################ #### RAJ #### ################ RAJ_population_decisions = { priority = 101 icon = generic_prospect_for_resources allowed = { original_tag = RAJ } visible = { if = { limit = { has_dlc = "Graveyard of Empires" } has_completed_focus = RAJ_rural_development_plan } else = { has_completed_focus = RAJ_administrative_oversight } } visible_when_empty = yes #no on_map_area = { name = RAJ_rural_development_plan zoom = 500 target_array = RAJ.owned_states_at_game_start target_trigger = { FROM = { NOT = { has_state_flag = RAJ_industrialized_this_state } } } target_root_trigger = { has_dlc = "Graveyard of Empires" #Don't show this for non-GoE since the decisions there are also displayed in the decisions list } } }