ideas = { #Research and production bonuses can't be done well in dynamic modifiers, therefore we got these 7 x 5 hidden ideas instead hidden_ideas = { CZE_skoda_no_focus_optimization_1_idea = { name = CZE_skoda_no_focus_optimization_idea picture = CZE_skoda_works allowed = { always = no } do_effect = { any_core_state = { is_controlled_by = ROOT } } allowed_civil_war = { always = yes } research_bonus = { industry = 0.02 } equipment_bonus = { motorized_equipment = { instant = yes build_cost_ic = -0.02 } train_equipment = { instant = yes build_cost_ic = -0.02 } support_equipment = { build_cost_ic = 0.02 instant = yes } } modifier = { consumer_goods_factor = -0.02 production_lack_of_resource_penalty_factor = 0.02 production_speed_industrial_complex_factor = 0.02 industrial_concern_cost_factor = -0.02 production_speed_arms_factory_factor = -0.02 fuel_gain_factor = -0.02 factory_energy_consumption = -0.02 } } CZE_skoda_no_focus_optimization_2_idea = { name = CZE_skoda_no_focus_optimization_idea picture = CZE_skoda_works allowed = { always = no } do_effect = { any_core_state = { is_controlled_by = ROOT } } allowed_civil_war = { always = yes } research_bonus = { industry = 0.04 } equipment_bonus = { motorized_equipment = { instant = yes build_cost_ic = -0.04 } train_equipment = { instant = yes build_cost_ic = -0.04 } support_equipment = { instant = yes build_cost_ic = 0.04 } } modifier = { custom_modifier_tooltip = generic_skip_one_line_tt consumer_goods_factor = -0.04 production_lack_of_resource_penalty_factor = 0.04 production_speed_industrial_complex_factor = 0.04 production_speed_arms_factory_factor = -0.04 industrial_concern_cost_factor = -0.04 factory_energy_consumption = -0.04 fuel_gain_factor = -0.04 } } CZE_skoda_no_focus_optimization_3_idea = { name = CZE_skoda_no_focus_optimization_idea picture = CZE_skoda_works allowed = { always = no } do_effect = { any_core_state = { is_controlled_by = ROOT } } allowed_civil_war = { always = yes } research_bonus = { industry = 0.06 } equipment_bonus = { motorized_equipment = { instant = yes build_cost_ic = -0.06 } train_equipment = { instant = yes build_cost_ic = -0.06 } support_equipment = { instant = yes build_cost_ic = 0.06 } } modifier = { consumer_goods_factor = -0.06 production_lack_of_resource_penalty_factor = 0.06 production_speed_industrial_complex_factor = 0.06 production_speed_arms_factory_factor = -0.06 industrial_concern_cost_factor = -0.06 factory_energy_consumption = -0.06 fuel_gain_factor = -0.06 } } CZE_skoda_no_focus_optimization_4_idea = { name = CZE_skoda_no_focus_optimization_idea picture = CZE_skoda_works allowed = { always = no } do_effect = { any_core_state = { is_controlled_by = ROOT } } allowed_civil_war = { always = yes } research_bonus = { industry = 0.08 } equipment_bonus = { motorized_equipment = { instant = yes build_cost_ic = -0.08 } train_equipment = { instant = yes build_cost_ic = -0.08 } support_equipment = { instant = yes build_cost_ic = 0.08 } } modifier = { consumer_goods_factor = -0.08 production_lack_of_resource_penalty_factor = 0.08 production_speed_industrial_complex_factor = 0.08 production_speed_arms_factory_factor = -0.08 industrial_concern_cost_factor = -0.08 factory_energy_consumption = -0.08 fuel_gain_factor = -0.08 } } CZE_skoda_no_focus_optimization_5_idea = { name = CZE_skoda_no_focus_optimization_idea picture = CZE_skoda_works allowed = { always = no } do_effect = { any_core_state = { is_controlled_by = ROOT } } allowed_civil_war = { always = yes } research_bonus = { industry = 0.10 } equipment_bonus = { motorized_equipment = { instant = yes build_cost_ic = -0.10 } train_equipment = { instant = yes build_cost_ic = -0.10 } support_equipment = { instant = yes build_cost_ic = 0.10 } } modifier = { consumer_goods_factor = -0.10 production_lack_of_resource_penalty_factor = 0.10 production_speed_industrial_complex_factor = 0.10 production_speed_arms_factory_factor = -0.10 industrial_concern_cost_factor = -0.10 factory_energy_consumption = -0.10 fuel_gain_factor = -0.10 } } CZE_skoda_no_focus_optimization_6_idea = { name = CZE_skoda_no_focus_optimization_idea picture = CZE_skoda_works allowed = { always = no } do_effect = { any_core_state = { is_controlled_by = ROOT } } allowed_civil_war = { always = yes } research_bonus = { industry = 0.12 } equipment_bonus = { motorized_equipment = { instant = yes build_cost_ic = -0.12 } train_equipment = { instant = yes build_cost_ic = -0.12 } support_equipment = { instant = yes build_cost_ic = 0.12 } } modifier = { consumer_goods_factor = -0.12 production_lack_of_resource_penalty_factor = 0.12 production_speed_industrial_complex_factor = 0.12 production_speed_arms_factory_factor = -0.12 industrial_concern_cost_factor = -0.12 factory_energy_consumption = -0.12 fuel_gain_factor = -0.12 } } CZE_skoda_no_focus_optimization_7_idea = { name = CZE_skoda_no_focus_optimization_idea picture = CZE_skoda_works allowed = { always = no } do_effect = { any_core_state = { is_controlled_by = ROOT } } allowed_civil_war = { always = yes } research_bonus = { industry = 0.14 } equipment_bonus = { motorized_equipment = { instant = yes build_cost_ic = -0.14 } train_equipment = { instant = yes build_cost_ic = -0.14 } convoy = { #Extra max tier effect instant = yes build_cost_ic = -0.14 } support_equipment = { instant = yes build_cost_ic = 0.14 } } modifier = { custom_modifier_tooltip = generic_skip_one_line_tt consumer_goods_factor = -0.14 production_lack_of_resource_penalty_factor = 0.14 production_speed_industrial_complex_factor = 0.14 production_speed_arms_factory_factor = -0.14 industrial_concern_cost_factor = -0.14 fuel_gain_factor = -0.14 factory_energy_consumption = -0.14 } } #INFANTRY CZE_skoda_infantry_focus_optimization_1_idea = { name = CZE_skoda_infantry_focus_optimization_idea picture = CZE_skoda_works allowed = { always = no } do_effect = { any_core_state = { is_controlled_by = ROOT } } allowed_civil_war = { always = yes } research_bonus = { infantry_weapons = 0.02 } equipment_bonus = { infantry_equipment = { build_cost_ic = -0.02 instant = yes } light_tank_chassis = { build_cost_ic = 0.02 instant = yes } medium_tank_chassis = { build_cost_ic = 0.02 instant = yes } heavy_tank_chassis = { build_cost_ic = 0.02 instant = yes } } modifier = { materiel_manufacturer_cost_factor = -0.02 production_speed_arms_factory_factor = 0.02 production_lack_of_resource_penalty_factor = -0.02 production_speed_industrial_complex_factor = -0.02 production_factory_efficiency_gain_factor = -0.02 factory_energy_consumption = 0.02 } } CZE_skoda_infantry_focus_optimization_2_idea = { name = CZE_skoda_infantry_focus_optimization_idea picture = CZE_skoda_works allowed = { always = no } do_effect = { any_core_state = { is_controlled_by = ROOT } } allowed_civil_war = { always = yes } research_bonus = { infantry_weapons = 0.04 } equipment_bonus = { infantry_equipment = { build_cost_ic = -0.04 instant = yes } light_tank_chassis = { build_cost_ic = 0.04 instant = yes } medium_tank_chassis = { build_cost_ic = 0.04 instant = yes } heavy_tank_chassis = { build_cost_ic = 0.04 instant = yes } } modifier = { materiel_manufacturer_cost_factor = -0.04 production_speed_arms_factory_factor = 0.04 production_lack_of_resource_penalty_factor = -0.04 production_speed_industrial_complex_factor = -0.04 production_factory_efficiency_gain_factor = -0.04 factory_energy_consumption = 0.04 } } CZE_skoda_infantry_focus_optimization_3_idea = { name = CZE_skoda_infantry_focus_optimization_idea picture = CZE_skoda_works allowed = { always = no } do_effect = { any_core_state = { is_controlled_by = ROOT } } allowed_civil_war = { always = yes } research_bonus = { infantry_weapons = 0.06 } equipment_bonus = { infantry_equipment = { build_cost_ic = -0.06 instant = yes } light_tank_chassis = { build_cost_ic = 0.06 instant = yes } medium_tank_chassis = { build_cost_ic = 0.06 instant = yes } heavy_tank_chassis = { build_cost_ic = 0.06 instant = yes } } modifier = { materiel_manufacturer_cost_factor = -0.06 production_speed_arms_factory_factor = 0.06 production_lack_of_resource_penalty_factor = -0.06 production_speed_industrial_complex_factor = -0.06 production_factory_efficiency_gain_factor = -0.06 factory_energy_consumption = 0.06 } } CZE_skoda_infantry_focus_optimization_4_idea = { name = CZE_skoda_infantry_focus_optimization_idea picture = CZE_skoda_works allowed = { always = no } do_effect = { any_core_state = { is_controlled_by = ROOT } } allowed_civil_war = { always = yes } research_bonus = { infantry_weapons = 0.12 } equipment_bonus = { infantry_equipment = { build_cost_ic = -0.08 instant = yes } light_tank_chassis = { build_cost_ic = 0.08 instant = yes } medium_tank_chassis = { build_cost_ic = 0.08 instant = yes } heavy_tank_chassis = { build_cost_ic = 0.08 instant = yes } } modifier = { materiel_manufacturer_cost_factor = -0.08 production_speed_arms_factory_factor = 0.08 production_lack_of_resource_penalty_factor = -0.08 production_speed_industrial_complex_factor = -0.08 production_factory_efficiency_gain_factor = -0.08 factory_energy_consumption = 0.08 } } CZE_skoda_infantry_focus_optimization_5_idea = { name = CZE_skoda_infantry_focus_optimization_idea picture = CZE_skoda_works allowed = { always = no } do_effect = { any_core_state = { is_controlled_by = ROOT } } allowed_civil_war = { always = yes } research_bonus = { infantry_weapons = 0.10 } equipment_bonus = { infantry_equipment = { build_cost_ic = -0.10 instant = yes } light_tank_chassis = { build_cost_ic = 0.10 instant = yes } medium_tank_chassis = { build_cost_ic = 0.10 instant = yes } heavy_tank_chassis = { build_cost_ic = 0.10 instant = yes } } modifier = { materiel_manufacturer_cost_factor = -0.10 production_speed_arms_factory_factor = 0.10 production_lack_of_resource_penalty_factor = -0.10 production_speed_industrial_complex_factor = -0.10 production_factory_efficiency_gain_factor = -0.10 factory_energy_consumption = 0.10 } } CZE_skoda_infantry_focus_optimization_6_idea = { name = CZE_skoda_infantry_focus_optimization_idea picture = CZE_skoda_works allowed = { always = no } do_effect = { any_core_state = { is_controlled_by = ROOT } } allowed_civil_war = { always = yes } research_bonus = { infantry_weapons = 0.12 } equipment_bonus = { infantry_equipment = { build_cost_ic = -0.12 instant = yes } light_tank_chassis = { build_cost_ic = 0.12 instant = yes } medium_tank_chassis = { build_cost_ic = 0.12 instant = yes } heavy_tank_chassis = { build_cost_ic = 0.12 instant = yes } } modifier = { materiel_manufacturer_cost_factor = -0.12 production_speed_arms_factory_factor = 0.12 production_lack_of_resource_penalty_factor = -0.12 production_speed_industrial_complex_factor = -0.12 production_factory_efficiency_gain_factor = -0.12 factory_energy_consumption = 0.12 } } CZE_skoda_infantry_focus_optimization_7_idea = { name = CZE_skoda_infantry_focus_optimization_idea picture = CZE_skoda_works allowed = { always = no } do_effect = { any_core_state = { is_controlled_by = ROOT } } allowed_civil_war = { always = yes } research_bonus = { infantry_weapons = 0.14 } equipment_bonus = { infantry_equipment = { build_cost_ic = -0.14 instant = yes } support_equipment = { #Extra max tier effect build_cost_ic = -0.14 instant = yes } light_tank_chassis = { build_cost_ic = 0.14 instant = yes } medium_tank_chassis = { build_cost_ic = 0.14 instant = yes } heavy_tank_chassis = { build_cost_ic = 0.14 instant = yes } } modifier = { materiel_manufacturer_cost_factor = -0.14 production_speed_arms_factory_factor = 0.14 production_lack_of_resource_penalty_factor = -0.14 production_speed_industrial_complex_factor = -0.14 production_factory_efficiency_gain_factor = -0.14 factory_energy_consumption = 0.14 } } #TANKS CZE_skoda_tanks_focus_optimization_1_idea = { name = CZE_skoda_tanks_focus_optimization_idea picture = CZE_skoda_works allowed = { always = no } do_effect = { any_core_state = { is_controlled_by = ROOT } } allowed_civil_war = { always = yes } research_bonus = { armor = 0.02 } equipment_bonus = { light_tank_chassis = { armor_value = 0.02 maximum_speed = 0.02 instant = yes } medium_tank_chassis = { armor_value = 0.02 reliability = 0.02 instant = yes } heavy_tank_chassis = { armor_value = 0.02 breakthrough = 0.02 instant = yes } train_equipment = { build_cost_ic = 0.02 instant = yes } } modifier = { tank_manufacturer_cost_factor = -0.02 production_speed_arms_factory_factor = 0.02 production_speed_industrial_complex_factor = -0.02 production_factory_efficiency_gain_factor = 0.02 equipment_conversion_speed = -0.02 truck_attrition_factor = 0.02 factory_energy_consumption = 0.02 } } CZE_skoda_tanks_focus_optimization_2_idea = { name = CZE_skoda_tanks_focus_optimization_idea picture = CZE_skoda_works allowed = { always = no } do_effect = { any_core_state = { is_controlled_by = ROOT } } allowed_civil_war = { always = yes } research_bonus = { armor = 0.04 } equipment_bonus = { light_tank_chassis = { armor_value = 0.04 maximum_speed = 0.04 instant = yes } medium_tank_chassis = { armor_value = 0.04 reliability = 0.04 instant = yes } heavy_tank_chassis = { armor_value = 0.04 breakthrough = 0.04 instant = yes } train_equipment = { build_cost_ic = 0.04 instant = yes } } modifier = { tank_manufacturer_cost_factor = -0.04 production_speed_arms_factory_factor = 0.04 production_speed_industrial_complex_factor = -0.04 production_factory_efficiency_gain_factor = 0.04 equipment_conversion_speed = -0.04 truck_attrition_factor = 0.04 factory_energy_consumption = 0.04 } } CZE_skoda_tanks_focus_optimization_3_idea = { name = CZE_skoda_tanks_focus_optimization_idea picture = CZE_skoda_works allowed = { always = no } do_effect = { any_core_state = { is_controlled_by = ROOT } } allowed_civil_war = { always = yes } research_bonus = { armor = 0.06 } equipment_bonus = { light_tank_chassis = { armor_value = 0.06 maximum_speed = 0.06 instant = yes } medium_tank_chassis = { armor_value = 0.06 reliability = 0.06 instant = yes } heavy_tank_chassis = { armor_value = 0.06 breakthrough = 0.06 instant = yes } train_equipment = { build_cost_ic = 0.06 instant = yes } } modifier = { tank_manufacturer_cost_factor = -0.06 production_speed_arms_factory_factor = 0.06 production_speed_industrial_complex_factor = -0.06 production_factory_efficiency_gain_factor = 0.06 equipment_conversion_speed = -0.06 truck_attrition_factor = 0.06 factory_energy_consumption = 0.06 } } CZE_skoda_tanks_focus_optimization_4_idea = { name = CZE_skoda_tanks_focus_optimization_idea picture = CZE_skoda_works allowed = { always = no } do_effect = { any_core_state = { is_controlled_by = ROOT } } allowed_civil_war = { always = yes } research_bonus = { armor = 0.08 } equipment_bonus = { light_tank_chassis = { armor_value = 0.08 maximum_speed = 0.08 instant = yes } medium_tank_chassis = { armor_value = 0.08 reliability = 0.08 instant = yes } heavy_tank_chassis = { armor_value = 0.08 breakthrough = 0.08 instant = yes } train_equipment = { build_cost_ic = 0.08 instant = yes } } modifier = { tank_manufacturer_cost_factor = -0.08 production_speed_arms_factory_factor = 0.08 production_speed_industrial_complex_factor = -0.08 production_factory_efficiency_gain_factor = 0.08 equipment_conversion_speed = -0.08 truck_attrition_factor = 0.08 factory_energy_consumption = 0.08 } } CZE_skoda_tanks_focus_optimization_5_idea = { name = CZE_skoda_tanks_focus_optimization_idea picture = CZE_skoda_works allowed = { always = no } do_effect = { any_core_state = { is_controlled_by = ROOT } } allowed_civil_war = { always = yes } research_bonus = { armor = 0.10 } equipment_bonus = { light_tank_chassis = { armor_value = 0.10 maximum_speed = 0.10 instant = yes } medium_tank_chassis = { armor_value = 0.10 reliability = 0.10 instant = yes } heavy_tank_chassis = { armor_value = 0.10 breakthrough = 0.10 instant = yes } train_equipment = { build_cost_ic = 0.010 instant = yes } } modifier = { tank_manufacturer_cost_factor = -0.10 production_speed_arms_factory_factor = 0.10 production_speed_industrial_complex_factor = -0.10 production_factory_efficiency_gain_factor = 0.10 equipment_conversion_speed = -0.10 truck_attrition_factor = 0.10 factory_energy_consumption = 0.10 } } CZE_skoda_tanks_focus_optimization_6_idea = { name = CZE_skoda_tanks_focus_optimization_idea picture = CZE_skoda_works allowed = { always = no } do_effect = { any_core_state = { is_controlled_by = ROOT } } allowed_civil_war = { always = yes } research_bonus = { armor = 0.12 } equipment_bonus = { light_tank_chassis = { armor_value = 0.12 maximum_speed = 0.12 instant = yes } medium_tank_chassis = { armor_value = 0.12 reliability = 0.12 instant = yes } heavy_tank_chassis = { armor_value = 0.12 breakthrough = 0.12 instant = yes } train_equipment = { build_cost_ic = 0.12 instant = yes } } modifier = { tank_manufacturer_cost_factor = -0.12 production_speed_arms_factory_factor = 0.12 production_speed_industrial_complex_factor = -0.12 production_factory_efficiency_gain_factor = 0.12 equipment_conversion_speed = -0.12 truck_attrition_factor = 0.12 factory_energy_consumption = 0.12 } } CZE_skoda_tanks_focus_optimization_7_idea = { name = CZE_skoda_tanks_focus_optimization_idea picture = CZE_skoda_works allowed = { always = no } do_effect = { any_core_state = { is_controlled_by = ROOT } } allowed_civil_war = { always = yes } research_bonus = { armor = 0.14 } equipment_bonus = { light_tank_chassis = { armor_value = 0.14 maximum_speed = 0.14 instant = yes } medium_tank_chassis = { armor_value = 0.14 reliability = 0.14 instant = yes } heavy_tank_chassis = { armor_value = 0.14 breakthrough = 0.14 instant = yes } super_heavy_tank_chassis = { #Extra max tier effect armor_value = 0.14 build_cost_ic = -0.14 instant = yes instant = yes } train_equipment = { build_cost_ic = 0.12 instant = yes } } modifier = { tank_manufacturer_cost_factor = -0.14 production_speed_arms_factory_factor = 0.14 production_speed_industrial_complex_factor = -0.14 production_factory_efficiency_gain_factor = 0.14 equipment_conversion_speed = -0.14 truck_attrition_factor = 0.14 factory_energy_consumption = 0.14 } } #PLANES CZE_skoda_planes_focus_optimization_1_idea = { name = CZE_skoda_planes_focus_optimization_idea picture = CZE_skoda_works allowed = { always = no } do_effect = { any_core_state = { is_controlled_by = ROOT } } allowed_civil_war = { always = yes } research_bonus = { air_equipment = 0.02 } equipment_bonus = { small_plane_airframe = { build_cost_ic = -0.02 instant = yes } medium_plane_airframe = { build_cost_ic = -0.02 instant = yes } large_plane_airframe = { build_cost_ic = -0.02 instant = yes } motorized_equipment = { instant = yes build_cost_ic = 0.02 } } modifier = { production_speed_arms_factory_factor = 0.02 production_speed_industrial_complex_factor = -0.02 industrial_concern_cost_factor = 0.02 air_fuel_consumption_factor = -0.02 production_lack_of_resource_penalty_factor = 0.02 aircraft_manufacturer_cost_factor = -0.02 fuel_gain_factor = 0.02 factory_energy_consumption = 0.02 } } CZE_skoda_planes_focus_optimization_2_idea = { name = CZE_skoda_planes_focus_optimization_idea picture = CZE_skoda_works allowed = { always = no } do_effect = { any_core_state = { is_controlled_by = ROOT } } allowed_civil_war = { always = yes } research_bonus = { air_equipment = 0.04 } equipment_bonus = { small_plane_airframe = { build_cost_ic = -0.04 instant = yes } medium_plane_airframe = { build_cost_ic = -0.04 instant = yes } large_plane_airframe = { build_cost_ic = -0.04 instant = yes } motorized_equipment = { instant = yes build_cost_ic = 0.04 } } modifier = { production_speed_arms_factory_factor = 0.04 production_speed_industrial_complex_factor = -0.04 industrial_concern_cost_factor = 0.04 air_fuel_consumption_factor = -0.04 production_lack_of_resource_penalty_factor = 0.04 aircraft_manufacturer_cost_factor = -0.04 fuel_gain_factor = 0.04 factory_energy_consumption = 0.04 } } CZE_skoda_planes_focus_optimization_3_idea = { name = CZE_skoda_planes_focus_optimization_idea picture = CZE_skoda_works allowed = { always = no } do_effect = { any_core_state = { is_controlled_by = ROOT } } allowed_civil_war = { always = yes } research_bonus = { air_equipment = 0.06 } equipment_bonus = { small_plane_airframe = { build_cost_ic = -0.06 instant = yes } medium_plane_airframe = { build_cost_ic = -0.06 instant = yes } large_plane_airframe = { build_cost_ic = -0.06 instant = yes } motorized_equipment = { instant = yes build_cost_ic = 0.06 } } modifier = { production_speed_arms_factory_factor = 0.06 production_speed_industrial_complex_factor = -0.06 industrial_concern_cost_factor = 0.06 air_fuel_consumption_factor = -0.06 production_lack_of_resource_penalty_factor = 0.06 aircraft_manufacturer_cost_factor = -0.06 fuel_gain_factor = 0.06 factory_energy_consumption = 0.06 } } CZE_skoda_planes_focus_optimization_4_idea = { name = CZE_skoda_planes_focus_optimization_idea picture = CZE_skoda_works allowed = { always = no } do_effect = { any_core_state = { is_controlled_by = ROOT } } allowed_civil_war = { always = yes } research_bonus = { air_equipment = 0.08 } equipment_bonus = { small_plane_airframe = { build_cost_ic = -0.08 instant = yes } medium_plane_airframe = { build_cost_ic = -0.08 instant = yes } large_plane_airframe = { build_cost_ic = -0.08 instant = yes } motorized_equipment = { instant = yes build_cost_ic = 0.08 } } modifier = { production_speed_arms_factory_factor = 0.08 production_speed_industrial_complex_factor = -0.08 industrial_concern_cost_factor = 0.08 air_fuel_consumption_factor = -0.08 production_lack_of_resource_penalty_factor = 0.08 aircraft_manufacturer_cost_factor = -0.08 fuel_gain_factor = 0.08 factory_energy_consumption = 0.08 } } CZE_skoda_planes_focus_optimization_5_idea = { name = CZE_skoda_planes_focus_optimization_idea picture = CZE_skoda_works allowed = { always = no } do_effect = { any_core_state = { is_controlled_by = ROOT } } allowed_civil_war = { always = yes } research_bonus = { air_equipment = 0.15 } equipment_bonus = { small_plane_airframe = { build_cost_ic = -0.1 instant = yes } medium_plane_airframe = { build_cost_ic = -0.1 instant = yes } large_plane_airframe = { build_cost_ic = -0.1 instant = yes } motorized_equipment = { instant = yes build_cost_ic = 0.1 } } modifier = { production_speed_arms_factory_factor = 0.10 production_speed_industrial_complex_factor = -0.10 industrial_concern_cost_factor = 0.10 air_fuel_consumption_factor = -0.10 production_lack_of_resource_penalty_factor = 0.10 aircraft_manufacturer_cost_factor = -0.10 fuel_gain_factor = 0.10 factory_energy_consumption = 0.10 } } CZE_skoda_planes_focus_optimization_6_idea = { name = CZE_skoda_planes_focus_optimization_idea picture = CZE_skoda_works allowed = { always = no } do_effect = { any_core_state = { is_controlled_by = ROOT } } allowed_civil_war = { always = yes } research_bonus = { air_equipment = 0.18 } equipment_bonus = { small_plane_airframe = { build_cost_ic = -0.12 instant = yes } medium_plane_airframe = { build_cost_ic = -0.12 instant = yes } large_plane_airframe = { build_cost_ic = -0.12 instant = yes } motorized_equipment = { instant = yes build_cost_ic = 0.12 } } modifier = { production_speed_arms_factory_factor = 0.12 production_speed_industrial_complex_factor = -0.12 industrial_concern_cost_factor = 0.12 air_fuel_consumption_factor = -0.12 production_lack_of_resource_penalty_factor = 0.12 aircraft_manufacturer_cost_factor = -0.12 fuel_gain_factor = 0.12 factory_energy_consumption = 0.12 } } CZE_skoda_planes_focus_optimization_7_idea = { name = CZE_skoda_planes_focus_optimization_idea picture = CZE_skoda_works allowed = { always = no } do_effect = { any_core_state = { is_controlled_by = ROOT } } allowed_civil_war = { always = yes } research_bonus = { air_equipment = 0.21 } equipment_bonus = { small_plane_airframe = { build_cost_ic = -0.14 instant = yes } medium_plane_airframe = { build_cost_ic = -0.14 instant = yes } large_plane_airframe = { build_cost_ic = -0.14 instant = yes } transport_plane_equipment = { #Extra max tier effect instant = yes build_cost_ic = -0.14 } motorized_equipment = { instant = yes build_cost_ic = 0.14 } } modifier = { production_speed_arms_factory_factor = 0.14 production_speed_industrial_complex_factor = -0.14 industrial_concern_cost_factor = 0.14 air_fuel_consumption_factor = -0.14 production_lack_of_resource_penalty_factor = 0.14 aircraft_manufacturer_cost_factor = -0.14 fuel_gain_factor = 0.14 factory_energy_consumption = 0.14 } } #NAVAL CZE_skoda_naval_focus_optimization_1_idea = { name = CZE_skoda_naval_focus_optimization_idea picture = CZE_skoda_works allowed = { always = no } do_effect = { any_core_state = { is_controlled_by = ROOT } } allowed_civil_war = { always = yes } research_bonus = { naval_equipment = 0.02 } equipment_bonus = { ship_hull_light = { build_cost_ic = -0.02 instant = yes } ship_hull_cruiser = { build_cost_ic = -0.02 instant = yes } ship_hull_submarine = { build_cost_ic = -0.02 instant = yes } } modifier = { naval_manufacturer_cost_factor = -0.02 production_speed_arms_factory_factor = -0.02 production_speed_industrial_complex_factor = -0.02 production_speed_dockyard_factor = 0.02 industrial_capacity_dockyard = 0.02 production_lack_of_resource_penalty_factor = 0.02 factory_energy_consumption = 0.02 } } CZE_skoda_naval_focus_optimization_2_idea = { name = CZE_skoda_naval_focus_optimization_idea picture = CZE_skoda_works allowed = { always = no } do_effect = { any_core_state = { is_controlled_by = ROOT } } allowed_civil_war = { always = yes } research_bonus = { naval_equipment = 0.04 } equipment_bonus = { ship_hull_light = { build_cost_ic = -0.04 instant = yes } ship_hull_cruiser = { build_cost_ic = -0.04 instant = yes } ship_hull_submarine = { build_cost_ic = -0.04 instant = yes } } modifier = { naval_manufacturer_cost_factor = -0.04 production_speed_arms_factory_factor = -0.04 production_speed_industrial_complex_factor = -0.04 production_speed_dockyard_factor = 0.04 industrial_capacity_dockyard = 0.04 production_lack_of_resource_penalty_factor = 0.04 factory_energy_consumption = 0.04 } } CZE_skoda_naval_focus_optimization_3_idea = { name = CZE_skoda_naval_focus_optimization_idea picture = CZE_skoda_works allowed = { always = no } do_effect = { any_core_state = { is_controlled_by = ROOT } } allowed_civil_war = { always = yes } research_bonus = { naval_equipment = 0.06 } equipment_bonus = { ship_hull_light = { build_cost_ic = -0.06 instant = yes } ship_hull_cruiser = { build_cost_ic = -0.06 instant = yes } ship_hull_submarine = { build_cost_ic = -0.06 instant = yes } } modifier = { naval_manufacturer_cost_factor = -0.06 production_speed_arms_factory_factor = -0.06 production_speed_industrial_complex_factor = -0.06 production_speed_dockyard_factor = 0.06 industrial_capacity_dockyard = 0.06 production_lack_of_resource_penalty_factor = 0.06 factory_energy_consumption = 0.06 } } CZE_skoda_naval_focus_optimization_4_idea = { name = CZE_skoda_naval_focus_optimization_idea picture = CZE_skoda_works allowed = { always = no } do_effect = { any_core_state = { is_controlled_by = ROOT } } allowed_civil_war = { always = yes } research_bonus = { naval_equipment = 0.08 } equipment_bonus = { ship_hull_light = { build_cost_ic = -0.08 instant = yes } ship_hull_cruiser = { build_cost_ic = -0.08 instant = yes } ship_hull_submarine = { build_cost_ic = -0.08 instant = yes } } modifier = { naval_manufacturer_cost_factor = -0.08 production_speed_arms_factory_factor = -0.08 production_speed_industrial_complex_factor = -0.08 production_speed_dockyard_factor = 0.08 industrial_capacity_dockyard = 0.08 production_lack_of_resource_penalty_factor = 0.08 factory_energy_consumption = 0.08 } } CZE_skoda_naval_focus_optimization_5_idea = { name = CZE_skoda_naval_focus_optimization_idea picture = CZE_skoda_works allowed = { always = no } do_effect = { any_core_state = { is_controlled_by = ROOT } } allowed_civil_war = { always = yes } research_bonus = { naval_equipment = 0.10 } equipment_bonus = { ship_hull_light = { build_cost_ic = -0.10 instant = yes } ship_hull_cruiser = { build_cost_ic = -0.10 instant = yes } ship_hull_submarine = { build_cost_ic = -0.10 instant = yes } } modifier = { naval_manufacturer_cost_factor = -0.10 production_speed_arms_factory_factor = -0.10 production_speed_industrial_complex_factor = -0.10 production_speed_dockyard_factor = 0.10 industrial_capacity_dockyard = 0.10 production_lack_of_resource_penalty_factor = 0.10 factory_energy_consumption = 0.10 } } CZE_skoda_naval_focus_optimization_6_idea = { name = CZE_skoda_naval_focus_optimization_idea picture = CZE_skoda_works allowed = { always = no } do_effect = { any_core_state = { is_controlled_by = ROOT } } allowed_civil_war = { always = yes } research_bonus = { naval_equipment = 0.12 } equipment_bonus = { ship_hull_light = { build_cost_ic = -0.12 instant = yes } ship_hull_cruiser = { build_cost_ic = -0.12 instant = yes } ship_hull_submarine = { build_cost_ic = -0.12 instant = yes } } modifier = { naval_manufacturer_cost_factor = -0.12 production_speed_arms_factory_factor = -0.12 production_speed_industrial_complex_factor = -0.12 production_speed_dockyard_factor = 0.12 industrial_capacity_dockyard = 0.12 production_lack_of_resource_penalty_factor = 0.12 factory_energy_consumption = 0.12 } } CZE_skoda_naval_focus_optimization_7_idea = { name = CZE_skoda_naval_focus_optimization_idea picture = CZE_skoda_works allowed = { always = no } do_effect = { any_core_state = { is_controlled_by = ROOT } } allowed_civil_war = { always = yes } research_bonus = { naval_equipment = 0.14 } equipment_bonus = { ship_hull_light = { build_cost_ic = -0.14 instant = yes } ship_hull_cruiser = { build_cost_ic = -0.14 instant = yes } ship_hull_heavy = { #Extra max tier effect build_cost_ic = -0.14 instant = yes } ship_hull_submarine = { build_cost_ic = -0.14 instant = yes } } modifier = { naval_manufacturer_cost_factor = -0.14 production_speed_arms_factory_factor = -0.14 production_speed_industrial_complex_factor = -0.14 production_speed_dockyard_factor = 0.14 industrial_capacity_dockyard = 0.14 production_lack_of_resource_penalty_factor = 0.14 factory_energy_consumption = 0.14 } } } }