##################### ### ## # # # # ## # # # ## # # # # # #### # ## ## # # # # # # # # # # # # # # # # ## #################### FIN_valtion_panssaritehdas_organization = { include = generic_infantry_tank_organization icon = GFX_idea_FIN_valtion_panssaritehdas allowed = { original_tag = FIN has_dlc = "Arms Against Tyranny" } tree_header_text = { text = mio_header_light_tank_department x = 0.1 } tree_header_text = { text = mio_header_medium_tank_department x = 4 } tree_header_text = { text = mio_header_production_department x = 8.5 } remove_trait = { generic_mio_trait_heavy_tank_specialization } override_trait = { token = generic_mio_trait_light_tank_specialization position = { x=-1 y=2 } relative_position_id = generic_mio_trait_adaptable_chassis mutually_exclusive= { generic_mio_trait_medium_tank_specialization } } override_trait = { token = generic_mio_trait_medium_tank_specialization position = { x=1 y=2 } relative_position_id = generic_mio_trait_adaptable_chassis mutually_exclusive= { generic_mio_trait_light_tank_specialization } } add_trait = { token = FIN_mio_trait_salvaged_and_retooled name = FIN_mio_trait_salvaged_and_retooled icon = GFX_generic_mio_department_icon_tank_general_materials special_trait_background = yes position = { x=8 y=0 } available = { owner = { has_completed_focus = FIN_salvaged_and_retooled } } production_bonus = { production_capacity_factor = 0.05 production_resource_need_factor = -0.1 } } add_trait = { token = FIN_mio_trait_wartsila_engine_production name = FIN_mio_trait_wartsila_engine_production icon = GFX_generic_mio_department_icon_tank_general_line_efficiency special_trait_background = yes position = { x=0 y=1 } relative_position_id = generic_mio_trait_adaptable_chassis any_parent = { generic_mio_trait_adaptable_chassis } available = { owner = { has_completed_focus = FIN_wartsila_engine_production } } production_bonus = { production_capacity_factor = 0.05 production_efficiency_gain_factor = 0.05 } } add_trait = { token = FIN_mio_trait_modernization_program name = FIN_mio_trait_modernization_program icon = GFX_generic_mio_department_icon_tank_general_production special_trait_background = yes position = { x=9 y=0 } available = { owner = { has_completed_focus = FIN_modernize_the_industry } } production_bonus = { production_capacity_factor = 0.05 } } } ##################### ## # # ### ### ## # # # # # # # # #### # ### # # # # # # # ## # # ### # ## ##################### FIN_crichton_vulcan_organization = { #Coastal Defense Ships & Subs include = generic_raider_ship_organization icon = GFX_idea_FIN_crichton_vulcan allowed = { original_tag = FIN has_dlc = "Arms Against Tyranny" } tree_header_text = { text = mio_header_long_range_focus x = 2 } tree_header_text = { text = mio_header_high_speed_focus x = 8 } override_trait = { token = generic_mio_trait_long_range_raiding position = { x=2 y=0 } } add_trait = { token = FIN_mio_trait_andros_engines name = FIN_mio_trait_andros_engines icon = GFX_generic_mio_department_icon_ship_general_engine special_trait_background = yes position = { x=2 y=1 } relative_position_id = generic_mio_trait_long_range_raiding any_parent = { generic_mio_trait_long_range_raiding generic_mio_trait_high_speed_raiding } available = { owner = { has_completed_focus = FIN_acquire_andros_dockyards } } equipment_bonus = { naval_range = 0.05 naval_speed = 0.05 fuel_consumption = -0.05 } } add_trait = { token = FIN_mio_trait_wartsila_engine_production name = FIN_mio_trait_wartsila_engine_production icon = GFX_generic_mio_department_icon_ship_general_production special_trait_background = yes position = { x=-2 y=1 } relative_position_id = generic_mio_trait_high_speed_raiding any_parent = { generic_mio_trait_long_range_raiding generic_mio_trait_high_speed_raiding } available = { owner = { has_completed_focus = FIN_wartsila_engine_production } } production_bonus = { production_capacity_factor = 0.05 } } add_trait = { token = FIN_mio_trait_rapid_raiders name = FIN_mio_trait_rapid_raiders icon = GFX_generic_mio_department_icon_ship_general_offense special_trait_background = yes position = { x=-2 y=0 } relative_position_id = generic_mio_trait_long_range_raiding mutually_exclusive = { FIN_mio_trait_deep_sea_raiders } available = { owner = { has_completed_focus = FIN_rapid_raiders } } limit_to_equipment_type = { screen_ship } equipment_bonus = { naval_speed = 0.05 lg_attack = 0.05 surface_detection = 0.05 sub_detection = 0.05 } } add_trait = { token = FIN_mio_trait_deep_sea_raiders name = FIN_mio_trait_deep_sea_raiders icon = GFX_generic_mio_department_icon_ship_submarine_survivability special_trait_background = yes position = { x=1 y=0 } relative_position_id = FIN_mio_trait_rapid_raiders mutually_exclusive = { FIN_mio_trait_rapid_raiders } available = { owner = { has_completed_focus = FIN_deep_sea_raiders } } limit_to_equipment_type = { submarine } equipment_bonus = { naval_speed = 0.05 surface_detection = 0.05 sub_visibility = -0.05 torpedo_attack = 0.05 } } add_trait = { token = FIN_mio_trait_modernization_program name = FIN_mio_trait_modernization_program icon = GFX_generic_mio_department_icon_ship_general_production special_trait_background = yes position = { x=1 y=0 } relative_position_id = generic_mio_trait_high_speed_raiding available = { owner = { has_completed_focus = FIN_modernize_the_industry } } production_bonus = { production_capacity_factor = 0.05 } } } ########################### ### # ## # # ### ## # # # # # ## # # # ### # #### # ## ## # # # # # # # # # # ### # # # # ### ## ########################### FIN_valtion_lentokonetehdas_organization = { #Light Aircraft include = generic_general_aircraft_organization icon = GFX_idea_FIN_valtion_lentokonetehdas allowed = { original_tag = FIN has_dlc = "Arms Against Tyranny" } tree_header_text = { text = mio_header_fighter_aircraft x = 1 } tree_header_text = { text = mio_header_bomber_aircraft x = 4 } tree_header_text = { text = mio_header_naval_aircraft x = 7 } tree_header_text = { text = mio_header_production x = 9 } add_trait = { token = FIN_mio_trait_modernization_program name = FIN_mio_trait_modernization_program icon = GFX_generic_mio_department_icon_plane_general_production special_trait_background = yes position = { x=5 y=0 } relative_position_id = generic_mio_trait_conservative_designs available = { owner = { has_completed_focus = FIN_modernize_the_industry } } production_bonus = { production_capacity_factor = 0.05 } } add_trait = { token = FIN_mio_trait_wartsila_engine_production name = FIN_mio_trait_wartsila_engine_production icon = GFX_generic_mio_department_icon_plane_general_line_efficiency special_trait_background = yes position = { x=5 y=1 } relative_position_id = generic_mio_trait_conservative_designs any_parent = { generic_mio_trait_conservative_designs } available = { owner = { has_completed_focus = FIN_wartsila_engine_production } } production_bonus = { production_capacity_factor = 0.05 production_efficiency_gain_factor = 0.05 } } } ################################### # # ## ### ### ### ### ### # ## ## # # # # # # # # # # # # #### # ## ### # ## # # # # # # # # # # # # # # # # # ### # # ### ### ### ################################### ########################## ### INFANTRY EQUIPMENT ### ########################## FIN_valtion_kivaaritehdas_organization = { #Infantry Equipment include = generic_infantry_equipment_organization icon = GFX_idea_FIN_valtion_kivaaritehdas allowed = { original_tag = FIN has_dlc = "Arms Against Tyranny" } tree_header_text = { text = mio_header_systems x = 1 } tree_header_text = { text = mio_header_weapons x = 5.5 } tree_header_text = { text = mio_header_production x = 8.5 } override_trait = { token = generic_mio_trait_reinforced_stocks position = { x=3 y=0 } relative_position_id = generic_mio_trait_drum_pattern_sights } override_trait = { token = generic_mio_trait_bolt_action position = { x=0 y=2 } relative_position_id = generic_mio_trait_reinforced_stocks } override_trait = { token = generic_mio_trait_rubber_cushioned_buttpad position = { x=0 y=2 } relative_position_id = generic_mio_trait_heavy_anti_armor_ammunition } override_trait = { token = generic_mio_trait_anti_vechicle_land_mines position = { x=0 y=2 } relative_position_id = generic_mio_trait_vehicle_mounted_capabilities } add_trait = { token = FIN_mio_trait_salvaged_and_retooled name = FIN_mio_trait_salvaged_and_retooled icon = GFX_generic_mio_department_icon_infantry_materials special_trait_background = yes position = { x=8 y=0 } available = { owner = { has_completed_focus = FIN_salvaged_and_retooled } } production_bonus = { production_capacity_factor = 0.05 production_resource_need_factor = -0.1 } } add_trait = { token = FIN_mio_trait_modernization_program name = FIN_mio_trait_modernization_program icon = GFX_generic_mio_department_icon_infantry_production special_trait_background = yes position = { x=1 y=0 } relative_position_id = FIN_mio_trait_salvaged_and_retooled available = { owner = { has_completed_focus = FIN_modernize_the_industry } } production_bonus = { production_capacity_factor = 0.05 } } add_trait = { token = FIN_mio_trait_oy_tikkakoski name = FIN_mio_trait_oy_tikkakoski icon = GFX_generic_mio_department_icon_infantry_line_efficiency special_trait_background = yes position = { x=0 y=1 } relative_position_id = FIN_mio_trait_salvaged_and_retooled any_parent = { generic_mio_trait_heavy_anti_armor_ammunition } available = { owner = { has_completed_focus = FIN_integrate_oy_tikkakoski } } production_bonus = { production_capacity_factor = 0.05 production_efficiency_gain_factor = 0.1 } } } ######################### ####### ARTILLERY ####### ######################### FIN_valtion_tykkitehdas_organization = { #AT (Artillery) include = generic_artillery_organization icon = GFX_idea_FIN_valtion_tykkitehdas allowed = { original_tag = FIN has_dlc = "Arms Against Tyranny" } tree_header_text = { text = mio_header_operational_department x = 1 } tree_header_text = { text = mio_header_design_department x = 5 } tree_header_text = { text = mio_header_production_department x = 8.5 } override_trait = { token = generic_mio_trait_rapid_fire position = { x=3 y=0 } } add_trait = { token = FIN_mio_trait_salvaged_and_retooled name = FIN_mio_trait_salvaged_and_retooled icon = GFX_generic_mio_trait_icon_resources special_trait_background = yes position = { x=8 y=0 } available = { owner = { has_completed_focus = FIN_salvaged_and_retooled } } production_bonus = { production_capacity_factor = 0.05 production_resource_need_factor = -0.1 } } add_trait = { token = FIN_mio_trait_modernization_program name = FIN_mio_trait_modernization_program icon = GFX_generic_mio_trait_icon_production_capacity special_trait_background = yes position = { x=1 y=0 } relative_position_id = FIN_mio_trait_salvaged_and_retooled available = { owner = { has_completed_focus = FIN_modernize_the_industry } } production_bonus = { production_capacity_factor = 0.05 } } } ######################### ####### MOTORIZED ####### ######################### FIN_sisu_auto_organization = { #Motorized include = generic_motorized_mechanized_organization icon = GFX_idea_FIN_sisu_auto allowed = { original_tag = FIN has_dlc = "Arms Against Tyranny" } tree_header_text = { text = mio_header_motorized x = 1 } tree_header_text = { text = mio_header_mechanized x = 6 } tree_header_text = { text = mio_header_production x = 8.5 } override_trait = { token = generic_mio_trait_steel_cargo_bed position = { x=1 y=0 } relative_position_id = generic_mio_trait_composite_cargo_bed } override_trait = { token = generic_mio_trait_high_powered_engine position = { x=1 y=0 } relative_position_id = generic_mio_trait_attached_wood_gas_generator } override_trait = { token = generic_mio_trait_medium_machinegun_mounts position = { x=1 y=0 } relative_position_id = generic_mio_trait_steel_cargo_bed } override_trait = { token = generic_mio_trait_advanced_artillery_racks position = { x=0 y=2 } relative_position_id = generic_mio_trait_armored_pulpit_mount } override_trait = { token = generic_mio_trait_heavy_machinegun_mount position = { x=1 y=0 } relative_position_id = generic_mio_trait_advanced_artillery_racks } override_trait = { token = generic_mio_trait_open_chassi position = { x=3 y=0 } relative_position_id = generic_mio_trait_medium_machinegun_mounts } override_trait = { token = generic_mio_trait_land_mine_racks mutually_exclusive = { FIN_mio_trait_repurposed_equipment } } add_trait = { token = FIN_mio_trait_wartsila_engine_production name = FIN_mio_trait_wartsila_engine_production icon = GFX_generic_mio_department_icon_motorized_mechanized_line_efficiency special_trait_background = yes position = { x=0 y=1 } relative_position_id = generic_mio_trait_composite_cargo_bed any_parent = { generic_mio_trait_composite_cargo_bed generic_mio_trait_steel_cargo_bed } available = { owner = { has_completed_focus = FIN_wartsila_engine_production } } production_bonus = { production_capacity_factor = 0.05 production_efficiency_gain_factor = 0.05 } } add_trait = { token = FIN_mio_trait_recycled_materials name = FIN_mio_trait_recycled_materials icon = GFX_generic_mio_department_icon_motorized_materials special_trait_background = yes position = { x=1 y=0 } relative_position_id = generic_mio_trait_medium_machinegun_mounts available = { owner = { has_completed_focus = FIN_tire_factory_at_nokia } } limit_to_equipment_type = { motorized_equipment } production_bonus = { production_capacity_factor = 0.05 production_resource_need_factor = -0.1 } } add_trait = { token = FIN_mio_trait_yhteissisus_modern_premises name = FIN_mio_trait_yhteissisus_modern_premises icon = GFX_generic_mio_department_icon_motorized_technology special_trait_background = yes position = { x=0 y=1 } relative_position_id = FIN_mio_trait_recycled_materials all_parents = { FIN_mio_trait_recycled_materials } available = { owner = { has_completed_focus = FIN_contract_with_yhteissisu } } limit_to_equipment_type = { motorized_equipment } production_bonus = { production_efficiency_gain_factor = 0.05 production_efficiency_cap_factor = 0.1 } } add_trait = { token = FIN_mio_trait_repurposed_equipment name = FIN_mio_trait_repurposed_equipment icon = GFX_generic_mio_department_icon_motorized_line_efficiency special_trait_background = yes position = { x=0 y=4 } relative_position_id = FIN_mio_trait_salvaged_and_retooled all_parents = { FIN_mio_trait_salvaged_and_retooled generic_mio_trait_bulletproof_panels } mutually_exclusive = { generic_mio_trait_land_mine_racks } available = { owner = { custom_trigger_tooltip = { tooltip = FIN_mio_trait_repurposed_equipment_trigger_tt has_tech = mechanised_infantry3 } has_completed_focus = FIN_salvaged_and_retooled } } limit_to_equipment_type = { motorized_equipment } production_bonus = { production_efficiency_gain_factor = 0.1 } } add_trait = { token = FIN_mio_trait_salvaged_and_retooled name = FIN_mio_trait_salvaged_and_retooled icon = GFX_generic_mio_department_icon_motorized_mechanized_materials special_trait_background = yes position = { x=8 y=0 } available = { owner = { has_completed_focus = FIN_salvaged_and_retooled } } production_bonus = { production_capacity_factor = 0.05 production_resource_need_factor = -0.1 } } add_trait = { token = FIN_mio_trait_modernization_program name = FIN_mio_trait_modernization_program icon = GFX_generic_mio_department_icon_motorized_mechanized_production special_trait_background = yes position = { x=1 y=0 } relative_position_id = FIN_mio_trait_salvaged_and_retooled available = { owner = { has_completed_focus = FIN_modernize_the_industry } } production_bonus = { production_capacity_factor = 0.05 } } } ## #### ###### ######## ####### ######## ###### ######## ### ######## ###### ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ###### ## ## ## ###### ###### ## ## ## ## ###### ## ## ## ## ## ## ## ## ## ######### ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ######## #### ###### ## ####### ## ###### ## ## ## ## ###### ### EQUIPMENT STATS ### ### ## # # # # ## # # # ## # # # # # #### # ## ## # # # # # # # # # # # # # # # # ## #maximum_speed #reliability #defense #breakthrough #armor_value #soft_attack #hard_attack #ap_attack #air_attack #build_cost_ic #fuel_consumption #hardness #armor_value #build_cost_ic #entrenchment - only if you have DLC NSB and module dozer_blade #fuel_capacity - only if you have DLC NSB and module expanded_fuel_tank ## # # ### ### ## # # # # # # # # #### # ### # # # # # # # ## # # ### # ## #lg_armor_piercing (requires modules) #lg_attack (requires modules) #hg_armor_piercing (requires modules) #hg_attack (requires modules) #torpedo_attack (requires modules) #sub_attack (requires modules) #anti_air_attack (requires modules) #armor_value (requires modules) #surface_detection #sub_detection (requires modules) #sub_visibility (sub only) #surface_visibility (surface only) #naval_speed #reliability #naval_range #max_strength #fuel_consumption #build_cost_ic #manpower #naval_dominance_factor #naval_torpedo_enemy_critical_chance_factor (if you have modules adding it) #naval_torpedo_damage_reduction_factor (if you have modules adding it) #carrier_size (this will get very bad for you I promise, equipment modifiers are a mistake) #mines_sweeping (only MTG and with modules) #mines_planting (only with MTG and modules) #naval_torpedo_hit_chance_factor (requires modules) #naval_light_gun_hit_chance_factor (requires modules) #naval_heavy_gun_hit_chance_factor (requires modules) ### # ## # # ### ## # # # # # ## # # # ### # #### # ## ## # # # # # # # # # # ### # # # # ### ## #air_superiority #reliability #naval_strike_attack #naval_strike_targetting #manpower #fuel_consumption #build_cost_ic #resources #thrust - only if you have BBA DLC #weight - only if you have BBA DLC #maximum_speed #air_range #air_agility #air_attack #air_defence #surface_detection #sub_detection #air_ground_attack #air_bombing #mines_planting - if you have MtG and BBA #mines_sweeping - if you have MtG and BBA #night_penalty - only if you have BBA DLC (you need to have module because base value is 0 - radio navigation # # ## ### ### ### ### ### # ## ## # # # # # # # # # # # # #### # ## ### # ## # # # # # # # # # # # # # # # # # ### # # ### ### ### ############################## ##### INFANTRY EQUIPMENT ##### ############################## #reliability #maximum_speed #defense #breakthrough #hardness - it is in the script, but the value is set to 0 (in the game, the UI doesn't show this value) #armor_value - it is in the script, but the value is set to 0 (in the game, the UI doesn't show this value) #soft_attack #hard_attack #ap_attack #air_attack - it is in the script but the value is set to 0 (in the game, the UI doesn't show this value) #build_cost_ic ############################## ##### SUPPORT EQUIPMENT ###### ############################## #reliability #build_cost_ic ############################# #### ARTILLERY EQUIPMENT #### ############################# #reliability #defense #breakthrough #hardness #armor_value #soft_attack #hard_attack #ap_attack #air_attack #build_cost_ic ############################ #### ANTI-AIR EQUIPMENT #### ############################ #reliability #defense #breakthrough #hardness #armor_value #soft_attack #hard_attack #ap_attack #air_attack #build_cost_ic ############################# #### ANTI-TANK EQUIPMENT #### ############################# #reliability #defense #breakthrough #hardness #armor_value #soft_attack #hard_attack #ap_attack #air_attack #build_cost_ic #################################### #### ROCKET ARTILLERY EQUIPMENT #### #################################### #reliability #defense #breakthrough #hardness #armor_value #soft_attack #hard_attack #ap_attack #air_attack #build_cost_ic ############################## #### MOTORIZED EQUIPMENT ##### ############################## #maximum_speed #reliability #hardness #breakthrough #build_cost_ic #fuel_consumption #################################### #### MOTORIZED ROCKET EQUIPMENT #### #################################### #reliability #defense #breakthrough #hardness #armor_value #soft_attack #hard_attack #ap_attack #air_attack #build_cost_ic (edited) ############################### #### MECHANIZED EQUIPMENT ##### ############################### #maximum_speed #reliability #defense #breakthrough #hardness #armor_value #ap_attack #air_attack #build_cost_ic #fuel_consumption ######################################### #### AMPHIBIOUS MECHANIZED EQUIPMENT #### ######################################### #maximum_speed #reliability #defense #breakthrough #hardness #armor_value #ap_attack #air_attack #build_cost_ic #fuel_consumption ################################ #### ARMORED CAR EQUIPMENT ##### ################################ #maximum_speed #reliability #defense #breakthrough #hardness #armor_value #soft_attack #hard_attack #ap_attack #air_attack #build_cost_ic #fuel_consumption ########################## #### TRAIN EQUIPMENT ##### ########################## #armor_value #build_cost_ic #air_attack ################################ #### RAILWAY GUN EQUIPMENT ##### ################################ #reliability #maximum_speed #railway_gun_attack #build_cost_ic ### PRODUCTION MODIFIERS ### #production_cost_factor #production_capacity_factor #production_efficiency_cap_factor #production_efficiency_gain_factor #production_resource_need_factor #production_resource_penalty_factor #production_conversion_speed_factor ### ORGANIZATION MODIFIERS ### #military_industrial_organization_research_bonus #military_industrial_organization_design_team_assign_cost #military_industrial_organization_design_team_change_cost #military_industrial_organization_industrial_manufacturer_assign_cost #military_industrial_organization_task_capacity #military_industrial_organization_size_up_requirement #military_industrial_organization_funds_gain