# Example: # # example_dynamic_modifier = { # icon = "GFX_idea_unknown" # optional, will show up in guis if icon is specified # enable = { always = yes } #optional, the modifier won't apply if not enabled # remove_trigger = { always = no } #optional, will remove the modifier if true # attacker_modifier = no # if yes this modifier will also be read in combat for # # people engaging in the combat even if not in the state # # # list of modifiers # fuel_cost = 321 # max_fuel = var_max_fuel # will be taken from a variable # } # # # In a script file: # # effect = { # add_dynamic_modifier = { # modifier = example_dynamic_modifier # scope = GER # optional, if you specify this your dynamic modifier scoped to this scope (root is the effect scope) # days = 14 # optional, will be removed after this many days passes # } # } # # can be added to countries, states or unit leaders # will only updated daily, unless forced by force_update_dynamic_modifier effect ############# Bunker boosts ############## FRA_maginot_line_dynamic_modifier = { #State Modifer enable = { always = yes } icon = GFX_modifiers_generic_defense state_bunker_max_level_terrain_limit = 6 } ############# RAIDS RELATED ############## #TODO_TA Remove or make proper modifier dam_blown_modifier = { #State Modifier enable = { always = yes } icon = GFX_decision_hol_inundate_water_lines local_supply_impact_factor = 0.5 disable_strategic_redeployment = 1 state_resources_factor = -0.25 local_manpower = -0.5 army_speed_factor_for_controller = -0.25 } kiel_canal_damaged_modifier = { #State Modifier enable = { always = yes } icon = GFX_decision_hol_inundate_water_lines custom_modifier_tooltip = kiel_canal_damaged_tt } panama_canal_damaged_modifier = { #State Modifier enable = { always = yes } icon = GFX_decision_hol_inundate_water_lines custom_modifier_tooltip = kiel_canal_damaged_tt } refinery_damaged_modifier = { enable = { always = yes } icon = GFX_modifiers_sabotaged_resource state_resources_oil_factor = -0.5 } refinery_critically_damaged_modifier = { enable = { always = yes } icon = GFX_modifiers_sabotaged_resource state_resources_oil_factor = -0.75 } refinery_lightly_damaged_modifier = { enable = { always = yes } icon = GFX_modifiers_sabotaged_resource state_resources_oil_factor = -0.25 } steel_mines_damaged_modifier = { enable = { always = yes } icon = GFX_modifiers_sabotaged_resource #state_resources_factor = -0.5 state_resources_steel_factor = -0.5 } steel_mines_critically_damaged_modifier = { enable = { always = yes } icon = GFX_modifiers_sabotaged_resource #state_resources_factor = -0.75 state_resources_steel_factor = -0.75 } steel_mines_lightly_damaged_modifier = { enable = { always = yes } icon = GFX_modifiers_sabotaged_resource #state_resources_factor = -0.25 state_resources_steel_factor = -0.25 } pathfinder_infiltration_modifier = { enable = { always = yes } icon = GFX_modifiers_FIN_motti_tactics_modifier disable_strategic_redeployment = yes no_supply_grace = 20 naval_invasion_penalty = -0.1 } eben_emael_raided_critical_modifier = { enable = { always = yes } icon = GFX_modifiers_BEL_eben_emael_raided max_dig_in_factor = -0.5 land_bunker_effectiveness_factor = -0.75 } eben_emael_raided_success_modifier = { enable = { always = yes } icon = GFX_modifiers_BEL_eben_emael_raided max_dig_in_factor = -0.25 land_bunker_effectiveness_factor = -0.75 } eben_emael_raided_limited_success_modifier = { enable = { always = yes } icon = GFX_modifiers_BEL_eben_emael_raided land_bunker_effectiveness_factor = -0.5 } ############### AUSTRIA ################## AUS_austrofascism = { enable = { always = yes } icon = GFX_idea_AUS_austrofascissm neutrality_drift = AUS_austrofascism_neutrality_drift fascism_drift = AUS_austrofascism_fascism_drift fascism_acceptance = AUS_austrofascism_fascism_acceptance stability_factor = AUS_austrofascism_stability_factor drift_defence_factor = AUS_austrofascism_drift_defence_factor political_power_factor = AUS_austrofascism_political_power_factor war_support_factor = AUS_austrofascism_war_support_factor production_speed_industrial_complex_factor = AUS_austrofascism_production_speed_industrial_complex_factor production_speed_arms_factory_factor = AUS_austrofascism_production_speed_arms_factory_factor production_speed_infrastructure_factor = AUS_austrofascism_production_speed_infrastructure_factor conscription_factor = AUS_austrofascism_conscription_factor industrial_capacity_factory = AUS_austrofascism_industrial_capacity_factor modifier_army_sub_unit_militia_attack_factor = AUS_austrofascism_militia_attack modifier_army_sub_unit_militia_defence_factor = AUS_austrofascism_militia_defence modifier_army_sub_unit_militia_speed_factor = AUS_austrofascism_militia_speed economy_cost_factor = AUS_austrofascism_economy_cost_factor mobilization_laws_cost_factor = AUS_austrofascism_mobilization_laws_cost_factor trade_laws_cost_factor = AUS_austrofascism_trade_laws_cost_factor justify_war_goal_time = AUS_austrofascism_justify_war_goal_time remove_trigger = { NOT = { OR = { has_government = neutrality has_government = fascism } } } } AUS_habsburg_monarchy_restored = { enable = { always = yes } icon = GFX_idea_AUS_habsburg_monarchy_restored neutrality_drift = AUS_habsburg_monarchy_restored_neutrality_drift drift_defence_factor = AUS_habsburg_monarchy_restored_drift_defence_factor party_popularity_stability_factor = AUS_habsburg_monarchy_restored_party_popularity_stability_factor consumer_goods_factor = AUS_habsburg_monarchy_restored_consumer_goods_factor training_time_factor = AUS_habsburg_monarchy_restored_training_time_factor stability_factor = AUS_habsburg_monarchy_restored_stability_factor political_power_factor = AUS_habsburg_monarchy_restored_political_power_factor research_speed_factor = AUS_habsburg_monarchy_restored_research_speed_factor conscription_factor = AUS_habsburg_monarchy_restored_conscription_factor war_support_factor = AUS_habsburg_monarchy_restored_war_support_factor remove_trigger = { NOT = { has_government = neutrality } } } AUS_austrian_monarchy_restored = { enable = { always = yes } icon = GFX_idea_AUS_habsburg_monarchy_restored neutrality_drift = AUS_habsburg_monarchy_restored_neutrality_drift drift_defence_factor = AUS_habsburg_monarchy_restored_drift_defence_factor party_popularity_stability_factor = AUS_habsburg_monarchy_restored_party_popularity_stability_factor consumer_goods_factor = AUS_habsburg_monarchy_restored_consumer_goods_factor training_time_factor = AUS_habsburg_monarchy_restored_training_time_factor stability_factor = AUS_habsburg_monarchy_restored_stability_factor political_power_factor = AUS_habsburg_monarchy_restored_political_power_factor research_speed_factor = AUS_habsburg_monarchy_restored_research_speed_factor conscription_factor = AUS_habsburg_monarchy_restored_conscription_factor war_support_factor = AUS_habsburg_monarchy_restored_war_support_factor remove_trigger = { NOT = { has_government = neutrality } } } AUS_farr = { enable = { always = yes } icon = GFX_idea_AUS_farr stability_factor = AUS_farr_stability_factor democratic_drift = AUS_farr_democratic_drift political_advisor_cost_factor = AUS_farr_political_advisor_cost_factor political_power_factor = AUS_farr_political_power_factor economy_cost_factor = AUS_farr_economy_cost_factor mobilization_laws_cost_factor = AUS_farr_mobilization_laws_cost_factor trade_laws_cost_factor = AUS_farr_trade_laws_cost_factor war_support_factor = AUS_farr_war_support_factor conscription_factor = AUS_farr_conscription_factor } AUS_doth = { enable = { always = yes} icon = GFX_idea_AUS_doth production_speed_bunker_factor = AUS_doth_production_speed_bunker_factor army_core_defence_factor = AUS_doth_army_core_defence_factor drift_defence_factor = AUS_doth_drift_defence_factor political_power_factor = AUS_doth_political_power_factor defensive_war_stability_factor = AUS_doth_defensive_war_stability_factor } AUS_aggression = { enable = { always = yes} icon = GFX_idea_AUS_aggression army_core_attack_factor = AUS_aggression_army_core_attack_factor conversion_cost_civ_to_mil_factor = AUS_aggression_conversion_cost_civ_to_mil_factor industrial_capacity_factory = AUS_aggression_industrial_capacity_factory production_factory_efficiency_gain_factor = AUS_agrression_production_factory_efficiency_gain_factor } AUS_austromarxism = { enable = { always = yes} icon = GFX_idea_AUS_austromarxism communism_drift = AUS_austromarxism_communism_support democratic_drift = AUS_austromarxism_democratic_support industrial_capacity_factory = AUS_austromarxism_industrial_capacity_factory theorist_cost_factor = AUS_austromarxism_theorist_cost_factor high_command_cost_factor = AUS_austromarxism_high_command_cost_factor party_popularity_stability_factor = AUS_austromarxism_party_popularity_stability_factor production_speed_industrial_complex_factor = AUS_austromarxism_production_speed_industrial_complex_factor production_speed_arms_factory_factor = AUS_austromarxism_production_speed_arms_factory_factor stability_factor = AUS_austromarxism_stability_factor political_power_factor = AUS_austromarxism_political_power_factor justify_war_goal_time = AUS_austromarxism_justify_war_goal_time annex_cost_factor = AUS_austromarxism_annex_cost_factor production_factory_efficiency_gain_factor = AUS_austromarxism_production_factory_efficiency_gain_factor command_power_gain_mult = AUS_austromarxism_command_power_gain_mult planning_speed = AUS_austromarxism_planning_speed max_planning_factor = AUS_austromarxism_max_planning_factor remove_trigger = { AND = { has_completed_focus = AUS_revolution NOT = { has_government = communism } } } } AUS_austrostalinism = { enable = { always = yes} icon = GFX_idea_AUS_austromarxism communism_drift = AUS_austromarxism_communism_support democratic_drift = AUS_austromarxism_democratic_support industrial_capacity_factory = AUS_austromarxism_industrial_capacity_factory theorist_cost_factor = AUS_austromarxism_theorist_cost_factor high_command_cost_factor = AUS_austromarxism_high_command_cost_factor party_popularity_stability_factor = AUS_austromarxism_party_popularity_stability_factor production_speed_industrial_complex_factor = AUS_austromarxism_production_speed_industrial_complex_factor production_speed_arms_factory_factor = AUS_austromarxism_production_speed_arms_factory_factor stability_factor = AUS_austromarxism_stability_factor political_power_factor = AUS_austromarxism_political_power_factor justify_war_goal_time = AUS_austromarxism_justify_war_goal_time annex_cost_factor = AUS_austromarxism_annex_cost_factor production_factory_efficiency_gain_factor = AUS_austromarxism_production_factory_efficiency_gain_factor command_power_gain_mult = AUS_austromarxism_command_power_gain_mult planning_speed = AUS_austromarxism_planning_speed max_planning_factor = AUS_austromarxism_max_planning_factor remove_trigger = { AND = { has_completed_focus = AUS_revolution NOT = { has_government = communism } } } } AUS_austrotrotskyism = { enable = { always = yes} icon = GFX_idea_AUS_austromarxism communism_drift = AUS_austromarxism_communism_support democratic_drift = AUS_austromarxism_democratic_support industrial_capacity_factory = AUS_austromarxism_industrial_capacity_factory theorist_cost_factor = AUS_austromarxism_theorist_cost_factor high_command_cost_factor = AUS_austromarxism_high_command_cost_factor party_popularity_stability_factor = AUS_austromarxism_party_popularity_stability_factor production_speed_industrial_complex_factor = AUS_austromarxism_production_speed_industrial_complex_factor production_speed_arms_factory_factor = AUS_austromarxism_production_speed_arms_factory_factor stability_factor = AUS_austromarxism_stability_factor political_power_factor = AUS_austromarxism_political_power_factor justify_war_goal_time = AUS_austromarxism_justify_war_goal_time annex_cost_factor = AUS_austromarxism_annex_cost_factor production_factory_efficiency_gain_factor = AUS_austromarxism_production_factory_efficiency_gain_factor command_power_gain_mult = AUS_austromarxism_command_power_gain_mult planning_speed = AUS_austromarxism_planning_speed max_planning_factor = AUS_austromarxism_max_planning_factor remove_trigger = { AND = { has_completed_focus = AUS_revolution NOT = { has_government = communism } } } } AUS_peoples_army = { enable = { always = yes } icon = GFX_idea_generic_communist_army conscription_factor = AUS_peoples_army_conscription_factor mobilization_speed = AUS_peoples_army_mobilization_speed modifier_army_sub_unit_militia_attack_factor = AUS_peoples_army_militia_attack modifier_army_sub_unit_militia_defence_factor = AUS_peoples_army_militia_defence modifier_army_sub_unit_militia_speed_factor = AUS_peoples_army_militia_speed } AUS_empire_restored = { enable = { always = yes } icon = GFX_idea_AUS_empire_restored war_support_factor = AUS_empire_restored_war_support_factor conscription_factor = AUS_empire_restored_conscription_factor stability_factor = AUS_empire_restored_stability_factor justify_war_goal_time = AUS_empire_restored_justify_war_goal_time army_attack_factor = AUS_empire_restored_army_attack_factor compliance_growth = AUS_empire_restored_compliance_growth resistance_growth = AUS_empire_restored_resistance_growth } AUS_airforce = { enable = { always = yes } icon = GFX_idea_AUS_airforce experience_gain_air = AUS_airforce_xp_gain_air airforce_intel_factor = AUS_airforce_airforce_intel_factor ground_attack_factor = AUS_airforce_ground_attack_factor air_superiority_efficiency = AUS_airforce_air_superiority_efficiency air_doctrine_cost_factor = AUS_airforce_air_doctrine_cost_factor industrial_capacity_factory = AUS_airforce_industrial_capacity_factory production_speed_air_base_factor = AUS_airforce_production_speed_air_base_factor production_speed_anti_air_building_factor = AUS_airforce_production_speed_anti_air_building_factor production_speed_radar_station_factor = AUS_production_speed_radar_station_factor air_ace_generation_chance_factor = AUS_airforce_air_ace_generation_chance_factor air_untrained_pilots_penalty_factor = AUS_airforce_air_untrained_pilots_penalty_factor } AUS_army = { enable = { always = yes } icon = GFX_idea_AUS_army army_core_attack_factor = AUS_army_army_core_attack_factor army_core_defence_factor = AUS_army_army_core_defence_factor supply_consumption_factor = AUS_army_supply_consumption_factor out_of_supply_factor = AUS_army_out_of_supply_factor training_time_factor = AUS_army_training_time_factor mobilization_speed = AUS_army_mobilization_speed conscription_factor = AUS_army_conscription_factor experience_gain_army_factor = AUS_army_xp_gain_army_factor army_attack_factor = AUS_army_army_attack_factor army_defence_factor = AUS_army_army_defence_factor army_speed_factor = AUS_army_army_speed_factor army_org_factor = AUS_army_army_org_factor } AUS_army_monarchy = { enable = { always = yes } icon = GFX_idea_AUS_army army_core_attack_factor = AUS_army_army_core_attack_factor army_core_defence_factor = AUS_army_army_core_defence_factor supply_consumption_factor = AUS_army_supply_consumption_factor out_of_supply_factor = AUS_army_out_of_supply_factor training_time_factor = AUS_army_training_time_factor mobilization_speed = AUS_army_mobilization_speed conscription_factor = AUS_army_conscription_factor experience_gain_army_factor = AUS_army_xp_gain_army_factor army_attack_factor = AUS_army_army_attack_factor army_defence_factor = AUS_army_army_defence_factor army_speed_factor = AUS_army_army_speed_factor army_org_factor = AUS_army_army_org_factor } AUS_navy = { enable = { always = yes } icon = GFX_idea_AUS_navy experience_gain_navy_factor = AUS_navy_xp_gain_navy_factor production_speed_coastal_bunker_factor = AUS_navy_production_speed_coastal_bunker_factor production_speed_dockyard_factor = AUS_navy_production_speed_dockyard_factor } AUS_compensation_for_guarantee = { #bribe for guarantee enable = { always = yes} icon = GFX_idea_generic_goods_red_bonus consumer_goods_factor = AUS_compensation_for_guarantee_consumer_goods_factor } AUS_garrisoned_state_modifier = { #state modifier enable = { always = yes} icon = GFX_modifiers_generic_defense army_core_defence_factor = 0.2 local_supplies_for_controller = 0.1 enemy_attrition = 0.2 enemy_local_supplies = -0.2 remove_trigger = { NOT = { OWNER = { original_tag = AUS } } } } AUS_austrian_communist_cells_active_modifier = { #state modifier enable = { always = yes} icon = GFX_modifiers_SOV_invaders_must_die local_supplies = -0.05 } ############ HUNGARY ################### HUN_academy_of_sciences = { enable = { always = yes } icon = GFX_idea_jap_supremacy_of_technology research_speed_factor = HUN_academy_of_sciences_research_speed_factor } ################################################################################################### ################################################################################################### ###### ######## ######## ## ## ### ## ## ## ## ## ## ## ## ## ### ### ## ## ### ## ## ## ## ## ## ## #### #### ## ## #### ## #### ## #### ###### ######## ## ### ## ## ## ## ## ## ## ## ## ## ## ## ## ## ######### ## #### ## ## ## ## ## ## ## ## ## ## ## ### ## ###### ######## ## ## ## ## ## ## ## ## ## ################################################################################################### ################################################################################################### ############################# ##### NATIONAL SPIRITS ###### ############################# #REMINDER to always update the fake NS if these numbers are altered! GER_mefo_bills_modifier = { #MEFO Bills and Economy of Conquest uses the same consumer goods modifier and tooltip enable = { always = yes } icon = GFX_idea_ger_mefo_bills custom_modifier_tooltip = GER_industrial_consumer_goods_factor_tt consumer_goods_factor = GER_industrial_consumer_goods_factor civilian_intel_to_others = GER_industrial_civilian_intel_to_others army_intel_to_others = GER_industrial_army_intel_to_others navy_intel_to_others = GER_industrial_navy_intel_to_others airforce_intel_to_others = GER_industrial_airforce_intel_to_others production_speed_arms_factory_factor = GER_industrial_production_speed_arms_factory_factor production_speed_dockyard_factor = GER_industrial_production_speed_dockyard_factor industrial_capacity_factory = GER_industrial_industrial_capacity_factory industrial_capacity_dockyard = GER_industrial_industrial_capacity_dockyard production_lack_of_resource_penalty_factor = GER_industrial_production_lack_of_resource_penalty_factor conversion_cost_civ_to_mil_factor = GER_industrial_conversion_cost_civ_to_mil_factor industry_air_damage_factor = GER_industrial_industry_air_damage_factor research_speed_factor = GER_industrial_research_speed_factor industrial_concern_cost_factor = GER_industrial_industrial_concern_cost_factor tank_manufacturer_cost_factor = GER_industrial_capacity_tank_manufacturer_cost_factor naval_manufacturer_cost_factor = GER_industrial_capacity_naval_manufacturer_cost_factor aircraft_manufacturer_cost_factor = GER_industrial_capacity_aircraft_manufacturer_cost_factor materiel_manufacturer_cost_factor = GER_industrial_capacity_materiel_manufacturer_cost_factor military_industrial_organization_funds_gain = GER_industrial_capacity_military_industrial_organization_funds_gain military_industrial_organization_research_bonus = GER_industrial_capacity_military_industrial_organization_research_bonus production_factory_max_efficiency_factor = GER_industrial_production_factory_max_efficiency_factor production_factory_efficiency_gain_factor = GER_industrial_production_factory_efficiency_gain_factor production_factory_start_efficiency_factor = GER_industrial_production_factory_start_efficiency_factor line_change_production_efficiency_factor = GER_industrial_line_change_production_efficiency_factor equipment_conversion_speed = GER_industrial_equipment_conversion_speed consumer_goods_expected_value = GER_industrial_consumer_goods_expected_value } GER_economy_of_conquest_modifier = { #MEFO Bills and Economy of Conquest uses the same consumer goods modifier and tooltip remove_trigger = { #This is a failsafe to avoid exploits where you can have BOTH Economy of Conquest AND Recovering Economy. The game isn't smart enough to handle the genius that is our player base OR = { has_dynamic_modifier = { modifier = GER_recovering_economy_modifier } has_dynamic_modifier = { modifier = GER_wirtschaftswunder_modifier } } } enable = { always = yes } icon = GFX_idea_GER_economy_of_conquest custom_modifier_tooltip = GER_industrial_consumer_goods_factor_tt consumer_goods_factor = GER_industrial_consumer_goods_factor production_speed_arms_factory_factor = GER_industrial_production_speed_arms_factory_factor production_speed_dockyard_factor = GER_industrial_production_speed_dockyard_factor industrial_capacity_factory = GER_industrial_industrial_capacity_factory industrial_capacity_dockyard = GER_industrial_industrial_capacity_dockyard production_lack_of_resource_penalty_factor = GER_industrial_production_lack_of_resource_penalty_factor conversion_cost_civ_to_mil_factor = GER_industrial_conversion_cost_civ_to_mil_factor industry_air_damage_factor = GER_industrial_industry_air_damage_factor research_speed_factor = GER_industrial_research_speed_factor industrial_concern_cost_factor = GER_industrial_industrial_concern_cost_factor tank_manufacturer_cost_factor = GER_industrial_capacity_tank_manufacturer_cost_factor naval_manufacturer_cost_factor = GER_industrial_capacity_naval_manufacturer_cost_factor aircraft_manufacturer_cost_factor = GER_industrial_capacity_aircraft_manufacturer_cost_factor materiel_manufacturer_cost_factor = GER_industrial_capacity_materiel_manufacturer_cost_factor military_industrial_organization_funds_gain = GER_industrial_capacity_military_industrial_organization_funds_gain military_industrial_organization_research_bonus = GER_industrial_capacity_military_industrial_organization_research_bonus production_factory_max_efficiency_factor = GER_industrial_production_factory_max_efficiency_factor production_factory_efficiency_gain_factor = GER_industrial_production_factory_efficiency_gain_factor production_factory_start_efficiency_factor = GER_industrial_production_factory_start_efficiency_factor line_change_production_efficiency_factor = GER_industrial_line_change_production_efficiency_factor equipment_conversion_speed = GER_industrial_equipment_conversion_speed consumer_goods_expected_value = GER_industrial_consumer_goods_expected_value } GER_recovering_economy_modifier = { #Recovering Economy NS #Aufrüstung and Recovering Economy/Wirtschaftswunder uses the same modifiers so that you can switch from Aufrüstung to Recovering Economy and keep the modifiers enable = { always = yes } icon = GFX_idea_GER_recovering_economy consumer_goods_factor = GER_industrial_consumer_goods_factor production_speed_arms_factory_factor = GER_industrial_production_speed_arms_factory_factor production_speed_dockyard_factor = GER_industrial_production_speed_dockyard_factor industrial_capacity_factory = GER_industrial_industrial_capacity_factory industrial_capacity_dockyard = GER_industrial_industrial_capacity_dockyard production_lack_of_resource_penalty_factor = GER_industrial_production_lack_of_resource_penalty_factor conversion_cost_civ_to_mil_factor = GER_industrial_conversion_cost_civ_to_mil_factor local_resources_factor = GER_recovering_economy_modifier_local_resources_factor resource_trade_cost_bonus_per_factory = GER_industrial_resource_trade_cost_bonus_per_factory production_speed_buildings_factor = GER_industrial_production_speed_buildings_factor research_speed_factor = GER_industrial_research_speed_factor economy_cost_factor = GER_industrial_economy_cost_factor trade_laws_cost_factor = GER_industrial_trade_laws_cost_factor industrial_concern_cost_factor = GER_industrial_industrial_concern_cost_factor tank_manufacturer_cost_factor = GER_industrial_capacity_tank_manufacturer_cost_factor naval_manufacturer_cost_factor = GER_industrial_capacity_naval_manufacturer_cost_factor aircraft_manufacturer_cost_factor = GER_industrial_capacity_aircraft_manufacturer_cost_factor materiel_manufacturer_cost_factor = GER_industrial_capacity_materiel_manufacturer_cost_factor military_industrial_organization_funds_gain = GER_industrial_capacity_military_industrial_organization_funds_gain military_industrial_organization_research_bonus = GER_industrial_capacity_military_industrial_organization_research_bonus production_factory_max_efficiency_factor = GER_industrial_production_factory_max_efficiency_factor production_factory_efficiency_gain_factor = GER_industrial_production_factory_efficiency_gain_factor production_factory_start_efficiency_factor = GER_industrial_production_factory_start_efficiency_factor line_change_production_efficiency_factor = GER_industrial_line_change_production_efficiency_factor equipment_conversion_speed = GER_industrial_equipment_conversion_speed } GER_wirtschaftswunder_modifier = { #Wirtschaftswunder NS #Aufrüstung and Recovering Economy/Wirtschaftswunder uses the same modifiers so that you can switch from Aufrüstung to Recovering Economy and keep the modifiers enable = { always = yes } icon = GFX_idea_GER_wirtschaftswunder consumer_goods_factor = GER_industrial_consumer_goods_factor production_speed_arms_factory_factor = GER_industrial_production_speed_arms_factory_factor production_speed_dockyard_factor = GER_industrial_production_speed_dockyard_factor industrial_capacity_factory = GER_industrial_industrial_capacity_factory industrial_capacity_dockyard = GER_industrial_industrial_capacity_dockyard production_lack_of_resource_penalty_factor = GER_industrial_production_lack_of_resource_penalty_factor conversion_cost_civ_to_mil_factor = GER_industrial_conversion_cost_civ_to_mil_factor local_resources_factor = GER_recovering_economy_modifier_local_resources_factor resource_trade_cost_bonus_per_factory = GER_industrial_resource_trade_cost_bonus_per_factory production_speed_buildings_factor = GER_industrial_production_speed_buildings_factor research_speed_factor = GER_industrial_research_speed_factor economy_cost_factor = GER_industrial_economy_cost_factor trade_laws_cost_factor = GER_industrial_trade_laws_cost_factor industrial_concern_cost_factor = GER_industrial_industrial_concern_cost_factor tank_manufacturer_cost_factor = GER_industrial_capacity_tank_manufacturer_cost_factor naval_manufacturer_cost_factor = GER_industrial_capacity_naval_manufacturer_cost_factor aircraft_manufacturer_cost_factor = GER_industrial_capacity_aircraft_manufacturer_cost_factor materiel_manufacturer_cost_factor = GER_industrial_capacity_materiel_manufacturer_cost_factor military_industrial_organization_funds_gain = GER_industrial_capacity_military_industrial_organization_funds_gain military_industrial_organization_research_bonus = GER_industrial_capacity_military_industrial_organization_research_bonus production_factory_max_efficiency_factor = GER_industrial_production_factory_max_efficiency_factor production_factory_efficiency_gain_factor = GER_industrial_production_factory_efficiency_gain_factor production_factory_start_efficiency_factor = GER_industrial_production_factory_start_efficiency_factor line_change_production_efficiency_factor = GER_industrial_line_change_production_efficiency_factor equipment_conversion_speed = GER_industrial_equipment_conversion_speed } #REMINDER to always update the fake NS if these numbers are altered! GER_army_modifier = { #Army NS enable = { always = yes } icon = GFX_idea_GER_army army_infantry_attack_factor = GER_military_army_infantry_attack_factor army_artillery_attack_factor = GER_military_army_artillery_attack_factor army_armor_attack_factor = GER_military_army_armor_attack_factor army_armor_speed_factor = GER_military_army_armor_speed_factor org_loss_when_moving = GER_military_org_loss_when_moving motorized_attack_factor = GER_military_motorized_attack_factor mechanized_attack_factor = GER_military_mechanized_attack_factor army_org_factor = GER_military_army_org_factor planning_speed = GER_military_planning_speed supply_consumption_factor = GER_military_supply_consumption_factor #was GER_military_supply_consumption_factor equipment_capture = GER_military_equipment_capture initiative_factor = GER_military_initiative_factor army_fuel_consumption_factor = GER_military_army_fuel_consumption_factor coordination_bonus = GER_military_coordination_bonus army_bonus_air_superiority_factor = GER_military_air_superiority_bonus_in_combat max_dig_in_factor = GER_military_max_dig_in_factor army_artillery_defence_factor = GER_military_army_artillery_defence_factor special_forces_cap = GER_military_special_forces_cap acclimatization_hot_climate_gain_factor = GER_military_acclimatization_hot_climate_gain_factor acclimatization_cold_climate_gain_factor = GER_military_acclimatization_cold_climate_gain_factor land_doctrine_cost_factor = GER_military_land_doctrine_cost_factor #From Inner Circle modifier_army_sub_unit_militia_attack_factor = GER_military_modifier_army_sub_unit_militia_attack_factor modifier_army_sub_unit_militia_defence_factor = GER_military_modifier_army_sub_unit_militia_defence_factor modifier_army_sub_unit_militia_max_org_factor = GER_military_modifier_army_sub_unit_militia_max_org_factor #From Politburo branch experience_gain_army_factor = GER_military_experience_gain_army_factor army_morale_factor = GER_military_army_morale_factor mobilization_speed = GER_military_mobilization_speed minimum_training_level = GER_military_minimum_training_level unit_leader_as_advisor_cp_cost_factor = GER_military_unit_leader_as_advisor_cp_cost_factor command_power_gain_mult = GER_military_command_power_gain_mult #TODO These are for testing purposes and need to be removed #army_armor_attack_factor = GER_military_army_armor_attack_factor #army_armor_speed_factor = GER_military_army_armor_speed_factor #org_loss_when_moving = GER_military_org_loss_when_moving #breakthrough_factor = GER_military_breakthrough_factor #motorized_attack_factor = GER_military_motorized_attack_factor #mechanized_attack_factor = GER_military_mechanized_attack_factor } GER_army_communist_modifier = { #Communist Army NS enable = { always = yes } icon = GFX_idea_GER_army army_infantry_attack_factor = GER_military_army_infantry_attack_factor army_artillery_attack_factor = GER_military_army_artillery_attack_factor army_armor_attack_factor = GER_military_army_armor_attack_factor army_armor_speed_factor = GER_military_army_armor_speed_factor org_loss_when_moving = GER_military_org_loss_when_moving motorized_attack_factor = GER_military_motorized_attack_factor mechanized_attack_factor = GER_military_mechanized_attack_factor army_org_factor = GER_military_army_org_factor planning_speed = GER_military_planning_speed supply_consumption_factor = GER_military_supply_consumption_factor equipment_capture = GER_military_equipment_capture initiative_factor = GER_military_initiative_factor army_fuel_consumption_factor = GER_military_army_fuel_consumption_factor coordination_bonus = GER_military_coordination_bonus army_bonus_air_superiority_factor = GER_military_air_superiority_bonus_in_combat max_dig_in_factor = GER_military_max_dig_in_factor army_artillery_defence_factor = GER_military_army_artillery_defence_factor special_forces_cap = GER_military_special_forces_cap acclimatization_hot_climate_gain_factor = GER_military_acclimatization_hot_climate_gain_factor acclimatization_cold_climate_gain_factor = GER_military_acclimatization_cold_climate_gain_factor land_doctrine_cost_factor = GER_military_land_doctrine_cost_factor #From Inner Circle modifier_army_sub_unit_militia_attack_factor = GER_military_modifier_army_sub_unit_militia_attack_factor modifier_army_sub_unit_militia_defence_factor = GER_military_modifier_army_sub_unit_militia_defence_factor modifier_army_sub_unit_militia_max_org_factor = GER_military_modifier_army_sub_unit_militia_max_org_factor #From Politburo branch experience_gain_army_factor = GER_military_experience_gain_army_factor army_morale_factor = GER_military_army_morale_factor mobilization_speed = GER_military_mobilization_speed minimum_training_level = GER_military_minimum_training_level unit_leader_as_advisor_cp_cost_factor = GER_military_unit_leader_as_advisor_cp_cost_factor command_power_gain_mult = GER_military_command_power_gain_mult } #REMINDER to always update the fake NS if these numbers are altered! GER_navy_fascist_modifier = { #Fascist Navy NS enable = { always = yes } icon = GFX_idea_GER_navy custom_modifier_tooltip = GER_military_modifier_tt #Bonuses applied via hidden NS or tech naval_heavy_gun_hit_chance_factor = GER_military_naval_heavy_gun_hit_chance_factor screening_efficiency = GER_military_screening_efficiency screening_without_screens = GER_military_screening_without_screens navy_max_range_factor = GER_military_navy_max_range_factor convoy_raiding_efficiency_factor = GER_military_convoy_raiding_efficiency_factor naval_light_gun_hit_chance_factor = GER_military_naval_light_gun_hit_chance_factor naval_hit_chance = GER_military_naval_hit_chance naval_defense_factor = GER_military_naval_defense_factor } GER_navy_democratic_modifier = { #Democratic Navy NS enable = { always = yes } icon = GFX_idea_GER_navy custom_modifier_tooltip = GER_military_modifier_tt #Bonuses applied via hidden NS or tech naval_heavy_gun_hit_chance_factor = GER_military_naval_heavy_gun_hit_chance_factor screening_efficiency = GER_military_screening_efficiency screening_without_screens = GER_military_screening_without_screens navy_max_range_factor = GER_military_navy_max_range_factor convoy_raiding_efficiency_factor = GER_military_convoy_raiding_efficiency_factor naval_light_gun_hit_chance_factor = GER_military_naval_light_gun_hit_chance_factor naval_hit_chance = GER_military_naval_hit_chance naval_defense_factor = GER_military_naval_defense_factor } GER_navy_imperial_modifier = { #Imperial Navy NS enable = { always = yes } icon = GFX_idea_GER_navy custom_modifier_tooltip = GER_military_modifier_tt #Bonuses applied via hidden NS or tech naval_heavy_gun_hit_chance_factor = GER_military_naval_heavy_gun_hit_chance_factor screening_efficiency = GER_military_screening_efficiency screening_without_screens = GER_military_screening_without_screens navy_max_range_factor = GER_military_navy_max_range_factor convoy_raiding_efficiency_factor = GER_military_convoy_raiding_efficiency_factor naval_light_gun_hit_chance_factor = GER_military_naval_light_gun_hit_chance_factor naval_hit_chance = GER_military_naval_hit_chance } GER_navy_communist_modifier = { #Communist Navy NS enable = { always = yes } icon = GFX_idea_GER_navy custom_modifier_tooltip = GER_military_modifier_tt #Bonuses applied via hidden NS or tech naval_heavy_gun_hit_chance_factor = GER_military_naval_heavy_gun_hit_chance_factor screening_efficiency = GER_military_screening_efficiency screening_without_screens = GER_military_screening_without_screens navy_max_range_factor = GER_military_navy_max_range_factor convoy_raiding_efficiency_factor = GER_military_convoy_raiding_efficiency_factor naval_light_gun_hit_chance_factor = GER_military_naval_light_gun_hit_chance_factor naval_hit_chance = GER_military_naval_hit_chance } #REMINDER to always update the fake NS if these numbers are altered! GER_airforce_modifier = { #Airforce NS enable = { always = yes } icon = GFX_idea_GER_airforce air_accidents_factor = GER_military_air_accidents_factor air_manpower_requirement_factor = GER_military_air_manpower_requirement_factor air_agility_factor = GER_military_air_agility_factor air_ace_generation_chance_factor = GER_military_air_ace_generation_chance_factor air_nav_efficiency = GER_military_air_nav_efficiency air_cas_efficiency = GER_military_air_cas_efficiency air_strategic_bomber_bombing_factor = GER_military_air_strategic_bomber_bombing_factor air_range_factor = GER_military_air_range_factor air_fuel_consumption_factor = GER_military_air_fuel_consumption_factor } GER_airforce_communist_modifier = { #Communnist Airforce NS enable = { always = yes } icon = GFX_idea_GER_airforce air_accidents_factor = GER_military_air_accidents_factor air_manpower_requirement_factor = GER_military_air_manpower_requirement_factor air_agility_factor = GER_military_air_agility_factor air_ace_generation_chance_factor = GER_military_air_ace_generation_chance_factor air_nav_efficiency = GER_military_air_nav_efficiency air_cas_efficiency = GER_military_air_cas_efficiency air_strategic_bomber_bombing_factor = GER_military_air_strategic_bomber_bombing_factor air_range_factor = GER_military_air_range_factor air_fuel_consumption_factor = GER_military_air_fuel_consumption_factor } GER_wunderwaffen_modifier = { #Wunderwaffen NS enable = { always = yes } icon = GFX_idea_GER_wunderwaffen special_project_speed_factor = GER_wunderwaffen_special_project_speed_factor production_speed_facility_factor = GER_wunderwaffen_production_speed_facility_factor sp_air_helicopter_speed_factor = GER_wunderwaffen_sp_air_helicopter_speed_factor sp_tag_jet_speed_factor = GER_wunderwaffen_sp_tag_jet_speed_factor sp_tag_rocket_speed_factor = GER_wunderwaffen_sp_tag_rocket_speed_factor sp_tag_tank_speed_factor = GER_wunderwaffen_sp_tag_tank_speed_factor sp_tag_artillery_speed_factor = GER_wunderwaffen_sp_tag_artillery_speed_factor sp_tag_submarine_speed_factor = GER_wunderwaffen_sp_tag_submarine_speed_factor sp_naval_modern_battleship_speed_factor = GER_wunderwaffen_sp_naval_modern_battleship_speed_factor sp_naval_modern_carrier_speed_factor = GER_wunderwaffen_sp_naval_modern_carrier_speed_factor sp_commercial_nuclear_reactor_speed_factor = GER_wunderwaffen_sp_commercial_nuclear_reactor_speed_factor sp_nuclear_warheads_speed_factor = GER_wunderwaffen_sp_nuclear_warheads_speed_factor sp_nuclear_bomb_speed_factor = GER_wunderwaffen_sp_nuclear_bomb_speed_factor production_speed_nuclear_reactor_factor = GER_wunderwaffen_production_speed_nuclear_reactor_factor production_speed_nuclear_facility_factor = GER_wunderwaffen_production_speed_nuclear_facility_factor sp_air_intercontinental_bomber_speed_factor = GER_wunderwaffen_sp_air_intercontinental_bomber_speed_factor sp_air_mothership_aircraft_speed_factor = GER_wunderwaffen_sp_air_mothership_aircraft_speed_factor } #REMINDER to always update the fake NS if these numbers are altered! GER_wehrwirtschaft_modifier = { #Autarky NS enable = { always = yes } icon = GFX_idea_GER_autarky local_resources_factor = GER_wehrwirtschaft_local_resources_factor #min_export = GER_autarky_min_export production_speed_buildings_factor = GER_wehrwirtschaft_production_speed_buildings_factor production_oil_factor = GER_wehrwirtschaft_production_oil_factor production_speed_fuel_silo_factor = GER_wehrwirtschaft_production_speed_fuel_silo_factor production_speed_synthetic_refinery_factor = GER_wehrwirtschaft_production_speed_synthetic_refinery_factor } GER_military_intelligence_service_modifier = { #Spy Stuff enable = { always = yes } icon = GFX_idea_generic_secret_police # Basic master_ideology_drift = GER_military_intelligence_service_master_ideology_drift consumer_goods_factor = GER_military_intelligence_service_consumer_goods_factor # LaR operative_slot = GER_military_intelligence_service_operative_slot agency_upgrade_time = GER_military_intelligence_service_agency_upgrade_time intelligence_agency_defense = GER_military_intelligence_service_intelligence_agency_defense boost_ideology_mission_factor = GER_military_intelligence_service_boost_ideology_mission_factor decryption_power_factor = GER_military_intelligence_service_decryption_power intel_network_gain_factor = GER_military_intelligence_service_intel_network_gain_factor root_out_resistance_effectiveness_factor = GER_military_intelligence_root_out_resistance_effectiveness_factor # NO LaR encryption_factor = GER_military_intelligence_service_encryption_factor decryption_factor = GER_military_intelligence_service_decryption_factor subversive_activites_upkeep = GER_military_intelligence_service_subversive_activites_upkeep } ############################# #### DEMORATIC MODIFIERS #### ############################# GER_rnd_programs_modifier = { # Shared R&D Programs NS enable = { always = yes } icon = GFX_idea_generic_research_bonus research_speed_factor = GER_rnd_programs_modifier_research_speed_factor } ############################# #### COMMUNIST MODIFIERS #### ############################# GER_communist_intel_modifier = { enable = { always = yes } icon = GFX_idea_generic_spy_intel drift_defence_factor = GER_communist_intel_drift_defence_factor communism_drift = GER_communist_intel_communism_drift subversive_activites_upkeep = GER_communist_intel_subversive_activities_upkeep intel_network_gain_factor = GER_communist_intel_intel_network_gain decryption_factor = GER_communist_intel_decryption_factor encryption_factor = GER_communist_intel_encryption_factor } GER_stasi_modifier = { enable = { always = yes } icon = GFX_idea_generic_spy_intel remove_trigger = { NOT = { has_government = communism } } drift_defence_factor = GER_communist_intel_drift_defence_factor communism_drift = GER_communist_intel_communism_drift operative_slot = GER_communist_intel_operative_slot stability_factor = GER_communist_intel_stability_factor operation_cost = GER_communist_intel_operation_cost subversive_activites_upkeep = GER_communist_intel_subversive_activities_upkeep intel_network_gain_factor = GER_communist_intel_intel_network_gain decryption_factor = GER_communist_intel_decryption_factor encryption_factor = GER_communist_intel_encryption_factor } GER_politburo_modifier = { enable = { always = yes } icon = GFX_idea_trotskyite_plot_purged remove_trigger = { NOT = { has_government = communism } } defensive_war_stability_factor = GER_politburo_defensive_war_stability_factor offensive_war_stability_factor = GER_politburo_offensive_war_stability_factor party_popularity_stability_factor = GER_politburo_party_popularity_stability_factor weekly_manpower = GER_politburo_weekly_manpower stability_factor = GER_politburo_stability_factor conscription = GER_politburo_conscription democratic_drift = GER_politburo_democratic_drift political_power_factor = GER_politburo_political_power_factor resistance_growth = GER_politburo_resistance_growth compliance_growth = GER_politburo_compliance_growth subjects_autonomy_gain = GER_politburo_subjects_autonomy_gain mobilization_laws_cost_factor = GER_politburo_mobilization_laws_cost_factor conscription_factor = GER_politburo_conscription_factor } GER_industrial_relocation_resources = { enable = { always = yes } icon = GFX_idea_ARG_economic_reactivation remove_trigger = { OR = { has_war_with = SOV SOV = { OR = { exists = no is_subject = yes } } } } country_resource_oil = GER_industrial_relocation_resources_country_resource_oil country_resource_tungsten = GER_industrial_relocation_resources_country_resource_tungsten country_resource_chromium = GER_industrial_relocation_resources_country_resource_chromium } ############################# #### REICHSKOMMISSARIATS #### ############################# GER_alfred_rosenberg_modifier = { # Alfred Rosenberg NS enable = { always = yes } # This one granting the modifiers is hidden but they can be observed in the scripted GUI by hovering over Rosenberg #icon = GFX_portrait_GER_alfred_rosenberg_small Yes this is intentional consumer_goods_factor = GER_alfred_rosenberg_modifier_consumer_goods_factor production_speed_arms_factory_factor = GER_alfred_rosenberg_modifier_production_speed_arms_factory_factor industrial_capacity_factory = GER_alfred_rosenberg_modifier_industrial_capacity_factory subjects_autonomy_gain = GER_alfred_rosenberg_modifier_subjects_autonomy_gain } ############################# ###### INNER CIRCLE ###### ############################# # Fake NS to show the modifiers of all ascended advisors in the NS window GER_the_inner_circle_dm = { icon = GFX_idea_generic_fascism_drift_2 enable = { always = yes } remove_trigger = { NOT = { has_government = fascism } } custom_modifier_tooltip = GER_the_inner_circle_dm_tt #custom_modifier_tooltip = idea_desc|GER_todt_reich_engineer } ############################ ##### STATE MODIFIERS ###### ############################ #BLITZKRIEG and BEWEGUNGSKRIEG MODIFIERS GER_motor_and_mech_attack_modifier = { #Attack bonuses for Germany in enemy states enable = { always = yes } #icon = GFX_modifiers_GER_blitzkrieg #This is a hidden modifier motorized_attack_factor = 0.05 mechanized_attack_factor = 0.05 } GER_blitzkrieg_modifier = { #Attack bonuses for Germany in enemy states enable = { always = yes } icon = GFX_modifiers_GER_blitzkrieg breakthrough_factor = 0.05 army_armor_attack_factor = 0.05 #motorized_attack_factor = GER_motor_and_mech_attack_motorized_attack_factor #mechanized_attack_factor = GER_motor_and_mech_attack_mechanized_attack_factor custom_modifier_tooltip = GER_motor_and_mech_attack_tt } GER_blitzkrieg_modifier_lvl_2 = { #Attack bonuses for Germany in enemy states enable = { always = yes } icon = GFX_modifiers_GER_blitzkrieg breakthrough_factor = 0.075 army_armor_attack_factor = 0.1 #motorized_attack_factor = GER_motor_and_mech_attack_motorized_attack_factor #mechanized_attack_factor = GER_motor_and_mech_attack_mechanized_attack_factor custom_modifier_tooltip = GER_motor_and_mech_attack_tt } GER_blitzkrieg_modifier_lvl_3 = { #Attack bonuses for Germany in enemy states enable = { always = yes } icon = GFX_modifiers_GER_blitzkrieg breakthrough_factor = 0.1 army_armor_attack_factor = 0.15 #motorized_attack_factor = GER_motor_and_mech_attack_motorized_attack_factor #mechanized_attack_factor = GER_motor_and_mech_attack_mechanized_attack_factor custom_modifier_tooltip = GER_motor_and_mech_attack_tt } GER_bewegungskrieg_modifier = { #Attack Bonuses for Germany in enemy states enable = { always = yes } icon = GFX_modifiers_GER_blitzkrieg breakthrough_factor = 0.05 army_infantry_attack_factor = 0.05 #motorized_attack_factor = GER_motor_and_mech_attack_motorized_attack_factor #mechanized_attack_factor = GER_motor_and_mech_attack_mechanized_attack_factor custom_modifier_tooltip = GER_motor_and_mech_attack_tt } GER_bewegungskrieg_modifier_lvl_2 = { #Attack Bonuses for Germany in enemy states enable = { always = yes } icon = GFX_modifiers_GER_blitzkrieg breakthrough_factor = 0.05 army_infantry_attack_factor = 0.1 #motorized_attack_factor = GER_motor_and_mech_attack_motorized_attack_factor #mechanized_attack_factor = GER_motor_and_mech_attack_mechanized_attack_factor custom_modifier_tooltip = GER_motor_and_mech_attack_tt } GER_bewegungskrieg_modifier_lvl_3 = { #Attack Bonuses for Germany in enemy states enable = { always = yes } icon = GFX_modifiers_GER_blitzkrieg breakthrough_factor = 0.05 army_infantry_attack_factor = 0.1 army_artillery_attack_factor = 0.1 #motorized_attack_factor = GER_motor_and_mech_attack_motorized_attack_factor #mechanized_attack_factor = GER_motor_and_mech_attack_mechanized_attack_factor custom_modifier_tooltip = GER_motor_and_mech_attack_tt } GER_bewegungskrieg_modifier_lvl_4 = { #Attack Bonuses for Germany in enemy states enable = { always = yes } icon = GFX_modifiers_GER_blitzkrieg breakthrough_factor = 0.1 army_infantry_attack_factor = 0.15 army_artillery_attack_factor = 0.1 #motorized_attack_factor = GER_motor_and_mech_attack_motorized_attack_factor #mechanized_attack_factor = GER_motor_and_mech_attack_mechanized_attack_factor custom_modifier_tooltip = GER_motor_and_mech_attack_tt } GER_overburdened_state_modifier = { enable = { always = yes } icon = GFX_modifiers_BRA_neglected_state remove_trigger = { NOT = { controller = { original_tag = GER } } } state_production_speed_buildings_factor = -0.25 state_resources_factor = -0.25 local_factories = -0.25 compliance_growth = -0.1 resistance_growth = 0.1 } GER_nationalized_industries_modifier = { enable = { always = yes } icon = GFX_modifiers_SOV_civilian_labor_in_defense remove_trigger = { NOT = { controller = { original_tag = GER } } } state_resources_factor = 0.1 state_production_speed_buildings_factor = 0.1 } GER_reichs_labor_initiative_modifier = { enable = { always = yes } icon = GFX_modifiers_SOV_civilian_labor_in_defense remove_trigger = { ROOT = { NOT = { is_core_of = ROOT.controller } } # ROOT refers to the state on which the modifier is added } state_production_speed_buildings_factor = 0.1 } GER_public_works_modifier = { enable = { always = yes } icon = GFX_modifiers_SOV_civilian_labor_in_defense remove_trigger = { ROOT = { NOT = { is_core_of = ROOT.controller } } # ROOT refers to the state on which the modifier is added } state_production_speed_buildings_factor = 0.1 } GER_four_year_plan_initiative_modifier = { enable = { always = yes } icon = GFX_modifiers_SOV_civilian_labor_in_defense remove_trigger = { ROOT = { NOT = { is_core_of = ROOT.controller } } # ROOT refers to the state on which the modifier is added } state_resources_factor = 0.1 } GER_south_east_asian_construction_modifier = { enable = { always = yes} icon = GFX_modifiers_generic_construction remove_trigger = { ROOT = { NOT = { controller = { original_tag = GER } } } } state_production_speed_infrastructure_factor = 0.1 state_production_speed_bunker_factor = 0.1 compliance_gain = -0.05 } GER_south_east_asian_resources_modifier = { enable = { always = yes} icon = GFX_modifiers_SOV_civilian_labor_in_defense remove_trigger = { ROOT = { NOT = { controller = { original_tag = GER } } } } local_building_slots_factor = -0.2 state_resources_factor = 0.25 compliance_gain = -0.05 } GER_sentinels_of_the_pacific_modifier = { enable = { always = yes } icon = GFX_modifiers_generic_construction remove_trigger = { ROOT = { NOT = { controller = { original_tag = GER } } } } state_production_speed_naval_base_factor = 0.1 state_production_speed_coastal_bunker_factor = 0.1 } GER_qingdao_reintegrated_modifier = { enable = { always = yes } icon = GFX_modifiers_generic_construction remove_trigger = { ROOT = { NOT = { controller = { original_tag = GER } } } } state_production_speed_naval_base_factor = 0.25 state_production_speed_coastal_bunker_factor = 0.25 state_production_speed_infrastructure_factor = 0.25 state_production_speed_air_base_factor = 0.25 state_production_speed_bunker_factor = 0.25 } GER_proletariat_uprising_modifier = { enable = { always = yes } icon = GFX_modifiers_GER_socialist_movement remove_trigger = { OR = { GER = { has_government = communism } ROOT = { NOT = { controller = { original_tag = GER } } } } } state_production_speed_buildings_factor = -0.25 state_resources_factor = -0.25 local_factories = -0.25 recruitable_population_factor = 0.15 } GER_state_supporting_resistance_modifier = { enable = { always = yes } icon = GFX_modifiers_bul_macedonian_revolutionaries resistance_damage_to_garrison = 0.15 resistance_activity = 0.2 resistance_growth = 0.25 resistance_target = 0.8 compliance_growth = -0.1 } ################################################################################################### ################################################################################################### #BELGIUM# ################################################################################################### ################################################################################################### #Scars of WW1 BEL_scars_of_ww1_dynamic_modifier = { enable = { always = yes } icon = GFX_idea_BEL_scars_of_ww1 war_support_factor = BEL_scars_of_ww1_war_support_factor production_speed_arms_factory_factor = BEL_scars_of_ww1_production_speed_arms_factory_factor army_org_factor = BEL_scars_of_ww1_army_org_factor conscription_factor = BEL_scars_of_ww1_conscription_factor } #Neutrality BEL_neutrality_dynamic_modifier = { enable = { always = yes } icon = GFX_idea_hol_aloof_neutrality remove_trigger = { #Can't be neutral in a war or in an alliance - yeet it! has_war = yes is_in_faction = yes } production_speed_buildings_factor = BEL_neutrality_production_speed_buildings_factor production_speed_arms_factory_factor = BEL_neutrality_production_speed_arms_factory_factor production_speed_infrastructure_factor = BEL_neutrality_production_speed_infrastructure_factor production_speed_industrial_complex_factor = BEL_neutrality_production_speed_industrial_complex_factor join_faction_tension = BEL_neutrality_join_faction_tension justify_war_goal_time = BEL_neutrality_justify_war_goal_time guarantee_tension = BEL_neutrality_guarantee_tension send_volunteers_tension = BEL_neutrality_send_volunteers_tension enemy_justify_war_goal_time = BEL_neutrality_enemy_justify_war_goal_time lend_lease_tension = BEL_neutrality_lend_lease_tension embargo_threshold_factor = BEL_neutrality_embargo_threshold_factor } #Defensive Neutrality BEL_defensive_neutrality_dynamic_modifier = { enable = { always = yes } icon = GFX_idea_BEL_defensive_neutrality max_dig_in = BEL_defensive_neutrality_max_dig_in production_speed_bunker_factor = BEL_defensive_neutrality_production_speed_bunker_factor land_bunker_effectiveness_factor = BEL_defensive_neutrality_land_bunker_effectiveness_factor bunker_max_level_terrain_limit = BEL_defensive_neutrality_bunker_max_level_terrain_limit coastal_bunker_max_level_terrain_limit = BEL_defensive_neutrality_coastal_bunker_max_level_terrain_limit surrender_limit = BEL_defensive_neutrality_surrender_limit army_core_defence_factor = BEL_defensive_neutrality_army_core_defence_factor training_time_factor = BEL_defensive_neutrality_training_time_factor mobilization_speed = BEL_defensive_neutrality_mobilization_speed } #Defensive Reorganization BEL_defensive_reorganization_dynamic_modifier = { enable = { always = yes } icon = GFX_idea_BEL_defensive_reorganization max_dig_in = BEL_defensive_neutrality_max_dig_in production_speed_bunker_factor = BEL_defensive_neutrality_production_speed_bunker_factor land_bunker_effectiveness_factor = BEL_defensive_neutrality_land_bunker_effectiveness_factor bunker_max_level_terrain_limit = BEL_defensive_neutrality_bunker_max_level_terrain_limit coastal_bunker_max_level_terrain_limit = BEL_defensive_neutrality_coastal_bunker_max_level_terrain_limit surrender_limit = BEL_defensive_neutrality_surrender_limit army_core_defence_factor = BEL_defensive_neutrality_army_core_defence_factor training_time_factor = BEL_defensive_neutrality_training_time_factor mobilization_speed = BEL_defensive_neutrality_mobilization_speed } # Social Partners - Make sure all three have the same modifiers BEL_social_partners_dynamic_modifier = { enable = { always = yes } icon = GFX_idea_ARG_social_welfare_fund_ns industry_free_repair_factor = BEL_social_partners_industry_free_repair_factor production_factory_start_efficiency_factor = BEL_social_partners_production_factory_start_efficiency_factor industrial_capacity_dockyard = BEL_social_partners_industrial_capacity_dockyard industrial_capacity_factory = BEL_social_partners_industrial_capacity_factory production_speed_rail_way_factor = BEL_social_partners_production_speed_rail_way_factor production_speed_supply_node_factor = BEL_social_partners_production_speed_supply_node_factor production_factory_max_efficiency_factor = BEL_social_partners_production_factory_max_efficiency_factor production_speed_buildings_factor = BEL_social_partners_production_speed_buildings_factor production_factory_efficiency_gain_factor = BEL_social_partners_production_factory_efficiency_gain_factor resource_trade_cost_bonus_per_factory = BEL_social_partners_resource_trade_cost_bonus_per_factory } BEL_engine_of_the_economy_dynamic_modifier = { enable = { always = yes } icon = GFX_idea_BEL_engine_of_the_economy #Engine of the Economy icon industry_free_repair_factor = BEL_social_partners_industry_free_repair_factor production_factory_start_efficiency_factor = BEL_social_partners_production_factory_start_efficiency_factor industrial_capacity_dockyard = BEL_social_partners_industrial_capacity_dockyard industrial_capacity_factory = BEL_social_partners_industrial_capacity_factory production_speed_rail_way_factor = BEL_social_partners_production_speed_rail_way_factor production_speed_supply_node_factor = BEL_social_partners_production_speed_supply_node_factor production_factory_max_efficiency_factor = BEL_social_partners_production_factory_max_efficiency_factor production_speed_buildings_factor = BEL_social_partners_production_speed_buildings_factor production_factory_efficiency_gain_factor = BEL_social_partners_production_factory_efficiency_gain_factor resource_trade_cost_bonus_per_factory = BEL_social_partners_resource_trade_cost_bonus_per_factory } BEL_belgian_miracle_dynamic_modifier = { enable = { always = yes } icon = GFX_idea_BEL_belgian_miracle #Belgian Miracle icon industry_free_repair_factor = BEL_social_partners_industry_free_repair_factor production_factory_start_efficiency_factor = BEL_social_partners_production_factory_start_efficiency_factor industrial_capacity_dockyard = BEL_social_partners_industrial_capacity_dockyard industrial_capacity_factory = BEL_social_partners_industrial_capacity_factory production_speed_rail_way_factor = BEL_social_partners_production_speed_rail_way_factor production_speed_supply_node_factor = BEL_social_partners_production_speed_supply_node_factor production_factory_max_efficiency_factor = BEL_social_partners_production_factory_max_efficiency_factor production_speed_buildings_factor = BEL_social_partners_production_speed_buildings_factor production_factory_efficiency_gain_factor = BEL_social_partners_production_factory_efficiency_gain_factor resource_trade_cost_bonus_per_factory = BEL_social_partners_resource_trade_cost_bonus_per_factory } #End of Social Partners #Mobilize the Nation BEL_mobilize_the_nation_dynamic_modifier = { enable = { always = yes } icon = GFX_idea_generic_manpower_bonus conscription = BEL_mobilize_the_nation_conscription } #Royal Military Academy BEL_royal_military_academy_dynamic_modifier = { enable = { always = yes } icon = GFX_idea_generic_army_war_college army_leader_cost_factor = BEL_royal_military_academy_army_leader_cost_factor army_org_factor = BEL_royal_military_academy_army_org_factor initiative_factor = BEL_royal_military_academy_initiative_factor army_artillery_attack_factor = BEL_royal_military_academy_army_artillery_attack_factor army_attack_factor = BEL_royal_military_academy_army_attack_factor max_planning_factor = BEL_royal_military_academy_max_planning_factor army_leader_start_planning_level = BEL_royal_military_academy_army_leader_start_planning_level army_leader_start_logistics_level = BEL_royal_military_academy_army_leader_start_logistics_level } #Corruption BEL_corruption_dynamic_modifier = { enable = { always = yes } icon = GFX_idea_ARG_political_corruption_modifier political_power_gain = BEL_corruption_political_power_gain stability_factor = BEL_corruption_stability_factor production_speed_buildings_factor = BEL_corruption_production_speed_buildings_factor fascism_drift = BEL_corruption_fascism_drift } #Economic Downturn BEL_economic_downturn_dynamic_modifier = { enable = { always = yes } icon = GFX_idea_generic_economic_crisis remove_trigger = { AND = { check_variable = { var = BEL_economic_downturn_consumer_goods_factor value = 0 compare = less_than_or_equals } check_variable = { var = BEL_economic_downturn_industrial_capacity_factory value = 0 compare = greater_than_or_equals } } } consumer_goods_factor = BEL_economic_downturn_consumer_goods_factor industrial_capacity_factory = BEL_economic_downturn_industrial_capacity_factory } #Belgian Legion BEL_belgian_legion_dynamic_modifier = { enable = { always = yes } icon = GFX_idea_NORDIC_army_monarchist army_infantry_attack_factor = BEL_belgian_legion_army_infantry_attack_factor exile_manpower_factor = BEL_belgian_legion_exile_manpower_factor army_core_attack_factor = BEL_belgian_legion_army_core_attack_factor army_core_defence_factor = BEL_belgian_legion_army_core_defence_factor weekly_manpower = BEL_belgian_legion_weekly_manpower } #Belgian Gold Reserves BEL_gold_reserves_dynamic_modifier = { enable = { always = yes } icon = GFX_idea_SPR_seize_the_gold_reserves consumer_goods_factor = BEL_gold_reserves_consumer_goods_factor } #Rexist Legion BEL_rexist_legion_dynamic_modifier = { enable = { always = yes } icon = GFX_idea_BEL_rexist_legion army_core_attack_factor = BEL_rexist_legion_army_core_attack_factor army_core_defence_factor = BEL_rexist_legion_army_core_defence_factor army_org_factor = BEL_rexist_legion_army_org_factor army_infantry_attack_factor = BEL_rexist_legion_army_infantry_attack_factor army_infantry_defence_factor = BEL_rexist_legion_army_infantry_defence_factor land_night_attack = BEL_rexist_legion_land_night_attack conscription_factor = BEL_rexist_legion_conscription_factor } #European Crusade BEL_european_crusade_dynamic_modifier = { enable = { always = yes } icon = GFX_idea_BEL_european_crusade conscription_factor = BEL_european_crusade_conscription_factor #Rex production_factory_max_efficiency_factor = BEL_european_crusade_production_factory_max_efficiency_factor #Rex supply_consumption_factor = BEL_european_crusade_supply_consumption_factor #Rex army_org_factor = BEL_european_crusade_army_org_factor #VNV army_attack_against_major_factor = BEL_european_crusade_army_attack_against_major_factor #VNV army_defence_against_major_factor = BEL_european_crusade_army_defence_against_major_factor #VNV research_speed_factor = BEL_european_crusade_research_speed_factor #Renaissance } #Belgian Socialism BEL_socialism_on_the_rise_dynamic_modifier = { enable = { always = yes } icon = GFX_idea_trotskyite_plot_purged communism_drift = BEL_socialism_on_the_rise_communnism_drift party_popularity_stability_factor = BEL_socialism_on_the_rise_party_popularity_stability_factor political_power_factor = BEL_socialism_on_the_rise_political_power_factor stability_factor = BEL_socialism_on_the_rise_stability_factor war_support_factor = BEL_socialism_on_the_rise_war_support_factor production_speed_arms_factory_factor = BEL_socialism_on_the_rise_production_speed_arms_factory_factor research_speed_factor = BEL_socialism_on_the_rise_research_speed_factor } # Dynamic Modifier for Belgian Special Projects BEL_academies_of_belgium_dynamic_modifier = { enable = { always = yes } icon = GFX_idea_generic_research_bonus specialization_nuclear_speed_factor = BEL_academies_of_belgium_specialization_nuclear_speed_factor sp_tag_nuclear_warfare_speed_factor = BEL_academies_of_belgium_sp_tag_nuclear_warfare_speed_factor sp_tag_nuclear_power_speed_factor = BEL_academies_of_belgium_sp_tag_nuclear_power_speed_factor sp_tag_helicopter_speed_factor = BEL_academies_of_belgium_sp_tag_helicopter_speed_factor special_project_speed_factor = BEL_academies_of_belgium_special_project_speed_factor production_speed_facility_factor = BEL_academies_of_belgium_production_speed_facility_factor production_speed_air_facility_factor = BEL_academies_of_belgium_production_speed_air_facility_factor } ### State Modifiers #Austrian Resistance BEL_austrian_resistance_active_state_dynamic_modifier = { enable = { always = yes } icon = GFX_modifiers_SOV_factory_worker_militias resistance_growth_on_our_occupied_states = 0.2 recruitable_population_factor = 0.1 resistance_damage_to_garrison_on_our_occupied_states = 0.2 } #Belgian Resistance - to be countered by States General occupation law. BEL_belgian_resistance_state_dynamic_modifier = { enable = { always = yes } icon = GFX_modifiers_SOV_factory_worker_militias resistance_growth = BEL_belgian_resistance_resistance_growth resistance_damage_to_garrison = BEL_belgian_resistance_resistance_damage_to_garrison resistance_target = BEL_belgian_resistance_resistance_target } #Flooded Tank Barriers BEL_flooded_tank_barriers_dynamic_modifier = { enable = { always = yes } icon = GFX_modifiers_SOV_civilian_labor_in_defense army_attack_speed_factor = -0.25 army_core_defence_factor = 0.1 } ##### COG ########## # The Force Publique COG_force_publique = { enable = { always = yes } icon = GFX_idea_COG_force_publique army_leader_cost_factor = BEL.COG_force_publique_army_leader_cost_factor acclimatization_hot_climate_gain_factor = BEL.COG_force_publique_acclimatization_hot_climate_gain_factor command_power_gain_mult = BEL.COG_force_publique_command_power_gain_mult max_command_power = BEL.COG_force_publique_max_command_power army_core_defence_factor = BEL.COG_force_publique_army_core_defence_factor equipment_capture_factor = BEL.COG_force_publique_equipment_capture_factor supply_consumption_factor = BEL.COG_force_publique_supply_consumption_factor resistance_target = BEL.COG_force_publique_resistance_target autonomy_gain = BEL.COG_force_publique_autonomy_gain conscription_factor = BEL.COG_force_publique_conscription_factor army_core_attack_factor = BEL.COG_force_publique_army_core_attack_factor army_attack_factor = BEL.COG_force_publique_army_attack_factor army_defence_factor = BEL.COG_force_publique_army_defence_factor conscription = BEL.COG_force_publique_conscription air_training_xp_gain_factor = BEL.COG_force_publique_air_training_xp_gain_factor production_speed_air_base_factor = BEL.COG_force_publique_production_speed_air_base_factor experience_loss_factor = BEL.COG_force_publique_experience_loss_factor army_morale_factor = BEL.COG_force_publique_army_morale_factor } # Armée Nationale Congolaise COG_armee_nationale_congolaise_modifier = { enable = { always = yes } icon = GFX_idea_COG_force_publique army_leader_cost_factor = COG_armee_nationale_congolaise_modifier_army_leader_cost_factor acclimatization_hot_climate_gain_factor = COG_armee_nationale_congolaise_modifier_acclimatization_hot_climate_gain_factor command_power_gain_mult = COG_armee_nationale_congolaise_modifier_command_power_gain_mult max_command_power = COG_armee_nationale_congolaise_modifier_max_command_power army_core_defence_factor = COG_armee_nationale_congolaise_modifier_army_core_defence_factor equipment_capture_factor = COG_armee_nationale_congolaise_modifier_equipment_capture_factor supply_consumption_factor = COG_armee_nationale_congolaise_modifier_supply_consumption_factor resistance_target = COG_armee_nationale_congolaise_modifier_resistance_target autonomy_gain = COG_armee_nationale_congolaise_modifier_autonomy_gain conscription_factor = COG_armee_nationale_congolaise_modifier_conscription_factor army_core_attack_factor = COG_armee_nationale_congolaise_modifier_army_core_attack_factor army_attack_factor = COG_armee_nationale_congolaise_modifier_army_attack_factor army_defence_factor = COG_armee_nationale_congolaise_modifier_army_defence_factor conscription = COG_armee_nationale_congolaise_modifier_conscription air_training_xp_gain_factor = COG_armee_nationale_congolaise_modifier_air_training_xp_gain_factor production_speed_air_base_factor = COG_armee_nationale_congolaise_modifier_production_speed_air_base_factor experience_loss_factor = COG_armee_nationale_congolaise_modifier_experience_loss_factor army_morale_factor = COG_armee_nationale_congolaise_modifier_army_morale_factor experience_gain_navy = COG_armee_nationale_congolaise_modifier_experience_gain_navy spotting_chance = COG_armee_nationale_congolaise_modifier_spotting_chance experience_gain_air = COG_armee_nationale_congolaise_modifier_experience_gain_air experience_gain_army = COG_armee_nationale_congolaise_modifier_experience_gain_army recon_factor = COG_armee_nationale_congolaise_modifier_recon_factor ground_attack_factor = COG_armee_nationale_congolaise_modifier_ground_attack_factor industrial_capacity_factory = COG_armee_nationale_congolaise_modifier_industrial_capacity_factory army_org_factor = COG_armee_nationale_congolaise_modifier_army_org_factor non_core_manpower = COG_armee_nationale_congolaise_modifier_non_core_manpower cas_damage_reduction = COG_armee_nationale_congolaise_modifier_cas_damage_reduction dig_in_speed_factor = COG_armee_nationale_congolaise_modifier_dig_in_speed_factor training_time_factor = COG_armee_nationale_congolaise_modifier_training_time_factor } # The Model Colony COG_belgian_congo_colonial_dynamic_modifier = { enable = { always = yes } icon = GFX_idea_COG_belgian_congo_colonial_dynamic_modifier remove_trigger = { is_subject = no } political_power_factor = BEL.COG_belgian_congo_colonial_dynamic_modifier_political_power_factor war_support_factor = BEL.COG_belgian_congo_colonial_dynamic_modifier_war_support_factor production_speed_buildings_factor = BEL.COG_belgian_congo_colonial_dynamic_modifier_production_speed_buildings_factor democratic_drift = BEL.COG_belgian_congo_colonial_dynamic_modifier_democratic_drift autonomy_gain_global_factor = BEL.COG_belgian_congo_colonial_dynamic_modifier_autonomy_gain_global_factor research_speed_factor = BEL.COG_belgian_congo_colonial_dynamic_modifier_research_speed_factor consumer_goods_factor = BEL.COG_belgian_congo_colonial_dynamic_modifier_consumer_goods_factor local_resources_factor = BEL.COG_belgian_congo_colonial_dynamic_modifier_local_resources_factor stability_factor = BEL.COG_belgian_congo_colonial_dynamic_modifier_stability_factor production_speed_industrial_complex_factor = BEL.COG_belgian_congo_colonial_dynamic_modifier_production_speed_industrial_complex_factor autonomy_gain = BEL.COG_belgian_congo_colonial_dynamic_modifier_autonomy_gain trade_laws_cost_factor = BEL.COG_belgian_congo_colonial_dynamic_modifier_trade_laws_cost_factor production_speed_infrastructure_factor = BEL.COG_belgian_congo_colonial_dynamic_modifier_production_speed_infrastructure_factor production_speed_supply_node_factor = BEL.COG_belgian_congo_colonial_dynamic_modifier_production_speed_supply_node_factor industrial_capacity_dockyard = BEL.COG_belgian_congo_colonial_dynamic_modifier_industrial_capacity_dockyard cic_to_overlord_factor = BEL.COG_belgian_congo_colonial_dynamic_modifier_cic_to_overlord_factor mic_to_overlord_factor = BEL.COG_belgian_congo_colonial_dynamic_modifier_mic_to_overlord_factor } # Colonial Returns BEL_belgian_congo_colonial_returns_dynamic_modifier = { enable = { always = yes } remove_trigger = { COG = { NOT = { is_subject_of = ROOT } } } icon = GFX_idea_BEL_belgian_congo_colonial_returns_dynamic_modifier political_power_factor = BEL.BEL_belgian_congo_colonial_returns_dynamic_modifier_political_power_factor resource_trade_cost_bonus_per_factory = BEL.BEL_belgian_congo_colonial_returns_dynamic_modifier_resource_trade_cost_bonus_per_factory production_lack_of_resource_penalty_factor = BEL.BEL_belgian_congo_colonial_returns_dynamic_modifier_production_lack_of_resource_penalty_factor industrial_capacity_factory = BEL.BEL_belgian_congo_colonial_returns_dynamic_modifier_industrial_capacity_factory industrial_capacity_dockyard = BEL.BEL_belgian_congo_colonial_returns_dynamic_modifier_industrial_capacity_dockyard autonomy_manpower_share = BEL.BEL_belgian_congo_colonial_returns_dynamic_modifier_autonomy_manpower_share consumer_goods_factor = BEL.BEL_belgian_congo_colonial_returns_dynamic_modifier_consumer_goods_factor air_training_xp_gain_factor = BEL.BEL_belgian_congo_colonial_returns_dynamic_modifier_air_training_xp_gain_factor production_speed_air_base_factor = BEL.BEL_belgian_congo_colonial_returns_dynamic_modifier_production_speed_air_base_factor } ### STATE MODIFIERS ### COG_rwandan_separatism_modifier = { enable = { always = yes } icon = GFX_modifiers_COG_rwandan_separatism remove_trigger = { OR = { ROOT = { is_owned_and_controlled_by = RWA } # ROOT refers to the state on which the modifier is added COG = { has_completed_focus = COG_the_pro_german_mwami_focus has_completed_focus = COG_the_umwami_of_rwanda_focus } } } production_speed_buildings_factor = -0.1 resistance_target = 0.1 compliance_growth = -0.01 local_manpower = -0.02 } COG_burundian_separatism_modifier = { enable = { always = yes } icon = GFX_modifiers_COG_burundian_separatism remove_trigger = { OR = { ROOT = { is_owned_and_controlled_by = BRD } # ROOT refers to the state on which the modifier is added COG = { has_completed_focus = COG_the_mwami_of_burundi_focus } } } production_speed_buildings_factor = -0.1 resistance_target = 0.1 compliance_growth = -0.01 local_manpower = -0.02 } COG_kasai_separatism_modifier = { enable = { always = yes } icon = GFX_modifiers_COG_kasai_separatism remove_trigger = { ROOT = { NOT = { OR = { is_owned_by = COG is_owned_by = BEL } } } # ROOT refers to the state on which the modifier is added # ROOT refers to the state on which the modifier is added } compliance_growth = -0.02 local_manpower = -0.1 } COG_katanga_separatism_modifier = { enable = { always = yes } icon = GFX_modifiers_COG_katanga_separatism remove_trigger = { ROOT = { is_owned_and_controlled_by = KAT } # ROOT refers to the state on which the modifier is added } compliance_growth = -0.03 local_manpower = -0.1 } COG_state_loyal_to_belgium_modifier = { enable = { always = yes } icon = GFX_modifiers_COG_state_loyal_to_belgium remove_trigger = { OR = { ROOT = { # ROOT refers to the state on which the modifier is added NOT = { OR = { is_owned_by = COG is_owned_by = BEL } } } has_global_flag = COG_uprising_happened_flag } } } COG_state_loyal_to_free_congo_modifier = { enable = { always = yes } icon = GFX_modifiers_COG_state_loyal_to_free_congo remove_trigger = { OR = { ROOT = { # ROOT refers to the state on which the modifier is added NOT = { OR = { is_owned_by = COG is_owned_by = BEL } } } has_global_flag = COG_uprising_happened_flag } } } idea_COG_river_navy = { #STATE MODIFIER remove_trigger = { COG = { has_capitulated = yes } } icon = GFX_MODIFIER_NAVAL_INVASION_DIVISION_CAP army_core_defence_factor = 0.1 resistance_target = 0.5 resistance_growth_on_our_occupied_states = 0.25 resistance_activity = 1 resistance_damage_to_garrison_on_our_occupied_states = 0.5 resistance_garrison_penetration_chance = 1 } COG_urban_area_investments_modifier = { #STATE MODIFIER remove_trigger = { NOT = { owner = { OR = { original_tag = COG original_tag = KAT } } } } icon = GFX_modifiers_SOV_civilian_labor_in_defense local_manpower = 0.1 state_production_speed_buildings_factor = 0.1 state_resources_factor = 0.1 army_speed_factor_for_controller = 0.05 } COG_the_echo_of_katanga_modifier = { #STATE MODIFIER remove_trigger = { NOT = { owner = { OR = { original_tag = COG original_tag = KAT } } } } icon = GFX_modifiers_ETH_state_development local_manpower = 0.15 state_production_speed_buildings_factor = 0.05 state_resources_factor = 0.1 } COG_state_supporting_resistance_modifier = { enable = { always = yes } icon = GFX_modifiers_bul_macedonian_revolutionaries resistance_damage_to_garrison = 0.15 resistance_activity = 0.2 resistance_growth = 0.5 resistance_target = 0.8 compliance_growth = -0.1 } GER_lokot_autonomy_modifier = { enable = { always = yes } icon = GFX_modifiers_GER_lokot_autonomy remove_trigger = { ROOT = { is_owned_and_controlled_by = SOV } # ROOT refers to the state on which the modifier is added } recruitable_population_factor = 0.1 resistance_target = -0.1 mobilization_speed = 0.05 local_resources = 0.15 local_supplies = 0.1 } ##### Nuclear Fallout #### fallout_atomic = { enable = { always = yes } icon = GFX_modifiers_radiation army_defence_factor = -0.25 army_speed_factor = -0.3 max_dig_in_factor = -0.5 industry_repair_factor = -0.4 industry_free_repair_factor = -0.4 repair_speed_infrastructure_factor = -0.4 repair_speed_rail_way_factor = -0.4 local_resources_factor = -0.4 state_production_speed_buildings_factor = -0.4 } fallout_thermonuclear = { enable = { always = yes } icon = GFX_modifiers_radiation army_defence_factor = -0.5 army_speed_factor = -0.65 max_dig_in_factor = -0.9 industry_repair_factor = -0.75 industry_free_repair_factor = -0.75 repair_speed_infrastructure_factor = -0.75 repair_speed_rail_way_factor = -0.75 local_resources_factor = -0.75 state_production_speed_buildings_factor = -0.75 } ##### Stronghold Network SP reward ##### sp_land_stronghold_network_collapse_workers_drafted = { enable = { always = yes } icon = GFX_modifiers_SOV_civilian_labor_in_defense industry_repair_factor = -0.5 industry_free_repair_factor = -0.5 repair_speed_infrastructure_factor = -0.5 repair_speed_rail_way_factor = -0.5 local_resources_factor = -0.5 state_production_speed_buildings_factor = -0.5 }