##################### ### ## # # # # ## # # # ## # # # # # #### # ## ## # # # # # # # # # # # # # # # # ## #################### AFG_tanks_organization = { include = generic_tank_organization #icon = GFX_idea_BRA_bernardini allowed = { has_dlc = "Graveyard of Empires" tag = AFG } available = { AFG = { has_country_flag = afg_tank_factory_mio } } } ##################### ## # # ### ### ## # # # # # # # # #### # ### # # # # # # # ## # # ### # ## ##################### AFG_naval_organization = { include = generic_escort_ship_organization #icon = GFX_idea_BRA_arsenal_de_marinha allowed = { has_dlc = "Graveyard of Empires" # TODO_JUNO: Add correct DLC check! tag = AFG } available = { AFG = { has_completed_focus = AFG_shipyards } } } ########################### ### # ## # # ### ## # # # # # ## # # # ### # #### # ## ## # # # # # # # # # # ### # # # # ### ## ########################### AFG_aircraft_organization = { include = generic_general_aircraft_organization #icon = GFX_idea_BRA_bernardini allowed = { has_dlc = "Graveyard of Empires" tag = AFG } available = { AFG = { has_country_flag = afg_aircraft_factory_mio } } } ################################### # # ## ### ### ### ### ### # ## ## # # # # # # # # # # # # #### # ## ### # ## # # # # # # # # # # # # # # # # # ### # # ### ### ### ################################### AFG_infantry_organization = { include = generic_infantry_equipment_organization #icon = GFX_idea_BRA_bernardini allowed = { has_dlc = "Graveyard of Empires" tag = AFG } available = { AFG = { has_completed_focus = AFG_new_army } } } AFG_khyber_pass_rifling_org = { include = generic_infantry_equipment_organization equipment_type = { infantry_equipment } research_categories = { infantry_weapons } allowed = { has_dlc = "Graveyard of Empires" tag = AFG } available = { AFG = { has_completed_focus = AFG_khyber_pass_riflining } } tree_header_text = { text = "Design and Production" x = 3 } tree_header_text = { text = "Anti-Tank" x = 8 } initial_trait = { limit_to_equipment_type = { infantry_equipment } production_bonus = { production_cost_factor = -0.1 } organization_modifier = { military_industrial_organization_research_bonus = 0.1 } } trait = { token = cost_reduction_1 icon = GFX_generic_mio_trait_icon_efficiency_gain limit_to_equipment_type = { infantry_equipment } organization_modifier = { #military_industrial_organization_funds_gain = 0.5 } equipment_bonus = { reliability = -0.05 } production_bonus = { production_efficiency_cap_factor = 0.1 production_cost_factor = -0.1 } position = { x=0 y=0 } special_trait_background = yes } trait = { token = cost_reduction_2 limit_to_equipment_type = { infantry_equipment } icon = GFX_generic_mio_trait_icon_resources organization_modifier = { #military_industrial_organization_funds_gain = 0.5 } equipment_bonus = { reliability = -0.05 } production_bonus = { production_resource_need_factor = -0.15 } any_parent = { cost_reduction_1 } relative_position_id = cost_reduction_1 position = { x=0 y=1 } special_trait_background = yes } trait = { token = cost_reduction_3 limit_to_equipment_type = { infantry_equipment } icon = GFX_generic_mio_trait_icon_efficiency_gain organization_modifier = { #military_industrial_organization_funds_gain = 0.5 } equipment_bonus = { reliability = -0.1 } production_bonus = { production_resource_need_factor = -0.15 production_cost_factor = -0.2 } any_parent = { cost_reduction_2 } relative_position_id = cost_reduction_2 position = { x=0 y=1 } special_trait_background = yes } } AFG_artillery_organization = { include = generic_artillery_organization #icon = GFX_idea_BRA_bernardini allowed = { has_dlc = "Graveyard of Empires" tag = AFG } available = { AFG = { has_country_flag = afg_artillery_factory_mio } } }