# Example: # # example_dynamic_modifier = { # icon = "GFX_idea_unknown" # optional, will show up in guis if icon is specified # enable = { always = yes } #optional, the modifier won't apply if not enabled # remove_trigger = { always = no } #optional, will remove the modifier if true # attacker_modifier = no # if yes this modifier will also be read in combat for # # people engaging in the combat even if not in the state # # # list of modifiers # fuel_cost = 321 # max_fuel = var_max_fuel # will be taken from a variable # } # # # In a script file: # # effect = { # add_dynamic_modifier = { # modifier = example_dynamic_modifier # scope = GER # optional, if you specify this your dynamic modifier scoped to this scope (root is the effect scope) # days = 14 # optional, will be removed after this many days passes # } # } # # can be added to countries, states or unit leaders # will only updated daily, unless forced by force_update_dynamic_modifier effect ###### COUNTRY MODIFIERS #The Chilean Army CHL_army_modifier = { #NATIONAL SPIRIT enable = { always = yes } icon = GFX_idea_CHL_ejercito_de_chile experience_gain_army_factor = JUNO_army_modifier_experience_gain_army_factor experience_loss_factor = JUNO_army_modifier_experience_loss_factor experience_gain_army = JUNO_army_modifier_experience_gain_army production_speed_arms_factory_factor = JUNO_army_production_speed_arms_factory_factor army_org_factor = JUNO_army_modifier_army_org_factor operative_slot = JUNO_army_operative_slot supply_combat_penalties_on_core_factor = JUNO_supply_combat_penalties_on_core_factor production_speed_supply_node_factor = JUNO_modifier_production_speed_supply_node_factor army_core_defence_factor = JUNO_army_modifier_army_core_defence_factor army_armor_defence_factor = JUNO_army_modifier_army_armor_defence_factor army_armor_attack_factor = JUNO_army_modifier_army_armor_attack_factor army_attack_speed_factor = JUNO_army_modifier_army_attack_speed_factor army_artillery_attack_factor = JUNO_army_modifier_army_artillery_attack_factor army_artillery_defence_factor = JUNO_army_modifier_army_artillery_defence_factor production_speed_anti_air_building_factor = JUNO_army_modifier_production_speed_anti_air_building_factor conscription_factor = JUNO_army_modifier_conscription_factor training_time_factor = JUNO_army_modifier_training_time_factor conscription = JUNO_army_modifier_conscription army_defence_factor = JUNO_army_modifier_army_defence_factor army_attack_factor = JUNO_army_modifier_army_attack_factor special_forces_cap = JUNO_army_modifier_special_forces_cap industrial_capacity_factory = JUNO_army_modifier_industrial_capacity_factory special_forces_out_of_supply_factor = JUNO_army_modifier_special_forces_out_of_supply_factor extra_marine_supply_grace = JUNO_army_modifier_extra_marine_supply_grace max_planning_factor = JUNO_army_modifier_max_planning_factor planning_speed = JUNO_army_modifier_planning_speed_factor max_command_power_mult = JUNO_army_modifier_max_command_power_mult command_power_gain_mult = JUNO_army_modifier_command_power_gain_mult acclimatization_cold_climate_gain_factor = JUNO_army_modifier_acclimatization_cold_climate_gain_factor acclimatization_hot_climate_gain_factor = JUNO_army_modifier_acclimatization_hot_climate_gain_factor } #The Brazilian Army BRA_army_modifier = { #NATIONAL SPIRIT enable = { always = yes } icon = GFX_idea_BRA_army experience_gain_army_factor = JUNO_army_modifier_experience_gain_army_factor experience_loss_factor = JUNO_army_modifier_experience_loss_factor experience_gain_army = JUNO_army_modifier_experience_gain_army production_speed_arms_factory_factor = JUNO_army_production_speed_arms_factory_factor army_org_factor = JUNO_army_modifier_army_org_factor operative_slot = JUNO_army_operative_slot supply_combat_penalties_on_core_factor = JUNO_supply_combat_penalties_on_core_factor production_speed_supply_node_factor = JUNO_modifier_production_speed_supply_node_factor army_core_defence_factor = JUNO_army_modifier_army_core_defence_factor army_armor_defence_factor = JUNO_army_modifier_army_armor_defence_factor army_armor_attack_factor = JUNO_army_modifier_army_armor_attack_factor army_attack_speed_factor = JUNO_army_modifier_army_attack_speed_factor army_artillery_attack_factor = JUNO_army_modifier_army_artillery_attack_factor army_artillery_defence_factor = JUNO_army_modifier_army_artillery_defence_factor production_speed_anti_air_building_factor = JUNO_army_modifier_production_speed_anti_air_building_factor conscription_factor = JUNO_army_modifier_conscription_factor training_time_factor = JUNO_army_modifier_training_time_factor conscription = JUNO_army_modifier_conscription army_defence_factor = JUNO_army_modifier_army_defence_factor army_attack_factor = JUNO_army_modifier_army_attack_factor special_forces_cap = JUNO_army_modifier_special_forces_cap industrial_capacity_factory = JUNO_army_modifier_industrial_capacity_factory special_forces_out_of_supply_factor = JUNO_army_modifier_special_forces_out_of_supply_factor extra_marine_supply_grace = JUNO_army_modifier_extra_marine_supply_grace max_planning_factor = JUNO_army_modifier_max_planning_factor planning_speed = JUNO_army_modifier_planning_speed_factor max_command_power_mult = JUNO_army_modifier_max_command_power_mult command_power_gain_mult = JUNO_army_modifier_command_power_gain_mult acclimatization_cold_climate_gain_factor = JUNO_army_modifier_acclimatization_cold_climate_gain_factor acclimatization_hot_climate_gain_factor = JUNO_army_modifier_acclimatization_hot_climate_gain_factor } # The Argentine Army ARG_army_modifier = { #NATIONAL SPIRIT enable = { always = yes } icon = GFX_idea_ARG_army experience_gain_army_factor = JUNO_army_modifier_experience_gain_army_factor experience_loss_factor = JUNO_army_modifier_experience_loss_factor experience_gain_army = JUNO_army_modifier_experience_gain_army production_speed_arms_factory_factor = JUNO_army_production_speed_arms_factory_factor army_org_factor = JUNO_army_modifier_army_org_factor operative_slot = JUNO_army_operative_slot supply_combat_penalties_on_core_factor = JUNO_supply_combat_penalties_on_core_factor production_speed_supply_node_factor = JUNO_modifier_production_speed_supply_node_factor army_core_defence_factor = JUNO_army_modifier_army_core_defence_factor army_armor_defence_factor = JUNO_army_modifier_army_armor_defence_factor army_armor_attack_factor = JUNO_army_modifier_army_armor_attack_factor army_attack_speed_factor = JUNO_army_modifier_army_attack_speed_factor army_artillery_attack_factor = JUNO_army_modifier_army_artillery_attack_factor army_artillery_defence_factor = JUNO_army_modifier_army_artillery_defence_factor production_speed_anti_air_building_factor = JUNO_army_modifier_production_speed_anti_air_building_factor conscription_factor = JUNO_army_modifier_conscription_factor training_time_factor = JUNO_army_modifier_training_time_factor conscription = JUNO_army_modifier_conscription army_defence_factor = JUNO_army_modifier_army_defence_factor army_attack_factor = JUNO_army_modifier_army_attack_factor special_forces_cap = JUNO_army_modifier_special_forces_cap industrial_capacity_factory = JUNO_army_modifier_industrial_capacity_factory special_forces_out_of_supply_factor = JUNO_army_modifier_special_forces_out_of_supply_factor extra_marine_supply_grace = JUNO_army_modifier_extra_marine_supply_grace max_planning_factor = JUNO_army_modifier_max_planning_factor planning_speed = JUNO_army_modifier_planning_speed_factor max_command_power_mult = JUNO_army_modifier_max_command_power_mult command_power_gain_mult = JUNO_army_modifier_command_power_gain_mult acclimatization_cold_climate_gain_factor = JUNO_army_modifier_acclimatization_cold_climate_gain_factor acclimatization_hot_climate_gain_factor = JUNO_army_modifier_acclimatization_hot_climate_gain_factor } #The Paraguayan Army PAR_army_modifier = { #NATIONAL SPIRIT enable = { always = yes } icon = GFX_idea_PAR_army experience_gain_army_factor = JUNO_army_modifier_experience_gain_army_factor experience_loss_factor = JUNO_army_modifier_experience_loss_factor experience_gain_army = JUNO_army_modifier_experience_gain_army production_speed_arms_factory_factor = JUNO_army_production_speed_arms_factory_factor army_org_factor = JUNO_army_modifier_army_org_factor operative_slot = JUNO_army_operative_slot supply_combat_penalties_on_core_factor = JUNO_supply_combat_penalties_on_core_factor production_speed_supply_node_factor = JUNO_modifier_production_speed_supply_node_factor army_core_defence_factor = JUNO_army_modifier_army_core_defence_factor army_armor_defence_factor = JUNO_army_modifier_army_armor_defence_factor army_armor_attack_factor = JUNO_army_modifier_army_armor_attack_factor army_attack_speed_factor = JUNO_army_modifier_army_attack_speed_factor army_artillery_attack_factor = JUNO_army_modifier_army_artillery_attack_factor army_artillery_defence_factor = JUNO_army_modifier_army_artillery_defence_factor production_speed_anti_air_building_factor = JUNO_army_modifier_production_speed_anti_air_building_factor conscription_factor = JUNO_army_modifier_conscription_factor training_time_factor = JUNO_army_modifier_training_time_factor conscription = JUNO_army_modifier_conscription army_defence_factor = JUNO_army_modifier_army_defence_factor army_attack_factor = JUNO_army_modifier_army_attack_factor special_forces_cap = JUNO_army_modifier_special_forces_cap industrial_capacity_factory = JUNO_army_modifier_industrial_capacity_factory special_forces_out_of_supply_factor = JUNO_army_modifier_special_forces_out_of_supply_factor extra_marine_supply_grace = JUNO_army_modifier_extra_marine_supply_grace max_planning_factor = JUNO_army_modifier_max_planning_factor planning_speed = JUNO_army_modifier_planning_speed_factor max_command_power_mult = JUNO_army_modifier_max_command_power_mult command_power_gain_mult = JUNO_army_modifier_command_power_gain_mult acclimatization_cold_climate_gain_factor = JUNO_army_modifier_acclimatization_cold_climate_gain_factor acclimatization_hot_climate_gain_factor = JUNO_army_modifier_acclimatization_hot_climate_gain_factor } #The Uruguyan Army URG_army_modifier = { #NATIONAL SPIRIT enable = { always = yes } icon = GFX_idea_URG_army experience_gain_army_factor = JUNO_army_modifier_experience_gain_army_factor experience_loss_factor = JUNO_army_modifier_experience_loss_factor experience_gain_army = JUNO_army_modifier_experience_gain_army production_speed_arms_factory_factor = JUNO_army_production_speed_arms_factory_factor army_org_factor = JUNO_army_modifier_army_org_factor operative_slot = JUNO_army_operative_slot supply_combat_penalties_on_core_factor = JUNO_supply_combat_penalties_on_core_factor production_speed_supply_node_factor = JUNO_modifier_production_speed_supply_node_factor army_core_defence_factor = JUNO_army_modifier_army_core_defence_factor army_armor_defence_factor = JUNO_army_modifier_army_armor_defence_factor army_armor_attack_factor = JUNO_army_modifier_army_armor_attack_factor army_attack_speed_factor = JUNO_army_modifier_army_attack_speed_factor army_artillery_attack_factor = JUNO_army_modifier_army_artillery_attack_factor army_artillery_defence_factor = JUNO_army_modifier_army_artillery_defence_factor production_speed_anti_air_building_factor = JUNO_army_modifier_production_speed_anti_air_building_factor conscription_factor = JUNO_army_modifier_conscription_factor training_time_factor = JUNO_army_modifier_training_time_factor conscription = JUNO_army_modifier_conscription army_defence_factor = JUNO_army_modifier_army_defence_factor army_attack_factor = JUNO_army_modifier_army_attack_factor special_forces_cap = JUNO_army_modifier_special_forces_cap industrial_capacity_factory = JUNO_army_modifier_industrial_capacity_factory special_forces_out_of_supply_factor = JUNO_army_modifier_special_forces_out_of_supply_factor extra_marine_supply_grace = JUNO_army_modifier_extra_marine_supply_grace max_planning_factor = JUNO_army_modifier_max_planning_factor planning_speed = JUNO_army_modifier_planning_speed_factor max_command_power_mult = JUNO_army_modifier_max_command_power_mult command_power_gain_mult = JUNO_army_modifier_command_power_gain_mult acclimatization_cold_climate_gain_factor = JUNO_army_modifier_acclimatization_cold_climate_gain_factor acclimatization_hot_climate_gain_factor = JUNO_army_modifier_acclimatization_hot_climate_gain_factor } # Other South American Armies south_american_army_modifier = { #NATIONAL SPIRIT enable = { always = yes } icon = GFX_idea_MEX_politicised_army_2 experience_gain_army_factor = JUNO_army_modifier_experience_gain_army_factor experience_loss_factor = JUNO_army_modifier_experience_loss_factor experience_gain_army = JUNO_army_modifier_experience_gain_army production_speed_arms_factory_factor = JUNO_army_production_speed_arms_factory_factor army_org_factor = JUNO_army_modifier_army_org_factor operative_slot = JUNO_army_operative_slot supply_combat_penalties_on_core_factor = JUNO_supply_combat_penalties_on_core_factor production_speed_supply_node_factor = JUNO_modifier_production_speed_supply_node_factor army_core_defence_factor = JUNO_army_modifier_army_core_defence_factor army_armor_defence_factor = JUNO_army_modifier_army_armor_defence_factor army_armor_attack_factor = JUNO_army_modifier_army_armor_attack_factor army_attack_speed_factor = JUNO_army_modifier_army_attack_speed_factor army_artillery_attack_factor = JUNO_army_modifier_army_artillery_attack_factor army_artillery_defence_factor = JUNO_army_modifier_army_artillery_defence_factor production_speed_anti_air_building_factor = JUNO_army_modifier_production_speed_anti_air_building_factor conscription_factor = JUNO_army_modifier_conscription_factor training_time_factor = JUNO_army_modifier_training_time_factor conscription = JUNO_army_modifier_conscription army_defence_factor = JUNO_army_modifier_army_defence_factor army_attack_factor = JUNO_army_modifier_army_attack_factor special_forces_cap = JUNO_army_modifier_special_forces_cap industrial_capacity_factory = JUNO_army_modifier_industrial_capacity_factory special_forces_out_of_supply_factor = JUNO_army_modifier_special_forces_out_of_supply_factor extra_marine_supply_grace = JUNO_army_modifier_extra_marine_supply_grace max_planning_factor = JUNO_army_modifier_max_planning_factor planning_speed = JUNO_army_modifier_planning_speed_factor max_command_power_mult = JUNO_army_modifier_max_command_power_mult command_power_gain_mult = JUNO_army_modifier_command_power_gain_mult acclimatization_cold_climate_gain_factor = JUNO_army_modifier_acclimatization_cold_climate_gain_factor acclimatization_hot_climate_gain_factor = JUNO_army_modifier_acclimatization_hot_climate_gain_factor } # Air Modifiers # The Chilean Airforce CHL_airforce_modifier = { #NATIONAL SPIRIT enable = { always = yes } icon = GFX_idea_CHL_fuerza_aerea_de_chile air_doctrine_cost_factor = JUNO_airforce_modifier_air_doctrine_cost_factor air_ace_generation_chance_factor = JUNO_airforce_modifier_air_ace_generation_chance_factor air_range_factor = JUNO_airforce_modifier_air_range_factor air_superiority_efficiency = JUNO_airforce_modifier_air_superiority_efficiency air_intercept_efficiency = JUNO_airforce_modifier_air_intercept_efficiency air_mission_xp_gain_factor = JUNO_airforce_modifier_air_mission_xp_gain_factor air_agility_factor = JUNO_airforce_modifier_air_agility_factor ground_attack_factor = JUNO_airforce_modifier_ground_attack_factor experience_gain_air = JUNO_airforce_modifier_experience_gain_air industrial_capacity_factory = JUNO_army_modifier_industrial_capacity_factory_airfoce conscription_factor = JUNO_airforce_modifier_conscription_factor air_strategic_bomber_bombing_factor = JUNO_airforce_modifier_air_strategic_bomber_bombing_factor air_cas_present_factor = JUNO_airforce_modifier_air_cas_present_factor #ground_attack_factor = JUNO_airforce_modifier_ground_attack_factor air_defence_factor = JUNO_airforce_modifier_air_defence_factor } # The Brazilian Airforce BRA_airforce_modifier = { #NATIONAL SPIRIT enable = { always = yes } icon = GFX_idea_BRA_air_force air_doctrine_cost_factor = JUNO_airforce_modifier_air_doctrine_cost_factor air_ace_generation_chance_factor = JUNO_airforce_modifier_air_ace_generation_chance_factor air_range_factor = JUNO_airforce_modifier_air_range_factor air_superiority_efficiency = JUNO_airforce_modifier_air_superiority_efficiency air_intercept_efficiency = JUNO_airforce_modifier_air_intercept_efficiency air_mission_xp_gain_factor = JUNO_airforce_modifier_air_mission_xp_gain_factor air_agility_factor = JUNO_airforce_modifier_air_agility_factor ground_attack_factor = JUNO_airforce_modifier_ground_attack_factor experience_gain_air = JUNO_airforce_modifier_experience_gain_air industrial_capacity_factory = JUNO_army_modifier_industrial_capacity_factory_airfoce conscription_factor = JUNO_airforce_modifier_conscription_factor air_strategic_bomber_bombing_factor = JUNO_airforce_modifier_air_strategic_bomber_bombing_factor air_cas_present_factor = JUNO_airforce_modifier_air_cas_present_factor #ground_attack_factor = JUNO_airforce_modifier_ground_attack_factor air_defence_factor = JUNO_airforce_modifier_air_defence_factor } # The Argentine Airforce ARG_airforce_modifier = { #NATIONAL SPIRIT enable = { always = yes } icon = GFX_idea_ARG_air_force air_doctrine_cost_factor = JUNO_airforce_modifier_air_doctrine_cost_factor air_ace_generation_chance_factor = JUNO_airforce_modifier_air_ace_generation_chance_factor air_range_factor = JUNO_airforce_modifier_air_range_factor air_superiority_efficiency = JUNO_airforce_modifier_air_superiority_efficiency air_intercept_efficiency = JUNO_airforce_modifier_air_intercept_efficiency air_mission_xp_gain_factor = JUNO_airforce_modifier_air_mission_xp_gain_factor air_agility_factor = JUNO_airforce_modifier_air_agility_factor ground_attack_factor = JUNO_airforce_modifier_ground_attack_factor experience_gain_air = JUNO_airforce_modifier_experience_gain_air industrial_capacity_factory = JUNO_army_modifier_industrial_capacity_factory_airfoce conscription_factor = JUNO_airforce_modifier_conscription_factor air_strategic_bomber_bombing_factor = JUNO_airforce_modifier_air_strategic_bomber_bombing_factor air_cas_present_factor = JUNO_airforce_modifier_air_cas_present_factor #ground_attack_factor = JUNO_airforce_modifier_ground_attack_factor air_defence_factor = JUNO_airforce_modifier_air_defence_factor } # The Paraguayan Airforce PAR_airforce_modifier = { #NATIONAL SPIRIT enable = { always = yes } icon = GFX_idea_PAR_airforce air_doctrine_cost_factor = JUNO_airforce_modifier_air_doctrine_cost_factor air_ace_generation_chance_factor = JUNO_airforce_modifier_air_ace_generation_chance_factor air_range_factor = JUNO_airforce_modifier_air_range_factor air_superiority_efficiency = JUNO_airforce_modifier_air_superiority_efficiency air_intercept_efficiency = JUNO_airforce_modifier_air_intercept_efficiency air_mission_xp_gain_factor = JUNO_airforce_modifier_air_mission_xp_gain_factor air_agility_factor = JUNO_airforce_modifier_air_agility_factor ground_attack_factor = JUNO_airforce_modifier_ground_attack_factor experience_gain_air = JUNO_airforce_modifier_experience_gain_air industrial_capacity_factory = JUNO_army_modifier_industrial_capacity_factory_airfoce conscription_factor = JUNO_airforce_modifier_conscription_factor air_strategic_bomber_bombing_factor = JUNO_airforce_modifier_air_strategic_bomber_bombing_factor air_cas_present_factor = JUNO_airforce_modifier_air_cas_present_factor #ground_attack_factor = JUNO_airforce_modifier_ground_attack_factor air_defence_factor = JUNO_airforce_modifier_air_defence_factor } # The Uruguayan Airforce URG_airforce_modifier = { #NATIONAL SPIRIT enable = { always = yes } icon = GFX_idea_URG_airforce air_doctrine_cost_factor = JUNO_airforce_modifier_air_doctrine_cost_factor air_ace_generation_chance_factor = JUNO_airforce_modifier_air_ace_generation_chance_factor air_range_factor = JUNO_airforce_modifier_air_range_factor air_superiority_efficiency = JUNO_airforce_modifier_air_superiority_efficiency air_intercept_efficiency = JUNO_airforce_modifier_air_intercept_efficiency air_mission_xp_gain_factor = JUNO_airforce_modifier_air_mission_xp_gain_factor air_agility_factor = JUNO_airforce_modifier_air_agility_factor ground_attack_factor = JUNO_airforce_modifier_ground_attack_factor experience_gain_air = JUNO_airforce_modifier_experience_gain_air industrial_capacity_factory = JUNO_army_modifier_industrial_capacity_factory_airfoce conscription_factor = JUNO_airforce_modifier_conscription_factor air_strategic_bomber_bombing_factor = JUNO_airforce_modifier_air_strategic_bomber_bombing_factor air_cas_present_factor = JUNO_airforce_modifier_air_cas_present_factor #ground_attack_factor = JUNO_airforce_modifier_ground_attack_factor air_defence_factor = JUNO_airforce_modifier_air_defence_factor } # Other South American Airforces south_american_airforce_modifier = { #NATIONAL SPIRIT enable = { always = yes } icon = GFX_idea_generic_air_bonus air_doctrine_cost_factor = JUNO_airforce_modifier_air_doctrine_cost_factor air_ace_generation_chance_factor = JUNO_airforce_modifier_air_ace_generation_chance_factor air_range_factor = JUNO_airforce_modifier_air_range_factor air_superiority_efficiency = JUNO_airforce_modifier_air_superiority_efficiency air_intercept_efficiency = JUNO_airforce_modifier_air_intercept_efficiency air_mission_xp_gain_factor = JUNO_airforce_modifier_air_mission_xp_gain_factor air_agility_factor = JUNO_airforce_modifier_air_agility_factor ground_attack_factor = JUNO_airforce_modifier_ground_attack_factor experience_gain_air = JUNO_airforce_modifier_experience_gain_air industrial_capacity_factory = JUNO_army_modifier_industrial_capacity_factory_airfoce conscription_factor = JUNO_airforce_modifier_conscription_factor air_strategic_bomber_bombing_factor = JUNO_airforce_modifier_air_strategic_bomber_bombing_factor air_cas_present_factor = JUNO_airforce_modifier_air_cas_present_factor #ground_attack_factor = JUNO_airforce_modifier_ground_attack_factor air_defence_factor = JUNO_airforce_modifier_air_defence_factor } ### Navy Modifiers ### # The Chilean Navy CHL_navy_modifier = { #NATIONAL SPIRIT enable = { always = yes } icon = GFX_idea_CHL_armada_de_chile experience_gain_navy = JUNO_navy_experience_gain_navy_factor mines_planting_by_fleets_factor = JUNO_navy_mines_planting_by_fleets_factor navy_anti_air_attack_factor = JUNO_navy_navy_anti_air_attack_factor navy_spirit_category_type_cost_factor = JUNO_navy_navy_spirit_category_type_cost_factor convoy_retreat_speed = JUNO_navy_convoy_retreat_speed refit_speed = JUNO_navy_refit_speed spotting_chance = JUNO_navy_spotting_chance repair_speed_factor = JUNO_navy_repair_speed_factor production_speed_dockyard_factor = JUNO_navy_production_speed_dockyard_factor industrial_capacity_dockyard = JUNO_navy_industrial_capacity_dockyard extra_marine_supply_grace = JUNO_navy_extra_marine_supply_grace naval_invasion_capacity = JUNO_navy_naval_invasion_capacity naval_mines_effect_reduction = JUNO_navy_naval_mines_effect_reduction experience_gain_navy_unit_factor = JUNO_navy_experience_gain_navy_unit_factor naval_coordination = JUNO_navy_naval_coordination naval_equipment_upgrade_xp_cost = JUNO_navy_naval_equipment_upgrade_xp_cost naval_morale_factor = JUNO_naval_morale_factor screening_efficiency = JUNO_screening_efficiency convoy_escort_efficiency = JUNO_convoy_escort_efficiency navy_capital_ship_defence_factor = JUNO_navy_capital_ship_defence_factor naval_accidents_chance = JUNO_naval_accidents_chance navy_screen_defence_factor = JUNO_navy_screen_defence_factor production_speed_coastal_bunker_factor = JUNO_modifier_production_speed_coastal_bunker_factor } # The Brazilian Navy BRA_navy_modifier = { #NATIONAL SPIRIT enable = { always = yes } icon = GFX_idea_BRA_navy experience_gain_navy = JUNO_navy_experience_gain_navy_factor mines_planting_by_fleets_factor = JUNO_navy_mines_planting_by_fleets_factor navy_anti_air_attack_factor = JUNO_navy_navy_anti_air_attack_factor navy_spirit_category_type_cost_factor = JUNO_navy_navy_spirit_category_type_cost_factor convoy_retreat_speed = JUNO_navy_convoy_retreat_speed refit_speed = JUNO_navy_refit_speed spotting_chance = JUNO_navy_spotting_chance repair_speed_factor = JUNO_navy_repair_speed_factor production_speed_dockyard_factor = JUNO_navy_production_speed_dockyard_factor industrial_capacity_dockyard = JUNO_navy_industrial_capacity_dockyard extra_marine_supply_grace = JUNO_navy_extra_marine_supply_grace naval_invasion_capacity = JUNO_navy_naval_invasion_capacity naval_mines_effect_reduction = JUNO_navy_naval_mines_effect_reduction experience_gain_navy_unit_factor = JUNO_navy_experience_gain_navy_unit_factor naval_coordination = JUNO_navy_naval_coordination naval_equipment_upgrade_xp_cost = JUNO_navy_naval_equipment_upgrade_xp_cost naval_morale_factor = JUNO_naval_morale_factor screening_efficiency = JUNO_screening_efficiency convoy_escort_efficiency = JUNO_convoy_escort_efficiency navy_capital_ship_defence_factor = JUNO_navy_capital_ship_defence_factor naval_accidents_chance = JUNO_naval_accidents_chance navy_screen_defence_factor = JUNO_navy_screen_defence_factor production_speed_coastal_bunker_factor = JUNO_modifier_production_speed_coastal_bunker_factor } # The Argentine Navy ARG_navy_modifier = { #NATIONAL SPIRIT enable = { always = yes } icon = GFX_idea_ARG_navy experience_gain_navy = JUNO_navy_experience_gain_navy_factor mines_planting_by_fleets_factor = JUNO_navy_mines_planting_by_fleets_factor navy_anti_air_attack_factor = JUNO_navy_navy_anti_air_attack_factor navy_spirit_category_type_cost_factor = JUNO_navy_navy_spirit_category_type_cost_factor convoy_retreat_speed = JUNO_navy_convoy_retreat_speed refit_speed = JUNO_navy_refit_speed spotting_chance = JUNO_navy_spotting_chance repair_speed_factor = JUNO_navy_repair_speed_factor production_speed_dockyard_factor = JUNO_navy_production_speed_dockyard_factor industrial_capacity_dockyard = JUNO_navy_industrial_capacity_dockyard extra_marine_supply_grace = JUNO_navy_extra_marine_supply_grace naval_invasion_capacity = JUNO_navy_naval_invasion_capacity naval_mines_effect_reduction = JUNO_navy_naval_mines_effect_reduction experience_gain_navy_unit_factor = JUNO_navy_experience_gain_navy_unit_factor naval_coordination = JUNO_navy_naval_coordination naval_equipment_upgrade_xp_cost = JUNO_navy_naval_equipment_upgrade_xp_cost naval_morale_factor = JUNO_naval_morale_factor screening_efficiency = JUNO_screening_efficiency convoy_escort_efficiency = JUNO_convoy_escort_efficiency navy_capital_ship_defence_factor = JUNO_navy_capital_ship_defence_factor naval_accidents_chance = JUNO_naval_accidents_chance navy_screen_defence_factor = JUNO_navy_screen_defence_factor #production_speed_bunker_factor = JUNO_modifier_production_speed_bunker_factor production_speed_coastal_bunker_factor = JUNO_modifier_production_speed_coastal_bunker_factor } # The Paraguayan Navy PAR_navy_modifier = { #NATIONAL SPIRIT enable = { always = yes } icon = GFX_idea_PAR_navy experience_gain_navy = JUNO_navy_experience_gain_navy_factor mines_planting_by_fleets_factor = JUNO_navy_mines_planting_by_fleets_factor navy_anti_air_attack_factor = JUNO_navy_navy_anti_air_attack_factor navy_spirit_category_type_cost_factor = JUNO_navy_navy_spirit_category_type_cost_factor convoy_retreat_speed = JUNO_navy_convoy_retreat_speed refit_speed = JUNO_navy_refit_speed spotting_chance = JUNO_navy_spotting_chance repair_speed_factor = JUNO_navy_repair_speed_factor production_speed_dockyard_factor = JUNO_navy_production_speed_dockyard_factor industrial_capacity_dockyard = JUNO_navy_industrial_capacity_dockyard extra_marine_supply_grace = JUNO_navy_extra_marine_supply_grace naval_invasion_capacity = JUNO_navy_naval_invasion_capacity naval_mines_effect_reduction = JUNO_navy_naval_mines_effect_reduction experience_gain_navy_unit_factor = JUNO_navy_experience_gain_navy_unit_factor naval_coordination = JUNO_navy_naval_coordination naval_equipment_upgrade_xp_cost = JUNO_navy_naval_equipment_upgrade_xp_cost naval_morale_factor = JUNO_naval_morale_factor screening_efficiency = JUNO_screening_efficiency convoy_escort_efficiency = JUNO_convoy_escort_efficiency navy_capital_ship_defence_factor = JUNO_navy_capital_ship_defence_factor naval_accidents_chance = JUNO_naval_accidents_chance navy_screen_defence_factor = JUNO_navy_screen_defence_factor production_speed_coastal_bunker_factor = JUNO_modifier_production_speed_coastal_bunker_factor } # The Uruguayan Navy URG_navy_modifier = { #NATIONAL SPIRIT enable = { always = yes } icon = GFX_idea_URG_navy experience_gain_navy = JUNO_navy_experience_gain_navy_factor mines_planting_by_fleets_factor = JUNO_navy_mines_planting_by_fleets_factor navy_anti_air_attack_factor = JUNO_navy_navy_anti_air_attack_factor navy_spirit_category_type_cost_factor = JUNO_navy_navy_spirit_category_type_cost_factor convoy_retreat_speed = JUNO_navy_convoy_retreat_speed refit_speed = JUNO_navy_refit_speed spotting_chance = JUNO_navy_spotting_chance repair_speed_factor = JUNO_navy_repair_speed_factor production_speed_dockyard_factor = JUNO_navy_production_speed_dockyard_factor industrial_capacity_dockyard = JUNO_navy_industrial_capacity_dockyard extra_marine_supply_grace = JUNO_navy_extra_marine_supply_grace naval_invasion_capacity = JUNO_navy_naval_invasion_capacity naval_mines_effect_reduction = JUNO_navy_naval_mines_effect_reduction experience_gain_navy_unit_factor = JUNO_navy_experience_gain_navy_unit_factor naval_coordination = JUNO_navy_naval_coordination naval_equipment_upgrade_xp_cost = JUNO_navy_naval_equipment_upgrade_xp_cost naval_morale_factor = JUNO_naval_morale_factor screening_efficiency = JUNO_screening_efficiency convoy_escort_efficiency = JUNO_convoy_escort_efficiency navy_capital_ship_defence_factor = JUNO_navy_capital_ship_defence_factor naval_accidents_chance = JUNO_naval_accidents_chance navy_screen_defence_factor = JUNO_navy_screen_defence_factor production_speed_coastal_bunker_factor = JUNO_modifier_production_speed_coastal_bunker_factor } # Other South American Navy south_american_navy_modifier = { #NATIONAL SPIRIT enable = { always = yes } icon = GFX_idea_generic_navy_bonus experience_gain_navy = JUNO_navy_experience_gain_navy_factor mines_planting_by_fleets_factor = JUNO_navy_mines_planting_by_fleets_factor navy_anti_air_attack_factor = JUNO_navy_navy_anti_air_attack_factor navy_spirit_category_type_cost_factor = JUNO_navy_navy_spirit_category_type_cost_factor convoy_retreat_speed = JUNO_navy_convoy_retreat_speed refit_speed = JUNO_navy_refit_speed spotting_chance = JUNO_navy_spotting_chance repair_speed_factor = JUNO_navy_repair_speed_factor production_speed_dockyard_factor = JUNO_navy_production_speed_dockyard_factor industrial_capacity_dockyard = JUNO_navy_industrial_capacity_dockyard extra_marine_supply_grace = JUNO_navy_extra_marine_supply_grace naval_invasion_capacity = JUNO_navy_naval_invasion_capacity naval_mines_effect_reduction = JUNO_navy_naval_mines_effect_reduction experience_gain_navy_unit_factor = JUNO_navy_experience_gain_navy_unit_factor naval_coordination = JUNO_navy_naval_coordination naval_equipment_upgrade_xp_cost = JUNO_navy_naval_equipment_upgrade_xp_cost naval_morale_factor = JUNO_naval_morale_factor screening_efficiency = JUNO_screening_efficiency convoy_escort_efficiency = JUNO_convoy_escort_efficiency navy_capital_ship_defence_factor = JUNO_navy_capital_ship_defence_factor naval_accidents_chance = JUNO_naval_accidents_chance navy_screen_defence_factor = JUNO_navy_screen_defence_factor production_speed_coastal_bunker_factor = JUNO_modifier_production_speed_coastal_bunker_factor } ### POLITICAL MODIFIERS ### CHL_mapuche_nationalism_dynamic_modifier = { #NATIONAL SPIRIT enable = { always = yes } icon = GFX_idea_CHL_mapuche_nationalism_dynamic_modifier stability_factor = CHL_mapuche_nationalism_stability_factor production_speed_buildings_factor = CHL_mapuche_nationalism_production_speed_buildings_factor war_support_factor = CHL_mapuche_nationalism_war_support_factor conscription_factor = CHL_mapuche_nationalism_recruitable_population_factor consumer_goods_factor = CHL_mapuche_nationalism_consumer_goods_factor political_power_factor = CHL_mapuche_nationalism_political_power_factor industrial_capacity_dockyard = CHL_mapuche_nationalism_industrial_capacity_dockyard industrial_capacity_factory = CHL_mapuche_nationalism_industrial_capacity_factory research_speed_factor = CHL_mapuche_nationalism_research_speed_factor army_core_defence_factor = CHL_mapuche_nationalism_army_core_defence_factor compliance_gain = CHL_mapuche_nationalism_modifier_compliance_gain resistance_target_on_our_occupied_states = CHL_mapuche_nationalism_resistance_target_on_our_occupied_states army_org_factor = CHL_mapuche_nationalism_army_org_factor army_morale_factor = CHL_mapuche_nationalism_army_morale_factor } ### Economic Modifiers ### #The Chilean Economy CHL_chilean_economy_dynamic_modifier = { #NATIONAL SPIRIT enable = { always = yes } icon = GFX_idea_CHL_chilean_economy stability_factor = CHL_economy_stability_factor consumer_goods_factor = CHL_economy_consumer_goods_factor production_speed_buildings_factor = CHL_economy_production_speed_buildings_factor local_resources_factor = CHL_economy_local_resources_factor industrial_capacity_dockyard = CHL_economy_industrial_capacity_dockyard industrial_capacity_factory = CHL_economy_industrial_capacity_factory political_advisor_cost_factor = CHL_economy_political_advisor_cost_factor min_export = CHL_economy_min_export_factor } BRA_undiversified_economy_modifier = { #NATIONAL SPIRIT enable = { always = yes } icon = GFX_idea_great_depression production_factory_efficiency_gain_factor = BRA_economy_production_efficiency_gain_factor production_factory_max_efficiency_factor = BRA_economy_production_max_efficiency_factor industrial_capacity_factory = BRA_economy_industrial_capacity_factor } BRA_weak_government = { #NATIONAL SPIRIT enable = { always = yes } icon = GFX_idea_FRA_scw_intervention_republicans_focus stability_factor = BRA_weak_government_stability_factor political_power_factor = BRA_weak_government_pp_factor neutrality_drift = BRA_weak_government_neutrality_factor command_power_gain_mult = BRA_weak_government_command_power_factor } BRA_aftermath_of_the_coup = { #NATIONAL SPIRIT enable = { always = yes } icon = GFX_idea_trotskyite_plot stability_factor = BRA_coup_stability_factor communism_drift = BRA_coup_communism_factor democratic_drift = BRA_coup_democratic_factor fascism_drift = BRA_coup_fascism_factor neutrality_drift = BRA_coup_neutrality_factor } BRA_estado_novo_modifier = { #NATIONAL SPIRIT enable = { always = yes } icon = GFX_idea_BRA_estado_novo stability_factor = BRA_estado_novo_stability_factor neutrality_drift = BRA_estado_novo_neutrality_factor communism_drift = BRA_estado_novo_communism_factor democratic_drift = BRA_estado_novo_democratic_factor fascism_drift = BRA_estado_novo_fascism_factor production_speed_buildings_factor = BRA_estado_novo_production_speed_buildings_factor war_support_factor = BRA_estado_novo_war_support_factor conscription_factor = BRA_estado_novo_recruitable_population_factor consumer_goods_factor = BRA_estado_novo_consumer_goods_factor political_power_factor = BRA_estado_novo_political_power_factor production_factory_max_efficiency_factor = BRA_estado_novo_production_factory_max_efficiency_factor industrial_capacity_factory = BRA_estado_novo_industrial_capacity_factory industrial_capacity_dockyard = BRA_estado_novo_industrial_capacity_dockyard production_speed_arms_factory_factor = BRA_estado_novo_production_speed_arms_factory_factor production_speed_dockyard_factor = BRA_estado_novo_production_speed_dockyard_factor production_speed_industrial_complex_factor = BRA_estado_novo_production_speed_industrial_complex_factor } BRA_estado_moderno_modifier = { #NATIONAL SPIRIT enable = { always = yes } icon = GFX_idea_BRA_estado_moderno stability_factor = BRA_estado_moderno_stability_factor neutrality_drift = BRA_estado_moderno_neutrality_factor communism_drift = BRA_estado_moderno_communism_factor democratic_drift = BRA_estado_moderno_democratic_factor fascism_drift = BRA_estado_moderno_fascism_factor production_speed_buildings_factor = BRA_estado_moderno_production_speed_buildings_factor war_support_factor = BRA_estado_moderno_war_support_factor conscription_factor = BRA_estado_moderno_recruitable_population_factor consumer_goods_factor = BRA_estado_moderno_consumer_goods_factor political_power_factor = BRA_estado_moderno_political_power_factor production_factory_max_efficiency_factor = BRA_estado_moderno_production_factory_max_efficiency_factor industrial_capacity_factory = BRA_estado_moderno_industrial_capacity_factory industrial_capacity_dockyard = BRA_estado_moderno_industrial_capacity_dockyard production_speed_arms_factory_factor = BRA_estado_moderno_production_speed_arms_factory_factor production_speed_dockyard_factor = BRA_estado_moderno_production_speed_dockyard_factor production_speed_industrial_complex_factor = BRA_estado_moderno_production_speed_industrial_complex_factor } ARG_political_corruption_modifier = { #NATIONAL SPIRIT enable = { always = yes } icon = GFX_idea_ARG_political_corruption_modifier political_power_factor = ARG_corruption_political_power_factor production_factory_max_efficiency_factor = ARG_corruption_production_factory_max_efficiency_factor production_speed_buildings_factor = ARG_corruption_production_speed_buildings_factor war_support_factor = ARG_corruption_war_support_factor } ARG_corruption_crackdown_modifier = { #NATIONAL SPIRIT enable = { always = yes } icon = GFX_idea_great_depression stability_factor = ARG_corruption_crackdown_stability_factor production_factory_max_efficiency_factor = ARG_corruption_crackdown_production_factory_max_efficiency_factor neutrality_drift = ARG_corruption_crackdown_neutrality_factor fascism_drift = ARG_corruption_crackdown_fascism_factor war_support_factor = ARG_corruption_crackdown_war_support_factor } ARG_anti_corruption_modifier = { #NATIONAL SPIRIT enable = { always = yes } icon = GFX_idea_great_depression stability_factor = ARG_anti_corruption_stability_factor production_factory_max_efficiency_factor = ARG_anti_corruption_production_factory_max_efficiency_factor neutrality_drift = ARG_anti_corruption_neutrality_factor democratic_drift = ARG_anti_corruption_democratic_factor war_support_factor = ARG_anti_corruption_war_support_factor } ARG_international_loan_modifier = { enable = { always = yes } icon = GFX_idea_NOR_printing_money political_power_cost = ARG_loan_political_power_cost local_resources_factor = ARG_loan_local_resources_factor production_speed_buildings_factor = ARG_loan_production_speed_buildings_factor industrial_capacity_factory = ARG_loan_industrial_capacity_factory industrial_capacity_dockyard = ARG_loan_industrial_capacity_dockyard } ARG_growing_nationalism_modifier = { enable = { always = yes } icon = GFX_idea_ARG_growing_nationalism_modifier fascism_drift = ARG_growing_nationalism_fascism_drift conscription_factor = ARG_growing_nationalism_recruitable_population_factor stability_factor = ARG_growing_nationalism_stability_factor war_support_factor = ARG_growing_nationalism_war_support_factor democratic_drift = ARG_growing_nationalism_democratic_drift political_power_factor = ARG_growing_nationalism_political_power_factor } ###### STATE MODIFIERS ##### BRA_neglected_state_dynamic_modifier = { #STATE MODIFIER enable = { always = yes } icon = GFX_modifiers_BRA_neglected_state state_production_speed_buildings_factor = BRA_state_development_production_speed # $MODIFIER_STATE_PRODUCTION_SPEED_BUILDINGS_FACTOR$ local_building_slots_factor = BRA_state_development_local_building_slots_factor # $MODIFIER_LOCAL_BUILDING_SLOTS$ # Later local_factories = BRA_state_development_local_factories state_resources_factor = BRA_state_development_state_resources_factor remove_trigger = { NOT = { OWNER = { original_tag = BRA } } } } BRA_growing_state_dynamic_modifier = { enable = { always = yes } icon = GFX_modifiers_ETH_state_development state_production_speed_buildings_factor = BRA_state_development_production_speed # $MODIFIER_STATE_PRODUCTION_SPEED_BUILDINGS_FACTOR$ local_building_slots_factor = BRA_state_development_local_building_slots_factor # $MODIFIER_LOCAL_BUILDING_SLOTS$ # Later local_factories = BRA_state_development_local_factories state_resources_factor = BRA_state_development_state_resources_factor } CHL_public_works_modifier = { enable = { always = yes } icon = GFX_modifiers_SOV_civilian_labor_in_defense state_production_speed_infrastructure_factor = 0.15 state_production_speed_buildings_factor = 0.1 } CHL_protecting_mapuche_lands_modifier = { enable = { always = yes } icon = GFX_modifiers_demilitarize_zone state_production_speed_buildings_factor = -1 local_resources = -0.75 army_core_defence_factor = 0.2 } CHL_state_supporting_resistance_modifier = { enable = { always = yes } icon = GFX_modifiers_bul_macedonian_revolutionaries resistance_damage_to_garrison = 0.2 resistance_activity = 0.25 resistance_growth = 0.5 resistance_target = 0.85 compliance_growth = -0.2 } CHL_deeper_mines_modifier = { enable = { always = yes } icon = GFX_modifiers_SOV_civilian_labor_in_defense state_resources_factor = 0.15 state_production_speed_infrastructure_factor = 0.15 state_production_speed_buildings_factor = -0.1 } BRA_new_capital_modifier = { #State Modifier enable = { always = yes } icon = GFX_decision_generic_electricity state_production_speed_infrastructure_factor = 0.1 state_production_speed_rail_way_factor = 0.1 local_manpower = 0.1 } BRA_cangaceiro_state = { enable = { always = yes } icon = GFX_modifiers_BRA_cangaco_state state_resources_factor = -0.1 state_production_speed_infrastructure_factor = -0.1 state_production_speed_buildings_factor = -0.1 local_manpower = -0.2 remove_trigger = { NOT = { OWNER = { original_tag = BRA } } } } ARG_federal_intervention_modifier = { enable = { always = yes } icon = GFX_modifiers_generic_defense army_core_defence_factor = 0.05 local_manpower = 0.04 local_org_regain = 0.05 } ARG_military_owned_state = { enable = { always = yes } icon = GFX_modifiers_SOV_invaders_must_die conscription_factor = -0.02 state_production_speed_buildings_factor = -0.1 army_speed_factor_for_controller = -0.1 } BRA_amazonian_settlement_modifier = { enable = { always = yes } icon = GFX_modifiers_SOV_civilian_labor_in_defense local_supplies = 0.1 local_resources = 0.1 state_production_speed_infrastructure_factor = 0.15 } JUNO_immigration_promoted = { enable = { always = yes } icon = GFX_modifiers_generic_immigration_promoted local_manpower = 0.4 state_production_speed_buildings_factor = 0.05 } idea_PAR_river_navy = { #STATE MODIFIER remove_trigger = { PAR = { has_capitulated = yes } } icon = GFX_MODIFIER_NAVAL_INVASION_DIVISION_CAP army_core_defence_factor = 0.2 resistance_target = 0.5 resistance_growth_on_our_occupied_states = 0.25 resistance_activity = 1 resistance_damage_to_garrison_on_our_occupied_states = 1 resistance_garrison_penetration_chance = 1 } idea_URG_ruralism_good = { #STATE MODIFIER remove_trigger = { URG = { has_capitulated = yes } } icon = GFX_modifiers_ETH_state_development local_building_slots_factor = 0.5 local_manpower = 2 local_resources_factor = 0.5 state_production_speed_buildings_factor = 0.25 } idea_URG_ruralism_good_2 = { #STATE MODIFIER remove_trigger = { URG = { has_capitulated = yes } } icon = GFX_modifiers_ETH_state_development local_building_slots_factor = 0.75 local_manpower = 3 local_resources_factor = 1 state_production_speed_buildings_factor = 0.35 } idea_URG_ruralism_bad = { #STATE MODIFIER remove_trigger = { URG = { has_capitulated = yes } } icon = BRA_neglected_state_dynamic_modifier state_production_speed_buildings_factor = -0.1 } idea_URG_ruralism_bad_2 = { #STATE MODIFIER remove_trigger = { URG = { has_capitulated = yes } } icon = BRA_neglected_state_dynamic_modifier state_production_speed_buildings_factor = -0.18 }