ideas = { country = { SWE_gustaf_v_idea = { allowed = { original_tag = SWE } picture = SWE_king_gustaf allowed_civil_war = { NOT ={ has_government = communism } NOT = { any_other_country = { original_tag = SWE has_government = neutrality NOT = { tag = ROOT } } } } removal_cost = -1 traits = { SWE_former_autocrat } } SWE_gustaf_v_idea_upgraded = { allowed = { original_tag = SWE } picture = SWE_king_gustaf allowed_civil_war = { NOT ={ has_government = communism } NOT = { any_other_country = { original_tag = SWE has_government = neutrality NOT = { tag = ROOT } } } } removal_cost = -1 modifier = { fascism_acceptance = 20 neutrality_acceptance = 20 neutrality_drift = 0.01 command_power_gain_mult = 0.15 } } en_svensk_tiger = { allowed = { always = no } allowed_civil_war = { has_government = democratic } removal_cost = -1 picture = generic_spy_intel modifier = { drift_defence_factor = 0.1 enemy_justify_war_goal_time = 0.1 } } SWE_escaping_the_mainland = { allowed = { always = no } allowed_civil_war = { always = yes } removal_cost = -1 picture = prc_the_long_march2 modifier = { army_attack_factor = -0.9 #defence = -0.9 army_defence_factor = -2 max_dig_in_factor = -1 army_org_factor = -0.9 army_speed_factor = 0.5 supply_consumption_factor = 0.75 } } SWE_hedgehog_of_the_baltic = { allowed = { always = no } allowed_civil_war = { always = yes } removal_cost = -1 cancel = { NOT = { any_enemy_country = { original_tag = SWE } } } picture = SWE_hedgehog_defense modifier = { surrender_limit = 0.95 } } SWE_en_svensk_tiger_aat_no_lar = { allowed = { tag = SWE } allowed_civil_war = { always = yes } removal_cost = -1 picture = SWE_en_svensk_tiger modifier = { encryption = 1 decryption = 1 airforce_intel_to_others = -25 navy_intel_to_others = -25 army_intel_to_others = -25 civilian_intel_to_others = -25 } } SWE_en_svensk_tiger_aat_lar = { allowed = { tag = SWE } allowed_civil_war = { always = yes } removal_cost = -1 picture = SWE_en_svensk_tiger modifier = { intelligence_agency_defense = 1 encryption = 1 airforce_intel_to_others = -18 navy_intel_to_others = -18 army_intel_to_others = -18 civilian_intel_to_others = -18 enemy_operative_capture_chance_factor = 0.25 } } SWE_severe_lack_of_ammunition = { allowed = { original_tag = SWE } allowed_civil_war = { always = yes } cancel = { #num_of_military_factories > 17 #Update SWE_severe_lack_of_ammunition_instant_desc if changed! } removal_cost = -1 picture = SWE_severe_lack_of_ammunition modifier = { army_attack_factor = -0.1 army_defence_factor = -0.1 } } SWE_hungershield = { allowed = { original_tag = SWE } allowed_civil_war = { always = yes } cancel = { OR = { num_of_civilian_factories > 45 } } on_remove = { add_political_power = 120 } removal_cost = -1 picture = SWE_hungershield modifier = { } } SWE_minor_hungershield_strike = { allowed = { original_tag = SWE } allowed_civil_war = { always = yes } cancel = { has_stability > 0.68} removal_cost = -1 picture = FRA_matignon_agreements modifier = { production_factory_efficiency_gain_factor = -0.75 production_speed_dockyard_factor = -0.15 industrial_capacity_factory = -0.2 industrial_capacity_dockyard = -0.2 political_power_factor = -0.25 } } SWE_major_hungershield_strike = { allowed = { original_tag = SWE } allowed_civil_war = { always = yes } cancel = { has_stability > 0.35 } removal_cost = -1 picture = FRA_matignon_agreements modifier = { production_factory_efficiency_gain_factor = -1.25 production_speed_dockyard_factor = -0.4 industrial_capacity_factory = -0.4 industrial_capacity_dockyard = -0.4 political_power_factor = -0.4 } } #CUT SWE_historical_trade_with_Germany = { picture = can_wartime_prices_and_trade_board removal_cost = -1 allowed = { always = no # Added via focus } allowed_civil_war = { always = yes } cancel = { has_war_with = GER has_country_flag = cancel_german_trade_agreement } targeted_modifier = { tag = GER trade_cost_for_target_factor = -0.2 #cic_to_target_factor = 0.05 } } SWE_small_scale_hull_focused_dockyards = { picture = generic_coastal_navy removal_cost = -1 allowed = { always = no # Added via focus } allowed_civil_war = { always = yes } equipment_bonus = { ship_hull_light = { build_cost_ic = -0.15 instant = yes } ship_hull_submarine = { build_cost_ic = -0.15 instant = yes } } modifier = { production_speed_dockyard_factor = -0.15 } } #NON MTG SPIRIT SWE_small_scale_hull_focused_dockyards_no_mtg = { picture = generic_coastal_navy removal_cost = -1 allowed = { always = no # Added via focus } allowed_civil_war = { always = yes } equipment_bonus = { destroyer = { build_cost_ic = -0.15 instant = yes } submarine = { build_cost_ic = -0.15 instant = yes } } modifier = { production_speed_dockyard_factor = -0.15 } } SWE_paid_holidays_idea = { picture = generic_local_self_management removal_cost = -1 allowed = { original_tag = SWE } allowed_civil_war = { always = yes } modifier = { consumer_goods_factor = 0.06 political_power_factor = 0.05 stability_factor = 0.03 production_factory_max_efficiency_factor = 0.06 } } SWE_privately_managed_holidays = { picture = generic_local_self_management removal_cost = -1 allowed = { original_tag = SWE } allowed_civil_war = { always = yes } modifier = { industrial_capacity_factory = 0.05 industrial_capacity_dockyard = 0.05 } } #MM: Never used. Unlocalized SWE_small_scale_strikes = { picture = generic_production_bonus removal_cost = -1 allowed = { original_tag = SWE } allowed_civil_war = { always = yes } modifier = { industrial_capacity_factory = -0.1 industrial_capacity_dockyard = -0.1 stability_factor = -0.05 } } SWE_formation_flying_idea = { picture = generic_air_payment removal_cost = -1 allowed = { original_tag = SWE } allowed_civil_war = { always = yes } modifier = { air_detection = 0.15 air_intercept_efficiency = 0.15 } } SWE_marauder_bombers_idea = { picture = SWE_marauder_bombers removal_cost = -1 allowed = { original_tag = SWE } allowed_civil_war = { always = yes } modifier = { air_bombing_targetting = 0.15 air_night_penalty = -0.15 } } SWE_radiotjanst_democratic = { allowed = { tag = SWE } allowed_civil_war = { always = yes } removal_cost = -1 picture = SWE_radiotjanst modifier = { research_speed_factor = 0.07 drift_defence_factor = 0.3 democratic_drift = 0.1 stability_factor = 0.05 } } SWE_radiotjanst_fascism = { allowed = { tag = SWE } allowed_civil_war = { always = yes } removal_cost = -1 picture = SWE_radiotjanst_corrupted modifier = { research_speed_factor = 0.07 drift_defence_factor = -0.3 justify_war_goal_time = -0.25 fascism_drift = 0.1 communism_drift = -0.02 war_support_factor = 0.05 } } SWE_radiotjanst_communism = { allowed = { tag = SWE } allowed_civil_war = { always = yes } removal_cost = -1 picture = SWE_radiotjanst_corrupted modifier = { research_speed_factor = 0.07 drift_defence_factor = -0.3 justify_war_goal_time = -0.25 communism_drift = 0.1 fascism_drift = -0.02 democratic_drift = 0.02 war_support_factor = 0.025 stability_factor = 0.025 } } SWE_radiotjanst_unaligned = { allowed = { tag = SWE } allowed_civil_war = { always = yes } removal_cost = -1 picture = SWE_radiotjanst_corrupted modifier = { research_speed_factor = 0.07 drift_defence_factor = -0.3 justify_war_goal_time = -0.25 communism_drift = -0.1 fascism_drift = 0.01 democratic_drift = -0.02 neutrality_drift = 0.1 war_support_factor = 0.05 } } SWE_pride_of_the_baltic = { allowed = { tag = SWE } allowed_civil_war = { always = yes } removal_cost = -1 picture = SWE_pride_of_the_baltic modifier = { naval_has_potf_in_combat_attack = 0.05 naval_has_potf_in_combat_defense = 0.05 } } SWE_decisive_battle_tactics = { allowed = { tag = SWE } allowed_civil_war = { always = yes } removal_cost = -1 picture = generic_coastal_defense_ships modifier = { critical_receive_chance = -0.05 ships_at_battle_start = 0.25 naval_light_gun_hit_chance_factor = 0.1 naval_heavy_gun_hit_chance_factor = 0.05 naval_retreat_speed = -0.2 naval_retreat_chance_after_initial_combat = -0.1 } } SWE_coastal_support = { allowed = { tag = SWE } allowed_civil_war = { always = yes } removal_cost = -1 picture = generic_coastal_defense_ships modifier = { shore_bombardment_bonus = 0.25 naval_invasion_penalty = -0.15 } } SWE_lindsholmens_varv_idea = { picture = generic_navy_bonus allowed_civil_war = { always = yes } removal_cost = -1 allowed = { tag = SWE } modifier = { industrial_capacity_dockyard = 0.1 } } SWE_gotaverken_retooled_for_rapid_repairs = { picture = generic_navy_bonus allowed_civil_war = { always = yes } removal_cost = -1 allowed = { tag = SWE } modifier = { repair_speed_factor = 0.25 } } SWE_rule_the_baltic_idea = { picture = generic_navy_bonus allowed_civil_war = { always = yes } removal_cost = -1 allowed = { tag = SWE } equipment_bonus = { ship_hull_cruiser = { build_cost_ic = -0.15 instant = yes } } equipment_bonus = { ship_hull_heavy = { build_cost_ic = -0.07 instant = yes } } } SWE_rule_the_baltic_no_mtg = { picture = generic_navy_bonus removal_cost = -1 allowed = { tag = SWE } allowed_civil_war = { always = yes } equipment_bonus = { ship_hull_cruiser = { build_cost_ic = -0.15 instant = yes } } equipment_bonus = { ship_hull_heavy = { build_cost_ic = -0.07 instant = yes } } } SWE_saltsjobaden_agreement = { picture = SWE_saltsjobaden_agreement removal_cost = -1 allowed = { tag = SWE } allowed_civil_war = { always = yes } modifier = { consumer_goods_factor = 0.06 line_change_production_efficiency_factor = 0.1 war_stability_factor = 0.15 } } SWE_standardized_equipment = { picture = SWE_hodgepodge_of_equipment removal_cost = -1 allowed = { tag = SWE } allowed_civil_war = { always = yes } modifier = { production_factory_max_efficiency_factor = 0.1 } } SWE_vin_och_sprit_ab = { #icture = generic_navy_bonus removal_cost = -1 allowed = { tag = SWE } allowed_civil_war = { always = yes } modifier = { consumer_goods_factor = -0.03 stability_factor = 0.01 } } SWE_committee_against_the_finnish_white_terror_idea = { picture = SWE_committee_against_the_finnish_white_terror targeted_modifier = { tag = FIN attack_bonus_against = 0.15 defense_bonus_against = 0.15 } allowed_civil_war = { always = yes } } SWE_per_albin_bus_idea = { picture = SWE_per_albin_bus allowed = { tag = SWE } allowed_civil_war = { always = yes } cancel = { has_country_flag = SWE_bus_died } modifier = { surrender_limit = 0.5 resistance_growth_on_our_occupied_states = 0.25 resistance_target_on_our_occupied_states = 0.25 compliance_growth_on_our_occupied_states = -0.2 } } SWE_varnplikt = { allowed = { tag = SWE } allowed_civil_war = { always = yes } modifier = { conscription = 0.01 mobilization_speed = 0.15 } } SWE_ga_pa_tactics = { allowed = { tag = SWE } allowed_civil_war = { always = yes } modifier = { army_armor_speed_factor = 0.04 cavalry_attack_factor = 0.1 modifier_army_sub_unit_cavalry_speed_factor = 0.1 #max_dig_in = -1 } equipment_bonus = { armor = { breakthrough = 0.06 armor_value = -0.05 instant = yes } } } SWE_with_finland_for_sweden = { picture = SWE_with_finland_for_sweden_swe allowed = { tag = SWE } modifier = { army_breakthrough_against_major_factor = 0.15 army_org_factor = 0.08 army_attack_against_major_factor = 0.1 } } SWE_with_finland_for_sweden_fin = { picture = SWE_with_finland_for_sweden_fin allowed = { tag = SWE } modifier = { army_breakthrough_against_major_factor = 0.15 army_org_factor = 0.08 army_attack_against_major_factor = 0.1 } } SWE_wargames = { picture = SWE_wargames allowed = { tag = SWE } allowed_civil_war = { always = yes } modifier = { experience_gain_army = 0.15 experience_gain_air = 0.15 experience_gain_navy = 0.15 } } SWE_save_norway = { picture = SWE_save_norway allowed = { tag = SWE } allowed_civil_war = { always = yes } modifier = { breakthrough_factor = 0.15 army_attack_factor = 0.15 army_speed_factor = 0.2 } } SWE_save_denmark = { picture = SWE_save_denmark allowed = { tag = SWE } allowed_civil_war = { always = yes } modifier = { breakthrough_factor = 0.15 naval_invasion_penalty = -0.35 } } SWE_defense_in_depth_0 = { picture = SWE_hedgehog_defense allowed = { tag = SWE } allowed_civil_war = { always = yes } modifier = { land_reinforce_rate = 0.01 army_morale_factor = 0.05 } } SWE_defense_in_depth_1 = { #hedgehog defense picture = SWE_hedgehog_defense allowed = { tag = SWE } allowed_civil_war = { always = yes } modifier = { land_reinforce_rate = 0.01 army_morale_factor = 0.05 pocket_penalty = -0.2 supply_consumption_factor = -0.1 no_supply_grace = 72 } } SWE_defense_in_depth_2 = { #beneath sticks and stone picture = SWE_hedgehog_defense allowed = { tag = SWE } allowed_civil_war = { always = yes } modifier = { land_reinforce_rate = 0.01 army_morale_factor = 0.05 pocket_penalty = -0.2 supply_consumption_factor = -0.1 no_supply_grace = 72 cas_damage_reduction = 0.1 enemy_army_bonus_air_superiority_factor = -0.1 } } SWE_mobilization_of_society = { picture = generic_production_bonus allowed = { tag = SWE } allowed_civil_war = { always = yes } modifier = { stability_weekly = -0.004 war_support_weekly = -0.004 industrial_capacity_factory = 0.3 industrial_capacity_dockyard = 0.3 production_speed_buildings_factor = 0.3 production_factory_efficiency_gain_factor = 0.1 weekly_manpower = 2250 minimum_training_level = -0.15 defence = 0.2 } } SWE_rapid_mobilization_idea = { picture = chi_army_corruption3 allowed = { tag = SWE } allowed_civil_war = { always = yes } modifier = { mobilization_speed = 0.3 training_time_factor = -0.2 } } SWE_security_service_funding = { removal_cost = -1 picture = generic_spy_intel allowed = { original_tag = SWE } allowed_civil_war = { always = yes } modifier = { intel_from_operatives_factor = 0.10 } } SWE_anti_sov_cold_war = { allowed = { always = no } allowed_civil_war = { always = yes } removal_cost = -1 picture = generic_war_preparation targeted_modifier = { tag = SOV defense_bonus_against = 0.15 } } SWE_anti_ger_cold_war = { allowed = { always = no } allowed_civil_war = { always = yes } removal_cost = -1 picture = generic_war_preparation targeted_modifier = { tag = GER defense_bonus_against = 0.15 } } SWE_anti_usa_cold_war = { allowed = { always = no } allowed_civil_war = { always = yes } removal_cost = -1 picture = generic_war_preparation targeted_modifier = { tag = USA defense_bonus_against = 0.15 } } SWE_anti_eng_cold_war = { allowed = { always = no } allowed_civil_war = { always = yes } removal_cost = -1 picture = generic_war_preparation targeted_modifier = { tag = ENG defense_bonus_against = 0.15 } } SWE_anti_jap_cold_war = { allowed = { always = no } allowed_civil_war = { always = yes } removal_cost = -1 picture = generic_war_preparation targeted_modifier = { tag = JAP defense_bonus_against = 0.15 } } SWE_anti_ita_cold_war = { allowed = { always = no } allowed_civil_war = { always = yes } removal_cost = -1 picture = generic_war_preparation targeted_modifier = { tag = ITA defense_bonus_against = 0.15 } } SWE_anti_fra_cold_war = { allowed = { always = no } allowed_civil_war = { always = yes } removal_cost = -1 picture = generic_war_preparation targeted_modifier = { tag = FRA defense_bonus_against = 0.15 } } SWE_anti_prc_cold_war = { allowed = { always = no } allowed_civil_war = { always = yes } removal_cost = -1 picture = generic_war_preparation targeted_modifier = { tag = PRC defense_bonus_against = 0.15 } } SWE_anti_chi_cold_war = { allowed = { always = no } allowed_civil_war = { always = yes } removal_cost = -1 picture = generic_war_preparation targeted_modifier = { tag = CHI defense_bonus_against = 0.15 } } SWE_lion_of_the_north = { allowed = { always = no } allowed_civil_war = { always = yes } removal_cost = -1 picture = generic_war_preparation modifier = { army_attack_factor = 0.08 army_speed_factor = 0.08 } } SWE_ball_bearing_idea_food_partner = { picture = can_wartime_prices_and_trade_board allowed = { always = yes } cancel = { has_war_with = SWE } equipment_bonus = { #To future confused Viktor when he inevitably checks this for the 10th time, yes this works without DLCs I just checked again, best regards, past Viktor small_plane_airframe = { build_cost_ic = -0.08 instant = yes } medium_plane_airframe = { build_cost_ic = -0.06 instant = yes } large_plane_airframe = { build_cost_ic = -0.05 instant = yes } light_tank_chassis = { build_cost_ic = -0.08 instant = yes } medium_tank_chassis = { build_cost_ic = -0.06 instant = yes } heavy_tank_chassis = { build_cost_ic = -0.05 instant = yes } } modifier = { consumer_goods_factor = 0.05 } } SWE_ball_bearing_idea_research_partner = { picture = can_wartime_prices_and_trade_board allowed = { always = yes } cancel = { has_war_with = SWE } allowed_civil_war = { always = yes } equipment_bonus = { small_plane_airframe = { build_cost_ic = -0.08 instant = yes } medium_plane_airframe = { build_cost_ic = -0.06 instant = yes } large_plane_airframe = { build_cost_ic = -0.05 instant = yes } light_tank_chassis = { build_cost_ic = -0.08 instant = yes } medium_tank_chassis = { build_cost_ic = -0.06 instant = yes } heavy_tank_chassis = { build_cost_ic = -0.05 instant = yes } } modifier = { research_speed_factor = -0.02 } } SWE_ball_bearing_idea = { picture = can_wartime_prices_and_trade_board allowed = { always = yes } cancel = { has_war_with = SWE } allowed_civil_war = { always = yes } equipment_bonus = { small_plane_airframe = { build_cost_ic = -0.08 instant = yes } medium_plane_airframe = { build_cost_ic = -0.06 instant = yes } large_plane_airframe = { build_cost_ic = -0.05 instant = yes } light_tank_chassis = { build_cost_ic = -0.08 instant = yes } medium_tank_chassis = { build_cost_ic = -0.06 instant = yes } heavy_tank_chassis = { build_cost_ic = -0.05 instant = yes } } } SWE_land_air_warfare_0 = { picture = SWE_land_air_warfare allowed = { tag = SWE } allowed_civil_war = { always = yes } modifier = { air_superiority_efficiency = 0.1 army_armor_attack_factor = 0.05 #ap_attack = 0.05 } } SWE_land_air_warfare_1 = { picture = SWE_land_air_warfare allowed = { tag = SWE } allowed_civil_war = { always = yes } modifier = { air_superiority_efficiency = 0.1 army_armor_attack_factor = 0.05 army_armor_speed_factor = 0.08 } } SWE_land_air_warfare_2 = { picture = SWE_land_air_warfare allowed = { tag = SWE } allowed_civil_war = { always = yes } equipment_bonus = { armor = { build_cost_ic = -0.05 instant = yes } } modifier = { air_superiority_efficiency = 0.1 army_armor_attack_factor = 0.05 army_armor_speed_factor = 0.08 } } SWE_let_fly_all_guns_idea = { picture = SWE_let_fly_all_guns allowed = { tag = SWE } allowed_civil_war = { always = yes } equipment_bonus = { armor = { build_cost_ic = -0.05 instant = yes } } equipment_bonus = { anti_air_equipment = { air_attack = 0.08 instant = yes } } equipment_bonus = { anti_tank_equipment = { hard_attack = 0.08 instant = yes } } equipment_bonus = { artillery_equipment = { soft_attack = 0.08 instant = yes } } modifier = { air_superiority_efficiency = 0.1 army_armor_attack_factor = 0.05 army_armor_speed_factor = 0.08 } } SWE_lottakoren_idea = { picture = SWE_lottakoren allowed_civil_war = { always = yes } modifier = { spotting_chance = 0.05 air_detection = 0.1 static_anti_air_hit_chance_factor = 0.2 tech_air_damage_factor = -0.02 conscription_factor = 0.1 } } SWE_nordic_centralized_army = { allowed_civil_war = { always = yes } cancel = { SWE = { has_completed_focus = SWE_nordic_protection_complex } } picture = generic_oppression modifier = { army_attack_factor = -0.3 army_defence_factor = -0.3 army_org_factor = -0.3 } } SWE_nordic_protection_complex_idea = { allowed_civil_war = { always = yes } picture = eng_preparing_the_second_front modifier = { surrender_limit = 0.3 cic_to_overlord_factor = 0.25 war_support_factor = 0.05 conscription_factor = 0.1 mobilization_speed = 0.15 training_time_factor = -0.05 army_core_defence_factor = 0.08 } } SWE_economic_strain = { allowed_civil_war = { always = yes } picture = MEX_callistas modifier = { stability_weekly = -0.0015 war_support_weekly = -0.0015 civilian_factory_use = 5 industrial_capacity_factory = -0.15 } } SWE_gateway_to_peace = { allowed_civil_war = { always = yes } picture = SWE_the_gateway_to_peace cancel = { OR = { has_war_with = FIN has_war_with = SWE NOT = { has_war_with = SOV } } } } SWE_SOV_embarassment_of_the_red_army = { picture = SOV_red_army cancel = { OR = { any_enemy_country = { is_major = yes NOT = { tag = SWE tag = FIN } } controls_province = 3151 } } modifier = { army_org_factor = -0.25 army_attack_factor = -0.25 army_defence_factor = -0.25 breakthrough_factor = -0.25 army_bonus_air_superiority_factor = -0.5 air_cas_efficiency = -0.3 } } SWE_the_miracle_at_karjala = { allowed_civil_war = { always = yes } picture = generic_democratic_drift_bonus modifier = { army_org_factor = 0.04 army_morale_factor = 0.1 land_reinforce_rate = 0.02 } } SWE_secret_mobilization = { picture = generic_war_preparation modifier = { weekly_manpower = 600 } } SWE_economic_deregulation_idea = { allowed_civil_war = { always = yes } picture = chi_hyper_inflation3 modifier = { war_support_factor = 0.1 production_speed_arms_factory_factor = 0.1 production_speed_dockyard_factor = 0.1 consumer_goods_factor = 0.1 stability_factor = -0.1 } } SWE_aland_agreement_fin = { allowed_civil_war = { always = yes } picture = SPR_seize_the_gold_reserves modifier = { production_speed_buildings_factor = 0.15 } } SWE_aland_agreement_swe = { allowed_civil_war = { always = yes } picture = SPR_seize_the_gold_reserves modifier = { production_speed_buildings_factor = -0.15 } } SWE_volunteers = { allowed_civil_war = { always = yes } cancel = { FIN = { any_enemy_country = { is_major = yes } } } on_remove = { add_ideas = SWE_volunteers_upgraded } picture = generic_volunteer_expedition_bonus modifier = { send_volunteer_divisions_required = -0.5 air_volunteer_cap = 1 send_volunteer_size = 1 send_volunteers_tension = -0.8 } } SWE_volunteers_upgraded = { allowed_civil_war = { always = yes } picture = generic_volunteer_expedition_bonus modifier = { send_volunteer_divisions_required = -0.5 air_volunteer_cap = 2 send_volunteer_size = 4 send_volunteers_tension = -0.8 } } SWE_undermine_fascism = { allowed_civil_war = { always = yes } picture = SPR_anti_fascist_crusade allowed = { tag = SWE } modifier = { fascism_drift = -0.10 neutrality_drift = 0.05 } } SWE_attack_unions = { allowed_civil_war = { always = yes } picture = SPR_crush_the_revolution modifier = { neutrality_drift = 0.10 consumer_goods_factor = -0.20 } } SWE_unions_banned = { allowed_civil_war = { always = yes } picture = SPR_crush_the_revolution modifier = { communism_drift = -0.05 democratic_drift = -0.05 political_power_factor = -0.2 stability_factor = -0.1 } } SWE_crusade_against_the_eastern_threat = { allowed_civil_war = { always = yes } picture = SPR_crush_the_revolution targeted_modifier = { tag = SOV attack_bonus_against = 0.1 breakthrough_bonus_against = 0.1 } } SWE_increased_military_budget = { allowed_civil_war = { always = yes } picture = MEX_callistas modifier = { political_power_factor = -0.2 war_support_factor = 0.1 production_speed_arms_factory_factor = 0.05 production_speed_dockyard_factor = 0.05 consumer_goods_factor = -0.05 } } SWE_restoring_order_idea = { allowed_civil_war = { always = yes } picture = generic_fascism_drift_bonus modifier = { production_speed_industrial_complex_factor = 0.20 production_speed_infrastructure_factor = 0.20 } } SWE_aristocracy_reforms = { allowed_civil_war = { always = yes } picture = generic_monarchist_uprising modifier = { political_power_factor = -0.2 research_speed_factor = -0.05 drift_defence_factor = 0.1 consumer_goods_factor = 0.04 } } SWE_adopted_ger_lang_idea = { allowed_civil_war = { always = yes } picture = hol_caved_to_the_germans modifier = { research_speed_factor = 0.12 stability_factor = -0.1 } } SWE_independent_economy = { allowed_civil_war = { always = yes } picture = man_five_year_plan_industry modifier = { production_speed_buildings_factor = 0.1 } } SWE_ger_defense = { allowed_civil_war = { always = yes } picture = tfv_can_conscription_crisis targeted_modifier = { tag = GER defense_bonus_against = 0.1 } } SWE_fascist_counter_revolution_0 = { picture = generic_fascism_drift_bonus cancel = { has_civil_war = yes } modifier = { fascism_drift = 0.15 } } SWE_fascist_counter_revolution_1 = { picture = generic_fascism_drift_bonus cancel = { has_civil_war = yes } modifier = { fascism_drift = 0.15 neutrality_drift = 0.15 } } SWE_fascist_counter_revolution_2 = { picture = generic_fascism_drift_bonus cancel = { has_civil_war = yes } modifier = { fascism_drift = 0.23 neutrality_drift = 0.17 democratic_drift = 0.04 } } #MM: Never used. Unlocalized SWE_political_commisars = { picture = generic_fascism_drift_bonus cancel = { has_civil_war = yes } modifier = { experience_gain_army_factor = -0.1 experience_gain_navy_factor = -0.1 experience_gain_air_factor = -0.1 } } SWE_confiscated_royal_wealth = { allowed = { original_tag = SWE } allowed_civil_war = { always = yes } modifier = { production_speed_industrial_complex_factor = 0.20 production_speed_arms_factory_factor = 0.20 production_speed_dockyard_factor = 0.20 } picture = generic_foreign_capital removal_cost = -1 } SWE_foreign_communist_influence = { allowed = { } allowed_civil_war = { always = yes } modifier = { communism_drift = 0.15 drift_defence_factor = -0.3 } picture = generic_communism_drift_bonus removal_cost = -1 } SWE_en_svensk_lyder_lar = { allowed = { original_tag = SWE } allowed_civil_war = { always = yes } modifier = { propaganda_mission_factor = 0.2 boost_ideology_mission_factor = 0.2 operative_slot = 1 } picture = generic_communism_drift_bonus removal_cost = -1 } SWE_en_svensk_lyder_lar_2 = { allowed = { original_tag = SWE } allowed_civil_war = { always = yes } modifier = { propaganda_mission_factor = 0.4 boost_ideology_mission_factor = 0.4 operative_slot = 2 } picture = generic_communism_drift_bonus removal_cost = -1 } SWE_peoples_commissar_for_defense_idea = { allowed = { original_tag = SWE } allowed_civil_war = { has_government = communism } modifier = { defence = 0.1 dig_in_speed_factor = 0.1 land_reinforce_rate = 0.01 army_morale_factor = 0.05 } picture = smersh removal_cost = -1 } SWE_universal_basic_income_idea = { allowed = { original_tag = SWE } allowed_civil_war = { has_government = communism } modifier = { consumer_goods_factor = 0.1 research_speed_factor = 0.08 stability_factor = 0.1 resistance_target = -0.15 resistance_growth = -0.2 } picture = generic_goods_red_bonus removal_cost = -1 } SWE_full_capacity_furnaces = { allowed = { original_tag = SWE } modifier = { industrial_capacity_factory = 0.1 industrial_capacity_dockyard = 0.1 consumer_goods_factor = 0.06 } picture = generic_goods_red_bonus removal_cost = -1 } SWE_politiburo = { picture = POL_ideology_drift_defence allowed = { original_tag = SWE } modifier = { communism_drift = 0.05 drift_defence_factor = 0.15 party_popularity_stability_factor = 0.15 } removal_cost = -1 } } tank_manufacturer = { designer = yes landsverk = { picture = generic_tank_manufacturer_2 allowed = { original_tag = SWE } research_bonus = { armor = 0.15 } traits = { tank_manufacturer } modifier = { # notable tanks L-120 and L-60, lighter tanks as well as the medium tank Stridsvagn m/42, that was mobile and well protected. } } } naval_manufacturer = { designer = yes marinvarkstaderna = { #Karlskrona picture = generic_naval_manufacturer_1 allowed = { original_tag = SWE } research_bonus = { naval_equipment = 0.15 } equipment_bonus = { # mer research } traits = { coastal_defence_naval_manufacturer } modifier = { } } gotaverken = { picture = generic_naval_manufacturer_2 allowed = { original_tag = SWE } research_bonus = { naval_equipment = 0.15 } equipment_bonus = { # worlds biggest shipyard by launched gross tonnes } traits = { atlantic_fleet_naval_manufacturer } modifier = { } } kockums = { picture = generic_naval_manufacturer_3 allowed = { original_tag = SWE } research_bonus = { naval_equipment = 0.15 } equipment_bonus = { # submarines and battleships } traits = { raiding_fleet_naval_manufacturer } modifier = { } } } industrial_concern = { SWE_vattenfall = { picture = SWE_vattenfall allowed = { original_tag = SWE has_dlc = "Arms Against Tyranny" } visible = { NOT = { has_country_flag = SWE_has_unlocked_vattenfall_upgrade } } research_bonus = { industry = 0.1 } traits = { industrial_concern } modifier = { custom_modifier_tooltip = SWE_vattenfall_upgrade_tt } } SWE_vattenfall_upgrade = { picture = SWE_vattenfall allowed = { original_tag = SWE has_dlc = "Arms Against Tyranny" } visible = { has_country_flag = SWE_has_unlocked_vattenfall_upgrade } research_bonus = { industry = 0.15 electronics = 0.15 } traits = { industrial_concern } modifier = { } } SWE_ericsson = { picture = SWE_ericsson allowed = { original_tag = SWE has_dlc = "Arms Against Tyranny" } visible = { always = yes } cost = 150 research_bonus = { radar_tech = 0.15 electronics = 0.05 } traits = { telephone_company } } } materiel_manufacturer = { designer = yes bofors = { picture = generic_artillery_manufacturer_1 allowed = { original_tag = SWE } research_bonus = { artillery = 0.15 } equipment_bonus = { artillery = { reliability = 0.20 } } traits = { artillery_manufacturer } modifier = { } } husqvarna = { picture = generic_infantry_equipment_manufacturer_2 allowed = { original_tag = SWE } research_bonus = { infantry_weapons = 0.15 } equipment_bonus = { # rifles and pistols } traits = { infantry_equipment_manufacturer } modifier = { } } scania = { allowed = { original_tag = SWE } research_bonus = { motorized_equipment = 0.15 } traits = { motorized_equipment_manufacturer } modifier = { # more info } } } }