# Example: # # example_dynamic_modifier = { # icon = "GFX_idea_unknown" # optional, will show up in guis if icon is specified # enable = { always = yes } #optional, the modifier won't apply if not enabled # remove_trigger = { always = no } #optional, will remove the modifier if true # attacker_modifier = no # if yes this modifier will also be read in combat for # # people engaging in the combat even if not in the state # # # list of modifiers # fuel_cost = 321 # max_fuel = var_max_fuel # will be taken from a variable # } # # # In a script file: # # effect = { # add_dynamic_modifier = { # modifier = example_dynamic_modifier # scope = GER # optional, if you specify this your dynamic modifier scoped to this scope (root is the effect scope) # days = 14 # optional, will be removed after this many days passes # } # } # # can be added to countries, states or unit leaders # will only updated daily, unless forced by force_update_dynamic_modifier effect ###### COUNTRY MODIFIERS # Army Modifiers #The Gemeinsame ArmeƩ HABSBURG_army_modifier = { #NATIONAL SPIRIT enable = { always = yes } icon = GFX_idea_HABSBURG_army war_stability_factor = global.HABSBURG_army_war_stability_factor land_doctrine_cost_factor = global.HABSBURG_army_land_doctrine_cost_factor conscription_factor = global.HABSBURG_army_conscription_factor experience_gain_army_factor = global.HABSBURG_army_experience_gain_army_factor max_command_power = global.HABSBURG_army_max_command_power planning_speed = global.HABSBURG_army_planning_speed army_speed_factor = global.HABSBURG_army_army_speed_factor org_loss_when_moving = global.HABSBURG_army_org_loss_when_moving supply_consumption_factor = global.HABSBURG_army_supply_consumption_factor supply_node_range = global.HABSBURG_army_supply_node_range army_core_attack_factor = global.HABSBURG_army_army_core_attack_factor army_core_defence_factor = global.HABSBURG_army_army_core_defence_factor motorized_attack_factor = global.HABSBURG_army_motorized_attack_factor army_armor_attack_factor = global.HABSBURG_army_army_armor_attack_factor fuel_gain_factor = global.HABSBURG_army_fuel_gain_factor army_attack_factor = global.HABSBURG_army_army_attack_factor } #The Royal and Imperial Hussars HABSBURG_cavalry_modifier = { #NATIONAL SPIRIT enable = { always = yes } icon = GFX_idea_HABSBURG_cavalry cavalry_attack_factor = global.HABSBURG_cavalry_cavalry_attack_factor cavalry_defence_factor = global.HABSBURG_cavalry_cavalry_defence_factor conscription = global.HABSBURG_army_conscription breakthrough_factor = global.HABSBURG_cavalry_breakthrough_factor } ### Economic Modifiers ### # Economic Cooperation Policy HABSBURG_economy_dynamic_modifier = { #NATIONAL SPIRIT enable = { always = yes } icon = GFX_idea_HABSBURG_economy stability_factor = global.HABSBURG_economy_stability_factor political_power_factor = global.HABSBURG_economy_power_factor consumer_goods_factor = global.HABSBURG_economy_consumer_goods_factor research_sharing_per_country_bonus_factor = global.HABSBURG_economy_research_sharing_per_country_bonus_factor production_speed_industrial_complex_factor = global.HABSBURG_economy_production_speed_industrial_complex_factor trade_laws_cost_factor = global.HABSBURG_economy_trade_laws_cost_factor economy_cost_factor = global.HABSBURG_economy_economy_cost_factor license_purchase_cost = global.HABSBURG_economy_license_purchase_cost license_production_speed = global.HABSBURG_economy_license_production_speed special_project_speed_factor = global.HABSBURG_economy_special_project_speed_factor } # Joint Industry Spirit HABSBURG_joint_industry_modifier = { #NATIONAL SPIRIT enable = { always = yes } icon = GFX_idea_HABSBURG_industry production_speed_industrial_complex_factor = global.HABSBURG_industry_production_speed_industrial_complex_factor industrial_capacity_factory = global.HABSBURG_industry_industrial_capacity_factory local_resources_factor = global.HABSBURG_industry_local_resources_factor production_speed_rail_way_factor = global.HABSBURG_industry_production_speed_rail_way_factor production_speed_supply_node_factor = global.HABSBURG_industry_production_speed_supply_node_factor global_building_slots_factor = global.HABSBURG_industry_global_building_slots_factor production_speed_arms_factory_factor = global.HABSBURG_industry_production_speed_arms_factory_factor line_change_production_efficiency_factor = global.HABSBURG_industry_line_change_production_efficiency_factor industry_free_repair_factor = global.HABSBURG_industry_industry_free_repair_factor industry_air_damage_factor = global.HABSBURG_industry_industry_air_damage_factor production_lack_of_resource_penalty_factor = global.HABSBURG_industry_production_lack_of_resource_penalty_factor production_factory_max_efficiency_factor = global.HABSBURG_industry_production_factory_max_efficiency_factor }