# List of intelligence agency upgrades, and their effects # For documentation, there is a file _documentation.info in the same folder. branch_intelligence = { upgrade_economy_civilian = { picture = GFX_agency_economy_department frame = GFX_upgrade_frame_economy sound = Spy_Agency_Intel_Upgrades_Confirm ai_will_do = { factor = 1 } modifiers_during_progress = { civilian_factory_use = 5 } level = { modifier = { civilian_intel_factor = 0.25 } } } upgrade_army_department = { picture = GFX_agency_army_department frame = GFX_upgrade_frame_army sound = Spy_Agency_Intel_Upgrades_Confirm ai_will_do = { factor = 2 } modifiers_during_progress = { civilian_factory_use = 5 } level = { modifier = { army_intel_factor = 0.25 } } } upgrade_naval_department = { picture = GFX_agency_naval_department frame = GFX_upgrade_frame_naval sound = Spy_Agency_Intel_Upgrades_Confirm ai_will_do = { factor = 1 } modifiers_during_progress = { civilian_factory_use = 5 } level = { modifier = { navy_intel_factor = 0.25 } } } upgrade_airforce_department = { picture = GFX_agency_airforce_department frame = GFX_upgrade_frame_airforce sound = Spy_Agency_Intel_Upgrades_Confirm ai_will_do = { factor = 1 } modifiers_during_progress = { civilian_factory_use = 5 } level = { modifier = { airforce_intel_factor = 0.25 } } } } branch_defense = { upgrade_passive_defense = { picture = GFX_agency_defense_department frame = GFX_upgrade_frame_defense sound = Spy_Agency_Defense_Upgrades_Confirm ai_will_do = { factor = 2 } modifiers_during_progress = { civilian_factory_use = 5 } level = { modifier = { intelligence_agency_defense = 1.5 } } level = { modifier = { intelligence_agency_defense = 1.25 } } level = { modifier = { intelligence_agency_defense = 1 } } level = { modifier = { intelligence_agency_defense = 1 } } } upgrade_anti_partisan = { picture = GFX_agency_anti_partisan sound = Spy_Agency_Defense_Upgrades_Confirm ai_will_do = { factor = 1 } modifiers_during_progress = { civilian_factory_use = 5 } level = { modifier = { root_out_resistance_effectiveness_factor = 0.25 } } level = { modifier = { root_out_resistance_effectiveness_factor = 0.25 } } } } branch_operation = { upgrade_blueprint_stealing = { picture = GFX_agency_steal_blueprints sound = Spy_Agency_Operations_Upgrades_Confirm ai_will_do = { factor = 1 } modifiers_during_progress = { civilian_factory_use = 5 } level = { modifier = { operation_steal_tech_outcome = 0.25 } } } upgrade_portable_radios = { picture = GFX_agency_portable_radios sound = Spy_Agency_Operations_Upgrades_Confirm ai_will_do = { factor = 1 } available = { has_tech = radio } modifiers_during_progress = { civilian_factory_use = 8 } level = { modifier = { operation_coordinated_strike_outcome = 1 } } } upgrade_invisible_ink = { picture = GFX_agency_invisible_ink sound = Spy_Agency_Operations_Upgrades_Confirm ai_will_do = { factor = 1 } modifiers_during_progress = { civilian_factory_use = 5 } level = { modifier = { intel_from_operatives_factor = 0.2 operation_steal_tech_risk = -0.25 } } } upgrade_plastic_explosives = { picture = GFX_agency_plastic_explosives sound = Spy_Agency_Operations_Upgrades_Confirm ai_will_do = { factor = 1 } modifiers_during_progress = { civilian_factory_use = 8 } level = { modifier = { target_sabotage_factor = 0.25 boost_resistance_factor = 0.25 } } } upgrade_suicide_pills = { picture = GFX_agency_suicide_pills sound = Spy_Agency_Operations_Upgrades_Confirm ai_will_do = { factor = 1 } modifiers_during_progress = { civilian_factory_use = 5 } level = { modifier = { operative_death_on_capture_chance = 0.1 own_operative_detection_chance = -0.05 } } } } branch_operative = { upgrade_training_centers = { picture = GFX_agency_localized_training_center Sound = Spy_Agency_Training_Facilities_Upgrades_Confirm ai_will_do = { factor = 2 } modifiers_during_progress = { civilian_factory_use = 10 } level = { modifier = { enemy_operative_recruitment_chance = 0.25 occupied_operative_recruitment_chance = 0.25 new_operative_slot_bonus = 1 } complete_effect = { unlock_decision_category_tooltip = lar_local_recruitment } } } upgrade_commando_training = { picture = GFX_agency_commando_training sound = Spy_Agency_Training_Facilities_Upgrades_Confirm ai_will_do = { factor = 1 } modifiers_during_progress = { civilian_factory_use = 5 } level = { modifier = { commando_trait_chance_factor = 1 # +100% } } } upgrade_interrogation_techniques = { picture = GFX_agency_interrogation_techniques sound = Spy_Agency_Training_Facilities_Upgrades_Confirm ai_will_do = { factor = 1 } modifiers_during_progress = { civilian_factory_use = 5 } level = { modifier = { enemy_operative_capture_chance_factor = 1 # +100% enemy_operative_intel_extraction_rate = 0.25 # +25% } } } upgrade_diplo_training = { picture = GFX_agency_diplomatic_training sound = Spy_Agency_Training_Facilities_Upgrades_Confirm ai_will_do = { factor = 1 } modifiers_during_progress = { civilian_factory_use = 5 } level = { modifier = { control_trade_mission_factor = 0.25 diplomatic_pressure_mission_factor = 0.25 } } } upgrade_psycho_warfare = { picture = GFX_agency_psychological_warfare sound = Spy_Agency_Training_Facilities_Upgrades_Confirm ai_will_do = { factor = 1 } modifiers_during_progress = { civilian_factory_use = 8 } level = { modifier = { propaganda_mission_factor = 0.25 boost_ideology_mission_factor = 0.25 } } } } branch_crypto = { upgrade_form_department = { picture = GFX_agency_form_department frame = GFX_upgrade_frame_form sound = Spy_Agency_Cryptology_Upgrades_Confirm ai_will_do = { base = 2 modifier = { factor = 2 original_tag = ENG } } modifiers_during_progress = { civilian_factory_use = 8 } level = { modifier = { crypto_department_enabled = 1 crypto_strength = 1 decryption_power = 25 } } } upgrade_decryption_boost = { picture = GFX_agency_decryption_boost_1 sound = Spy_Agency_Cryptology_Upgrades_Confirm ai_will_do = { factor = 2 } available = { has_done_agency_upgrade = upgrade_form_department } modifiers_during_progress = { civilian_factory_use = 5 } level = { modifier = { decryption_power = 25 } } level = { modifier = { decryption_power = 10 } } } upgrade_decryption_boost_2 = { picture = GFX_agency_decryption_boost_2 sound = Spy_Agency_Cryptology_Upgrades_Confirm ai_will_do = { factor = 1 } available = { has_done_agency_upgrade = upgrade_decryption_boost has_tech = mechanical_computing } modifiers_during_progress = { civilian_factory_use = 10 } level = { modifier = { decryption_power = 25 } } level = { modifier = { decryption_power = 15 } } level = { modifier = { decryption_power = 10 } } } upgrade_crypto_strength = { picture = GFX_agency_cryptology_2 sound = Spy_Agency_Cryptology_Upgrades_Confirm ai_will_do = { factor = 2 } available = { has_done_agency_upgrade = upgrade_form_department } modifiers_during_progress = { civilian_factory_use = 5 } level = { modifier = { crypto_strength = 1 } } level = { modifier = { crypto_strength = 1 } } } upgrade_crypto_strength_2 = { picture = GFX_agency_cryptology_1 sound = Spy_Agency_Cryptology_Upgrades_Confirm ai_will_do = { factor = 1 } available = { has_done_agency_upgrade = upgrade_crypto_strength has_tech = mechanical_computing } modifiers_during_progress = { civilian_factory_use = 15 } level = { modifier = { crypto_strength = 2 } } level = { modifier = { crypto_strength = 2 } } level = { modifier = { crypto_strength = 2 } } } }