# Example: # # example_dynamic_modifier = { # icon = "GFX_idea_unknown" # optional, will show up in guis if icon is specified # enable = { always = yes } #optional, the modifier won't apply if not enabled # remove_trigger = { always = no } #optional, will remove the modifier if true # attacker_modifier = no # if yes this modifier will also be read in combat for # # people engaging in the combat even if not in the state # # # list of modifiers # fuel_cost = 321 # max_fuel = var_max_fuel # will be taken from a variable # } # # # In a script file: # # effect = { # add_dynamic_modifier = { # modifier = example_dynamic_modifier # scope = GER # optional, if you specify this your dynamic modifier scoped to this scope (root is the effect scope) # days = 14 # optional, will be removed after this many days passes # } # } # # can be added to countries, states or unit leaders # will only updated daily, unless forced by force_update_dynamic_modifier effect ## ### ######## ### ## ## ## ## ## ## ## ## ## ### ## ## ## ## ## ## ## ## #### ## ## ## ## ######## ## ## ## ## ## ## ## ######### ## ######### ## #### ## ## ## ## ## ## ## ## ### ###### ## ## ## ## ## ## ## ################################## ###### IMPERIAL INFLUENCE ###### ################################## # Fake NS to show the modifiers Imperial Influence in the NS window JAP_imperial_influence_dm = { icon = GFX_idea_JAP_imperial_influence enable = { always = yes } remove_trigger = { } custom_modifier_tooltip = JAP_imperial_influence_dm_tt } # Fake NS to show the modifiers Imperial Influence in the NS window (for non-monarchist) JAP_imperial_influence_communist_dm = { icon = GFX_idea_JAP_imperial_influence_communist enable = { always = yes } remove_trigger = { } custom_modifier_tooltip = JAP_imperial_influence_dm_tt } JAP_state_shinotism_dm = { icon = GFX_idea_state_shintoism enable = { always = yes } remove_trigger = { has_government = communism } surrender_limit = JAP_state_shinotism_surrender_limit war_support_factor = JAP_state_shinotism_war_support_factor pocket_penalty = JAP_state_shinotism_pocket_penalty stability_factor = JAP_state_shinotism_stability_factor justify_war_goal_time = JAP_state_shinotism_justify_war_goal_time research_speed_factor = JAP_state_shinotism_research_speed_factor } JAP_showa_statism_modifier = { icon = GFX_idea_JAP_showa_statism enable = { always = yes } remove_trigger = { OR = { has_government = communism has_government = democratic } } stability_factor = JAP_showa_statism_stability_factor conscription_factor = JAP_showa_statism_conscription_factor consumer_goods_factor = JAP_showa_statism_consumer_goods_factor political_power_factor = JAP_showa_statism_political_power_factor fascism_drift = JAP_showa_statism_fascism_drift monthly_population = JAP_showa_statism_monthly_population industrial_capacity_dockyard = JAP_showa_statism_industrial_capacity_dockyard industrial_capacity_factory = JAP_showa_statism_industrial_capacity_factory weekly_casualties_war_support = JAP_showa_statism_weekly_casualties_war_support weekly_convoys_war_support = JAP_showa_statism_weekly_convoys_war_support weekly_bombing_war_support = JAP_showa_statism_weekly_bombing_war_support industry_repair_factor = JAP_showa_statism_industry_repair_factor operative_slot = JAP_showa_statism_operative_slot } JAP_the_imperial_way_dm = { icon = GFX_idea_JAP_the_imperial_way enable = { always = yes } remove_trigger = { OR = { has_government = communism has_government = democratic } } war_support_factor = JAP_the_imperial_way_war_support_factor drift_defence_factor = JAP_the_imperial_way_drift_defence_factor conscription_factor = JAP_the_imperial_way_conscription_factor political_advisor_cost_factor = JAP_the_imperial_way_political_advisor_cost_factor stability_factor = JAP_the_imperial_way_stability_factor army_core_defence_factor = JAP_the_imperial_way_army_core_defence_factor army_core_attack_factor = JAP_the_imperial_way_army_core_attack_factor consumer_goods_factor = JAP_the_imperial_way_consumer_goods_factor offensive_war_stability_factor = JAP_the_imperial_way_offensive_war_stability_factor } JAP_civilian_cabinet_modifier = { icon = GFX_idea_JAP_the_civilian_cabinet enable = { always = yes } remove_trigger = { OR = { has_government = neutrality has_government = fascism } } political_advisor_cost_factor = JAP_civilian_cabinet_political_advisor_cost_factor high_command_cost_factor = JAP_civilian_cabinet_high_command_cost_factor army_chief_cost_factor = JAP_civilian_cabinet_army_chief_cost_factor mobilization_laws_cost_factor = JAP_civilian_cabinet_mobilization_laws_cost_factor consumer_goods_factor = JAP_civilian_cabinet_consumer_goods_factor resource_trade_cost_bonus_per_factory = JAP_civilian_cabinet_resource_trade_cost_bonus_per_factory military_leader_cost_factor = JAP_civilian_cabinet_military_leader_cost_factor political_power_factor = JAP_civilian_cabinet_political_power_factor stability_factor = JAP_civilian_cabinet_stability_factor war_support_factor = JAP_civilian_cabinet_war_support_factor military_industrial_organization_research_bonus = JAP_civilian_cabinet_military_industrial_organization_research_bonus conscription = JAP_civilian_cabinet_conscription unit_leader_as_advisor_cp_cost_factor = JAP_civilian_cabinet_unit_leader_as_advisor_cp_cost_factor army_leader_start_defense_level = JAP_civilian_cabinet_army_leader_start_defense_level justify_war_goal_time = JAP_civilian_cabinet_justify_war_goal_time democratic_drift = JAP_civilian_cabinet_democratic_drift } JAP_communist_party_modifier = { icon = GFX_idea_JAP_the_japanese_communist_party enable = { always = yes } remove_trigger = { OR = { has_government = neutrality has_government = fascism } } communism_drift = JAP_communist_party_communism_drift political_power_factor = JAP_communist_party_political_power_factor conscription_factor = JAP_communist_party_conscription_factor research_speed_factor = JAP_communist_party_research_speed_factor offensive_war_stability_factor = JAP_communist_party_offensive_war_stability_factor annex_cost_factor = JAP_communist_party_annex_cost_factor puppet_cost_factor = JAP_communist_party_puppet_cost_factor defensive_war_stability_factor = JAP_communist_party_defensive_war_stability_factor operative_slot = JAP_communist_party_operative_slot enemy_operative_detection_chance_factor = JAP_communist_party_enemy_operative_detection_chance_factor enemy_operative_intel_extraction_rate = JAP_communist_party_enemy_operative_intel_extraction_rate enemy_operative_capture_chance_factor = JAP_communist_party_enemy_operative_capture_chance_factor army_core_defence_factor = JAP_communist_party_army_core_defence_factor weekly_manpower = JAP_communist_party_weekly_manpower } JAP_rounouha_modifier = { icon = GFX_idea_JAP_rounou_ha enable = { always = yes } remove_trigger = { OR = { has_government = neutrality has_government = fascism } } communism_drift = JAP_communist_party_communism_drift political_power_factor = JAP_communist_party_political_power_factor conscription_factor = JAP_communist_party_conscription_factor research_speed_factor = JAP_communist_party_research_speed_factor offensive_war_stability_factor = JAP_communist_party_offensive_war_stability_factor annex_cost_factor = JAP_communist_party_annex_cost_factor puppet_cost_factor = JAP_communist_party_puppet_cost_factor defensive_war_stability_factor = JAP_communist_party_defensive_war_stability_factor operative_slot = JAP_communist_party_operative_slot enemy_operative_detection_chance_factor = JAP_communist_party_enemy_operative_detection_chance_factor enemy_operative_intel_extraction_rate = JAP_communist_party_enemy_operative_intel_extraction_rate enemy_operative_capture_chance_factor = JAP_communist_party_enemy_operative_capture_chance_factor army_core_defence_factor = JAP_communist_party_army_core_defence_factor weekly_manpower = JAP_communist_party_weekly_manpower } JAP_educating_the_peasants_modifier = { # Educating the Peasants NS enable = { always = yes } icon = GFX_idea_generic_research_bonus research_speed_factor = JAP_educating_the_peasants_modifier_research_speed_factor } JAP_imperial_army_dm = { icon = GFX_idea_JAP_imperial_army enable = { always = yes } custom_modifier_tooltip = JAP_japanese_armor_doctrine_tt army_infantry_attack_factor = JAP_army_army_infantry_attack_factor army_morale_factor = JAP_army_army_morale_factor army_defence_factor = JAP_army_army_defence_factor initiative_factor = JAP_army_initiative_factor army_artillery_attack_factor = JAP_army_army_army_artillery_attack_factor supply_consumption_factor = JAP_army_supply_consumption_factor acclimatization_cold_climate_gain_factor = JAP_army_acclimatization_cold_climate_gain_factor acclimatization_hot_climate_gain_factor = JAP_army_acclimatization_hot_climate_gain_factor army_core_attack_factor = JAP_army_army_core_attack_factor army_core_defence_factor = JAP_army_army_core_defence_factor planning_speed = JAP_army_planning_speed army_armor_attack_factor = JAP_army_army_armor_attack_factor army_armor_speed_factor = JAP_army_army_armor_speed_factor motorized_attack_factor = JAP_army_motorized_attack_factor mechanized_attack_factor = JAP_army_mechanized_attack_factor org_loss_when_moving = JAP_army_org_loss_when_moving army_org_factor = JAP_army_army_org_factor attrition = JAP_army_attrition army_bonus_air_superiority_factor = JAP_army_air_superiority_bonus_in_combat coordination_bonus = JAP_army_coordination_bonus conscription = JAP_army_conscription training_time_factor = JAP_army_training_time_factor experience_loss_factor = JAP_army_experience_loss_factor max_planning_factor = JAP_army_max_planning_factor conscription_factor = JAP_army_conscription_factor max_dig_in = JAP_army_max_dig_in dig_in_speed_factor = JAP_army_dig_in_speed_factor } # Different because different name, MAKE SURE MODIFIERS ABOVE AND BELOW ARE THE SAME JAP_national_army_dm = { icon = GFX_idea_JAP_imperial_army enable = { always = yes } custom_modifier_tooltip = JAP_japanese_armor_doctrine_tt army_infantry_attack_factor = JAP_army_army_infantry_attack_factor army_morale_factor = JAP_army_army_morale_factor army_defence_factor = JAP_army_army_defence_factor initiative_factor = JAP_army_initiative_factor army_artillery_attack_factor = JAP_army_army_army_artillery_attack_factor supply_consumption_factor = JAP_army_supply_consumption_factor acclimatization_cold_climate_gain_factor = JAP_army_acclimatization_cold_climate_gain_factor acclimatization_hot_climate_gain_factor = JAP_army_acclimatization_hot_climate_gain_factor army_core_attack_factor = JAP_army_army_core_attack_factor army_core_defence_factor = JAP_army_army_core_defence_factor planning_speed = JAP_army_planning_speed army_armor_attack_factor = JAP_army_army_armor_attack_factor army_armor_speed_factor = JAP_army_army_armor_speed_factor motorized_attack_factor = JAP_army_motorized_attack_factor mechanized_attack_factor = JAP_army_mechanized_attack_factor org_loss_when_moving = JAP_army_org_loss_when_moving army_org_factor = JAP_army_army_org_factor attrition = JAP_army_attrition army_bonus_air_superiority_factor = JAP_army_air_superiority_bonus_in_combat coordination_bonus = JAP_army_coordination_bonus conscription = JAP_army_conscription training_time_factor = JAP_army_training_time_factor experience_loss_factor = JAP_army_experience_loss_factor max_planning_factor = JAP_army_max_planning_factor conscription_factor = JAP_army_conscription_factor max_dig_in = JAP_army_max_dig_in dig_in_speed_factor = JAP_army_dig_in_speed_factor } JAP_imperial_navy_dm = { icon = GFX_idea_JAP_imperial_navy enable = { always = yes } naval_torpedo_hit_chance_factor = JAP_navy_naval_torpedo_hit_chance_factor ships_at_battle_start = JAP_navy_ships_at_battle_start navy_max_range_factor = JAP_navy_navy_max_range_factor naval_detection = JAP_navy_naval_detection naval_accidents_chance = JAP_navy_naval_accidents_chance convoy_escort_efficiency = JAP_navy_convoy_escort_efficiency naval_coordination = JAP_navy_naval_coordination naval_invasion_prep_speed = JAP_navy_naval_invasion_prep_speed amphibious_invasion = JAP_navy_amphibious_invasion naval_heavy_gun_hit_chance_factor = JAP_navy_naval_heavy_gun_hit_chance_factor navy_anti_air_attack_factor = JAP_navy_navy_anti_air_attack_factor naval_mine_hit_chance = JAP_navy_naval_mine_hit_chance naval_mines_damage_factor = JAP_navy_naval_mines_damage_factor navy_org_factor = JAP_navy_navy_org_factor experience_gain_navy_unit_factor = JAP_navy_experience_gain_navy_unit_factor repair_speed_factor = JAP_navy_repair_speed_factor refit_speed = JAP_navy_refit_speed naval_ship_recovery_chance = JAP_navy_naval_ship_recovery_chance #naval_torpedo_screen_penetration_factor = JAP_navy_naval_torpedo_screen_penetration_factor } # Different because different name, MAKE SURE MODIFIERS ABOVE AND BELOW ARE THE SAME JAP_japanese_navy_dm = { icon = GFX_idea_JAP_imperial_navy enable = { always = yes } naval_torpedo_hit_chance_factor = JAP_navy_naval_torpedo_hit_chance_factor ships_at_battle_start = JAP_navy_ships_at_battle_start navy_max_range_factor = JAP_navy_navy_max_range_factor naval_detection = JAP_navy_naval_detection naval_accidents_chance = JAP_navy_naval_accidents_chance convoy_escort_efficiency = JAP_navy_convoy_escort_efficiency naval_coordination = JAP_navy_naval_coordination naval_invasion_prep_speed = JAP_navy_naval_invasion_prep_speed amphibious_invasion = JAP_navy_amphibious_invasion naval_heavy_gun_hit_chance_factor = JAP_navy_naval_heavy_gun_hit_chance_factor navy_anti_air_attack_factor = JAP_navy_navy_anti_air_attack_factor naval_mine_hit_chance = JAP_navy_naval_mine_hit_chance naval_mines_damage_factor = JAP_navy_naval_mines_damage_factor navy_org_factor = JAP_navy_navy_org_factor experience_gain_navy_unit_factor = JAP_navy_experience_gain_navy_unit_factor repair_speed_factor = JAP_navy_repair_speed_factor refit_speed = JAP_navy_refit_speed naval_ship_recovery_chance = JAP_navy_naval_ship_recovery_chance #naval_torpedo_screen_penetration_factor = JAP_navy_naval_torpedo_screen_penetration_factor } JAP_army_and_naval_air_services_dm = { icon = GFX_idea_JAP_air_services enable = { always = yes } custom_modifier_tooltip = JAP_separate_air_services_tt custom_modifier_tooltip = JAP_lightweight_fighters_tt air_nav_efficiency = JAP_airforce_air_nav_efficiency air_wing_xp_loss_when_killed_factor = JAP_airforce_air_wing_xp_loss_when_killed_factor air_untrained_pilots_penalty_factor = JAP_airforce_air_untrained_pilots_penalty_factor air_cas_efficiency = JAP_airforce_air_cas_efficiency sortie_efficiency = JAP_airforce_sortie_efficiency air_escort_efficiency = JAP_airforce_air_escort_efficiency air_range_factor = JAP_airforce_air_range_factor air_defence_factor = JAP_airforce_air_defence_factor mines_planting_by_air_factor = JAP_airforce_mines_planting_by_air_factor port_strike = JAP_airforce_port_strike air_mission_efficiency = JAP_airforce_air_mission_efficiency #navy_carrier_air_attack_factor = JAP_airforce_navy_carrier_air_attack_factor #navy_carrier_air_targetting_factor = JAP_airforce_navy_carrier_air_targetting_factor air_accidents_factor = JAP_airforce_air_accidents_factor } # Different because different name, MAKE SURE MODIFIERS ABOVE AND BELOW ARE THE SAME (but don't include separate air services) JAP_japanese_airforce_dm = { icon = GFX_idea_JAP_air_services enable = { always = yes } custom_modifier_tooltip = JAP_lightweight_fighters_tt air_nav_efficiency = JAP_airforce_air_nav_efficiency air_wing_xp_loss_when_killed_factor = JAP_airforce_air_wing_xp_loss_when_killed_factor air_untrained_pilots_penalty_factor = JAP_airforce_air_untrained_pilots_penalty_factor air_cas_efficiency = JAP_airforce_air_cas_efficiency sortie_efficiency = JAP_airforce_sortie_efficiency air_escort_efficiency = JAP_airforce_air_escort_efficiency air_range_factor = JAP_airforce_air_range_factor air_defence_factor = JAP_airforce_air_defence_factor mines_planting_by_air_factor = JAP_airforce_mines_planting_by_air_factor port_strike = JAP_airforce_port_strike air_mission_efficiency = JAP_airforce_air_mission_efficiency #navy_carrier_air_attack_factor = JAP_airforce_navy_carrier_air_attack_factor #navy_carrier_air_targetting_factor = JAP_airforce_navy_carrier_air_targetting_factor air_accidents_factor = JAP_airforce_air_accidents_factor } JAP_early_industrialization_efforts_dm = { icon = GFX_idea_JAP_japanese_economy enable = { always = yes } custom_modifier_tooltip = JAP_convoy_production_cost_tt industry_air_damage_factor = JAP_industry_industry_air_damage_factor production_lack_of_resource_penalty_factor = JAP_industry_lack_of_resource_penalty_factor research_speed_factor = JAP_industry_research_speed_factor consumer_goods_factor = JAP_industry_consumer_goods_factor production_speed_industrial_complex_factor = JAP_industry_production_speed_industrial_complex_factor production_speed_arms_factory_factor = JAP_industry_production_speed_arms_factory_factor production_speed_dockyard_factor = JAP_industry_production_speed_dockyard_factor production_speed_buildings_factor = JAP_industry_production_speed_buildings_factor factory_energy_consumption = JAP_industry_factory_energy_consumption industrial_capacity_dockyard = JAP_industry_industrial_capacity_dockyard industrial_capacity_factory = JAP_industry_industrial_capacity_factory local_resources_factor = JAP_industry_local_resources_factor local_resources_coal_factor = JAP_industry_local_resources_coal_factor convoy_retreat_speed = JAP_industry_convoy_retreat_speed production_factory_max_efficiency_factor = JAP_industry_production_factory_max_efficiency_factor production_factory_efficiency_gain_factor = JAP_industry_production_factory_efficiency_gain_factor special_project_speed_factor = JAP_industry_special_project_speed_factor line_change_production_efficiency_factor = JAP_industry_line_change_production_efficiency_factor } JAP_the_economic_mirale_dm = { icon = GFX_idea_JAP_japanese_economy enable = { always = yes } custom_modifier_tooltip = JAP_convoy_production_cost_tt industry_air_damage_factor = JAP_industry_industry_air_damage_factor production_lack_of_resource_penalty_factor = JAP_industry_lack_of_resource_penalty_factor research_speed_factor = JAP_industry_research_speed_factor consumer_goods_factor = JAP_industry_consumer_goods_factor production_speed_industrial_complex_factor = JAP_industry_production_speed_industrial_complex_factor production_speed_arms_factory_factor = JAP_industry_production_speed_arms_factory_factor production_speed_dockyard_factor = JAP_industry_production_speed_dockyard_factor production_speed_buildings_factor = JAP_industry_production_speed_buildings_factor factory_energy_consumption = JAP_industry_factory_energy_consumption industrial_capacity_dockyard = JAP_industry_industrial_capacity_dockyard industrial_capacity_factory = JAP_industry_industrial_capacity_factory local_resources_factor = JAP_industry_local_resources_factor local_resources_coal_factor = JAP_industry_local_resources_coal_factor convoy_retreat_speed = JAP_industry_convoy_retreat_speed production_factory_max_efficiency_factor = JAP_industry_production_factory_max_efficiency_factor production_factory_efficiency_gain_factor = JAP_industry_production_factory_efficiency_gain_factor special_project_speed_factor = JAP_industry_special_project_speed_factor line_change_production_efficiency_factor = JAP_industry_line_change_production_efficiency_factor } JAP_east_asia_co_prosperity_sphere_dm = { icon = GFX_idea_JAP_east_asian_co_prosperity enable = { always = yes } remove_trigger = { has_government = communism } autonomy_manpower_share_from_subjects = JAP_east_asia_co_prosperity_sphere_autonomy_manpower_share_from_subjects resources_to_overlord_factor = JAP_east_asia_co_prosperity_sphere_resources_to_overlord_factor production_speed_rail_way_factor = JAP_east_asia_co_prosperity_sphere_production_speed_rail_way_factor production_speed_supply_node_factor = JAP_east_asia_co_prosperity_sphere_production_speed_supply_node_factor research_speed_factor = JAP_east_asia_co_prosperity_sphere_research_speed_factor non_core_manpower = JAP_east_asia_co_prosperity_sphere_non_core_manpower } JAP_first_strike_principle_dm = { icon = GFX_idea_generic_japanese_conflict enable = { always = yes } remove_trigger = { ROOT = { NOT = { has_idea = JAP_first_strike_principle_1 } NOT = { has_idea = JAP_first_strike_principle_2 } NOT = { has_idea = JAP_first_strike_principle_3 } } } custom_modifier_tooltip = JAP_first_strike_principle_dm_tt } JAP_kantai_kessen_dm = { icon = GFX_idea_generic_navy_cruiser_warfare enable = { always = yes } remove_trigger = { ROOT = { NOT = { has_idea = JAP_kantai_kessen_1 } NOT = { has_idea = JAP_kantai_kessen_2 } NOT = { has_idea = JAP_kantai_kessen_3 } } } custom_modifier_tooltip = JAP_kantai_kessen_dm_tt } JAP_advanced_weapon_projects_dm = { icon = GFX_idea_JAP_advanced_weapons_programs enable = { always = yes } production_speed_land_facility_factor = JAP_advanced_weapons_production_speed_land_facility_factor production_speed_air_facility_factor = JAP_advanced_weapons_production_speed_air_facility_factor sp_tag_jet_speed_factor = JAP_advanced_weapons_sp_tag_jet_speed_factor sp_tag_rocket_speed_factor = JAP_advanced_weapons_sp_tag_rocket_speed_factor sp_tag_tank_speed_factor = JAP_advanced_weapons_sp_tag_tank_speed_factor sp_tag_artillery_speed_factor = JAP_advanced_weapons_sp_tag_artillery_speed_factor sp_tag_surface_ship_speed_factor = JAP_advanced_weapons_sp_tag_surface_ship_speed_factor sp_commercial_nuclear_reactor_speed_factor = JAP_advanced_weapons_sp_commercial_nuclear_reactor_speed_factor sp_nuclear_warheads_speed_factor = JAP_advanced_weapons_sp_nuclear_warheads_speed_factor sp_nuclear_bomb_speed_factor = JAP_advanced_weapons_sp_nuclear_bomb_speed_factor production_speed_nuclear_reactor_factor = JAP_advanced_weapons_production_speed_nuclear_reactor_factor sp_air_intercontinental_bomber_speed_factor = JAP_advanced_weapons_sp_air_intercontinental_bomber_speed_factor sp_air_mothership_aircraft_speed_factor = JAP_advanced_weapons_sp_air_mothership_aircraft_speed_factor sp_nuclear_engines_speed_factor = JAP_advanced_weapons_sp_nuclear_engines_speed_factor } JAP_industrial_relocation_resources = { enable = { always = yes } icon = GFX_idea_ARG_economic_reactivation remove_trigger = { is_subject = yes } country_resource_oil = JAP_industrial_relocation_resources_country_resource_oil country_resource_tungsten = JAP_industrial_relocation_resources_country_resource_tungsten country_resource_chromium = JAP_industrial_relocation_resources_country_resource_chromium country_resource_rubber = JAP_industrial_relocation_resources_country_resource_rubber } ### STATE MODIFIERS ### JAP_operation_MO_military_offensive = { #STATE MODIFIER enable = { always = yes } icon = GFX_modifiers_JAP_japanese_offensive breakthrough_factor = 0.1 army_attack_factor = 0.1 } JAP_resource_extraction_investments_dm = { #STATE MODIFIER enable = { always = yes } icon = GFX_modifiers_generic_construction local_resources = 0.05 local_building_slots = 1 } JAP_chinese_offensive_military_offensive = { #STATE MODIFIER enable = { always = yes } icon = GFX_modifiers_JAP_japanese_offensive breakthrough_factor = 0.05 army_attack_factor = 0.1 } JAP_regional_development = { #STATE MODIFIER enable = { always = yes } icon = GFX_modifiers_generic_construction state_production_speed_buildings_factor = 0.1 } JAP_intense_anti_guerilla_operation = { #STATE MODIFIER enable = { always = yes } icon = GFX_modifiers_JAP_desperate_defense local_factory_sabotage = -0.3 local_resources = 0.05 resistance_damage_to_garrison = -0.15 resistance_garrison_penetration_chance = -0.15 resistance_target = -0.25 local_manpower = -0.25 local_factories = -0.1 compliance_growth = -0.2 } KOR_resistance_against_colonial_rule_dm = { #STATE MODIFIER enable = { always = yes } remove_trigger = { NOT = { OWNER = { original_tag = KOR is_subject_of = JAP } OWNER = { original_tag = JAP } } } icon = GFX_modifiers_generic_resistance #local_factory_sabotage = 0.05 local_resources = -0.05 local_factories = -0.05 state_production_speed_buildings_factor = -0.1 resistance_target = 0.1 compliance_growth = -0.02 } JAP_taiheyo_belt_modifier = { #STATE MODIFIER enable = { always = yes } icon = GFX_modifiers_JAP_taiheiyo_belt state_production_speed_buildings_factor = 0.1 } JAP_state_under_army_control = { #STATE MODIFIER enable = { always = yes } icon = GFX_modifiers_JAP_army_control custom_modifier_tooltip = JAP_state_under_army_control_tt state_production_speed_buildings_factor = -0.05 conscription_factor = -0.1 } JAP_state_under_rebel_control = { #STATE MODIFIER enable = { always = yes } icon = GFX_modifiers_JAP_rebel_control custom_modifier_tooltip = JAP_state_under_rebel_control_tt state_production_speed_buildings_factor = -0.05 } JAP_state_infiltrated_by_the_jcp = { #STATE MODIFIER enable = { always = yes } icon = GFX_modifiers_GER_socialist_movement custom_modifier_tooltip = JAP_state_infiltrated_by_the_jcp_tt } JAP_state_supporting_resistance_modifier = { enable = { always = yes } icon = GFX_modifiers_bul_macedonian_revolutionaries resistance_damage_to_garrison = 0.15 resistance_activity = 0.2 resistance_growth = 0.5 resistance_target = 0.8 compliance_growth = -0.1 } JAP_pro_japanese_sentiment_in_state = { #STATE MODIFIER enable = { always = yes } icon = GFX_modifiers_JAP_japanese_offensive breakthrough_factor = 0.1 army_attack_factor = 0.1 } JAP_ainu_revoluton_theory_implemented_dm = { #STATE MODIFIER enable = { always = yes } icon = GFX_modifiers_JAP_indigenous_socialism local_resources = 0.1 local_building_slots = 1 local_manpower = 0.25 state_production_speed_buildings_factor = 0.1 } JAP_urban_investments_modifier = { #STATE MODIFIER enable = { always = yes } icon = GFX_modifiers_JAP_taiheiyo_belt state_production_speed_buildings_factor = 0.1 local_manpower = 0.1 } BRM_blown_up_oil_fields = { enable = { always = yes } icon = GFX_modifiers_sabotaged_resource state_resources_factor = -0.95 } # # ## ### ## # # ### ## # # # # # # # # # # ## #### # # #### # # # # # # # # # # # # # # # # ## # # ### CHI_corruption_in_the_administration = { icon = GFX_idea_ARG_political_corruption_modifier political_power_gain = CHI_corruption_pp_gain consumer_goods_factor = CHI_corruption_consumer_goods production_speed_buildings_factor = CHI_corruption_construction_speed cic_construction_boost_factor = CHI_corruption_cic_construction_boost_factor industry_free_repair_factor = CHI_corruption_free_repair_factor production_speed_arms_factory_factor = CHI_corruption_production_speed_arms_factory_factor conversion_cost_civ_to_mil_factor = CHI_corruption_conversion_cost_civ_to_mil_factor economy_cost_factor = CHI_corruption_economy_cost_factor } CHI_reorganized_administration = { icon = GFX_idea_chi_warlord_integration5 political_power_gain = CHI_corruption_pp_gain consumer_goods_factor = CHI_corruption_consumer_goods production_speed_buildings_factor = CHI_corruption_construction_speed cic_construction_boost_factor = CHI_corruption_cic_construction_boost_factor industry_free_repair_factor = CHI_corruption_free_repair_factor production_speed_arms_factory_factor = CHI_corruption_production_speed_arms_factory_factor conversion_cost_civ_to_mil_factor = CHI_corruption_conversion_cost_civ_to_mil_factor economy_cost_factor = CHI_corruption_economy_cost_factor } CHI_illicit_trade = { icon = GFX_idea_CHI_illicit_trade_1 consumer_goods_factor = CHI_illicit_trade_consumer_goods industrial_capacity_factory = CHI_illicit_trade_industrial_capacity_factory industrial_capacity_dockyard = CHI_illicit_trade_industrial_capacity_dockyard } CHI_inefficient_economy = { icon = GFX_idea_CHI_inefficient_economy production_factory_max_efficiency_factor = CHI_inefficient_economy_factory_max_efficiency_factor production_factory_efficiency_gain_factor = CHI_inefficient_economy_factory_efficiency_gain_factor base_fuel_gain_factor = CHI_inefficient_economy_base_fuel_gain_factor } CHI_neglected_countryside = { icon = GFX_idea_CHI_neglected_countryside communism_drift = CHI_neglected_countryside_communism_drift research_speed_factor = CHI_neglected_countryside_research_speed_factor } CHI_the_political_tutelage_dm = { icon = GFX_idea_CHI_the_political_tutelage_dm democratic_drift = CHI_the_political_tutelage_dm_democratic_drift production_speed_infrastructure_factor = CHI_the_political_tutelage_dm_production_speed_infrastructure_factor research_speed_factor = CHI_the_political_tutelage_dm_research_speed_factor faction_influence_contribution_factor = CHI_the_political_tutelage_dm_faction_influence_contribution_factor production_speed_buildings_factor = CHI_the_political_tutelage_dm_production_speed_buildings_factor consumer_goods_factor = CHI_the_political_tutelage_dm_consumer_goods_factor production_speed_industrial_complex_factor = CHI_the_political_tutelage_dm_production_speed_industrial_complex_factor global_building_slots = CHI_the_political_tutelage_dm_global_building_slots remove_trigger = { OR = { # Remove this and thus all the ticking democratic support if you have been subjugated or changed from the starting ideology/or democracy is_subject = yes has_government = communism has_government = fascism } } } CHI_the_political_tutelage_upgraded_dm = { icon = GFX_idea_CHI_the_republic_restored democratic_drift = CHI_the_political_tutelage_dm_democratic_drift production_speed_infrastructure_factor = CHI_the_political_tutelage_dm_production_speed_infrastructure_factor research_speed_factor = CHI_the_political_tutelage_dm_research_speed_factor faction_influence_contribution_factor = CHI_the_political_tutelage_dm_faction_influence_contribution_factor production_speed_buildings_factor = CHI_the_political_tutelage_dm_production_speed_buildings_factor consumer_goods_factor = CHI_the_political_tutelage_dm_consumer_goods_factor production_speed_industrial_complex_factor = CHI_the_political_tutelage_dm_production_speed_industrial_complex_factor global_building_slots = CHI_the_political_tutelage_dm_global_building_slots political_power_factor = CHI_the_political_tutelage_dm_political_power_factor drift_defence_factor = CHI_the_political_tutelage_dm_drift_defence_factor remove_trigger = { OR = { # Remove this and thus all the ticking democratic support if you have been subjugated or changed from the starting ideology/or democracy is_subject = yes has_government = communism has_government = fascism } } } CHI_corruption_in_the_armed_forces = { icon = GFX_idea_CHI_corruption_armed_forces # Army experience_gain_army_factor = CHI_corruption_in_the_armed_forces_experience_gain_army_factor army_org_factor = CHI_corruption_in_the_armed_forces_army_org_factor army_attack_factor = CHI_corruption_in_the_armed_forces_army_attack_factor army_defence_factor = CHI_corruption_in_the_armed_forces_army_defence_factor initiative_factor = CHI_corruption_in_the_armed_forces_initiative_factor max_dig_in = CHI_corruption_in_the_armed_forces_max_dig_in max_planning_factor = CHI_corruption_in_the_armed_forces_max_planning_factor command_power_gain_mult = CHI_corruption_in_the_armed_forces_command_power_gain_mult # Recruitment conscription_factor = CHI_corruption_in_the_armed_forces_conscription_factor army_morale_factor = CHI_corruption_in_the_armed_forces_army_morale_factor training_time_factor = CHI_corruption_in_the_armed_forces_training_time_factor #Illicit trade supply_consumption_factor = CHI_unstructured_logistics_supply_consumption_factor #was CHI_unstructured_logistics_supply_consumption_factor supply_node_range = CHI_unstructured_logistics_supply_node_range production_speed_rail_way_factor = CHI_unstructured_logistics_railway_construction_speed # experience_gain_air_factor = CHI_corruption_in_the_armed_forces } CHI_ROCAF = { icon = GFX_idea_CHI_air_force experience_gain_air_factor = CHI_ROCAF_experience_gain_air_factor air_accidents_factor = CHI_ROCAF_air_accidents_factor air_wing_xp_loss_when_killed_factor = CHI_ROCAF_air_wing_xp_loss_when_killed_factor air_training_xp_gain_factor = CHI_ROCAF_air_training_xp_gain_factor air_power_projection_factor = CHI_ROCAF_air_power_projection_factor air_home_defence_factor = CHI_ROCAF_air_home_defence_factor air_bombing_targetting = CHI_ROCAF_air_bombing_targetting air_escort_efficiency = CHI_ROCAF_air_escort_efficiency air_strategic_bomber_bombing_factor = CHI_ROCAF_air_strategic_bomber_bombing_factor air_strategic_bomber_night_penalty = CHI_ROCAF_air_strategic_bomber_night_penalty air_manpower_requirement_factor = CHI_ROCAF_air_manpower_requirement_factor air_interception_detect_factor = CHI_ROCAF_air_interception_detect_factor air_intercept_efficiency = CHI_ROCAF_air_intercept_efficiency army_bonus_air_superiority_factor = CHI_ROCAF_air_superiority_bonus_in_combat air_range_factor = CHI_ROCAF_air_range_factor sp_tag_rocket_speed_factor = CHI_ROCAF_sp_tag_rocket_speed_factor sp_tag_jet_speed_factor = CHI_ROCAF_sp_tag_jet_speed_factor sp_tag_helicopter_speed_factor = CHI_ROCAF_sp_air_helicopter_speed_factor custom_modifier_tooltip = CHI_an_appropriate_design_tt } CHI_ROCN = { icon = GFX_idea_CHI_republic_of_china_navy experience_gain_navy_factor = CHI_ROCN_experience_gain_navy_factor mines_planting_by_air_factor = CHI_ROCN_mines_planting_by_air_factor Navy_intel_factor = CHI_ROCN_Navy_intel_factor Navy_intel_to_others = CHI_ROCN_Navy_intel_to_others custom_modifier_tooltip = CHI_ROCN_tt } CHI_protracted_warfare_idea = { icon = GFX_idea_CHI_protracted_warfare max_dig_in = CHI_protracted_warfare_max_dig_in dig_in_speed_factor = CHI_protracted_warfare_dig_in_speed_factor equipment_capture_factor = CHI_protracted_warfare_equipment_capture_factor cas_damage_reduction = CHI_protracted_warfare_cas_damage_reduction cat_mass_mobilization_cost_factor = CHI_decisive_battle_cat_mass_mobilization_cost_factor army_defence_factor = CHI_protracted_warfare_army_defence_factor } CHI_decisive_battle_idea = { icon = GFX_idea_CHI_decisive_battle #recon_factor_while_entrenched = CHI_decisive_battle_recon_factor_while_entrenched #dont_lose_dig_in_on_attack = CHI_decisive_battle_dont_lose_dig_in_on_attack army_attack_factor = CHI_decisive_battle_army_attack_factor breakthrough_factor = CHI_decisive_battle_breakthrough_factor org_loss_when_moving = CHI_decisive_battle_org_loss_when_moving cat_deep_battle_cost_factor = CHI_decisive_battle_cat_deep_battle_cost_factor unit_motorized_design_cost_factor = CHI_decisive_battle_unit_motorized_design_cost_factor unit_mechanized_design_cost_factor = CHI_decisive_battle_unit_mechanized_design_cost_factor modifier_army_sub_unit_armored_car_attack_factor = CHI_decisive_battle_modifier_army_sub_unit_armored_car_attack_factor modifier_army_sub_unit_armored_car_max_org_factor = CHI_decisive_battle_modifier_army_sub_unit_armored_car_max_org_factor modifier_army_sub_unit_armored_car_recon_attack_factor = CHI_decisive_battle_modifier_army_sub_unit_armored_car_recon_attack_factor modifier_army_sub_unit_armored_car_recon_max_org_factor = CHI_decisive_battle_modifier_army_sub_unit_armored_car_recon_max_org_factor special_forces_cap = CHI_decisive_battle_special_forces_cap naval_invasion_prep_speed = CHI_decisive_battle_invasion_preparation } CHI_unstructured_logistics = { icon = GFX_idea_generic_supply_depot supply_consumption_factor = CHI_unstructured_logistics_supply_consumption_factor supply_node_range = CHI_unstructured_logistics_supply_node_range production_speed_rail_way_factor = CHI_unstructured_logistics_railway_construction_speed } CHI_blue_shirt_society = { icon = GFX_idea_CHI_blue_shirt_society war_support_factor = CHI_blue_shirt_society_war_support_factor stability_factor = CHI_blue_shirt_society_stability_factor fascism_drift = CHI_blue_shirt_society_fascism_drift training_time_factor = CHI_blue_shirt_society_training_time_factor command_power_gain_mult = CHI_blue_shirt_society_command_power_gain_mult army_org_factor = CHI_blue_shirt_society_army_org_factor army_morale_factor = CHI_blue_shirt_society_army_morale_factor } CHI_gung_ho_idea = { icon = GFX_idea_CHI_initiate_gung_ho_movement enable = { has_war = yes has_completed_focus = CHI_initiate_the_gung_ho_movement } war_support_factor = CHI_gung_ho_idea_war_support_factor production_speed_arms_factory_factor = CHI_gung_ho_idea_production_speed_arms_factory_factor production_factory_efficiency_gain_factor = CHI_gung_ho_idea_production_factory_efficiency_gain_factor production_factory_max_efficiency_factor = CHI_gung_ho_idea_production_factory_max_efficiency_factor industry_repair_factor = CHI_gung_ho_idea_repair_speed_factor production_speed_facility_factor = CHI_gung_ho_idea_production_speed_facility_factor production_factory_start_efficiency_factor = CHI_gung_ho_idea_production_factory_start_efficiency_factor } CHI_new_life_movement = { icon = GFX_idea_CHI_new_life_movement consumer_goods_factor = CHI_new_life_movement_consumer_goods_factor stability_factor = CHI_new_life_movement_stability_factor research_speed_factor = CHI_new_life_movement_research_speed_factor surrender_limit = CHI_new_life_movement_surrender_limit training_time_factor = CHI_new_life_movement_training_time_factor } CHI_soviet_support = { icon = GFX_idea_CHI_lend_lease_soviet remove_trigger = { OR = { has_war_with = SOV SOV = { exists = no } any_enemy_country = { is_ally_with = SOV } } } army_armor_attack_factor = CHI_soviet_support_army_armor_attack_factor army_armor_speed_factor = CHI_soviet_support_army_armor_speed_factor custom_modifier_tooltip = CHI_soviet_support_dm_tt } CHI_american_support = { icon = GFX_idea_CHI_lend_lease_american experience_gain_air_factor = CHI_american_support_experience_gain_air_factor air_accidents_factor = CHI_american_support_air_accidents_factor custom_modifier_tooltip = CHI_american_support_dm_tt } CHI_nine_power_treaty_sea = { icon = GFX_idea_CHI_nine_power_treaty_sea consumer_goods_factor = nine_power_treaty_cg min_export = nine_power_min_export enemy_justify_war_goal_time = nine_power_justify_war_goal_time # Lower amount of resources # Easier to buy resources for signatories # Fabrication war goal time for signatories } CHI_american_reconstruction_support = { icon = GFX_idea_ARG_american_allyship remove_trigger = { has_war_with = USA } custom_modifier_tooltip = CHI_american_support_reconstruction_dm_tt } CHI_foreign_economic_support = { icon = GFX_idea_generic_supply_depot custom_modifier_tooltip = CHI_foreign_economic_support_dm_tt } CHI_academy_of_sciences_dm = { icon = GFX_idea_jap_supremacy_of_technology research_speed_factor = CHI_academy_of_sciences_dm_research_speed_factor remove_trigger = { } } ############################ ##### STATE MODIFIERS ###### ############################ CHI_bog_defensive_modifier = { #Defensive bonuses for NatCHI in core states enable = { ROOT = { controller = { OR = { original_tag = CHI is_ally_with = CHI } } } } icon = GFX_modifiers_CHI_bog_defensive_modifier army_infantry_defence_factor = CHI_bog_defensive_modifier_army_infantry_defence_factor } CHI_declared_war_zone_idea = { #Defensive bonuses for NatCHI in core states enable = { ROOT = { controller = { has_war_with = CHI } } } icon = GFX_modifiers_CHI_declared_war_zone_idea breakthrough_factor = CHI_declare_war_zone_breakthrough_factor army_infantry_attack_factor = CHI_declare_war_zone_army_infantry_attack_factor army_artillery_attack_factor = CHI_declare_war_zone_army_artillery_attack_factor initiative_factor = CHI_declared_war_zone_initiative_factor army_attack_speed_factor = CHI_declared_war_zone_army_attack_speed_factor #TODO_CM: Rework if cant get code support recon_factor_while_entrenched = CHI_declared_war_zone_recon_factor_while_entrenched #TODO_CM: Rework if cant get code support } CHI_shanghai_international_settlement = { #State Modifier enable = { always = yes } icon = GFX_modifiers_CHI_shanghai_international_settlement amphibious_invasion_defence = -0.35 local_manpower = -0.15 } CHI_local_rural_reconstruction_modifier = { #STATE MODIFIER enable = { always = yes } icon = GFX_modifiers_JAP_taiheiyo_belt state_production_speed_buildings_factor = 0.05 } CHI_electrification_and_mass_education_modifier = { enable = { always = yes } remove_trigger = { ROOT = { OWNER = { OR = { is_literally_china = no has_war_with = CHI } } # ROOT refers to the state on which the modifier is added } } icon = GFX_modifiers_ETH_state_development state_production_speed_buildings_factor = 0.05 local_building_slots_factor = 0.05 state_production_speed_infrastructure_factor = 0.1 local_manpower = 0.05 } CHI_infiltrated_state_1 = { icon = GFX_modifiers_PRC_infiltrated_state_1 enable = { always = yes } out_of_supply_factor = -0.1 max_dig_in_factor = 0.1 } CHI_infiltrated_state_2 = { icon = GFX_modifiers_PRC_infiltrated_state_2 enable = { always = yes } army_attack_factor = 0.05 out_of_supply_factor = -0.1 max_dig_in_factor = 0.1 } CHI_infiltrated_state_3 = { icon = GFX_modifiers_PRC_infiltrated_state_3 enable = { always = yes } breakthrough_factor = 0.05 army_attack_factor = 0.05 out_of_supply_factor = -0.1 max_dig_in_factor = 0.1 } ######## ######## ###### ## ## ## ## ## ## ## ## ## ## ## ######## ######## ## ## ## ## ## ## ## ## ## ## ## ## ## ###### PRC_the_chinese_red_army = { #This can and should be improved gradually throughout the military branch, and potentially in places in the political branches icon = GFX_idea_generic_communist_army enable = { always = yes } training_time_factor = PRC_the_chinese_army_training_time_factor army_org_factor = PRC_the_chinese_army_army_org_factor conscription_factor = PRC_the_chinese_army_conscription_factor experience_gain_army_factor = PRC_the_chinese_army_experience_gain_army_factor equipment_capture = PRC_the_chinese_army_equipment_capture army_armor_attack_factor = PRC_the_chinese_army_army_armor_attack_factor land_night_attack = PRC_the_chinese_red_army_land_night_attack org_loss_when_moving = PRC_the_chinese_red_army_org_loss_when_moving attrition = PRC_the_chinese_red_army_attrition max_dig_in = PRC_the_chinese_red_army_max_dig_in army_attack_factor = PRC_the_chinese_red_army_army_attack_factor army_infantry_attack_factor = PRC_the_chinese_red_army_army_infantry_attack_factor army_morale_factor = PRC_the_chinese_red_army_army_morale_factor max_planning_factor = PRC_the_chinese_red_army_max_planning_factor army_artillery_attack_factor = PRC_the_chinese_red_army_army_artillery_attack_factor } PRC_pla_ground_force = { icon = GFX_idea_PRC_pla_ground_force enable = { always = yes } training_time_factor = PRC_the_chinese_army_training_time_factor army_org_factor = PRC_the_chinese_army_army_org_factor conscription_factor = PRC_the_chinese_army_conscription_factor experience_gain_army_factor = PRC_the_chinese_army_experience_gain_army_factor equipment_capture_factor = PRC_the_chinese_army_equipment_capture army_armor_attack_factor = PRC_the_chinese_army_army_armor_attack_factor land_night_attack = PRC_the_chinese_red_army_land_night_attack org_loss_when_moving = PRC_the_chinese_red_army_org_loss_when_moving attrition = PRC_the_chinese_red_army_attrition max_dig_in = PRC_the_chinese_red_army_max_dig_in army_attack_factor = PRC_the_chinese_red_army_army_attack_factor army_infantry_attack_factor = PRC_the_chinese_red_army_army_infantry_attack_factor army_morale_factor = PRC_the_chinese_red_army_army_morale_factor max_planning_factor = PRC_the_chinese_red_army_max_planning_factor army_artillery_attack_factor = PRC_the_chinese_red_army_army_artillery_attack_factor } PRC_pla_navy = { icon = GFX_idea_PRC_pla_navy enable = { always = yes } naval_accidents_chance = PRC_pla_navy_naval_accidents_chance naval_coordination = PRC_pla_navy_naval_coordination navy_org_factor = PRC_pla_navy_navy_org_factor navy_submarine_attack_factor = PRC_pla_navy_navy_submarine_attack_factor industrial_capacity_dockyard = PRC_pla_navy_industrial_capacity_dockyard sortie_efficiency = PRC_pla_navy_sortie_efficiency navy_max_range_factor = PRC_pla_navy_navy_max_range_factor } PRC_pla_air_force = { icon = GFX_idea_PRC_pla_air_force enable = { always = yes } air_ace_generation_chance_factor = PRC_pla_air_force_air_ace_generation_chance_factor air_intercept_efficiency = PRC_pla_air_force_air_intercept_efficiency air_cas_efficiency = PRC_pla_air_force_air_cas_efficiency air_strategic_bomber_bombing_factor = PRC_pla_air_force_air_strategic_bomber_bombing_factor air_cas_present_factor = PRC_pla_air_force_air_cas_present_factor air_agility_factor = PRC_pla_air_force_air_agility_factor } PRC_agrarian_society = { icon = GFX_idea_generic_agrarian_society enable = { always = yes } production_speed_buildings_factor = PRC_industry_production_speed_buildings_factor global_building_slots_factor = PRC_industry_global_building_slots_factor research_speed_factor = PRC_industry_research_speed_factor industrial_capacity_factory = PRC_industry_industrial_capacity_factory production_factory_start_efficiency_factor = PRC_industry_production_factory_start_efficiency_factor line_change_production_efficiency_factor = PRC_industry_line_change_production_efficiency_factor production_factory_max_efficiency_factor = PRC_industry_production_factory_max_efficiency_factor local_resources_factor = PRC_industry_local_resources_factor } PRC_agrarian_reform = { #This is for the name as scripted loc can not be used in National Spirits icon = GFX_idea_generic_agrarian_society enable = { always = yes } production_speed_buildings_factor = PRC_industry_production_speed_buildings_factor global_building_slots_factor = PRC_industry_global_building_slots_factor research_speed_factor = PRC_industry_research_speed_factor industrial_capacity_factory = PRC_industry_industrial_capacity_factory ## Not added to below dyn modifier cause unsure of usage, TODO_ML production_factory_start_efficiency_factor = PRC_industry_production_factory_start_efficiency_factor line_change_production_efficiency_factor = PRC_industry_line_change_production_efficiency_factor production_factory_max_efficiency_factor = PRC_industry_production_factory_max_efficiency_factor local_resources_factor = PRC_industry_local_resources_factor } PRC_urban_society = { #This is for the name as scripted loc can not be used in National Spirits icon = GFX_idea_PRC_urbanization_idea enable = { always = yes } production_speed_buildings_factor = PRC_industry_production_speed_buildings_factor global_building_slots_factor = PRC_industry_global_building_slots_factor research_speed_factor = PRC_industry_research_speed_factor industrial_capacity_factory = PRC_industry_industrial_capacity_factory ## Not added to below dyn modifier cause unsure of usage, TODO_ML production_factory_start_efficiency_factor = PRC_industry_production_factory_start_efficiency_factor line_change_production_efficiency_factor = PRC_industry_line_change_production_efficiency_factor production_factory_max_efficiency_factor = PRC_industry_production_factory_max_efficiency_factor local_resources_factor = PRC_industry_local_resources_factor } PRC_central_committee = { icon = GFX_idea_PRC_the_central_committee enable = { always = yes } justify_war_goal_time = PRC_central_committee_justify_war_goal_time political_power_factor = PRC_central_committee_political_power_factor faction_influence_war_score_factor = PRC_central_committee_faction_influence_war_score_factor faction_influence_contribution_factor = PRC_central_committee_faction_influence_contribution_factor party_popularity_stability_factor = PRC_central_committee_party_popularity_stability_factor subjects_autonomy_gain = PRC_central_committee_subjects_autonomy_gain } PRC_bolshevik_dominance = { icon = GFX_idea_ast_abandon_the_westminster_system_communism enable = { always = yes } ## Make sure same modifiers as in BOP (if changed) - TODO_ML production_speed_industrial_complex_factor = PRC_bolshevik_dominance_production_speed_industrial_complex_factor# 0.1 political_power_gain = PRC_bolshevik_dominance_political_power_gain #0.05 industrial_capacity_factory = PRC_bolshevik_dominance_industrial_capacity_factory #0.05 industrial_capacity_dockyard = PRC_bolshevik_dominance_industrial_capacity_dockyard #0.05 opinion_gain_monthly_same_ideology_factor = PRC_bolshevik_dominance_opinion_gain_monthly_same_ideology_factor research_speed_factor = PRC_bolshevik_dominance_research_speed_factor ## Given in last focus } PRC_asian_democratic_union_modifier = { icon = GFX_idea_generic_democratic_drift_bonus enable = { always = yes } research_speed_factor = PRC_asian_democratic_union_modifier_research_speed_factor consumer_goods_factor = PRC_asian_democratic_union_modifier_consumer_goods_factor } PRC_maoism_dynamic_modifier = { icon = GFX_idea_generic_communism_drift_bonus enable = { always = yes } political_power_factor = PRC_maoism_dynamic_modifier_political_power_factor command_power_gain = PRC_maoism_dynamic_modifier_command_power_gain max_command_power = PRC_maoism_dynamic_modifier_max_command_power pocket_penalty = PRC_maoism_dynamic_modifier_pocket_penalty equipment_capture_factor = PRC_maoism_dynamic_modifier_equipment_capture_factor army_defence_factor = PRC_maoism_dynamic_modifier_army_defence_factor } #State Modifiers PRC_guerilla_cells_active_1 = { icon = GFX_modifier_generic_guerilla_base enable = { always = yes } remove_trigger = { OR = { controller = { NOT = { has_war_with = PRC has_war_with = CHI } } AND = { NOT = { is_core_of = controller } compliance > 60 } is_core_of = controller } } custom_modifier_tooltip = PRC_guerilla_cells_active_1_tt resistance_decay = -0.1 resistance_growth = 0.01 local_manpower = -0.1 } PRC_guerilla_cells_active_2 = { icon = GFX_modifier_generic_guerilla_base enable = { always = yes } remove_trigger = { OR = { controller = { NOT = { has_war_with = PRC has_war_with = CHI } } AND = { NOT = { is_core_of = controller } compliance > 60 } is_core_of = controller } } custom_modifier_tooltip = PRC_guerilla_cells_active_2_tt resistance_decay = -0.1 resistance_growth = 0.02 compliance_growth = -0.01 local_manpower = -0.2 } PRC_anti_japanese_base = { icon = GFX_modifier_generic_sabotage enable = { always = yes } remove_trigger = { OR = { controller = { NOT = { has_war_with = PRC } } AND = { NOT = { is_core_of = controller } compliance > 60 } PRC = { exists = no } } } repair_speed_rail_way_factor = -0.10 repair_speed_infrastructure_factor = -0.1 local_supplies_for_controller = -0.1 army_speed_factor_for_controller = -0.1 attrition_for_controller = 0.1 local_factory_sabotage = 0.1 } PRC_infiltrated_state_1 = { icon = GFX_modifiers_PRC_infiltrated_state_1 enable = { always = yes } remove_trigger = { OR = { ROOT = { controller = { original_tag = PRC } } PRC = { exists = no } } } out_of_supply_factor = -0.1 max_dig_in_factor = 0.1 } PRC_infiltrated_state_2 = { icon = GFX_modifiers_PRC_infiltrated_state_2 enable = { always = yes } remove_trigger = { OR = { ROOT = { controller = { original_tag = PRC } } PRC = { exists = no } } } custom_modifier_tooltip = PRC_infiltrated_state_2_tt breakthrough_factor = 0.05 army_attack_factor = 0.05 out_of_supply_factor = -0.1 max_dig_in_factor = 0.1 } PRC_infiltrated_state_3 = { icon = GFX_modifiers_PRC_infiltrated_state_3 enable = { always = yes } remove_trigger = { OR = { ROOT = { controller = { original_tag = PRC } } PRC = { exists = no } } } breakthrough_factor = 0.05 army_attack_factor = 0.05 out_of_supply_factor = -0.1 max_dig_in_factor = 0.1 custom_modifier_tooltip = PRC_infiltrated_state_3_tt #This is hardcoded for PRC right now } PRC_urbanization_state_modifier_bonus = { icon = GFX_modifiers_PRC_urban_development enable = { always = yes } state_production_speed_buildings_factor = 0.1 } PRC_rural_development_state_modifier_bonus = { icon = GFX_modifiers_PRC_rural_development enable = { always = yes } local_manpower = 0.15 local_supplies = 0.25 } PRC_28_bolshevik_faction_dynamic_modifier = { icon = GFX_idea_generic_communism_drift_bonus enable = { always = yes } faction_influence_contribution_factor = PRC_28_bolshevik_faction_dynamic_modifier_faction_influence_contribution_factor faction_influence_war_score_factor = PRC_28_bolshevik_faction_dynamic_modifier_faction_influence_war_score_factor } PRC_probed_border_defenses = { icon = GFX_modifiers_BEL_eben_emael_raided enable = { always = yes } remove_trigger = { OR = { ROOT = { controller = { original_tag = PRC } } PRC = { exists = no } } } breakthrough_factor = 0.05 army_attack_factor = 0.05 } PRC_probed_border_defenses_victim = { icon = GFX_modifiers_BEL_eben_emael_raided enable = { always = yes } remove_trigger = { OR = { ROOT = { controller = { original_tag = PRC } } PRC = { exists = no } } } army_defence_factor = -0.15 } PRC_probed_border_defenses_victim_massive = { icon = GFX_modifiers_BEL_eben_emael_raided enable = { always = yes } remove_trigger = { OR = { ROOT = { controller = { original_tag = PRC } } PRC = { exists = no } } } army_defence_factor = -0.25 } PRC_infiltrated_border_defenses = { icon = GFX_modifiers_BEL_eben_emael_raided enable = { always = yes } remove_trigger = { OR = { ROOT = { controller = { original_tag = PRC } } PRC = { exists = no } } } breakthrough_factor = 0.1 army_attack_factor = 0.1 } PRC_sabotaged_border_defenses = { icon = GFX_modifiers_BEL_eben_emael_raided enable = { always = yes } remove_trigger = { OR = { ROOT = { controller = { original_tag = PRC } } PRC = { exists = no } } } breakthrough_factor = 0.1 army_attack_factor = 0.1 out_of_supply_factor = -0.1 } ################### Philippines ### The Great Depression PHI_the_great_depression_dynamic_modifier = { enable = { always = yes } icon = GFX_idea_generic_economic_crisis political_power_gain = PHI_the_great_depression_political_power_gain local_resources_factor = PHI_the_great_depression_resource_gain consumer_goods_factor = PHI_the_great_depression_consumer_goods_factor join_faction_tension = PHI_the_great_depression_join_faction_tension production_speed_buildings_factor = PHI_the_great_depression_production_speed_buildings_factor fuel_gain_factor = PHI_the_great_depression_fuel_gain_factor conscription_factor = PHI_the_great_depression_conscription_factor monthly_population = PHI_the_great_depression_monthly_population drift_defence_factor = PHI_the_great_depression_drift_defence_factor compliance_growth = PHI_the_great_depression_compliance_growth intelligence_agency_defense = PHI_the_great_depression_intelligence_agency_defense production_speed_industrial_complex_factor = PHI_the_great_depression_production_speed_industrial_complex_factor production_speed_infrastructure_factor = PHI_the_great_depression_production_speed_infrastructure_factor custom_modifier_tooltip = PHI_ruling_ideology_ideology_drift_tt fascism_drift = PHI_ruling_ideology_ideology_drift_fascism communism_drift = PHI_ruling_ideology_ideology_drift_communism neutrality_drift = PHI_ruling_ideology_ideology_drift_neutrality democratic_drift = PHI_ruling_ideology_ideology_drift_democratic } PHI_shaken_economy_dynamic_modifier = { enable = { always = yes } icon = GFX_idea_generic_economic_recovery political_power_gain = PHI_the_great_depression_political_power_gain local_resources_factor = PHI_the_great_depression_resource_gain consumer_goods_factor = PHI_the_great_depression_consumer_goods_factor join_faction_tension = PHI_the_great_depression_join_faction_tension production_speed_buildings_factor = PHI_the_great_depression_production_speed_buildings_factor fuel_gain_factor = PHI_the_great_depression_fuel_gain_factor conscription_factor = PHI_the_great_depression_conscription_factor monthly_population = PHI_the_great_depression_monthly_population drift_defence_factor = PHI_the_great_depression_drift_defence_factor compliance_growth = PHI_the_great_depression_compliance_growth intelligence_agency_defense = PHI_the_great_depression_intelligence_agency_defense production_speed_industrial_complex_factor = PHI_the_great_depression_production_speed_industrial_complex_factor production_speed_infrastructure_factor = PHI_the_great_depression_production_speed_infrastructure_factor custom_modifier_tooltip = PHI_ruling_ideology_ideology_drift_tt fascism_drift = PHI_ruling_ideology_ideology_drift_fascism communism_drift = PHI_ruling_ideology_ideology_drift_communism neutrality_drift = PHI_ruling_ideology_ideology_drift_neutrality democratic_drift = PHI_ruling_ideology_ideology_drift_democratic } PHI_recovering_economy_dynamic_modifier = { enable = { always = yes } icon = GFX_idea_generic_mild_economic_recovery political_power_gain = PHI_the_great_depression_political_power_gain local_resources_factor = PHI_the_great_depression_resource_gain consumer_goods_factor = PHI_the_great_depression_consumer_goods_factor join_faction_tension = PHI_the_great_depression_join_faction_tension production_speed_buildings_factor = PHI_the_great_depression_production_speed_buildings_factor fuel_gain_factor = PHI_the_great_depression_fuel_gain_factor conscription_factor = PHI_the_great_depression_conscription_factor monthly_population = PHI_the_great_depression_monthly_population drift_defence_factor = PHI_the_great_depression_drift_defence_factor compliance_growth = PHI_the_great_depression_compliance_growth intelligence_agency_defense = PHI_the_great_depression_intelligence_agency_defense production_speed_industrial_complex_factor = PHI_the_great_depression_production_speed_industrial_complex_factor production_speed_infrastructure_factor = PHI_the_great_depression_production_speed_infrastructure_factor custom_modifier_tooltip = PHI_ruling_ideology_ideology_drift_tt fascism_drift = PHI_ruling_ideology_ideology_drift_fascism communism_drift = PHI_ruling_ideology_ideology_drift_communism neutrality_drift = PHI_ruling_ideology_ideology_drift_neutrality democratic_drift = PHI_ruling_ideology_ideology_drift_democratic } PHI_economic_growth_dynamic_modifier = { enable = { always = yes } icon = GFX_idea_generic_economic_increase political_power_gain = PHI_the_great_depression_political_power_gain local_resources_factor = PHI_the_great_depression_resource_gain consumer_goods_factor = PHI_the_great_depression_consumer_goods_factor #join_faction_tension = PHI_the_great_depression_join_faction_tension #let the swap remove this production_speed_buildings_factor = PHI_the_great_depression_production_speed_buildings_factor fuel_gain_factor = PHI_the_great_depression_fuel_gain_factor conscription_factor = PHI_the_great_depression_conscription_factor monthly_population = PHI_the_great_depression_monthly_population compliance_growth = PHI_the_great_depression_compliance_growth intelligence_agency_defense = PHI_the_great_depression_intelligence_agency_defense production_speed_industrial_complex_factor = PHI_the_great_depression_production_speed_industrial_complex_factor production_speed_infrastructure_factor = PHI_the_great_depression_production_speed_infrastructure_factor resource_trade_cost_bonus_per_factory = PHI_the_great_depression_resource_trade_cost_bonus_per_factory weekly_casualties_war_support = PHI_the_great_depression_weekly_casualties_war_support custom_modifier_tooltip = PHI_ruling_ideology_ideology_drift_tt fascism_drift = PHI_ruling_ideology_ideology_drift_fascism communism_drift = PHI_ruling_ideology_ideology_drift_communism neutrality_drift = PHI_ruling_ideology_ideology_drift_neutrality democratic_drift = PHI_ruling_ideology_ideology_drift_democratic } PHI_pearl_of_the_orient_dynamic_modifier = { enable = { always = yes } icon = GFX_idea_PHI_pearl_of_the_orient political_power_gain = PHI_the_great_depression_political_power_gain local_resources_factor = PHI_the_great_depression_resource_gain consumer_goods_factor = PHI_the_great_depression_consumer_goods_factor #join_faction_tension = PHI_the_great_depression_join_faction_tension #let the swap remove this production_speed_buildings_factor = PHI_the_great_depression_production_speed_buildings_factor fuel_gain_factor = PHI_the_great_depression_fuel_gain_factor conscription_factor = PHI_the_great_depression_conscription_factor monthly_population = PHI_the_great_depression_monthly_population compliance_growth = PHI_the_great_depression_compliance_growth intelligence_agency_defense = PHI_the_great_depression_intelligence_agency_defense production_speed_industrial_complex_factor = PHI_the_great_depression_production_speed_industrial_complex_factor production_speed_infrastructure_factor = PHI_the_great_depression_production_speed_infrastructure_factor resource_trade_cost_bonus_per_factory = PHI_the_great_depression_resource_trade_cost_bonus_per_factory weekly_casualties_war_support = PHI_the_great_depression_weekly_casualties_war_support #only on final dynamic modifier tier industrial_capacity_factory = PHI_the_great_depression_industrial_capacity_factory industrial_capacity_dockyard = PHI_the_great_depression_industrial_capacity_dockyard navy_org_factor = PHI_the_great_depression_navy_org_factor custom_modifier_tooltip = PHI_ruling_ideology_ideology_drift_tt fascism_drift = PHI_ruling_ideology_ideology_drift_fascism communism_drift = PHI_ruling_ideology_ideology_drift_communism neutrality_drift = PHI_ruling_ideology_ideology_drift_neutrality democratic_drift = PHI_ruling_ideology_ideology_drift_democratic } PHI_american_interference_dynamic_modifier = { enable = { always = yes } icon = GFX_idea_ARG_american_allyship remove_trigger = { NOT = { is_subject_of = USA } } autonomy_gain = PHI_american_interference_autonomy_gain license_subject_master_purchase_cost = PHI_american_interference_license_subject_master_purchase_cost license_production_speed = PHI_american_interference_license_production_speed research_sharing_per_country_bonus_factor = PHI_american_interference_research_sharing_per_country_bonus communism_drift = PHI_american_interference_communism ## Used in American Intervention system, is 0 by default production_speed_raiL_way_factor = PHI_american_interference_production_speed_rail_way_factor ## Used in American Intervention system, is 0 by default command_power_gain = PHI_american_interference_command_power_gain production_speed_air_base_factor = PHI_american_interference_production_speed_air_base_factor air_doctrine_cost_factor = PHI_philippine_army_air_corps_air_doctrine_cost_factor } PHI_island_nation_dynamic_modifier = { enable = { always = yes } icon = GFX_idea_PHI_island_nation convoy_retreat_speed = PHI_island_nation_convoy_retreat_speed navy_visibility = PHI_island_nation_navy_visibility industrial_capacity_dockyard = PHI_island_nation_industrial_capacity_dockyard repair_speed_factor = PHI_island_nation_repair_speed_factor naval_coordination = PHI_island_nation_naval_coordination navy_org_factor = PHI_island_nation_navy_org_factor navy_max_range_factor = PHI_island_nation_navy_max_range_factor experience_gain_navy = PHI_island_nation_experience_gain_navy special_forces_cap = PHI_island_nation_special_forces_cap amphibious_invasion = PHI_island_nation_amphibious_invasion naval_invasion_capacity = PHI_island_nation_naval_invasion_capacity invasion_preparation = PHI_island_nation_invasion_preparation convoy_raiding_efficiency_factor = PHI_island_nation_convoy_raiding_efficiency_factor naval_light_gun_hit_chance_factor = PHI_island_nation_naval_light_gun_hit_chance_factor naval_speed_factor = PHI_island_nation_naval_speed_factor naval_torpedo_hit_chance_factor = PHI_island_nation_naval_torpedo_hit_chance_factor naval_torpedo_screen_penetration_factor = PHI_island_nation_naval_torpedo_screen_penetration_factor air_range_factor = PHI_island_nation_air_range_factor supply_consumption_factor = PHI_island_nation_supply_consumption_factor } PHI_defense_strategy_dynamic_modifier = { enable = { always = yes } icon = GFX_idea_PHI_defense_strategy max_dig_in = PHI_defense_strategy_max_dig_in production_speed_bunker_factor = PHI_defense_strategy_production_speed_bunker_factor army_artillery_attack_factor = PHI_defense_strategy_army_artillery_attack_factor land_bunker_effectiveness_factor = PHI_defense_strategy_land_bunker_effectiveness_factor } PHI_philippine_army_dynamic_modifier = { enable = { always = yes } icon = GFX_idea_PHI_army_of_the_philippines conscription_factor = PHI_philippine_army_conscription_factor training_time_factor = PHI_philippine_army_training_time_factor experience_gain_army_factor = PHI_philippine_army_experience_gain_army_factor heat_attrition_factor = PHI_philippine_army_heat_attrition_factor industrial_capacity_factory = PHI_philippine_army_industrial_capacity_factory industrial_capacity_dockyard = PHI_philippine_army_industrial_capacity_dockyard army_org_factor = PHI_philippine_army_army_org_factor max_planning_factor = PHI_philippine_army_max_planning_factor conscription = PHI_philippine_army_conscription command_power_gain_mult = PHI_philippine_army_command_power_gain_mult } PHI_philippine_army_air_corps_dynamic_modifier = { enable = { always = yes } icon = GFX_idea_PHI_army_air_corps experience_gain_air_factor = PHI_philippine_army_air_corps_experience_gain_air_factor air_mission_efficiency = PHI_philippine_army_air_corps_air_mission_efficiency air_nav_efficiency = PHI_philippine_army_air_corps_air_nav_efficiency air_range_factor = PHI_philippine_army_air_corps_air_range_factor } PHI_japan_aligned_ideology = { enable = { always = yes } remove_trigger = { JAP = { OR = { exists = no has_war_with = ROOT } } } icon = GFX_idea_JAP_japanese_influence_growing custom_modifier_tooltip = PHI_japan_aligned_ideology_tt fascism_drift = PHI_japan_aligned_ideology_fascism communism_drift = PHI_japan_aligned_ideology_communism neutrality_drift = PHI_japan_aligned_ideology_neutrality democratic_drift = PHI_japan_aligned_ideology_democratic } PHI_asian_trade_connections_dynamic_modifier = { enable = { always = yes } icon = GFX_idea_generic_conference custom_modifier_tooltip = PHI_asian_trade_connections_dynamic_modifier_tt } PHI_declare_military_emergency = { enable = { always = yes } icon = GFX_idea_bul_zveno join_faction_tension = PHI_declare_military_emergency_join_faction_tension justify_war_goal_time = PHI_declare_military_emergency_justify_war_goal_time guarantee_tension = PHI_declare_military_emergency_guarantee_tension send_volunteers_tension = PHI_declare_military_emergency_send_volunteers_tension lend_lease_tension = PHI_declare_military_emergency_lend_lease_tension } PHI_preemptive_strikes_dynamic_modifier = { enable = { always = yes } icon = GFX_idea_FRA_army_of_aggression_focus max_planning_factor = PHI_preemptive_strikes_max_planning_factor production_factory_max_efficiency_factor = PHI_preemptive_strikes_production_factory_max_efficiency_factor justify_war_goal_time = PHI_preemptive_strikes_justify_war_goal_time generate_wargoal_tension = PHI_preemptive_strikes_generate_wargoal_tension industrial_capacity_dockyard = PHI_preemptive_strikes_industrial_capacity_dockyard production_factory_start_efficiency_factor = PHI_preemptive_strikes_production_factory_start_efficiency_factor compliance_growth = PHI_preemptive_strikes_compliance_growth resistance_growth = PHI_preemptive_strikes_resistance_growth non_core_manpower = PHI_preemptive_strikes_non_core_manpower navy_org_factor = PHI_preemptive_strikes_navy_org_factor navy_max_range_factor = PHI_preemptive_strikes_navy_max_range_factor air_range_factor = PHI_preemptive_strikes_air_range_factor air_mission_efficiency = PHI_preemptive_strikes_air_mission_efficiency industrial_capacity_factory = PHI_preemptive_strikes_industrial_capacity_factory } PHI_philippine_resistance_movement_dynamic_modifier = { enable = { always = yes } icon = GFX_idea_chi_war_of_resistance3 equipment_capture_factor = 0.5 exiled_government_weekly_manpower = PHI_resistance_weekly_manpower #starts at 100 communism_drift = PHI_resistance_communism_drift terrain_trait_xp_gain_factor = PHI_resistance_terrain_trait_xp_gain_factor resistance_target_on_our_occupied_states = PHI_resistance_resistance_target_on_our_occupied_states weekly_casualties_war_support = PHI_resistance_weekly_casualties_war_support legitimacy_gain_factor = PHI_resistance_legitimacy_gain_factor exile_manpower_factor = PHI_resistance_exile_manpower_factor army_org_regain = PHI_resistance_army_org_regain army_core_attack_factor = PHI_resistance_army_core_attack_factor special_forces_cap = PHI_resistance_special_forces_cap cas_damage_reduction = PHI_resistance_cas_damage_reduction conscription = PHI_resistance_conscription army_org_factor = PHI_resistance_army_org_factor resistance_damage_to_garrison_on_our_occupied_states = PHI_resistance_resistance_damage_to_garrison_on_our_occupied_states } PHI_strong_guerrilla_presence = { #STATE MODIFIER enable = { always = yes } icon = GFX_modifiers_SOV_invaders_must_die resistance_decay = -0.30 disable_strategic_redeployment = 1 remove_trigger = { controller = { NOT = { has_war_with = PHI } } } } PHI_investment_plan_1_building_bonus = { #State Modifier enable = { always = yes } icon = GFX_modifiers_ETH_state_development state_resources_factor = 0.15 state_production_speed_buildings_factor = 0.25 #less than it sounds like because infrastructure adds 20% per tier } PHI_no_gtd_concrete_battleship = { #STATE MODIFIER enable = { always = yes } icon = GFX_modifiers_SOV_invaders_must_die enemy_attrition = 0.1 army_defence_factor = 0.15 } # # # ## # # # # # # # # # # # # # ##### ## # # # # # # # ### SIK_state_autonomous_prefecture = { icon = GFX_modifiers_generic_resistance enable = { always = yes } state_production_speed_buildings_factor = -0.1 recruitable_population_factor = -0.1 } PRC_the_yulin_garrison = { icon = GFX_modifiers_BEL_eben_emael_raided enable = { always = yes } state_production_speed_buildings_factor = -0.2 local_manpower = -0.2 local_supplies = -0.2 local_resources_factor = -0.2 remove_trigger = { NOT = { controller = { original_tag = PRC } } } } CHI_cooperating_with_republicans_dynamic_modifier = { enable = { always = yes } icon = GFX_idea_chi_chinese_unity faction_influence_war_score_factor = warlord_faction_influence_war_score_factor faction_influence_contribution_factor = warlord_faction_influence_contribution_factor } CHI_warlord_army_dynamic_modifier = { enable = { always = yes } icon = GFX_idea_CHI_military_affairs_commission political_power_gain = CHI_warlord_army_political_power_gain army_core_attack_factor = CHI_warlord_army_army_core_attack_factor army_core_defence_factor = CHI_warlord_army_army_core_defence_factor production_speed_buildings_factor = CHI_warlord_army_production_speed_buildings_factor army_infantry_attack_factor = CHI_warlord_army_army_infantry_attack_factor army_infantry_defence_factor = CHI_warlord_army_army_infantry_defence_factor special_forces_cap = CHI_warlord_army_special_forces_cap special_forces_out_of_supply_factor = CHI_warlord_army_special_forces_out_of_supply_factor } XSM_the_military_governor_dynamic_modifier = { enable = { always = yes } icon = GFX_idea_chi_whampoa_military_academy army_core_attack_factor = XSM_the_military_governor_army_core_attack_factor supply_combat_penalties_on_core_factor = XSM_the_military_governor_supply_combat_penalties_on_core_factor stability_factor = XSM_the_military_governor_stability_factor war_support_factor = XSM_the_military_governor_war_support_factor } SIC_sichuan_clique_dynamic_modifier = { enable = { always = yes } icon = GFX_idea_chi_whampoa_military_academy army_core_attack_factor = SIC_sichuan_clique_army_core_attack_factor army_core_defence_factor = SIC_sichuan_clique_army_core_defence_factor supply_combat_penalties_on_core_factor = SIC_sichuan_clique_supply_combat_penalties_on_core_factor stability_factor = SIC_sichuan_clique_stability_factor war_support_factor = SIC_sichuan_clique_war_support_factor political_power_gain = SIC_sichuan_clique_political_power_gain surrender_limit = SIC_sichuan_clique_surrender_limit research_speed_factor = SIC_sichuan_clique_research_speed_factor conscription_factor = SIC_sichuan_clique_recruitable_population_factor production_speed_buildings_factor = SIC_sichuan_clique_production_speed_buildings_factor } MAN_state_shintoism_dm = { icon = GFX_idea_state_shintoism enable = { always = yes } surrender_limit = MAN_state_shintoism_surrender_limit war_support_factor = MAN_state_shintoism_war_support_factor pocket_penalty = MAN_state_shintoism_pocket_penalty stability_factor = MAN_state_shintoism_stability_factor army_core_defence_factor = MAN_state_shintoism_army_core_defence_factor research_speed_factor = MAN_state_shintoism_research_speed_factor conscription_factor = MAN_state_shintoism_recruitable_population_factor political_power_gain = MAN_state_shintoism_political_power_gain } RNG_state_shintoism_dm = { enable = { always = yes } icon = GFX_idea_state_shintoism surrender_limit = RNG_state_shintoism_surrender_limit war_support_factor = RNG_state_shintoism_war_support_factor pocket_penalty = RNG_state_shintoism_pocket_penalty stability_factor = RNG_state_shintoism_stability_factor army_core_defence_factor = RNG_state_shintoism_army_core_defence_factor research_speed_factor = RNG_state_shintoism_research_speed_factor conscription_factor = RNG_state_shintoism_recruitable_population_factor political_power_gain = RNG_state_shintoism_political_power_gain } CHI_ma_clique_collective = { icon = GFX_idea_CHI_blue_shirt_society cavalry_attack_factor = CHI_ma_clique_collective_cavalry_attack_factor political_power_factor = CHI_ma_clique_collective_political_power_factor production_speed_infrastructure_factor = CHI_ma_clique_collective_production_speed_infrastructure_factor conscription_factor = CHI_ma_clique_collective_conscription_factor cavalry_defence_factor = CHI_ma_clique_collective_cavalry_defence_factor army_core_defence_factor = CHI_ma_clique_collective_army_core_defence_factor }