ideas = { hidden_ideas = { ICE_travel_guide = { allowed = { always = no } allowed_civil_war = { always = yes } available = { } removal_cost = -1 research_bonus = { air_equipment = 0.15 } modifier = { } } } country = { ICE_general_strike = { allowed = { always = no } allowed_civil_war = { always = yes } available = { } on_remove = { add_timed_idea = { idea = ICE_dissent_in_the_working_class days = 365 } } removal_cost = -1 modifier = { consumer_goods_factor = 0.5 industrial_capacity_factory = -0.5 production_speed_buildings_factor = -0.5 } } ICE_international_brigades = { allowed = { always = no } picture = MEX_revolutionary_army allowed_civil_war = { always = yes } available = { } rule = { can_send_volunteers = yes } removal_cost = -1 modifier = { weekly_manpower = 50 #This is still 10% the size of a military spirit they can get as communist anyway... send_volunteer_divisions_required = -2 send_volunteer_size = 4 } } ICE_dissent_in_the_working_class = { allowed = { always = no } picture = ICE_general_strike allowed_civil_war = { always = yes } available = { } removal_cost = -1 modifier = { communism_drift = 0.02 political_power_factor = -0.05 stability_weekly = -0.01 } } ICE_christian_x = { allowed = { always = no } allowed_civil_war = { always = yes } available = { NOT = { has_government = communism } NOT = { has_government = fascism } } removal_cost = -1 modifier = { neutrality_drift = 0.01 stability_factor = -0.1 army_core_defence_factor = 0.05 } } ICE_the_icelandic_economy_modifier_fake_idea = { name = ICE_the_icelandic_economy_modifier allowed = { always = no } picture = tur_balkan_central_bank_wealthy_greece allowed_civil_war = { always = yes } available = { } removal_cost = -1 modifier = { production_speed_buildings_factor = -0.1 production_factory_max_efficiency_factor = -0.1 research_speed_factor = -0.1 industrial_capacity_factory = -0.1 industrial_capacity_dockyard = -0.1 } } ICE_christian_x_worse = { name = ICE_christian_x picture = ICE_christian_x allowed = { always = no } allowed_civil_war = { always = yes } available = { NOT = { has_government = communism } NOT = { has_government = fascism } } removal_cost = -1 modifier = { stability_factor = -0.15 army_core_defence_factor = 0.05 } } ICE_knud_i = { allowed = { always = no } allowed_civil_war = { always = yes } available = { NOT = { has_government = communism } } removal_cost = -1 modifier = { political_power_factor = -0.2 army_core_defence_factor = 0.1 drift_defence_factor = 0.2 } } ICE_marine_corps = { picture = generic_reserve_divisions allowed = { always = no } allowed_civil_war = { always = yes } available = { } removal_cost = -1 modifier = { special_forces_min = 24 special_forces_out_of_supply_factor = -0.25 modifier_army_sub_unit_marine_attack_factor = 0.05 } } ICE_conscription_idea = { picture = SWE_varnplikt allowed = { always = no } allowed_civil_war = { always = yes } available = { } removal_cost = -1 modifier = { conscription = 0.025 mobilization_speed = 0.1 training_time_factor = 0.2 } } ICE_professional_army_idea = { picture = MEX_politicised_army_2 allowed = { always = no } allowed_civil_war = { always = yes } available = { } removal_cost = -1 modifier = { army_attack_factor = 0.1 army_defence_factor = 0.15 training_time_factor = 0.2 } } ICE_civil_defence_organization = { picture = YUG_federal_defense_council allowed = { always = no } allowed_civil_war = { always = yes } available = { } removal_cost = -1 modifier = { spotting_chance = 0.05 air_detection = 0.1 static_anti_air_hit_chance_factor = 0.2 tech_air_damage_factor = -0.02 conscription_factor = 0.1 industry_repair_factor = 0.15 } } ICE_thungur_hnifur = { picture = ICE_thungur_hnifur name = ICE_thungur_hnifur_idea allowed = { always = no } allowed_civil_war = { always = yes } available = { } removal_cost = -1 modifier = { special_forces_cap = 0.25 } } ICE_thungur_hnifur_para = { picture = ICE_thungur_hnifur name = ICE_thungur_hnifur_idea allowed = { always = no } allowed_civil_war = { always = yes } available = { } removal_cost = -1 modifier = { special_forces_cap = 0.25 modifier_army_sub_unit_paratrooper_attack_factor = 0.05 modifier_army_sub_unit_paratrooper_max_org_factor= 0.05 } } ICE_thungur_hnifur_mountaineer = { picture = ICE_thungur_hnifur name = ICE_thungur_hnifur_idea allowed = { always = no } allowed_civil_war = { always = yes } available = { } removal_cost = -1 modifier = { special_forces_cap = 0.25 modifier_army_sub_unit_mountaineers_defence_factor = 0.05 modifier_army_sub_unit_mountaineers_speed_factor = 0.05 } } ICE_thungur_hnifur_marines = { picture = ICE_thungur_hnifur name = ICE_thungur_hnifur_idea allowed = { always = no } allowed_civil_war = { always = yes } available = { } removal_cost = -1 modifier = { special_forces_cap = 0.25 modifier_army_sub_unit_marine_attack_factor = 0.05 modifier_army_sub_unit_marine_defence_factor = 0.05 } } ICE_home_defence_corps = { picture = ast_volunteer_defence_corps allowed = { always = no } allowed_civil_war = { always = yes } available = { } removal_cost = -1 modifier = { conscription = 0.025 } } ICE_civilian_fleet = { picture = generic_the_london_naval_treaty allowed = { always = no } allowed_civil_war = { always = yes } available = { } removal_cost = -1 equipment_bonus = { convoy = { build_cost_ic = -0.2 instant = yes } } modifier = { transport_capacity = -0.1 } } ICE_fishing_industry = { picture = eng_steady_as_she_goes allowed = { always = no } allowed_civil_war = { always = yes } available = { } removal_cost = -1 modifier = { consumer_goods_factor = -0.10 supply_consumption_factor = -0.05 } equipment_bonus = { convoy = { build_cost_ic = -0.10 instant = yes } } } ICE_fishing_industry_2 = { picture = eng_steady_as_she_goes allowed = { always = no } allowed_civil_war = { always = yes } available = { } removal_cost = -1 modifier = { consumer_goods_factor = -0.10 supply_consumption_factor = -0.1 production_speed_buildings_factor = 0.1 } equipment_bonus = { convoy = { build_cost_ic = -0.10 instant = yes } } } ICE_compensation_purchase_idea = { picture = SPR_relocate_the_gold_reserves allowed = { always = no } allowed_civil_war = { always = yes } removal_cost = -1 modifier = { consumer_goods_factor = 0.10 } } ICE_compensation_sale_idea = { picture = SPR_relocate_the_gold_reserves allowed = { always = no } allowed_civil_war = { always = yes } removal_cost = -1 modifier = { consumer_goods_factor = -0.15 } } ICE_greyshirts = { picture = generic_manpower_bonus allowed = { always = no } allowed_civil_war = { always = yes } removal_cost = -1 modifier = { conscription = 0.025 conscription_factor = 0.1 } } ICE_hosting_american_soldiers = { picture = generic_infantry_bonus allowed = { always = no } allowed_civil_war = { always = yes } cancel = { NOT = { OR = { is_subject_of = USA is_in_faction_with = USA } OR = { has_government = democratic has_government = neutrality } } } removal_cost = -1 modifier = { weekly_manpower = 50 } } ICE_viking_spirit = { picture = ICE_the_viking_spirit allowed = { always = no } allowed_civil_war = { always = yes } removal_cost = -1 modifier = { justify_war_goal_time = -0.1 war_support_factor = 0.05 political_power_gain = 0.15 } } ICE_viking_spirit_odin = { name = ICE_viking_spirit picture = ICE_the_viking_spirit allowed = { always = no } allowed_civil_war = { always = yes } removal_cost = -1 modifier = { justify_war_goal_time = -0.1 war_support_factor = 0.05 stability_factor = 0.1 research_speed_factor = 0.05 political_power_gain = 0.15 } } ICE_viking_spirit_thor = { name = ICE_viking_spirit picture = ICE_the_viking_spirit allowed = { always = no } allowed_civil_war = { always = yes } removal_cost = -1 modifier = { justify_war_goal_time = -0.1 war_support_factor = 0.1 political_power_gain = 0.15 army_attack_factor = 0.15 army_attack_speed_factor = 0.05 } } ICE_viking_spirit_aegir = { name = ICE_viking_spirit picture = ICE_the_viking_spirit allowed = { always = no } allowed_civil_war = { always = yes } removal_cost = -1 modifier = { justify_war_goal_time = -0.1 war_support_factor = 0.05 political_power_gain = 0.15 industrial_capacity_dockyard = 0.2 experience_gain_navy = 0.02 naval_detection = 0.1 naval_morale_factor = 0.15 } } ICE_viking_spirit_fenrir = { name = ICE_viking_spirit picture = ICE_the_viking_spirit allowed = { always = no } allowed_civil_war = { always = yes } removal_cost = -1 modifier = { justify_war_goal_time = -0.1 war_support_factor = 0.1 political_power_gain = 0.15 army_org_factor = 0.1 army_attack_factor = 0.1 } } ICE_viking_spirit_freja = { name = ICE_viking_spirit picture = ICE_the_viking_spirit allowed = { always = no } allowed_civil_war = { always = yes } removal_cost = -1 modifier = { justify_war_goal_time = -0.1 stability_factor = 0.05 conscription = 0.01 conscription_factor = 0.05 war_support_factor = 0.05 political_power_gain = 0.15 } } ICE_viking_spirit_odin_thor = { name = ICE_viking_spirit picture = ICE_the_viking_spirit allowed = { always = no } allowed_civil_war = { always = yes } removal_cost = -1 modifier = { justify_war_goal_time = -0.1 war_support_factor = 0.1 stability_factor = 0.1 research_speed_factor = 0.05 political_power_gain = 0.15 army_attack_factor = 0.15 army_attack_speed_factor = 0.05 } } ICE_viking_spirit_odin_aegir = { name = ICE_viking_spirit picture = ICE_the_viking_spirit allowed = { always = no } allowed_civil_war = { always = yes } removal_cost = -1 modifier = { justify_war_goal_time = -0.1 war_support_factor = 0.05 stability_factor = 0.1 research_speed_factor = 0.05 political_power_gain = 0.15 industrial_capacity_dockyard = 0.2 experience_gain_navy = 0.02 naval_detection = 0.1 naval_morale_factor = 0.15 } } ICE_viking_spirit_odin_fenrir = { name = ICE_viking_spirit picture = ICE_the_viking_spirit allowed = { always = no } allowed_civil_war = { always = yes } removal_cost = -1 modifier = { justify_war_goal_time = -0.1 war_support_factor = 0.1 stability_factor = 0.1 research_speed_factor = 0.05 political_power_gain = 0.15 army_org_factor = 0.1 army_attack_factor = 0.1 } } ICE_viking_spirit_odin_freja = { name = ICE_viking_spirit picture = ICE_the_viking_spirit allowed = { always = no } allowed_civil_war = { always = yes } removal_cost = -1 modifier = { justify_war_goal_time = -0.1 war_support_factor = 0.05 stability_factor = 0.15 research_speed_factor = 0.05 political_power_gain = 0.15 conscription = 0.01 conscription_factor = 0.05 } } ICE_viking_spirit_aegir_thor = { name = ICE_viking_spirit picture = ICE_the_viking_spirit allowed = { always = no } allowed_civil_war = { always = yes } removal_cost = -1 modifier = { justify_war_goal_time = -0.1 war_support_factor = 0.1 political_power_gain = 0.15 industrial_capacity_dockyard = 0.2 experience_gain_navy = 0.02 naval_detection = 0.1 naval_morale_factor = 0.15 army_attack_factor = 0.15 army_attack_speed_factor = 0.05 } } ICE_viking_spirit_fenrir_thor = { name = ICE_viking_spirit picture = ICE_the_viking_spirit allowed = { always = no } allowed_civil_war = { always = yes } removal_cost = -1 modifier = { justify_war_goal_time = -0.1 war_support_factor = 0.15 political_power_gain = 0.15 army_attack_factor = 0.25 army_attack_speed_factor = 0.05 army_org_factor = 0.1 } } ICE_viking_spirit_freja_thor = { name = ICE_viking_spirit picture = ICE_the_viking_spirit allowed = { always = no } allowed_civil_war = { always = yes } removal_cost = -1 modifier = { justify_war_goal_time = -0.1 war_support_factor = 0.1 political_power_gain = 0.15 army_attack_factor = 0.15 army_attack_speed_factor = 0.05 stability_factor = 0.05 conscription = 0.01 conscription_factor = 0.05 } } ICE_viking_spirit_aegir_fenrir = { name = ICE_viking_spirit picture = ICE_the_viking_spirit allowed = { always = no } allowed_civil_war = { always = yes } removal_cost = -1 modifier = { justify_war_goal_time = -0.1 war_support_factor = 0.1 political_power_gain = 0.15 industrial_capacity_dockyard = 0.2 experience_gain_navy = 0.02 naval_detection = 0.1 naval_morale_factor = 0.15 army_org_factor = 0.1 army_attack_factor = 0.1 } } ICE_viking_spirit_aegir_freja = { name = ICE_viking_spirit picture = ICE_the_viking_spirit allowed = { always = no } allowed_civil_war = { always = yes } removal_cost = -1 modifier = { justify_war_goal_time = -0.1 war_support_factor = 0.05 political_power_gain = 0.15 industrial_capacity_dockyard = 0.2 experience_gain_navy = 0.02 naval_detection = 0.1 naval_morale_factor = 0.15 stability_factor = 0.05 conscription = 0.01 conscription_factor = 0.05 } } ICE_viking_spirit_freja_fenrir = { name = ICE_viking_spirit picture = ICE_the_viking_spirit allowed = { always = no } allowed_civil_war = { always = yes } removal_cost = -1 modifier = { justify_war_goal_time = -0.1 stability_factor = 0.05 conscription = 0.01 conscription_factor = 0.05 war_support_factor = 0.1 political_power_gain = 0.15 army_org_factor = 0.1 army_attack_factor = 0.1 } } ICE_viking_spirit_odin_thor_aegir = { name = ICE_viking_spirit picture = ICE_the_viking_spirit allowed = { always = no } allowed_civil_war = { always = yes } removal_cost = -1 modifier = { justify_war_goal_time = -0.1 war_support_factor = 0.1 stability_factor = 0.1 research_speed_factor = 0.05 political_power_gain = 0.15 army_attack_factor = 0.15 army_attack_speed_factor = 0.05 industrial_capacity_dockyard = 0.2 experience_gain_navy = 0.02 naval_detection = 0.1 naval_morale_factor = 0.15 } } ICE_viking_spirit_odin_thor_fenrir = { name = ICE_viking_spirit picture = ICE_the_viking_spirit allowed = { always = no } allowed_civil_war = { always = yes } removal_cost = -1 modifier = { justify_war_goal_time = -0.1 war_support_factor = 0.15 stability_factor = 0.1 research_speed_factor = 0.05 political_power_gain = 0.15 army_attack_factor = 0.25 army_attack_speed_factor = 0.05 army_org_factor = 0.1 } } ICE_viking_spirit_odin_thor_freja = { name = ICE_viking_spirit picture = ICE_the_viking_spirit allowed = { always = no } allowed_civil_war = { always = yes } removal_cost = -1 modifier = { justify_war_goal_time = -0.1 war_support_factor = 0.1 stability_factor = 0.15 research_speed_factor = 0.05 political_power_gain = 0.15 army_attack_factor = 0.15 army_attack_speed_factor = 0.05 conscription = 0.01 conscription_factor = 0.05 } } ICE_viking_spirit_aegir_thor_freja = { name = ICE_viking_spirit picture = ICE_the_viking_spirit allowed = { always = no } allowed_civil_war = { always = yes } removal_cost = -1 modifier = { justify_war_goal_time = -0.1 war_support_factor = 0.1 political_power_gain = 0.15 army_attack_factor = 0.15 army_attack_speed_factor = 0.05 stability_factor = 0.05 conscription = 0.01 conscription_factor = 0.05 industrial_capacity_dockyard = 0.2 experience_gain_navy = 0.02 naval_detection = 0.1 naval_morale_factor = 0.15 } } ICE_viking_spirit_aegir_thor_fenrir = { name = ICE_viking_spirit picture = ICE_the_viking_spirit allowed = { always = no } allowed_civil_war = { always = yes } removal_cost = -1 modifier = { justify_war_goal_time = -0.1 war_support_factor = 0.15 political_power_gain = 0.15 army_attack_factor = 0.25 army_attack_speed_factor = 0.05 army_org_factor = 0.1 industrial_capacity_dockyard = 0.2 experience_gain_navy = 0.02 naval_detection = 0.1 naval_morale_factor = 0.15 } } ICE_viking_spirit_aegir_odin_fenrir = { name = ICE_viking_spirit picture = ICE_the_viking_spirit allowed = { always = no } allowed_civil_war = { always = yes } removal_cost = -1 modifier = { justify_war_goal_time = -0.1 stability_factor = 0.1 research_speed_factor = 0.05 war_support_factor = 0.1 political_power_gain = 0.15 industrial_capacity_dockyard = 0.2 experience_gain_navy = 0.02 naval_detection = 0.1 naval_morale_factor = 0.15 army_org_factor = 0.1 army_attack_factor = 0.1 } } ICE_viking_spirit_aegir_odin_freja = { name = ICE_viking_spirit picture = ICE_the_viking_spirit allowed = { always = no } allowed_civil_war = { always = yes } removal_cost = -1 modifier = { justify_war_goal_time = -0.1 war_support_factor = 0.05 stability_factor = 0.15 research_speed_factor = 0.05 political_power_gain = 0.15 industrial_capacity_dockyard = 0.2 experience_gain_navy = 0.02 naval_detection = 0.1 naval_morale_factor = 0.15 conscription = 0.01 conscription_factor = 0.05 } } ICE_viking_spirit_aegir_fenrir_freja = { name = ICE_viking_spirit picture = ICE_the_viking_spirit allowed = { always = no } allowed_civil_war = { always = yes } removal_cost = -1 modifier = { justify_war_goal_time = -0.1 war_support_factor = 0.1 political_power_gain = 0.15 industrial_capacity_dockyard = 0.2 experience_gain_navy = 0.02 naval_detection = 0.1 naval_morale_factor = 0.15 army_org_factor = 0.1 army_attack_factor = 0.1 stability_factor = 0.05 conscription = 0.01 conscription_factor = 0.05 } } ICE_viking_spirit_odin_fenrir_freja = { name = ICE_viking_spirit picture = ICE_the_viking_spirit allowed = { always = no } allowed_civil_war = { always = yes } removal_cost = -1 modifier = { justify_war_goal_time = -0.1 war_support_factor = 0.1 stability_factor = 0.15 research_speed_factor = 0.05 political_power_gain = 0.15 conscription = 0.01 conscription_factor = 0.05 army_org_factor = 0.1 army_attack_factor = 0.1 } } ICE_viking_spirit_thor_fenrir_freja = { name = ICE_viking_spirit picture = ICE_the_viking_spirit allowed = { always = no } allowed_civil_war = { always = yes } removal_cost = -1 modifier = { justify_war_goal_time = -0.1 war_support_factor = 0.15 stability_factor = 0.05 conscription = 0.01 conscription_factor = 0.05 political_power_gain = 0.15 army_attack_factor = 0.25 army_attack_speed_factor = 0.05 army_org_factor = 0.1 } } ICE_viking_spirit_odin_thor_aegir_fenrir = { name = ICE_viking_spirit picture = ICE_the_viking_spirit allowed = { always = no } allowed_civil_war = { always = yes } removal_cost = -1 modifier = { justify_war_goal_time = -0.1 war_support_factor = 0.15 stability_factor = 0.1 research_speed_factor = 0.05 political_power_gain = 0.15 army_attack_factor = 0.25 army_attack_speed_factor = 0.05 army_org_factor = 0.1 industrial_capacity_dockyard = 0.2 experience_gain_navy = 0.02 naval_detection = 0.1 naval_morale_factor = 0.15 } } ICE_viking_spirit_odin_thor_aegir_freja = { name = ICE_viking_spirit picture = ICE_the_viking_spirit allowed = { always = no } allowed_civil_war = { always = yes } removal_cost = -1 modifier = { justify_war_goal_time = -0.1 war_support_factor = 0.1 stability_factor = 0.15 conscription = 0.01 conscription_factor = 0.05 research_speed_factor = 0.05 political_power_gain = 0.15 army_attack_factor = 0.15 army_attack_speed_factor = 0.05 industrial_capacity_dockyard = 0.2 experience_gain_navy = 0.02 naval_detection = 0.1 naval_morale_factor = 0.15 } } ICE_viking_spirit_odin_thor_freja_fenrir = { name = ICE_viking_spirit picture = ICE_the_viking_spirit allowed = { always = no } allowed_civil_war = { always = yes } removal_cost = -1 modifier = { justify_war_goal_time = -0.1 war_support_factor = 0.15 stability_factor = 0.15 conscription = 0.01 conscription_factor = 0.05 research_speed_factor = 0.05 political_power_gain = 0.15 army_attack_factor = 0.25 army_attack_speed_factor = 0.05 army_org_factor = 0.1 } } ICE_viking_spirit_odin_freja_aegir_fenrir = { name = ICE_viking_spirit picture = ICE_the_viking_spirit allowed = { always = no } allowed_civil_war = { always = yes } removal_cost = -1 modifier = { justify_war_goal_time = -0.1 war_support_factor = 0.1 stability_factor = 0.15 research_speed_factor = 0.05 political_power_gain = 0.15 industrial_capacity_dockyard = 0.2 experience_gain_navy = 0.02 naval_detection = 0.1 naval_morale_factor = 0.15 conscription = 0.01 conscription_factor = 0.05 army_org_factor = 0.1 army_attack_factor = 0.1 } } ICE_viking_spirit_freja_thor_aegir_fenrir = { name = ICE_viking_spirit picture = ICE_the_viking_spirit allowed = { always = no } allowed_civil_war = { always = yes } removal_cost = -1 modifier = { justify_war_goal_time = -0.1 war_support_factor = 0.15 stability_factor = 0.05 conscription = 0.01 conscription_factor = 0.05 political_power_gain = 0.15 army_attack_factor = 0.25 army_attack_speed_factor = 0.05 army_org_factor = 0.1 industrial_capacity_dockyard = 0.2 experience_gain_navy = 0.02 naval_detection = 0.1 naval_morale_factor = 0.15 } } ICE_viking_spirit_odin_freja_thor_aegir_fenrir = { name = ICE_viking_spirit picture = ICE_the_viking_spirit allowed = { always = no } allowed_civil_war = { always = yes } removal_cost = -1 modifier = { justify_war_goal_time = -0.1 war_support_factor = 0.15 stability_factor = 0.15 conscription = 0.01 conscription_factor = 0.05 research_speed_factor = 0.05 political_power_gain = 0.15 army_attack_factor = 0.25 army_attack_speed_factor = 0.05 army_org_factor = 0.1 industrial_capacity_dockyard = 0.2 experience_gain_navy = 0.02 naval_detection = 0.1 naval_morale_factor = 0.15 } } ICE_viking_spirit_modern_yggdrasil = { name = ICE_viking_spirit picture = ICE_the_viking_spirit allowed = { always = no } allowed_civil_war = { always = yes } removal_cost = -1 modifier = { justify_war_goal_time = -0.1 war_support_factor = 0.2 stability_factor = 0.2 conscription = 0.01 conscription_factor = 0.05 research_speed_factor = 0.05 political_power_gain = 0.3 army_attack_factor = 0.25 army_attack_speed_factor = 0.05 army_org_factor = 0.1 industrial_capacity_dockyard = 0.2 experience_gain_navy = 0.02 naval_detection = 0.1 naval_morale_factor = 0.15 } } } industrial_concern = { ICE_esso = { name = ICE_esso allowed = { original_tag = ICE has_dlc = "Arms Against Tyranny" } available = { has_completed_focus = ICE_american_investments } research_bonus = { industry = 0.05 synth_resources = 0.15 } traits = { refinery_concern } modifier = { production_oil_factor = 0.1 } } ICE_eimskip = { allowed = { original_tag = ICE has_dlc = "Arms Against Tyranny" } available = { has_completed_focus = ICE_develop_icelandic_shipping } equipment_bonus = { convoy = { build_cost_ic = -0.05 instant = yes } } research_bonus = { #industry = 0.05 } traits = { ICE_shipping_concern } modifier = { repair_speed_factor = 0.1 production_speed_dockyard_factor = 0.1 } } ICE_vifilfell = { allowed = { original_tag = ICE has_dlc = "Arms Against Tyranny" } available = { has_completed_focus = ICE_american_investments } research_bonus = { } traits = { industrial_concern } modifier = { stability_factor = 0.1 consumer_goods_factor = -0.15 } } ICE_siemens = { picture = siemens allowed = { original_tag = ICE has_dlc = "Arms Against Tyranny" } available = { has_completed_focus = ICE_research_cooperation } research_bonus = { electronics = 0.15 } traits = { electronics_concern } } ICE_landsvirkjun = { picture = generic_electronics_concern_3 allowed = { original_tag = ICE has_dlc = "Arms Against Tyranny" } available = { has_completed_focus = ICE_state_owned_industry } research_bonus = { electronics = 0.10 industry = 0.05 } traits = { electronics_concern } } ICE_aalborg_portland = { name = DEN_aalborg_portland picture = generic_industrial_concern_2 allowed = { original_tag = ICE has_dlc = "Arms Against Tyranny" } visible = { } available = { has_completed_focus = ICE_industrial_cooperation } research_bonus = { excavation_tech = 0.15 } traits = { construction_company } } } }