##################### ### ## # # # # ## # # # ## # # # # # #### # ## ## # # # # # # # # # # # # # # # # ## #################### ##################### ## # # ### ### ## # # # # # # # # #### # ### # # # # # # # ## # # ### # ## ##################### # They can also use BEL_cockerill_shipyards_organization found in BEL_organization ########################### ### # ## # # ### ## # # # # # ## # # # ### # #### # ## ## # # # # # # # # # # ### # # # # ### ## ########################### # They can also use BEL_renard_organization found in BEL_organization COG_sabena_organization = { include = generic_range_focused_aircraft_organization icon = GFX_idea_COG_sabena allowed = { original_tag = COG } available = { # When in a Foreign MIO, countries need to be at peace with original country IF = { limit = { FROM = { NOT = { original_tag = COG } } } FROM = { NOT = { has_war_with = COG } } } } } ################################### # # ## ### ### ### ### ### # ## ## # # # # # # # # # # # # #### # ## ### # ## # # # # # # # # # # # # # # # # # ### # # ### ### ### ################################### COG_fonderie_royale_de_canons_leopoldville_organization = { name = COG_fonderie_royale_de_canons_leopoldville_organization include = generic_artillery_organization icon = GFX_idea_BEL_fonderie_royale_de_canons_liege allowed = { original_tag = COG } initial_trait = { organization_modifier = { military_industrial_organization_research_bonus = 0.05 } production_bonus = { production_cost_factor = -0.03 } equipment_bonus = { ap_attack = 0.15 hard_attack = 0.1 } } add_trait = { token = BEL_mio_trait_47mm_at_guns name = BEL_mio_trait_47mm_at_guns icon = GFX_generic_mio_department_icon_anti_tank special_trait_background = yes position = { x=5 y=1 } limit_to_equipment_type = { anti_tank_equipment } any_parent = { generic_mio_trait_rapid_fire } equipment_bonus = { ap_attack = 0.15 hard_attack = 0.1 } } } COG_fn_hershal_organization = { name = COG_fn_hershal_organization include = generic_infantry_equipment_organization icon = GFX_idea_BEL_fn_herstal_organization allowed = { original_tag = COG } initial_trait = { organization_modifier = { military_industrial_organization_research_bonus = 0.1 } equipment_bonus = { soft_attack = 0.05 } } add_trait = { token = BEL_mio_trait_outsourced_production name = BEL_mio_trait_outsourced_production icon = GFX_generic_mio_trait_icon_production_capacity special_trait_background = yes available = { owner = { OR = { has_completed_focus = CONGO_modernize_force_publique has_completed_focus = COG_standardize_military_production } } } position = { x=0 y=0 } production_bonus = { production_cost_factor = -0.05 } } add_trait = { token = BEL_mio_trait_browning_automatic_rifles name = BEL_mio_trait_browning_automatic_rifles icon = GFX_generic_mio_trait_icon_soft_attack special_trait_background = yes position = { x=0 y=1 } any_parent = { BEL_mio_trait_outsourced_production } equipment_bonus = { soft_attack = 0.05 } } add_trait = { token = BEL_mio_trait_assault_rifles name = BEL_mio_trait_assault_rifles icon = GFX_generic_mio_department_icon_infantry_quality special_trait_background = yes position = { x=0 y=2 } any_parent = { BEL_mio_trait_browning_automatic_rifles } equipment_bonus = { soft_attack = 0.1 } production_bonus = { production_cost_factor = 0.05 } } } COG_explosifs_congo_organization = { include = generic_support_equipment_organization icon = GFX_idea_societe_africain_de_explosifes allowed = { tag = COG has_dlc = "Gotterdammerung" } available = { FROM = { has_completed_focus = COG_societe_africaine_dexplosifs_congo } } initial_trait = { name = HUN_mio_trait_army_ammunition_and_wepaons_works limit_to_equipment_type = { infantry_equipment } equipment_bonus = { reliability = 0.05 breakthrough = 0.03 } production_bonus = { production_cost_factor = -0.1 } } } # They can also use BEL_minerva_imperia_motorized_organization found in BEL_organization