = yes } } complete_effect = { hidden_effect = { set_country_flag = has_invited_CZE_avia_organization_flag } custom_effect_tooltip = available_mio_tt show_mio_tooltip = CZE_avia_organization } ai_will_do = { base = 10 modifier = { factor = 5 CZE = { has_government = ROOT } } modifier = { factor = 5 CZE = { is_in_faction_with = ROOT } } } } # Materiel invite_CZE_skoda_artillery_organization = { icon = generic_industry cost = 50 fire_only_once = yes targets = { CZE } allowed = { OR = { AND = { tag = ETH has_dlc = "By Blood Alone" } } } visible = { CZE = { mio_original_country_exists_and_not_at_war_with_ROOT = yes } IF = { limit = { original_tag = ETH } has_completed_focus = ETH_invite_foreign_industrialists } ELSE = { always = no } } available = { CZE = { mio_original_country_available_with_opinion_subject_and_war_requirements_fulfilled = yes } } complete_effect = { hidden_effect = { set_country_flag = has_invited_CZE_skoda_artillery_organization_flag } custom_effect_tooltip = available_mio_tt show_mio_tooltip = CZE_skoda_artillery_organization } ai_will_do = { base = 10 modifier = { factor = 5 CZE = { has_government = ROOT } } modifier = { factor = 5 CZE = { is_in_faction_with = ROOT } } } } #### French MIOs # Tanks invite_FRA_renault_organization = { icon = generic_tank cost = 50 fire_only_once = yes targets = { FRA } allowed = { OR = { AND = { tag = ETH has_dlc = "By Blood Alone" } } } visible = { FRA = { mio_original_country_exists_and_not_at_war_with_ROOT = yes } IF = { limit = { original_tag = ETH } has_completed_focus = ETH_invite_foreign_industrialists } ELSE = { always = no } } available = { FRA = { mio_original_country_available_with_opinion_subject_and_war_requirements_fulfilled = yes } } complete_effect = { hidden_effect = { set_country_flag = has_invited_FRA_renault_organization_flag } custom_effect_tooltip = available_mio_tt show_mio_tooltip = FRA_renault_organization } ai_will_do = { base = 10 modifier = { factor = 5 FRA = { has_government = ROOT } } modifier = { factor = 5 FRA = { is_in_faction_with = ROOT } } } } # Planes invite_FRA_bloch_organization = { icon = generic_air cost = 50 fire_only_once = yes targets = { FRA } allowed = { OR = { AND = { tag = ETH has_dlc = "By Blood Alone" } } } visible = { FRA = { mio_original_country_exists_and_not_at_war_with_ROOT = yes } IF = { limit = { original_tag = ETH } has_completed_focus = ETH_invite_foreign_industrialists } ELSE = { always = no } } available = { FRA = { mio_original_country_available_with_opinion_subject_and_war_requirements_fulfilled = yes } } complete_effect = { hidden_effect = { set_country_flag = has_invited_FRA_bloch_organization_flag } custom_effect_tooltip = available_mio_tt show_mio_tooltip = FRA_bloch_organization } ai_will_do = { base = 10 modifier = { factor = 5 FRA = { has_government = ROOT } } modifier = { factor = 5 FRA = { is_in_faction_with = ROOT } } } } # Materiel invite_FRA_mas_organization = { icon = generic_prepare_civil_war cost = 50 fire_only_once = yes targets = { FRA } allowed = { OR = { AND = { tag = ETH has_dlc = "By Blood Alone" } } } visible = { FRA = { mio_original_country_exists_and_not_at_war_with_ROOT = yes } IF = { limit = { original_tag = ETH } has_completed_focus = ETH_invite_foreign_industrialists } ELSE = { always = no } } available = { FRA = { mio_original_country_available_with_opinion_subject_and_war_requirements_fulfilled = yes } } complete_effect = { hidden_effect = { set_country_flag = has_invited_FRA_mas_organization_flag } custom_effect_tooltip = available_mio_tt show_mio_tooltip = FRA_mas_organization } ai_will_do = { base = 10 modifier = { factor = 5 FRA = { has_government = ROOT } } modifier = { factor = 5 FRA = { is_in_faction_with = ROOT } } } } # Japanese MIOs # Ships invite_JAP_maizuru_naval_arsenal_organization = { icon = generic_naval cost = 50 fire_only_once = yes targets = { JAP } allowed = { OR = { AND = { tag = ETH has_dlc = "By Blood Alone" } } } visible = { JAP = { mio_original_country_exists_and_not_at_war_with_ROOT = yes } IF = { limit = { original_tag = ETH } has_completed_focus = ETH_invite_foreign_industrialists } ELSE = { always = no } } available = { JAP = { mio_original_country_available_with_opinion_subject_and_war_requirements_fulfilled = yes } } complete_effect = { hidden_effect = { set_country_flag = has_invited_JAP_maizuru_naval_arsenal_organization_flag } custom_effect_tooltip = available_mio_tt show_mio_tooltip = JAP_maizuru_naval_arsenal_organization } ai_will_do = { base = 10 modifier = { factor = 5 JAP = { has_government = ROOT } } modifier = { factor = 5 JAP = { is_in_faction_with = ROOT } } } } # Planes invite_JAP_mitsubishi_organization = { icon = generic_air cost = 50 fire_only_once = yes targets = { JAP } allowed = { OR = { AND = { tag = ETH has_dlc = "By Blood Alone" } } } visible = { JAP = { mio_original_country_exists_and_not_at_war_with_ROOT = yes } IF = { limit = { original_tag = ETH } has_completed_focus = ETH_invite_foreign_industrialists } ELSE = { always = no } } available = { JAP = { mio_original_country_available_with_opinion_subject_and_war_requirements_fulfilled = yes } } complete_effect = { hidden_effect = { set_country_flag = has_invited_JAP_mitsubishi_organization_flag } custom_effect_tooltip = available_mio_tt show_mio_tooltip = JAP_mitsubishi_organization } ai_will_do = { base = 10 modifier = { factor = 5 JAP = { has_government = ROOT } } modifier = { factor = 5 JAP = { is_in_faction_with = ROOT } } } } # Materiel invite_JAP_nissan_organization = { icon = generic_motorized cost = 50 fire_only_once = yes targets = { JAP } allowed = { OR = { AND = { tag = ETH has_dlc = "By Blood Alone" } } } visible = { JAP = { mio_original_country_exists_and_not_at_war_with_ROOT = yes } IF = { limit = { original_tag = ETH } has_completed_focus = ETH_invite_foreign_industrialists } ELSE = { always = no } } available = { JAP = { mio_original_country_available_with_opinion_subject_and_war_requirements_fulfilled = yes } } complete_effect = { hidden_effect = { set_country_flag = has_invited_JAP_nissan_organization_flag } custom_effect_tooltip = available_mio_tt show_mio_tooltip = JAP_nissan_organization } ai_will_do = { base = 10 modifier = { factor = 5 JAP = { has_government = ROOT } } modifier = { factor = 5 JAP = { is_in_faction_with = ROOT } } } } # Swedish MIOs # Tanks invite_SWE_landsverk_organization = { icon = generic_tank cost = 50 fire_only_once = yes targets = { SWE } allowed = { OR = { AND = { tag = ETH has_dlc = "By Blood Alone" } } } visible = { SWE = { mio_original_country_exists_and_not_at_war_with_ROOT = yes } IF = { limit = { original_tag = ETH } has_completed_focus = ETH_invite_foreign_industrialists } ELSE = { always = no } } available = { SWE = { mio_original_country_available_with_opinion_subject_and_war_requirements_fulfilled = yes } } complete_effect = { hidden_effect = { set_country_flag = has_invited_SWE_landsverk_organization_flag } custom_effect_tooltip = available_mio_tt show_mio_tooltip = SWE_landsverk_organization } ai_will_do = { base = 10 modifier = { factor = 5 SWE = { has_government = ROOT } } modifier = { factor = 5 SWE = { is_in_faction_with = ROOT } } } } # Materiel invite_SWE_volvo_organization = { icon = generic_motorized cost = 50 fire_only_once = yes targets = { SWE } allowed = { OR = { AND = { tag = ETH has_dlc = "By Blood Alone" } } } visible = { SWE = { mio_original_country_exists_and_not_at_war_with_ROOT = yes } IF = { limit = { original_tag = ETH } has_completed_focus = ETH_invite_foreign_industrialists } ELSE = { always = no } } available = { SWE = { mio_original_country_available_with_opinion_subject_and_war_requirements_fulfilled = yes } } complete_effect = { hidden_effect = { set_country_flag = has_invited_SWE_volvo_organization_flag } custom_effect_tooltip = available_mio_tt show_mio_tooltip = SWE_volvo_organization } ai_will_do = { base = 10 modifier = { factor = 5 SWE = { has_government = ROOT } } modifier = { factor = 5 SWE = { is_in_faction_with = ROOT } } } } invite_SWE_bofors_organization = { icon = generic_industry cost = 50 fire_only_once = yes targets = { SWE } allowed = { OR = { AND = { tag = ETH has_dlc = "By Blood Alone" } } } visible = { SWE = { mio_original_country_exists_and_not_at_war_with_ROOT = yes } IF = { limit = { original_tag = ETH } has_completed_focus = ETH_invite_foreign_industrialists } ELSE = { always = no } } available = { SWE = { mio_original_country_available_with_opinion_subject_and_war_requirements_fulfilled = yes } } complete_effect = { hidden_effect = { set_country_flag = has_invited_SWE_bofors_organization_flag } custom_effect_tooltip = available_mio_tt show_mio_tooltip = SWE_bofors_organization } ai_will_do = { base = 10 modifier = { factor = 5 SWE = { has_government = ROOT } } modifier = { factor = 5 SWE = { is_in_faction_with = ROOT } } } } } # generic_naval # generic_air