prospect_for_resources = { develop_shandong_aluminium_deposits = { #597 icon = aluminium allowed = { } highlight_states = { highlight_state_targets = { state = 597 } } available = { has_tech = excavation3 num_of_civilian_factories_available_for_projects > 2 owns_state = 597 controls_state = 597 } visible = { owns_state = 597 controls_state = 597 597 = { NOT = { has_state_flag = shandong_aluminium_developed } } } fire_only_once = yes cost = 25 days_remove = 60 modifier = { civilian_factory_use = 3 } ai_will_do = { base = 0.3 modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV SOV_we_want_to_send_ultimatums = yes } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = aluminium amount < 1 } } } remove_effect = { 597 = { set_state_flag = shandong_aluminium_developed } 597 = { add_resource = { type = aluminium amount = 12 } } } } develop_suiyuan_steel_deposits = { #621 icon = steel allowed = { } highlight_states = { highlight_state_targets = { state = 621 } } available = { has_tech = excavation2 num_of_civilian_factories_available_for_projects > 2 owns_state = 621 controls_state = 621 } visible = { owns_state = 621 controls_state = 621 621 = { NOT = { has_state_flag = suiyuan_steel_developed } } } fire_only_once = yes cost = 25 days_remove = 60 modifier = { civilian_factory_use = 3 } ai_will_do = { base = 0.3 modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV SOV_we_want_to_send_ultimatums = yes } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = steel amount < 1 } } } remove_effect = { 621 = { set_state_flag = suiyuan_steel_developed } 621 = { add_resource = { type = steel amount = 8 } } } } develop_daqing_deposits = { #714 icon = oil allowed = { } highlight_states = { highlight_state_targets = { state = 714 } } available = { has_tech = excavation2 num_of_civilian_factories_available_for_projects > 2 owns_state = 714 controls_state = 714 } visible = { owns_state = 714 controls_state = 714 714 = { NOT = { has_state_flag = daqing_oil_developed_1 } } } fire_only_once = yes cost = 25 days_remove = 60 modifier = { civilian_factory_use = 3 } ai_will_do = { base = 0.5 modifier = { factor = 20 #10 was the basic default AI weight before, meant for Chinas. OR = { is_literally_china = yes original_tag = MAN original_tag = MEN original_tag = JAP } } modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV SOV_we_want_to_send_ultimatums = yes } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = oil amount < 1 } } } remove_effect = { 714 = { set_state_flag = daqing_oil_developed_1 } 714 = { add_resource = { type = oil amount = 4 } } } } develop_daqing_deposits_2 = { #714 icon = oil allowed = { } highlight_states = { highlight_state_targets = { state = 714 } } available = { has_tech = excavation4 num_of_civilian_factories_available_for_projects > 4 owns_state = 714 controls_state = 714 } visible = { owns_state = 714 controls_state = 714 714 = { has_state_flag = daqing_oil_developed_1 NOT = { has_state_flag = daqing_oil_developed_2 } } } fire_only_once = yes cost = 25 days_remove = 120 modifier = { civilian_factory_use = 5 } ai_will_do = { base = 0.3 modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV SOV_we_want_to_send_ultimatums = yes } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = oil amount < 1 } } } remove_effect = { 714 = { set_state_flag = daqing_oil_developed_2 } 714 = { add_resource = { type = oil amount = 8 } } } } develop_yunnan_aluminium_deposits = { #325 icon = aluminium allowed = { } available = { has_tech = excavation3 num_of_civilian_factories_available_for_projects > 2 owns_state = 325 controls_state = 325 } highlight_states = { highlight_state_targets = { state = 325 } } visible = { owns_state = 325 controls_state = 325 325 = { NOT = { has_state_flag = yunnan_aluminium_developed } } } fire_only_once = yes cost = 25 days_remove = 60 modifier = { civilian_factory_use = 3 } ai_will_do = { base = 0.3 modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV SOV_we_want_to_send_ultimatums = yes } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = aluminium amount < 1 } } } remove_effect = { 325 = { set_state_flag = yunnan_aluminium_developed } 325 = { add_resource = { type = aluminium amount = 12 } } } } develop_kirin_aluminium_deposits = { #328 icon = aluminium allowed = { NOT = { tag = MAN } } available = { has_tech = excavation2 num_of_civilian_factories_available_for_projects > 2 owns_state = 328 controls_state = 328 } highlight_states = { highlight_state_targets = { state = 328 } } visible = { owns_state = 328 controls_state = 328 328 = { NOT = { has_state_flag = kirin_aluminium_developed } } } fire_only_once = yes cost = 25 days_remove = 60 modifier = { civilian_factory_use = 3 } ai_will_do = { base = 0.3 modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV SOV_we_want_to_send_ultimatums = yes } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = aluminium amount < 1 } } } remove_effect = { 328 = { set_state_flag = kirin_aluminium_developed } 328 = { add_resource = { type = aluminium amount = 12 } } } } develop_sichuan_aluminium_deposits = { #605 icon = aluminium allowed = { } available = { has_tech = excavation3 num_of_civilian_factories_available_for_projects > 2 owns_state = 605 controls_state = 605 } highlight_states = { highlight_state_targets = { state = 605 } } visible = { owns_state = 605 controls_state = 605 605 = { NOT = { has_state_flag = sichuan_aluminium_developed } } } fire_only_once = yes cost = 25 days_remove = 60 modifier = { civilian_factory_use = 3 } ai_will_do = { base = 0.3 modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV SOV_we_want_to_send_ultimatums = yes } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = aluminium amount < 1 } } } remove_effect = { 605 = { set_state_flag = sichuan_aluminium_developed } 605 = { add_resource = { type = aluminium amount = 12 } } } } # develop_luzon_chromium_deposits = { #623 # # icon = chromium # # allowed = { # # } # # available = { # owns_state = 623 # controls_state = 623 # num_of_civilian_factories_available_for_projects > 2 # has_tech = excavation3 # } # highlight_states = { # highlight_state_targets = { # state = 623 # } # } # # visible = { # owns_state = 623 # controls_state = 623 # 623 = { # NOT = { # has_state_flag = luzon_chromium_developed # } # } # } # # fire_only_once = yes # # cost = 25 # days_remove = 60 # # modifier = { # civilian_factory_use = 3 # } # # ai_will_do = { # base = 0.5 # modifier = { # factor = 10 #5 was the basic default AI weight before, meant for Chinas. # OR = { # is_literally_china = yes # original_tag = MAN # original_tag = MEN # original_tag = JAP # } # } # modifier = { # factor = 0 # OR = { # AND = { #Ultimatum decisions are available and we should prio them # original_tag = SOV # SOV_we_want_to_send_ultimatums = yes # } # AND = { #Too low MP we need to save PP for the laws # has_manpower < 10000 # NOT = { has_idea = scraping_the_barrel } # } # } # } # modifier = { # Too low PP # factor = 0.5 # has_political_power < 80 # } # modifier = { #We have plenty of PP, avanti! # factor = 3 # has_political_power > 200 # } # modifier = { #Running out of the stuff, need more! # factor = 5 # has_resources_in_country = { # resource = chromium # amount < 1 # } # } # } # remove_effect = { # 623 = { set_state_flag = luzon_chromium_developed } # 623 = { # add_resource = { # type = chromium # amount = 8 # } # } # } # } # # develop_mindanao_steel_deposits = { #627 # # icon = steel # # allowed = { # # } # # highlight_states = { # highlight_state_targets = { # state = 627 # } # } # # available = { # has_tech = excavation4 # num_of_civilian_factories_available_for_projects > 2 # owns_state = 627 # controls_state = 627 # } # # visible = { # owns_state = 627 # controls_state = 627 # 627 = { # NOT = { # has_state_flag = mindanao_steel_developed # } # } # } # # fire_only_once = yes # # cost = 25 # days_remove = 60 # # modifier = { # civilian_factory_use = 3 # } # # ai_will_do = { # base = 0.3 # modifier = { # factor = 0 # OR = { # AND = { #Ultimatum decisions are available and we should prio them # original_tag = SOV # SOV_we_want_to_send_ultimatums = yes # } # AND = { #Too low MP we need to save PP for the laws # has_manpower < 10000 # NOT = { has_idea = scraping_the_barrel } # } # } # } # modifier = { # Too low PP # factor = 0.5 # has_political_power < 80 # } # modifier = { #We have plenty of PP, avanti! # factor = 3 # has_political_power > 200 # } # modifier = { #Running out of the stuff, need more! # factor = 5 # has_resources_in_country = { # resource = steel # amount < 1 # } # } # } # remove_effect = { # 627 = { set_state_flag = mindanao_steel_developed } # 627 = { # add_resource = { # type = steel # amount = 8 # } # } # } # } # # develop_samar_steel_deposits = { #625 # # icon = steel # # allowed = { # # } # # available = { # has_tech = excavation3 # num_of_civilian_factories_available_for_projects > 2 # owns_state = 625 # controls_state = 625 # } # # highlight_states = { # highlight_state_targets = { # state = 625 # } # } # # visible = { # owns_state = 625 # controls_state = 625 # 625 = { # NOT = { # has_state_flag = samar_steel_developed # } # } # } # # fire_only_once = yes # # cost = 25 # days_remove = 60 # # modifier = { # civilian_factory_use = 3 # } # # ai_will_do = { # base = 0.3 # modifier = { # factor = 0 # OR = { # AND = { #Ultimatum decisions are available and we should prio them # original_tag = SOV # SOV_we_want_to_send_ultimatums = yes # } # AND = { #Too low MP we need to save PP for the laws # has_manpower < 10000 # NOT = { has_idea = scraping_the_barrel } # } # } # } # modifier = { # Too low PP # factor = 0.5 # has_political_power < 80 # } # modifier = { #We have plenty of PP, avanti! # factor = 3 # has_political_power > 200 # } # modifier = { #Running out of the stuff, need more! # factor = 5 # has_resources_in_country = { # resource = steel # amount < 1 # } # } # } # # remove_effect = { # 625 = { set_state_flag = samar_steel_developed } # 625 = { # add_resource = { # type = steel # amount = 6 # } # } # } # } develop_nauru_tungsten_deposits = { #725 icon = tungsten allowed = { } available = { has_tech = excavation4 num_of_civilian_factories_available_for_projects > 2 owns_state = 725 controls_state = 725 } highlight_states = { highlight_state_targets = { state = 725 } } visible = { owns_state = 725 controls_state = 725 725 = { NOT = { has_state_flag = nauru_tungsten_developed } } } fire_only_once = yes cost = 25 days_remove = 60 modifier = { civilian_factory_use = 3 } ai_will_do = { base = 0.5 modifier = { factor = 0 tag = ENG has_war = no } modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV SOV_we_want_to_send_ultimatums = yes } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = tungsten amount < 1 } } } remove_effect = { 725 = { set_state_flag = nauru_tungsten_developed } 725 = { add_resource = { type = tungsten #standin for phosphates amount = 4 } } } } develop_tonkin_aluminium_deposits = { #671 icon = aluminium allowed = { } available = { has_tech = excavation4 num_of_civilian_factories_available_for_projects > 2 owns_state = 671 controls_state = 671 } highlight_states = { highlight_state_targets = { state = 671 } } visible = { owns_state = 671 controls_state = 671 671 = { NOT = { has_state_flag = tonkin_aluminium_developed } } } fire_only_once = yes cost = 25 days_remove = 60 modifier = { civilian_factory_use = 3 } ai_will_do = { base = 0.3 modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV SOV_we_want_to_send_ultimatums = yes } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = aluminium amount < 1 } } } remove_effect = { 671 = { set_state_flag = tonkin_aluminium_developed } 671 = { add_resource = { type = aluminium amount = 6 } } } } develop_singapore_aluminium_deposits = { #336 icon = aluminium allowed = { } available = { has_tech = excavation2 num_of_civilian_factories_available_for_projects > 2 owns_state = 336 controls_state = 336 } highlight_states = { highlight_state_targets = { state = 336 } } visible = { owns_state = 336 controls_state = 336 336 = { NOT = { has_state_flag = singapore_aluminium_developed } } } fire_only_once = yes cost = 25 days_remove = 60 modifier = { civilian_factory_use = 3 } ai_will_do = { base = 0.3 modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV SOV_we_want_to_send_ultimatums = yes } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = aluminium amount < 1 } } } remove_effect = { 336 = { set_state_flag = singapore_aluminium_developed } 336 = { add_resource = { type = aluminium amount = 12 } } } } develop_sirte_oil_fields = { #662 icon = oil allowed = { NOT = { tag = ITA } } available = { has_tech = excavation3 num_of_civilian_factories_available_for_projects > 2 owns_state = 662 controls_state = 662 } highlight_states = { highlight_state_targets = { state = 662 } } visible = { owns_state = 662 controls_state = 662 662 = { NOT = { has_state_flag = sirte_oil_developed } } } fire_only_once = yes cost = 25 days_remove = 60 modifier = { civilian_factory_use = 3 } ai_will_do = { base = 0.5 modifier = { factor = 20 #10 was the default weight before, meant for ITA. original_tag = ITA } modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV SOV_we_want_to_send_ultimatums = yes } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = oil amount < 1 } } } remove_effect = { 662 = { set_state_flag = sirte_oil_developed } 662 = { add_resource = { type = oil amount = 8 } } } } develop_benghazi_oil_fields = { #450 icon = oil allowed = { NOT = { tag = ITA } } available = { has_tech = excavation4 num_of_civilian_factories_available_for_projects > 2 owns_state = 450 controls_state = 450 } highlight_states = { highlight_state_targets = { state = 450 } } visible = { owns_state = 450 controls_state = 450 has_tech = excavation3 450 = { NOT = { has_state_flag = benghazi_oil_developed } } } fire_only_once = yes cost = 25 days_remove = 60 modifier = { civilian_factory_use = 3 } ai_will_do = { base = 0.5 modifier = { factor = 20 #10 was the default weight before, meant for ITA. original_tag = ITA } modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV SOV_we_want_to_send_ultimatums = yes } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = oil amount < 1 } } } remove_effect = { 450 = { set_state_flag = benghazi_oil_developed } 450 = { add_resource = { type = oil amount = 4 } } } } develop_tasmania_aluminium_deposits = { #518 icon = aluminium allowed = { } available = { has_tech = excavation3 num_of_civilian_factories_available_for_projects > 2 owns_state = 518 controls_state = 518 } highlight_states = { highlight_state_targets = { state = 518 } } visible = { owns_state = 518 controls_state = 518 518 = { NOT = { has_state_flag = tasmania_aluminium_developed } } } fire_only_once = yes cost = 25 days_remove = 90 modifier = { civilian_factory_use = 3 } ai_will_do = { base = 0.3 modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV SOV_we_want_to_send_ultimatums = yes } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = aluminium amount < 1 } } } remove_effect = { 518 = { set_state_flag = tasmania_aluminium_developed } 518 = { add_resource = { type = aluminium amount = 8 } } } } develop_west_africa_aluminium_deposits = { #556 icon = aluminium allowed = { } available = { has_tech = excavation3 num_of_civilian_factories_available_for_projects > 2 owns_state = 556 controls_state = 556 } highlight_states = { highlight_state_targets = { state = 556 } } visible = { owns_state = 556 controls_state = 556 556 = { NOT = { has_state_flag = west_Africa_aluminium_developed } } } fire_only_once = yes cost = 25 days_remove = 90 modifier = { civilian_factory_use = 3 } ai_will_do = { base = 0.3 modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV SOV_we_want_to_send_ultimatums = yes } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = aluminium amount < 1 } } } remove_effect = { 556 = { set_state_flag = west_Africa_aluminium_developed } 556 = { add_resource = { type = aluminium amount = 8 } } } } develop_west_africa_aluminium_deposits_2 = { #556 icon = aluminium allowed = { } available = { has_tech = excavation5 num_of_civilian_factories_available_for_projects > 2 owns_state = 556 controls_state = 556 } highlight_states = { highlight_state_targets = { state = 556 } } visible = { owns_state = 556 controls_state = 556 has_tech = excavation3 556 = { has_state_flag = west_Africa_aluminium_developed } 556 = { NOT = { has_state_flag = west_Africa_aluminium_developed_2 } } } fire_only_once = yes cost = 25 days_remove = 90 modifier = { civilian_factory_use = 3 } ai_will_do = { base = 0.3 modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV SOV_we_want_to_send_ultimatums = yes } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = aluminium amount < 1 } } } remove_effect = { 556 = { set_state_flag = west_Africa_aluminium_developed_2 } 556 = { add_resource = { type = aluminium amount = 4 } } } } develop_madagascar_rubber_plantations = { #543 icon = rubber allowed = { } available = { owns_state = 543 controls_state = 543 num_of_civilian_factories_available_for_projects > 2 } highlight_states = { highlight_state_targets = { state = 543 } } visible = { owns_state = 543 controls_state = 543 543 = { NOT = { has_state_flag = madagascar_rubber_developed } } } fire_only_once = yes cost = 25 days_remove = 180 modifier = { civilian_factory_use = 3 } ai_will_do = { base = 0.3 modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV SOV_we_want_to_send_ultimatums = yes } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = rubber amount < 1 } } } remove_effect = { 543 = { set_state_flag = madagascar_rubber_developed } 543 = { add_resource = { type = rubber amount = 8 } } } } develop_madagascar_rubber_plantations_2 = { #543 icon = rubber allowed = { } available = { owns_state = 543 controls_state = 543 num_of_civilian_factories_available_for_projects > 4 } highlight_states = { highlight_state_targets = { state = 543 } } visible = { owns_state = 543 controls_state = 543 543 = { has_state_flag = madagascar_rubber_developed } 543 = { NOT = { has_state_flag = madagascar_rubber_developed_2 } } } fire_only_once = yes cost = 25 days_remove = 180 modifier = { civilian_factory_use = 5 } ai_will_do = { base = 0.3 modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV SOV_we_want_to_send_ultimatums = yes } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = rubber amount < 1 } } } remove_effect = { 543 = { set_state_flag = madagascar_rubber_developed_2 } 543 = { add_resource = { type = rubber amount = 8 } } } } develop_sidamo_rubber_plantations = { #837 icon = rubber allowed = { } available = { owns_state = 837 controls_state = 837 num_of_civilian_factories_available_for_projects > 4 has_tech = excavation3 } highlight_states = { highlight_state_targets = { state = 837 } } visible = { owns_state = 837 controls_state = 837 837 = { NOT = { has_state_flag = sidamo_rubber_developed } } } fire_only_once = yes cost = 25 days_remove = 180 modifier = { civilian_factory_use = 5 } ai_will_do = { base = 0.3 modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV SOV_we_want_to_send_ultimatums = yes } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = rubber amount < 1 } } } remove_effect = { 837 = { set_state_flag = sidamo_rubber_developed } 837 = { add_resource = { type = rubber amount = 6 } } } } develop_nigeria_rubber_plantations = { #558 icon = rubber allowed = { } available = { owns_state = 558 controls_state = 558 num_of_civilian_factories_available_for_projects > 2 } highlight_states = { highlight_state_targets = { state = 558 } } visible = { owns_state = 558 controls_state = 558 558 = { NOT = { has_state_flag = nigeria_rubber_developed } } } fire_only_once = yes cost = 25 days_remove = 180 modifier = { civilian_factory_use = 3 } ai_will_do = { base = 0.5 modifier = { factor = 2 #1 was the default weight before original_tag = ENG } modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV SOV_we_want_to_send_ultimatums = yes } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } AND = { tag = ENG has_war = no 336 = { CONTROLLER = { is_in_faction_with = ROOT } } } } } modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = rubber amount < 1 } } } remove_effect = { 558 = { set_state_flag = nigeria_rubber_developed } 558 = { add_resource = { type = rubber amount = 10 } } } } develop_ems_oil_fields = { #56 icon = oil allowed = { } highlight_states = { highlight_state_targets = { state = 56 } } available = { has_tech = excavation4 num_of_civilian_factories_available_for_projects > 2 owns_state = 56 controls_state = 56 } visible = { owns_state = 56 controls_state = 56 has_tech = excavation3 56 = { NOT = { has_state_flag = ems_oil_developed } } } fire_only_once = yes cost = 25 days_remove = 120 modifier = { civilian_factory_use = 3 } ai_will_do = { base = 0.5 modifier = { factor = 20 #10 was the default weight before original_tag = GER } modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV SOV_we_want_to_send_ultimatums = yes } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = oil amount < 1 } } } remove_effect = { 56 = { set_state_flag = ems_oil_developed } 56 = { add_resource = { type = oil amount = 6 } } } } develop_matzen_oil_fields = { #4 icon = oil allowed = { } available = { has_tech = excavation5 num_of_civilian_factories_available_for_projects > 2 owns_state = 4 controls_state = 4 } highlight_states = { highlight_state_targets = { state = 4 } } visible = { owns_state = 4 controls_state = 4 has_tech = excavation3 4 = { NOT = { has_state_flag = ems_oil_developed } } } fire_only_once = yes cost = 25 days_remove = 120 modifier = { civilian_factory_use = 3 } ai_will_do = { base = 0.5 modifier = { factor = 20 #10 was the default weight before original_tag = GER } modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV SOV_we_want_to_send_ultimatums = yes } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = oil amount < 1 } } } remove_effect = { 4 = { set_state_flag = ems_oil_developed } 4 = { add_resource = { type = oil amount = 4 } } } } develop_friesland_oil_fields = { #36 icon = oil allowed = { } highlight_states = { highlight_state_targets = { state = 36 } } available = { has_tech = excavation4 num_of_civilian_factories_available_for_projects > 2 owns_state = 36 controls_state = 36 } visible = { owns_state = 36 controls_state = 36 has_tech = excavation3 36 = { NOT = { has_state_flag = friesland_oil_developed } } } fire_only_once = yes cost = 25 days_remove = 120 modifier = { civilian_factory_use = 3 } ai_will_do = { base = 0.5 modifier = { factor = 20 #10 was the default weight before OR = { original_tag = GER original_tag = HOL } } modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV SOV_we_want_to_send_ultimatums = yes } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = oil amount < 1 } } } remove_effect = { 36 = { set_state_flag = friesland_oil_developed } 36 = { add_resource = { type = oil amount = 6 } } } } expand_eregli_steel_works = { #347 icon = steel allowed = { } highlight_states = { highlight_state_targets = { state = 347 } } available = { has_tech = construction3 if = { limit = { has_dlc = "Battle for the Bosporus" } has_country_flag = TUR_karabuk_iron_steel_factory_modernised_flag } num_of_civilian_factories_available_for_projects > 14 owns_state = 347 controls_state = 347 } visible = { owns_state = 347 controls_state = 347 original_tag = TUR 347 = { NOT = { has_state_flag = eregli_steel_developed } } } fire_only_once = yes cost = 25 days_remove = 90 modifier = { civilian_factory_use = 15 } ai_will_do = { base = 0.3 modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV SOV_we_want_to_send_ultimatums = yes } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = steel amount < 1 } } } remove_effect = { 347 = { set_state_flag = eregli_steel_developed } 347 = { add_resource = { type = steel amount = 23 } } } } develop_newfoundland_steel = { #331 icon = steel allowed = { } highlight_states = { highlight_state_targets = { state = 331 } } available = { has_tech = excavation3 num_of_civilian_factories_available_for_projects > 2 owns_state = 331 controls_state = 331 } visible = { owns_state = 331 controls_state = 331 331 = { NOT = { has_state_flag = newfoundland_steel_developed } } } fire_only_once = yes cost = 25 days_remove = 90 modifier = { civilian_factory_use = 3 } ai_will_do = { base = 0.5 modifier = { factor = 20 #10 was the default weight before original_tag = ENG } modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV SOV_we_want_to_send_ultimatums = yes } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } AND = { tag = ENG has_war = no date < 1938.1.1 } } } modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = steel amount < 1 } } } remove_effect = { 331 = { set_state_flag = newfoundland_steel_developed } 331 = { add_resource = { type = steel amount = 12 } } } } develop_quebec_steel = { #862 icon = steel allowed = { } available = { has_tech = excavation2 num_of_civilian_factories_available_for_projects > 2 862 = { infrastructure > 1 } owns_state = 862 controls_state = 862 } highlight_states = { highlight_state_targets = { state = 862 } } visible = { owns_state = 862 controls_state = 862 862 = { NOT = { has_state_flag = quebec_steel_developed } } } fire_only_once = yes cost = 25 days_remove = 90 modifier = { civilian_factory_use = 3 } ai_will_do = { base = 0.3 modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV SOV_we_want_to_send_ultimatums = yes } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = steel amount < 1 } } } remove_effect = { 862 = { set_state_flag = quebec_steel_developed } 862 = { add_resource = { type = steel amount = 12 } } } } develop_cuba_steel = { #315 icon = steel allowed = { } highlight_states = { highlight_state_targets = { state = 315 } } available = { has_tech = excavation3 num_of_civilian_factories_available_for_projects > 2 owns_state = 315 controls_state = 315 } visible = { owns_state = 315 controls_state = 315 315 = { NOT = { has_state_flag = cuba_steel_developed } } } fire_only_once = yes cost = 25 days_remove = 90 modifier = { civilian_factory_use = 3 } ai_will_do = { base = 0.3 modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV SOV_we_want_to_send_ultimatums = yes } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = steel amount < 1 } } } remove_effect = { 315 = { set_state_flag = cuba_steel_developed } 315 = { add_resource = { type = steel amount = 6 } } } } develop_arkansas_aluminium_deposits = { #372 icon = aluminium allowed = { } highlight_states = { highlight_state_targets = { state = 372 } } available = { has_tech = excavation2 num_of_civilian_factories_available_for_projects > 11 owns_state = 372 controls_state = 372 } visible = { owns_state = 372 controls_state = 372 372 = { NOT = { has_state_flag = { flag = arkansas_aluminium_developed value = 5 } } } } cost = 25 days_remove = USA_arkansas_aluminium_duration?30 modifier = { civilian_factory_use = 12 } remove_effect = { custom_effect_tooltip = repeatable_decision_tt add_to_variable = { var = USA_arkansas_aluminium_duration value = 30 } 372 = { if = { limit = { NOT = { has_state_flag = arkansas_aluminium_developed } } set_state_flag = { flag = arkansas_aluminium_developed value = 1 } } else = { modify_state_flag = { flag = arkansas_aluminium_developed value = 1 } } } 372 = { add_resource = { type = aluminium amount = 12 } } } ai_will_do = { base = 0.5 modifier = { factor = 2 #1 was the default weight before original_tag = USA } modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV SOV_we_want_to_send_ultimatums = yes } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } has_political_power < 200 } } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = aluminium amount < 1 } } } complete_effect = { if = { limit = { check_variable = { var = USA_arkansas_aluminium_duration value = 30 compare = less_than } } set_variable = { var = USA_arkansas_aluminium_duration value = 30 } } } } develop_new_york_aluminium_deposits = { #358 icon = aluminium allowed = { } highlight_states = { highlight_state_targets = { state = 358 } } available = { has_tech = construction2 num_of_civilian_factories_available_for_projects > 11 owns_state = 358 controls_state = 358 } visible = { owns_state = 358 controls_state = 358 358 = { NOT = { has_state_flag = { flag = new_york_aluminium_developed value = 5 } } } } cost = 25 days_remove = USA_new_york_aluminium_duration?30 modifier = { civilian_factory_use = 12 } ai_will_do = { base = 0.5 modifier = { factor = 2 #1 was the default weight before original_tag = USA } modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV SOV_we_want_to_send_ultimatums = yes } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } has_political_power < 200 } } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = aluminium amount < 1 } } } remove_effect = { custom_effect_tooltip = repeatable_decision_tt add_to_variable = { var = USA_new_york_aluminium_duration value = 30 } 358 = { if = { limit = { NOT = { has_state_flag = new_york_aluminium_developed } } set_state_flag = { flag = new_york_aluminium_developed value = 1 } } else = { modify_state_flag = { flag = new_york_aluminium_developed value = 1 } } } 358 = { add_resource = { type = aluminium amount = 12 } } } complete_effect = { if = { limit = { check_variable = { var = USA_new_york_aluminium_duration value = 30 compare = less_than } } set_variable = { var = USA_new_york_aluminium_duration value = 30 } } } } develop_tennessee_aluminium_deposits = { #368 icon = aluminium allowed = { } available = { has_tech = construction2 owns_state = 368 controls_state = 368 num_of_civilian_factories_available_for_projects > 11 } highlight_states = { highlight_state_targets = { state = 368 } } visible = { owns_state = 368 controls_state = 368 368 = { NOT = { has_state_flag = { flag = tennessee_aluminium_developed value = 5 } } } } cost = 25 days_remove = USA_tennessee_aluminium_duration?30 modifier = { civilian_factory_use = 12 } ai_will_do = { base = 0.5 modifier = { factor = 2 #1 was the default weight before original_tag = USA } modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV SOV_we_want_to_send_ultimatums = yes } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } has_political_power < 200 } } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = aluminium amount < 1 } } } remove_effect = { custom_effect_tooltip = repeatable_decision_tt add_to_variable = { var = USA_tennessee_aluminium_duration value = 30 } 368 = { if = { limit = { NOT = { has_state_flag = tennessee_aluminium_developed } } set_state_flag = { flag = tennessee_aluminium_developed value = 1 } } else = { modify_state_flag = { flag = tennessee_aluminium_developed value = 1 } } } 368 = { add_resource = { type = aluminium amount = 12 } } } complete_effect = { if = { limit = { check_variable = { var = USA_tennessee_aluminium_duration value = 30 compare = less_than } } set_variable = { var = USA_tennessee_aluminium_duration value = 30 } } } } develop_washington_aluminium_deposits = { #386 icon = aluminium allowed = { } available = { has_tech = construction2 owns_state = 386 controls_state = 386 num_of_civilian_factories_available_for_projects > 11 } highlight_states = { highlight_state_targets = { state = 386 } } visible = { owns_state = 386 controls_state = 386 386 = { NOT = { has_state_flag = { flag = washington_aluminium_developed value = 5 } } } } cost = 25 days_remove = USA_washington_aluminium_duration?30 modifier = { civilian_factory_use = 12 } ai_will_do = { base = 0.5 modifier = { factor = 2 #1 was the default weight before original_tag = USA } modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV SOV_we_want_to_send_ultimatums = yes } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } has_political_power < 200 } } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = aluminium amount < 1 } } } remove_effect = { custom_effect_tooltip = repeatable_decision_tt add_to_variable = { var = USA_washington_aluminium_duration value = 30 } 386 = { if = { limit = { NOT = { has_state_flag = washington_aluminium_developed } } set_state_flag = { flag = washington_aluminium_developed value = 1 } } else = { modify_state_flag = { flag = washington_aluminium_developed value = 1 } } } 386 = { add_resource = { type = aluminium amount = 12 } } } complete_effect = { if = { limit = { check_variable = { var = USA_washington_aluminium_duration value = 30 compare = less_than } } set_variable = { var = USA_washington_aluminium_duration value = 30 } } } } develop_idaho_tungsten_deposits = { #387 icon = tungsten allowed = { } highlight_states = { highlight_state_targets = { state = 387 } } available = { has_tech = excavation3 num_of_civilian_factories_available_for_projects > 11 owns_state = 387 controls_state = 387 } visible = { owns_state = 387 controls_state = 387 387 = { NOT = { has_state_flag = { flag = idaho_tungsten_developed value = 5 } } } } cost = 25 days_remove = USA_idaho_tungsten_duration?30 modifier = { civilian_factory_use = 12 } ai_will_do = { base = 0.5 modifier = { factor = 2 #1 was the default weight before original_tag = USA } modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV SOV_we_want_to_send_ultimatums = yes } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } has_political_power < 200 } } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = tungsten amount < 1 } } } remove_effect = { custom_effect_tooltip = repeatable_decision_tt add_to_variable = { var = USA_idaho_tungsten_duration value = 30 } 387 = { if = { limit = { NOT = { has_state_flag = idaho_tungsten_developed } } set_state_flag = { flag = idaho_tungsten_developed value = 1 } } else = { modify_state_flag = { flag = idaho_tungsten_developed value = 1 } } } 387 = { add_resource = { type = tungsten amount = 6 } } } complete_effect = { if = { limit = { check_variable = { var = USA_idaho_tungsten_duration value = 30 compare = less_than } } set_variable = { var = USA_idaho_tungsten_duration value = 30 } } } } develop_california_tungsten_deposits = { #378 icon = tungsten allowed = { } highlight_states = { highlight_state_targets = { state = 378 } } available = { has_tech = excavation3 num_of_civilian_factories_available_for_projects > 11 owns_state = 378 controls_state = 378 } visible = { owns_state = 378 controls_state = 378 378 = { NOT = { has_state_flag = { flag = california_tungsten_developed value = 5 } } } } cost = 25 days_remove = USA_california_tungsten_duration?30 modifier = { civilian_factory_use = 12 } ai_will_do = { base = 0.5 modifier = { factor = 2 #1 was the default weight before original_tag = USA } modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV SOV_we_want_to_send_ultimatums = yes } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } has_political_power < 200 } } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = tungsten amount < 1 } } } remove_effect = { custom_effect_tooltip = repeatable_decision_tt add_to_variable = { var = USA_california_tungsten_duration value = 30 } 378 = { if = { limit = { NOT = { has_state_flag = california_tungsten_developed } } set_state_flag = { flag = california_tungsten_developed value = 1 } } else = { modify_state_flag = { flag = california_tungsten_developed value = 1 } } } 378 = { add_resource = { type = tungsten amount = 6 } } } complete_effect = { if = { limit = { check_variable = { var = USA_california_tungsten_duration value = 30 compare = less_than } } set_variable = { var = USA_california_tungsten_duration value = 30 } } } } develop_minnesota_steel_deposits = { #391 icon = steel allowed = { } available = { has_tech = construction3 num_of_civilian_factories_available_for_projects > 11 owns_state = 391 controls_state = 391 } highlight_states = { highlight_state_targets = { state = 391 } } visible = { owns_state = 391 controls_state = 391 391 = { NOT = { has_state_flag = { flag = minnesota_steel_developed value = 5 } } } } cost = 25 days_remove = USA_minnesota_steel_duration?30 modifier = { civilian_factory_use = 12 } ai_will_do = { base = 0.5 modifier = { factor = 2 #1 was the default weight before original_tag = USA } modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV SOV_we_want_to_send_ultimatums = yes } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } has_political_power < 200 } } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = steel amount < 1 } } } remove_effect = { custom_effect_tooltip = repeatable_decision_tt add_to_variable = { var = USA_minnesota_steel_duration value = 30 } 391 = { if = { limit = { NOT = { has_state_flag = minnesota_steel_developed } } set_state_flag = { flag = minnesota_steel_developed value = 1 } } else = { modify_state_flag = { flag = minnesota_steel_developed value = 1 } } } 391 = { add_resource = { type = steel amount = 12 } } } complete_effect = { if = { limit = { check_variable = { var = USA_minnesota_steel_duration value = 30 compare = less_than } } set_variable = { var = USA_minnesota_steel_duration value = 30 } } } } develop_pennsylvania_steel_deposits = { #360 icon = steel allowed = { } highlight_states = { highlight_state_targets = { state = 360 } } available = { has_tech = excavation3 num_of_civilian_factories_available_for_projects > 11 owns_state = 360 controls_state = 360 } visible = { owns_state = 360 controls_state = 360 360 = { NOT = { has_state_flag = { flag = pennsylvania_steel_developed value = 5 } } } } cost = 25 days_remove = USA_pennsylvania_steel_duration?30 modifier = { civilian_factory_use = 12 } ai_will_do = { base = 0.5 modifier = { factor = 2 #1 was the default weight before original_tag = USA } modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV SOV_we_want_to_send_ultimatums = yes } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } has_political_power < 200 } } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = steel amount < 1 } } } remove_effect = { custom_effect_tooltip = repeatable_decision_tt add_to_variable = { var = USA_pennsylvania_steel_duration value = 30 } 360 = { if = { limit = { NOT = { has_state_flag = pennsylvania_steel_developed } } set_state_flag = { flag = pennsylvania_steel_developed value = 1 } } else = { modify_state_flag = { flag = pennsylvania_steel_developed value = 1 } } } 360 = { add_resource = { type = steel amount = 12 } } } complete_effect = { if = { limit = { check_variable = { var = USA_pennsylvania_steel_duration value = 30 compare = less_than } } set_variable = { var = USA_pennsylvania_steel_duration value = 30 } } } } develop_ohio_steel_deposits = { #261 icon = steel allowed = { } available = { has_tech = construction3 num_of_civilian_factories_available_for_projects > 11 owns_state = 261 controls_state = 261 } highlight_states = { highlight_state_targets = { state = 261 } } visible = { owns_state = 261 controls_state = 261 261 = { NOT = { has_state_flag = { flag = ohio_steel_developed value = 5 } } } } cost = 25 days_remove = USA_ohio_steel_duration?30 modifier = { civilian_factory_use = 12 } ai_will_do = { base = 0.5 modifier = { factor = 2 #1 was the default weight before original_tag = USA } modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV SOV_we_want_to_send_ultimatums = yes } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } has_political_power < 200 } } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = steel amount < 1 } } } remove_effect = { custom_effect_tooltip = repeatable_decision_tt add_to_variable = { var = USA_ohio_steel_duration value = 30 } 261 = { if = { limit = { NOT = { has_state_flag = ohio_steel_developed } } set_state_flag = { flag = ohio_steel_developed value = 1 } } else = { modify_state_flag = { flag = ohio_steel_developed value = 1 } } } 261 = { add_resource = { type = steel amount = 12 } } } complete_effect = { if = { limit = { check_variable = { var = USA_ohio_steel_duration value = 30 compare = less_than } } set_variable = { var = USA_ohio_steel_duration value = 30 } } } } develop_indiana_steel_deposits = { #396 icon = steel allowed = { } highlight_states = { highlight_state_targets = { state = 396 } } available = { has_tech = construction3 num_of_civilian_factories_available_for_projects > 11 owns_state = 396 controls_state = 396 } visible = { owns_state = 396 controls_state = 396 396 = { NOT = { has_state_flag = { flag = indiana_steel_developed value = 5 } } } } cost = 25 days_remove = USA_indiana_steel_duration?30 modifier = { civilian_factory_use = 12 } ai_will_do = { base = 0.5 modifier = { factor = 2 #1 was the default weight before original_tag = USA } modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV SOV_we_want_to_send_ultimatums = yes } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } has_political_power < 200 } } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = steel amount < 1 } } } remove_effect = { custom_effect_tooltip = repeatable_decision_tt add_to_variable = { var = USA_indiana_steel_duration value = 30 } 396 = { if = { limit = { NOT = { has_state_flag = indiana_steel_developed } } set_state_flag = { flag = indiana_steel_developed value = 1 } } else = { modify_state_flag = { flag = indiana_steel_developed value = 1 } } } 396 = { add_resource = { type = steel amount = 12 } } } complete_effect = { if = { limit = { check_variable = { var = USA_indiana_steel_duration value = 30 compare = less_than } } set_variable = { var = USA_indiana_steel_duration value = 30 } } } } develop_montana_chromium_deposits = { #388 icon = chromium allowed = { } highlight_states = { highlight_state_targets = { state = 388 } } available = { has_tech = excavation4 num_of_civilian_factories_available_for_projects > 11 owns_state = 388 controls_state = 388 } visible = { owns_state = 388 controls_state = 388 has_tech = excavation3 388 = { NOT = { has_state_flag = { flag = montana_chromium_developed value = 5 } } } } cost = 25 days_remove = USA_montana_chromium_duration?30 modifier = { civilian_factory_use = 12 } ai_will_do = { base = 0.5 modifier = { factor = 50 original_tag = USA } modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV SOV_we_want_to_send_ultimatums = yes } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = chromium amount < 1 } } } remove_effect = { custom_effect_tooltip = repeatable_decision_tt add_to_variable = { var = USA_montana_chromium_duration value = 30 } 388 = { if = { limit = { NOT = { has_state_flag = montana_chromium_developed } } set_state_flag = { flag = montana_chromium_developed value = 1 } } else = { modify_state_flag = { flag = montana_chromium_developed value = 1 } } } 388 = { add_resource = { type = chromium amount = 6 } } } complete_effect = { if = { limit = { check_variable = { var = USA_montana_chromium_duration value = 30 compare = less_than } } set_variable = { var = USA_montana_chromium_duration value = 30 } } } } develop_katanga_cobalt_deposits = { #889 icon = chromium allowed = { } available = { owns_state = 889 controls_state = 889 num_of_civilian_factories_available_for_projects > 4 has_tech = excavation3 IF = { limit = { OR = { original_tag = BEL original_tag = COG } has_dlc = "Gotterdammerung" } has_completed_focus = CONGO_heat_resistant_cobalt } } highlight_states = { highlight_state_targets = { state = 889 } } visible = { owns_state = 889 controls_state = 889 889 = { NOT = { has_state_flag = katana_cobalt_developed } } } fire_only_once = yes cost = 25 days_remove = 60 modifier = { civilian_factory_use = 5 } ai_will_do = { base = 1 modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV SOV_we_want_to_send_ultimatums = yes } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = chromium amount < 1 } } } remove_effect = { 889 = { set_state_flag = katana_cobalt_developed } 889 = { add_resource = { type = chromium amount = 10 } } } } develop_katanga_cobalt_deposits_2 = { #889 icon = chromium allowed = { } available = { owns_state = 889 controls_state = 889 num_of_civilian_factories_available_for_projects > 6 has_tech = excavation3 } highlight_states = { highlight_state_targets = { state = 889 } } visible = { owns_state = 889 controls_state = 889 889 = { has_state_flag = katana_cobalt_developed NOT = { has_state_flag = katana_cobalt_further_developed } } } fire_only_once = yes cost = 25 days_remove = 60 modifier = { civilian_factory_use = 7 } ai_will_do = { base = 0.5 modifier = { factor = 10 #5 was the basic default AI weight before, meant for Chinas. OR = { is_literally_china = yes original_tag = MAN original_tag = MEN original_tag = JAP } } modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV SOV_we_want_to_send_ultimatums = yes } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = chromium amount < 1 } } } remove_effect = { 889 = { set_state_flag = katana_cobalt_further_developed } 889 = { add_resource = { type = chromium amount = 12 } } } } develop_california_chromium_deposits = { #378 icon = chromium allowed = { } highlight_states = { highlight_state_targets = { state = 378 } } available = { has_tech = excavation4 num_of_civilian_factories_available_for_projects > 11 owns_state = 378 controls_state = 378 } visible = { owns_state = 378 controls_state = 378 has_tech = excavation3 378 = { NOT = { has_state_flag = { flag = california_chromium_developed value = 5 } } } } cost = 25 days_remove = USA_california_chromium_duration?30 modifier = { civilian_factory_use = 12 } ai_will_do = { base = 0.5 modifier = { factor = 50 original_tag = USA } modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV SOV_we_want_to_send_ultimatums = yes } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = chromium amount < 1 } } } remove_effect = { custom_effect_tooltip = repeatable_decision_tt add_to_variable = { var = USA_california_chromium_duration value = 30 } 378 = { if = { limit = { NOT = { has_state_flag = california_chromium_developed } } set_state_flag = { flag = california_chromium_developed value = 1 } } else = { modify_state_flag = { flag = california_chromium_developed value = 1 } } } 378 = { add_resource = { type = chromium amount = 6 } } } complete_effect = { if = { limit = { check_variable = { var = USA_california_chromium_duration value = 30 compare = less_than } } set_variable = { var = USA_california_chromium_duration value = 30 } } } } develop_oregon_chromium_deposits = { #385 icon = chromium allowed = { } highlight_states = { highlight_state_targets = { state = 385 } } available = { has_tech = excavation4 num_of_civilian_factories_available_for_projects > 11 owns_state = 385 controls_state = 385 } visible = { owns_state = 385 controls_state = 385 has_tech = excavation3 385 = { NOT = { has_state_flag = { flag = oregon_chromium_developed value = 5 } } } } cost = 25 days_remove = USA_oregon_chromium_duration?30 modifier = { civilian_factory_use = 12 } ai_will_do = { base = 0.5 modifier = { factor = 50 original_tag = USA } modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV SOV_we_want_to_send_ultimatums = yes } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = chromium amount < 1 } } } remove_effect = { custom_effect_tooltip = repeatable_decision_tt add_to_variable = { var = USA_oregon_chromium_duration value = 30 } 385 = { if = { limit = { NOT = { has_state_flag = oregon_chromium_developed } } set_state_flag = { flag = oregon_chromium_developed value = 1 } } else = { modify_state_flag = { flag = oregon_chromium_developed value = 1 } } } 385 = { add_resource = { type = chromium amount = 26 } } } complete_effect = { if = { limit = { check_variable = { var = USA_oregon_chromium_duration value = 30 compare = less_than } } set_variable = { var = USA_oregon_chromium_duration value = 30 } } } } develop_alaska_chromium_deposits = { #463 icon = chromium allowed = { } highlight_states = { highlight_state_targets = { state = 463 } } available = { has_tech = excavation5 num_of_civilian_factories_available_for_projects > 11 owns_state = 463 controls_state = 463 } visible = { owns_state = 463 controls_state = 463 has_tech = excavation3 463 = { NOT = { has_state_flag = { flag = alaska_chromium_developed value = 5 } } } } cost = 25 days_remove = USA_alaska_chromium_duration?30 modifier = { civilian_factory_use = 12 } ai_will_do = { base = 0.5 modifier = { factor = 50 original_tag = USA } modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV SOV_we_want_to_send_ultimatums = yes } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = chromium amount < 1 } } } remove_effect = { custom_effect_tooltip = repeatable_decision_tt add_to_variable = { var = USA_alaska_chromium_duration value = 30 } 463 = { if = { limit = { NOT = { has_state_flag = alaska_chromium_developed } } set_state_flag = { flag = alaska_chromium_developed value = 1 } } else = { modify_state_flag = { flag = alaska_chromium_developed value = 1 } } } 463 = { add_resource = { type = chromium amount = 26 } } } complete_effect = { if = { limit = { check_variable = { var = USA_alaska_chromium_duration value = 30 compare = less_than } } set_variable = { var = USA_alaska_chromium_duration value = 30 } } } } develop_south_sakhalin_oil_deposits = { #537 icon = oil highlight_states = { highlight_state_targets = { state = 537 } } allowed = { #Everyone } available = { has_full_control_of_state = 537 num_of_civilian_factories_available_for_projects > 2 has_tech = excavation3 controls_state = 537 } visible = { controls_state = 537 537 = { NOT = { has_state_flag = sakhalin_oil_developed } } } fire_only_once = yes cost = 25 days_remove = 60 modifier = { civilian_factory_use = 3 } ai_will_do = { base = 0.3 modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV SOV_we_want_to_send_ultimatums = yes } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = oil amount < 1 } } } remove_effect = { 537 = { add_resource = { type = oil amount = 8 } set_state_flag = sakhalin_oil_developed } } } develop_palau_aluminium_deposits = { #647 icon = aluminium highlight_states = { highlight_state_targets = { state = 647 } } allowed = { #Everyone } available = { has_full_control_of_state = 647 num_of_civilian_factories_available_for_projects > 2 has_tech = excavation2 controls_state = 647 } visible = { controls_state = 647 647 = { NOT = { has_state_flag = palau_aluminium_developed } } } fire_only_once = yes cost = 25 days_remove = 60 modifier = { civilian_factory_use = 3 } ai_will_do = { base = 0.3 modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV SOV_we_want_to_send_ultimatums = yes } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = aluminium amount < 1 } } } remove_effect = { 647 = { add_resource = { type = aluminium amount = 12 } set_state_flag = palau_aluminium_developed } } } develop_taiwan_aluminium_deposits = { #524 icon = aluminium highlight_states = { highlight_state_targets = { state = 524 } } allowed = { #Everyone } visible = { controls_state = 524 524 = { NOT = { has_state_flag = taiwan_aluminium_developed } } } available = { has_full_control_of_state = 524 num_of_civilian_factories_available_for_projects > 2 has_tech = excavation2 controls_state = 524 } fire_only_once = yes cost = 25 days_remove = 60 modifier = { civilian_factory_use = 3 } ai_will_do = { base = 0.3 modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV SOV_we_want_to_send_ultimatums = yes } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = aluminium amount < 1 } } } remove_effect = { 524 = { add_resource = { type = aluminium amount = 6 } set_state_flag = taiwan_aluminium_developed } } } develop_taiwan_oil_deposits = { #524 icon = oil highlight_states = { highlight_state_targets = { state = 524 } } allowed = { #Everyone } available = { has_full_control_of_state = 524 num_of_civilian_factories_available_for_projects > 2 has_tech = excavation3 controls_state = 524 } visible = { controls_state = 524 524 = { NOT = { has_state_flag = taiwanese_oil_developed } } } fire_only_once = yes cost = 25 days_remove = 60 modifier = { civilian_factory_use = 3 } ai_will_do = { base = 0.3 modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV SOV_we_want_to_send_ultimatums = yes } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = oil amount < 1 } } } remove_effect = { 524 = { add_resource = { type = oil amount = 6 } set_state_flag = taiwanese_oil_developed } } } develop_cornwall_tungsten_deposits_1 = { #123 icon = tungsten allowed = { } available = { has_tech = excavation2 num_of_civilian_factories_available_for_projects > 2 owns_state = 123 controls_state = 123 } highlight_states = { highlight_state_targets = { state = 123 } } visible = { owns_state = 123 controls_state = 123 123 = { NOT = { has_state_flag = cornwall_tungsten_developed } } } fire_only_once = yes cost = 25 days_remove = 60 modifier = { civilian_factory_use = 3 } ai_will_do = { base = 0.5 modifier = { factor = 20 original_tag = ENG } modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV SOV_we_want_to_send_ultimatums = yes } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } AND = { tag = ENG has_war = no } } } modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = tungsten amount < 1 } } } remove_effect = { 123 = { set_state_flag = cornwall_tungsten_developed } 123 = { add_resource = { type = tungsten amount = 4 } } } } develop_cornwall_tungsten_deposits_2 = { #123 icon = tungsten allowed = { } available = { has_tech = excavation4 num_of_civilian_factories_available_for_projects > 4 owns_state = 123 controls_state = 123 } highlight_states = { highlight_state_targets = { state = 123 } } visible = { owns_state = 123 controls_state = 123 123 = { NOT = { has_state_flag = cornwall_tungsten_developed_2 } has_state_flag = cornwall_tungsten_developed } } fire_only_once = yes cost = 25 days_remove = 90 modifier = { civilian_factory_use = 5 } ai_will_do = { base = 0.3 modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV SOV_we_want_to_send_ultimatums = yes } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = tungsten amount < 1 } } } remove_effect = { 123 = { set_state_flag = cornwall_tungsten_developed_2 } 123 = { add_resource = { type = tungsten amount = 6 } } } } develop_leningrad_aluminium_deposits = { #195 icon = aluminium highlight_states = { highlight_state_targets = { state = 195 } } allowed = { #Everyone } available = { has_full_control_of_state = 195 num_of_civilian_factories_available_for_projects > 2 has_tech = excavation2 controls_state = 195 } visible = { controls_state = 195 195 = { NOT = { has_state_flag = leningrad_aluminium_developed } } } fire_only_once = yes cost = 25 days_remove = 60 modifier = { civilian_factory_use = 3 } ai_will_do = { base = 0.3 modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV SOV_we_want_to_send_ultimatums = yes } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = aluminium amount < 1 } } } remove_effect = { 195 = { add_resource = { type = aluminium amount = 12 } set_state_flag = leningrad_aluminium_developed } } } develop_kamensk_aluminium_deposits = { #653 icon = aluminium highlight_states = { highlight_state_targets = { state = 653 } } allowed = { #Everyone } available = { has_full_control_of_state = 653 num_of_civilian_factories_available_for_projects > 2 has_tech = excavation2 controls_state = 653 } visible = { controls_state = 653 653 = { NOT = { has_state_flag = kamensk_aluminium_developed } } } fire_only_once = yes cost = 25 days_remove = 60 modifier = { civilian_factory_use = 3 } ai_will_do = { base = 0.3 modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV SOV_we_want_to_send_ultimatums = yes } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = aluminium amount < 1 } } } remove_effect = { 653 = { add_resource = { type = aluminium amount = 12 } set_state_flag = kamensk_aluminium_developed } } } develop_stalingrad_aluminium_deposits = { #217 icon = aluminium highlight_states = { highlight_state_targets = { state = 217 } } allowed = { #Everyone } available = { has_full_control_of_state = 217 num_of_civilian_factories_available_for_projects > 2 has_tech = excavation4 controls_state = 217 } visible = { controls_state = 217 217 = { NOT = { has_state_flag = stalingrad_aluminium_developed } } } fire_only_once = yes cost = 25 days_remove = 60 modifier = { civilian_factory_use = 3 } ai_will_do = { base = 0.3 modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV OR = { SOV_save_pp_for_manpower_trouble = yes SOV_we_want_to_send_ultimatums = yes } } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = aluminium amount < 1 } } } remove_effect = { 217 = { add_resource = { type = aluminium amount = 12 } set_state_flag = stalingrad_aluminium_developed } } } develop_caucasus_tungsten_deposits_1 = { #233 icon = tungsten allowed = { } available = { has_tech = excavation3 num_of_civilian_factories_available_for_projects > 2 owns_state = 233 controls_state = 233 } highlight_states = { highlight_state_targets = { state = 233 } } visible = { owns_state = 233 controls_state = 233 233 = { NOT = { has_state_flag = caucasus_tungsten_developed } } } fire_only_once = yes cost = 25 days_remove = 60 modifier = { civilian_factory_use = 3 } ai_will_do = { base = 0.3 modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV OR = { SOV_save_pp_for_manpower_trouble = yes SOV_we_want_to_send_ultimatums = yes } } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = tungsten amount < 1 } } } remove_effect = { 233 = { set_state_flag = caucasus_tungsten_developed } 233 = { add_resource = { type = tungsten amount = 6 } } } } develop_caucasus_tungsten_deposits_2 = { #233 icon = tungsten allowed = { } available = { has_tech = excavation5 num_of_civilian_factories_available_for_projects > 4 owns_state = 233 controls_state = 233 } highlight_states = { highlight_state_targets = { state = 233 } } visible = { owns_state = 233 controls_state = 233 233 = { NOT = { has_state_flag = caucasus_tungsten_developed_2 } has_state_flag = caucasus_tungsten_developed } } fire_only_once = yes cost = 25 days_remove = 90 modifier = { civilian_factory_use = 5 } ai_will_do = { base = 0.3 modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV OR = { SOV_save_pp_for_manpower_trouble = yes SOV_we_want_to_send_ultimatums = yes } } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = tungsten amount < 1 } } } remove_effect = { 233 = { set_state_flag = caucasus_tungsten_developed_2 } 233 = { add_resource = { type = tungsten amount = 10 } } } } develop_kyzyl_tungsten_deposits = { #404 State not found icon = tungsten allowed = { } available = { has_tech = excavation4 num_of_civilian_factories_available_for_projects > 2 owns_state = 404 controls_state = 404 } highlight_states = { highlight_state_targets = { state = 404 } } visible = { owns_state = 404 controls_state = 404 has_tech = excavation3 404 = { NOT = { has_state_flag = kyzla_tungsten_developed } } } fire_only_once = yes cost = 25 days_remove = 60 modifier = { civilian_factory_use = 3 } ai_will_do = { base = 0.3 modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV OR = { SOV_save_pp_for_manpower_trouble = yes SOV_we_want_to_send_ultimatums = yes } } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = tungsten amount < 1 } } } remove_effect = { 404 = { set_state_flag = kyzla_tungsten_developed } 404 = { add_resource = { type = tungsten amount = 8 } } } } develop_chelyabinsk_steel_deposits = { #572 icon = steel allowed = { } available = { has_tech = construction4 num_of_civilian_factories_available_for_projects > 4 owns_state = 572 controls_state = 572 has_tech = construction3 } highlight_states = { highlight_state_targets = { state = 572 } } visible = { owns_state = 572 controls_state = 572 has_tech = construction3 572 = { NOT = { has_state_flag = { flag = chelyabinsk_steel_developed value = 3 } } } } cost = 25 days_remove = 90 modifier = { civilian_factory_use = 5 } ai_will_do = { base = 0.3 modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV OR = { SOV_save_pp_for_manpower_trouble = yes SOV_we_want_to_send_ultimatums = yes } } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = steel amount < 1 } } } remove_effect = { 572 = { if = { limit = { not = { has_state_flag = chelyabinsk_steel_developed } } set_state_flag = { flag = chelyabinsk_steel_developed value = 1 } } else = { modify_state_flag = { flag = chelyabinsk_steel_developed value = 1 } } } 572 = { add_resource = { type = steel amount = 20 } } } } develop_zlatoust_steel_deposits_1 = { #573 icon = steel allowed = { } available = { has_tech = construction3 num_of_civilian_factories_available_for_projects > 2 owns_state = 573 controls_state = 573 } highlight_states = { highlight_state_targets = { state = 573 } } visible = { owns_state = 573 controls_state = 573 573 = { NOT = { has_state_flag = zlatoust_steel_developed } } } fire_only_once = yes cost = 25 days_remove = 60 modifier = { civilian_factory_use = 3 } ai_will_do = { base = 0.3 modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV OR = { SOV_save_pp_for_manpower_trouble = yes SOV_we_want_to_send_ultimatums = yes } } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = steel amount < 1 } } } remove_effect = { 573 = { set_state_flag = zlatoust_steel_developed } 573 = { add_resource = { type = steel amount = 10 } } } } develop_zlatoust_steel_deposits_2 = { #573 icon = steel allowed = { } available = { has_tech = construction4 num_of_civilian_factories_available_for_projects > 4 owns_state = 573 controls_state = 573 } highlight_states = { highlight_state_targets = { state = 573 } } visible = { owns_state = 573 controls_state = 573 573 = { NOT = { has_state_flag = zlatoust_steel_developed_2 } has_state_flag = zlatoust_steel_developed } } fire_only_once = yes cost = 25 days_remove = 90 modifier = { civilian_factory_use = 5 } ai_will_do = { base = 0.3 modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV OR = { SOV_save_pp_for_manpower_trouble = yes SOV_we_want_to_send_ultimatums = yes } } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = steel amount < 1 } } } remove_effect = { 573 = { set_state_flag = zlatoust_steel_developed_2 } 573 = { add_resource = { type = steel amount = 20 } } } } develop_kursk_steel_deposits = { #220 icon = steel allowed = { } highlight_states = { highlight_state_targets = { state = 220 } } available = { has_tech = excavation2 num_of_civilian_factories_available_for_projects > 8 owns_state = 220 controls_state = 220 } visible = { owns_state = 220 controls_state = 220 220 = { NOT = { has_state_flag = { flag = kursk_steel_developed value = 5 } } } } cost = 25 days_remove = SOV_kursk_steel_duration?30 modifier = { civilian_factory_use = 9 } ai_will_do = { base = 0.3 modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV OR = { SOV_save_pp_for_manpower_trouble = yes SOV_we_want_to_send_ultimatums = yes } } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = steel amount < 1 } } } remove_effect = { add_to_variable = { var = SOV_kursk_steel_duration value = 30 } 220 = { if = { limit = { NOT = { has_state_flag = kursk_steel_developed } } set_state_flag = { flag = kursk_steel_developed value = 1 } } else = { modify_state_flag = { flag = kursk_steel_developed value = 1 } } } 220 = { add_resource = { type = steel amount = 12 } } } complete_effect = { if = { limit = { check_variable = { var = SOV_kursk_steel_duration value = 30 compare = less_than } } set_variable = { var = SOV_kursk_steel_duration value = 30 } } } } develop_kursk_steel_deposits_2 = { #220 icon = steel allowed = { } highlight_states = { highlight_state_targets = { state = 220 } } available = { has_tech = excavation3 num_of_civilian_factories_available_for_projects > 11 owns_state = 220 controls_state = 220 } visible = { owns_state = 220 controls_state = 220 220 = { NOT = { has_state_flag = { flag = kursk_steel_developed_2 value = 5 } } has_state_flag = { flag = kursk_steel_developed value = 5 } } } cost = 25 days_remove = SOV_kursk_steel_duration_2?30 modifier = { civilian_factory_use = 12 } ai_will_do = { base = 0.3 modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV OR = { SOV_save_pp_for_manpower_trouble = yes SOV_we_want_to_send_ultimatums = yes } } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = steel amount < 1 } } } remove_effect = { add_to_variable = { var = SOV_kursk_steel_duration_2 value = 30 } 220 = { if = { limit = { NOT = { has_state_flag = kursk_steel_developed_2 } } set_state_flag = { flag = kursk_steel_developed_2 value = 1 } } else = { modify_state_flag = { flag = kursk_steel_developed_2 value = 1 } } } 220 = { add_resource = { type = steel amount = 12 } } } complete_effect = { if = { limit = { check_variable = { var = SOV_kursk_steel_duration_2 value = 30 compare = less_than } } set_variable = { var = SOV_kursk_steel_duration_2 value = 30 } } } } develop_kursk_steel_deposits_3 = { #220 icon = steel allowed = { } highlight_states = { highlight_state_targets = { state = 220 } } available = { has_tech = excavation4 num_of_civilian_factories_available_for_projects > 14 owns_state = 220 controls_state = 220 } visible = { owns_state = 220 controls_state = 220 220 = { NOT = { has_state_flag = { flag = kursk_steel_developed_3 value = 5 } } has_state_flag = { flag = kursk_steel_developed_2 value = 5 } } } cost = 25 days_remove = SOV_kursk_steel_duration_3?30 modifier = { civilian_factory_use = 15 } ai_will_do = { base = 0.3 modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV OR = { SOV_save_pp_for_manpower_trouble = yes SOV_we_want_to_send_ultimatums = yes } } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = steel amount < 1 } } } remove_effect = { add_to_variable = { var = SOV_kursk_steel_duration_3 value = 30 } 220 = { if = { limit = { NOT = { has_state_flag = kursk_steel_developed_3 } } set_state_flag = { flag = kursk_steel_developed_3 value = 1 } } else = { modify_state_flag = { flag = kursk_steel_developed_3 value = 1 } } } 220 = { add_resource = { type = steel amount = 12 } } } complete_effect = { if = { limit = { check_variable = { var = SOV_kursk_steel_duration_3 value = 30 compare = less_than } } set_variable = { var = SOV_kursk_steel_duration_3 value = 30 } } } } develop_Belgorod_steel_deposits = { #240 icon = steel allowed = { } highlight_states = { highlight_state_targets = { state = 240 } } available = { has_tech = excavation2 num_of_civilian_factories_available_for_projects > 8 owns_state = 240 controls_state = 240 } visible = { owns_state = 240 controls_state = 240 240 = { NOT = { has_state_flag = { flag = Belgorod_steel_developed value = 5 } } } } cost = 25 days_remove = SOV_Belgorod_steel_duration?30 modifier = { civilian_factory_use = 9 } ai_will_do = { base = 0.3 modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV OR = { SOV_save_pp_for_manpower_trouble = yes SOV_we_want_to_send_ultimatums = yes } } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = steel amount < 1 } } } remove_effect = { add_to_variable = { var = SOV_Belgorod_steel_duration value = 30 } 240 = { if = { limit = { NOT = { has_state_flag = Belgorod_steel_developed } } set_state_flag = { flag = Belgorod_steel_developed value = 1 } } else = { modify_state_flag = { flag = Belgorod_steel_developed value = 1 } } } 240 = { add_resource = { type = steel amount = 12 } } } complete_effect = { if = { limit = { check_variable = { var = SOV_Belgorod_steel_duration value = 30 compare = less_than } } set_variable = { var = SOV_Belgorod_steel_duration value = 30 } } } } develop_Belgorod_steel_deposits_2 = { #240 icon = steel allowed = { } highlight_states = { highlight_state_targets = { state = 240 } } available = { has_tech = excavation3 num_of_civilian_factories_available_for_projects > 11 owns_state = 240 controls_state = 240 } visible = { owns_state = 240 controls_state = 240 240 = { NOT = { has_state_flag = { flag = Belgorod_steel_developed_2 value = 5 } } has_state_flag = { flag = Belgorod_steel_developed value = 5 } } } cost = 25 days_remove = SOV_Belgorod_steel_duration_2?30 modifier = { civilian_factory_use = 12 } ai_will_do = { base = 0.3 modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV OR = { SOV_save_pp_for_manpower_trouble = yes SOV_we_want_to_send_ultimatums = yes } } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = steel amount < 1 } } } remove_effect = { add_to_variable = { var = SOV_Belgorod_steel_duration_2 value = 30 } 240 = { if = { limit = { NOT = { has_state_flag = Belgorod_steel_developed_2 } } set_state_flag = { flag = Belgorod_steel_developed_2 value = 1 } } else = { modify_state_flag = { flag = Belgorod_steel_developed_2 value = 1 } } } 240 = { add_resource = { type = steel amount = 12 } } } complete_effect = { if = { limit = { check_variable = { var = SOV_Belgorod_steel_duration_2 value = 30 compare = less_than } } set_variable = { var = SOV_Belgorod_steel_duration_2 value = 30 } } } } develop_Belgorod_steel_deposits_3 = { #240 icon = steel allowed = { } highlight_states = { highlight_state_targets = { state = 240 } } available = { has_tech = excavation4 num_of_civilian_factories_available_for_projects > 14 owns_state = 240 controls_state = 240 } visible = { owns_state = 240 controls_state = 240 240 = { NOT = { has_state_flag = { flag = Belgorod_steel_developed_3 value = 5 } } has_state_flag = { flag = Belgorod_steel_developed_2 value = 5 } } } cost = 25 days_remove = SOV_Belgorod_steel_duration_3?30 modifier = { civilian_factory_use = 15 } ai_will_do = { base = 0.3 modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV OR = { SOV_save_pp_for_manpower_trouble = yes SOV_we_want_to_send_ultimatums = yes } } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = steel amount < 1 } } } remove_effect = { add_to_variable = { var = SOV_Belgorod_steel_duration_3 value = 30 } 240 = { if = { limit = { NOT = { has_state_flag = Belgorod_steel_developed_3 } } set_state_flag = { flag = Belgorod_steel_developed_3 value = 1 } } else = { modify_state_flag = { flag = Belgorod_steel_developed_3 value = 1 } } } 240 = { add_resource = { type = steel amount = 12 } } } complete_effect = { if = { limit = { check_variable = { var = SOV_Belgorod_steel_duration_3 value = 30 compare = less_than } } set_variable = { var = SOV_Belgorod_steel_duration_3 value = 30 } } } } develop_uralsk_chromium_deposits_1 = { #407 icon = chromium allowed = { } available = { has_tech = excavation3 num_of_civilian_factories_available_for_projects > 2 owns_state = 407 controls_state = 407 } highlight_states = { highlight_state_targets = { state = 407 } } visible = { owns_state = 407 controls_state = 407 407 = { NOT = { has_state_flag = uralsk_chromium_developed } } } fire_only_once = yes cost = 25 days_remove = 60 modifier = { civilian_factory_use = 3 } ai_will_do = { base = 0.3 modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV OR = { SOV_save_pp_for_manpower_trouble = yes SOV_we_want_to_send_ultimatums = yes } } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = chromium amount < 1 } } } remove_effect = { 407 = { set_state_flag = uralsk_chromium_developed } 407 = { add_resource = { type = chromium amount = 10 } } } } develop_uralsk_chromium_deposits_2 = { #407 icon = chromium allowed = { } available = { has_tech = excavation5 owns_state = 407 controls_state = 407 num_of_civilian_factories_available_for_projects > 4 } highlight_states = { highlight_state_targets = { state = 407 } } visible = { owns_state = 407 controls_state = 407 407 = { NOT = { has_state_flag = uralsk_chromium_developed_2 } has_state_flag = uralsk_chromium_developed } } fire_only_once = yes cost = 25 days_remove = 90 modifier = { civilian_factory_use = 5 } ai_will_do = { base = 0.3 modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV OR = { SOV_save_pp_for_manpower_trouble = yes SOV_we_want_to_send_ultimatums = yes } } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = chromium amount < 1 } } } remove_effect = { 407 = { set_state_flag = uralsk_chromium_developed_2 } 407 = { add_resource = { type = chromium amount = 15 } } } } develop_liaotung_iron_ore_deposits = { #716 icon = steel allowed = { } highlight_states = { highlight_state_targets = { state = 716 } } available = { has_tech = construction3 num_of_civilian_factories_available_for_projects > 2 has_tech = excavation1 owns_state = 716 controls_state = 716 } visible = { owns_state = 716 controls_state = 716 716 = { NOT = { has_state_flag = liaotung_steel_developed } } } fire_only_once = yes cost = 25 days_remove = 90 modifier = { civilian_factory_use = 3 } remove_effect = { 716 = { set_state_flag = liaotung_steel_developed } 716 = { add_resource = { type = steel amount = 16 } } } ai_will_do = { base = 0.3 modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV SOV_we_want_to_send_ultimatums = yes } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = steel amount < 1 } } } } develop_chosen_tungsten_deposits = { #527 icon = tungsten allowed = { } highlight_states = { highlight_state_targets = { state = 527 } } available = { has_tech = excavation3 num_of_civilian_factories_available_for_projects > 4 owns_state = 527 controls_state = 527 } visible = { owns_state = 527 controls_state = 527 527 = { NOT = { has_state_flag = { flag = chosin_tungsten_developed value = 5 } } } } cost = 25 days_remove = chosin_tungsten_duration?30 modifier = { civilian_factory_use = 5 } ai_will_do = { base = 0.3 modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV SOV_we_want_to_send_ultimatums = yes } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = tungsten amount < 1 } } } remove_effect = { add_to_variable = { var = chosin_tungsten_duration value = 30 } 527 = { if = { limit = { NOT = { has_state_flag = chosin_tungsten_developed } } set_state_flag = { flag = chosin_tungsten_developed value = 1 } } else = { modify_state_flag = { flag = chosin_tungsten_developed value = 1 } } } 527 = { add_resource = { type = tungsten amount = 6 } } } complete_effect = { if = { limit = { check_variable = { var = chosin_tungsten_duration value = 30 compare = less_than } } set_variable = { var = chosin_tungsten_duration value = 30 } } } } develop_abu_dhabi_oil_fields = { #658 icon = oil allowed = { } highlight_states = { highlight_state_targets = { state = 658 } } available = { has_tech = excavation5 num_of_civilian_factories_available_for_projects > 6 owns_state = 658 controls_state = 658 } visible = { owns_state = 658 controls_state = 658 has_tech = excavation5 658 = { NOT = { has_state_flag = abu_dhabi_developed } } } fire_only_once = yes cost = 25 days_remove = 120 modifier = { civilian_factory_use = 9 } ai_will_do = { base = 0.3 modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV OR = { SOV_save_pp_for_manpower_trouble = yes SOV_we_want_to_send_ultimatums = yes } } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = oil amount < 1 } } } remove_effect = { 658 = { set_state_flag = abu_dhabi_developed } 658 = { add_resource = { type = oil amount = 8 } } } } develop_kuwait_oil_fields = { #656 icon = oil allowed = { } available = { has_tech = excavation5 owns_state = 656 controls_state = 656 num_of_civilian_factories_available_for_projects > 11 } highlight_states = { highlight_state_targets = { state = 656 } } visible = { owns_state = 656 controls_state = 656 has_tech = excavation2 656 = { NOT = { has_state_flag = { flag = kuwait_oil_developed value = 5 } } } } cost = 25 days_remove = kuwait_oil_duration?30 modifier = { civilian_factory_use = 12 } ai_will_do = { base = 0.3 modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV SOV_we_want_to_send_ultimatums = yes } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = oil amount < 1 } } } remove_effect = { add_to_variable = { var = kuwait_oil_duration value = 30 } 656 = { if = { limit = { NOT = { has_state_flag = kuwait_oil_developed } } set_state_flag = { flag = kuwait_oil_developed value = 1 } } else = { modify_state_flag = { flag = kuwait_oil_developed value = 1 } } } 656 = { add_resource = { type = oil amount = 18 } } } complete_effect = { if = { limit = { check_variable = { var = kuwait_oil_duration value = 30 compare = less_than } } set_variable = { var = kuwait_oil_duration value = 60 } } } } develop_omani_oil_fields = { #1015 icon = oil allowed = { } highlight_states = { highlight_state_targets = { state = 1015 } } available = { has_tech = excavation5 num_of_civilian_factories_available_for_projects > 6 owns_state = 1015 controls_state = 1015 } visible = { owns_state = 1015 controls_state = 1015 has_tech = excavation5 1015 = { NOT = { has_state_flag = abu_dhabi_developed } } } fire_only_once = yes cost = 25 days_remove = 120 modifier = { civilian_factory_use = 9 } ai_will_do = { base = 0.3 modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV OR = { SOV_save_pp_for_manpower_trouble = yes SOV_we_want_to_send_ultimatums = yes } } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = oil amount < 1 } } } remove_effect = { 1015 = { set_state_flag = inner_oman_developed } 1015 = { add_resource = { type = oil amount = 12 } } } } develop_khuzestan_oil_fields = { #413 icon = oil allowed = { } highlight_states = { highlight_state_targets = { state = 413 } } available = { has_tech = excavation4 num_of_civilian_factories_available_for_projects > 8 owns_state = 413 controls_state = 413 } visible = { owns_state = 413 controls_state = 413 has_tech = excavation2 413 = { NOT = { has_state_flag = khuzestan_developed } } } fire_only_once = yes cost = 25 days_remove = 180 modifier = { civilian_factory_use = 9 } ai_will_do = { base = 0.3 modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV OR = { SOV_save_pp_for_manpower_trouble = yes SOV_we_want_to_send_ultimatums = yes } } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = oil amount < 1 } } } remove_effect = { 413 = { set_state_flag = khuzestan_developed } 413 = { add_resource = { type = oil amount = 16 } } } } develop_fars_oil_fields = { #412 icon = oil allowed = { } highlight_states = { highlight_state_targets = { state = 412 } } available = { has_tech = excavation4 num_of_civilian_factories_available_for_projects > 2 owns_state = 412 controls_state = 412 } visible = { owns_state = 412 controls_state = 412 has_tech = excavation3 412 = { NOT = { has_state_flag = fars_developed } } } fire_only_once = yes cost = 25 days_remove = 120 modifier = { civilian_factory_use = 3 } ai_will_do = { base = 0.3 modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV OR = { SOV_save_pp_for_manpower_trouble = yes SOV_we_want_to_send_ultimatums = yes } } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = oil amount < 1 } } } remove_effect = { 412 = { set_state_flag = fars_developed } 412 = { add_resource = { type = oil amount = 6 } } } } develop_baghdad_oil_fields = { #291 icon = oil allowed = { } highlight_states = { highlight_state_targets = { state = 291 } } available = { has_tech = excavation5 num_of_civilian_factories_available_for_projects > 11 owns_state = 291 controls_state = 291 } visible = { owns_state = 291 controls_state = 291 has_tech = excavation4 291 = { NOT = { has_state_flag = baghdad_developed } } } fire_only_once = yes cost = 25 days_remove = 90 modifier = { civilian_factory_use = 12 } ai_will_do = { base = 0.3 modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV OR = { SOV_save_pp_for_manpower_trouble = yes SOV_we_want_to_send_ultimatums = yes } } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = oil amount < 1 } } } remove_effect = { 291 = { set_state_flag = baghdad_developed } 291 = { add_resource = { type = oil amount = 18 } } } } develop_mosul_oil_fields = { #676 icon = oil allowed = { } highlight_states = { highlight_state_targets = { state = 676 } } available = { num_of_civilian_factories_available_for_projects > 4 owns_state = 676 controls_state = 676 } visible = { owns_state = 676 controls_state = 676 has_tech = excavation3 676 = { NOT = { has_state_flag = mosul_developed } } } fire_only_once = yes cost = 25 days_remove = 180 modifier = { civilian_factory_use = 15 } ai_will_do = { base = 0.3 modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV OR = { SOV_save_pp_for_manpower_trouble = yes SOV_we_want_to_send_ultimatums = yes } } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = oil amount < 1 } } } remove_effect = { 676 = { set_state_flag = mosul_developed } 676 = { add_resource = { type = oil amount = 28 } } } } develop_nejd_oil_fields = { #859 icon = oil allowed = { } available = { has_tech = excavation5 owns_state = 859 controls_state = 859 num_of_civilian_factories_available_for_projects > 14 } highlight_states = { highlight_state_targets = { state = 859 } } visible = { owns_state = 859 controls_state = 859 has_tech = excavation4 859 = { NOT = { has_state_flag = { flag = nejd_oil_developed value = 5 } } } } cost = 25 days_remove = nejd_oil_duration?30 modifier = { civilian_factory_use = 15 } ai_will_do = { base = 0.3 modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV SOV_we_want_to_send_ultimatums = yes } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = oil amount < 1 } } } remove_effect = { add_to_variable = { var = nejd_oil_duration value = 30 } 859 = { if = { limit = { NOT = { has_state_flag = nejd_oil_developed } } set_state_flag = { flag = nejd_oil_developed value = 1 } } else = { modify_state_flag = { flag = nejd_oil_developed value = 1 } } } 859 = { add_resource = { type = oil amount = 22 } } } complete_effect = { if = { limit = { check_variable = { var = nejd_oil_duration value = 30 compare = less_than } } set_variable = { var = nejd_oil_duration value = 60 } } } } develop_eastern_desert_oil_fields = { #457 icon = oil allowed = { } highlight_states = { highlight_state_targets = { state = 457 } } available = { has_tech = excavation3 num_of_civilian_factories_available_for_projects > 2 owns_state = 457 controls_state = 457 } visible = { owns_state = 457 controls_state = 457 has_tech = excavation2 457 = { NOT = { has_state_flag = eastern_desert_developed } } } fire_only_once = yes cost = 25 days_remove = 60 modifier = { civilian_factory_use = 3 } ai_will_do = { base = 0.3 modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV OR = { SOV_save_pp_for_manpower_trouble = yes SOV_we_want_to_send_ultimatums = yes } } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = oil amount < 1 } } } remove_effect = { 457 = { set_state_flag = eastern_desert_developed } 457 = { add_resource = { type = oil amount = 6 } } } } develop_qatar_oil_fields = { #765 icon = oil allowed = { } highlight_states = { highlight_state_targets = { state = 765 } } available = { has_tech = excavation4 num_of_civilian_factories_available_for_projects > 5 owns_state = 765 controls_state = 765 } visible = { owns_state = 765 controls_state = 765 has_tech = excavation2 765 = { NOT = { has_state_flag = qatar_developed } } } fire_only_once = yes cost = 25 days_remove = 90 modifier = { civilian_factory_use = 6 } ai_will_do = { base = 0.3 modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV OR = { SOV_save_pp_for_manpower_trouble = yes SOV_we_want_to_send_ultimatums = yes } } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = oil amount < 1 } } } remove_effect = { 765 = { set_state_flag = qatar_developed } 765 = { add_resource = { type = oil amount = 8 } } } } develop_malatya_chromium_deposits = { #344 icon = chromium allowed = { } highlight_states = { highlight_states_trigger = { state = 344 } } available = { has_tech = excavation2 num_of_civilian_factories_available_for_projects > 4 owns_state = 344 controls_state = 344 } visible = { owns_state = 344 controls_state = 344 344 = { NOT = { has_state_flag = malatya_chromium_developed } } } fire_only_once = yes cost = 25 days_remove = 90 modifier = { civilian_factory_use = 5 } ai_will_do = { base = 0.3 modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV SOV_we_want_to_send_ultimatums = yes } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = chromium amount < 1 } } } remove_effect = { 344 = { set_state_flag = malatya_chromium_developed } 344 = { add_resource = { type = chromium amount = 15 } } } } develop_mersin_chromium_mines = { #345 icon = chromium allowed = { } highlight_states = { highlight_states_trigger = { state = 345 } } available = { has_tech = excavation3 num_of_civilian_factories_available_for_projects > 5 owns_state = 345 controls_state = 345 } visible = { owns_state = 345 controls_state = 345 345 = { NOT = { has_state_flag = mersin_chromium_developed } } } fire_only_once = yes cost = 25 days_remove = 120 modifier = { civilian_factory_use = 6 } ai_will_do = { base = 0.3 modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV SOV_we_want_to_send_ultimatums = yes } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = chromium amount < 1 } } } remove_effect = { 345 = { set_state_flag = mersin_chromium_developed } 345 = { add_resource = { type = chromium amount = 34 } } } } utilize_diyarbakir_chromium_deposits = { #350 icon = chromium allowed = { } highlight_states = { highlight_states_trigger = { state = 350 } } available = { has_tech = excavation2 num_of_civilian_factories_available_for_projects > 3 owns_state = 350 controls_state = 350 } visible = { owns_state = 350 controls_state = 350 350 = { NOT = { has_state_flag = diyarbakir_chromium_developed } } } fire_only_once = yes cost = 25 days_remove = 180 modifier = { civilian_factory_use = 4 } ai_will_do = { base = 0.3 modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV SOV_we_want_to_send_ultimatums = yes } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = chromium amount < 1 } } } remove_effect = { 350 = { set_state_flag = biyarbakir_chromium_developed } 350 = { add_resource = { type = chromium amount = 36 } } } } expand_the_kirikkale_steel_mills = { #49 icon = steel allowed = { } highlight_states = { highlight_states_trigger = { state = 49 } } available = { has_tech = construction3 num_of_civilian_factories_available_for_projects > 14 owns_state = 49 controls_state = 49 } visible = { owns_state = 49 controls_state = 49 49 = { NOT = { has_state_flag = ankara_steel_developed } } } fire_only_once = yes cost = 25 days_remove = 45 modifier = { civilian_factory_use = 15 } ai_will_do = { base = 0.3 modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV OR = { SOV_save_pp_for_manpower_trouble = yes SOV_we_want_to_send_ultimatums = yes } } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = steel amount < 1 } } } remove_effect = { 49 = { set_state_flag = ankara_steel_developed } 49 = { add_resource = { type = steel amount = 12 } } } } develop_the_iron_mines_in_divrigi = { #349 icon = steel allowed = { } highlight_states = { highlight_states_trigger = { state = 349 } } available = { has_tech = excavation4 num_of_civilian_factories_available_for_projects > 19 owns_state = 349 controls_state = 349 } visible = { has_tech = excavation2 owns_state = 349 controls_state = 349 349 = { NOT = { has_state_flag = sivas_steel_developed } } } fire_only_once = yes cost = 25 days_remove = 40 modifier = { civilian_factory_use = 20 } ai_will_do = { base = 0.3 modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV OR = { SOV_save_pp_for_manpower_trouble = yes SOV_we_want_to_send_ultimatums = yes } } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = steel amount < 1 } } } remove_effect = { 349 = { set_state_flag = sivas_steel_developed } 349 = { add_resource = { type = steel amount = 28 } } } } exploit_the_raman_oil_field = { #350 icon = oil allowed = { } highlight_states = { highlight_states_trigger = { state = 350 } } available = { has_tech = excavation3 num_of_civilian_factories_available_for_projects > 9 owns_state = 350 controls_state = 350 } visible = { has_tech = excavation1 owns_state = 350 controls_state = 350 350 = { NOT = { has_state_flag = raman_oil_developed } } } fire_only_once = yes cost = 25 days_remove = 60 modifier = { civilian_factory_use = 5 } ai_will_do = { base = 0.2 modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV OR = { SOV_save_pp_for_manpower_trouble = yes SOV_we_want_to_send_ultimatums = yes } } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { # Too low PP factor = 0.3 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 2 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 3 has_resources_in_country = { resource = oil amount < 1 } } } remove_effect = { 350 = { set_state_flag = raman_oil_developed } 350 = { add_resource = { type = oil amount = 8 } } } } drill_in_the_garzan_oil_field = { #350 icon = oil allowed = { } highlight_states = { highlight_states_trigger = { state = 350 } } available = { has_tech = excavation4 if = { limit = { original_tag = TUR } has_idea = petrol_ofisi } num_of_civilian_factories_available_for_projects > 15 owns_state = 350 controls_state = 350 } visible = { owns_state = 350 controls_state = 350 350 = { NOT = { has_state_flag = garzan_oil_developed } } has_tech = excavation3 } fire_only_once = yes cost = 25 days_remove = 80 modifier = { civilian_factory_use = 10 } ai_will_do = { base = 0.2 modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV OR = { SOV_save_pp_for_manpower_trouble = yes SOV_we_want_to_send_ultimatums = yes } } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { # Too low PP factor = 0.3 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 2 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 3 has_resources_in_country = { resource = oil amount < 1 } } } remove_effect = { 350 = { set_state_flag = garzan_oil_developed } 350 = { add_resource = { type = oil amount = 10 } } } } expand_the_west_raman_oil_field = { #350 icon = oil allowed = { } highlight_states = { highlight_states_trigger = { state = 350 } } available = { has_tech = excavation5 if = { limit = { original_tag = TUR } has_idea = petrol_ofisi } num_of_civilian_factories_available_for_projects > 24 owns_state = 350 controls_state = 350 } visible = { owns_state = 350 controls_state = 350 350 = { NOT = { has_state_flag = west_raman_oil_developed } } has_tech = excavation4 } fire_only_once = yes cost = 25 days_remove = 180 modifier = { civilian_factory_use = 15 } ai_will_do = { base = 0.2 modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV OR = { SOV_save_pp_for_manpower_trouble = yes SOV_we_want_to_send_ultimatums = yes } } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { # Too low PP factor = 0.3 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 2 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 3 has_resources_in_country = { resource = oil amount < 1 } } } remove_effect = { 350 = { set_state_flag = west_raman_oil_developed } 350 = { add_resource = { type = oil amount = 18 } } } } develop_tripoli_oil_fields = { #448 icon = oil allowed = { original_tag = ITA } available = { has_tech = excavation3 num_of_civilian_factories_available_for_projects > 2 OR = { has_full_control_of_state = 448 any_subject_country = { #FOR PUPPETS has_full_control_of_state = 448 } } } highlight_states = { highlight_state_targets = { state = 448 } } visible = { has_completed_focus = ITA_oil_in_tripoli 448 = { NOT = { has_state_flag = { flag = tripoli_oil_developed value = 3 } } } } cost = 25 days_remove = 60 modifier = { civilian_factory_use = 3 } ai_will_do = { base = 0.5 modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = oil amount < 1 } } } remove_effect = { custom_effect_tooltip = repeatable_decision_tt 448 = { if = { limit = { NOT = { has_state_flag = tripoli_oil_developed } } set_state_flag = { flag = tripoli_oil_developed value = 1 } } else = { modify_state_flag = { flag = tripoli_oil_developed value = 1 } } } 448 = { add_resource = { type = oil amount = 4 } } } } develop_tripoli_steel_deposits = { #448 icon = steel allowed = { original_tag = ITA } available = { has_tech = excavation3 num_of_civilian_factories_available_for_projects > 2 OR = { has_full_control_of_state = 448 any_subject_country = { #FOR PUPPETS has_full_control_of_state = 448 } } } highlight_states = { highlight_state_targets = { state = 448 } } visible = { has_completed_focus = ITA_steel_in_tripoli 448 = { NOT = { has_state_flag = { flag = tripoli_steel_developed value = 3 } } } } cost = 25 days_remove = 60 modifier = { civilian_factory_use = 3 } ai_will_do = { base = 0.5 modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = steel amount < 1 } } } remove_effect = { custom_effect_tooltip = repeatable_decision_tt 448 = { if = { limit = { NOT = { has_state_flag = tripoli_steel_developed } } set_state_flag = { flag = tripoli_steel_developed value = 1 } } else = { modify_state_flag = { flag = tripoli_steel_developed value = 1 } } } 448 = { add_resource = { type = steel amount = 8 } } } } develop_transdanubia_aluminium_deposits = { #155 icon = aluminium allowed = { } highlight_states = { highlight_state_targets = { state = 155 } } available = { has_tech = excavation2 num_of_civilian_factories_available_for_projects > 5 owns_state = 155 controls_state = 155 } visible = { owns_state = 155 controls_state = 155 155 = { NOT = { has_state_flag = transdanubia_aluminium_developed } } } fire_only_once = yes cost = 25 days_remove = 60 modifier = { civilian_factory_use = 6 } ai_will_do = { base = 0.3 modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV SOV_we_want_to_send_ultimatums = yes } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = aluminium amount < 1 } } } remove_effect = { 155 = { set_state_flag = transdanubia_aluminium_developed } 155 = { add_resource = { type = aluminium amount = 24 } } } } expand_the_rudabanya_iron_mine = { #43 icon = steel allowed = { } highlight_states = { highlight_state_targets = { state = 43 } } available = { has_tech = excavation2 num_of_civilian_factories_available_for_projects > 5 owns_state = 43 controls_state = 43 } visible = { owns_state = 43 controls_state = 43 43 = { NOT = { has_state_flag = rudabanya_iron_developed } } } fire_only_once = yes cost = 25 days_remove = 60 modifier = { civilian_factory_use = 6 } ai_will_do = { base = 0.3 modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV SOV_we_want_to_send_ultimatums = yes } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = steel amount < 1 } } } remove_effect = { 43 = { set_state_flag = rudabanya_iron_developed } 43 = { add_resource = { type = steel amount = 14 } } } } develop_derna_oilfield = { #76 icon = oil allowed = { } highlight_states = { highlight_state_targets = { state = 76 } } available = { has_tech = excavation4 num_of_civilian_factories_available_for_projects > 14 owns_state = 76 controls_state = 76 } visible = { owns_state = 76 controls_state = 76 76 = { NOT = { has_state_flag = derna_oil_developed } } } fire_only_once = yes cost = 50 days_remove = 60 modifier = { civilian_factory_use = 15 } ai_will_do = { base = 0 #Not historically excavated } remove_effect = { 76 = { set_state_flag = derna_oil_developed } 76 = { add_resource = { type = oil amount = 24 } } } } HUN_tap_the_nagylengyel_oil_field = { #155 icon = oil allowed = { original_tag = HUN has_dlc = "Gotterdammerung" } highlight_states = { highlight_state_targets = { state = 155 } } visible = { original_tag = HUN owns_state = 155 controls_state = 155 has_completed_focus = wuw_HUN_expand_the_lignite_industry 155 = { NOT = { has_state_flag = nagylengyel_oil_developed } } } available = { has_tech = excavation3 has_completed_focus = wuw_HUN_tap_newfound_oil_deposits num_of_civilian_factories_available_for_projects > 14 owns_state = 155 controls_state = 155 } fire_only_once = yes cost = 75 days_remove = 60 modifier = { civilian_factory_use = 15 } ai_will_do = { base = 0 #Not historically excavated until later } remove_effect = { 155 = { set_state_flag = nagylengyel_oil_developed } 155 = { add_resource = { type = oil amount = 14 } } } } HUN_explore_the_oil_fields_around_nagykanizsa = { #155 icon = oil allowed = { original_tag = HUN has_dlc = "Gotterdammerung" } highlight_states = { highlight_state_targets = { state = 155 } } visible = { original_tag = HUN owns_state = 155 controls_state = 155 has_completed_focus = wuw_HUN_expand_the_lignite_industry 155 = { NOT = { has_state_flag = nagykanizsa_oil_developed } } } available = { has_tech = excavation3 has_completed_focus = wuw_HUN_tap_newfound_oil_deposits num_of_civilian_factories_available_for_projects > 9 owns_state = 155 controls_state = 155 } fire_only_once = yes cost = 50 days_remove = 60 modifier = { civilian_factory_use = 10 } ai_will_do = { base = 20 } remove_effect = { 155 = { set_state_flag = nagykanizsa_oil_developed } 155 = { add_resource = { type = oil amount = 8 } } } } deeper_swedish_mines = { #76 icon = steel allowed = { } highlight_states = { highlight_state_targets = { state = 666 } } available = { has_tech = excavation4 num_of_civilian_factories_available_for_projects > 5 controls_state = 666 owns_state = 666 } visible = { owns_state = 666 controls_state = 666 666 = { NOT = { has_state_flag = has_expanded_mines } } has_completed_focus = SWE_deep_mining_complexes } fire_only_once = yes cost = 50 days_remove = 60 modifier = { civilian_factory_use = 5 } ai_will_do = { base = 1 } remove_effect = { 666 = { set_state_flag = has_expanded_mines } 666 = { add_resource = { type = steel amount = 24 } } 666 = { add_resource = { type = tungsten amount = 12 } } 666 = { add_resource = { type = chromium amount = 5 } } } } expand_greenlands_mines = { #101 icon = steel allowed = { original_tag = DEN } available = { has_tech = excavation3 num_of_civilian_factories_available_for_projects > 2 has_full_control_of_state = 101 } highlight_states = { highlight_state_targets = { state = 101 } } visible = { has_completed_focus = DEN_prospecting_new_sites 101 = { NOT = { has_state_flag = { flag = expand_greenlands_mines_flag value = 3 } } } } cost = 50 days_remove = 60 modifier = { civilian_factory_use = 3 } ai_will_do = { base = 0.5 modifier = { factor = 0.5 has_political_power < 80 } modifier = { factor = 3 has_political_power > 200 has_resources_in_country = { resource = chromium amount < 1 } has_resources_in_country = { resource = tungsten amount < 1 } } modifier = { factor = 5 has_resources_in_country = { resource = steel amount < 1 } } } remove_effect = { custom_effect_tooltip = repeatable_decision_tt 101 = { if = { limit = { NOT = { has_state_flag = expand_greenlands_mines_flag } } set_state_flag = { flag = expand_greenlands_mines_flag value = 1 } } else = { modify_state_flag = { flag = expand_greenlands_mines_flag value = 1 } } } 101 = { add_resource = { type = steel amount = 8 } add_resource = { type = chromium amount = 4 } add_resource = { type = tungsten amount = 4 } } } } # Drill for oil in Chaco Boreal drill_for_oil_in_chaco_boreal = { #688 icon = oil allowed = { } highlight_states = { highlight_state_targets = { state = 688 } } available = { has_tech = excavation3 num_of_civilian_factories_available_for_projects > 4 owns_state = 688 controls_state = 688 if = { limit = { original_tag = PAR } has_completed_focus = GUAY_exploit_mineral_wealth } else = { hidden_trigger = { always = yes } } } visible = { owns_state = 688 controls_state = 688 688 = { NOT = { has_state_flag = drill_for_oil_in_chaco_boreal_done_1 } } } fire_only_once = yes cost = 50 days_remove = 60 modifier = { civilian_factory_use = 5 } ai_will_do = { base = 0.5 modifier = { factor = 20 OR = { original_tag = PAR original_tag = BOL original_tag = ARG original_tag = BRA } } modifier = { # Too low PP factor = 0.5 has_political_power < 75 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = oil amount < 1 } } modifier = { # Murica!!! factor = 10 original_tag = USA } } remove_effect = { 688 = { set_state_flag = drill_for_oil_in_chaco_boreal_done_1 } 688 = { add_resource = { type = oil amount = 12 } } } } # Drill for oil in Chaco Boreal drill_for_oil_in_chaco_boreal_2 = { #688 icon = oil allowed = { } highlight_states = { highlight_state_targets = { state = 688 } } available = { has_tech = excavation4 num_of_civilian_factories_available_for_projects > 4 owns_state = 688 controls_state = 688 } visible = { owns_state = 688 controls_state = 688 688 = { has_state_flag = drill_for_oil_in_chaco_boreal_done_1 NOT = { has_state_flag = drill_for_oil_in_chaco_boreal_done_2 } } } fire_only_once = yes cost = 50 days_remove = 120 modifier = { civilian_factory_use = 5 } ai_will_do = { base = 0.5 modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = oil amount < 1 } } modifier = { # Murica!!! factor = 10 original_tag = USA } } remove_effect = { 688 = { set_state_flag = drill_for_oil_in_chaco_boreal_done_2 } 688 = { add_resource = { type = oil amount = 16 } } } } AUS_develop_bleiberger_mines = { icon = steel allowed = { } highlight_states = { highlight_state_targets = { state = 976 } } visible = { owns_state = 976 controls_state = 976 976 = { NOT = { has_state_flag = AUS_bleiberger_mines_developed } } } available = { has_tech = excavation2 num_of_civilian_factories_available_for_projects > 2 owns_state = 976 controls_state = 976 } fire_only_once = yes cost = 25 days_remove = 60 modifier = { civilian_factory_use = 3 } ai_will_do = { base = 0.3 modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = steel amount < 1 } } } remove_effect = { 976 = { set_state_flag = AUS_bleiberger_mines_developed } 976 = { add_resource = { type = steel amount = 8 } } } } CHI_develop_hunan_tungsten_mines = { icon = tungsten allowed = { tag = CHI has_dlc = "No Compromise, No Surrender" } highlight_states = { highlight_state_targets = { state = 602 } } visible = { owns_state = 602 controls_state = 602 602 = { NOT = { has_state_flag = CHI_develop_hunan_tungsten_mines } } has_completed_focus = CHI_tungsten_and_antimony_extraction } available = { has_tech = excavation2 num_of_civilian_factories_available_for_projects > 2 owns_state = 602 controls_state = 602 } fire_only_once = yes cost = 25 days_remove = 60 modifier = { civilian_factory_use = 3 } ai_will_do = { base = 0.3 modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = steel amount < 1 } } } remove_effect = { 602 = { set_state_flag = CHI_develop_hunan_tungsten_mines } 602 = { add_resource = { type = tungsten amount = 10 } } } } CHI_develop_jiangxi_tungsten_mines = { icon = tungsten allowed = { tag = CHI has_dlc = "No Compromise, No Surrender" } highlight_states = { highlight_state_targets = { state = 600 } } visible = { owns_state = 600 controls_state = 600 600 = { NOT = { has_state_flag = CHI_develop_jiangxi_tungsten_mines } } has_completed_focus = CHI_tungsten_and_antimony_extraction } available = { has_tech = excavation2 num_of_civilian_factories_available_for_projects > 2 owns_state = 600 controls_state = 600 } fire_only_once = yes cost = 25 days_remove = 60 modifier = { civilian_factory_use = 3 } ai_will_do = { base = 0.3 modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = steel amount < 1 } } } remove_effect = { 600 = { set_state_flag = CHI_develop_jiangxi_tungsten_mines } 600 = { add_resource = { type = tungsten amount = 10 } } } } CHI_develop_coal_mines = { icon = coal allowed = { #original_tag = CHI #has_dlc = "No Compromise, No Surrender" } visible = { FROM = { is_controlled_by_ROOT_or_ally = yes NOT = { has_state_flag = china_coal_developed } } } target_root_trigger = { if = { limit = { original_tag = CHI has_dlc = "No Compromise, No Surrender" } has_completed_focus = CHI_grow_the_coal_industry } } state_target = yes on_map_mode = map_and_decisions_view target_array = CHI.core_states target_trigger = { OR = { AND = { owns_state = FROM controls_state = FROM } AND = { #Only let China check allies, its performance-intensive has_dlc = "No Compromise, No Surrender" original_tag = CHI FROM = { controller = { is_ally_with = ROOT } } } } FROM = { has_resources_amount = { resource = coal amount > 3 } } } available = { has_tech = excavation2 num_of_civilian_factories_available_for_projects > 2 } fire_only_once = yes cost = 25 days_remove = 60 modifier = { civilian_factory_use = 3 } ai_will_do = { base = 0.3 modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = coal amount < 1 } } } remove_effect = { FROM = { set_state_flag = china_coal_developed add_resource = { type = coal amount = 10 #increased from 6 since China should be able to be somewhat self-sufficient in coal } } } } develop_rio_grande_sul_coal_mines = { icon = coal allowed = { } available = { owns_state = 502 controls_state = 502 num_of_civilian_factories_available_for_projects > 2 has_tech = excavation3 } highlight_states = { highlight_state_targets = { state = 502 } } visible = { owns_state = 502 controls_state = 502 502 = { NOT = { has_state_flag = rio_grande_sul_coal_developed } } } fire_only_once = yes cost = 25 days_remove = 90 modifier = { civilian_factory_use = 3 } ai_will_do = { base = 1 modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV SOV_we_want_to_send_ultimatums = yes } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = coal amount < 1 } } } remove_effect = { 502 = { set_state_flag = rio_grande_sul_coal_developed } 502 = { add_resource = { type = coal amount = 20 } } } } develop_guapore_casserite_deposits = { icon = aluminium allowed = { } available = { owns_state = 942 controls_state = 942 num_of_civilian_factories_available_for_projects > 4 IF = { limit = { original_tag = BRA has_dlc = "Trial of Allegiance" } has_completed_focus = BRA_federal_development } ELSE = { has_tech = excavation4 } } highlight_states = { highlight_state_targets = { state = 942 } } visible = { owns_state = 942 controls_state = 942 942 = { NOT = { has_state_flag = guapore_cassiterite_developed } } } fire_only_once = yes cost = 25 days_remove = 90 modifier = { civilian_factory_use = 5 } ai_will_do = { base = 1 modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV SOV_we_want_to_send_ultimatums = yes } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = coal amount < 1 } } } remove_effect = { 942 = { set_state_flag = guapore_cassiterite_developed } 942 = { add_resource = { type = aluminium amount = 12 } } } } develop_la_libertad_coal_mines = { icon = coal allowed = { } available = { owns_state = 493 controls_state = 493 num_of_civilian_factories_available_for_projects > 2 has_tech = excavation3 } highlight_states = { highlight_state_targets = { state = 493 } } visible = { owns_state = 493 controls_state = 493 493 = { NOT = { has_state_flag = la_libertad_coal_developed } } } fire_only_once = yes cost = 25 days_remove = 60 modifier = { civilian_factory_use = 3 } ai_will_do = { base = 1 modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV SOV_we_want_to_send_ultimatums = yes } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = coal amount < 1 } } } remove_effect = { 493 = { set_state_flag = la_libertad_coal_developed } 493 = { add_resource = { type = coal amount = 12 } } } } develop_western_visayas_coal_mines = { icon = coal allowed = { } available = { owns_state = 628 controls_state = 628 num_of_civilian_factories_available_for_projects > 2 has_tech = excavation3 } highlight_states = { highlight_state_targets = { state = 628 } } visible = { owns_state = 628 controls_state = 628 628 = { NOT = { has_state_flag = western_visayas_coal_developed } } } fire_only_once = yes cost = 25 days_remove = 60 modifier = { civilian_factory_use = 3 } ai_will_do = { base = 1 modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV SOV_we_want_to_send_ultimatums = yes } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = coal amount < 1 } } } remove_effect = { 628 = { set_state_flag = western_visayas_coal_developed } 628 = { add_resource = { type = coal amount = 6 } } } } expand_tomsk_coal_mines = { icon = coal allowed = { } available = { owns_state = 578 controls_state = 578 num_of_civilian_factories_available_for_projects > 5 has_tech = excavation3 } highlight_states = { highlight_state_targets = { state = 578 } } visible = { owns_state = 578 controls_state = 578 578 = { NOT = { has_state_flag = tomsk_coal_developed } } } fire_only_once = yes cost = 25 days_remove = 120 modifier = { civilian_factory_use = 6 } ai_will_do = { base = 1 modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV SOV_we_want_to_send_ultimatums = yes } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = coal amount < 1 } } } remove_effect = { 578 = { set_state_flag = tomsk_coal_developed } 578 = { add_resource = { type = coal amount = 33 } } } } expand_sofia_coal_mines = { icon = coal allowed = { } available = { owns_state = 48 controls_state = 48 num_of_civilian_factories_available_for_projects > 2 has_tech = excavation3 } highlight_states = { highlight_state_targets = { state = 48 } } visible = { owns_state = 48 controls_state = 48 48 = { NOT = { has_state_flag = sofia_coal_developed } } } fire_only_once = yes cost = 25 days_remove = 60 modifier = { civilian_factory_use = 3 } ai_will_do = { base = 1 modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV SOV_we_want_to_send_ultimatums = yes } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = coal amount < 1 } } } remove_effect = { 48 = { set_state_flag = sofia_coal_developed } 48 = { add_resource = { type = coal amount = 7 } } } } expand_north_transdanubia_coal_mines = { icon = coal allowed = { } available = { owns_state = 155 controls_state = 155 num_of_civilian_factories_available_for_projects > 2 has_tech = excavation3 } highlight_states = { highlight_state_targets = { state = 155 } } visible = { owns_state = 155 controls_state = 155 155 = { NOT = { has_state_flag = north_transdanubia_coal_developed } } } fire_only_once = yes cost = 25 days_remove = 60 modifier = { civilian_factory_use = 3 } ai_will_do = { base = 1 modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV SOV_we_want_to_send_ultimatums = yes } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = coal amount < 1 } } } remove_effect = { 155 = { set_state_flag = north_transdanubia_coal_developed } 155 = { add_resource = { type = coal amount = 13 } } } } expand_bosnia_coal_mines = { icon = coal allowed = { } available = { owns_state = 104 controls_state = 104 num_of_civilian_factories_available_for_projects > 2 has_tech = excavation3 } highlight_states = { highlight_state_targets = { state = 104 } } visible = { owns_state = 104 controls_state = 104 104 = { NOT = { has_state_flag = bosnia_coal_developed } } } fire_only_once = yes cost = 25 days_remove = 60 modifier = { civilian_factory_use = 3 } ai_will_do = { base = 1 modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV SOV_we_want_to_send_ultimatums = yes } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = coal amount < 1 } } } remove_effect = { 104 = { set_state_flag = bosnia_coal_developed } 104 = { add_resource = { type = coal amount = 4 } } } } expand_lima_coal_mines = { icon = coal allowed = { } available = { owns_state = 303 controls_state = 303 num_of_civilian_factories_available_for_projects > 2 has_tech = excavation3 } highlight_states = { highlight_state_targets = { state = 303 } } visible = { owns_state = 303 controls_state = 303 303 = { NOT = { has_state_flag = lima_coal_developed } } } fire_only_once = yes cost = 25 days_remove = 60 modifier = { civilian_factory_use = 3 } ai_will_do = { base = 1 modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV SOV_we_want_to_send_ultimatums = yes } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = coal amount < 1 } } } remove_effect = { 303 = { set_state_flag = lima_coal_developed } 303 = { add_resource = { type = coal amount = 8 } } } } expand_antofagasta_coal_mines = { icon = coal allowed = { } available = { owns_state = 506 controls_state = 506 num_of_civilian_factories_available_for_projects > 2 has_tech = excavation3 } highlight_states = { highlight_state_targets = { state = 506 } } visible = { owns_state = 506 controls_state = 506 506 = { NOT = { has_state_flag = antofagasta_coal_developed } } } fire_only_once = yes cost = 25 days_remove = 60 modifier = { civilian_factory_use = 3 } ai_will_do = { base = 1 modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV SOV_we_want_to_send_ultimatums = yes } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = coal amount < 1 } } } remove_effect = { 506 = { set_state_flag = antofagasta_coal_developed } 506 = { add_resource = { type = coal amount = 5 } } } } develop_mendoza_coal_mines = { icon = coal allowed = { } available = { owns_state = 511 controls_state = 511 num_of_civilian_factories_available_for_projects > 2 has_tech = excavation3 } highlight_states = { highlight_state_targets = { state = 511 } } visible = { owns_state = 511 controls_state = 511 511 = { NOT = { has_state_flag = mendoza_coal_developed } } } fire_only_once = yes cost = 25 days_remove = 60 modifier = { civilian_factory_use = 3 } ai_will_do = { base = 1 modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV SOV_we_want_to_send_ultimatums = yes } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = coal amount < 1 } } } remove_effect = { 511 = { set_state_flag = mendoza_coal_developed } 511 = { add_resource = { type = coal amount = 5 } } } } develop_western_slovakia_coal_mines = { icon = coal allowed = { } available = { owns_state = 70 controls_state = 70 num_of_civilian_factories_available_for_projects > 2 has_tech = excavation3 } highlight_states = { highlight_state_targets = { state = 70 } } visible = { owns_state = 70 controls_state = 70 70 = { NOT = { has_state_flag = western_slovakia_coal_developed } } } fire_only_once = yes cost = 25 days_remove = 90 modifier = { civilian_factory_use = 3 } ai_will_do = { base = 1 modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV SOV_we_want_to_send_ultimatums = yes } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = coal amount < 1 } } } remove_effect = { 70 = { set_state_flag = western_slovakia_coal_developed } 70 = { add_resource = { type = coal amount = 20 } } } } expand_tesinsko_coal_mines = { icon = coal allowed = { } available = { owns_state = 72 controls_state = 72 num_of_civilian_factories_available_for_projects > 2 has_tech = excavation3 } highlight_states = { highlight_state_targets = { state = 72 } } visible = { owns_state = 72 controls_state = 72 72 = { NOT = { has_state_flag = tesinsko_coal_developed } } } fire_only_once = yes cost = 25 days_remove = 60 modifier = { civilian_factory_use = 3 } ai_will_do = { base = 1 modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV SOV_we_want_to_send_ultimatums = yes } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = coal amount < 1 } } } remove_effect = { 72 = { set_state_flag = tesinsko_coal_developed } 72 = { add_resource = { type = coal amount = 7 } } } } expand_german_coal_mines = { icon = coal allowed = { } state_target = yes targets = { 51 42 65 60 66 } available = { owns_state = FROM controls_state = FROM num_of_civilian_factories_available_for_projects > 2 has_tech = excavation3 } visible = { FROM = { is_owned_and_controlled_by = ROOT NOT = { has_state_flag = german_coal_developed } } } target_trigger = { FROM = { is_owned_and_controlled_by = ROOT } } target_root_trigger = { OR = { NOT = { original_tag = GER } has_completed_focus = GER_autarky_efforts } } highlight_states = { highlight_state_targets = { state = FROM } } fire_only_once = yes cost = 25 days_remove = 90 modifier = { civilian_factory_use = 3 } ai_will_do = { base = 1 modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV SOV_we_want_to_send_ultimatums = yes } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = coal amount < 1 } } } remove_effect = { FROM = { set_state_flag = german_coal_developed add_resource = { type = coal amount = 25 } } } } expand_transvaal_coal_mines = { icon = coal allowed = { } available = { owns_state = 275 controls_state = 275 num_of_civilian_factories_available_for_projects > 2 has_tech = excavation3 } highlight_states = { highlight_state_targets = { state = 275 } } visible = { owns_state = 275 controls_state = 275 275 = { NOT = { has_state_flag = transvaal_coal_developed } } } fire_only_once = yes cost = 25 days_remove = 60 modifier = { civilian_factory_use = 3 } ai_will_do = { base = 1 modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV SOV_we_want_to_send_ultimatums = yes } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = coal amount < 1 } } } remove_effect = { 275 = { set_state_flag = transvaal_coal_developed } 275 = { add_resource = { type = coal amount = 10 } } } } expand_bihar_coal_mines = { icon = coal allowed = { } available = { owns_state = 435 controls_state = 435 num_of_civilian_factories_available_for_projects > 2 has_tech = excavation3 } highlight_states = { highlight_state_targets = { state = 435 } } visible = { owns_state = 435 controls_state = 435 435 = { NOT = { has_state_flag = bihar_coal_developed } } } fire_only_once = yes cost = 25 days_remove = 60 modifier = { civilian_factory_use = 3 } ai_will_do = { base = 1 modifier = { factor = 0 OR = { AND = { #Ultimatum decisions are available and we should prio them original_tag = SOV SOV_we_want_to_send_ultimatums = yes } AND = { #Too low MP we need to save PP for the laws has_manpower < 10000 NOT = { has_idea = scraping_the_barrel } } } } modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = coal amount < 1 } } } remove_effect = { 435 = { set_state_flag = bihar_coal_developed } 435 = { add_resource = { type = coal amount = 9 } } } } open_mae_moh_lignite_mine = { icon = coal allowed = { } available = { owns_state = 869 controls_state = 869 num_of_civilian_factories_available_for_projects > 2 OR = { has_tech = excavation4 has_tech = excavation5 } if = { limit = { has_dlc = "Thunder at Our Gates" original_tag = SIA } has_completed_focus = SIA_domestic_tin_smelters } } highlight_states = { highlight_state_targets = { state = 869 } } visible = { owns_state = 869 controls_state = 869 } fire_only_once = yes cost = 25 days_remove = 60 modifier = { civilian_factory_use = 3 } ai_will_do = { base = 1 modifier = { # Too low PP factor = 0.5 has_political_power < 80 } modifier = { #We have plenty of PP, avanti! factor = 3 has_political_power > 200 } modifier = { #Running out of the stuff, need more! factor = 5 has_resources_in_country = { resource = coal amount < 1 } } } remove_effect = { 869 = { add_resource = { type = coal amount = 13 } } } } }