##################### ### ## # # # # ## # # # ## # # # # # #### # ## ## # # # # # # # # # # # # # # # # ## #################### BEL_vickers_armstrong_bel_organization = { name = BEL_vickers_armstrong_bel_organization include = generic_mobile_tank_organization icon = GFX_idea_vickers_armstrong_eng allowed = { original_tag = BEL } available = { FROM = { NOT = { has_war_with = ENG } } } initial_trait = { organization_modifier = { military_industrial_organization_research_bonus = 0.05 } equipment_bonus = { maximum_speed = 0.1 reliability = 0.05 armor_value = -0.1 } } add_trait = { token = ENG_mio_trait_expanded_turret_capacity name = ENG_mio_trait_expanded_turret_capacity icon = GFX_generic_mio_department_icon_tank_medium_tank_engine special_trait_background = yes position = { x=1 y=1 } relative_position_id = generic_mio_enlarged_breech any_parent = { generic_mio_enlarged_breech } equipment_bonus = { reliability = 0.05 armor_value = 0.05 breakthrough = 0.05 } } add_trait = { token = ENG_mio_trait_expanded_production_facilities name = ENG_mio_trait_expanded_production_facilities icon = GFX_generic_mio_department_icon_tank_general_line_efficiency special_trait_background = yes position = { x=0 y=1 } relative_position_id = generic_mio_streamlined_production any_parent = { generic_mio_streamlined_production } production_bonus = { production_efficiency_cap_factor = 0.1 production_efficiency_gain_factor = 0.1 } } add_trait = { token = BEL_mio_trait_fonderie_royale_canons name = BEL_mio_trait_fonderie_royale_canons icon = GFX_generic_mio_department_icon_tank_medium_tank_weapons special_trait_background = yes available = { owner = { has_completed_focus = BEL_fonderie_royale_de_canons_liege } } position = { x=4 y=0 } equipment_bonus = { ap_attack = 0.15 hard_attack = 0.1 } } } BEL_renault_organization = { name = BEL_renault_organization include = generic_infantry_tank_organization icon = GFX_idea_renault allowed = { original_tag = BEL } available = { FROM = { NOT = { has_war_with = FRA } } } add_trait = { token = BEL_mio_trait_fonderie_royale_canons name = BEL_mio_trait_fonderie_royale_canons icon = GFX_generic_mio_department_icon_tank_medium_tank_weapons special_trait_background = yes available = { owner = { has_completed_focus = BEL_fonderie_royale_de_canons_liege } } position = { x=3 y=0 } equipment_bonus = { ap_attack = 0.15 hard_attack = 0.1 } } add_trait = { token = FRA_mio_trait_automitrailleuses name = FRA_mio_trait_automitrailleuses icon = GFX_generic_mio_trait_icon_maximum_speed special_trait_background = yes position = { x=5 y=0 } limit_to_equipment_type = { medium_tank_chassis } equipment_bonus = { maximum_speed = 0.1 armor_value = -0.05 } } add_trait = { token = FRA_mio_trait_b1_bis_suspension name = FRA_mio_trait_b1_bis_suspension icon = GFX_generic_mio_trait_icon_breakthrough special_trait_background = yes position = { x=1 y=1 } relative_position_id = generic_mio_trait_single_engine any_parent = { generic_mio_trait_single_engine generic_mio_trait_dual_engine_redundancy } limit_to_equipment_type = { heavy_tank_chassis } equipment_bonus = { maximum_speed = 0.05 breakthrough = 0.1 } } } ##################### ## # # ### ### ## # # # # # # # # #### # ### # # # # # # # ## # # ### # ## ##################### BEL_cockerill_shipyards_organization = { name = cockerill_shipyards include = generic_escort_ship_organization icon = GFX_idea_BEL_cockerill_shipyards_organization allowed = { OR = { original_tag = BEL original_tag = COG } has_dlc = "Gotterdammerung" } available = { # When in a Foreign MIO, countries need to be at peace with original country IF = { limit = { FROM = { NOT = { original_tag = BEL } } } FROM = { NOT = { has_war_with = BEL } } } } equipment_type = { screen_ship convoy_1 } trait = { token = generic_mio_trait_submarine_hunters limit_to_equipment_type = { screen_ship } } trait = { token = generic_mio_trait_high_speed_mine_hunting_equipment limit_to_equipment_type = { screen_ship } } trait = { token = generic_mio_trait_advanced_hydrodynamic_design limit_to_equipment_type = { screen_ship } } trait = { token = generic_mio_trait_fleet_escorts limit_to_equipment_type = { screen_ship } } trait = { token = generic_mio_trait_anti_air_ships limit_to_equipment_type = { screen_ship } } trait = { token = generic_mio_trait_escort_in_force limit_to_equipment_type = { screen_ship } } trait = { token = generic_mio_trait_anti_air_layout limit_to_equipment_type = { screen_ship } } trait = { token = generic_mio_trait_gyro_stabilized_mounts limit_to_equipment_type = { screen_ship } } trait = { token = generic_mio_trait_improved_anti_air_gun_mounting limit_to_equipment_type = { screen_ship } } trait = { token = generic_mio_trait_mass_production limit_to_equipment_type = { screen_ship } } trait = { token = generic_mio_trait_improved_light_gun_mounting limit_to_equipment_type = { screen_ship } } add_trait = { token = BEL_mio_trait_belgium_congo_link name = BEL_mio_trait_belgium_congo_link icon = GFX_generic_mio_trait_icon_naval_range special_trait_background = yes available = { owner = { has_completed_focus = CONGO_compagnie_belge_maritime_du_congo } } position = { x=9 y=0 } limit_to_equipment_type = { screen_ship } equipment_bonus = { naval_range = 0.1 } } add_trait = { token = BEL_mio_trait_high_speed_transport name = BEL_mio_trait_high_speed_transport icon = GFX_generic_mio_trait_icon_maximum_speed special_trait_background = yes position = { x=9 y=1 } any_parent = { BEL_mio_trait_belgium_congo_link } limit_to_equipment_type = { convoy } equipment_bonus = { naval_speed = 0.1 } } add_trait = { token = BEL_mio_trait_anti_submarine_expertise name = BEL_mio_trait_anti_submarine_expertise icon = GFX_generic_mio_trait_icon_sub_attack special_trait_background = yes position = { x=9 y=2 } any_parent = { BEL_mio_trait_high_speed_transport } limit_to_equipment_type = { screen_ship } equipment_bonus = { sub_detection = 0.05 sub_attack = 0.05 } } } BEL_cockerill_shipyards_organization_no_wuw = { name = cockerill_shipyards_no_wuw include = generic_escort_ship_organization icon = GFX_idea_generic_naval_manufacturer_1 allowed = { OR = { original_tag = BEL original_tag = COG } NOT = { has_dlc = "Gotterdammerung" } } available = { # When in a Foreign MIO, countries need to be at peace with original country IF = { limit = { FROM = { NOT = { original_tag = BEL } } } FROM = { NOT = { has_war_with = BEL } } } } equipment_type = { screen_ship } trait = { token = generic_mio_trait_submarine_hunters limit_to_equipment_type = { screen_ship } } trait = { token = generic_mio_trait_high_speed_mine_hunting_equipment limit_to_equipment_type = { screen_ship } } trait = { token = generic_mio_trait_advanced_hydrodynamic_design limit_to_equipment_type = { screen_ship } } trait = { token = generic_mio_trait_fleet_escorts limit_to_equipment_type = { screen_ship } } trait = { token = generic_mio_trait_anti_air_ships limit_to_equipment_type = { screen_ship } } trait = { token = generic_mio_trait_escort_in_force limit_to_equipment_type = { screen_ship } } trait = { token = generic_mio_trait_anti_air_layout limit_to_equipment_type = { screen_ship } } trait = { token = generic_mio_trait_gyro_stabilized_mounts limit_to_equipment_type = { screen_ship } } trait = { token = generic_mio_trait_improved_anti_air_gun_mounting limit_to_equipment_type = { screen_ship } } trait = { token = generic_mio_trait_mass_production limit_to_equipment_type = { screen_ship } } trait = { token = generic_mio_trait_improved_light_gun_mounting limit_to_equipment_type = { screen_ship } } } ########################### ### # ## # # ### ## # # # # # ## # # # ### # #### # ## ## # # # # # # # # # # ### # # # # ### ## ########################### BEL_renard_organization = { name = renard include = generic_high_agility_fighter_aircraft_organization icon = GFX_idea_BEL_renard_organization allowed = { OR = { original_tag = BEL original_tag = COG } has_dlc = "Gotterdammerung" } available = { # When in a Foreign MIO, countries need to be at peace with original country IF = { limit = { FROM = { NOT = { original_tag = BEL } } } FROM = { NOT = { has_war_with = BEL } } } } add_trait = { token = BEL_mio_trait_all_metal_expertise name = BEL_mio_trait_all_metal_expertise icon = GFX_generic_mio_trait_icon_armor_value special_trait_background = yes position = { x=2 y=1 } any_parent = { generic_mio_trait_metal_skin } equipment_bonus = { air_defence = 0.10 } } add_trait = { token = BEL_mio_trait_browning_collaboration name = BEL_mio_trait_browning_collaboration icon = GFX_generic_mio_trait_icon_anti_air_attack special_trait_background = yes available = { owner = { OR = { has_completed_focus = COG_standardize_military_production has_completed_focus = BEL_fn_herstal } } } position = { x=7 y=1 } any_parent = { generic_mio_trait_minimum_weapon_requirements } equipment_bonus = { air_attack = 0.05 } } add_trait = { token = BEL_mio_trait_stampe_et_vertrongen name = BEL_mio_trait_stampe_et_vertrongen icon = GFX_generic_mio_trait_icon_naval_range special_trait_background = yes available = { owner = { OR = { has_completed_focus = COG_expand_production_facilities has_completed_focus = BEL_stampe_et_vertrongen } } } position = { x=9 y=0 } equipment_bonus = { air_agility = 0.05 air_range = 0.05 } } add_trait = { token = BEL_mio_trait_stampe_et_renard name = BEL_mio_trait_stampe_et_renard icon = GFX_generic_mio_department_icon_plane_fighter_combat special_trait_background = yes position = { x=9 y=1 } any_parent = { BEL_mio_trait_stampe_et_vertrongen } equipment_bonus = { air_attack = 0.05 reliability = 0.05 } } } BEL_renard_organization_no_wuw = { name = renard include = generic_multi_role_aircraft_organization icon = GFX_idea_generic_air_manufacturer_2 allowed = { OR = { original_tag = BEL original_tag = COG } NOT = { has_dlc = "Gotterdammerung"} } available = { # When in a Foreign MIO, countries need to be at peace with original country IF = { limit = { FROM = { NOT = { original_tag = BEL } } } FROM = { NOT = { has_war_with = BEL } } } } } BEL_avions_fairey = { name = avions_fairey include = generic_light_aircraft_organization icon = GFX_idea_generic_air_manufacturer_1 allowed = { OR = { original_tag = BEL original_tag = COG } NOT = { has_dlc = "Gotterdammerung"} } available = { # When in a Foreign MIO, countries need to be at peace with original country IF = { limit = { FROM = { NOT = { original_tag = BEL } } } FROM = { NOT = { has_war_with = BEL } } } } } ################################### # # ## ### ### ### ### ### # ## ## # # # # # # # # # # # # #### # ## ### # ## # # # # # # # # # # # # # # # # # ### # # ### ### ### ################################### BEL_fn_herstal_organization = { name = BEL_fn_herstal_organization include = generic_infantry_equipment_organization icon = GFX_idea_BEL_fn_herstal_organization allowed = { original_tag = BEL has_dlc = "Gotterdammerung" } initial_trait = { name = BEL_mio_initial_trait_fn_herstal organization_modifier = { military_industrial_organization_research_bonus = 0.1 } production_bonus = { production_efficiency_cap_factor = 0 } equipment_bonus = { soft_attack = 0.05 } } add_trait = { token = BEL_mio_trait_outsourced_production name = BEL_mio_trait_outsourced_production icon = GFX_generic_mio_trait_icon_production_capacity special_trait_background = yes available = { owner = { has_completed_focus = BEL_fn_herstal } } position = { x=0 y=0 } production_bonus = { production_cost_factor = -0.05 } } add_trait = { token = BEL_mio_trait_browning_automatic_rifles name = BEL_mio_trait_browning_automatic_rifles icon = GFX_generic_mio_trait_icon_soft_attack special_trait_background = yes position = { x=0 y=1 } any_parent = { BEL_mio_trait_outsourced_production } equipment_bonus = { soft_attack = 0.05 } } add_trait = { token = BEL_mio_trait_assault_rifles name = BEL_mio_trait_assault_rifles icon = GFX_generic_mio_department_icon_infantry_quality special_trait_background = yes position = { x=0 y=2 } any_parent = { BEL_mio_trait_browning_automatic_rifles } equipment_bonus = { soft_attack = 0.1 } production_bonus = { production_cost_factor = 0.05 } } } BEL_fabrique_nationale_organization = { name = fabrique_nationale include = generic_infantry_equipment_organization icon = GFX_idea_generic_infantry_equipment_manufacturer_2 allowed = { original_tag = BEL NOT = { has_dlc = "Gotterdammerung" } } } BEL_fonderie_royale_de_canons_liege_organization = { name = BEL_fonderie_royale_de_canons_liege_organization include = generic_artillery_organization icon = GFX_idea_BEL_fonderie_royale_de_canons_liege allowed = { original_tag = BEL has_dlc = "Gotterdammerung" } initial_trait = { organization_modifier = { military_industrial_organization_research_bonus = 0.05 } production_bonus = { production_cost_factor = -0.03 } equipment_bonus = { ap_attack = 0.15 hard_attack = 0.1 } } add_trait = { token = BEL_mio_trait_47mm_at_guns name = BEL_mio_trait_47mm_at_guns icon = GFX_generic_mio_department_icon_anti_tank special_trait_background = yes position = { x=5 y=1 } limit_to_equipment_type = { anti_tank_equipment } any_parent = { generic_mio_trait_rapid_fire } equipment_bonus = { ap_attack = 0.15 hard_attack = 0.1 } } add_trait = { token = BEL_mio_trait_excellent_machining_tools name = BEL_mio_trait_excellent_machining_tools icon = GFX_generic_mio_trait_icon_production_capacity special_trait_background = yes available = { owner = { has_completed_focus = BEL_cockerill } } position = { x=7 y=1 } any_parent = { generic_mio_trait_advanced_barrel_forging generic_mio_trait_big_guns } production_bonus = { production_efficiency_gain_factor = 0.03 production_efficiency_cap_factor = 0.03 } } } BEL_minerva_imperia_armored_car_organization = { name = BEL_minerva_imperia_armored_car_organization include = generic_armored_car_organization icon = GFX_idea_BEL_minerva_imperia_armored_car_organization allowed = { OR = { original_tag = BEL original_tag = COG } has_dlc = "Gotterdammerung" has_dlc = "La Resistance" } initial_trait = { name = BEL_minerva_imperia_armored_car_organization equipment_bonus = { armor_value = 0.05 defense =0.05 build_cost_ic = -0.05 reliability = 0.05 } } add_trait = { token = BEL_mio_trait_knight_engines name = BEL_mio_trait_knight_engines icon = GFX_generic_mio_department_icon_armored_car_production special_trait_background = yes available = { owner = { OR = { has_completed_focus = BEL_minerva_imperia has_completed_focus = COG_standardize_military_production } } } position = { x=8 y=0 } equipment_bonus = { reliability = 0.05 maximum_speed = 0.1 } } add_trait = { token = BEL_mio_trait_heavy_machine_guns name = BEL_mio_trait_heavy_machine_guns icon = GFX_generic_mio_department_icon_armored_car_offense special_trait_background = yes any_parent = { BEL_mio_trait_knight_engines } position = { x=8 y=1 } equipment_bonus = { soft_attack = 0.03 } } add_trait = { token = BEL_mio_trait_high_grade_armor name = BEL_mio_trait_high_grade_armor icon = GFX_generic_mio_trait_icon_armor_value special_trait_background = yes any_parent = { BEL_mio_trait_knight_engines } position = { x=9 y=1 } equipment_bonus = { armor_value = 0.05 } } } BEL_minerva_imperia_motorized_organization = { name = BEL_minerva_imperia_motorized_organization include = generic_motorized_mechanized_organization icon = GFX_idea_BEL_minerva_imperia_motorized_organization allowed = { OR = { original_tag = BEL original_tag = COG } has_dlc = "Gotterdammerung" } available = { # When in a Foreign MIO, countries need to be at peace with original country IF = { limit = { FROM = { NOT = { original_tag = BEL } } } FROM = { NOT = { has_war_with = BEL } } } } add_trait = { token = BEL_mio_trait_flourishing_automobile_industry name = BEL_mio_trait_flourishing_automobile_industry icon = GFX_generic_mio_department_icon_motorized_production special_trait_background = yes position = { x=3 y=0 } limit_to_equipment_type = { motorized_equipment } production_bonus = { production_capacity_factor = 0.05 } } add_trait = { token = BEL_mio_trait_knight_engines_motorized name = BEL_mio_trait_knight_engines icon = GFX_generic_mio_trait_icon_maximum_speed special_trait_background = yes position = { x=5 y=0 } equipment_bonus = { reliability = 0.05 maximum_speed = 0.1 } } add_trait = { token = BEL_mio_trait_high_grade_armor_mech name = BEL_mio_trait_high_grade_armor icon = GFX_generic_mio_trait_icon_armor_value special_trait_background = yes any_parent = { BEL_mio_trait_knight_engines_motorized } position = { x=5 y=1 } limit_to_equipment_type = { mechanized_equipment } equipment_bonus = { armor_value = 0.05 } } } BEL_laboratoire_aerotechnique_de_belgique_organization = { include = generic_helicopter_organization icon = GFX_idea_generic_helicopter_1 allowed = { original_tag = BEL has_dlc = "Gotterdammerung" } } BEL_ateliers_metallurgiques_tubize_organization = { include = generic_train_organization icon = GFX_idea_BEL_ateliers_metallurgiques_tubize allowed = { original_tag = BEL has_dlc = "Gotterdammerung" } }