special_forces_quantity = { folder = special_forces name = GRAND_DOCTRINE_SPECIAL_FORCES_QUANTITY description = GRAND_DOCTRINE_SPECIAL_FORCES_QUANTITY_DESC icon = GFX_doctrine_special_forces_1_medium available = { OR = { has_tech = tech_mountaineers has_tech = marines has_tech = paratroopers has_tech = rangers_tech } } xp_cost = 60 xp_type = army ai_will_do = { base = 1 } tracks = { special_forces_first special_forces_second } # EFFECTS special_forces_cap = 0.04 special_forces_training_time_factor = -0.2 milestones = { { special_forces_cap = 0.04 category_special_forces = { soft_attack = 0.05 } effect = { if = { limit = { NOT = { has_variable = special_forces_milestone_var } } set_variable = { special_forces_milestone_var = 1 } } else = { add_to_variable = { special_forces_milestone_var = 1 } } } } { special_forces_cap = 0.04 category_special_forces = { max_organisation = 5 } effect = { if = { limit = { NOT = { has_variable = special_forces_milestone_var } } set_variable = { special_forces_milestone_var = 1 } } else = { add_to_variable = { special_forces_milestone_var = 1 } } } } } } special_forces_quality = { folder = special_forces name = GRAND_DOCTRINE_SPECIAL_FORCES_QUALITY description = GRAND_DOCTRINE_SPECIAL_FORCES_QUALITY_DESC icon = GFX_doctrine_special_forces_2_medium available = { OR = { has_tech = tech_mountaineers has_tech = marines has_tech = paratroopers has_tech = rangers_tech } } xp_cost = 60 xp_type = army ai_will_do = { base = 1 } tracks = { special_forces_first special_forces_second } # EFFECTS category_special_forces = { max_organisation = 10 } special_forces_no_supply_grace = 24 milestones = { { category_special_forces = { acclimatization_hot_climate_gain_factor = 0.1 acclimatization_cold_climate_gain_factor = 0.1 soft_attack = 0.05 breakthrough = 0.05 } special_forces_cap = 0.02 effect = { if = { limit = { NOT = { has_variable = special_forces_milestone_var } } set_variable = { special_forces_milestone_var = 1 } } else = { add_to_variable = { special_forces_milestone_var = 1 } } } } { category_special_forces = { acclimatization_hot_climate_gain_factor = 0.1 acclimatization_cold_climate_gain_factor = 0.1 soft_attack = 0.05 defense = 0.05 } special_forces_cap = 0.02 effect = { if = { limit = { NOT = { has_variable = special_forces_milestone_var } } set_variable = { special_forces_milestone_var = 1 } } else = { add_to_variable = { special_forces_milestone_var = 1 } } } } } }